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mimimemeMIMI - Mr. Darling [OsuMania]

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Topic Starter
ArcherLove
This beatmap was submitted using in-game submission on Tuesday, April 18, 2017 at 6:06:53 AM

Artist: mimimemeMIMI
Title: Mr. Darling
Tags: amazon センチメンタルラブ short ver 迷宮センチメンタル DJ_Profetti
BPM: 163
Filesize: 3471kb
Play Time: 01:55
Difficulties Available:
  1. 4K HD - 4Key (2.97 stars, 904 notes)
  2. 4K MX - 4Key (3.77 stars, 1111 notes)
  3. 4K NM - 4Key (1.91 stars, 531 notes)
  4. 7K Profetti's HD - 7Key (2.77 stars, 873 notes)
  5. Profetti's 7K MX - 7Key (3.88 stars, 1243 notes)
  6. Profetti's 7K NM - 7Key (1.92 stars, 595 notes)
Download: mimimemeMIMI - Mr. Darling
Information: Scores/Beatmap Listing
---------------
7K already bubbled : https://osu.ppy.sh/s/331795
(21 Feb - Redownload --> Change mp3/Hitsound, shoutout to Protato101 for providing<3)
thanks snoop for offset fix
thanks lith for BG fix



Arzenvald
OMG THIS IS REVIVED AAAAAA
Topic Starter
ArcherLove
your bubble shall not be forgotten ajee hahjah
Cipse
Hi, I'm from the RRM Queue

0 1 2 3

4K NM
If you ask me, a double can be made of two notes, regardless of whether they are LNs, SNs or a mix of both. Same goes for triples/quads. I just put this here cause you sometimes seem to add one extra note whenever you make chords with an LN in them

00:04:862 (4862|3,5782|2,6334|3) - even though they're spaced out, I'd rather one of the notes get moved to the LH for hand balance, preferably 00:05:782 (5782|2) - to {0}

00:06:518 - there's a sound here and, imo, it's quite strong so I'd put a note there

00:12:224 - use two notes here, for the crash

00:13:144 (13144|0,13328|1,13512|2) - these 1/4 sliders are too hard to play for new players. Change them to SNs. There are quite a lot of 1/4 length sliders, make sure you change them to SNs

00:17:745 - there's a kick here, add a note

00:21:058 (21058|0,21058|1) - no crash here, remove a note

00:21:426 (21426|3,21610|2,21978|3,22162|2,22346|3) - too heavy on the RH, even with the LH slider. I'd suggest moving 00:21:978 (21978|2) - to {1}, to balance it out. It'll be fine if the note at 00:22:530 - stays in the LH
00:22:530 (22530|0) - move this to {1} to remove the shield, as it is too difficult. Also, don't move to RH, otherwise you'll ruin hand balance

00:28:604 (28604|0,28604|1) - as well as removing the LN, make sure there is only one note here as there is only a kick here - which you've used one note for

At 00:29:340 -, I'd change to the following pattern. New pattern on left, old on right:
Reasoning
Putting a LN each in hand, rather than two in one, is better for hand balance, in my opinion
The new pattern gets rid of the 1/1 jack; 00:29:708 (29708|0,30076|0) -
The chords are both played with one hand, which is more comfortable than playing them in two
The chord at 00:30:076 - is now in a different hand to the LN starting at 00:29:708 - and ending at 00:30:076 -. This means that the RH isn't letting go of a LN and playing an SN at the same time, which is slightly uncomfortable
00:32:653 (32653|0,32653|1) - remove a note. You've used singles for similar sounds; like at 00:23:451 (23451|2) -, 00:23:083 (23083|3) - and 00:22:714 (22714|2) -

00:37:438 (37438|1,37438|0) - remove a note, as you used a single for similar sounds; 00:35:966 (35966|1) - and 00:34:493 (34493|1) -

00:38:358 - there's a kick here, add a note

00:38:910 - only a kick here. To me, the guitar doesn't make this timestamp worth two notes
00:39:279 - only a snare here, remove a note
00:40:199 - ^, remember to do the same for others if accepting

00:41:487 - snare, remove a note

00:42:591 (42591|3,42591|0) - make sure there is only one note here, as well as removing the 1/4 length slider

00:43:696 - snare here, add a note

00:47:560 - another snare

00:49:769 ^
00:50:137 - kick here, add a note

00:56:210 (56210|0,56210|1) - snare here, remove a note. You've done the same thing for similar snares during the Kiai section, like with 00:57:682 (57682|2,57682|3) -, 00:59:155 (59155|3,59155|0) - and 01:00:627 (60627|3,60627|0) - , so change them as well

00:59:891 (59891|2,59891|3) - remove a note, it's only a snare

Starting at 01:04:676 -, I'd change to the following pattern;
Reasoning
I can't tell what 01:04:676 (64676|1,65044|2,65412|3) - is mapping. If it's vocals, 01:04:676 (64676|1,65044|2) - should be one LN and end at 01:05:412 - where 01:05:412 (65412|3) - should end at 01:06:148 -. The vocals technically end on a 1/4 snap but that's too difficult so I'd simplify it by snapping it to 1/1
Even if you don't change the LNs, remove the shields like 01:04:676 (64676|1,65044|1) - because they're too difficult
At 01:05:044 (65044|2,65044|0,65044|1) - there's only a snare, so it should be changed to a single note
At 01:05:412 (65412|0,65412|3) - there is only a kick, so change to a single note
At 01:05:780 (65780|0,65780|3) - there is only a snare, change to a single note
There are snares at 01:05:872 - and 01:05:964 -. I chose to use a single LN to represent them both, instead of using a SN at 01:05:964 (65964|2) -. This is just a preference point, no need to change to an LN
01:09:093 (69093|3,69093|2) - only a kick, remove a note

01:10:198 (70198|3,70198|0) - snare, change to one note

01:11:302 (71302|1,71302|0) - kick, remove a note

01:11:486 - there's a kick here, add a note

01:12:774 (72774|3,72958|2,73142|3) - as there is no reason musically for the minitrill, move a note to a different hand, like 01:13:142 (73142|3) - to {1}

01:14:983 (74983|0,74983|1) - kick, remove a note

01:17:191 (77191|3) - that's only a single snare, not a drum roll, so change to a SN

01:18:296 (78296|1,78296|0) - this is a snare, change to one note. Also, for the next few bars, you've used doubles on the 2nd and 4th beats. Change them all to singles for the same reason

01:26:762 (86762|0,86762|1) - kick, change to one note. You've also done the same for all the 1st/3rd beats between there are 01:28:971 -

01:30:443 (90443|1,90627|1) - 1/2 jacks are too difficult. Remove this and any others in the difficulty

01:30:811 (90811|2,90811|3) -, 01:31:547 (91547|3,91547|2) - and 01:32:283 (92283|3,92283|1) - should be singles, as there is only a snare at those points

Between 01:32:651 - and 01:35:412 - you've got doubles for some of the kicks and snares. Change them all to singles

01:33:572 - add a note for the kick

01:39:828 (99828|0) - add another note, as there is a crash. The same goes for 01:41:300 (101300|0) - and 01:42:772 (102772|3) -

01:40:380 (100380|0,100380|1) - this should be a single, as it is a snare. Make sure the remaining note does not make a shield with 01:39:828 (99828|0) -, as a 1/2 shield is also too difficult. Apply the same to 01:41:852 (101852|0,101852|3) - and 01:43:324 (103324|2,103324|3) -

01:44:797 (104797|1,104797|2) - ^
01:45:165 (105165|2,105165|0) - ^

01:45:717 (105717|0,105717|3,105717|2) - this is a crash, use two notes instead of three

01:46:269 (106269|0,106269|3) - snare, use one note instead of two. Also remove the shield, again it's too difficult

_

When you've finished updating this diff, HL me in Discord. I want to do the rest in irc, as well as potentially going over NM again
Topic Starter
ArcherLove

Cipse wrote:

Hi, I'm from the RRM Queue

0 1 2 3

4K NM
If you ask me, a double can be made of two notes, regardless of whether they are LNs, SNs or a mix of both. Same goes for triples/quads. I just put this here cause you sometimes seem to add one extra note whenever you make chords with an LN in them I actually know and do it because the LN is for melody-ish thing

00:04:862 (4862|3,5782|2,6334|3) - even though they're spaced out, I'd rather one of the notes get moved to the LH for hand balance, preferably 00:05:782 (5782|2) - to {0}

00:06:518 - there's a sound here and, imo, it's quite strong so I'd put a note there yes, but I still follow the melody only for the first part

00:12:224 - use two notes here, for the crash

00:13:144 (13144|0,13328|1,13512|2) - these 1/4 sliders are too hard to play for new players. Change them to SNs. There are quite a lot of 1/4 length sliders, make sure you change them to SNs my mind when creating this set is for newbies to study how to release LN so I will make some 1st note a normal note for now ..

00:17:745 - there's a kick here, add a note there is :o ... try listen clooosely

00:21:058 (21058|0,21058|1) - no crash here, remove a note

00:21:426 (21426|3,21610|2,21978|3,22162|2,22346|3) - too heavy on the RH, even with the LH slider. I'd suggest moving 00:21:978 (21978|2) - to {1}, to balance it out. It'll be fine if the note at 00:22:530 - stays in the LH moving 00:21:978 (21978|3) - to (1234) 2
00:22:530 (22530|0) - move this to {1} to remove the shield, as it is too difficult. Also, don't move to RH, otherwise you'll ruin hand balance it's NM so it's okay (but if it's EZ then it's not okay)

00:28:604 (28604|0,28604|1) - as well as removing the LN, make sure there is only one note here as there is only a kick here - which you've used one note for

At 00:29:340 -, I'd change to the following pattern. New pattern on left, old on right:
Reasoning
Putting a LN each in hand, rather than two in one, is better for hand balance, in my opinion
The new pattern gets rid of the 1/1 jack; 00:29:708 (29708|0,30076|0) -
The chords are both played with one hand, which is more comfortable than playing them in two
The chord at 00:30:076 - is now in a different hand to the LN starting at 00:29:708 - and ending at 00:30:076 -. This means that the RH isn't letting go of a LN and playing an SN at the same time, which is slightly uncomfortable
changed but mirrored
00:32:653 (32653|0,32653|1) - remove a note. You've used singles for similar sounds; like at 00:23:451 (23451|2) -, 00:23:083 (23083|3) - and 00:22:714 (22714|2) -

00:37:438 (37438|1,37438|0) - remove a note, as you used a single for similar sounds; 00:35:966 (35966|1) - and 00:34:493 (34493|1) -

00:38:358 - there's a kick here, add a note i'd like to but it will destroy the visual pattern

00:38:910 - only a kick here. To me, the guitar doesn't make this timestamp worth two notes it's the cymbal
00:39:279 - only a snare here, remove a note ?? but only have 1 note (LN for guitar)
00:40:199 - ^, remember to do the same for others if accepting

00:41:487 - snare, remove a note

00:42:591 (42591|3,42591|0) - make sure there is only one note here, as well as removing the 1/4 length slider guitar sound :cry:

00:43:696 - snare here, add a note

00:47:560 - another snare following piano because slow part

00:49:769 ^ following piano because slow part
00:50:137 - kick here, add a note following piano because slow part

00:56:210 (56210|0,56210|1) - snare here, remove a note. You've done the same thing for similar snares during the Kiai section, like with 00:57:682 (57682|2,57682|3) -, 00:59:155 (59155|3,59155|0) - and 01:00:627 (60627|3,60627|0) - , so change them as well but Kiai = power sound / reff / etc that comes to be harder in my opinion (when climax)

00:59:891 (59891|2,59891|3) - remove a note, it's only a snare

Starting at 01:04:676 -, I'd change to the following pattern;
Reasoning
I can't tell what 01:04:676 (64676|1,65044|2,65412|3) - is mapping. If it's vocals, 01:04:676 (64676|1,65044|2) - should be one LN and end at 01:05:412 - where 01:05:412 (65412|3) - should end at 01:06:148 -. The vocals technically end on a 1/4 snap but that's too difficult so I'd simplify it by snapping it to 1/1
Even if you don't change the LNs, remove the shields like 01:04:676 (64676|1,65044|1) - because they're too difficult
At 01:05:044 (65044|2,65044|0,65044|1) - there's only a snare, so it should be changed to a single note
At 01:05:412 (65412|0,65412|3) - there is only a kick, so change to a single note
At 01:05:780 (65780|0,65780|3) - there is only a snare, change to a single note
There are snares at 01:05:872 - and 01:05:964 -. I chose to use a single LN to represent them both, instead of using a SN at 01:05:964 (65964|2) -. This is just a preference point, no need to change to an LN
okay I understand, I changed with http://puu.sh/tAEmR/2a6f0aa4a9.jpg
01:09:093 (69093|3,69093|2) - only a kick, remove a note violin sound

01:10:198 (70198|3,70198|0) - snare, change to one note

01:11:302 (71302|1,71302|0) - kick, remove a note I did explain my reasoning above

01:11:486 - there's a kick here, add a note

01:12:774 (72774|3,72958|2,73142|3) - as there is no reason musically for the minitrill, move a note to a different hand, like 01:13:142 (73142|3) - to {1}

01:14:983 (74983|0,74983|1) - kick, remove a note violin sound

01:17:191 (77191|3) - that's only a single snare, not a drum roll, so change to a SN listen closely there is the piano sound

01:18:296 (78296|1,78296|0) - this is a snare, change to one note. Also, for the next few bars, you've used doubles on the 2nd and 4th beats. Change them all to singles for the same reason Kiai time~

01:26:762 (86762|0,86762|1) - kick, change to one note. You've also done the same for all the 1st/3rd beats between there are 01:28:971 - Kiai time~

01:30:443 (90443|1,90627|1) - 1/2 jacks are too difficult. Remove this and any others in the difficulty hmm in NM it's not that hard (bpm is slow)

01:30:811 (90811|2,90811|3) -, 01:31:547 (91547|3,91547|2) - and 01:32:283 (92283|3,92283|1) - should be singles, as there is only a snare at those points Kiai time~ also climax almost ending song

Between 01:32:651 - and 01:35:412 - you've got doubles for some of the kicks and snares. Change them all to singles this is where I follow the vocal

01:33:572 - add a note for the kick

01:39:828 (99828|0) - add another note, as there is a crash. The same goes for 01:41:300 (101300|0) - and 01:42:772 (102772|3) -

01:40:380 (100380|0,100380|1) - this should be a single, as it is a snare. Make sure the remaining note does not make a shield with 01:39:828 (99828|0) -, as a 1/2 shield is also too difficult. Apply the same to 01:41:852 (101852|0,101852|3) - and 01:43:324 (103324|2,103324|3) - vocal + I did explain my reasoning about "lower level player study to release LN"-thing :D

01:44:797 (104797|1,104797|2) - ^
01:45:165 (105165|2,105165|0) - ^

01:45:717 (105717|0,105717|3,105717|2) - this is a crash, use two notes instead of three violin sound for LN

01:46:269 (106269|0,106269|3) - snare, use one note instead of two. Also remove the shield, again it's too difficult

_

When you've finished updating this diff, HL me in Discord. I want to do the rest in irc, as well as potentially going over NM again
I focus in visualizing and playability for LN player-based so maybe it's not comfortable for osu! or SM player, so that's why maybe our technical mapping is different? but your modding is very helpful

and I did HL you~
Thanks!
Garalulu
빼애애액
Protastic101
tfw cant noodle
2017-02-03 22:57 Protastic101: ACTION pokes
2017-02-03 22:57 ArcherLove: ayy
2017-02-03 22:59 Protastic101: alright fam
2017-02-03 22:59 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1185981 mimimemeMIMI - Mr. Darling [4K NM]]
2017-02-03 22:59 Protastic101: first off, the noodles
2017-02-03 22:59 Protastic101: ACTION ded
2017-02-03 22:59 ArcherLove: rippo
2017-02-03 22:59 ArcherLove: ACTION is editing [https://osu.ppy.sh/b/1185981 mimimemeMIMI - Mr. Darling [4K NM]]
2017-02-03 23:00 Protastic101: Btw, I'd consider reducing OD/HP of 4K HD to 7.5/7.5
2017-02-03 23:00 Protastic101: just cause lots of noodles and noodles are hard on hp D:
2017-02-03 23:00 ArcherLove: oh right
2017-02-03 23:00 ArcherLove: ok
2017-02-03 23:00 Protastic101: Im assuming it's not hitsounded yet cause 5% vol lmao
2017-02-03 23:01 ArcherLove: actually I forgot
2017-02-03 23:01 ArcherLove: but I will just copy from 7k
2017-02-03 23:01 ArcherLove: ACTION ultimately lazy*
2017-02-03 23:01 Protastic101: XD
2017-02-03 23:02 Protastic101: Btw, I think the offset is way off
2017-02-03 23:02 ArcherLove: wat?
2017-02-03 23:02 ArcherLove: really?
2017-02-03 23:03 Protastic101: yeah, ok, try 469
2017-02-03 23:03 Protastic101: The thing with the first note is that you have the offset on the very beginning of the piano key, rather than when the attack actually comes in, which is like the body of the sound
2017-02-03 23:04 Protastic101: so yeah, offset is 469 or very close to that
2017-02-03 23:05 Protastic101: 00:06:542 - Starting here, since this is the normal, I think it'd be better to use 1/1 notes rather than jumping right into 1/2 at the very calm beginning of the song
2017-02-03 23:05 ArcherLove: (but it was bubbled before so maybe it's better not to change?)
2017-02-03 23:06 ArcherLove: nvm
2017-02-03 23:06 ArcherLove: changed
2017-02-03 23:06 ArcherLove: oh later
2017-02-03 23:06 ArcherLove: after mod
2017-02-03 23:06 Protastic101: So you'd be mapping the rims instead of the piano on the 1/2 notes like this https://osu.ppy.sh/ss/7229020
2017-02-03 23:06 ArcherLove: hmm
2017-02-03 23:07 Protastic101: idk fam, when I test played, I had hella lots of 300 cause my hits kept coming in late
2017-02-03 23:07 ArcherLove: okay then
2017-02-03 23:07 Protastic101: oh yeah, and I'm using new offset \o/
2017-02-03 23:08 ArcherLove: o rip
2017-02-03 23:08 ArcherLove: okay changed
2017-02-03 23:08 ArcherLove: changing other diff too
2017-02-03 23:08 Protastic101: oki
2017-02-03 23:09 Protastic101: tell me when you're done with that, and also if you accepted or denied my suggestion about the rims
2017-02-03 23:10 ArcherLove: ACCEPTED
2017-02-03 23:10 ArcherLove: *accpeteed
2017-02-03 23:10 ArcherLove: this new keyboard so lightt
2017-02-03 23:11 Protastic101: lol nice
2017-02-03 23:11 Protastic101: just got it today or something?
2017-02-03 23:11 ArcherLove: dione
2017-02-03 23:11 ArcherLove: yes
2017-02-03 23:11 ArcherLove: just today
2017-02-03 23:11 ArcherLove: asd
2017-02-03 23:11 ArcherLove: done all change offset
2017-02-03 23:11 Protastic101: ok
2017-02-03 23:12 Protastic101: 00:12:248 (12248|2,12800|3) - try to avoid short notes on the outer columns of LNs cause it's cancer to hit when you anchor your stronger fingers down and try to use the weaker fingers on the same hand
2017-02-03 23:12 Protastic101: Basically what I'm saying for the above is to switch columns with 00:12:248 (12248|2,12248|3,12800|3) -
2017-02-03 23:12 ArcherLove: moved to 2
2017-02-03 23:13 ArcherLove: (wow btw already hitsounded)
2017-02-03 23:13 Protastic101: 00:13:352 (13352|1,13536|2) - ok fam, this is a NM diff. You shouldn't ever really be using 1/4 LNs at all since most players of this level don't read them as short notes
2017-02-03 23:13 Protastic101: o rip, make sure not to fuk up hs with my suggestions then :^)))
2017-02-03 23:13 ArcherLove: rip
2017-02-03 23:13 ArcherLove: yolo
2017-02-03 23:13 ArcherLove: it's NM LN diff
2017-02-03 23:14 ArcherLove: this set is a LN set so I will keep them for now :o
2017-02-03 23:14 ArcherLove: ((but if turns out many people disagree I will change them to 1/2))
2017-02-03 23:14 Protastic101: ok, wait, if it's already hitsounded, could you turn up the default vol to 20% at least? I know most of it is imported, but still need that hitnormal for the unhitsounded notes
2017-02-03 23:15 ArcherLove: okay
2017-02-03 23:15 Protastic101: and as for the 1/4 LN, I understand this is an LN diff, but still, you shouldn't be using short af LNs like that. It's better to connect them together for easier timing and playability (basically make them 1/2 instead and use 1/4 in the higher diffs)
2017-02-03 23:15 ArcherLove: hmm
2017-02-03 23:15 ArcherLove: okay then I will change to 1/2
2017-02-03 23:15 ArcherLove: all the 1/4
2017-02-03 23:15 ArcherLove: and changed all hitsound volume to 20%
2017-02-03 23:15 Protastic101: lol, now im feeling bad for making you change so much stuff orz
2017-02-03 23:16 ArcherLove: done
2017-02-03 23:16 ArcherLove: it's ok
2017-02-03 23:16 ArcherLove: better be sure than dq
2017-02-03 23:16 ArcherLove: '-'
2017-02-03 23:17 Protastic101: 00:18:137 - should you add another note here for the crash similar to 00:15:192 (15192|0,15192|3) - ? I'd consider adding it in 2
2017-02-03 23:18 Protastic101: 00:14:088 (14088|0) - Also, I might consider moving this to 2 to avoid the repeating of the 1/1 stack at 00:13:720 (13720|0,14088|0) -
2017-02-03 23:18 Protastic101: 00:15:561 (15561|3) - if you accept the above, move this to 3 so that the pattern is still mirrored
2017-02-03 23:19 ArcherLove: hm
2017-02-03 23:19 ArcherLove: ok
2017-02-03 23:19 Protastic101: \o/
2017-02-03 23:20 Protastic101: 00:21:082 (21082|0) - as for this, the past 3 long LNs have been in column 1, and this is a different pitch than 00:18:137 (18137|0,19610|0) - , so I'd consider moving it to a different column. Maybe like this? https://osu.ppy.sh/ss/7229082
2017-02-03 23:22 ArcherLove: hm it's okay
2017-02-03 23:22 ArcherLove: reverse pitch
2017-02-03 23:22 ArcherLove: -w-
2017-02-03 23:22 Protastic101: rip
2017-02-03 23:23 Protastic101: 00:30:468 (30468|0) - idk, this is just my own opinion, but I'd move this to 2 to try and balance out column 2 a little more
2017-02-03 23:24 ArcherLove: this is a pattern as a whole :o 00:30:468 (30468|0,30836|2,31020|1,31204|3) -
2017-02-03 23:24 Protastic101: o
2017-02-03 23:24 Protastic101: ok
2017-02-03 23:24 ArcherLove: kkk
2017-02-03 23:25 Protastic101: 00:31:388 (31388|0,31757|1,32125|3,32493|2) - btw, if you're going for pitch relevancy, I think this pattern should be flipped since it goes high pitch -> low pitch -> lower pitch -> high pitch again
2017-02-03 23:25 ArcherLove: (reverse pitch)
2017-02-03 23:25 Protastic101: ACTION ded
2017-02-03 23:25 ArcherLove: also I don't take PR for patterning sometime so maybe it's a bit weird
2017-02-03 23:25 ArcherLove: ded
2017-02-03 23:25 Protastic101: tfw map is too good for me to mod
2017-02-03 23:26 ArcherLove: rip
2017-02-03 23:26 Protastic101: 00:38:934 (38934|2,39303|0) - why not make the LNs 1/2 since that's how long the guitar lasts?
2017-02-03 23:26 Protastic101: pitch relevancy is good sometimes btw, in small amounts :D
2017-02-03 23:28 ArcherLove: yeah
2017-02-03 23:28 ArcherLove: but sometime it messes up visual
2017-02-03 23:28 ArcherLove: rip
2017-02-03 23:28 Protastic101: tru
2017-02-03 23:28 ArcherLove: (btw I did change all 1/4 LN to 1/2)
2017-02-03 23:28 ArcherLove: so that already 1/2
2017-02-03 23:28 Protastic101: the LNs I pointed out were 1/1 D:
2017-02-03 23:28 Protastic101: I feel lied to
2017-02-03 23:28 Protastic101: jkjk
2017-02-03 23:28 ArcherLove: :O
2017-02-03 23:28 ArcherLove: o wait
2017-02-03 23:29 ArcherLove: 1/1 = white to white?
2017-02-03 23:29 Protastic101: 00:40:039 (40039|1) - might just make this a short note since there's no guitar here
2017-02-03 23:29 Protastic101: yeah
2017-02-03 23:29 ArcherLove: changed
2017-02-03 23:29 ArcherLove: :U
2017-02-03 23:29 ArcherLove: ok
2017-02-03 23:29 Protastic101: 00:41:511 (41511|0) - would be cool to make this a 1/2 LN since the guitar has a small pause between the same two pitches here
2017-02-03 23:30 ArcherLove: it's for drum tho
2017-02-03 23:30 ArcherLove: hmm
2017-02-03 23:30 ArcherLove: how about http://puu.sh/tNxWy/4964360173.jpg
2017-02-03 23:30 Protastic101: yeah, that works nicely
2017-02-03 23:30 ArcherLove: kk
2017-02-03 23:32 Protastic101: 01:06:172 (66172|0) - I might move this to 4 to mirror the 1/2 minitrill at 01:05:436 (65436|0,65620|1,65804|0) - and to also avoid a 4 note 1/1 stack with 01:05:068 (65068|0,65436|0,65804|0,66172|0) -
2017-02-03 23:33 ArcherLove: rip this pattern 01:05:804 (65804|3,65804|0,65988|2,66172|1,66172|0) -
2017-02-03 23:33 ArcherLove: keep it for now ;w;
2017-02-03 23:33 Protastic101: oki
2017-02-03 23:34 Protastic101: 01:20:712 (80712|0) - might consider removing this note to better follow the structure you've set in this section which I assume to be like at 01:18:688 - with the 3 1/2 notes and then small 1/1 pause
2017-02-03 23:35 ArcherLove: ok
2017-02-03 23:35 Protastic101: 01:31:387 (91387|1) - Similarly, if you're just mapping the kicks + snares, remove this note as I can't really hear a sound for it except for a hihat maybe that's either nonexistent or really quiet
2017-02-03 23:35 ArcherLove: ok
2017-02-03 23:36 Protastic101: and rip sudden cut off of the song at the end lol
2017-02-03 23:36 ArcherLove: promotional mp3
2017-02-03 23:36 ArcherLove: lol
2017-02-03 23:36 Protastic101: Lol
2017-02-03 23:36 Protastic101: Couldn't you take the full mp3 and do a better cut?:
2017-02-03 23:37 Protastic101: If I can find the full ver later, I'll make an attempt cause that cut off is way too sudden lol
2017-02-03 23:37 Protastic101: anyways, onto HD :D
2017-02-03 23:37 ArcherLove: okay 'w'
2017-02-03 23:37 ArcherLove: kkkk
2017-02-03 23:38 Protastic101: 00:11:880 (11880|3,11880|1,12064|0,12064|2,12248|1) - I would consider making this jump different to 00:11:143 (11143|2,11143|0,11327|3,11327|1,11511|2,11511|0) - since the pitch is slightly different. Try [34][12][34] instead? https://osu.ppy.sh/ss/7229175
2017-02-03 23:39 ArcherLove: ok
2017-02-03 23:39 Protastic101: 00:16:113 (16113|2) - pretty sure this ends at 00:16:481 - if you're following the stringed sounds
2017-02-03 23:40 ArcherLove: it's okay
2017-02-03 23:40 ArcherLove: I mean I
2017-02-03 23:40 ArcherLove: er
2017-02-03 23:40 ArcherLove: wait
2017-02-03 23:40 ArcherLove: ACTION open dictionary*
2017-02-03 23:40 ArcherLove: intentionally do it
2017-02-03 23:40 ArcherLove: owo
2017-02-03 23:40 Protastic101: 00:17:769 (17769|0) - I keep missing this note and I think it's cause of the awkward release timing with the LN on 3/4 and the short note on the downbeat. Might consider moving it to 4, but then the visuals kind of get screwed up orz
2017-02-03 23:40 Protastic101: Ah ok
2017-02-03 23:41 ArcherLove: 00:17:217 (17217|2,17585|2,17585|1,17953|1) -
2017-02-03 23:41 ArcherLove: shield is the main pattern
2017-02-03 23:41 ArcherLove: 'w'
2017-02-03 23:41 Protastic101: personally I think it'd be better to snap the LN end onto the 1/2 where it's accurate, but it works
2017-02-03 23:41 ArcherLove: *reverse shield
2017-02-03 23:41 ArcherLove: =w=)b
2017-02-03 23:42 Protastic101: I understand the shields, but I mean hitting 00:17:769 (17769|0) - is just a pain cause it requires more coordination between two fingers on the same hand that are already strained with a single LN on the index finger
2017-02-03 23:42 ArcherLove: that's the point tbh
2017-02-03 23:42 ArcherLove: "requires more coordination"
2017-02-03 23:43 ArcherLove: ;w;
2017-02-03 23:43 Protastic101: mehhhhh, ok then
2017-02-03 23:43 ArcherLove: kkk
2017-02-03 23:43 Protastic101: 00:19:610 (19610|0) - This sound adds another additional layer at 00:20:162 - so I think it'd be cool to turn one of the short notes at 00:20:162 (20162|2,20162|1) - into an LN and ending at 00:20:622 -
2017-02-03 23:44 ArcherLove: turning 2 into ln
2017-02-03 23:44 ArcherLove: \w/
2017-02-03 23:44 Protastic101: https://osu.ppy.sh/ss/7229201 kind of like that
2017-02-03 23:44 Protastic101: and two Lns work lol
2017-02-03 23:44 ArcherLove: ya like that
2017-02-03 23:46 Protastic101: 00:53:289 (53289|3,53289|0,53473|1) - I'd consider mirroring the pattern with 00:52:921 (52921|3,52921|1,53105|2) - so that it's easier to hit since the ending 1/4 LN with be on the same hand as the 3/4 LN, like this https://osu.ppy.sh/ss/7229215
2017-02-03 23:48 ArcherLove: hmm I don't really like this but ok http://puu.sh/tNyYD/50bada84cc.jpg
2017-02-03 23:48 Protastic101: 01:03:228 (63228|1) - imo, it's easier to hit the shield if it were in 3 since it'd essentially be a 1/1 stack instead of a 1/2 stack
2017-02-03 23:49 ArcherLove: how about https://osu.ppy.sh/ss/7229224
2017-02-03 23:49 Protastic101: yeah, that'd work
2017-02-03 23:50 ArcherLove: hmm for that I want to give player "changing chord through hand" thingf
2017-02-03 23:50 ArcherLove: so keep it for now
2017-02-03 23:50 Protastic101: ok
2017-02-03 23:52 Protastic101: 01:43:164 (103164|0) - might consider moving to 4 for better playability as you'll then have a 1/2 stack on [34] on the same hand
2017-02-03 23:52 Protastic101: tf, stop mapping so well, I can't find anything lmao
2017-02-03 23:52 ArcherLove: movint to 2 instead
2017-02-03 23:52 ArcherLove: the basic is from 7k lol
2017-02-03 23:52 ArcherLove: I just make it "4K"-able
2017-02-03 23:52 ArcherLove: ;w;
2017-02-03 23:53 Protastic101: Q_Q
2017-02-03 23:53 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1185980 mimimemeMIMI - Mr. Darling [4K MX]]
2017-02-03 23:53 Protastic101: ACTION puts on tryhard pants
2017-02-03 23:53 Protastic101: im determined to find stuff D:<
2017-02-03 23:54 ArcherLove: >:O
2017-02-03 23:54 Protastic101: ACTION inb4 finds nothing
2017-02-03 23:54 Protastic101: ACTION insta qualify
2017-02-03 23:54 ArcherLove: that's too fast
2017-02-03 23:54 ArcherLove: lol
2017-02-03 23:54 Protastic101: actually no, id be too lazy to check hitsounds to do an icon lmao
2017-02-03 23:54 ArcherLove: and there is 7k
2017-02-03 23:54 ArcherLove: so rip
2017-02-03 23:55 ArcherLove: yee
2017-02-03 23:55 Protastic101: 00:18:481 (18481|1) - Btw, move this to 4 since I think it's easier for this note to be stacked with 00:18:665 (18665|3) - as it gives a nice light tap kind of feel since it's short note -> hold note
2017-02-03 23:56 ArcherLove: er
2017-02-03 23:56 ArcherLove: did you
2017-02-03 23:56 ArcherLove: change offset?
2017-02-03 23:56 Protastic101: Oh fuck
2017-02-03 23:56 Protastic101: I forgot
2017-02-03 23:56 ArcherLove: (changed)
2017-02-03 23:56 Protastic101: lmao rip me
2017-02-03 23:56 ArcherLove: rrippo
2017-02-03 23:57 Protastic101: 00:18:505 (18505|1) - this one to 4 cause stack with 00:18:689 (18689|3) -
2017-02-03 23:57 Protastic101: see reason above rofl
2017-02-03 23:57 ArcherLove: yea done
2017-02-03 23:57 ArcherLove: lol
2017-02-03 23:58 Protastic101: 00:32:861 (32861|1,32953|2,33045|1) - For this, I would consider moving the first highlighted note to 3 to make a shield with 00:32:677 (32677|3,32677|2) - , like this https://osu.ppy.sh/ss/7229256
2017-02-03 23:59 ArcherLove: hmm then it will be this pattern 3x 00:32:493 (32493|3,32493|2,32677|2,32677|3) -
2017-02-03 23:59 ArcherLove: keep it for now:3
2017-02-03 23:59 Protastic101: ah ok
2017-02-04 00:00 Protastic101: 00:50:161 (50161|0) - would consider moving this to 4 instead to avoid the shorter notes on the weaker fingers while stronger fingers hold down the longer note problem
2017-02-04 00:01 ArcherLove: ok like http://puu.sh/tNzJJ/d356066cf5.jpg then
2017-02-04 00:01 ArcherLove: owo
2017-02-04 00:01 Protastic101: yeah!
2017-02-04 00:01 ArcherLove: =w=)b
2017-02-04 00:03 Protastic101: 01:35:804 (95804|1,95988|1) - why not make these 1/4 LNs too? Since this is the first set of stacked notes in this small transition, it's supposed to give the player a feel of the next stacked notes, so they won't really be expecting LNs cause of the short notes here imo
2017-02-04 00:03 ArcherLove: I want to make this "1 - 2 - 3" feel
2017-02-04 00:03 ArcherLove: like "get ready for next pattern!"
2017-02-04 00:04 ArcherLove: do you get what I mean? lol
2017-02-04 00:04 Protastic101: Eh yeah, I can see what you're getting at, but it really does feel like a false lead
2017-02-04 00:04 Protastic101: It's fine anyways
2017-02-04 00:05 Protastic101: tfw that's literally all I have for the MX diff
2017-02-04 00:05 ArcherLove: 01:35:804 (95804|1,95988|1) - only for drum and 01:36:356 (96356|2,96540|2,96908|1,97092|1) - for violin owo
2017-02-04 00:06 Protastic101: ok
2017-02-04 00:06 Protastic101: then that's all I have to say about the 4k diffs
2017-02-04 00:06 ArcherLove: aight owo
2017-02-04 00:06 ArcherLove: post log please \w/
2017-02-04 00:06 Protastic101: et mapping
Pizza
mamimomemom4m


1 | 2 | 3 | 4 | 5 | 6 | 7
4K NM
00:09:947 (9947|1) - missplaced?
01:07:093 (67093|2) - pindah ke 1, kolom 1 rada kosong disini
01:20:160 (80160|0,80344|1) - ctrl+j biar ena dikit

4K HD
00:49:793 (49793|3,50161|0) - ini buat apa?? mending dibikin note biasa aja, kurang nyaman & kurang tepat rasanya kalo mini ln buat drum & kick sound
00:51:817 (51817|2,52001|3,52185|3,52369|1,52553|2,52737|1,52921|0,53105|2,53289|1,53473|2) - mini ln nya berasa random & unnecessary disini, mending dibikin single notes aja, biar enak di tangan juga
00:55:866 (55866|0) - move to 4?

4K HD
00:27:891 (27891|2) - ini gak double? di tempat yang sama macam 00:24:947 (24947|3,24947|1) - sama 00:26:419 (26419|0,26419|2) - ini dibikin double..
00:29:364 (29364|3) - ini juga
00:36:726 (36726|1) - ini
00:44:272 (44272|3) - move to 2 atau 3, terus 00:44:456 (44456|1) - move to 3 atau 2, for Pitch Relevancy
00:47:584 - ada suara drum disini
00:48:873 (48873|0) - move to 4, kolom 4 rada kosong disini

Overall dah enak mapnya :D Tapi ntah kenapa mini ln nya kayak banyak yang random gitu awkakw, tapi ya gak begitu ngerti soal ln map tbh, q gatau harus apa xd


Buat ending song nya, lebih enak disini kayaknya 01:38:932 - , rasanya canggung kalo tiba tiba menghilang gitu xd tapi ya sembarang sih since originalnya gitu..

Good luck!
Topic Starter
ArcherLove

Pizza wrote:

mamimomemom4m


1 | 2 | 3 | 4 | 5 | 6 | 7
4K NM
00:09:947 (9947|1) - missplaced?
01:07:093 (67093|2) - pindah ke 1, kolom 1 rada kosong disini
01:20:160 (80160|0,80344|1) - ctrl+j biar ena dikit

4K HD
00:49:793 (49793|3,50161|0) - ini buat apa?? mending dibikin note biasa aja, kurang nyaman & kurang tepat rasanya kalo mini ln buat drum & kick sound memang disengaja kok :o
00:51:817 (51817|2,52001|3,52185|3,52369|1,52553|2,52737|1,52921|0,53105|2,53289|1,53473|2) - mini ln nya berasa random & unnecessary disini, mending dibikin single notes aja, biar enak di tangan juga ini buat violin
00:55:866 (55866|0) - move to 4?

4K HD
00:27:891 (27891|2) - ini gak double? di tempat yang sama macam 00:24:947 (24947|3,24947|1) - sama 00:26:419 (26419|0,26419|2) - ini dibikin double.. rearrange bagian situ semua untuk dobel buat drum sound aja :3
00:29:364 (29364|3) - ini juga
00:36:726 (36726|1) - ini
00:44:272 (44272|3) - move to 2 atau 3, cuma move ini aja de h
00:47:584 - ada suara drum disini hmm nggak denger
00:48:873 (48873|0) - move to 4, kolom 4 rada kosong disini

Overall dah enak mapnya :D Tapi ntah kenapa mini ln nya kayak banyak yang random gitu awkakw, tapi ya gak begitu ngerti soal ln map tbh, q gatau harus apa xd


Buat ending song nya, lebih enak disini kayaknya 01:38:932 - , rasanya canggung kalo tiba tiba menghilang gitu xd tapi ya sembarang sih since originalnya gitu..

Good luck!
thanks:3
Antalf
Another random mod for archer :^)

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Mr. Candy
General
- Quick not here, if im not wrong i believe that the bpm is kind of off in the beginning on of the map, at least for the 4k NM. BTW, you have some very annoying SB sounds that im not really sure if they should be even there but, not snapped, if you want t leave them thats up you, but ill mod the map normally, you can check this and judge it by your self.

[4k NM]

Priority | • 00:06:584 (6584|0) - I'm pretty sure this note falls on 1/3 at 00:06:523 - might want to check that, sounds not synced for me. (SB sounds)

Priority | • 00:17:811 (17811|0) - Preeeetty sure this doesn't fall anywhere on 1/4. Might want to test 1/3 or 1/6 on that one, may be repeated somewhere else. (SB souds)

Priority | • 00:31:204 (31204|0,31572|2,31757|1,31941|3) - Here youre following the drums clearly but then you follow here 00:32:125 (32125|0,32493|1,32861|3,33229|2) - with lns out of nowhere to represent the guitar sound, i suggest you to stick with one sound at least for that part, either guitar or drums.

Priority | • 00:55:497 (55497|1) - Might want to add a double here for the snares, feels kind of empty when you just add singles for such a strong sound in the song.

Priority | • 00:56:234 (56234|1) - Same for here as well (read above).

Priority | • 00:57:706 (57706|2) - ^

Priority | • 00:59:178 (59178|2) - ^

Priority | • 01:02:123 (62123|3) - ^

Priority | • 01:03:596 (63596|2) - ^

Priority | • 01:05:068 (65068|2) - ^

Priority | • Ill just mark every single that needs another note, 01:08:013 (68013|3,69485|1,73902|0,75375|0,100036|3) - .

Priority | • 00:58:074 (58074|1,59546|1,61019|1,62491|1,63964|1) - Nice hand balance there lol, might want to move some of those lns to other columns since just putting five in a row there becomes very repetitive to play.

Priority | • 01:27:522 (87522|1,88074|1) - I'm sure this isn't that necessary to shield, you can delete 01:28:074 (88074|1) - and make 01:27:522 (87522|1) - a 1/1 ln up to here 01:28:258 - which compliments perefectly.

Priority | • 01:31:203 (91203|1,91387|1,92675|0,92859|0,95620|3,95804|3) - In the entire diff i didnt see you stack this kicks, i suggest you unstack them and leave this ones 01:31:203 (91203|1,91387|1,92675|0,92859|0,95620|3,95804|3) - as kind of closure for the song (not as actual closure right but gives more emphasis to the ending of the song)

I really suggest you check the hand balance for the diff since sometimes can be kind of random and hard to hit but aside that, nice chart.

[4k HD]

Priority | • 00:13:946 (13946|0) - Here i suggest you to delete it since there is no violin sound to be represent as a ln, add a single there since theres a kick and will fit better.

Priority | • 00:15:418 (15418|0) - Same thing for this here (read above).

Priority | • 00:27:339 (27339|3) - Why no double here? Its the same kick sound yo

Priority | • 01:09:485 - Might want to add a triple here for the snare. (basically you missed one)

Priority | • 01:17:583 (77583|1,77583|2) - Missed a triple here as well

Priority | • 01:17:951 - ^

Priority | • 01:28:626 (88626|0,88626|1) - ^

Priority | • 01:34:884 (94884|1,94884|0,94884|3) - Delete one note here, no need for a triple there since that sound is rather soft than hard.

Priority | • 01:36:356 (96356|2,96356|1,96908|2,96908|1,97460|1,97460|2) - I suggest you to add triples here to compliment the snare sound and the triple you have at the end of that small section

Priority | • 01:41:876 (101876|0,101876|2) - tripleeeeee

Priority | • 01:44:821 (104821|1,104821|3) - Triplessssssssssssssss

Priority | • 01:50:710 (110710|3,110710|0) - Missed a triple here

Priority | • 01:47:766 (107766|2,107766|0) - triple

Aaaaa sorry for the rather shor mod this time D:

Drop me some kudos (or not) if this was slightly helpful!
Topic Starter
ArcherLove

Antalf wrote:

Another random mod for archer :^)

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.


Mr. Candy
General
- Quick not here, if im not wrong i believe that the bpm is kind of off in the beginning on of the map, at least for the 4k NM. BTW, you have some very annoying SB sounds that im not really sure if they should be even there but, not snapped, if you want t leave them thats up you, but ill mod the map normally, you can check this and judge it by your self.

[4k NM]

Priority | • 00:06:584 (6584|0) - I'm pretty sure this note falls on 1/3 at 00:06:523 - might want to check that, sounds not synced for me. (SB sounds)

Priority | • 00:17:811 (17811|0) - Preeeetty sure this doesn't fall anywhere on 1/4. Might want to test 1/3 or 1/6 on that one, may be repeated somewhere else. (SB souds)

Priority | • 00:31:204 (31204|0,31572|2,31757|1,31941|3) - Here youre following the drums clearly but then you follow here 00:32:125 (32125|0,32493|1,32861|3,33229|2) - with lns out of nowhere to represent the guitar sound, i suggest you to stick with one sound at least for that part, either guitar or drums. no for this because that will make pattern repetitive

Priority | • 00:55:497 (55497|1) - Might want to add a double here for the snares, feels kind of empty when you just add singles for such a strong sound in the song. will destroy visual :(

Priority | • 00:56:234 (56234|1) - Same for here as well (read above).

Priority | • 00:57:706 (57706|2) - ^

Priority | • 00:59:178 (59178|2) - ^

Priority | • 01:02:123 (62123|3) - ^

Priority | • 01:03:596 (63596|2) - ^

Priority | • 01:05:068 (65068|2) - ^

Priority | • Ill just mark every single that needs another note, 01:08:013 (68013|3,69485|1,73902|0,75375|0,100036|3) - . ^ will destroy visual :(

Priority | • 00:58:074 (58074|1,59546|1,61019|1,62491|1,63964|1) - Nice hand balance there lol, might want to move some of those lns to other columns since just putting five in a row there becomes very repetitive to play. moved some

Priority | • 01:27:522 (87522|1,88074|1) - I'm sure this isn't that necessary to shield, you can delete 01:28:074 (88074|1) - and make 01:27:522 (87522|1) - a 1/1 ln up to here 01:28:258 - which compliments perefectly. intended visual

Priority | • 01:31:203 (91203|1,91387|1,92675|0,92859|0,95620|3,95804|3) - In the entire diff i didnt see you stack this kicks, i suggest you unstack them and leave this ones 01:31:203 (91203|1,91387|1,92675|0,92859|0,95620|3,95804|3) - as kind of closure for the song (not as actual closure right but gives more emphasis to the ending of the song)

I really suggest you check the hand balance for the diff since sometimes can be kind of random and hard to hit but aside that, nice chart.

[4k HD]

Priority | • 00:13:946 (13946|0) - Here i suggest you to delete it since there is no violin sound to be represent as a ln, add a single there since theres a kick and will fit better.

Priority | • 00:15:418 (15418|0) - Same thing for this here (read above).

Priority | • 00:27:339 (27339|3) - Why no double here? Its the same kick sound yo

Priority | • 01:09:485 - Might want to add a triple here for the snare. (basically you missed one)

Priority | • 01:17:583 (77583|1,77583|2) - Missed a triple here as well

Priority | • 01:17:951 - ^

Priority | • 01:28:626 (88626|0,88626|1) - ^

Priority | • 01:34:884 (94884|1,94884|0,94884|3) - Delete one note here, no need for a triple there since that sound is rather soft than hard.

Priority | • 01:36:356 (96356|2,96356|1,96908|2,96908|1,97460|1,97460|2) - I suggest you to add triples here to compliment the snare sound and the triple you have at the end of that small section

Priority | • 01:41:876 (101876|0,101876|2) - tripleeeeee

Priority | • 01:44:821 (104821|1,104821|3) - Triplessssssssssssssss

Priority | • 01:50:710 (110710|3,110710|0) - Missed a triple here

Priority | • 01:47:766 (107766|2,107766|0) - triple

Aaaaa sorry for the rather shor mod this time D:

Drop me some kudos (or not) if this was slightly helpful!
trhanks for modding~
most of it are for visual representation, and vocal .. and so it doesn't feel forced pattern
Hydria
my computer works (for now) so lets see if I can squeeze in a few mods before it breaks again

1/2//3/4

4K MX
00:07:320 (7320|1) - considering all the other notes are following the pattern this shouldn't be here, either that or make each red tick afterwards doubles

00:14:130 (14130|0,14130|2) - any reason you only make one of these an LN considering the sound afterwards (which is the same sound but at a different pitch) has two and 00:21:492 (21492|0,21492|2) - is two as well

00:21:860 (21860|0) - why is this not extended to 00:23:148 - ?

00:34:559 (34559|0,34559|2,34743|1) - pretty sure one of those white line notes should be on the red line

00:39:160 (39160|1,39344|1,39528|1,39712|1,39896|1,40081|1) - that looks like a lot happening in one column

00:39:160 (39160|1,39344|1,39528|1,39712|1,39896|1,40081|1) - move to 4 for comfort?

00:48:362 - note?

00:54:435 (54435|0,55130|0) - nice 1/7 release dude

00:57:522 (57522|3) - should move this because of 00:57:338 (57338|3,57522|3,57706|3,57890|3,58074|3) -

00:59:363 (59363|3) - move to 2 because of 00:59:179 (59179|3,59363|3,59547|3,59915|3) -

01:16:295 (76295|2,76295|0) - swap these two around?

rest of the map seems decent

good luck with the mapset
Eldergleam
Sorry kak Archer lupa M4M mod :( , maapkan aing ini

Seperti biasa aja kolomnya

General :
  1. BPM : Ok
  2. BackGround : Ok, kalo bisa cari yang lebih HD, kalo males yang ini juga ga apa apa
  3. Metadata : Ok
  4. AiMod : Ok
  5. Hitsound Volume : Ok
  6. Hitsounded : Unchecked Due Im cant check Hitsound
  7. KiAi Time : All Diff Not KiAi-ed, please add that

4K as requested

NM
00:12:842 (12842|1) - ini ngikutin drum apa piano? kalo drum tambah satu, kalau piano ya biarin aja
00:35:111 (35111|2,35295|1) - pindahin ke kolom kiri dikit
00:52:779 (52779|0,52963|2) - ctrl+J
01:01:755 (61755|2,61939|1) - ^
01:03:044 (63044|2,63228|1) - ^
01:42:614 (102614|0) - pindahin ke kolom 2
01:48:504 (108504|0) - pindahin ke kolom 2 ?

HD
00:11:921 (11921|2,11921|0,12105|3,12105|1,12289|0,12289|2) - dibikin stairs? aku rasa ngga cocok kalo dibikin double
00:18:363 (18363|2) - whups, pindahin ke kolom 4
00:40:817 (40817|1) - kolom 3 please
00:47:810 (47810|1) - kolom 2 mhanx
00:48:546 (48546|2,48914|0) - taruh di kolom 2 sama 3 dong
00:49:282 (49282|1) - kolom 4
01:31:019 (91019|1) - ^ ?

MX
00:16:339 (16339|0) - kolom 2?
00:18:179 (18179|0,18363|1) - ctrl+J terus 00:18:547 (18547|0) - dipindah ke kolom 2

Good Luck ya kak buat ranknya
Topic Starter
ArcherLove

Eldergleam wrote:

Sorry kak Archer lupa M4M mod :( , maapkan aing ini

Seperti biasa aja kolomnya

General :
  1. BPM : Ok
  2. BackGround : Ok, kalo bisa cari yang lebih HD, kalo males yang ini juga ga apa apa cariiiiin _(:3
  3. Metadata : Ok
  4. AiMod : Ok
  5. Hitsound Volume : Ok
  6. Hitsounded : Unchecked Due Im cant check Hitsound
  7. KiAi Time : All Diff Not KiAi-ed, please add that
I don't like kiai time sry..

4K as requested

NM
00:12:842 (12842|1) - ini ngikutin drum apa piano? kalo drum tambah satu, kalau piano ya biarin aja itu masih piano :D
00:35:111 (35111|2,35295|1) - pindahin ke kolom kiri dikit
00:52:779 (52779|0,52963|2) - ctrl+J will destroy this visual :( http://puu.sh/ujrNG/002859c287.jpg
01:01:755 (61755|2,61939|1) - ^ same reason ^^
01:03:044 (63044|2,63228|1) - ^ same reason ^^
01:42:614 (102614|0) - pindahin ke kolom 2 keep for now
01:48:504 (108504|0) - pindahin ke kolom 2 ? pindah 01:48:872 (108872|2) - ke 2

HD
00:11:921 (11921|2,11921|0,12105|3,12105|1,12289|0,12289|2) - dibikin stairs? aku rasa ngga cocok kalo dibikin double
00:18:363 (18363|2) - whups, pindahin ke kolom 4 intended http://puu.sh/ujs3d/dc989ff9d7.jpg
00:40:817 (40817|1) - kolom 3 please
00:47:810 (47810|1) - kolom 2 mhanx
00:48:546 (48546|2,48914|0) - taruh di kolom 2 sama 3 dong
00:49:282 (49282|1) - kolom 4
01:31:019 (91019|1) - ^ ?
^ ini semua sengaja dibuat shield kok

MX
00:16:339 (16339|0) - kolom 2?
00:18:179 (18179|0,18363|1) - ctrl+J terus 00:18:547 (18547|0) - dipindah ke kolom 2

Good Luck ya kak buat ranknya
thanks~

Hydria wrote:

my computer works (for now) so lets see if I can squeeze in a few mods before it breaks again

1/2//3/4

4K MX
00:07:320 (7320|1) - considering all the other notes are following the pattern this shouldn't be here, either that or make each red tick afterwards doubles

00:14:130 (14130|0,14130|2) - any reason you only make one of these an LN considering the sound afterwards (which is the same sound but at a different pitch) has two and 00:21:492 (21492|0,21492|2) - is two as well change to LN thx

00:21:860 (21860|0) - why is this not extended to 00:23:148 - ? too much restriction collumn ..

00:34:559 (34559|0,34559|2,34743|1) - pretty sure one of those white line notes should be on the red line

00:39:160 (39160|1,39344|1,39528|1,39712|1,39896|1,40081|1) - that looks like a lot happening in one column yea rip 4k

00:39:160 (39160|1,39344|1,39528|1,39712|1,39896|1,40081|1) - move to 4 for comfort? ...which?

00:48:362 - note? no.. will destroy flow ;;

00:54:435 (54435|0,55130|0) - nice 1/7 release dude thanks

00:57:522 (57522|3) - should move this because of 00:57:338 (57338|3,57522|3,57706|3,57890|3,58074|3) - http://puu.sh/ujsSf/f8bfdd9bb3.jpg~

00:59:363 (59363|3) - move to 2 because of 00:59:179 (59179|3,59363|3,59547|3,59915|3) -

01:16:295 (76295|2,76295|0) - swap these two around? intended http://puu.sh/ujsTZ/8f6e3e5669.jpg

rest of the map seems decent

good luck with the mapset
thxx hydrom~
Alsty-
forgive my laziness p/5787668

take my star '-')-*
Niks
  • halo Mod request :)
  1. Offset ::1238

    [4K NM]
  2. 00:17:995 (17995|3) - Change long note. End is here 00:18:363 -
  3. 00:17:259 (17259|1,18179|1,18547|0) - I think this note is not like for Normal Diff, Remove
  4. 00:29:222 (29222|3) - This note is why not long note?
  5. 00:34:191 (34191|0) - Remove
    Because here is not put the note ( 00:34:191 - / 00:34:559 - / 00:34:927 - . . . ) and it does not help the expression of main melody for Normal Diff
  6. 00:35:479 (35479|3) - Remove
    It does not help the expression of main melody for Normal Diff
  7. 00:42:473 (42473|1) -Ii just think, it's better to erase it according to the flow of the pattern
  8. 00:55:130 (55130|2) - Change LN (for 01:18:688 (78688|2) - )
  9. 01:52:369 (112369|3) - Remove. for flow of the song

    There will probably be more problems.
    Please check again ~

    [4K HD]
  10. 00:16:891 (16891|2) - End is here 00:17:259 -
  11. 00:17:443 (17443|1) - End is here 00:17:811 -
  12. 00:17:995 (17995|2,18363|2) - This shiled note is MX is better than HD
    I do not want to recommend HD diff
    Please consider including other parts as well
  13. 00:18:915 (18915|2) - End is here 00:19:835 -
  14. 00:20:388 (20388|0,20940|1) - End is here 00:21:308 -
  15. 00:27:381 - Add one note
    (00:27:749 - same sound)
  16. 00:30:694 (30694|1,30694|2) - What's this?
    Remove please for flow of the song
  17. 00:32:166 - / 00:32:535 - / 00:32:903 - / 00:33:271 - Please compare with NM diff
    This HD diff is have a many note

    This difficulty seems to require more consideration for the player

    Please re check :?

    [4K MX]
  18. 00:15:970 (15970|0,15970|3) - Why end is here? 00:16:246 - change to here 00:16:339 -
  19. 00:19:651 (19651|2) - Remove (00:21:124 - here is no have a note)
    I think this is a ghost note.

    No Mod this diff
    Please properly combine the pattern and play ability
    I decided on this map
    Bye Bye :D
Topic Starter
ArcherLove

Niks wrote:

  • halo Mod request :)
  1. Offset ::1238

    [4K NM]
  2. 00:17:995 (17995|3) - Change long note. End is here 00:18:363 - it's for drum
  3. 00:17:259 (17259|1,18179|1,18547|0) - I think this note is not like for Normal Diff, Remove it's for drum
  4. 00:29:222 (29222|3) - This note is why not long note?
  5. 00:34:191 (34191|0) - Remove
    Because here is not put the note ( 00:34:191 - / 00:34:559 - / 00:34:927 - . . . ) and it does not help the expression of main melody for Normal Diff
  6. 00:35:479 (35479|3) - Remove
    It does not help the expression of main melody for Normal Diff
  7. 00:42:473 (42473|1) -Ii just think, it's better to erase it according to the flow of the pattern keep it for now, because continue from before pattern ><
  8. 00:55:130 (55130|2) - Change LN (for 01:18:688 (78688|2) - )
  9. 01:52:369 (112369|3) - Remove. for flow of the song

    There will probably be more problems.
    Please check again ~

    [4K HD]
  10. 00:16:891 (16891|2) - End is here 00:17:259 -
  11. 00:17:443 (17443|1) - End is here 00:17:811 -
  12. 00:17:995 (17995|2,18363|2) - This shiled note is MX is better than HD
    I do not want to recommend HD diff
    Please consider including other parts as well
  13. 00:18:915 (18915|2) - End is here 00:19:835 -
  14. 00:20:388 (20388|0,20940|1) - End is here 00:21:308 - all end is intended because I want player to learn release properly + for song pattern
  15. 00:27:381 - Add one note
    (00:27:749 - same sound)
  16. 00:30:694 (30694|1,30694|2) - What's this?
    Remove please for flow of the song
  17. 00:32:166 - / 00:32:535 - / 00:32:903 - / 00:33:271 - Please compare with NM diff
    This HD diff is have a many note um I think it's okay..?

    This difficulty seems to require more consideration for the player

    Please re check :?

    [4K MX]
  18. 00:15:970 (15970|0,15970|3) - Why end is here? 00:16:246 - change to here 00:16:339 -
  19. 00:19:651 (19651|2) - Remove (00:21:124 - here is no have a note)
    I think this is a ghost note.

    No Mod this diff
    Please properly combine the pattern and play ability
    I decided on this map
    Bye Bye :D
thanks for mod~
I focus on visual and playability, should be okay for playing~~
Litharrale
Hello!

Your current BG is awful! It's lower resolution than minecraft and has no good higher resolutions so I took the liberty of making you some!

Here is a 1366x768 BG

Here is a 1920x1200 BG (wow that's the maximum that the RC allows!)

Both of these took me under a minute to find and make so if you don't like either of them, please feel free to contact me so I can help you find some others!
Topic Starter
ArcherLove
^
DoNotMess
yo
maybe the offset for the first one supposed to be 1410..
4k mx
00:12:649 (12649|3,12649|2,12833|1,12833|2) - why not short ln?
00:17:066 (17066|1,17250|0,17250|2) - what for? it's not the same instrument
00:23:507 - https://puu.sh/vmK8H/3dde540071.png my suggestion, for giving a softer feel from 3 stacked ln to 2 + nicer to read + at 00:24:796 - this one is kinda audible
00:30:593 (30593|2,30685|0,30777|1) - ?
00:34:366 - maybe u can map the piano as 2 here..kinda ambiguous here
00:35:838 - ^ if applied
00:36:022 (36022|2,36022|0) - no kick no piano..why 2
00:48:537 (48537|3) - maybe move to 00:48:353 - is more appropriate
01:37:630 - maybe u can use 2 short ln for stronger feeling on the instrument
01:51:065 - really want ln design like 00:23:507 -this one :((
ln structure 9,5/10

other 2 diffs already really good...nothing to change 8-)
Topic Starter
ArcherLove

DoNotMess wrote:

yo
maybe the offset for the first one supposed to be 1410.. that can work too~ but I think current is okay
4k mx
00:12:649 (12649|3,12649|2,12833|1,12833|2) - why not short ln?
00:17:066 (17066|1,17250|0,17250|2) - what for? it's not the same instrument it's actually for bass, but yeah I make 1 extra idk from where ... change to normal note
00:23:507 - https://puu.sh/vmK8H/3dde540071.png my suggestion, for giving a softer feel from 3 stacked ln to 2 + nicer to read + at 00:24:796 - this one is kinda audible hmm I think it's okay, but I changed pattern to full LN instead zz
00:30:593 (30593|2,30685|0,30777|1) - ?
00:34:366 - maybe u can map the piano as 2 here..kinda ambiguous here eeh I'd do that if it's 7K, but 4K no collumn .. and so piano counted as "slow" part
00:35:838 - ^ if applied
00:36:022 (36022|2,36022|0) - no kick no piano..why 2
00:48:537 (48537|3) - maybe move to 00:48:353 - is more appropriate hmm but that will destroy the visual I have rn ;w;
01:37:630 - maybe u can use 2 short ln for stronger feeling on the instrument
01:51:065 - really want ln design like 00:23:507 -this one :((
ln structure 9,5/10

other 2 diffs already really good...nothing to change 8-)
thanks~ changed the ending to LN wall :)
no reply = applied~~
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