LiSA - Rising Hope (LU-I Remix)

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Topic Starter
Ohwow

AJamez wrote:

from le Q

[Aspire]
hm hp 5 kinna low idk k increased a bit
00:15:869 (1) - lower volume pls k
00:26:004 - why not map this blue tick here? i kinda here a sound here probably make 4 a 1/4 slider? I don't think I hear anything particular at that blue tick there.
00:28:193 (3,4,5,6) - dunno there's just something aint right about the spacing that confuses me not like the others like this increased spacing
00:32:247 (4,5) - spacing here is quite underspaced even tho sound intenses k
01:13:437 (3,4,5) - these touches le hp bar maybe try loweting the stream part first then lower these They aren't touching though https://i.gyazo.com/b05d66d60668a975a1c ... f6b8c9.jpg
01:25:923 - imo the slider should start here cus i could hear the bass that it should emphasize. switch the circle and the slider perhaps? like what i did here nah following vocals here.
01:28:031 (1) - tbh this slider doesnt really emphasizes anything on the music yes ik it's the vocals but there's literally no sound that supports the background and imo it just seems overmapping like it doesn't really fit in and the sound that you've been following on this part is the bass so the repeat here just makes the section swiftly changed which is nescessary. i'd just delet it pls and the next section is calm anyway so putting this repeat is just absurd imo or your last resort could be is make (5) a long slider well it's your choice either way but pls remove that repeat u have a point there. changed
01:38:410 - i feel like you could map this part feels kinda empty even tho there's a vocal that's supporting it I'd rather start when the new measure starts, not in the middle of a measure.
01:47:329 (4) - i cant hear any sound that this is trying to emphasize or follow at all i think you should hear this sound 01:46:031 (3) - yes it has the same vocal sound so make 3 a 1/2 slider instead and ur choice if u want to map the red tick tho changed
02:01:599 (1,2,3,4,1) - holy sht this is nicee i got goosebumps dunno why ayy thanks :D
02:15:220 - okay will throw out my sugGeSsTiOns for this part . personal preference but the repeat just doesnt seem to emphasize the drums that are playing in the music and doesn't fit at all. it also kinda messes with the pace of the map and the flow of it since it's kiai and you're expecting hard parts but in this part it's just repeat sliders and it just makes playing inconvenient somehow. ik you could do more than that ! imma just leave this here maybe u could get ideas mmm i'm sticking to my current rhythm for now, I'm following the electric sound.
02:16:923 (6) - maybe try NCing this? i kinda hear a different sound it looks better anyway if I NC there, it would kill the aesthetic part of the accelerating stream. I don't want to break it up. Plus NC on blue tick isn't a good idea.
02:24:950 - a slider+circle would fit better here imo the repeat just breaks the consistence use of sliders here tbh k guy from previous mod mention so i'll change.
02:44:004 (2,3) - quite uncomfy imo a 1/4 slider would do it eh will consider but i think it's fine as it is.
02:45:869 (1) - i do feel like you could extend this to the blue tick to be consistent with 02:44:572 (1) - they both have the same sound anyway k
03:35:166 (5) - again the repeat, you didn't really use any of it in this section. A slider+circle would fit better imo dont forget about 03:35:410 - this btw i could hear a sound k, I don't hear a sound on the blue tick though.
03:36:139 (3,5) - they all have different sounds so better if NC'd and u relatively used 1-2 ncs here anyway so i guess it would be fine k
04:08:410 (2) - this touches le hp bar unrankBle k

ohwow good work here man high quality mapping right here i can smell an elite aspire mapper soon mmMmmm
holy sht i spent 2 hours modding this wtff this better have positive comments i gave effort to this i could finally slep
best of luck here mate~ Thanks for good mod. I appreciate the amount of effort you gave into this!

Aeril wrote:

i felt like crap yesterday so i didnt mod but here it is today, my end of the m4m

CW = Clockwise
CCW = Counter Clockwise

General
  1. Nice choice of song lol, pretty cool remix
  2. Exactly 300 seconds of play time, cutting it close
Aspiration
  1. 00:20:734 (1) - this could fit an extended slider pretty well and lower sv k
  2. 00:25:761 (2,3,4) - idk it plays easier as 1/4 but it is 1/6 and feels nicer as 1/6, your choice whether to keep or change gonna stick with 1/4
  3. 00:45:869 (2,3) - ctrl g to reverse the flow on this one because you were already doing CCW on the sliders before and it would be fitting to reverse it on the new sounds (dont forget to fix hitsounds if u do) k
  4. 00:55:274 (3,4) - you usually have sliders lead into eachother but these dont so it doesn't feel nice while playing, dont know if it was the intended effect ehh i tried to be fancy, but i'll make it normal.
  5. 01:09:301 (2) - this is more like a straight as is but if you pull it down to the other side of the slider it is more angular, either works for me but angular is easier to play will consider
  6. 01:40:031 (4) - i think it creates a cool movement effect if you stack this onto the previous slider end mmm I prefer it the way it is right now.
  7. 01:42:626 (4) - same ^
  8. 02:14:166 (2,3) - i would ctrl g this cuz then it goes in the same direction as the next sliders I prefer it this way as well. I've been consistent with having the first note of the double being the closest to the previous slider.
  9. 02:40:193 (1,1) - are these ncs really necessary I like them personally, I'll consider removing them if more people mention about it
  10. 03:07:437 (2) - two extended sliders in a row is kinda a bit much imo, fine if this was just a 1/2 slider k
  11. 04:23:977 (1,1) - yea these just seem unnecessary ^^
  12. 05:21:383 (1) - give some feedback to the slider end/repeat, 5% is inaudible it's intentional to emphasize the little pause there.
nothing to say, pretty good map Thanks for the mod! will return mod soon
thx guiz

bite you death wrote:

Ohwow wrote:

[notice]General
  1. maybe add a sliderslide hitsound replaced with clap for occasions like 02:02:491 (2) -, 02:03:788 (2) - and 04:35:572 (2) - I don't think it works like that... i meant add a soft-sliderslide50 or something and then switch to it for those sliders
accidentally gave you a kds woops
Eir_DELETED
Asterisk remix plz

Aspiration

  1. im not sure the difference of muted or not 3/4 slider ends at the whole. would be better to unify them imo
  2. HP5.5 is kinda low considering Ex diff... oh well
  3. 00:20:410 (1) - the slider is kinda fast compared with later objects for me since the slider is actual first object in this map so it has risk of 100 for the speed.
  4. 00:25:599 (1) - remove NC for consistency with 00:35:977 (5) - 02:50:896 (5) - 04:55:437 (5) - 05:05:815 (5) - ... but well... i'd prefer to add nc instead for them tho nvm
  5. 01:12:301 (5) - add NC for beginning a stream accordingly your nc pattern
  6. 01:17:815 (1,2,3) - although it's prob pretty subjectivity suggestion, can you add NC every circles not normally NC pattern? cuz players can notice the transition easier that first 1/3's snapped objects in my thought.
  7. 01:22:031 (1,2,3,4) - i suppose you dont need to increase sv gradually for them, as the vocal that you are following doesnt crescendo in my view. Or you add NC every objects like 02:37:274 (1,1,1) - .
  8. 01:23:329 - oops? why the only green line sets default Soft? meh
  9. 01:27:869 (1) - the sv is kinda uncomfortable as played well. cuz the slider causes slow aiming suddenly and immensely. can you increase sv to x1.1~1.3? and you likely forget to add whistle on slider head
  10. 02:01:923 (1) - hmm... the concept is so lit, however it should be avoided to snap 1/8 at the slider end for me and would actually make more suitable to reduce sv for fitting the song imo
  11. 02:13:599 (5) - perhaps would be added nc? that is variation of rhythm pattern on the song in my view.
  12. 02:44:896 - 02:46:193 - unfortunately, it isnt permitted to silence both of slider tick and slider slide accordingly Ranking Criteria
  13. 03:36:950 (1,2,1,2,3,4) - why is this part spamming by kick sliders? they are really unfitting for the song and your map imo
  14. 03:53:004 (3) - 03:55:599 (3) - 03:55:599 (3) - as the reason why you used the reverse sliders, i assume you are aware of consistency with 01:40:680 (2,2) - , right? but you dont need to care about it since it's important to beat major drum sounds in terms of rhythm pattern at the whole rather than consistency.
  15. 03:57:058 (1) - oh, im really sad to insert spinner on here... i seriously prefer to add streams instead so that more better way to express toward most excited section in the song IMO.
  16. 05:21:545 - maybe it also isnt permitted for RC
  17. 05:32:085 (2,3) - would make sense to Ctrl G on the rhythm imo. i wanna be clickable 05:32:247 - instead of 05:32:410 -

should be all! my mod is just suggestions mostly rather than mod.
i seriously suck at mapping Ex diff. so if they are not useful, really my bad man...
it goes without saying that your map is pretty solid and perfect for me!

Good Luck☆
Topic Starter
Ohwow

joker- wrote:

Asterisk remix plz

Aspiration

  1. im not sure the difference of muted or not 3/4 slider ends at the whole. would be better to unify them imo umm, not sure what you're trying to say here
  2. HP5.5 is kinda low considering Ex diff... oh well k will increase it again hehe
  3. 00:20:410 (1) - the slider is kinda fast compared with later objects for me since the slider is actual first object in this map so it has risk of 100 for the speed. k will lower it a bit
  4. 00:25:599 (1) - remove NC for consistency with 00:35:977 (5) - 02:50:896 (5) - 04:55:437 (5) - 05:05:815 (5) - ... but well... i'd prefer to add nc instead for them tho nvm k removed
  5. 01:12:301 (5) - add NC for beginning a stream accordingly your nc pattern k
  6. 01:17:815 (1,2,3) - although it's prob pretty subjectivity suggestion, can you add NC every circles not normally NC pattern? cuz players can notice the transition easier that first 1/3's snapped objects in my thought. yeah people have been suggesting that, but i really don't like to spam the NC just to make it easier to read. There are maps that have change in beat snap divisor without having to NC each note. It just makes the pattern look too colorful and messy imo. I would like to try to keep it minimalistic
  7. 01:22:031 (1,2,3,4) - i suppose you dont need to increase sv gradually for them, as the vocal that you are following doesnt crescendo in my view. Or you add NC every objects like 02:37:274 (1,1,1) - . 1) The background "static" sound increases, so it's justified. 2)The sliders are connected,
    and I just feel that I don't need to NC them tbh.
  8. 01:23:329 - oops? why the only green line sets default Soft? meh Oops, I was planning to have a soft-hitnormal3. Ima turn it back to the normal soft custom.
  9. 01:27:869 (1) - the sv is kinda uncomfortable as played well. cuz the slider causes slow aiming suddenly and immensely. can you increase sv to x1.1~1.3? and you likely forget to add whistle on slider head increased and fixed
  10. 02:01:923 (1) - hmm... the concept is so lit, however it should be avoided to snap 1/8 at the slider end for me and would actually make more suitable to reduce sv for fitting the song imo If I snap it to 1/4 I will have to increase the SV to 1.5x. Anyway, after testing the 1/4 snap, I prefer to keep it snapped at 1/8th so the slider extends a little longer to follow the rewind effect as long as possible. Hopefully it's okay, it shouldn't effect gameplay that much since the next slider is right next to that slider.
  11. 02:13:599 (5) - perhaps would be added nc? that is variation of rhythm pattern on the song in my view. k
  12. 02:44:896 - 02:46:193 - unfortunately, it isnt permitted to silence both of slider tick and slider slide accordingly Ranking Criteria Ughh i feel like i have to silence this slidertick though. I'll change them for now, but gonna ask a BN about this cause i really don't want that slidertick audible. (Also came to mind that I didn't do the same for the 2nd kiai
  13. 03:36:950 (1,2,1,2,3,4) - why is this part spamming by kick sliders? they are really unfitting for the song and your map imo emphasize the vocals to make them stand out more.
  14. 03:53:004 (3) - 03:55:599 (3) - 03:55:599 (3) - as the reason why you used the reverse sliders, i assume you are aware of consistency with 01:40:680 (2,2) - , right? but you dont need to care about it since it's important to beat major drum sounds in terms of rhythm pattern at the whole rather than consistency. K will change it when I get home on my desktop
  15. 03:57:058 (1) - oh, im really sad to insert spinner on here... i seriously prefer to add streams instead so that more better way to express toward most excited section in the song IMO. Ehh yeah there's the 1/4 drums there but i feel like it's not intense enough for a stream.
  16. 05:21:545 - maybe it also isnt permitted for RC increased audio
  17. 05:32:085 (2,3) - would make sense to Ctrl G on the rhythm imo. i wanna be clickable 05:32:247 - instead of 05:32:410 - k

should be all! my mod is just suggestions mostly rather than mod.
i seriously suck at mapping Ex diff. so if they are not useful, really my bad man...
it goes without saying that your map is pretty solid and perfect for me!

Good Luck☆
Thank you for the great mod!
TheKingHenry
Hello mod from my queue~
Aspiration
  1. 00:31:112 (1) - I don't think this NC is really necessary, there isn't any drastic change that wouldn't already fit well enough to the existing combo
  2. 01:17:815 (1,2,3) - this'd be better off as slider or slider+circle the first time around
  3. 01:50:896 (1,1) - unnecessary NCs
  4. 02:16:518 (1,2,3,4,5,6,7,8,9,10,1,2,3) - this is more like 8+8 in the music so I don't see why it'd be 10+6 in the map, not only the NCs but the patterning as well (well, I guess it could work with the current pattern with the correct NCs though)
  5. 02:40:193 (1,1) - more unnecessary NCs here. Like, tbh, I don't think there are too many situations where having only one kickslider in combo would make too much sense, since in case there'd be strong emphasis on that sound demanding it to be NCs, usually it'd make no sense to make it kickslider but stream instead. This seems to be repeated in every one of these sections.
  6. As on more overall note, I think the sections could use some more differentiation between them (as in mainly meaning less intense sections vs more intense sections) since the intensity level felt kinda too stale (although granted the song is kinda like that too)
  7. Well that was kinda short, but not too many things caught my eye here ¯\_(ツ)_/¯
Good luck!
Topic Starter
Ohwow

TheKingHenry wrote:

Hello mod from my queue~
Aspiration
  1. 00:31:112 (1) - I don't think this NC is really necessary, there isn't any drastic change that wouldn't already fit well enough to the existing combo bass stops there
  2. 01:17:815 (1,2,3) - this'd be better off as slider or slider+circle the first time around I want to keep the 1/3 consistent with these circles
  3. 01:50:896 (1,1) - unnecessary NCs k
  4. 02:16:518 (1,2,3,4,5,6,7,8,9,10,1,2,3) - this is more like 8+8 in the music so I don't see why it'd be 10+6 in the map, not only the NCs but the patterning as well (well, I guess it could work with the current pattern with the correct NCs though) vocals
  5. 02:40:193 (1,1) - more unnecessary NCs here. Like, tbh, I don't think there are too many situations where having only one kickslider in combo would make too much sense, since in case there'd be strong emphasis on that sound demanding it to be NCs, usually it'd make no sense to make it kickslider but stream instead. This seems to be repeated in every one of these sections. was trying to make vocals stand out more but i changed
  6. As on more overall note, I think the sections could use some more differentiation between them (as in mainly meaning less intense sections vs more intense sections) since the intensity level felt kinda too stale (although granted the song is kinda like that too) I thought I did a decent job of making contrast between sections myself :(
  7. Well that was kinda short, but not too many things caught my eye here ¯\_(ツ)_/¯
Good luck!
Thanks for the mod!
_orange
queue

[Aspiration]

00:15:869 (1) - You could extend this to the red tick if you want to
00:41:329 (1,2,3) - Maybe make these have gradually larger spacing like you did with the stream?
01:09:058 (1,2,3,1) - Wouldn't it make more sense if you had this rythm 01:09:707 (1) - before 01:09:058 (1,2,3) - this? so it's easier to play the 3/4 rythm
01:14:247 (1,2,3,4) - It would be cool if you could make all 4 sliders into a square pattern instead, bc there's really nothing different between those three sliders and the last
02:25:274 (4) - Missing hitsound
02:28:437 (2,3) - Why do 1/4 doubles have smaller spacing all of a sudden?
03:19:437 (4,5) - This rythm seems a little weird, 5's slider end is on a stronger beat than it's head
04:56:085 (1) - Angle this a bit
04:08:734 (3,4) - make this into a slider like you did here 02:24:301 (1,2,3,4,5,6) -
04:57:220 (1,2) - Could be confused as a 1/4 gap, and it's just really small spacing compared to other 1/2 gaps like here 05:07:599 (1,2) -
05:31:761 (1,2,3) - The gap between 1 and 2 is too big imo. it looks like a 1/2 gap. 05:30:788 (4,1) - This actually feels a lot different bc there's still a beat on it and there's no small 1/2 spacing after this 05:31:112 (1) -

Really solid map, gl!
Topic Starter
Ohwow

_orange wrote:

queue

[Aspiration]

00:15:869 (1) - You could extend this to the red tick if you want to k
00:41:329 (1,2,3) - Maybe make these have gradually larger spacing like you did with the stream? k
01:09:058 (1,2,3,1) - Wouldn't it make more sense if you had this rythm 01:09:707 (1) - before 01:09:058 (1,2,3) - this? so it's easier to play the 3/4 rythm 01:09:545 - I want to make this beat clickable
01:14:247 (1,2,3,4) - It would be cool if you could make all 4 sliders into a square pattern instead, bc there's really nothing different between those three sliders and the last i get what you mean but i kinda want to keep it consistent with 01:16:842 (1,2,3) -
02:25:274 (4) - Missing hitsound fixed
02:28:437 (2,3) - Why do 1/4 doubles have smaller spacing all of a sudden? ? too keep it consistent with 02:18:058 (2,3) - and so on. Making those patterns stand out more.
03:19:437 (4,5) - This rythm seems a little weird, 5's slider end is on a stronger beat than it's head following vocals
04:56:085 (1) - Angle this a bit ah woops fixed
04:08:734 (3,4) - make this into a slider like you did here 02:24:301 (1,2,3,4,5,6) - vocals are a bit different. The one in the first kiai as less vocals, and the one in the 2nd kiai has vocals on the red tick.
04:57:220 (1,2) - Could be confused as a 1/4 gap, and it's just really small spacing compared to other 1/2 gaps like here 05:07:599 (1,2) - tbh no one is going to read that as a 1/4 gap because players already expect a 1/2 gap from already listening 2 same sections of the music beforehand. Not to mention the spacing does not look like a 1/4 at all too me.
05:31:761 (1,2,3) - The gap between 1 and 2 is too big imo. it looks like a 1/2 gap. 05:30:788 (4,1) - This actually feels a lot different bc there's still a beat on it and there's no small 1/2 spacing after this 05:31:112 (1) - I disagree, it doesn't matter if it looks like a 1/4 gap or a 1/2 gap. They are close enough for players to understand the timing of each of the notes. They don't need visual spacing to assume the rhythm. This is 5.8* after all, not normal or hard diff where spacing does matter

Really solid map, gl!
Thanks! Will return mod soon.
-NanoRIPE-
yo
sorry for late m4m xd

[aspiration]
00:20:734 (1,2) - considering to make the ds further because its 1/2 rhythm,and also the pattern is a bit unattractive imo,so try this rhythm perhaps http://prntscr.com/grthm5
00:28:193 (1) - the tail's shape on slider (1) is kinda useless.so maybe try this circle with those slider i guess??
00:31:112 (1) - this slider could be convert into 2 circles for makes the rhythm more powerfull and follow the music rhythm correctly imo
00:38:247 (2) - maybe move this down and blanketing with (1) each other?
01:52:842 (5,1,2) - change the rhythm here (those 2 circles should be before the 1/4 slider) for make the unquetsionable
01:59:491 (8) - ctrl h this? for make the pattern more attractive xd
02:56:410 (1) - same as before
03:03:220 - this white tick should be clickable considering to re[resent the drum beats raise up at here
03:07:437 (2) - why you make the ds low at here? the drum beat looks strong here and you always put a jump even though the rhythm is 1/4
03:17:977 (3,4) - a tiny thing here,this is not parallel xd
03:22:356 (3,4) - ctrl g this if you wanna follow the vocal correctly here
03:40:518 (1) - its kinda pointless if you just ignored the vocal.it would make a better transition for the break time if you follows the vocal imo xd
03:56:491 - the spinner would be better emphasizing if you put at here
04:01:112 - the vocal at here should be emphasize for make a good rhythm.
05:00:626 (1) - same as before

nice map ~
GL!
Topic Starter
Ohwow

-NanoRIPE- wrote:

yo
sorry for late m4m xd

[aspiration]
00:20:734 (1,2) - considering to make the ds further because its 1/2 rhythm,and also the pattern is a bit unattractive imo,so try this rhythm perhaps http://prntscr.com/grthm5 ehh i like it how it is right now.
00:28:193 (1) - the tail's shape on slider (1) is kinda useless.so maybe try this circle with those slider i guess?? I want to keep that 1/1 slider on that sound consistent. I made the tail end of the slider straight instead of curved though.
00:31:112 (1) - this slider could be convert into 2 circles for makes the rhythm more powerfull and follow the music rhythm correctly imo I think the slider follows the vocal better. Will consider though.
00:38:247 (2) - maybe move this down and blanketing with (1) each other? i want them overlapping. also, it's already kinda "blanketing"
in a way that the curvature of both sliders match.

01:52:842 (5,1,2) - change the rhythm here (those 2 circles should be before the 1/4 slider) for make the unquetsionable 01:52:842 (5,1) - I want the jump here to emphasize the vocal.
01:59:491 (8) - ctrl h this? for make the pattern more attractive xd I think it's already attractive enough xD
02:56:410 (1) - same as before .
03:03:220 - this white tick should be clickable considering to re[resent the drum beats raise up at here I'm willing to sacrifice that beat to emphasize the sound there to make it stand out from the rest.
03:07:437 (2) - why you make the ds low at here? the drum beat looks strong here and you always put a jump even though the rhythm is 1/4 umm, i'm pretty sure most of 1/4 beats are overlapped, atleast when it deals with slider+circle. examples: 00:43:112 (1,2) - 00:50:247 (3,4) - 00:53:491 (1,2) - 00:59:977 (1,2) - and more from the same section.
03:17:977 (3,4) - a tiny thing here,this is not parallel xd umm, looks parallel to me... I literally copied/pasted and half the sized to create that slider.
03:22:356 (3,4) - ctrl g this if you wanna follow the vocal correctly here umm, the vocal is at 03:22:356 - and 03:22:518 - , which the current rhythm follows.
03:40:518 (1) - its kinda pointless if you just ignored the vocal.it would make a better transition for the break time if you follows the vocal imo xd i disagree. follow vocals will feel overmapped at this part. The vocal leads into the break, so mapping the vocals wouldn't make sense anyways.
03:56:491 - the spinner would be better emphasizing if you put at here drum roll starts at 03:57:058 -
04:01:112 - the vocal at here should be emphasize for make a good rhythm. following all the vocals is not my goal here. My goal is to follow whatever i feel like that best represents the music as a whole. The slider at 04:01:274 (1) - imo is the best way to represent the little pause and the transition into the kiai.
05:00:626 (1) - same as before .

nice map ~
GL!
Sorry, didn't take any of your suggestions, I will consider some of em if other modders point it out. Thanks though, will return the m4m soon.
MaridiuS
I thought 5 days passed since I closed my queue, not 15.

[Aspire]
Greetings, the map seems to be in a solid shape. Mapped consistently and safely, which looks good and plays fine. There are a few concerns relating differentiation and intensity adjustment, and spacing scaling within the map, having less intense sections with smaller spacing is usually a good idea. And of course the small stuff / suggestions.
  1. Firstly we have this: 00:21:058 - this section vs 00:31:437 - Normally, even with the song being the same it is usually a good thing to have two sections a tad bit different to show diversity and avoid monotony. But, here the sections in the song are different, the latter contains more noise in the background and a denser rhythm with more snares, suggesting a more important section / buildup. In the map this is not shown in any way, and you should consider making the second section harder, with bigger spacing or more often 1/2 circle usage.
  2. 00:36:626 - starting from here, the songs rhythm is getting even denser, and it is in no way corresponded in the map. 00:37:761 (1) - making this into 3 circles would benefit the map a lot in this section to nicely present how fast the rhythm is going. Other than that, you could consider making 1/2 sliders into circles etc.
  3. 00:39:220 (1,2,1,2,3,4) - this is also being a part of the buildup, and now the drums aren't ignored or the rhythm density. Which is why I suggest to make the buildup more proper in this whole section, with each faster rhythm should the map have denser rhythm etc.
  4. 00:22:193 (1) - Just notice how overemphasized and misleading this slider is. It gets an obtuse angled jump from 00:22:031 (5) - and doesn't go circularly in correspondence to it, neither goes leniently, but you made it switch flow (highly uncomfy after obtuse angled jumps), resulting in a highly emphasized note. Normally this is okay, but the other such high pitched (1) long sliders, have a sharp jump to them and circular / linear flow after it. Personally I'd like the rest to be built around that uncomfy placement, but it is your choice, and I assume you will adjust this one to be more forgiving.
  5. 00:41:815 (1,2) - you'd have to notice that this placement is fairly unusual and a bit hard. I'd not recommend doing that if the counterpart 00:42:464 (3,4) - has nothing fancy going on with it. 00:43:112 (1,2) - neither any 1/4 after slider usage is done in a similar way.
  6. 00:47:653 (3) - remove the white anchor, having it just red anchor works better with the previous two sliders being fully straight.
  7. 00:54:626 (5) - Placing it here https://osu.ppy.sh/ss/9296892 makes more sense when it relates to spacing and visual spacing / aesthetics. It just feels too close as it is.
  8. 01:03:383 (1) - highly recommend in making this into two circles, the slider end vocal sounds just as strong but it has additionally a kick.
  9. 01:05:977 (2) - using 1/4 sliders on not-so important vocals doesn't feel right for this section tbh.
  10. 01:15:869 (2,3) - for this section, jumps feel a little bit too high tbh, it's much more peaceful than the previous ones, and they're about the same distance or even higher than the first section 00:24:626 (5,1) - which has much more impactful synth notes or whatever. This includes all jumps in the section, they should be plenty lower, I suggest around 1.6x distance.
  11. 01:25:923 (1,2) - wish that instead of obtuse angle jumps you'd do a bigger sharp angled one. The wide jump feels counterproductive, as it doesn't feel like it alleviates the intensity that the song suggests, just feels like a chore to hit imho. https://osu.ppy.sh/ss/9296927 something like this.
  12. 01:53:815 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I'd rather not increase the spacing this much. Listening to the song, the drums are getting just slightly louder, and there's not really a pitch going high af to backup this high spacing increasment. I'd say to settle for one spacing on the last stream to keep throughout.
  13. 02:07:437 - similar to the thing I mentioned on the start. The rhythm is getting denser, with more prominent snares, suggesting an increase of intensity, but it is about identical as 01:57:058 - making it feel kinda bland for the hype it seems to produce.
  14. 02:25:356 - suggest in making use of this, feels better as a 5stack imo, the synth suggests a 5stack.
  15. 02:26:247 (3,4) - instead of following plain kicks and snares, together with this 02:25:923 (2) - I suggest doing some 1/4s and follow the synth to spice it up. The reason for that is that you use 1/2 sliders mostly on vocals, so it feels misleading to use them here, like it suggests some kind of a change in the music and what the map will follow.
  16. 02:33:383 (1,2,3,4,5,6,7,1,2,3,4,5) - jumps could make use of some spacing increasment, for an ending of such an important section, it feels too bland, especially since compared to some other less important ones it has strongly lower spacing.
  17. 03:07:112 (1,2) - I think most people agree that this overlap doesn't feel right, I'd suggest either 0.8-0.9x or no overlap at all, just looks less edgy that way. Same applies to all others in the section.
  18. 03:09:707 (1) - should be like 03:09:869 (2,3,4) - 01:05:166 (1,2,3,4) - since it really reminds to this, and it feels nice that way.
  19. 03:19:274 (3) - no vocals here, so make 03:19:112 (2) - a slider in order to make the vocals the only real clickable things like you're trying to do.
  20. 03:21:383 (1,2) - Don't stop the tapping, fk that players that can't play it, the ones that can would be really happy for such a tap spree. (it follows the song better yea ofc, to make all vocals clickable)
  21. 03:27:869 - oh boy the hitsounds are so lit
  22. 03:32:653 (4,1) - this is honestly too uncomfy and out of place, since stream jumps were never seen in these 3 and a half minutes.
  23. 03:33:707 (3,4,5,6,1) - really unconventional, placing it here https://osu.ppy.sh/ss/9297018 plays a lot better tbh.
  24. 04:09:139 - like 02:25:356
  25. 04:23:653 (1) - 02:39:869 (1) - it always feels lazy to see a (almost) completely copy pasted long pattern.
  26. 05:32:085 (2,3) - - doing this feels always good as an ending https://osu.ppy.sh/ss/9297034


Good luck
Karen
Aspiration
00:20:410 (1,1,1) - the spacing is pretty confusing, can you make 00:20:734 (1,1) - the spacing smaller so people won't read it as 1/2
00:25:761 (6,7,8) - it's 1/6, 00:36:139 (6,7,8) - i won't list all of them but it would be better to check through the entire diff and fix them, it's not unrankable tho, just inappropriate
00:35:329 - it should be clickable i think
01:25:761 (3,1) - hmm i think a sharp angle for 01:25:599 (2,3,1) - this jump could emphasize 01:25:923 (1) - this beat better, try move 01:25:923 (1) - this to a place around (273,367)?
01:38:896 - this part lacks hitsounds, at least add some whistles
01:57:058 - i don't get why you start the kiai here, 04:30:139 - this too
02:22:193 (3,1) - the flow could be improved, make 02:22:193 (3) - this slider point at the following stream?
03:00:464 (1) - same as 00:35:329 -
03:32:653 (4,1) - why is there a stream jump in a super easy part?
03:34:193 (5,6,1) - the triple doesn't fit here because there is a vocal on the red tick, triples are usually for emphasizing the last note so the it sounds awful here
05:21:383 (1,1) - space them? i don't know how to explain but, why?
05:32:410 - a reverse slider would be better than a boring slider xd http://puu.sh/xWrax/7dae206110.jpg (you can ignore this)

i can bubble after you reply to this
Topic Starter
Ohwow

MaridiuS wrote:

I thought 5 days passed since I closed my queue, not 15.

[Aspire]
Greetings, the map seems to be in a solid shape. Mapped consistently and safely, which looks good and plays fine. There are a few concerns relating differentiation and intensity adjustment, and spacing scaling within the map, having less intense sections with smaller spacing is usually a good idea. And of course the small stuff / suggestions.
  1. Firstly we have this: 00:21:058 - this section vs 00:31:437 - Normally, even with the song being the same it is usually a good thing to have two sections a tad bit different to show diversity and avoid monotony. But, here the sections in the song are different, the latter contains more noise in the background and a denser rhythm with more snares, suggesting a more important section / buildup. In the map this is not shown in any way, and you should consider making the second section harder, with bigger spacing or more often 1/2 circle usage. K applied to other section (one at 02:56:734 - ) made some spacing a bit bigger and made rhythm a bit more dense. tbh i only changed a little but hopefully it's enough.
  2. 00:36:626 - starting from here, the songs rhythm is getting even denser, and it is in no way corresponded in the map. 00:37:761 (1) - making this into 3 circles would benefit the map a lot in this section to nicely present how fast the rhythm is going. Other than that, you could consider making 1/2 sliders into circles etc. ^
  3. 00:39:220 (1,2,1,2,3,4) - this is also being a part of the buildup, and now the drums aren't ignored or the rhythm density. Which is why I suggest to make the buildup more proper in this whole section, with each faster rhythm should the map have denser rhythm etc. I think the build up is proper here.
  4. 00:22:193 (1) - Just notice how overemphasized and misleading this slider is. It gets an obtuse angled jump from 00:22:031 (5) - and doesn't go circularly in correspondence to it, neither goes leniently, but you made it switch flow (highly uncomfy after obtuse angled jumps), resulting in a highly emphasized note. Normally this is okay, but the other such high pitched (1) long sliders, have a sharp jump to them and circular / linear flow after it. Personally I'd like the rest to be built around that uncomfy placement, but it is your choice, and I assume you will adjust this one to be more forgiving. mm ok i made it a bit less angled. it's 90 degrees now xD
  5. 00:41:815 (1,2) - you'd have to notice that this placement is fairly unusual and a bit hard. I'd not recommend doing that if the counterpart 00:42:464 (3,4) - has nothing fancy going on with it. 00:43:112 (1,2) - neither any 1/4 after slider usage is done in a similar way. moved around a bit
  6. 00:47:653 (3) - remove the white anchor, having it just red anchor works better with the previous two sliders being fully straight. k
  7. 00:54:626 (5) - Placing it here https://osu.ppy.sh/ss/9296892 makes more sense when it relates to spacing and visual spacing / aesthetics. It just feels too close as it is. k
  8. 01:03:383 (1) - highly recommend in making this into two circles, the slider end vocal sounds just as strong but it has additionally a kick. I kinda wanna emphasize the vocal a bit more, since i've been following the vocals with sliders most of the time during this section.
  9. 01:05:977 (2) - using 1/4 sliders on not-so important vocals doesn't feel right for this section tbh. i disagree the vocal seems pretty important.
  10. 01:15:869 (2,3) - for this section, jumps feel a little bit too high tbh, it's much more peaceful than the previous ones, and they're about the same distance or even higher than the first section 00:24:626 (5,1) - which has much more impactful synth notes or whatever. This includes all jumps in the section, they should be plenty lower, I suggest around 1.6x distance. k descreased a bit, the fact that rhythm density is a bit less than the section you mentioned also helps.
  11. 01:25:923 (1,2) - wish that instead of obtuse angle jumps you'd do a bigger sharp angled one. The wide jump feels counterproductive, as it doesn't feel like it alleviates the intensity that the song suggests, just feels like a chore to hit imho. https://osu.ppy.sh/ss/9296927 something like this. fixed the angle but to something different
  12. 01:53:815 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I'd rather not increase the spacing this much. Listening to the song, the drums are getting just slightly louder, and there's not really a pitch going high af to backup this high spacing increasment. I'd say to settle for one spacing on the last stream to keep throughout. high pitch doesn't mean high intensity (althought that's usually the case). Even though 01:55:112 (1,2,3,4,5,6,7,8,1) - went from high to low pitch, I felt like the intensity increased during that part, so I space them.
  13. 02:07:437 - similar to the thing I mentioned on the start. The rhythm is getting denser, with more prominent snares, suggesting an increase of intensity, but it is about identical as 01:57:058 - making it feel kinda bland for the hype it seems to produce. the rhythm is already dense as it is and I want to keep following the synth.
  14. 02:25:356 - suggest in making use of this, feels better as a 5stack imo, the synth suggests a 5stack. ehh trying to follow vocals, the synth isn't realy that strong as the vocals
  15. 02:26:247 (3,4) - instead of following plain kicks and snares, together with this 02:25:923 (2) - I suggest doing some 1/4s and follow the synth to spice it up. The reason for that is that you use 1/2 sliders mostly on vocals, so it feels misleading to use them here, like it suggests some kind of a change in the music and what the map will follow. ehh I don't want to randomly follow synth there since it's not my main focus.
  16. 02:33:383 (1,2,3,4,5,6,7,1,2,3,4,5) - jumps could make use of some spacing increasment, for an ending of such an important section, it feels too bland, especially since compared to some other less important ones it has strongly lower spacing. k increased spacing a bit
  17. 03:07:112 (1,2) - I think most people agree that this overlap doesn't feel right, I'd suggest either 0.8-0.9x or no overlap at all, just looks less edgy that way. Same applies to all others in the section. k
  18. 03:09:707 (1) - should be like 03:09:869 (2,3,4) - 01:05:166 (1,2,3,4) - since it really reminds to this, and it feels nice that way. ehh i'm trying to follow that lowkey vocals but there isn't one on that first note.
  19. 03:19:274 (3) - no vocals here, so make 03:19:112 (2) - a slider in order to make the vocals the only real clickable things like you're trying to do. k idk why but i felt like there was a vocal there but apparently not xD
  20. 03:21:383 (1,2) - Don't stop the tapping, fk that players that can't play it, the ones that can would be really happy for such a tap spree. (it follows the song better yea ofc, to make all vocals clickable) k
  21. 03:27:869 - oh boy the hitsounds are so lit ayyy thanks
  22. 03:32:653 (4,1) - this is honestly too uncomfy and out of place, since stream jumps were never seen in these 3 and a half minutes. k
  23. 03:33:707 (3,4,5,6,1) - really unconventional, placing it here https://osu.ppy.sh/ss/9297018 plays a lot better tbh. I like unconventional
    :3
  24. 04:09:139 - like 02:25:356 Following vocals
  25. 04:23:653 (1) - 02:39:869 (1) - it always feels lazy to see a (almost) completely copy pasted long pattern.
  26. 05:32:085 (2,3) - - doing this feels always good as an ending https://osu.ppy.sh/ss/9297034 ehh I like it the way it is right now


Good luck
Thanks, i hope i responded all cause the block of makes it hard to keep track where i left off xD


Karen wrote:

Aspiration
00:20:410 (1,1,1) - the spacing is pretty confusing, can you make 00:20:734 (1,1) - the spacing smaller so people won't read it as 1/2 k
00:25:761 (6,7,8) - it's 1/6, 00:36:139 (6,7,8) - i won't list all of them but it would be better to check through the entire diff and fix them, it's not unrankable tho, just inappropriate k it's actually more fun and challenge this way
00:35:329 - it should be clickable i think k
01:25:761 (3,1) - hmm i think a sharp angle for 01:25:599 (2,3,1) - this jump could emphasize 01:25:923 (1) - this beat better, try move 01:25:923 (1) - this to a place around (273,367)? k
01:38:896 - this part lacks hitsounds, at least add some whistles k
01:57:058 - i don't get why you start the kiai here, 04:30:139 - this too ? I thought those parts were pretty intense-worthy of being kiais
02:22:193 (3,1) - the flow could be improved, make 02:22:193 (3) - this slider point at the following stream? I don't think the flow is bad tbh.
same at 04:05:977 (3,1) - I like how it changes directions to show the switch in emphasis into the background electric melody thingy.

03:00:464 (1) - same as 00:35:329 - k
03:32:653 (4,1) - why is there a stream jump in a super easy part? changed
03:34:193 (5,6,1) - the triple doesn't fit here because there is a vocal on the red tick, triples are usually for emphasizing the last note so the it sounds awful here I put a triple there to follow the extended vocal and also make that drum on the big white tick clickable, similar to 03:14:410 (5,6,7) - and 03:18:626 (6,7,1) -
05:21:383 (1,1) - space them? i don't know how to explain but, why? I stacked them because I don't want the players to move until 05:22:031 - . I want that sudden momentum on that beat since there's a like a pause in the background during this slider 05:21:383 (1) - . hope that explains it xD
05:32:410 - a reverse slider would be better than a boring slider xd http://puu.sh/xWrax/7dae206110.jpg (you can ignore this) lmao xD

i can bubble after you reply to this
Thanks! Hopefully it's better now.

jeez that took a while xD
Chewin
Let me mod this before bubble! This map has been chosen from my Queue :3 Sorry for being late Ohwow :c

~Aspiration~

  1. 00:20:410 (1) - I'm not sure about this but if you want to follow properly the vocal melody this should be snapped 1/12 earlier
  2. 00:25:599 (5,6) - This jump is too pushed being the upcoming stream snapped 1/8. Reducing the spacing here would be a nice idea but if you really want to keep it I would fix the 1/8 stream with an 1/8 repeating slider instead because playing an 1/8 high bpm stream after a jump that starts with an 1/4 short slider is kinda evil and exagerated tbh;
  3. 00:27:058 (4) - I would have honestly expected to move the cursor back on the left (or above the 00:26:247 (1) - ) instead to push it on the right for a smoother flow. I think the (4) is kinda uncomfortable to hit on the point you placed at. This could be an idea if you agree: https://osu.ppy.sh/ss/9331498 or you could fix it in an other way you prefer!
  4. 00:36:139 (5) - Same of 00:25:599 (5,6) - (and for following ones, I won't mention them again xP)
  5. 00:39:058 (6) - Place this at x: 224 y: 288 for a smoother flow? It would create a triangle with 00:38:734 (4) - and previous (2)'s slider's tail;
  6. 01:03:383 (1,2,1,1,1) - (Comment) I love this!
  7. 01:05:977 (2,3) - I would reduce this spacing because it comes natural to read the 01:06:464 (4) - as 1/4 (being it even stacked and covered) instead than 1/2 considering that the spacing is smaller while it should be bigger because of a longer snap :v
  8. 01:15:220 (4) - Instead to break the pattern (that should be full consistent with previous 3 sliders) what about using a full snapped slider with 01:14:247 (1) - ? To be clear, copy and paste the 01:14:247 (1) - xD
  9. 01:26:085 (2) - The following NCing is set on sliders so.. I think there should be a NC on this one too. You could swap the NC with 01:25:923 (1) - so the previous pattern would have 4 combo elements like 01:24:139 (1,2,3,4,1,2,3,4) - ;
  10. 02:01:599 (1,2,3,4,1) - (Comment) Just loveling.
  11. 02:02:977 (4) - This should be CTRL + G for consistency, actually, same for 02:04:274 (4) - . The full stack would make the full pattern much more fun to play due to an higher needed reading skill;
  12. 02:24:220 (6,1) - I would move these two elements so that the (1) will be stacked with previous slider's head and not the circle (6);
  13. 03:08:572 (2) - This antijump makes the pattern very unconfortable to play and would even make the following 03:08:734 (3) - very hard to hit. Comparing this pattern with all next ones (for example with 03:14:247 (4) - and 03:15:220 (2) - and so on) this should be emphasized a little more;
  14. 03:22:356 (3) - The same vocal is still on going so you should set NC here for consistency;
  15. 03:25:761 (1) - There should be a circle here than a slider. The slider should start 1/2 later because the stronger pitch on the white tick at 03:25:923 (2) - should be clickable for a more impact while gameplay. If you apply this, you should make the same for the next slider as well;
  16. 03:29:977 (2,3) - Maybe swap their position? The (2) should be placed further from the previous (1) like you did for 03:28:842 (2) - due to the 1/2 snap. This spacing makes it read as it was 1/4 and it's not good tbh;
  17. 04:15:869 (1) - Move this slider some grid below because it's actually covered by HP bar and it's ugly to see, same for the following 04:26:896 (1,2,3,4,5,6,7) - stream and for 04:36:058 (4) - and 04:43:112 (1) - XD


That's all by me! I really enjoyed this map. It has a very good structure.
Good luck my friend!
Topic Starter
Ohwow
K gonna respond when I get home, thanks!

Chewin wrote:

Let me mod this before bubble! This map has been chosen from my Queue :3 Sorry for being late Ohwow :c

~Aspiration~

  1. 00:20:410 (1) - I'm not sure about this but if you want to follow properly the vocal melody this should be snapped 1/12 earlier ok,
    i'm not sure if putting it on that tick is okay, but it does follow the vocal more precisely
  2. 00:25:599 (5,6) - This jump is too pushed being the upcoming stream snapped 1/8. Reducing the spacing here would be a nice idea but if you really want to keep it I would fix the 1/8 stream with an 1/8 repeating slider instead because playing an 1/8 high bpm stream after a jump that starts with an 1/4 short slider is kinda evil and exagerated tbh; I don't think it's that evil. Players treat those 1/4 sliders as a regular circle so it should just be a normal jump. Those are 1/6 streams btw, not 1/8. 1/8 would be terrifying.
  3. 00:27:058 (4) - I would have honestly expected to move the cursor back on the left (or above the 00:26:247 (1) - ) instead to push it on the right for a smoother flow. I think the (4) is kinda uncomfortable to hit on the point you placed at. This could be an idea if you agree: https://osu.ppy.sh/ss/9331498 or you could fix it in an other way you prefer! rearranged to something different (cause yours has a huge jump after 5), hopefully it's better.
  4. 00:36:139 (5) - Same of 00:25:599 (5,6) - (and for following ones, I won't mention them again xP) same
  5. 00:39:058 (6) - Place this at x: 224 y: 288 for a smoother flow? It would create a triangle with 00:38:734 (4) - and previous (2)'s slider's tail; aight cool
  6. 01:03:383 (1,2,1,1,1) - (Comment) I love this! thanks!
  7. 01:05:977 (2,3) - I would reduce this spacing because it comes natural to read the 01:06:464 (4) - as 1/4 (being it even stacked and covered) instead than 1/2 considering that the spacing is smaller while it should be bigger because of a longer snap :v I honestly think it's fine
  8. 01:15:220 (4) - Instead to break the pattern (that should be full consistent with previous 3 sliders) what about using a full snapped slider with 01:14:247 (1) - ? To be clear, copy and paste the 01:14:247 (1) - xD hm ok
  9. 01:26:085 (2) - The following NCing is set on sliders so.. I think there should be a NC on this one too. You could swap the NC with 01:25:923 (1) - so the previous pattern would have 4 combo elements like 01:24:139 (1,2,3,4,1,2,3,4) - ; The NCs here are focused on the loud beats in this section,
    doesn't really if it's 4 beats or not imo.
  10. 02:01:599 (1,2,3,4,1) - (Comment) Just loveling. thanks :3
  11. 02:02:977 (4) - This should be CTRL + G for consistency, actually, same for 02:04:274 (4) - . The full stack would make the full pattern much more fun to play due to an higher needed reading skill; I personally like the way it is right now.
  12. 02:24:220 (6,1) - I would move these two elements so that the (1) will be stacked with previous slider's head and not the circle (6); That would make the circle too close to slider(4) :( Even if that weren't the case, I still would prefer it this way for spacing consistency.
  13. 03:08:572 (2) - This antijump makes the pattern very unconfortable to play and would even make the following 03:08:734 (3) - very hard to hit. Comparing this pattern with all next ones (for example with 03:14:247 (4) - and 03:15:220 (2) - and so on) this should be emphasized a little more; k spaced
  14. 03:22:356 (3) - The same vocal is still on going so you should set NC here for consistency;
  15. 03:25:761 (1) - There should be a circle here than a slider. The slider should start 1/2 later because the stronger pitch on the white tick at 03:25:923 (2) - should be clickable for a more impact while gameplay. If you apply this, you should make the same for the next slider as well; lol i made them jumps instead. Raised the SR by .05 woo :D
  16. 03:29:977 (2,3) - Maybe swap their position? The (2) should be placed further from the previous (1) like you did for 03:28:842 (2) - due to the 1/2 snap. This spacing makes it read as it was 1/4 and it's not good tbh; I don't think it's that big of a problem to read. I played it and it feels natural to read. swapping the two would make the jump feel really forced and unnecessary imo especially in a slow section
  17. 04:15:869 (1) - Move this slider some grid below because it's actually covered by HP bar and it's ugly to see, same for the following 04:26:896 (1,2,3,4,5,6,7) - stream and for 04:36:058 (4) - and 04:43:112 (1) - XD k hopefully it should be better now


That's all by me! I really enjoyed this map. It has a very good structure.
Good luck my friend!
Thanks for the mod! I really like some of your suggestions :3
Ready for recheck now xD
Seijiro
  1. 00:20:383 (1) - I believe your aim was to catch the vocals, so what do you think of this instead? (the end is silenced and the movement better goes with the vocal's speed imo)
  2. 00:24:626 (5,1) - comparison with 00:22:031 (5,1) - . The second one I linked is way better due to the movement you create.
    Without going over boring details as to "why" that is so, what do you think of stacking 00:24:301 (3) - on 00:24:626 (5) - ?
  3. 00:36:950 (3) - and 00:37:923 (1,2) - sliders in this section kinda ruin that nice constant 1/2 rhythm in the song since you suddenly have to skip some of the beats. Circles would be better imo
  4. 00:41:815 (1) - it would also be nice to silence unused slider tails (I won't point them all, but you have a few)
  5. 00:56:085 (1,2,3,4,1,2,3,4) - I tried checking the entire map first and it looks like you use these straight patterns only here. For example 00:45:707 (1,2,3,4,1,2,3,4) - are the same yet a totally different pattern is used
  6. 02:43:112 (1,2,3,4,5) - noticed this just now, but it was repeated once before too.
    The suggestion is to change the first objects into a stack and then let the curve be as intended.
    The reason for that is because of your short sliders in this giant stream. They make it feel like you were following vocals (and in fact, you were I believe) but the way you placed them just forces vocals and that high pitched sound together into the same pattern which is not that great imo.
  7. 02:42:301 (1,2,3,4,5,6,7,8) - something similar here ^ First 3 objects stacked make a nice contrast for when you leave vocals and focus more on the stream in background // There is another instance in the other kiai, so keep consistency if you change anything
  8. 03:32:734 (1,1) - umh... I get the feeling just an accelerated slider works better, or just remove the NC on second slider since the visual difference is not even that much.
    After listening again to it I came to the conclusion that you probably wanted to catch that drum beat at 03:32:896 - , but in this case having both sounds on a slider sounds really generic because those are two distinct and different sounds: in this case a circle for 03:32:896 (1) - , stacked on 03:33:058 (1) - , works better I guess
  9. 03:55:112 (1) - with Ctrl G it flows more nicely imo
  10. 03:57:058 (1) - stream would work way better for buildup imo. By creating an "expanding" effect where the start of the stream is small in DS and it gradually increases
  11. 05:11:815 (1) - this time this spinner doesn't even represent what the song does tho imo. A spinner requires intense movement, which is kinda unfitting for a sound becoming calmer and calmer (subject: the crash sound at 05:11:653 - , which I assumed was the start of the long sound for the spinner).
    I'd go with mapping the piano instead of spinning crazily for almost 10 seconds :/
  12. 05:31:761 (1,2,3) - half of the combo is on drums, half on piano.
    I'd rather have you follow piano with 05:31:761 (1) - too for consistency. Two stacked circles work well instead (maybe remove hitnormal from 05:32:085 (3) - too, since it's too noisy for piano)


Umh...
Topic Starter
Ohwow

MrSergio wrote:

  1. 00:20:383 (1) - I believe your aim was to catch the vocals, so what do you think of this instead? (the end is silenced and the movement better goes with the vocal's speed imo) k
  2. 00:24:626 (5,1) - comparison with 00:22:031 (5,1) - . The second one I linked is way better due to the movement you create.
    Without going over boring details as to "why" that is so, what do you think of stacking 00:24:301 (3) - on 00:24:626 (5) - ? k changed to something similar
  3. 00:36:950 (3) - and 00:37:923 (1,2) - sliders in this section kinda ruin that nice constant 1/2 rhythm in the song since you suddenly have to skip some of the beats. Circles would be better imo i want to keep following the electric melody thingy somewhat.
  4. 00:41:815 (1) - it would also be nice to silence unused slider tails (I won't point them all, but you have a few) Idk I kinda want to keep those slider tail sounds just to make it sound more normal (silencing them would sound unusual because we're always used to have sound on the tails.
  5. 00:56:085 (1,2,3,4,1,2,3,4) - I tried checking the entire map first and it looks like you use these straight patterns only here. For example 00:45:707 (1,2,3,4,1,2,3,4) - are the same yet a totally different pattern is used well I thought it matched the piano sounds there pretty well. The other pattern you mentioned has lower pitched piano sounds so it's not entirely the same.
  6. 02:43:112 (1,2,3,4,5) - noticed this just now, but it was repeated once before too.
    The suggestion is to change the first objects into a stack and then let the curve be as intended.
    The reason for that is because of your short sliders in this giant stream. They make it feel like you were following vocals (and in fact, you were I believe) but the way you placed them just forces vocals and that high pitched sound together into the same pattern which is not that great imo. k hopefully i fixed
  7. 02:42:301 (1,2,3,4,5,6,7,8) - something similar here ^ First 3 objects stacked make a nice contrast for when you leave vocals and focus more on the stream in background // There is another instance in the other kiai, so keep consistency if you change anything k
  8. 03:32:734 (1,1) - umh... I get the feeling just an accelerated slider works better, or just remove the NC on second slider since the visual difference is not even that much.
    After listening again to it I came to the conclusion that you probably wanted to catch that drum beat at 03:32:896 - , but in this case having both sounds on a slider sounds really generic because those are two distinct and different sounds: in this case a circle for 03:32:896 (1) - , stacked on 03:33:058 (1) - , works better I guess ehh i think it's fine right now. 03:32:896 (1) - this slider is following the warped sound effect thingy there (not the drum beat, there's no drum beat there) so I increased SV on that slider to follow that sound, which means I have to NC it (well i don't have to NC it but it makes it the SV change stand out on the slider.
  9. 03:55:112 (1) - with Ctrl G it flows more nicely imo k
  10. 03:57:058 (1) - stream would work way better for buildup imo. By creating an "expanding" effect where the start of the stream is small in DS and it gradually increases k hope it's good
  11. 05:11:815 (1) - this time this spinner doesn't even represent what the song does tho imo. A spinner requires intense movement, which is kinda unfitting for a sound becoming calmer and calmer (subject: the crash sound at 05:11:653 - , which I assumed was the start of the long sound for the spinner).
    I'd go with mapping the piano instead of spinning crazily for almost 10 seconds :/ i tried mapping to the piano before, and tbh i really didnt like how it transitions into the piano here 05:11:653 - when i mapped it. I'd rather have 05:11:653 (1) - this to be the last note of that section so it feels more like a finish.
  12. 05:31:761 (1,2,3) - half of the combo is on drums, half on piano.
    I'd rather have you follow piano with 05:31:761 (1) - too for consistency. Two stacked circles work well instead (maybe remove hitnormal from 05:32:085 (3) - too, since it's too noisy for piano)made everything circles


Umh...
Thanks :3
MaridiuS
A lot of diplomacy behind the scenes on various platforms. What came to it is that it is decided that I will bubble and that 1/6 patterns like 00:25:599 (5,6,7,8,9,10) - have been eased down a bit. Bubble!
Okoratu
uhhh guys the total draintime of this isn't 5 minutes it's 4:58:379

segment 1 is from 15869 to 88518 = 72649
segment 2 is from 98896 to 220842 = 121946
segment 3 is from 231220 to 335004 = 103784

sum of all segments is 298379 lol.
Mir
just map the intro :nyab:
Topic Starter
Ohwow

Mir wrote:

just map the intro :nyab:
dat be super repetitive mapping the piano :(

made the intro spinner longer xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


ok will try
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