Alberiansyah wrote:
Easy open itFrom my queue
01:03:543 < I think the slider is not good you can make it look better https://osu.ppy.sh/ss/7162734 Sorry, but I don't really see any difference...?
Alberiansyah wrote:
Easy open itFrom my queue
01:03:543 < I think the slider is not good you can make it look better https://osu.ppy.sh/ss/7162734 Sorry, but I don't really see any difference...?
Okinami wrote:
gucci[insane]
00:01:631 - please not so loud, an inherited point of around 40% or so is better Done
00:21:345 (2) - not a fan of how this flows, maybe overlap it with something more off to the left I like it, flows fine imo
00:34:545 (1,2,3,4) - this could just be two 1/2 notes, it fits the rhythm a lot better during a slow part (also isnt as ugly) Hey this wasn't ugly... But I agree it needs change.
00:35:917 (1,2,3,4) - ^
00:38:917 (4) - this shouldnt be here, the drum's downbeat starts on the red tick. try making the whole burst just a 1/1 slider Did something else
01:03:642 (2,3,4) - these sliders feel really boring compared to the previous part, perhaps two circles for each instead? These are meant to kinda slow you down before the kiai. I am open for suggestions for this part but I do not like 2 circles
01:15:860 (3,4,1) - i dont like how this triple looks, should be more rounded Disagree, all triples onto 1/4 sliders follow this
01:27:517 (4) - ctrl+g? feels like it deserves more of a snap Would be too high DS without any reason
01:33:517 (7) - spacing isnt consistent with the other jumps like this Agreed, buffed all other jumps.
01:54:088 (6,7) - ctrl+g again? needs more snap imo I realllyyy don't like this
02:03:688 (1) - facing slider head :c Changed a bit I gues
02:10:203 (2) - remove, add new slider on the red tick of the previous one instead I really like the current rhythm I have going here.
feel free to deny w/e, i'm succ at this
[Senshi] wrote:
Hello
General
I'm mostly ok with the spacing, placement and timing of the circles. Most of my mod is about circles beeing out of the grid this means that you'd have to change entire parts because other circles block the movment into the direction you need to move them.
All of those below are places where your map is out if the grid pls take note that im not completly sure how much you can go out of the grid
i play on 1920x1080
some of them even go out of my screen It should be fine as long as the circle stays on screen! I will however change some of these since they do indeed look quite ugly
pls remember that it is my opinion and i could be wrong
Easy
00:14:836 - 00:22:208 -00:22:893 - 00:29:750 - 00:52:722 -00:58:208 -01:09:179 - 01:09:522 -move them up Changed 3
01:03:008 -01:22:208 - move them to the left These should both be fine
01:05:408 -01:17:408 - 01:17:750 -move them to the right Should be fine
02:05:408 - move it down Should be fine
You are allowed to go over the edge of the playing field! As long as you can place a note without having to edit the notepad it should be fine.
Normal
00:26:665 - 00:27:008 -00:30:093 -01:01:979 - 01:17:065 - 01:46:550 - 02:00:093 - move them up Moved 2 of these up
02:01:293 - move it to the right
02:09:522 - move it down
Hard
00:15:350 -00:23:922 - 00:37:979 - 00:56:493 - 00:56:836 - 01:34:379 - 01:34:550 - 01:35:236 - 01:39:008 - 02:02:322 - 02:02:665 -02:08:750 -
move them up Moved 3 of these up
00:16:722 - 00:17:065 - 00:25:122 - 00:25:293 - 01:12:608 - 01:31:122 - 01:31:293 -01:37:636 - move them down Not an issue
00:22:208 - 00:30:779 - 02:04:036 - move them to the left Not an issue
Insane
These should all be fine, especially on an insane diff.
00:47:750 - 00:47:836 - 00:47:922 - 01:14:665 - 01:22:036 - 01:59:579 - move them down
00:53:236 - 00:53:322 - 00:53:408 -01:07:722 - 01:07:808 - 01:13:293 - 02:10:893 - move them to the right
00:53:750 - move it up and right
01:02:922 - 01:03:008 - 01:03:093 - 01:03:179 -01:39:008 - 01:44:665 - 01:47:408 - move them up
01:46:722 - 01:47:065 - move the entire stream a bit more to the middle its out of the grid
Knowhow
Won't comment on grid issues, since they should all be fine.
00:25:122 -00:33:179 - 00:36:950 -00:53:750 -01:15:608 - 01:43:293 - 02:07:293 (2,3,4,5,6) - move them up
00:29:922 - ctrl G change the direction painful handmoving Fixed
00:46:379 (2,3,4,5,6) - 00:49:122 (2,3,4) -01:17:922 (2,3,4,5,6) -01:24:779 -01:27:693 - 02:05:065 - move them to the left
00:50:493 (1,2,3,4,5) -00:59:065 - 01:08:408 - 01:50:836 (2,3,4,5,6) - 01:59:922 - move them down
00:51:866 (2,3,4,5,6) -00:58:208 -01:02:836 (2,3,4,5,6) -01:52:208 (2,3,4,5,6) - 01:57:693 (2,3,4,5,6) - move them to the right
01:23:922 - 01:24:093 - that jump is to far move 6 down from x:4 y:4 to something like x:36 y:96 Changed
01:26:665 - 01:26:836 - that jump is to far move 6 down from x:512 y:0 to something like x:400 y:48 Changed
01:41:236 (2,3,4,5,6) - (6) is to much out of the grid
02:00:093 (1,2,3,4,5,6,7,8) - distance between 2 and 3 is to close if you put 1 that far away on 2 quarter tics aswell as 3 and 4 for being 1 tic out of eachother are to far away move those 02:00:437 (4,5,6,7,8) - closer. they are out of the grid aswell Did something here
TheKingHenry wrote:
Hello mod from my queue~
It looks like the last guy here said a lot of stuff that isn't updated yet but I'm gonna mention few things here nevertheless, hope not too much same things lolEasy
- 00:34:893 (3,4,1) - triangle (stack 00:37:293 (2) - with 00:34:893 (3) - ) Done
- 01:20:493 (2,3) - visual distance not equal (they don't line perfectly, 01:21:522 (3) - is kinda like curving towards 01:20:493 (2) - as ya see) Completely changed the pattern.
- 01:22:208 (4,1,2) - triangle? Made it a nice triangle
- 01:32:150 (2,3) - fix blanket Done
Normal
- 00:58:208 (1,2,3) - fix triangle
- 01:00:265 (4,1) - could blanket Oops something went wrong because of a previous mod, fixed.
Hard
- 00:48:608 (1,2,3) - could just line up 3 like the previous ones were (as in blanketing the previous and all that) Same at 00:59:579 (1,2,3) - just do what you do for all of the similar patterns I don't see any difference in the other patterns ^^', I really like not blanketing this since I want some fast vertical movement instead of circular.
For the top 2 diffs there were really only one thing that bugged me, the patterning with these lengthened sliders 01:08:493 (1,2) - in Insane they were mostly okay, they differed clearly from the other ones and had corresponding spacing included too, but here they look very much alike and there isn't too clear spacing indication to show the player these kind of things are coming, making it play kinda badly. I might change the SV to be a bit higher on Knowhow on the slow sliders to make this difference more distinct.Good luck!
ShogunMoon wrote:
Hi!
BIG NM from my Queue ~ ( つ・`д・´)っ
- [General]
- Your Easy should have OD 2 and HP 2 because this is not a short song and the set is not very easy ^^' Changed HP to 2, but OD will stay! This entire set has quite high OD on all diffs, so I'd rather keep it like this.
- Your Normal should have CS 3,3 - AR 5 - OD 4 and HP 4 or 3,5 CS 3,5 is fine IMO, I might lower AR to 5.5, I'll keep OD on 5 and HP will stay 4 indeed.
- Your Hard should have CS 4 - AR 8 - OD 6 - HP 5 OD6 is really low for a Hard Diff of this * rating. Right now I have a linear flow from hard to extra with 7.5 -> 8.5 -> 9.5, I'd rather keep it as is. I might lower ar but I'm kinda a fan of 8.2 on Hards, so shouldn't be to much of an issue.
- The problem is here your Insane because have HP 7 and your Extra have HP 6,5 why xd but the rest it's looks fine. Changed HP of insane to 6!
- You can remove Enable countdown it's not necessary to use it. Doesn't really matter since there is no intro, but sure.
- 01:28:208 - Your preview point should be here. Forgot to edit preview point after changing mp3, so moved it to it's original spot.
- [Easy]
- 00:01:636 (1) - You follow the vocal, right? So the volume is too high, decline to 35% or 40% , don't forget to decline on the red timing point 00:01:636 (1) -. Done
- 00:12:950 (2) - The point in the middle of the slider is not very necessary so I suggest to fixed this slider like this http://i.imgur.com/CDhaSh0.jpg?1 Alright
- 00:12:950 (2,2) - This overlap is not very clean fix, so fix a blanket with 00:14:322 (1,2) -. Don't forget to fix the slider like on the top 00:15:693 (2) -. Hmm it wasn't really my intention to blanket those but sure I guess
- 00:22:550 (4) - I think that here it would be better to put a slider because there are the vocals and it's a big white tick. You put a slider on all the big ticks before why you don't here? This is for consistency too. I start following the claps here!
- 00:23:922 (1) - Like I said above (you can Ctrl+G). The slider can finish here 00:24:265 - or here 00:24:608 -. But if you finish here 00:24:265 - You can add 2 circles on the white ticks for emphasis the vocals. ^
- 00:25:293 - Here should be a slider, you can finish on the white when you haven't no vocal or beats but there we hear very well the vocal. Stop it here 00:25:979 -. ^
- After add a note here 00:26:322 -. ^
- 00:26:665 (1) - Should be a slider. ^
- 00:28:036 (3,4,1,2,3,4) - Like I said above (where are you put a note on the big white ticks you need to remapping this, I don't want to be rude but it's for the vocals and for the rythm, when I would still see this problem there, I would make you this: ) Thing is I'm not following those vocals D; I'm trying to follow the claps here.
- 00:33:179 - rip beat Ye I shouldn't skip this.
- 00:34:893 (3,2) - Stack this and it's not very a good blanket 00:35:579 (4,2) - http://i.imgur.com/VixUxnL.jpg?1 Was never meant as blanket, but sure fixed.
- 00:36:265 (1,2,3,4) - This pattern is rather well but I can you recommended that here it's simple and the flow is good http://i.imgur.com/6B9s8kQ.jpg?1 I like this, changed
- Stop the spinner here 00:39:008 (1) - You need to have three white ticks before starting again so that the player can start again easily. Alright
- 00:44:493 (1) - I switch rhythms every 2 white ticks to keep it interesting, I won't comment on these anymore.
- 00:48:608 (3,4) - They are not similar, we can see it easily. They are the same, but just ctrl-g'd, anyway changed it a bit.
- 00:49:979 (1) -
- 00:52:722 (1,2,3) - It's should be better if you aligned them like this http://i.imgur.com/ij3NE7k.jpg?1 Sure
- 00:58:208 (1) -
- 01:02:322 (3,1) - Imperfect blanket http://i.imgur.com/A0avDi5.jpg?1 Fixed
- 01:06:436 (1) - I keep this because there is one sound.
- 01:28:379 (1) - :/
- 01:32:150 (2,3) - You need to blanket them for continue the flow with 01:33:521 (4) -. They are blanketed, might have changed this already because of a previous mod
- 01:39:350 (1) -
- 01:44:836 (1) - ^
- 01:47:579 (1) - Stop it here 01:48:950 - . Ugh, doesn't fix the music at all but I guess I'll have to
- 01:50:322 -
- 01:55:808 (1) - ^
- 02:01:294 (1,4) - I recommend to overlap, it's more clean but you can move the slider 4 for not affect the slider 1 it's also a possibility. Did something
- 02:04:036 -
- 02:09:522 (1) - Clean this slider, like this http://i.imgur.com/Wdod0ce.jpg?1 Sure
- 02:10:893 (2,3,4,1) - Put these notes in staggered rows http://i.imgur.com/RWOw38O.jpg?1 Hmm I like it as is.
- [Normal]
- I saw on this difficulty you don't map on the vocals so I would not tell you much on that. I modded just on the rhythm and the instrumentals.
- Open AiMod Nothing there except for kiais, which should be fine?
- 00:01:636 (1) - Like I said about the volume in the Easy diff. Fixed
- 00:22:550 (1) - You follow the intrumental so make this, it's sound very well. http://i.imgur.com/j3KjTYm.jpg?1 I reallyyy don't like this
- 00:26:150 - There is a beat so I suggest to make this slider 1/2 00:25:979 (3) - for after that you can add a note here 00:26:322 -. This was actually mapped to vocals.
- 00:27:522 - Like I said ^ This was actually mapped to vocals.
- 00:28:036 (1,2,3,4) - Why this is not like here this is not consistent 00:22:550 (1,2,3,4) -. make like I said http://i.imgur.com/j3KjTYm.jpg?1
- 00:31:636 - beat :/ make this http://i.imgur.com/ZKCJieh.jpg?1 because you want to map on the instrumental so map on all the intrsumental please xd This was actually mapped to vocals.
- 00:36:951 (3,3) - Make them symmetrical, for clean more this pattern i did something
- 00:44:493 (1) - This is the moment instrumental so emphasis on that by trying something like that http://i.imgur.com/vRxnLAC.jpg?1 here 00:47:236 (1,2,3,4) - and 00:49:979 (1,2,3,4) - here too I like the current rhythm which I'm following
- 00:52:722 (1,2,3,4,5) - Here can you try somenthing like this for always emphasis the instrumentals http://i.imgur.com/4y8tT6x.jpg?1 ^, I really don't think those red ticks deserve a click on a normal.
- 00:55:465 (1,2,3,4) - Like I said on the top you need to fix this if you map on the instrumentals http://i.imgur.com/j3KjTYm.jpg?1 00:58:208 (1,2,3,4) - and 01:00:950 (1,2,3,4) - here too.. Don't like it at all.
- 01:04:722 (2,1) - I find it's better to stack or overlap because it's more clean in a Normal diff, you can make this on a Hard or a Insane but for a Normal to make this for me, it looks like weird or overmapped :/ This was misstacked on purpose, to emphasize the slider which comes after.
- 01:07:808 (3) - There are so many sound you jump, why you don't hear here 01:07:979 - and 01:08:322 - ? This is a kind of overmapped... So I suggest to try this it sound better and very well http://i.imgur.com/YbMq2rH.jpg?1 Ignored on purpose, it would get too difficult if I would map all jumpy sounds here.
- 01:10:550 (3,4,5,6) - Here too ^ ^
- 01:13:293 (3,4) - If you want I suggest a new pattern here http://i.imgur.com/pj5lKNK.jpg?1 but if you fix this pattern you need to make the same here 01:14:665 (1,2,3,4,5,6) -. I really think that would become too messy and difficult for a normal!
- 01:17:408 (1,2,3,4) - 01:20:150 (1,2,3,4,5,6) - 01:22:893 (1,2,3,4) - Like I said ^ ^
- 01:25:636 (5) - NC and remove nc here 01:25:979 (1) - for consistency Oops, fixed
- 01:28:379 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I saw you map on the vocals so I change the color of the text for that you spots you a little better.
- 01:31:122 (1) - It difficult to follow after the triples because there is a overlap with one note and after this there is one note again (rip fingers for begginers) so I suggest to try this for a better following. http://i.imgur.com/4tKr1XE.jpg?1 I would use blue, but since you used blue as well. I kinda agree with you on this one, but I'm not entirely sure if I want to change it. I'll think about it!]
- 01:32:493 (1,2,3,4,5) - ^
- 01:36:608 (1,2,3,4,5) - ^
- 01:37:979 (1,2,3,4,5) - ^
- 01:42:093 (1,2,3,4,5) - ^
- 01:43:465 (1,2,3,4,5) - ^
- 01:50:322 (1,2,3,4) - If you following the instrumentals, fix this http://i.imgur.com/j3KjTYm.jpg?1 Would become really messy and ugly
- 01:53:065 (1,2,3,4) - 01:55:808 (1,2,3,4) - 01:58:550 (1,2,3,4,5) - 02:01:294 (1,2,3,4) - 02:04:036 (1,2,3,4) - 02:06:779 (1,2,3,4) -. color=#FF0000]^[/color]
- 02:09:522 (1) - In a easy and Normal diff you can't change the SV (sldier velocity) change your x0.75 to x1.00 I thought you could? I'll get a second opinion!
- [Hard]
OMMMGG, I finish (6 hours) please kill me , my big mod is really big lol. Good luck with this!~ That was really big, thanks a lot! Really helped me out.
- 00:01:636 (1) - Like I said for the Easy and Normal diff, the volume 35% or 40% Done
- 00:28:893 (4) - Move it at x:0 and y:172 for a better spacing and for following the flow better too. Done
- 00:36:608 (3,6) - 00:37:979 (3,6) - You need to make them similar because it look weird tbh Should be fixed
- 00:57:865 (4,1) - These sliders bothers me because the slider 1 has a disturbing position for the slider 4 can you try to make it like this http://i.imgur.com/y6aAn8y.jpg?1 Should be fixed
- 01:07:979 - There is a beat so I suggest because this slider is alone 01:07:465 (5) - to make a other slider 1/4 for emphasis the instrumentals here 01:07:808 (1) - and then add a note here 01:08:150 -. Or if you don't want to be rude you can keep your slider and reshaping them for follow the instruments. I really want to keep it as it is for playability. I don't want it to become too difficult with all the jumps here, so I'd rather keep the rhythm simple!
- 01:10:550 (1) - ^ Same for all of these
- 01:13:293 (1) - ^
- 01:18:780 (1) - ^
- 01:21:522 (1) - ^
- 01:24:265 (1) - ^
- 01:51:693 (1) - Like I said ^ rip
- After looks fine.
Thanks a lot! Accepted almost everything.Toshino Kyoko wrote:
Hi HI ! M4M :3General- remove "Widescreen Support" if you don't plan on doing a storyboardI'll hopefully get an SB soonTM !Knowhow- 00:11:236 (1) - Maybe put this circle a the end of the slider just after Did something else, which I should have done a long time ago, thanks for reminding me!
- 00:29:408 (1) - I feel like the shape of this slider doesn't belong in the rest of the map Yes agree, made it a bit more 'fluid'
- 01:03:693 (2,3,4) - The part here is not that not intense maybe do something like that
with the circles on top of the next sliderOh I like this, done.Insane- 00:45:693 (8) - Maybe put this circle like that Sure why not
- 01:03:693 (2,3,4) - Same for Knowhow diff here Done
- 02:07:808 (7,1) - I don't really like this overlap, maybe put (7) on near the end of (1) That would increase the spacing by too much. I kinda like having some of these overlaps, however I might consider changing the slider shape a bit so it looks less ugly.Hard- 00:54:608 (4) - More than triplets reverse sliders are unexpected imo, maybe make this one a triplet with a circle at 00:54:950 on top of 00:55:122 (5) Did something else.
- 01:53:065 (1,2,3,4) - not perfectly allign Was originally done on purpose, but I guess I'll fix it
- 02:00:437 (4,5) - two up ^
Nothing to say about Normal and Easy diffs (I don't know what to mod on low diffs especially if there was other mods before mine lol)
I hope this was usefull, have Nice Day and Good Luck with mapping ! :3
Thanks for the mod!Lorkee wrote:
Hi! Great mapset! Thank you ^^Knowhow
⇏ 01:38:579 - Missing a note! Skipped this for playability, since the entire pattern is stacked singles so adding this note would become quite confusing.
⇏ 00:21:350 (5) - this can overlap on this slider: 00:18:093 (3) Spacing would become way too big! And the gap is like 3 seconds, so most players won't even notice the overlap
⇏ 00:17:579 (2) and 00:20:322 (2) the same thing. Did this one
⇏ 00:45:693 (8,1) - Fix this blanket! Fixed
⇏ 00:48:436 (7,1) - ^ Kinda fixed?
⇏ 00:51:008 (6,1) - A blanket would be cool, but I think it's optional. Made it slightly nicer
⇏ 01:03:693 (2,4,6) - Maybe a little bit of polishing with the blankets. These are fine imo
⇏ 01:14:665 (1) - Blanket possibility. Hmmm, I changed it a bit
⇏ 01:14:665 (1) and 01:16:893 (3) - Overlap these! Almost unnoticeable, but sure fixed.Insane
⇏ 00:11:579 (1,2) - Fix! Alright
⇏ 00:12:950 (1,2) - Blanket if you want. Nope, don't want to blanket these
⇏ 00:14:322 (1,2) - Make these parallel! They are parallel?
⇏ 00:16:722 (1,2) - ^ ^
⇏ 00:19:465 (1,2) - ^ Fixed this one
⇏ 01:02:322 (1,2) - Blanket maybe. No, would cause really awkward flow
⇏ 01:28:379 (1,7) - ^ Wasn't meant as a clean blanket, I think this should be fine!
⇏ 01:38:579 - Triplet!Same reasoning as knowhowHard
⇏ 00:44:150 - Hmm missing note. Indeed, there has to be a 2 beat gap between a spinner and a slider on a hard, so I really had to skip that note
⇏ 01:37:293 (4,5) - Blanket would be cool. Done
⇏ 01:38:665 (4,5) - ^ Done
⇏ 01:49:979 - Missing a note. Same as other spinner thingy
⇏ 01:55:808 (1,5) - Polishing. Hm, looks good to me?
SLM wrote:
Hello~ from this post
[Easy]
diff looks good, so just minor things (except NC)
* 00:01:636 (1) - why does this last until 00:02:322 - unlike other diffs? this is the easiest diff therefore should have simper rhythm. Hmm other mod told me to do this, but I don't know why I actually changed it... Fixed
* 00:21:179 (2) - this blanket doesn't look so good cuz the gap of (2) blanketting (1)'s tail and (1) blanketting (2)'s head is noticeably different.
you could fix them both a bit for a better visual. Good catch, fixed.
http://puu.sh/tVaO2/2851748791.jpg
http://puu.sh/tVaTG/73df6eb462.jpg
* 00:22:550 - to 00:33:522 - NC here is kinda messed up, 00:22:550 - 00:25:293 - 00:28:036 - 00:30:779 - these are where NCs should be. Fixed all NC, did not always put it where you told me to tho!
* 00:36:265 (1) - the flow towards 00:37:293 (2) - is a bit unnatural,
maybe you could rotate 00:36:265 (1) - cw so it blankets with 00:35:579 (4) - http://puu.sh/tVbe2/d27c935910.jpg
also by doing it becomes similar angle with 00:37:636 (3,4) - Hmm, sure, this does feel better
* 01:08:493 (4,2) - overlap kinda looks ugly,
maybe you could stack 01:07:036 (4) - with 01:07:550 (2) - like this http://puu.sh/tVcp9/e612705f21.jpg Ohh! Good one, fixed.
* 01:50:322 - ~ 02:12:265 - maybe ctrl+h? (especially cuz of this part 01:50:322 (1,2,3,4) - )
I thought it was a complete copy paste before comparing two parts. Slider shapes and rhythms were indeed copied, to keep it consistent. Tried to do different patterns tho!But I guess I'll do this as well
[Normal]
* 00:18:436 (2,3,1) - 1.1x ds? Oops, fixed
* 00:17:065 (1) - 00:19:808 (1) - maybe move red anchor a bit to center? http://puu.sh/tVduj/c69eeda950.jpg Sure, done
* 00:26:665 (1) - 00:32:151 (1) - 00:37:637 (1) - 00:40:379 (1) - Unnecessary NC imo? First 3 will stay, since combos going up to 6 would be a bit too high for a normal imo. also the last NC was done for emphasizes.
* 01:32:493 (1) - and others ^ Don't want to combos to go too high here D;
* 00:44:493 - ~ 01:03:693 - the rhythm choice here feels too repetitive and boring, even Easy has more variation than this. Hmm I kinda agree, I'll think about changing it but that would require a remap of those parts.
* 01:50:322 - ^ ^
[Hard]
* 00:39:008 (1) - space more from 00:38:664 (6) - Oops, fixed
* 01:04:379 (2) - this is a bit confusing as a 1/2 gap from 01:03:693 (1) - , since you used similar spacing with 1/2s which were used right before this. Agreed, changed it up a bit
* 01:05:065 (3) - NC Would really ruin the look of this part IMO
* 01:22:379 (4,5) - rotate 01:22:551 (5) - a bit so they have similar spacing with others 01:07:293 (4,5) - 01:10:036 (4,5) - 01:21:008 (4,5) - etc
http://puu.sh/tVfbP/51bc526f1b.jpg Did something really similar
* 02:00:436 (4,5,6) - 02:01:808 (2,3,4) - stack them? Sure
[Insane]
* 00:37:293 (1,2) - I don't understand why this is different with 00:34:550 (1,2) - 00:35:922 (1,2) - , inconsistent with Knowhow diff. missing hitsound also. Remapped it kind of, should be more consistent now
* 00:37:636 (3) - NC cuz of ^
* 00:39:008 (3) - NC
* 00:41:750 (3) - 00:43:122 (9) - ^ Fixed all NC
* 00:59:408 (7,1) - stack? I wasn't sure about this, since it would get more difficult to read. But in the end I decided to do it anyway.
* 01:07:808 (3,4,5,6) - woah.. these kick slider jumps are too huge difficulty spike from Hard diff imo. They're a major part of this map so I definitely won't delete them, since that would also cause a diff spike with Knowhow. I might have to map a light insane then but for now I'll wait for some more opinions.
* 02:10:893 (3) - NC Want to keep it like this, to make it clear to the player there is a constant 1/2 rhythm from here on.
Nice map, ending my mod here.Wakusei rabbit rank when?When I get some more mods D;
Good luck!
Thanky you~mindmaster107 wrote:
I found this map in my song list, and remembered it was great.
Kudosu to you!
Thank you so much, I'll try to keep improving !Stjpa wrote:
took a look at this map and the rameses b one, u definitely have potential with ur intesting style, keep the good work up!
Thank you !F1r3tar wrote:
[Easy][Do you?]
- 01:49:765 (1) - missing finish Fixed!
- 02:10:679 (3) - Was it intentional to have clap on slider head, repeat, and tail? Yes, but changed it to whistle instead !
- 02:11:708 (1) - Maybe add finish too? It has a different sound from 02:10:680 (3). Would be a nice way to finish (haha get it), anyway actually applied this to all diffs!
- 00:16:165 (5) - You forgot to put a 0.33x inheriting point on the slider head, assuming it represents the same part of the song as 00:10:679 (1), and 00:13:422 (1), and 00:18:908 (1). Intentional! There is a higher pitch here compared to the other 0.33x
- 01:46:851 (8) - Would probably look better if you stacked on (1)'s slider head.Agreed, changed!
Asaiga wrote:
Groetjes, Ik spreek wel beetje Nederlands maar mod ik liever in het Engels =w=/ Geen probleem ^^
[Easy]
00:42:565 - I think it's better to have the spinner ends on here. It's somewhat not approriate to be able to see the next objects while spinning on easy difficulty. Alright, fixed
00:49:765 (2,3) - Personally I don't think it is a big problem but you may want to reconsider if you should overlap the slider tail here. People prefer to see the path of slider clearly in easy I looked at some other maps and I thinkkk this should be fine, I'll wait for some more opinions though!
From what I have seen here 00:26:108 (1,2) - & 00:43:936 (1,2) - with a note and this kinda of slider shape, you stack. Here is another example 01:14:108 (1,2) -. So you might want to make a stack here as well 00:57:651 (1,2) - . Just something to consider, I know you were trying to keep your aesthetics but this breaks your consistency Hm, I agree that it doesn't follow the slider shape consistency, but it does follow the same rhythm as previous parts in this section where I do not stack these notes.
And more in the back unless you want to keep it this way I don't mind, players won't notice your inconsistency but if you keep that, they will.
[Normal]
01:05:879 (1) - The only slider shape in the song to be looked like this, while the sound this slider is representing isn't unqiue at all since the song is pretty much repetitive. Let's get this one a simpler shape Fixed!
01:30:565 (1,2,3) - 01:31:936 (1,2,3) - Basically all the 1/2 triple stacks in the last kiai. Since the early phase of the map there isn't anything like this so it is introduced pretty late. Just my concern, I don't know a *proper* solution for this but there is something, it would be at this part 00:38:451 (1,2,1,2) - you can start introducing the 1/2 stack Hm I have to agree with this one, I guess I'll try to find a way to do this (Since I really need those 1/2's in this Normal difficulty, else the diff-spike with hard would become too big).
[Hard]
02:08:965 (1) - This slider slows down suddenly and with the slidershape that has appeared everywhere in the map so players wouldn't expect it. Maybe making this in a shape that can be more noticable?
Other than that I think this diff is ok
[Insane]
00:13:765 (2) - NC because sv change Fixed all
00:16:508 (2) - ^
00:19:251 (2) - ^
00:38:108 (1) - This doesn't have to have NC I'm confused, it does have NC right ?
And this 00:38:451 - till 00:42:908 - is quite a big spike from Hard to Insane lol Agreed, will buff hard a bit, because if I nerfed this the diff spike with extra would become too big
01:02:793 (1,2) - Maybe these 2 blanket each other? The visual pattern at this part looks pretty the same to the previous part and consider that you are trying to slow things down. Did something
[Do you?]
00:42:307 (6,1,1) - stack very slightly off (unless intended) Not intended, probably moved it by accident D;
01:03:136 (2) - NC because sv change Fixed
01:57:651 (1,1) - slightly off stack again (unless intended) Fixed
02:00:394 (9,1) - Yep, I guess it's 100% intended Nope, I'm just bad at mapping :v)
02:08:622 (7) - SV change >> NC Oops fixed
Nice!
Echt knap gedaan! ^^ Heel erg bedankt !!