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Yasunori Shiono - Jimmy and Tommy [CatchTheBeat|OsuMania]

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Adiopulse
Adiopulse's First Mod Q Request


EZ
00:00:484 (484|2,980|0) move these over one col right
00:01:476 (1476|1) to col 1
00:01:724 (1724|2) to col 4


00:23:813 (23813|1) should be a ln
00:27:784 (27784|2) ^
00:29:274 (29274|2) ^
00:31:259 (31259|0) ^
00:31:755 (31755|1) ^

NM
do the same ln mods from EZ

00:07:433 (7433|0,8426|3,9418|1) seems to me that it should be doubles but would raise the star rating of the song, this call is up to you I guess.

Also would like the streams at 00:02:469 to be 1/8 but would also raise the star rating and I guess wouldn't be an NM diff anymore
Mentholzzz
🌸 Ngeng Family Mania Queue 🌸



NM
00:02:469 - Change the pattern to http://osu.ppy.sh/ss/7140188 because there is a long sound in it.
00:10:907 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140208
00:26:792 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140197
00:35:727 - The Roll should still continue until 00:36:099 - like this >> http://osu.ppy.sh/ss/7140225

Well actually , the part like 00:02:469 - to 00:03:462 - , 00:10:411 - to 00:11:900 - , 00:19:346 - to 00:20:339 - , 00:26:295 - to 00:27:784 - and 00:35:230 - to 00:36:223 - is actually in 1/8 but that's fine. :)
ArcherLove
shoot some star instead :D
Topic Starter
Weber

Adiopulse wrote:

Adiopulse's First Mod Q Request


EZ
00:00:484 (484|2,980|0) move these over one col right
00:01:476 (1476|1) to col 1
00:01:724 (1724|2) to col 4 these two don't really work that well pitch wise so i think i'll just keep them as the (2,3,2,3) pattern


00:23:813 (23813|1) should be a ln
00:27:784 (27784|2) ^
00:29:274 (29274|2) ^
00:31:259 (31259|0) ^
00:31:755 (31755|1) ^

NM
do the same ln mods from EZ

00:07:433 (7433|0,8426|3,9418|1) seems to me that it should be doubles but would raise the star rating of the song, this call is up to you I guess. too dense compared to the EZ

Also would like the streams at 00:02:469 to be 1/8 but would also raise the star rating and I guess wouldn't be an NM diff anymore unfortunately while I COULD make a HD with the 1/8th, the rest of the song doesn't really allow for it I feel
All not mentioned were applied. Thanks for the mod!
Topic Starter
Weber

Mentholzzz wrote:

NM
00:02:469 - Change the pattern to http://osu.ppy.sh/ss/7140188 because there is a long sound in it. i dont really like adding LNs to 1/4 rolls at NM level so i'll leave this out
00:10:907 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140208
00:26:792 - Double Here , maybe try this pattern >> http://osu.ppy.sh/ss/7140197
00:35:727 - The Roll should still continue until 00:36:099 - like this >> http://osu.ppy.sh/ss/7140225
Thanks for the mod! Updated.
Deif
JBHyperion
m4m with desperate weber

Deif's Rain
  1. 00:07:433 (3,4,1,2) - Quite a few "large" spacings back to back here, so it's not so daunting for new players I'd reduce 00:07:433 (3,4) - since your patterning focuses more on emphasisng the drums than the synth at this point (Done)
  2. 00:08:922 (2) - Maybe put this on the right? Would break up the monotony of left/right for a considerable period of time (Done)
  3. 00:23:813 (4) - ^ Same but to the left instead (Done)
Nothing much to say, I guess you could consider Tick Rate 1 to offset the somewhat high degree of movement on 00:10:411 (1) - 00:26:295 (1) - or maybe curve them slightly less instead. Yeah I'm nitpicking :/ (The movement of those sliders got reduced with the previous changes, so I'll keep TR2 for this difficulty too. I'm not a real fan of using different TRs anyway)

Deif's Overdose
  1. 00:02:469 (1,2,3) - Tempting to walk these, but newer players will struggle, I'd move (2) to the left slightly to make this more leneint, especially since it's the start of the map (Alright)
  2. 00:04:455 (1,2) - I find this dash really awkward and out of place considering you have the same sound as a walkable spacing at 00:06:936 (2) - 00:08:922 (2) - etc. Considering this is right after a dash already, I'd stick to a walk for consistency and fairness on the player (Reduced)
  3. 00:11:900 (4,1) - Dash after an antiflow movement is quite unexpected here, You should really drop the spacing on this, make (4) more vertical or something similar to weaken the wiggle movement (Tilted that slider a bit more)
  4. 00:16:368 (1,2) - Feels a little uncomfortable for a walk after the previous dash. Consider reducing slightly, especially considering the pitch reduction here (Reduced)
  5. 00:18:353 (1) - Snare is quite noticeable on the tail here, consider separating into 1/2 slider and circle. Could do the same at 00:34:237 (1) - though the fadeout makes it less noticeable... Your call (I wouldn't highlight too much the beat at 00:18:601 - , so a 1/2 slider + note wouldn't work. The snare on the tail is indeed noticeable, but not too much worthy to be remarked with a separate object or at least not in a low difficulty)
  6. 00:18:353 (1,2) - Might be reworked anyway with the above, but in case you keep this as-is, it's quite a large walk after a standstill slider. Perhaps make (1) curve to the left a bit more and/or move (2) to the right so the flow is a little smoother (Vowed for curving the slider towards the next one)
  7. 00:20:339 (1,2) - Same as 00:04:455 (1,2) -
  8. 00:27:784 (4,1) - You know it my man
  9. 00:32:252 (1,2) - Copypasta master, etcetera, etcetera.
  10. 00:34:237 (1,2) - How do you sleep at night (I sacrifice a baby manatee to my god and then cuddle with my teddy Cinnamon while listening to We are Number One until I fell asleep)
Good luck! (:

Thanks for your help!

Rain
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Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Cup
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif
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Overdose
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Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Salad
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif
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Caput Mortuum
hi again. m4m.

1|2|3|4

[EZ]
00:01:476 - Ascending sound. use 1-2-3-4 or 4-3-2-1.
00:03:462 (3462|2,3710|1) - move 1 col to the left
00:03:710 (3710|1) - move to 1
00:18:850 - ln to the next white.
00:21:331 (21331|2,21580|3) - move 1 col to the right
00:33:245 (33245|1,33493|2) - ^

[NM]
00:03:462 - http://osu.ppy.sh/ss/7154152 or if you want less challenge http://osu.ppy.sh/ss/7154157
00:05:447 - why is this not a double?

ok, I see from here on 00:04:951 - you used those sounds to map doubles. I do not recommend this. Because I personally think that the percussion is the one that should be emphasized.

That's all.
Don't forget http://osu.ppy.sh/forum/p/5774164
Topic Starter
Weber

Eraser wrote:

hi again. m4m.

1|2|3|4

[EZ]
00:01:476 - Ascending sound. use 1-2-3-4 or 4-3-2-1. there is no room here to accomodate for the notes surrounding this pattern's pitch, this is the best alternative
00:03:462 (3462|2,3710|1) - move 1 col to the left ^
00:03:710 (3710|1) - move to 1 ^
00:18:850 - ln to the next white. there's no held note here at all
00:21:331 (21331|2,21580|3) - move 1 col to the right ^
00:33:245 (33245|1,33493|2) - ^ ^

[NM]
00:03:462 - http://osu.ppy.sh/ss/7154152 or if you want less challenge http://osu.ppy.sh/ss/7154157 read below
00:05:447 - why is this not a double?you could also ask why is 00:05:944 (5944|2,5944|3) - a double at all, its for emphasis and I don't want to overload this diff with doubles just because I can, trying to keep it relatively simple, i find that 2,1,2,1,2 and 1,1,2,1,2 patterns work really well for this song

ok, I see from here on 00:04:951 - you used those sounds to map doubles. I do not recommend this. Because I personally think that the percussion is the one that should be emphasized. The high sound on the doubles is more prominent than the percussion therefore the double notes go there

That's all.
Don't forget http://osu.ppy.sh/forum/p/5774164
Sorry, all denied, thanks for the mod though!
Raveille


oh boy mod before me got all denied time to do the same TOO WEBER DENY MY BODY

|1|2|3|4|

EZ
00:15:871 (15871|1,16368|2) - move these one column to the right for PR
00:25:799 (25799|0,26047|2) - I would ctrl+j to have some PR too

NM
00:26:792 - there should be a double so add a note at 1

If these 3 suggestions are denied LOL well it will be so no kudos if so :p

Good luck ranking this ABSOLUTELY DIGUSTING PP MAP OMGHOW CAN YOU WEBER I AHD SO MUCH FAITH IN YO AND NOW ITHE FAITH IS ALL GONE OMGDFGNIODFNGI
Topic Starter
Weber

Raveille wrote:



oh boy mod before me got all denied time to do the same TOO WEBER DENY MY BODY

|1|2|3|4|

EZ
00:15:871 (15871|1,16368|2) - move these one column to the right for PR sure
00:25:799 (25799|0,26047|2) - I would ctrl+j to have some PR toochanged this pattern to something better
fixed alot of pitch issues that I found when I had another look through thanks to those

NM
00:26:792 - there should be a double so add a note at 1denied but i've decided to remove the double from the other section like this since I don't believe it fits in a section as dense as a 1/4 roll in a NM

If these 3 suggestions are denied LOL well it will be so no kudos if so :p

Good luck ranking this ABSOLUTELY DIGUSTING PP MAP OMGHOW CAN YOU WEBER I AHD SO MUCH FAITH IN YO AND NOW ITHE FAITH IS ALL GONE OMGDFGNIODFNGI
Thanks for the mod! Updated.
DustMoon
Hi~Weber i think you need mania GD,so i make a (DustMoon vs Weber's HD) difficult. i hope you added this map. Thx.
DustMoon vs Weber's HD
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ArtistUnicode:塩生康範
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Topic Starter
Weber

DustMoon wrote:

Hi~Weber i think you need mania GD,so i make a (DustMoon vs Weber's HD) difficult. i hope you added this map. Thx.
DustMoon vs Weber's HD
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TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:DustMoon vs Weber's HD
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif Ayyri
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While I do really appreciate the gesture, I think I will pass on adding it to the set as it's too similar to my NM difficulty in structure, and I feel as though a HD isn't really necessary for a map this simple. And also I already have a mania BN about to check it.

Thank you so much for the thought though. <3
DustMoon

Weber wrote:

DustMoon wrote:

Hi~Weber i think you need mania GD,so i make a (DustMoon vs Weber's HD) difficult. i hope you added this map. Thx.
DustMoon vs Weber's HD
osu file format v14

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[Metadata]
Title:The Greatest Thieves in the World
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:DustMoon vs Weber's HD
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals Jimmy And Tommy SNES video game super nintendo 16-bit Deif Ayyri
BeatmapID:1188013
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While I do really appreciate the gesture, I think I will pass on adding it to the set as it's too similar to my NM difficulty in structure, and I feel as though a HD isn't really necessary for a map this simple. And also I already have a mania BN about to check it.

Thank you so much for the thought though. <3
thank you for your reply :)
tuandi
NM REQS FROM ME....

GENERAL

:arrow: first ur beatmap is funny short insert song
:arrow: sacond all my mods is just opinion and suggestion, so u can approve to ur beatmap or not
:arrow: last.... GANBATTE for ur map

NM
i mean this diffs is already cool, maybe i just want to give opinion
-00:00:484 u can delete 1 note here to fill the dub like your pattern
-00:05:447 u can add 1 note in bar 4, if u like
-00:17:360 u can add 1 note in bar 4, if u like
-00:21:331 u can add 1 note in bar 4, if u like
-00:33:245 u can add 1 note in bar 4, if u like
.
quote: ur diffs is perfectly good, i feel confuse to mod it. i hope my opinion is useful. see ya 8-) 8-)
Topic Starter
Weber

tuandi wrote:

NM
i mean this diffs is already cool, maybe i just want to give opinion
-00:00:484 u can delete 1 note here to fill the dub like your pattern
-00:05:447 u can add 1 note in bar 4, if u like
-00:17:360 u can add 1 note in bar 4, if u like
-00:21:331 u can add 1 note in bar 4, if u like
-00:33:245 u can add 1 note in bar 4, if u like
Gotta reject all since I prefer it as it is, although I do see your point, thanks anyway!
Topic Starter
Weber
metadata confirmed by kwan, check description LETS GO
Kawawa
IRC
14:41 *Kawawa is editing [https://osu.ppy.sh/b/1187623 Yasunori Shiono - Jimmy and Tommy [EZ]]
14:41 *Weber is editing [https://osu.ppy.sh/b/1187623 Yasunori Shiono - Jimmy and Tommy [EZ]]
14:41 Kawawa: honestly, It has no problem.
14:41 Weber: cool
14:43 Kawawa: Because here's no playable issue, I can't touch anything. but If you can make some various patterns, It will be fine than now.
14:43 Weber: alright
14:44 Kawawa: 00:01:476 (1476|1,1724|2,1973|1,2221|2) - 00:21:331 (21331|1,21580|2,21828|1,22076|2) - 00:33:245 (33245|1,33493|2,33741|1,33989|2) - those three.
14:44 Weber: yeah sure I'll try to make some alternatives that still work well with the pitch
14:45 Kawawa: Pitch is not a "rule"
14:45 Weber: yeah but I prefer pitch mapping since I play alot of piano :P
14:45 Weber: https://osu.ppy.sh/ss/7311557
14:46 Weber: https://osu.ppy.sh/ss/7311559
14:46 Weber: some alternatives
14:46 Kawawa: of course, If the map can focus on "pitch" as possble, It's better to quality.
14:46 Kawawa: but, sometimes It made mapper mindblock for make patterns.
14:46 Weber: yep
14:46 Weber: thats fair
14:46 Kawawa: so It's not important.
14:46 Kawawa: :)
14:46 Weber: :)
14:46 Kawawa: yeah, looks good.
14:47 Weber: so thats all for EZ?
14:47 Kawawa: yes
14:47 *Weber is editing [https://osu.ppy.sh/b/1205447 Yasunori Shiono - Jimmy and Tommy [NM]]
14:47 Kawawa: sorry. I really can't touch anything on the map.
14:47 Weber: its cool
14:47 *Kawawa is editing [https://osu.ppy.sh/b/1205447 Yasunori Shiono - Jimmy and Tommy [NM]]
14:47 Kawawa: First, disable the widescreen support
14:48 Weber: done
14:49 Kawawa: hmm I think It's okay.
14:49 Weber: :D
14:49 Kawawa: here, just a suggestion
14:50 Kawawa: just avoid this hammer patterns 00:03:462 (3462|1,3710|1) -
14:50 Kawawa: I saw only this one you made it hammer.
14:50 Kawawa: on whole chart.
14:50 Kawawa: 00:03:710 (3710|1) - move to 3 00:03:958 (3958|2) - move to 1 (column 1234)
14:51 Weber: looks good
14:51 Weber: applied
14:51 Kawawa: alright.
14:51 Kawawa: update the map
14:52 Kawawa: but I can't post bubble Icon first. because recently rule changed
14:53 Weber: i've got the CTB QAT ready to qualify it, i'll get him to post that the CTB diffs are fine
14:53 Kawawa: so I will post mania Icon to nominate a mode
14:53 Weber: alright
14:53 Weber: thank you so much! :D
14:53 Kawawa: no problem, I did not anything.
14:53 Kawawa: ;w;
14:53 Kawawa: updated?
14:53 Weber: yep it's updated

Confirmed the "Mania mapset"
There's no problem to me.
nominated
Good luck! :)
MBomb
Weber trying to take my place as king of 30 second songs. I can't let that happen, I have to do something.

and by something i mean help the cause

[Cup]

00:12:893 (2) - The sound change here is noticably less than to 1, so I'd say a slightly lower distance to this'd be nice, maybe just try x:96?
00:19:346 (3) - Bit of extra emphasis for the high pitch here couldn't hurt, maybe try x:80.
00:32:252 (1) - Definitely stronger than 2, this deserves the higher distance more, do x:272 on it.

[Salad]

00:02:469 (1,2,3) - Increase it to x:128 to make those two movements dashes, this current distance is pretty ambiguous.
00:06:440 (1) - Either increase or decrease, I'm not sure if you intended this to be a dash or not. I'd recommend decreasing it, as the sound doesn't really seem strong enough for a dash in a salad to me, x:368 would be good.
00:10:411 (1) - Again, I'm not sure if this is meant to be a dash or not, but I'd say probably not considering the strength of the note, maybe try ctrl+g and x:384?
00:12:397 (1) - Try x:416 on it to add a dash, current distance is very ambiguous and possible to do without dashing.
00:14:382 (1) - A tiny bit uncomfortable as it is now in my opinion, maybe try a reduction to x:160?
00:16:368 (1,2) - I really think a dash would fit well to this, maybe try moving this section to x:160 as well.
00:18:353 (1) - A bit too strong for a dash to me, try reducing it very slightly, x:384 would feel great.
00:19:346 (2) - Distance to 3 is a little uncomfortable right now, a slight reduction to x:112 would be nice.
00:22:324 (1,2) - Adding a dash to this section could feel good for the strong sound on 1 here, x:64, maybe?
00:26:295 (1) - A bit ambiguous distance as it is right now, but I think it sounds better without a dash, try ctrl+g followed by x:128.
00:28:281 (1,2) - 1 is a pretty strong sound here too, the lack of dash really threw me off. x:96 would feel a lot better and sound nicer too.
00:32:252 (1,2) - Lack of dash to this sounds very strange considering the strength of this sound, x:352 would be cool.
00:34:237 (1) - Very strong dash, could do with a slight reduction, try x:128 on it, feels quite a bit more comfortable.
00:35:230 (2) - Non-dash distance to 3 is pretty uncomfortable, try decreasing it very slightly, x:400 on this slider would work nicely.

Alright, done.
Deif
- Magic Bomb -
Weber trying to take my place as king of 30 second songs. I can't let that happen, I have to do something.

and by something i mean help the cause

[Cup]

00:12:893 (2) - The sound change here is noticably less than to 1, so I'd say a slightly lower distance to this'd be nice, maybe just try x:96? (Done)
00:19:346 (3) - Bit of extra emphasis for the high pitch here couldn't hurt, maybe try x:80. (Done)
00:32:252 (1) - Definitely stronger than 2, this deserves the higher distance more, do x:272 on it. (Done, also for all the correspondant mirrored patterns)

[Salad]

00:02:469 (1,2,3) - Increase it to x:128 to make those two movements dashes, this current distance is pretty ambiguous. (Done)
00:06:440 (1) - Either increase or decrease, I'm not sure if you intended this to be a dash or not. I'd recommend decreasing it, as the sound doesn't really seem strong enough for a dash in a salad to me, x:368 would be good. (Wanted to have a bigger distance on that one so increased it instead, but I hope it's not too much for a Salad)
00:10:411 (1) - Again, I'm not sure if this is meant to be a dash or not, but I'd say probably not considering the strength of the note, maybe try ctrl+g and x:384? (Agreed, followed the suggestion as you proposed)
00:12:397 (1) - Try x:416 on it to add a dash, current distance is very ambiguous and possible to do without dashing.(I swear everything else below this line is fixed, but I can copypaste "Done" everytime if that's okay)
00:14:382 (1) - A tiny bit uncomfortable as it is now in my opinion, maybe try a reduction to x:160?
00:16:368 (1,2) - I really think a dash would fit well to this, maybe try moving this section to x:160 as well.
00:18:353 (1) - A bit too strong for a dash to me, try reducing it very slightly, x:384 would feel great.
00:19:346 (2) - Distance to 3 is a little uncomfortable right now, a slight reduction to x:112 would be nice.
00:22:324 (1,2) - Adding a dash to this section could feel good for the strong sound on 1 here, x:64, maybe?
00:26:295 (1) - A bit ambiguous distance as it is right now, but I think it sounds better without a dash, try ctrl+g followed by x:128.
00:28:281 (1,2) - 1 is a pretty strong sound here too, the lack of dash really threw me off. x:96 would feel a lot better and sound nicer too.
00:32:252 (1,2) - Lack of dash to this sounds very strange considering the strength of this sound, x:352 would be cool.
00:34:237 (1) - Very strong dash, could do with a slight reduction, try x:128 on it, feels quite a bit more comfortable.
00:35:230 (2) - Non-dash distance to 3 is pretty uncomfortable, try decreasing it very slightly, x:400 on this slider would work nicely.

Alright, done.

You expected a red wall of text on the Salad, but you'd rather wait for the next beatmap :^)

Cup
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Salad
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Topic Starter
Weber
Updated.
MBomb
hello here to recheck

[Salad]

00:06:936 (2) - Maybe a bit far after the previous dash, try reducing to x:192.
00:20:835 (2) - This one is the same, maybe just try x:240.
00:22:820 (2) - Same here, x:320 would feel nicer.


[EZ]

00:01:476 (1476|1,1724|2,1973|1,2221|2) - seems a bit of a weird pattern with the pitches as they are now, because the 4th note is notably higher pitch than second, maybe try 1,2,1,3 here instead of 2,3,2,3?
00:14:382 (14382|3,14879|2) - Here for pitch, 3,2 would sound better than 4,3, at least to my ears.
00:17:857 (17857|0) - Definitely sounds a lot better on 2 here.

[NM]

00:02:469 (2469|3) - Sounds like there should be 2 notes at this point given the previous timeline, a note on 2 sounds good to me.

Alright, done.
Topic Starter
Weber

- Magic Bomb - wrote:

hello here to recheck

[EZ]

00:01:476 (1476|1,1724|2,1973|1,2221|2) - seems a bit of a weird pattern with the pitches as they are now, because the 4th note is notably higher pitch than second, maybe try 1,2,1,3 here instead of 2,3,2,3? This section has always been a bit of a compromise in pitch since the music has a 6 note ascending roll, making it difficult to be pitch accurate, I feel as though 2,3,2,3 is a better alternative as it allows for symmetry at 00:03:462 - as well as allowing 00:00:980 (980|0,1476|1) - these two notes to be pitch accurate while your suggestion would have them on the same note which I think is much more noticeable than the 2,3,2,3.
00:14:382 (14382|3,14879|2) - Here for pitch, 3,2 would sound better than 4,3, at least to my ears. The reason this is 4,3 is to prevent 00:14:879 (14879|2,15871|1) - These two notes which are different pitch not to be on the same column. I will however Ctrl-G these two: 00:14:879 (14879|2,15871|1) - to correct the pitch a little.
00:17:857 (17857|0) - Definitely sounds a lot better on 2 here. Sure, done.

[NM]

00:02:469 (2469|3) - Sounds like there should be 2 notes at this point given the previous timeline, a note on 2 sounds good to me. Sure, note added to 1, works fine.

Alright, done.
Thanks for the re-check!
Deif
All suggestions applied!

Salad
osu file format v14

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AudioLeadIn: 0
PreviewTime: 4455
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Jimmy and Tommy
TitleUnicode:天下の大盗
Artist:Yasunori Shiono
ArtistUnicode:塩生康範
Creator:Weber
Version:Deif's Salad
Source:エストポリス伝記II
Tags:Lufia 2 Rise Of The Sinistrals The Greatest Thieves In The World SNES video game super nintendo 16-bit estpolis Deif
BeatmapID:1188001
BeatmapSetID:561762

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Topic Starter
Weber
updooted
Topic Starter
Weber
hnng
JBHyperion

Weber wrote:

hnng
Happy Birthday Weber! Congrats on qualif... oh wait...

Maybe next year, eh?
MBomb
Timmy x Jommy.
Fuck mania.

Bubbled <3
Kawawa
Everythings are confirmed.
Congratz!
Myxo
Lufia II music ♥ Congratz!
Mao
omg Lufia, grats!
Deif
HOLY SH*T WHEN DID THIS HAPPEN
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