mindmaster107
mindmaster107 wrote:
This is my favourite unranked map. I am glad to find it and mod it!Thanks a lot !
[Insane]
OMG what a beautiful map. This diff is perfect! Thank you ^^
[Knowhow]
This one had a few spacing issues. It is still a great map!
00:12:897 (1,2,3,4,5,6) - This doesn't match up with 00:30:726 (1,2,3,4,5,6) , but since they are in different sections, it's justifiable.
00:25:240 (1,2,3,4) - This however is unacceptable. It is in the same section as 00:30:726 (1,2,3,4,5,6) , and it still uses 00:12:897 (1,2,3,4,5,6) 's spacing for the doubles. Hmmm, I was going for a build up here, but I guess I'll fix this.
00:54:040 (1,2) - Too far apart. I think so as 00:50:955 (6,7) is in the same section, and represents a stronger sound than it. I really have to disagree with this one, the sound is clearly stronger at 00:54:040 (1,2), because of the 2 hard claps.
01:17:012 (4) - So far away, I didn't notice it while playing. That may be my bad reading, but try to inch it closer into the playing field. It is also trying to represent a sound too low key to need that spacing. Really emphasizing that weird 'beep' sound and since there is a 1/1 break after I think it's fine to have this spacing. I did however put it a bit to the top right.
01:23:355 (2,3,4,5,6) - In order to keep 6 in the playing field, shift the selected notes downwards. It is in the playing field (There is a reason you can still place notes there), however it does hit the HP bar of some skins which is frowned upon. I really don't want to change this pattern, so I'll wait for some more feedback on this part.
01:26:097 (2,3,4,5,6) - This has the same problem as /\ ^
01:29:182 (6,7,8) - This jump is alot longer than 01:30:554 (6,7,8) , even though they emphasize the same sound. Agreed, changed
01:34:840 (7,8,1) - This seems too wide for the music Nerfed a bit
01:36:555 (1,2,3,4,5,6) - These doubles are too far apart, so it's like a mini jump to click it. Make sure the centers have a good amount of overlap, or it becomes un-naturally hard, especially with full screen jumps. This difficulty is unjustified, as it is way harder than the other objects in the section. While I do agree that it is quite difficult, it really is the part of the music I really want to emphasize. I feel like the pattern really fits the music and those jumps are meant to be similar to 00:30:726 (1,2,3,4,5,6,7,8) - , but with more spacing. I will however keep this in mind if I receive more comments about this part, but all my test players so far really loved it !
01:37:926 (1,2,3,4,5,6) - Ditto /\ ^
01:42:040 (1,2,3,4,5,6) - Ditto /\ ^
01:43:411 (1,2,3,4,5,6) - Ditto /\ ^
01:59:869 (1,2) - This is really wide. Maybe close the gap a bit for gameplay. I'll keep this for now, I felt like this should be an awkward but really hard jump because of the claps here.
Thanks for modding!
Even though I denied quite a bit, I'll keep everything you said in mind for when I get to later stages of the map.