Thanks a lot!-Sakurasaki wrote:
From my queue
[General]
>add kiai in all diff's 01:06:431 - to 01:27:860 - and 01:28:374 - to 01:49:974 - Yes, will do
> maybe use this BG? http://puu.sh/tBHwk/7d4182b34c.png the logo in the middle of the BG is ugly ( stan SB / fox stevenson Fan <3 ) Was more of a placeholder, since I'm lazy! Will get a new BG soonTM (I've got many more songs by him I want to map <3 )
[Easy]click![Normal]00:44:488 (1,2) - this is not rankeable, if you want to make an easy you can not overlay notes on top of othersfrom p/5578916/, so should be fine!Okorin wrote:
If stacks are used, Stack Leniency must be set high enough for 1/1 objects to stack. Directly overlapping objects cause reading problems for new players.
01:09:174 (1,2) - you should follow the consistency of these notes, but you lose in many places: 01:11:917 (1,2) - 01:14:660 (1,2) -, etc. Not entirely sure if this is a problem, I keep the constant 1/1 rhythms and I don't stack 2 times, stack them 4 times and don't stack them 2 times again. If I wouldn't do this it would get quite boring right? I'll keep it in mind if more people complain about it though!
01:18:774 (3,4) - would be better if (4) were mirror of (3) Alright! (I think I did it)Click!01:24:946 (4) - Ctrl + G I think this one is fine.
01:46:888 (4) I like this, done!
Excelent diff Thank you!
[Hard]click!01:06:431 (1,2,3,4,5) - Here's how the jumps do not respect much the distance snap, that seems something like this: D? Http://puu.sh/tBG8f/4281e2e3c8.jpg Hmm, this is kinda the style I mapped this entire map in, since I wanted this diff to be right in between the normal and hard diff (Some small jumps, small bursts)
Another excelent diff :0
[Insane]Click00:16:717 (1,2) - here should be the reverse, note (1) should be faster and the next 2 should be a little slower, you see what I say if you use the speed of reproduction at 50 % 2 is still the same sound, but I agree 1 is different. On Knowhow I actually made 1 faster, but it would look pretty ugly on this one! I might increase the 'slow' slider by 0.2x SV though.
00:37:288 (1,2,3) - the distance of these 3 notes is irregular, there are no different sounds in this section, the sound remains fluid and constant Nerfed it quite a bit!
00:47:231 (1,2) - make sure that the sliders are the same, they are the same sound must be mapped equally and so in other similar sections They should at least by similar rhythms! Would get quite boring if I re-used the same shapes for all of them
00:53:403 (4,5) - there is no sound noticeable enough to do that, extend the slider (4) to the beginning of (5) and that would give your jumps fluidity I'm following this 00:49:117 (2,3,4,5) pattern here, I switch from a 5 burst to kicksliders every 2 big white ticks! Should be fine, since the jump is meant to be quite awkward.
01:03:345 (1,2) - fix the semi blanket Fixed
01:09:174 (5) - NC Done
01:11:231 (1) - Delete NC and in other sections Is meant to show the player those sliders are slower than the 1/4 sliders! Else it would be unreadable
01:19:460 (1) - Ctrl + G is more funny Oh I like this, would make it less consistent, but better to play overall.
01:21:345 (8) - NC Would be inconsistent.
01:26:831 (7) - NC Would be inconsistent.
[Extra]click00:36:774 (3,4) - the distance is too much, reduce Agreed, fixed!
00:41:403 (1,2) - the sound of the jumps is fluid, you should not lengthen the notes so much even if it was the end It actually gets slightlyyy louder at the end!
01:17:403 (1,2,3,4,5,6,7) - No consistency with 01:06:431 (1,2,3,4,5) - That is true, but notice how I change what rhythm I follow every 2 big white ticks! Gotta keep the rhythms fun.
GL
I denied quite a bit, but you've made me rethink certain parts of my map.