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Raito - Tatakae! Bokura no Mech Hisui!

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Topic Starter
Faust
This beatmap was submitted using in-game submission on Saturday, 8 October, 2011 at 2:54:31 AM

Artist: Raito
Title: Tatakae! Bokura no Mech Hisui!
Source: Melty Blood
Tags: TYPE MOON Actress Again Mech Hisui
BPM: 170
Filesize: 2810kb
Play Time: 01:06
Difficulties Available:
  1. Crescent Moon (2.99 stars, 88 notes)
  2. Full Moon (5 stars, 196 notes)
  3. Half Moon (4.63 stars, 137 notes)
  4. New Moon (1.91 stars, 59 notes)
Download: Raito - Tatakae! Bokura no Mech Hisui!
Information: Scores/Beatmap Listing
---------------

戦え!

僕らのメカヒスイ!
DeeN
first
y u c a
:)
Suzully
TYPE MOON :D

Correct title is "Tatakae! Bokura no Mech Hisui!" o.o
Topic Starter
Faust

Suzully wrote:

TYPE MOON :D

Correct title is "Tatakae! Bokura no Mech Hisui!" o.o
Ah???

Thank you :)
Omega
IRC mod. You should increase the OD on the hardest two difficulties if possible, but yeah!

Star.
Lanttu
W-where are the hitsounds? @w@;

Everything looks really great, I'll just poke you with some useless combo modding, heh. Just my personal disliking to long combos, so no need to change if you don't agree. >u<; Aaalso, no kudosu even if you happen to change some of these, lol~

[Full Moon]
00:01:376 (5) - NC
00:09:847 (7) - ^
00:12:670 (6) or 00:14:082 (9) ^
00:18:318 (9) - ^
(00:26:435 (9) - maybe ^?)
00:28:906 (7) - ^ because of the spacing change at least?
(00:32:435 (1) - I love this slider! <3)
00:38:082 (8) - NC
00:46:906 (8) - ^
00:52:729 (11) - ^
00:55:023 (4) - ^
00:56:612 (6) - ^
00:57:847 (4) or 00:59:965 (10) - ^
01:03:494 (12) - ^

[Half Moon]
No kiai in this diff?
00:14:082 (6) - Maaaybe NC?
00:25:376 (7) - ^
00:35:259 (6) - ^
00:42:141 (5) - ^
00:59:259 (7) - ^
01:03:494 (6) - ^

[Crescent Moon]
00:01:376 (3) - Maybe again NC?
00:12:670 (6) - ^
00:19:553 (5) - ^
00:24:318 (6) - ^
00:39:847 (8) - ^
00:52:729 (6) - ^
00:58:200 (6) - ^

I really like the storyboard also, simple but very effective<3 *throws a star*
Topic Starter
Faust
SPOILER

Lanttu wrote:

W-where are the hitsounds? @w@;

Everything looks really great, I'll just poke you with some useless combo modding, heh. Just my personal disliking to long combos, so no need to change if you don't agree. >u<; Aaalso, no kudosu even if you happen to change some of these, lol~

[Full Moon]
00:01:376 (5) - NC
00:09:847 (7) - ^
00:12:670 (6) or 00:14:082 (9) ^
00:18:318 (9) - ^
(00:26:435 (9) - maybe ^?)
00:28:906 (7) - ^ because of the spacing change at least?
(00:32:435 (1) - I love this slider! <3)
00:38:082 (8) - NC
00:46:906 (8) - ^
00:52:729 (11) - ^
00:55:023 (4) - ^
00:56:612 (6) - ^
00:57:847 (4) or 00:59:965 (10) - ^
01:03:494 (12) - ^

[Half Moon]
No kiai in this diff?
00:14:082 (6) - Maaaybe NC?
00:25:376 (7) - ^
00:35:259 (6) - ^
00:42:141 (5) - ^
00:59:259 (7) - ^
01:03:494 (6) - ^

[Crescent Moon]
00:01:376 (3) - Maybe again NC?
00:12:670 (6) - ^
00:19:553 (5) - ^
00:24:318 (6) - ^
00:39:847 (8) - ^
00:52:729 (6) - ^
00:58:200 (6) - ^

I really like the storyboard also, simple but very effective<3 *throws a star*

Thank you for the mod, Lanttu :3
kriers
whoa that slider on full moon startled me :? nice map, though :)
galvenize
Mech Hisui is such a pain to beat T_T.
Nadina120
8-)
Hitomi May
Star
Can you increase AR in [Half Moon]?
Makar
[Crescent]
00:03:494 - Add a note here? If you had to you could move the spinner forward to the white tick.
00:07:023 (1) - To close to the end of the spinner imo. I think you should remove this and extend the spinner.
00:41:082 (1) - It seems weird to suddenly switch to the background part here. Going by the guitar part it should be 00:40:906 and new players may miss this.
00:45:494 (3) - I think you should end this at 00:46:200 because that's when the guitar stops playing.
00:49:376 (1) - Stack with the slider before it

[Half]
00:16:023 (2) - Stack with the slider before
00:22:729 (1,2) - Stack with the slider before
00:27:141 (1,2,3,4,5,6,7,8) - Stack these?
00:32:435 (1) - The speed of this spinner after the twist thing at the beginning is to fast imo
00:36:670 (8) - Stack with the slider before
00:47:435 (2) - Stack with the slider before

[Full]
00:32:435 (1) - Same thing to this as mentioned in Half though it may be fine since it's insane.
00:34:200 (5) - Stack with the slider before

Star and good luck
D33d
Tasty map. I have a few reservations, but have a star. Here goes:

General

Starting the beatmap on the drum fill is a neat idea, but I think that it's a bit awkward to launch into the button-mashing like that. I'd suggest starting the map from 00:08:435 or around abouts, but the track's pretty short and that would be losing quite a bit.

Also, these weird 1/2 stacks/anti jumps throughout the map give me the heebie jeebies:



You know where they are.

I think that these should be stacked normally or otherwise spaced out, as they make me want to treat them like a rapid stream. Aaaaaaa.

[Full Moon]

[00:08:435] (1,2,3,4) (1,2) This is really picky and dickish, but I wouldn't mind seeing this flipped/rotated, so that this pattern rises and falls with the guitar's riff. It wouldn't affect the flow, as there's practically symmetry here, meaning that the pattern would still flow nicely into (3)

[00:28:906] (7,8,9,10) Yeah, that spacing. I appreciate that there isn't too much room to work with here, so excuse me if it'd be too much trouble to use 1.0x for this.

[00:32:435] (OOOOOOOONE) Aaaaaaah! I appreciate the effect and it feels good to hit when I know that the slider velocity doubles suddenly, but it pretty much comes out of nowhere and is never to be seen again. I was showing this to Jarby and he agreed that SV 1 would still work with the storyboarding.

[Half Moon]

[00:07:023] (1,2,3,4) Again, this spacing just feels weird. There's loads of room to space this out. Please do it here, if nowhere else.

[00:09:141] (1,2) Same as what I'd said about [Full Moon], although I'm not sure if rotating this would allow you to retain much of the following pattern. Feel free to ignore this point entirely.

[00:18:847] (1) Using a spinner here feels too tight for my liking, especially for a Hard map. A long slider/anything which doesn't rely on a spinner would work just as well here, if not better.

[00:27:141] (1,2,5,6,7,8) Again, couldn't you stack these normally? I also think that (5) should be a new combo, given the relative chasm between the phrases here.

[Crescent Moon]

[00:37:641] (4) I'm not too sure about this. The placement of this might be too awkward for an inexperienced player to hit. I wouldn't say that it's too bad, as it's quite a well-defined rhythm.

[00:41:082] (1,2,3) What Makar had said. It feels more logical to follow the lead guitar. Instead, this rhythm occurs just after the player would want to hit things. They might then wonder why the heck the map is following the track's counterpoint suddenly.

-

I hope that that was clear enough. I hope to see this ranked.
HakuNoKaemi
[Crescent Moon]
00:16:906 (2,3,4) - Even if the (2,3) Jump is a nono in easies.. but ... if you want to use that jump, would you mind to use symmetry like this?

[Half Moon]
00:54:494 (3) - That Slider.. could you curve it? ( like this )

[Full Moon]
00:25:023 (3) - I don't think this overlap stay well with the rest

Where is the New Moon?

Star.. oh wha?
D33d

HakuNoKaemi wrote:

[Crescent Moon]
Star.. oh wha?
Best make some good use of those kudosu!

I do have a question in regards to your use of anti-jumps. Could they be like that so that the spacing isn't too large with the double time mod applied? I've realised that they could work out well in that regard.
Topic Starter
Faust
Actually yes. I had intended this map to be mod-friendly for the most part.

The rhythm I went with requires loads of transition between slider and notes, and how the map turned out could possibly have been much messier in regards if I hadn't used most of the stacks. It's a short song and map so I just want people to enjoy it without having to encounter (too many) difficulties.
D33d
It's great that you've thought about this in such detail. I've improved a lot since I'd first looked at the map and those sorts of unusual moments don't stuff me like they had done. I would have illustrated ways in which to negate the anti-jumps, but I really couldn't think of anything beyond regular stacks. They probably would have worked out even worse.
Mystica
Hey my friend..You did a good job..The only thing I find may not fit is
[halfmoon]
00:07:023 this..I was tricked by the music for several times >W<.May think a good way to solove it...
Where is the newmoon
Star for you
Zelos
Here we goooooo!

Folder:
Strangely enough, despite being 2.osbs, you dont even have to delete and full submit according to peppy. So you are good!

Crescent Moon:
00:01:376 (1,4) - maybe stack the ends of the sliders?
00:16:906 (2,4) - stack the ends just a bit better?
00:41:082 (1,3) - now I'm not gonna say to change these because I like using these in my easies and normals to but for some reason, no one likes that idea. So I dont know. Keep them or change them.
00:48:318 (3,1) - im not exactly sure if an easy or Normal player could read this.
LOL I like how its 2.99 stars.

[nazi] Half Moon:
00:15:494 (1,2) - (nazi) these are barely barely barely unstacked. stack it just a tiny bit better? I put nazi because you have to really look to be able to tell.
00:16:906 (3,4) - (nazi) these are barely barely barely unstacked. stack it just a tiny bit better?
00:22:023 (4,1) - (nazi)^^^
00:46:906 (1,2) - ^^
[/nazi]

Full Moon:
00:32:435 (1) - wah! this speed up did not look like a speed up at first! im not sure if that current storyboard depicts a speed up either? maybe a give a warning?
00:43:376 (10,11) - stack stack stack these please. if not at least move it towards outside the slider and not under the path itself.
01:06:318 (3,1) - seperate these by at least a 1/4th? an 1/8th a bit close imo.

Star for awesomeness.
Topic Starter
Faust
That particular section of the song is more or less a complete ready-up for that speed-up, I even dimmed the background for the anticipation, just listen to the song once or twice and you'll see how it would go.
Zelos

Faust wrote:

That particular section of the song is more or less a complete ready-up for that speed-up, I even dimmed the background for the anticipation, just listen to the song once or twice and you'll see how it would go.
Your probably right.
It was pretty cool though ^_^
Roddie
Here's my mod.

General
  1. "Crescent Moon" doesn't have a lead-in time. Add one in. About 2 seconds would do the trick.

Crescent Moon
  1. Could you at least put a little more effort with adding more hitsounds, man? ^^'
  2. Why isn't there a 2nd kiai time section for this difficulty? :(
  3. 00:17:965 (3)-This might be hard for a Normal, I believe. Map something different? :D
  4. 00:41:082 (1)-Add a repeat and move this back 1/2. It sounds better and I think plays better too. And use the distance snap on that?

Half Moon
Nothing major to point out but could you at least add in more hitsounds? xD

Full Moon
Nothing major here too but again, add in more hitsounds.

And that's it. Good luck, Faust!
YGOkid8
General:
- You have two .osb files.
- Crescent moon has no audio lead-in time.
- Personally, I think it'd be really good if you had a diff. easier than Crescent Moon (as an Easy diff, seeing how that's a Normal).
- Actually you've got a pretty iffy diff. spread. Get that Easy diff :)

Half Moon:
00:27:141 (1,2) - All of these stuff are really confusing. imo you should just stack these.
00:32:435 (1) - This is unrankable because 1) you used the slider points to "slow down" the slider, making it difficult to determine when it actually moves up, and 2) the speedup is unpredictable.

Full Moon:
00:32:435 (1) - Unrankable. A unpredictable and unsuited speedup, if i ever saw one o.o
Topic Starter
Faust

YGOkid8 wrote:

General:
- You have two .osb files.
- Crescent moon has no audio lead-in time.
- Personally, I think it'd be really good if you had a diff. easier than Crescent Moon (as an Easy diff, seeing how that's a Normal).
- Actually you've got a pretty iffy diff. spread. Get that Easy diff :)

Half Moon:
00:27:141 (1,2) - All of these stuff are really confusing. imo you should just stack these.
00:32:435 (1) - This is unrankable because 1) you used the slider points to "slow down" the slider, making it difficult to determine when it actually moves up, and 2) the speedup is unpredictable.

Full Moon:
00:32:435 (1) - Unrankable. A unpredictable and unsuited speedup, if i ever saw one o.o
The speed-up is really to match the song, and I dimmed the background on purpose for that very matter. Perhaps on your first try you wouldn't be able to completely catch it and I understand that. I'd like to have a way around it without having to leave the speed-up slider out.

I will not make an Easier difficulty. Crescent Moon is already enough, I feel.
YGOkid8
so we talked a teensy little bit in #modhelp.

41.3% easy diff. tell me if you want me to continue or not. no hitsounds (yet).

Download: Raito - Tatakae! Bokura no Mech Hisui! (Faust) [YGOkid8's Easy].osu
Shiro
As per your request (see, I didn't forget =p)

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. There are two osb files in the folder. Delete "Raito - Tatakae! Boku wa Mech Hisui! (Faust).osb".
  2. Remove the countdown in all difficulties as it doesn't have time to be displayed.
  3. Add "MBAA" to the tags of all difficulties ?
Crescent Moon
  1. This diff doesn't have the 2000ms audio lead-in.
  2. Really hard for a Normal. The rhythms used are quite complex, I don't think it fits a Normal. You can leave them as they are if you want, but you'll need an Easy.
  3. I think you shouldn't use kick sliders for an Easy/Normal diff. They're confusing because their number of repeats cannot be guessed (and in your diff that number keeps changing) nor sightread (because the cursor hides the repeat arrows, and it's generally too fast to sightread). I'd be very happy if you found a way to change these: 00:15:847 (1) - 00:40:906 (1,3) - 00:52:729 (1) -
  4. 00:29:612 (5) - I foud this to play... "meh". First of all, I didn't expect that many repeats, which made me sliderbreak, so I think most new players will get tricked as well. Second of all, it makes that part very static while playing: you just leave your cursor in the middle of the slider and wait for it to end, which didn't play well to me. Also, a crescendo on this and the next two beats (circle and slider) would be very nice =o
  5. 00:37:376 (3,4,1) - This kind of rhythm shouldn't be used in a Normal like this imo. It's very hard to tell the difference between 1/2 and 3/4 even for me... Also this is a complex rhythm, so using a repeat slider would be better. Finally, 00:37:906 (1) - this new combo is weirdly placed: it cuts a musical phrase in two (the guitar) which looks weird: try moving it to 00:38:965 (3) - ?
  6. 01:06:494 (1) - Make a decrescendo ? =o
Half Moon
  1. 00:22:023 (4,1,2) - This stack doesn't look as good as it should in-game, because only (1,2) stack, which kicks (1) to the upper left and makes it overlap with (4)
  2. 00:29:435 (1,2) - I would swap these new combos, because (2) is the beginning of the 1/1 phrase in the guitar, while (1) is still in the previous phase and acts more as a transition between the two.
  3. 00:29:612 (2,3,4,5,6,7,8,9,10) - Add a crescendo here ?
  4. 00:32:435 (10) - Stay consistent in your comboing with Crescent Moon ! Add a new combo here for that purpose. 00:35:259 (15) - Here, too.
  5. 00:40:906 (1,2,3) - Albeit perfectly playable, this spacing looks a bit weird to me. Try tilting (1) so the spacing is more regular ?
  6. 01:06:318 (1) - Add a decrescendo ? =o
Full Moon
  • Well, that's intense.
  1. 00:15:494 (9) - This beat is kinda hidden, being all alone in a very corner of the playfield. I could play it fine and it does play fine, but I think another placement would be better. Your call though.
  2. 00:23:259 (2) - The last repeat on this slider really confused me and surprised me, as it is hidden under a hitburst and cannot be read, and the pattern makes players think it's a simple repeat slider. I think it'd be better to remove the repeat and add a circle after it.
  3. 00:29:612 (1,2,3,4,5,6,7,8,1) - Add a crescendo ? =o
  4. 00:42:141 (6) - I'd suggest to add a new combo here. It fits the music, and it fixes a confusing spacing after it: 00:42:494 (7,8) - this spacing. It's confusing because it looks like the spacing like 00:41:259 (2,3) - but the difference isn't the same. Being in the same combo, players would assume the time difference is still the same and hit these as if they were 1/2 (which I did) while they aren't.
  5. 00:48:318 (5,6,1) - This stack looks bad in-game. Only (6,1) are stacking, which kicks (6) to the upper left and looks ugly with (5)'s end.
  6. 01:06:362 (1) - Add a decrescendo ? =o
The difficulties themselves are not bad - Crescent Moon is in my opinion too hard to be the easiest diff of the mapset though. Moreover, they really need more hitsounds. Getting a custom clap, or using whistles from time to time would make the difficulties sound better, I think.
YGOkid8
hey there.
one piece of advice:
use claps, with the custom hitsound provided.
even if you don't, take it because my diff. uses it.
renamed it to .osu so i can put it here. rename it to .wav and don't forget to fullsubmit.

Download: normal-hitclap.osu
Download: Raito - Tatakae! Bokura no Mech Hisui! (Faust) [YGOkid8's Easy].osu

HakuNoKaemi
[Colour]
Mind using a 5th colour ( that green is 195,254,142, that blue is 85,112,235)

[New Moon]
00:41:435 (1) - make this slider blanket 00:38:082 (1) - end? ( like this )

[Half Moon]
00:54:494 (3) - blanket to (2) ? ( like this )

No Kds, I received arleady 2 in a very little mod
lolcubes
Yo!
Lots of suggestions, discard which you don't like, important stuff is in red.
Should probably go over certain clap patterns over irc to save space.

[General]:
  1. Timing: Offset is way too early. +10ms please (681).
  2. Timing: You need a metronome reset at 00:09:847 (+X, depending on how much you added to your offset).
  3. Preview points: They are not the same.
  4. Audio lead in: It's not the same throughout the diffs.
  5. Skin: comboburst-3.png is too wide, maximum allowed width is 500px, yours is 512.
[Full Moon]:
  1. 00:07:376 (2,3) - Suggestion: Stack them? Easier to read. Also, finish on 3?
  2. 00:32:435 (1) - Is the clap intentional at the start? Why not use finish? :p
  3. 00:39:847 (7) - Misplaced the clap? Should be at the start instead of the arrow.
  4. 00:45:494 (5) - Missing a clap at the start?
  5. 00:46:906 (1) - ^
  6. 00:55:553 (5) - Clap at the end is intentional?
  7. 01:06:362 (1) - Usually it's not a good idea to have a spinner 1/8 after a note if you can help it. Should probably just make it 1/4 or 1/2. Also I don't like the spinner end, it sound better if you end it at 01:09:141, atleast to me.
[Half Moon]:
  1. AR+1. Having AR6 with that kind of pacing and circle size feels slow and weird.
  2. 00:16:553 - Felt kinda weird not mapping the drum here. I think it's a pretty important part of the song. Add a repeat or a circle here with a clap?
  3. 00:26:435 (9) - Missing a clap.
  4. 00:27:847 - Same here, missing a drum note. If you're gonna map it, maybe make a small jump between it and the previous and next notes?
  5. 00:27:141 (1,2,3,4,5,6,7,8) - This looks kinda bad imo. I like your style with such anti jumps, but this doesn't look that nice. Automatic stacking here looks damn awesome though, so I think you should just stack each pair.
  6. 00:32:435 (1) - If you added finish here in highest diff, add it here too.
  7. 00:33:494 (3) - Missing a clap?
  8. 00:34:200 (5) - Slider end also missing a clap?
  9. 00:36:670 (3) - Is the clap at the start intentional?
  10. 00:39:847 (6) - Missing a clap?
  11. 00:45:494 (3) - ^ slider start.
  12. 00:49:376 (1) - I think this clap is misplaced, should be at 00:49:023 (5).
  13. 01:01:729 - Just like before, i think mapping the drum here would sound nice. With a clap ofcourse.
  14. 01:05:612 (2) - Would be best if you made it repeat once more and placed a finish on it, and then start the spinner. That would sound really nice in my opinion.
  15. 01:06:318 (1) - Just like in the highest diff, end the spinner at 01:09:141 maybe?
[Crescent Moon]:
  1. AR+2. I find the map unreadable with anything lower than 5. ._. It has too many objects to be a real normal anyway. I'd say it's somewhere on a Normal+ level (which is fine).
  2. 00:03:670 (1) - The spinner bugged. Remove and re-add new combo to it.
  3. 00:31:023 (5) - I found the clap quite unfitting at the slider start, maybe push it to the first arrow instead?
  4. 00:32:435 (1) - If you added a finish here like I suggested for the other diffs, do it here too.
  5. 00:34:906 (3) - Clap?
  6. 00:46:906 (1,3) - I think it would sound better if you reversed the claps on the sliders, meaning having them on slider ends instead of slider starts.
  7. 01:06:494 (1) - Maybe end it at 01:09:141?
[New Moon]:
  1. 00:29:612 (1) - Hurray for spinner bugs. Remove and re-add a new combo to it.
  2. 00:32:435 (1) - Finish at the start? Same suggestion kinda.
  3. 00:34:906 (3) - Ultranazi: 1 grid up to satisfy AIMod.
  4. 01:06:406 (1) - In easiest diff it could be troublesome to have a spinner like this. It shows before you click the note and it could throw some people off. I think think you should just start it at 01:06:670 instead, feels good, you can spin like a madman, etc. Oh and how about ending it at 01:09:141?
Since this was in a rush, I will do a recheck once I'm back. I probably missed a couple of hitsounds, but we can fix that later.
Topic Starter
Faust
SPOILER

lolcubes wrote:

Yo!
Lots of suggestions, discard which you don't like, important stuff is in red.
Should probably go over certain clap patterns over irc to save space.

[General]:
  1. Timing: Offset is way too early. +10ms please (681).
  2. Timing: You need a metronome reset at 00:09:847 (+X, depending on how much you added to your offset).
  3. Preview points: They are not the same.
  4. Audio lead in: It's not the same throughout the diffs.
  5. Skin: comboburst-3.png is too wide, maximum allowed width is 500px, yours is 512.
[Full Moon]:
  1. 00:07:376 (2,3) - Suggestion: Stack them? Easier to read. Also, finish on 3?
  2. 00:32:435 (1) - Is the clap intentional at the start? Why not use finish? :p
  3. 00:39:847 (7) - Misplaced the clap? Should be at the start instead of the arrow.
  4. 00:45:494 (5) - Missing a clap at the start?
  5. 00:46:906 (1) - ^
  6. 00:55:553 (5) - Clap at the end is intentional?
  7. 01:06:362 (1) - Usually it's not a good idea to have a spinner 1/8 after a note if you can help it. Should probably just make it 1/4 or 1/2. Also I don't like the spinner end, it sound better if you end it at 01:09:141, atleast to me.
[Half Moon]:
  1. AR+1. Having AR6 with that kind of pacing and circle size feels slow and weird.
  2. 00:16:553 - Felt kinda weird not mapping the drum here. I think it's a pretty important part of the song. Add a repeat or a circle here with a clap?
  3. 00:26:435 (9) - Missing a clap.
  4. 00:27:847 - Same here, missing a drum note. If you're gonna map it, maybe make a small jump between it and the previous and next notes?
  5. 00:27:141 (1,2,3,4,5,6,7,8) - This looks kinda bad imo. I like your style with such anti jumps, but this doesn't look that nice. Automatic stacking here looks damn awesome though, so I think you should just stack each pair.
  6. 00:32:435 (1) - If you added finish here in highest diff, add it here too.
  7. 00:33:494 (3) - Missing a clap?
  8. 00:34:200 (5) - Slider end also missing a clap?
  9. 00:36:670 (3) - Is the clap at the start intentional?
  10. 00:39:847 (6) - Missing a clap?
  11. 00:45:494 (3) - ^ slider start.
  12. 00:49:376 (1) - I think this clap is misplaced, should be at 00:49:023 (5).
  13. 01:01:729 - Just like before, i think mapping the drum here would sound nice. With a clap ofcourse.
  14. 01:05:612 (2) - Would be best if you made it repeat once more and placed a finish on it, and then start the spinner. That would sound really nice in my opinion.
  15. 01:06:318 (1) - Just like in the highest diff, end the spinner at 01:09:141 maybe?
[Crescent Moon]:
  1. AR+2. I find the map unreadable with anything lower than 5. ._. It has too many objects to be a real normal anyway. I'd say it's somewhere on a Normal+ level (which is fine).
  2. 00:03:670 (1) - The spinner bugged. Remove and re-add new combo to it.
  3. 00:31:023 (5) - I found the clap quite unfitting at the slider start, maybe push it to the first arrow instead?
  4. 00:32:435 (1) - If you added a finish here like I suggested for the other diffs, do it here too.
  5. 00:34:906 (3) - Clap?
  6. 00:46:906 (1,3) - I think it would sound better if you reversed the claps on the sliders, meaning having them on slider ends instead of slider starts.
  7. 01:06:494 (1) - Maybe end it at 01:09:141?
[New Moon]:
  1. 00:29:612 (1) - Hurray for spinner bugs. Remove and re-add a new combo to it.
  2. 00:32:435 (1) - Finish at the start? Same suggestion kinda.
  3. 00:34:906 (3) - Ultranazi: 1 grid up to satisfy AIMod.
  4. 01:06:406 (1) - In easiest diff it could be troublesome to have a spinner like this. It shows before you click the note and it could throw some people off. I think think you should just start it at 01:06:670 instead, feels good, you can spin like a madman, etc. Oh and how about ending it at 01:09:141?
Since this was in a rush, I will do a recheck once I'm back. I probably missed a couple of hitsounds, but we can fix that later.

Fixed !
lolcubes
irc log
19:53 <lolcubes> : oh 95% you say
19:53 <lolcubes> : okay lets recheck that, now that im back
19:55 <lolcubes> : you didn't fix the other combo burst :O
19:55 <lolcubes> : can't you just make it 500x500?
19:55 <Faust> : combo burst limit is larger than that iirc
19:55 <Faust> : : l
19:56 <lolcubes> : the height yeah
19:56 <lolcubes> : but the width is 500px absolute maximum
19:56 <Faust> : >_>
19:56 <lolcubes> : its not recommended to go over template skin dimensions which was 425 or something
19:56 <lolcubes> : let me check
19:56 <lolcubes> : 388x767 haha
19:56 <lolcubes> : 500x767 is maximum allowed and nothing over it is though :|
19:56 <Faust> : so yay
19:57 <lolcubes> : you didnt fix preview times
19:57 <Faust> : I didn't?
19:57 <Faust> : I did !
19:57 <Faust> : : l
19:57 <lolcubes> : did you submit?
19:57 <lolcubes> : i just deleted and redownloaded everything
19:57 <lolcubes> : :p
19:57 <Faust> : full submit yes
19:57 <Faust> : its not fixed?
19:57 <lolcubes> : nope
19:57 <lolcubes> : highest diff is missing lead in 2000
19:57 <lolcubes> : but the preview points are still different
19:57 <Faust> : what..
19:58 <lolcubes> : ill delete again lol
19:58 <Faust> : full moon has 2 sec lead in here..
19:58 <Faust> : lol?
19:58 <Faust> : I'll update it again then
19:58 <lolcubes> : http://puu.sh/6EkV this is new moon for me
19:58 <lolcubes> : after deleting and redling
19:58 <lolcubes> : :D
19:59 <Faust> : updated
19:59 <lolcubes> : ok deleted the folder again
19:59 <lolcubes> : lets see
19:59 <lolcubes> : halfmoon has
20:00 <lolcubes> : 31023 preview time
20:00 <lolcubes> : full moon 31037
20:00 <lolcubes> : new moon 30847
20:00 <lolcubes> : crescent 31023
20:02 <Faust> : what..
20:02 <Faust> : adafsf
20:02 <lolcubes> : them notepads!
20:02 <Faust> : going to the OSU. file directly
20:02 <lolcubes> : hehe, i always write them there anyway :P
20:04 <Faust> : done
20:04 <lolcubes> : you also didnt add that metronome reset
20:04 <lolcubes> : 00:09:860 -
20:04 <Faust> : where
20:04 <Faust> : which diff
20:04 <lolcubes> : you need it in all difs
20:04 <lolcubes> : looking at fullmoon now
20:04 <Faust> : I added a new timing section...
20:04 <Faust> : aka metronome reset
20:04 <Faust> : adasfsafsaasfsfagagw
20:04 <lolcubes> : i dont have it
20:04 <lolcubes> : ._.
20:04 <Faust> : the fuck
20:04 <lolcubes> : wait
20:04 <lolcubes> : lol
20:04 <lolcubes> : ok now i do
20:04 <lolcubes> : wtf?
20:05 <Faust> : dude you sleepy or something..?
20:05 <lolcubes> : in any case
20:05 <lolcubes> : half moon
20:05 <lolcubes> : has wrong offset on that metronome reset
20:05 <Faust> : sigh
20:05 <lolcubes> : it has 9141
20:05 <lolcubes> : has to be 9155
20:06 <lolcubes> : also fuck
20:06 <lolcubes> : we're both sleepy looks like
20:06 <lolcubes> : you placed the metronome reset wrong
20:06 <lolcubes> : should be here
20:06 <lolcubes> : 00:09:860 -
20:06 <lolcubes> : not 00:09:155 -
20:06 <lolcubes> : there is little point in having a red line on big white tick anyway haha
20:07 <Faust> : 860?
20:07 <lolcubes> : yep
20:07 <Faust> : is your offset right..
20:07 <Faust> : wait fuck
20:07 <Faust> : what the fuck?
20:07 <Faust> : I fixed it and..
20:07 <lolcubes> : you have it on 9155
20:07 <lolcubes> : needs 9860
20:08 <lolcubes> : that goes for all diffs btw
20:11 <lolcubes> : just tell me when you fix and submit, found some other little things in highest diff we can talk about
20:12 <Faust> : k done
20:12 <lolcubes> : 00:27:154 (1) - clap at start?
20:12 <lolcubes> : full moon diff
20:13 <Faust> : sure
20:13 <lolcubes> : 00:32:448 (1) - since you dont have a clap on this one in any other diffs
20:13 <lolcubes> : just remove it?
20:13 <lolcubes> : @start
20:13 <Faust> : done
20:13 <lolcubes> : 00:39:860 (7) - if you want a clap on the arrow
20:13 <lolcubes> : you should probably place claps on both start and end too
20:14 <Faust> : done
20:14 <lolcubes> : since the one on the arrow would be to add variety and they would follow the music
20:14 <lolcubes> : 00:45:507 (5) - clap @start i think thats good
20:14 <lolcubes> : 00:46:918 (1) - same here
20:14 <Faust> : k
20:15 <Faust> : k
20:15 <lolcubes> : now when you added the correct metronome reset 01:06:507 (1) - maybe extend the spinner to the big white
20:15 <lolcubes> : tick? it also sounds better imo, this is just a suggestion tho and if you apply it do it in all diffs
20:15 <lolcubes> : if you don't, its okay, its your map!
20:16 <lolcubes> : oh yeah you should totally fix this spacing
20:16 <lolcubes> : 00:42:154 (1,2,3) -
20:16 <lolcubes> : move 2 somewhere so it has equal spacing between 1 and 3
20:17 <lolcubes> : scale doesn't matter, that jump is pretty cool
20:17 <Faust> : Nah.
20:18 <Faust> : I purposely placed it there at the centre so the player would be alerted
20:18 <lolcubes> : but you should move 1 closer then :\ i don't think this would pass honestly
20:18 <lolcubes> : doesnt have to be much closer
20:18 <lolcubes> : just so the spacing has some kind of a pattern
20:18 <lolcubes> : for example
20:19 <lolcubes> : 1.7->1.0->0.0->2.6 seems pretty random
20:19 <lolcubes> : you could make it 1.5->1.0->0.0->2.5
20:19 <lolcubes> : which would have some kind of a pattern and an excuse
20:19 <Faust> : I'll decline.
20:20 <lolcubes> : D:
20:20 <lolcubes> : can't you atleast move it between 4 and 5 from the previous combo? it's still in the "center"
20:21 <lolcubes> : http://osu.ppy.sh/ss/159398
20:21 <Faust> : very well
20:21 <Faust> : done
20:21 <lolcubes> : great
20:22 <lolcubes> : ok lets see other diffs
20:23 <lolcubes> : 00:09:154 (1) - this finish, even though it's in the music, it's not a heavy one, i suggest to remove it
20:23 <lolcubes> : completely and to add a clap if you want it consistent with your highest diff
20:23 <lolcubes> : else just remove it
20:23 <lolcubes> : or if you really want a finish here, soft finish would do wonders
20:23 <Faust> : which diff
20:23 <lolcubes> : half moon
20:25 <Faust> : anything else?
20:25 <lolcubes> : 00:12:683 (3) - maybe add a clap on the end?
20:26 <Faust> : nah
20:26 <Faust> : that would overshadow the guitar
20:26 <lolcubes> : you have it in your highest diff tho, oh well
20:27 <Faust> : I go by a difficulty by difficulty basis, if you can understand.
20:27 <lolcubes> : yup
20:27 <Faust> : depending on how sparse the rhythm is on each individual diff, I make a few amendments to hitsounding
20:27 <Faust> : which is why people like to pick on the so-called inconsistencies
20:27 <Faust> : but I can't outrightly put such a statement
20:28 <Faust> : because there's a chance they could have a point
20:28 <lolcubes> : yeah i understand, but thats what's usually best unless it's intended to be off
20:28 <lolcubes> : in which case you say its intended and all is well
20:28 <lolcubes> : 00:27:154 (1,2,3,4,5) - i still think this is kinda confusing
20:28 <Faust> : it doesn't matter
20:28 <lolcubes> : maybe unstack the note 5?
20:28 <Faust> : they'll stack in-game
20:28 <lolcubes> : hmm
20:28 <lolcubes> : you're right
20:29 <lolcubes> : ok since you put a clap on 00:49:389 (1) - which i am fine with
20:29 <lolcubes> : how about putting it on 00:50:095 (3) - too?
20:30 <Faust> : I'll leave it.
20:30 <Faust> : causes friction with the trumpet
20:30 <lolcubes> : oki
20:30 <Faust> : with that thump
20:31 <lolcubes> : i think you should use AR5 in crescent moon though, i'm there now
20:31 <lolcubes> : ar4 is still too slow
20:31 <Faust> : :o
20:31 <lolcubes> : 00:09:861 - the metronome reset has wrong hitsound set?
20:31 <lolcubes> : :p
20:31 <lolcubes> : in crescent moon
20:31 <Faust> : custom?
20:31 <Faust> : it's correct..
20:32 <lolcubes> : i get soft default
20:32 <lolcubes> : and soft claps
20:32 <lolcubes> : :o
20:32 <lolcubes> : http://puu.sh/6Epv
20:32 <Faust> : how did it get to soft
20:32 <Faust> : what the fuck, osu
20:34 <Faust> : I'll keep 4 though
20:34 <lolcubes> : but i can't do it all the time though
20:34 <lolcubes> : yeah okay
20:34 <Faust> : it'll be nice with DT or HR
20:34 <Faust> : or both
20:35 <lolcubes> : 00:24:859 (2) - this might get nazi'd a little, im in new moon diff now
20:35 <lolcubes> : if possible, make it so the lower part isnt touching the screen border
20:36 <Faust> : fixed
20:37 <lolcubes> : 01:02:448 (4) - remove whistle from start? leave it on the slider though, it will be the same as 00:17:271 (4) -
20:37 <lolcubes> : then and i think that sounds better
20:37 <lolcubes> : but add the whistle to 01:02:095 (3) - then
20:37 <Faust> : YGO made this
20:37 <Faust> : lol
20:37 <lolcubes> : ah
20:38 <lolcubes> : well thats the only "issue" here left
20:38 <lolcubes> : i should be able to bubble after it if everything else is intentional, because it doesn't sound bad at all
20:38 <Faust> : dne
20:38 <Faust> : done*
20:39 <lolcubes> : okay submit and ill just zoom through once more and then il lbubble
20:39 <lolcubes> : in case if i missed anything
20:39 <lolcubes> : oh yeah
20:39 <Faust> : hope not
20:39 <lolcubes> : i did miss something
20:39 <lolcubes> : just resize that combo burst please
20:39 <lolcubes> : thats poppable issue :|
20:39 <Faust> : 512 is fine isn't it..
20:39 <Faust> : : l
20:39 <lolcubes> : no ._.
20:39 <lolcubes> : thats instant pop
20:40 <lolcubes> : 500x500 wouldn't degrade the quality (much)
20:40 <lolcubes> : and it would be within the standards and acceptable
20:40 <Faust> : width 500?
20:40 <lolcubes> : yeah
20:40 <lolcubes> : height can go up to 767
20:41 <Faust> : k full submitting
20:41 <lolcubes> : great
20:42 <Faust> : done
20:43 <lolcubes> : lets see
20:43 <lolcubes> : what the shit is osu trolling me or what
20:44 <Faust> : prolly
20:44 <lolcubes> : mind NPing?
20:44 <Faust> : I get it all the time
20:44 *Faust is listening to (Raito - Tatakae! Bokura no Mech Hisui!)[http://osu.ppy.sh/s/31522]
20:44 <lolcubes> : i get old stuff from the site
20:44 <Faust> : hahahahahahahha
20:50 <lolcubes> : did you move the SB in time after offset change?
20:50 <lolcubes> : looks like you did
20:50 <lolcubes> : nvm
20:50 <Faust> : I did
20:50 <Faust> : I redid it for the most par

So there we go. Small inconsistencies in hitsounds is intentional and I am fine with that because they don't sound bad. Just so it's clear to whoever is gonna do a check on this.
After getting trolled by osu! for a little, stuff was fixed and I find this good enough for a bubble!

So, bubbled!
ztrot
I did changes last nigh but it seems they weren't enough but everything checks out now just had me a play through on the set and everything checks out nicely KA-BLAMO
Natteke
congruts, bro
HakuNoKaemi
gratz :D
Mafiamaster
Melty Blood woooooo!!! Grats!
Suzully
Yayyy congratz Faust! :)
Hernan
Congrats Faust!
Topic Starter
Faust
Thanks, guys !
IkkiMinami
;)
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