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Raito - Tatakae! Bokura no Mech Hisui!

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Topic Starter
Faust
This beatmap was submitted using in-game submission on Saturday, 8 October, 2011 at 2:54:31 AM

Artist: Raito
Title: Tatakae! Bokura no Mech Hisui!
Source: Melty Blood
Tags: TYPE MOON Actress Again Mech Hisui
BPM: 170
Filesize: 2810kb
Play Time: 01:06
Difficulties Available:
  1. Crescent Moon (2.99 stars, 88 notes)
  2. Full Moon (5 stars, 196 notes)
  3. Half Moon (4.63 stars, 137 notes)
  4. New Moon (1.91 stars, 59 notes)
Download: Raito - Tatakae! Bokura no Mech Hisui!
Information: Scores/Beatmap Listing
---------------

戦え!

僕らのメカヒスイ!
DeeN
first
y u c a
:)
Suzully
TYPE MOON :D

Correct title is "Tatakae! Bokura no Mech Hisui!" o.o
Topic Starter
Faust

Suzully wrote:

TYPE MOON :D

Correct title is "Tatakae! Bokura no Mech Hisui!" o.o
Ah???

Thank you :)
Omega
IRC mod. You should increase the OD on the hardest two difficulties if possible, but yeah!

Star.
Lanttu
W-where are the hitsounds? @w@;

Everything looks really great, I'll just poke you with some useless combo modding, heh. Just my personal disliking to long combos, so no need to change if you don't agree. >u<; Aaalso, no kudosu even if you happen to change some of these, lol~

[Full Moon]
00:01:376 (5) - NC
00:09:847 (7) - ^
00:12:670 (6) or 00:14:082 (9) ^
00:18:318 (9) - ^
(00:26:435 (9) - maybe ^?)
00:28:906 (7) - ^ because of the spacing change at least?
(00:32:435 (1) - I love this slider! <3)
00:38:082 (8) - NC
00:46:906 (8) - ^
00:52:729 (11) - ^
00:55:023 (4) - ^
00:56:612 (6) - ^
00:57:847 (4) or 00:59:965 (10) - ^
01:03:494 (12) - ^

[Half Moon]
No kiai in this diff?
00:14:082 (6) - Maaaybe NC?
00:25:376 (7) - ^
00:35:259 (6) - ^
00:42:141 (5) - ^
00:59:259 (7) - ^
01:03:494 (6) - ^

[Crescent Moon]
00:01:376 (3) - Maybe again NC?
00:12:670 (6) - ^
00:19:553 (5) - ^
00:24:318 (6) - ^
00:39:847 (8) - ^
00:52:729 (6) - ^
00:58:200 (6) - ^

I really like the storyboard also, simple but very effective<3 *throws a star*
Topic Starter
Faust
SPOILER

Lanttu wrote:

W-where are the hitsounds? @w@;

Everything looks really great, I'll just poke you with some useless combo modding, heh. Just my personal disliking to long combos, so no need to change if you don't agree. >u<; Aaalso, no kudosu even if you happen to change some of these, lol~

[Full Moon]
00:01:376 (5) - NC
00:09:847 (7) - ^
00:12:670 (6) or 00:14:082 (9) ^
00:18:318 (9) - ^
(00:26:435 (9) - maybe ^?)
00:28:906 (7) - ^ because of the spacing change at least?
(00:32:435 (1) - I love this slider! <3)
00:38:082 (8) - NC
00:46:906 (8) - ^
00:52:729 (11) - ^
00:55:023 (4) - ^
00:56:612 (6) - ^
00:57:847 (4) or 00:59:965 (10) - ^
01:03:494 (12) - ^

[Half Moon]
No kiai in this diff?
00:14:082 (6) - Maaaybe NC?
00:25:376 (7) - ^
00:35:259 (6) - ^
00:42:141 (5) - ^
00:59:259 (7) - ^
01:03:494 (6) - ^

[Crescent Moon]
00:01:376 (3) - Maybe again NC?
00:12:670 (6) - ^
00:19:553 (5) - ^
00:24:318 (6) - ^
00:39:847 (8) - ^
00:52:729 (6) - ^
00:58:200 (6) - ^

I really like the storyboard also, simple but very effective<3 *throws a star*

Thank you for the mod, Lanttu :3
kriers
whoa that slider on full moon startled me :? nice map, though :)
galvenize
Mech Hisui is such a pain to beat T_T.
Nadina120
8-)
Hitomi May
Star
Can you increase AR in [Half Moon]?
Makar
[Crescent]
00:03:494 - Add a note here? If you had to you could move the spinner forward to the white tick.
00:07:023 (1) - To close to the end of the spinner imo. I think you should remove this and extend the spinner.
00:41:082 (1) - It seems weird to suddenly switch to the background part here. Going by the guitar part it should be 00:40:906 and new players may miss this.
00:45:494 (3) - I think you should end this at 00:46:200 because that's when the guitar stops playing.
00:49:376 (1) - Stack with the slider before it

[Half]
00:16:023 (2) - Stack with the slider before
00:22:729 (1,2) - Stack with the slider before
00:27:141 (1,2,3,4,5,6,7,8) - Stack these?
00:32:435 (1) - The speed of this spinner after the twist thing at the beginning is to fast imo
00:36:670 (8) - Stack with the slider before
00:47:435 (2) - Stack with the slider before

[Full]
00:32:435 (1) - Same thing to this as mentioned in Half though it may be fine since it's insane.
00:34:200 (5) - Stack with the slider before

Star and good luck
D33d
Tasty map. I have a few reservations, but have a star. Here goes:

General

Starting the beatmap on the drum fill is a neat idea, but I think that it's a bit awkward to launch into the button-mashing like that. I'd suggest starting the map from 00:08:435 or around abouts, but the track's pretty short and that would be losing quite a bit.

Also, these weird 1/2 stacks/anti jumps throughout the map give me the heebie jeebies:



You know where they are.

I think that these should be stacked normally or otherwise spaced out, as they make me want to treat them like a rapid stream. Aaaaaaa.

[Full Moon]

[00:08:435] (1,2,3,4) (1,2) This is really picky and dickish, but I wouldn't mind seeing this flipped/rotated, so that this pattern rises and falls with the guitar's riff. It wouldn't affect the flow, as there's practically symmetry here, meaning that the pattern would still flow nicely into (3)

[00:28:906] (7,8,9,10) Yeah, that spacing. I appreciate that there isn't too much room to work with here, so excuse me if it'd be too much trouble to use 1.0x for this.

[00:32:435] (OOOOOOOONE) Aaaaaaah! I appreciate the effect and it feels good to hit when I know that the slider velocity doubles suddenly, but it pretty much comes out of nowhere and is never to be seen again. I was showing this to Jarby and he agreed that SV 1 would still work with the storyboarding.

[Half Moon]

[00:07:023] (1,2,3,4) Again, this spacing just feels weird. There's loads of room to space this out. Please do it here, if nowhere else.

[00:09:141] (1,2) Same as what I'd said about [Full Moon], although I'm not sure if rotating this would allow you to retain much of the following pattern. Feel free to ignore this point entirely.

[00:18:847] (1) Using a spinner here feels too tight for my liking, especially for a Hard map. A long slider/anything which doesn't rely on a spinner would work just as well here, if not better.

[00:27:141] (1,2,5,6,7,8) Again, couldn't you stack these normally? I also think that (5) should be a new combo, given the relative chasm between the phrases here.

[Crescent Moon]

[00:37:641] (4) I'm not too sure about this. The placement of this might be too awkward for an inexperienced player to hit. I wouldn't say that it's too bad, as it's quite a well-defined rhythm.

[00:41:082] (1,2,3) What Makar had said. It feels more logical to follow the lead guitar. Instead, this rhythm occurs just after the player would want to hit things. They might then wonder why the heck the map is following the track's counterpoint suddenly.

-

I hope that that was clear enough. I hope to see this ranked.
HakuNoKaemi
[Crescent Moon]
00:16:906 (2,3,4) - Even if the (2,3) Jump is a nono in easies.. but ... if you want to use that jump, would you mind to use symmetry like this?

[Half Moon]
00:54:494 (3) - That Slider.. could you curve it? ( like this )

[Full Moon]
00:25:023 (3) - I don't think this overlap stay well with the rest

Where is the New Moon?

Star.. oh wha?
D33d

HakuNoKaemi wrote:

[Crescent Moon]
Star.. oh wha?
Best make some good use of those kudosu!

I do have a question in regards to your use of anti-jumps. Could they be like that so that the spacing isn't too large with the double time mod applied? I've realised that they could work out well in that regard.
Topic Starter
Faust
Actually yes. I had intended this map to be mod-friendly for the most part.

The rhythm I went with requires loads of transition between slider and notes, and how the map turned out could possibly have been much messier in regards if I hadn't used most of the stacks. It's a short song and map so I just want people to enjoy it without having to encounter (too many) difficulties.
D33d
It's great that you've thought about this in such detail. I've improved a lot since I'd first looked at the map and those sorts of unusual moments don't stuff me like they had done. I would have illustrated ways in which to negate the anti-jumps, but I really couldn't think of anything beyond regular stacks. They probably would have worked out even worse.
Mystica
Hey my friend..You did a good job..The only thing I find may not fit is
[halfmoon]
00:07:023 this..I was tricked by the music for several times >W<.May think a good way to solove it...
Where is the newmoon
Star for you
Zelos
Here we goooooo!

Folder:
Strangely enough, despite being 2.osbs, you dont even have to delete and full submit according to peppy. So you are good!

Crescent Moon:
00:01:376 (1,4) - maybe stack the ends of the sliders?
00:16:906 (2,4) - stack the ends just a bit better?
00:41:082 (1,3) - now I'm not gonna say to change these because I like using these in my easies and normals to but for some reason, no one likes that idea. So I dont know. Keep them or change them.
00:48:318 (3,1) - im not exactly sure if an easy or Normal player could read this.
LOL I like how its 2.99 stars.

[nazi] Half Moon:
00:15:494 (1,2) - (nazi) these are barely barely barely unstacked. stack it just a tiny bit better? I put nazi because you have to really look to be able to tell.
00:16:906 (3,4) - (nazi) these are barely barely barely unstacked. stack it just a tiny bit better?
00:22:023 (4,1) - (nazi)^^^
00:46:906 (1,2) - ^^
[/nazi]

Full Moon:
00:32:435 (1) - wah! this speed up did not look like a speed up at first! im not sure if that current storyboard depicts a speed up either? maybe a give a warning?
00:43:376 (10,11) - stack stack stack these please. if not at least move it towards outside the slider and not under the path itself.
01:06:318 (3,1) - seperate these by at least a 1/4th? an 1/8th a bit close imo.

Star for awesomeness.
Topic Starter
Faust
That particular section of the song is more or less a complete ready-up for that speed-up, I even dimmed the background for the anticipation, just listen to the song once or twice and you'll see how it would go.
Zelos

Faust wrote:

That particular section of the song is more or less a complete ready-up for that speed-up, I even dimmed the background for the anticipation, just listen to the song once or twice and you'll see how it would go.
Your probably right.
It was pretty cool though ^_^
Roddie
Here's my mod.

General
  1. "Crescent Moon" doesn't have a lead-in time. Add one in. About 2 seconds would do the trick.

Crescent Moon
  1. Could you at least put a little more effort with adding more hitsounds, man? ^^'
  2. Why isn't there a 2nd kiai time section for this difficulty? :(
  3. 00:17:965 (3)-This might be hard for a Normal, I believe. Map something different? :D
  4. 00:41:082 (1)-Add a repeat and move this back 1/2. It sounds better and I think plays better too. And use the distance snap on that?

Half Moon
Nothing major to point out but could you at least add in more hitsounds? xD

Full Moon
Nothing major here too but again, add in more hitsounds.

And that's it. Good luck, Faust!
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