is there a term for both, like inactive but activewinber1 wrote:
non mappers arguing about mappers ahahahha
idk where the fuck i fit in this world
oh wait, im gay
is there a term for both, like inactive but activewinber1 wrote:
non mappers arguing about mappers ahahahha
My crippling depression tells me yesBakari wrote:
You mean to tell me somebody actually cares about editor stuff?
B1rd wrote:
We don't need any more diffs for bad players because there are enough already. Thousands. And if we stopped making it a requirement, people would still map them because they are easy to map and mappers naturally map what the community plays. Easy diffs don't fit in with a lot of songs and have to be extremely undermapped, and make mapping and ranking a lot more tedious. So does this idea of 'difficulty spread' in which maps have to cater to every imaginable skill level for unknown reasons. Rather than having a philosophy of "every player deserves to play every song regardless of skill level"' (which is undermined by the fact that when you go over 5 minutes you don't need to do this anymore), having a skill barrier for certain songs might actually encourage people to get better. The game is not sustained by casual players, and making everything easy for casual players is not how you encourage them to play more.
Cater to a wider audience, also known as dumb down. It's good that certain niches can be filled by certain maps, not everything has to be for everyone.Garven wrote:
I see lazy people are still crying over not wanting to cater to a wider audience with their maps. People never change.
there doesn't have to be a solution. Undermapping is good for easy maps, actually.Hobbes2 wrote:
Well making Easies and Normals isn't even that hard. The only real hard part is rhythm since there's not really that much freedom elsewhere. If you can make a 6 star map you should probably be able to spend an hour making the Easy and Normal too.
I do agree that some songs really suck to make E/N's for because of the severe undermapping required, but I don't really know the solution to that or if there even really has to be one.
not everyone plays at the same pace, hence why i like making easy difficulties easier than 1.3* some people aren't going to get good within 9 hours, or 8 days, or 10 weeks, others just have the skill/experience almost right awayRailey2 wrote:
The sort of songs that warrant a 6* difficulty often have more complex rhythms and when you map those in a normal difficulty, new players probably couldn't keep up with that. More complicated rhythms shouldn't be used too much in very easy maps, they should be introduced later after the new player mastered the very basics of the game. Playing easy and normal difficulties is basically like playing and extended tutorial of the game anyway, until you move on to hard maps
there doesn't have to be a solution. Undermapping is good for easy maps, actually.Yeah, I know, my point was the same as yours; some songs have rhythms that are pretty challlenging to make Easies and Normals out of, and requiring maps to have those diffs can be frustrating. But my personal opinion is that mappers are just gonna have to suck it up and make em.
The main reason I am against under mapping is it breaks me to see something like this severely under mapped to the point it barely creates that feel the music give off. Energy! Power! Excitement! Being ET as fuck! All that lost when you have slow sliders at AR 5. Create E/N difficulties for reasonable songs like vocals or calming piano songs, not high BPM *core.Railey2 wrote:
The sort of songs that warrant a 6* difficulty often have more complex rhythms and when you map those in a normal difficulty, new players probably couldn't keep up with that. More complicated rhythms shouldn't be used too much in very easy maps, they should be introduced later after the lew player mastered the very basics of the game. Playing easy and normal difficulties is basically like playing and extended tutorial of the game anyway, until you move on to hard maps!
<insert more bashing at the ranking criteria>Hobbes2 wrote:
But my personal opinion is that mappers are just gonna have to suck it up and make em.
*cough* monstrata*cough*B1rd wrote:
Easies and normals are all the same pretty much... Play one and you've played them all
Quality-wise, this is what I expect to read from Off-Topic. Thanks for the good laugh.B1rd wrote:
We don't need any more diffs for bad players because there are enough already. Thousands. And if we stopped making it a requirement, people would still map them because they are easy to map and mappers naturally map what the community plays. Easy diffs don't fit in with a lot of songs and have to be extremely undermapped, and make mapping and ranking a lot more tedious. So does this idea of 'difficulty spread' in which maps have to cater to every imaginable skill level for unknown reasons. Rather than having a philosophy of "every player deserves to play every song regardless of skill level"' (which is undermined by the fact that when you go over 5 minutes you don't need to do this anymore), having a skill barrier for certain songs might actually encourage people to get better. The game is not sustained by casual players, and making everything easy for casual players is not how you encourage them to play more.
He is somewhat right though. I remember when Talent Shredder came out and one of my goal was passing it, giving me motivation to play.Stefan wrote:
Quality-wise, this is what I expect to read from Off-Topic. Thanks for the good laugh.
That is wrong. Stefan is a cool mod, don't bully! how many times have you silenced me though?winber1 wrote:
he's low-key calling you an incapable potato of a moderator
it's a real honor to meet you sherlock, i loved ur booksN0thingSpecial wrote:
B1rd you're arguing for the sake of arguing
No.N0thingSpecial wrote:
B1rd you're arguing for the sake of arguing
Oh wait that's what mapping drama is supposed to be my bad
Dafuq u just say u lil bitch, just because you have your fancy yellow name u think u can talk shit to me, fite me and my katana collectionEphemeral wrote:
it's a real honor to meet you sherlock, i loved ur booksN0thingSpecial wrote:
B1rd you're arguing for the sake of arguing
Adding easier difficulties isn't dumbing down a mapset. Also remember this is a game, so the ranked section isn't really made for art projects and the ranking criteria was designed around that.B1rd wrote:
Cater to a wider audience, also known as dumb down. It's good that certain niches can be filled by certain maps, not everything has to be for everyone.Garven wrote:
I see lazy people are still crying over not wanting to cater to a wider audience with their maps. People never change.
"art project" is so demeaning compared to "work of art". It's almost offensiveGarven wrote:
If you want to show off your art project
This is OT, not Parliament,Flap your wings and just cchhhiiilllllB1rd wrote:
Art is just an analogy. What I'm really talking about is maps that are good for a variety of reasons, not just how 'artistic' they are. What you are doing is making a distinguishment between good mapsets, and mapsets that are 'acceptable' to be ranked. Like I was saying, You seem to prefer mapsets that seem to come off of a factory line. It's not that mappers are being 'lazy', it's the simple fact that resources aren't infinite, and heaping a bunch of unnecessary work that mappers have to do to get their mapset ranked will inevitably reduce the amount of truly good mapsets.
So in the end, you are dumbing down the game by forcing the redistribution of time and effort onto making easy difficulties. You have yet to justify why every single mapset Needs to have low difficulties. And I have already at length explained why this is unnecessary. And in my mind, tacking on easy difficulties reduces the appeal of naturally hard songs and mapsets. Yes this is a game, but what games allow you to fight super easy versions of the final boss at stage one? You can play games on easy mode or hard mode, and in osu! there are mods that emulate this by increasing or decreasing difficulty. In games there are easy stages and hard stages, and is osu! there are easy and slow songs, and fast intense songs. Slow songs don't need to be hard, and hard songs don't need to be easy.
So, I'm not saying that there shouldn't be easy maps, or that mappers should be able to get away with ranking a mapset with one or two 6* diffs in a tv-size anime map. I'm saying that hard mapsets should be ableTo stay hard, and easy ones can stay easy. We don't need to tack on undermapped maps that don't follow the music and aren't very good. Instead, mapsets should be ranked based on their own quality, as judged by humans, rather than following a rigid and uncompromising set of rules that do more harm than good.
Also, Concerning unranked maps: if we're being real, one of the biggest driving forces for mappers to map is to have their maps get attention and be played. For tHe most part, they don't get this in the unranked section. It'd be like an artIst having to keep their pictures in a dark basement instead of being previewed at an art gaLLery. And don't get on to me about the loved section, the loved section is more of challenge maps, gimmicky maps etc., rather than maps that deserve to be ranked.
Ahh okB1rd wrote:
If you don't have anything of value to say, don't say anything at all. I don't need you commenting every time I say something serious.
Virtually every single rhythm game ever.B1rd wrote:
Yes this is a game, but what games allow you to fight super easy versions of the final boss at stage one?
??B1rd wrote:
For the most part, they don't get this in the unranked section.
So what you're saying is to leave your art projects in another map, like so p/3575250 xD.Garven wrote:
If you want to show off your art project, it's fine to leave it in the other map sections. People can still download and experience it.
If only you practiced what you preachB1rd wrote:
If you don't have anything of value to say, don't say anything at all.