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Fox Stevenson - Knowhow

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Topic Starter
GenDoNL
This beatmap was submitted using in-game submission on Saturday, March 4, 2017 at 1:59:53 PM

Artist: Fox Stevenson
Title: Knowhow
Tags: Liquicity Rampage Stan SB dnb drum and bass
BPM: 175
Filesize: 4758kb
Play Time: 02:11
Difficulties Available:
  1. Do you? (5.95 stars, 624 notes)
  2. Easy (1.58 stars, 164 notes)
  3. Hard (3.65 stars, 405 notes)
  4. Insane (4.9 stars, 611 notes)
  5. Normal (2.07 stars, 205 notes)
Download: Fox Stevenson - Knowhow
Information: Scores/Beatmap Listing
---------------
Decided to drop this, it's just too low quality...


Thanks everyone for modding tho! Helped me a lot with general mapping skills.
nextplay
No kds

Normal

01:51:297 (2,4) Move the Circle (2) a little bit up so it don't touch the Slider?
01:20:440 (2) Move the Slider a bit down I would say it's a little bit offscreen

Good Luck~!
Topic Starter
GenDoNL

nextplay wrote:

No kds 2 Valid points, don't see a reason to not give kudosu¯\_(ツ)_/¯

Normal

01:51:297 (2,4) Move the Circle (2) a little bit up so it don't touch the Slider? I actually had them touch on purpose, but I agree that it looks messy. Changed!
01:20:440 (2) Move the Slider a bit down I would say it's a little bit offscreen This as well, thought it was fine while mapping, but I do agree that it should be changed, so fixed!

Good Luck~!
Thanks a lot!
mindmaster107
This is my favourite unranked map. I am glad to find it and mod it!

[Insane]
OMG what a beautiful map. This diff is perfect!

[Knowhow]
This one had a few spacing issues. It is still a great map!
00:12:897 (1,2,3,4,5,6) - This doesn't match up with 00:30:726 (1,2,3,4,5,6) , but since they are in different sections, it's justifiable.
00:25:240 (1,2,3,4) - This however is unacceptable. It is in the same section as 00:30:726 (1,2,3,4,5,6) , and it still uses 00:12:897 (1,2,3,4,5,6) 's spacing for the doubles.
00:54:040 (1,2) - Too far apart. I think so as 00:50:955 (6,7) is in the same section, and represents a stronger sound than it.
01:17:012 (4) - So far away, I didn't notice it while playing. That may be my bad reading, but try to inch it closer into the playing field. It is also trying to represent a sound too low key to need that spacing.
01:23:355 (2,3,4,5,6) - In order to keep 6 in the playing field, shift the selected notes downwards.
01:26:097 (2,3,4,5,6) - This has the same problem as /\
01:29:182 (6,7,8) - This jump is alot longer than 01:30:554 (6,7,8) , even though they emphasize the same sound.
01:34:840 (7,8,1) - This seems too wide for the music
01:36:555 (1,2,3,4,5,6) - These doubles are too far apart, so it's like a mini jump to click it. Make sure the centers have a good amount of overlap, or it becomes un-naturally hard, especially with full screen jumps. This difficulty is unjustified, as it is way harder than the other objects in the section.
01:37:926 (1,2,3,4,5,6) - Ditto /\
01:42:040 (1,2,3,4,5,6) - Ditto /\
01:43:411 (1,2,3,4,5,6) - Ditto /\
01:59:869 (1,2) - This is really wide. Maybe close the gap a bit for gameplay.
Topic Starter
GenDoNL
mindmaster107

mindmaster107 wrote:

This is my favourite unranked map. I am glad to find it and mod it!Thanks a lot !

[Insane]
OMG what a beautiful map. This diff is perfect! Thank you ^^

[Knowhow]
This one had a few spacing issues. It is still a great map!
00:12:897 (1,2,3,4,5,6) - This doesn't match up with 00:30:726 (1,2,3,4,5,6) , but since they are in different sections, it's justifiable.
00:25:240 (1,2,3,4) - This however is unacceptable. It is in the same section as 00:30:726 (1,2,3,4,5,6) , and it still uses 00:12:897 (1,2,3,4,5,6) 's spacing for the doubles. Hmmm, I was going for a build up here, but I guess I'll fix this.
00:54:040 (1,2) - Too far apart. I think so as 00:50:955 (6,7) is in the same section, and represents a stronger sound than it. I really have to disagree with this one, the sound is clearly stronger at 00:54:040 (1,2), because of the 2 hard claps.
01:17:012 (4) - So far away, I didn't notice it while playing. That may be my bad reading, but try to inch it closer into the playing field. It is also trying to represent a sound too low key to need that spacing. Really emphasizing that weird 'beep' sound and since there is a 1/1 break after I think it's fine to have this spacing. I did however put it a bit to the top right.
01:23:355 (2,3,4,5,6) - In order to keep 6 in the playing field, shift the selected notes downwards. It is in the playing field (There is a reason you can still place notes there), however it does hit the HP bar of some skins which is frowned upon. I really don't want to change this pattern, so I'll wait for some more feedback on this part.
01:26:097 (2,3,4,5,6) - This has the same problem as /\ ^
01:29:182 (6,7,8) - This jump is alot longer than 01:30:554 (6,7,8) , even though they emphasize the same sound. Agreed, changed
01:34:840 (7,8,1) - This seems too wide for the music Nerfed a bit
01:36:555 (1,2,3,4,5,6) - These doubles are too far apart, so it's like a mini jump to click it. Make sure the centers have a good amount of overlap, or it becomes un-naturally hard, especially with full screen jumps. This difficulty is unjustified, as it is way harder than the other objects in the section. While I do agree that it is quite difficult, it really is the part of the music I really want to emphasize. I feel like the pattern really fits the music and those jumps are meant to be similar to 00:30:726 (1,2,3,4,5,6,7,8) - , but with more spacing. I will however keep this in mind if I receive more comments about this part, but all my test players so far really loved it !
01:37:926 (1,2,3,4,5,6) - Ditto /\ ^
01:42:040 (1,2,3,4,5,6) - Ditto /\ ^
01:43:411 (1,2,3,4,5,6) - Ditto /\ ^
01:59:869 (1,2) - This is really wide. Maybe close the gap a bit for gameplay. I'll keep this for now, I felt like this should be an awkward but really hard jump because of the claps here.

Thanks for modding!
Even though I denied quite a bit, I'll keep everything you said in mind for when I get to later stages of the map.
[Kappy]
LOWER THE OD
Topic Starter
GenDoNL

[Kappy] wrote:

LOWER THE OD
NO
samosita
EASY

00:01:583 (1) - you can make this a kickslider that extends until 00:02:269
00:06:726 (1) - transform to kickslider as well

you can add some space to emphasize the beat on the following elements:
00:13:926 (3,1)
00:16:669 (3,1)
00:19:412 (3,1)
00:21:126 (2,3,4) - **especially here because it's when the verse starts

some elements are also more comfortable to play if they are stacked such as these:
00:26:612 (1,2)
00:44:440 (1,2)
00:49:926 (1,2)
00:58:155 (1,2)

Good luck!
Topic Starter
GenDoNL
samosita

samosita wrote:

EASY

00:01:583 (1) - you can make this a kickslider that extends until 00:02:269 Will do!
00:06:726 (1) - transform to kickslider as well Will do!

you can add some space to emphasize the beat on the following elements: I would love to, but since this is an easy I really have to stay on 1.0x DS :(
00:13:926 (3,1)
00:16:669 (3,1)
00:19:412 (3,1)
00:21:126 (2,3,4) - **especially here because it's when the verse starts

some elements are also more comfortable to play if they are stacked such as these:
00:26:612 (1,2) Done
00:44:440 (1,2) Done
00:49:926 (1,2) Won't do the next 2, since the pattern would change too much and I feel like the spacing really emphasizes the up beat part of the song!
00:58:155 (1,2)

Good luck!
Thanks a lot!
Toyosaki Aki
Hi :3
From #modreqs

General
  1. Set Kiai time
    (ex. 00:44:440 - to 00:46:840 - , 00:47:183 - to 00:49:583 - ...etc )
    just up to you xd
  2. Set Custom Colours?

Easy
  1. 00:26:955 (2,1) - 01:24:898 (4,3) - maybe stack error
  2. 01:19:412 (4,2) - way to avoid this overlap is better, I think

Normal
  1. 01:35:525 (3) - unsnapped
  2. 00:56:783 (3,4,5) - inconcistent pattern with 00:59:526 (2,3) -
    so I believe this patterns definitely fit the song.
  3. 02:03:641 (5,1) - should be avoided such overlap on E and N maybe

Hard
  1. OD -0.5? I felt a bit high for H

Knowhow
  1. Put a check 'Widescreen Support'
GL~!
Topic Starter
GenDoNL
Toyosaki Aki

Toyosaki Aki wrote:

Hi :3
From #modreqs

General
  1. Set Kiai time
    (ex. 01:28:326 - to 01:38:955 - , 01:39:297 - to 01:47:526 - , 02:45:126 - to 02:56:097 - , 03:39:983 - to 03:50:612 - , 03:50:955 - to 03:59:183 - )
    just up to you xd I'll probably do this, thanks !
  2. Set Custom Colours? Oh yeah... I always forget about this.

Easy
  1. 00:26:955 (2,1) - 01:24:898 (4,3) - maybe stack error Oops, ruined that because of a previous mod, thanks for pointing it out
  2. 01:19:412 (4,2) - way to avoid this overlap is better, I think Have to ruin my nice pattern, but yes I agree, changed.

Normal
  1. 01:35:525 (3) - unsnapped Fixed
  2. 00:56:783 (3,4,5) - inconcistent pattern with 00:59:526 (2,3) -
    so I believe this patterns definitely fit the song. 00:56:440 (2,3,4,5) is supposed to be the same as 00:45:469 (2,3,4,5) , but instead with curvy sliders now, so I won't change this!
  3. 02:03:641 (5,1) - should be avoided such overlap on E and N maybeI think it's alright, I'll wait for some more opinions!

Hard
  1. OD -0.5? I felt a bit high for H This entire set is characterized by pretty high OD, I would like to keep the 7.5 -> 8.5 -> 9.5 OD spread I have going right now. I do agree that it's usually between 6.5 and 7, so I might change it.

Knowhow
  1. Put a check 'Widescreen Support' Done
GL~!

Thanks a lot !
Cirno no Baka
From my queue


[General]

>add kiai in all diff's 01:06:431 - to 01:27:860 - and 01:28:374 - to 01:49:974 -
> maybe use this BG? http://puu.sh/tBHwk/7d4182b34c.png the logo in the middle of the BG is ugly ( stan SB / fox stevenson Fan <3 )

[Easy]
click!
00:44:488 (1,2) - this is not rankeable, if you want to make an easy you can not overlay notes on top of others
01:09:174 (1,2) - you should follow the consistency of these notes, but you lose in many places: 01:11:917 (1,2) - 01:14:660 (1,2) -, etc.
01:18:774 (3,4) - would be better if (4) were mirror of (3)
[Normal]

Click!
01:24:946 (4) - Ctrl + G
01:46:888 (4)

Excelent diff

[Hard]

click!
01:06:431 (1,2,3,4,5) - Here's how the jumps do not respect much the distance snap, that seems something like this: D? Http://puu.sh/tBG8f/4281e2e3c8.jpg

Another excelent diff :0

[Insane]
Click
00:16:717 (1,2) - here should be the reverse, note (1) should be faster and the next 2 should be a little slower, you see what I say if you use the speed of reproduction at 50 %
00:37:288 (1,2,3) - the distance of these 3 notes is irregular, there are no different sounds in this section, the sound remains fluid and constant
00:47:231 (1,2) - make sure that the sliders are the same, they are the same sound must be mapped equally and so in other similar sections
00:53:403 (4,5) - there is no sound noticeable enough to do that, extend the slider (4) to the beginning of (5) and that would give your jumps fluidity
01:03:345 (1,2) - fix the semi blanket
01:09:174 (5) - NC
01:11:231 (1) - Delete NC and in other sections
01:19:460 (1) - Ctrl + G is more funny
01:21:345 (8) - NC
01:26:831 (7) - NC

[Extra]

click
00:36:774 (3,4) - the distance is too much, reduce
00:41:403 (1,2) - the sound of the jumps is fluid, you should not lengthen the notes so much even if it was the end
01:17:403 (1,2,3,4,5,6,7) - No consistency with 01:06:431 (1,2,3,4,5) -

GL
Topic Starter
GenDoNL

-Sakurasaki wrote:

From my queue


[General]

>add kiai in all diff's 01:06:431 - to 01:27:860 - and 01:28:374 - to 01:49:974 - Yes, will do
> maybe use this BG? http://puu.sh/tBHwk/7d4182b34c.png the logo in the middle of the BG is ugly ( stan SB / fox stevenson Fan <3 ) Was more of a placeholder, since I'm lazy! Will get a new BG soonTM (I've got many more songs by him I want to map <3 )

[Easy]
click!
00:44:488 (1,2) - this is not rankeable, if you want to make an easy you can not overlay notes on top of others

Okorin wrote:

If stacks are used, Stack Leniency must be set high enough for 1/1 objects to stack. Directly overlapping objects cause reading problems for new players.
from p/5578916/, so should be fine!
01:09:174 (1,2) - you should follow the consistency of these notes, but you lose in many places: 01:11:917 (1,2) - 01:14:660 (1,2) -, etc. Not entirely sure if this is a problem, I keep the constant 1/1 rhythms and I don't stack 2 times, stack them 4 times and don't stack them 2 times again. If I wouldn't do this it would get quite boring right? I'll keep it in mind if more people complain about it though!
01:18:774 (3,4) - would be better if (4) were mirror of (3) Alright! (I think I did it)
[Normal]

Click!
01:24:946 (4) - Ctrl + G I think this one is fine.
01:46:888 (4) I like this, done!

Excelent diff Thank you!

[Hard]

click!
01:06:431 (1,2,3,4,5) - Here's how the jumps do not respect much the distance snap, that seems something like this: D? Http://puu.sh/tBG8f/4281e2e3c8.jpg Hmm, this is kinda the style I mapped this entire map in, since I wanted this diff to be right in between the normal and hard diff (Some small jumps, small bursts)

Another excelent diff :0

[Insane]
Click
00:16:717 (1,2) - here should be the reverse, note (1) should be faster and the next 2 should be a little slower, you see what I say if you use the speed of reproduction at 50 % 2 is still the same sound, but I agree 1 is different. On Knowhow I actually made 1 faster, but it would look pretty ugly on this one! I might increase the 'slow' slider by 0.2x SV though.
00:37:288 (1,2,3) - the distance of these 3 notes is irregular, there are no different sounds in this section, the sound remains fluid and constant Nerfed it quite a bit!
00:47:231 (1,2) - make sure that the sliders are the same, they are the same sound must be mapped equally and so in other similar sections They should at least by similar rhythms! Would get quite boring if I re-used the same shapes for all of them
00:53:403 (4,5) - there is no sound noticeable enough to do that, extend the slider (4) to the beginning of (5) and that would give your jumps fluidity I'm following this 00:49:117 (2,3,4,5) pattern here, I switch from a 5 burst to kicksliders every 2 big white ticks! Should be fine, since the jump is meant to be quite awkward.
01:03:345 (1,2) - fix the semi blanket Fixed
01:09:174 (5) - NC Done
01:11:231 (1) - Delete NC and in other sections Is meant to show the player those sliders are slower than the 1/4 sliders! Else it would be unreadable
01:19:460 (1) - Ctrl + G is more funny Oh I like this, would make it less consistent, but better to play overall.
01:21:345 (8) - NC Would be inconsistent.
01:26:831 (7) - NC Would be inconsistent.

[Extra]

click
00:36:774 (3,4) - the distance is too much, reduce Agreed, fixed!
00:41:403 (1,2) - the sound of the jumps is fluid, you should not lengthen the notes so much even if it was the end It actually gets slightlyyy louder at the end!
01:17:403 (1,2,3,4,5,6,7) - No consistency with 01:06:431 (1,2,3,4,5) - That is true, but notice how I change what rhythm I follow every 2 big white ticks! Gotta keep the rhythms fun.

GL
Thanks a lot!
I denied quite a bit, but you've made me rethink certain parts of my map.
Alberiansyah
Easy open it
From my queue
01:03:543 < I think the slider is not good you can make it look better https://osu.ppy.sh/ss/7162734
Topic Starter
GenDoNL

Alberiansyah wrote:

Easy open it
From my queue
01:03:543 < I think the slider is not good you can make it look better https://osu.ppy.sh/ss/7162734 Sorry, but I don't really see any difference...?
Ali-
gucci
[insane]
00:01:631 - please not so loud, an inherited point of around 40% or so is better
00:21:345 (2) - not a fan of how this flows, maybe overlap it with something more off to the left
00:34:545 (1,2,3,4) - this could just be two 1/2 notes, it fits the rhythm a lot better during a slow part (also isnt as ugly)
00:35:917 (1,2,3,4) - ^
00:38:917 (4) - this shouldnt be here, the drum's downbeat starts on the red tick. try making the whole burst just a 1/1 slider
01:03:642 (2,3,4) - these sliders feel really boring compared to the previous part, perhaps two circles for each instead?
01:15:860 (3,4,1) - i dont like how this triple looks, should be more rounded
01:27:517 (4) - ctrl+g? feels like it deserves more of a snap
01:33:517 (7) - spacing isnt consistent with the other jumps like this
01:54:088 (6,7) - ctrl+g again? needs more snap imo
02:03:688 (1) - facing slider head :c
02:10:203 (2) - remove, add new slider on the red tick of the previous one instead

feel free to deny w/e, i'm succ at this
Topic Starter
GenDoNL

Okinami wrote:

gucci
[insane]
00:01:631 - please not so loud, an inherited point of around 40% or so is better Done
00:21:345 (2) - not a fan of how this flows, maybe overlap it with something more off to the left I like it, flows fine imo
00:34:545 (1,2,3,4) - this could just be two 1/2 notes, it fits the rhythm a lot better during a slow part (also isnt as ugly) Hey this wasn't ugly... But I agree it needs change.
00:35:917 (1,2,3,4) - ^
00:38:917 (4) - this shouldnt be here, the drum's downbeat starts on the red tick. try making the whole burst just a 1/1 slider Did something else
01:03:642 (2,3,4) - these sliders feel really boring compared to the previous part, perhaps two circles for each instead? These are meant to kinda slow you down before the kiai. I am open for suggestions for this part but I do not like 2 circles
01:15:860 (3,4,1) - i dont like how this triple looks, should be more rounded Disagree, all triples onto 1/4 sliders follow this
01:27:517 (4) - ctrl+g? feels like it deserves more of a snap Would be too high DS without any reason
01:33:517 (7) - spacing isnt consistent with the other jumps like this Agreed, buffed all other jumps.
01:54:088 (6,7) - ctrl+g again? needs more snap imo I realllyyy don't like this
02:03:688 (1) - facing slider head :c Changed a bit I gues
02:10:203 (2) - remove, add new slider on the red tick of the previous one instead I really like the current rhythm I have going here.

feel free to deny w/e, i'm succ at this
Seni
Normal

00:35:574 (4,1) - fix ds lol
Pittigbaasje
Hey

in game mod
2017-01-28 11:33 GenDoNL: Just wondering since I don't want to spam #modhelp
2017-01-28 11:33 GenDoNL: do you mean the SV Changes in the 1/4 spam
2017-01-28 11:33 GenDoNL: or the overlapping ones into 1/1
2017-01-28 11:34 Pittigbaasje: tbh , all of them
2017-01-28 11:34 Pittigbaasje: imo they don't fit at all
2017-01-28 11:34 GenDoNL: Hmmm
2017-01-28 11:34 Pittigbaasje: 00:13:974 (1,1) - I don't see why you should treat these sounds different
2017-01-28 11:35 GenDoNL: One really sounds like a hold sound to me
2017-01-28 11:35 GenDoNL: while the other is way more 'moving'
2017-01-28 11:35 GenDoNL: idk how to explain this tho
2017-01-28 11:36 Pittigbaasje: 00:44:145 (1,1) - holy shit you jump from 0,50 to 1.25
2017-01-28 11:36 GenDoNL: Yes
2017-01-28 11:36 Pittigbaasje: is that even rankable?
2017-01-28 11:36 GenDoNL: It's less extreme in the Insane
2017-01-28 11:36 GenDoNL: I've never heard about it not being rankable
2017-01-28 11:36 Pittigbaasje: well in my eyes it's a shame, the rest of the map feels pretty good
2017-01-28 11:36 GenDoNL: But you might be right
2017-01-28 11:36 Pittigbaasje: but that's just my opinion
2017-01-28 11:37 GenDoNL: I see
2017-01-28 11:37 GenDoNL: Well thank you !
2017-01-28 11:37 Pittigbaasje: no problem! good luck with the set
2017-01-28 11:37 GenDoNL: I'll keep it in mind for sure
2017-01-28 11:37 GenDoNL: Thanks ^^
2017-01-28 11:38 Pittigbaasje: 00:54:088 (1,2,3) - maybe you could give these equal spacing
2017-01-28 11:38 GenDoNL: OH
2017-01-28 11:39 GenDoNL: They should be
2017-01-28 11:39 GenDoNL: Ill fix that rn
2017-01-28 11:39 Pittigbaasje: nice
2017-01-28 11:39 GenDoNL: Fixed
2017-01-28 11:39 GenDoNL: Somehow screwed that up
2017-01-28 11:41 Pittigbaasje: did you notice the possibility for a triple here? 01:38:574 -
2017-01-28 11:41 Pittigbaasje: although I get why you may choose to not put a hitcircle there
2017-01-28 11:41 GenDoNL: yes
2017-01-28 11:41 Pittigbaasje: alright
2017-01-28 11:42 GenDoNL: I didn't do it on purpsoe
2017-01-28 11:42 GenDoNL: since yeeee
2017-01-28 11:42 GenDoNL: It would get quite weird
2017-01-28 11:42 Pittigbaasje: yeah it's an odd one
2017-01-28 11:42 GenDoNL: I could do it, but a lot of people would mistap it then
2017-01-28 11:43 Pittigbaasje: 01:59:917 (1,2,3) - :o
2017-01-28 11:43 GenDoNL: ?
2017-01-28 11:43 Pittigbaasje: the same thing as before
2017-01-28 11:43 Pittigbaasje: would be nicer with equal spacing
2017-01-28 11:43 GenDoNL: Yes
2017-01-28 11:43 GenDoNL: Wait
2017-01-28 11:43 GenDoNL: it is, right ?
2017-01-28 11:44 GenDoNL: Alright 2 pixels on the 1 and they're both 1.86
2017-01-28 11:44 Pittigbaasje: not in the version I currently have
2017-01-28 11:44 GenDoNL: Should be the same as mine
2017-01-28 11:44 Pittigbaasje: 01:59:917 (1,2) - spacing between these two is like twice as big as between these 2 02:00:088 (2,3) -
2017-01-28 11:45 GenDoNL: Oh that's what you meant
2017-01-28 11:45 Pittigbaasje: yeah , I would emphasize the clap as well
2017-01-28 11:45 GenDoNL: Hmmm
2017-01-28 11:45 GenDoNL: That would ruin this nice linear flow though D;
2017-01-28 11:45 GenDoNL: I will think about it
2017-01-28 11:45 Pittigbaasje: tbh, when I played that the flow felt off
2017-01-28 11:45 GenDoNL: Since it's quite difficult to play right now
2017-01-28 11:46 Pittigbaasje: well, the earlier thing
2017-01-28 11:46 Pittigbaasje: at 54 secs
2017-01-28 11:46 Pittigbaasje: or something
2017-01-28 11:46 GenDoNL: ya
2017-01-28 11:46 GenDoNL: I could change this pattern up a bit to flow better
2017-01-28 11:46 Pittigbaasje: would be great
2017-01-28 11:47 GenDoNL: But I like this kinda awkward flow I have right now, since the sound also is really different when compared to the part before
2017-01-28 11:47 GenDoNL: I'll think about it for sur
2017-01-28 11:47 GenDoNL: e
2017-01-28 11:47 Pittigbaasje: alright, well it's your choice in the end
2017-01-28 11:48 GenDoNL: Well I'm just happy with some advice :D
2017-01-28 11:48 Pittigbaasje: :D
[Senshi]
Hello :)

General
I'm mostly ok with the spacing, placement and timing of the circles. Most of my mod is about circles beeing out of the grid this means that you'd have to change entire parts because other circles block the movment into the direction you need to move them.

All of those below are places where your map is out if the grid pls take note that im not completly sure how much you can go out of the grid
i play on 1920x1080
some of them even go out of my screen


pls remember that it is my opinion and i could be wrong :)
Easy

00:14:836 - 00:22:208 -00:22:893 - 00:29:750 - 00:52:722 -00:58:208 -01:09:179 - 01:09:522 -move them up

01:03:008 -01:22:208 - move them to the left

01:05:408 -01:17:408 - 01:17:750 -move them to the right

02:05:408 - move it down



Normal

00:26:665 - 00:27:008 -00:30:093 -01:01:979 - 01:17:065 - 01:46:550 - 02:00:093 - move them up
02:01:293 - move it to the right
02:09:522 - move it down

Hard
00:15:350 -00:23:922 - 00:37:979 - 00:56:493 - 00:56:836 - 01:34:379 - 01:34:550 - 01:35:236 - 01:39:008 - 02:02:322 - 02:02:665 -02:08:750 -
move them up

00:16:722 - 00:17:065 - 00:25:122 - 00:25:293 - 01:12:608 - 01:31:122 - 01:31:293 -01:37:636 - move them down
00:22:208 - 00:30:779 - 02:04:036 - move them to the left

Insane
00:47:750 - 00:47:836 - 00:47:922 - 01:14:665 - 01:22:036 - 01:59:579 - move them down
00:53:236 - 00:53:322 - 00:53:408 -01:07:722 - 01:07:808 - 01:13:293 - 02:10:893 - move them to the right
00:53:750 - move it up and right
01:02:922 - 01:03:008 - 01:03:093 - 01:03:179 -01:39:008 - 01:44:665 - 01:47:408 - move them up
01:46:722 - 01:47:065 - move the entire stream a bit more to the middle its out of the grid

Knowhow
00:25:122 -00:33:179 - 00:36:950 -00:53:750 -01:15:608 - 01:43:293 - 02:07:293 (2,3,4,5,6) - move them up
00:29:922 - ctrl G change the direction painful handmoving
00:46:379 (2,3,4,5,6) - 00:49:122 (2,3,4) -01:17:922 (2,3,4,5,6) -01:24:779 -01:27:693 - 02:05:065 - move them to the left
00:50:493 (1,2,3,4,5) -00:59:065 - 01:08:408 - 01:50:836 (2,3,4,5,6) - 01:59:922 - move them down
00:51:866 (2,3,4,5,6) -00:58:208 -01:02:836 (2,3,4,5,6) -01:52:208 (2,3,4,5,6) - 01:57:693 (2,3,4,5,6) - move them to the right
01:23:922 - 01:24:093 - that jump is to far move 6 down from x:4 y:4 to something like x:36 y:96
01:26:665 - 01:26:836 - that jump is to far move 6 down from x:512 y:0 to something like x:400 y:48
01:41:236 (2,3,4,5,6) - (6) is to much out of the grid
02:00:093 (1,2,3,4,5,6,7,8) - distance between 2 and 3 is to close if you put 1 that far away on 2 quarter tics aswell as 3 and 4 for being 1 tic out of eachother are to far away move those 02:00:437 (4,5,6,7,8) - closer. they are out of the grid aswell
TheKingHenry
Hello mod from my queue~
It looks like the last guy here said a lot of stuff that isn't updated yet but I'm gonna mention few things here nevertheless, hope not too much same things lol
Easy
  1. 00:34:893 (3,4,1) - triangle (stack 00:37:293 (2) - with 00:34:893 (3) - )
  2. 01:20:493 (2,3) - visual distance not equal (they don't line perfectly, 01:21:522 (3) - is kinda like curving towards 01:20:493 (2) - as ya see)
  3. 01:22:208 (4,1,2) - triangle?
  4. 01:32:150 (2,3) - fix blanket
Normal
  1. 00:58:208 (1,2,3) - fix triangle
  2. 01:00:265 (4,1) - could blanket
Hard
  1. 00:48:608 (1,2,3) - could just line up 3 like the previous ones were (as in blanketing the previous and all that) Same at 00:59:579 (1,2,3) - just do what you do for all of the similar patterns
For the top 2 diffs there were really only one thing that bugged me, the patterning with these lengthened sliders 01:08:493 (1,2) - in Insane they were mostly okay, they differed clearly from the other ones and had corresponding spacing included too, but here they look very much alike and there isn't too clear spacing indication to show the player these kind of things are coming, making it play kinda badly.
Good luck!
Shunao

Hi!
BIG NM from my Queue ~ ( つ・`д・´)っ

  • [General]
  1. Your Easy should have OD 2 and HP 2 because this is not a short song and the set is not very easy ^^'
  2. Your Normal should have CS 3,3 - AR 5 - OD 4 and HP 4 or 3,5
  3. Your Hard should have CS 4 - AR 8 - OD 6 - HP 5
  4. The problem is here your Insane because have HP 7 and your Extra have HP 6,5 why xd but the rest it's looks fine.
  5. You can remove Enable countdown it's not necessary to use it.
  6. 01:28:208 - Your preview point should be here.
  • [Easy]
  1. 00:01:636 (1) - You follow the vocal, right? So the volume is too high, decline to 35% or 40% , don't forget to decline on the red timing point 00:01:636 (1) -.
  2. 00:12:950 (2) - The point in the middle of the slider is not very necessary so I suggest to fixed this slider like this http://i.imgur.com/CDhaSh0.jpg?1
  3. 00:12:950 (2,2) - This overlap is not very clean fix, so fix a blanket with 00:14:322 (1,2) -. Don't forget to fix the slider like on the top 00:15:693 (2) -.
  4. 00:22:550 (4) - I think that here it would be better to put a slider because there are the vocals and it's a big white tick. You put a slider on all the big ticks before why you don't here? This is for consistency too.
  5. 00:23:922 (1) - Like I said above (you can Ctrl+G). The slider can finish here 00:24:265 - or here 00:24:608 -. But if you finish here 00:24:265 - You can add 2 circles on the white ticks for emphasis the vocals.
  6. 00:25:293 - Here should be a slider, you can finish on the white when you haven't no vocal or beats but there we hear very well the vocal. Stop it here 00:25:979 -.
  7. After add a note here 00:26:322 -.
  8. 00:26:665 (1) - Should be a slider.
  9. 00:28:036 (3,4,1,2,3,4) - Like I said above (where are you put a note on the big white ticks you need to remapping this, I don't want to be rude but it's for the vocals and for the rythm, when I would still see this problem there, I would make you this: )
  10. 00:33:179 - rip beat
  11. 00:34:893 (3,2) - Stack this and it's not very a good blanket 00:35:579 (4,2) - http://i.imgur.com/VixUxnL.jpg?1
  12. 00:36:265 (1,2,3,4) - This pattern is rather well but I can you recommended that here it's simple and the flow is good http://i.imgur.com/6B9s8kQ.jpg?1
  13. Stop the spinner here 00:39:008 (1) - You need to have three white ticks before starting again so that the player can start again easily.
  14. 00:44:493 (1) -
  15. 00:48:608 (3,4) - They are not similar, we can see it easily.
  16. 00:49:979 (1) -
  17. 00:52:722 (1,2,3) - It's should be better if you aligned them like this http://i.imgur.com/ij3NE7k.jpg?1
  18. 00:58:208 (1) -
  19. 01:02:322 (3,1) - Imperfect blanket http://i.imgur.com/A0avDi5.jpg?1
  20. 01:06:436 (1) - I keep this because there is one sound.
  21. 01:28:379 (1) - :/
  22. 01:32:150 (2,3) - You need to blanket them for continue the flow with 01:33:521 (4) -.
  23. 01:39:350 (1) -
  24. 01:44:836 (1) - ^
  25. 01:47:579 (1) - Stop it here 01:48:950 - .
  26. 01:50:322 -
  27. 01:55:808 (1) - ^
  28. 02:01:294 (1,4) - I recommend to overlap, it's more clean but you can move the slider 4 for not affect the slider 1 it's also a possibility.
  29. 02:04:036 -
  30. 02:09:522 (1) - Clean this slider, like this http://i.imgur.com/Wdod0ce.jpg?1
  31. 02:10:893 (2,3,4,1) - Put these notes in staggered rows http://i.imgur.com/RWOw38O.jpg?1
  • [Normal]
  1. I saw on this difficulty you don't map on the vocals so I would not tell you much on that. I modded just on the rhythm and the instrumentals.
  2. Open AiMod
  3. 00:01:636 (1) - Like I said about the volume in the Easy diff.
  4. 00:22:550 (1) - You follow the intrumental so make this, it's sound very well. http://i.imgur.com/j3KjTYm.jpg?1
  5. 00:26:150 - There is a beat so I suggest to make this slider 1/2 00:25:979 (3) - for after that you can add a note here 00:26:322 -.
  6. 00:27:522 - Like I said ^
  7. 00:28:036 (1,2,3,4) - Why this is not like here this is not consistent 00:22:550 (1,2,3,4) -. make like I said http://i.imgur.com/j3KjTYm.jpg?1
  8. 00:31:636 - beat :/ make this http://i.imgur.com/ZKCJieh.jpg?1 because you want to map on the instrumental so map on all the intrsumental please xd
  9. 00:36:951 (3,3) - Make them symmetrical, for clean more this pattern
  10. 00:44:493 (1) - This is the moment instrumental so emphasis on that by trying something like that http://i.imgur.com/vRxnLAC.jpg?1 here 00:47:236 (1,2,3,4) - and 00:49:979 (1,2,3,4) - here too
  11. 00:52:722 (1,2,3,4,5) - Here can you try somenthing like this for always emphasis the instrumentals http://i.imgur.com/4y8tT6x.jpg?1
  12. 00:55:465 (1,2,3,4) - Like I said on the top you need to fix this if you map on the instrumentals http://i.imgur.com/j3KjTYm.jpg?1 00:58:208 (1,2,3,4) - and 01:00:950 (1,2,3,4) - here too..
  13. 01:04:722 (2,1) - I find it's better to stack or overlap because it's more clean in a Normal diff, you can make this on a Hard or a Insane but for a Normal to make this for me, it looks like weird or overmapped :/
  14. 01:07:808 (3) - There are so many sound you jump, why you don't hear here 01:07:979 - and 01:08:322 - ? This is a kind of overmapped... So I suggest to try this it sound better and very well http://i.imgur.com/YbMq2rH.jpg?1
  15. 01:10:550 (3,4,5,6) - Here too ^
  16. 01:13:293 (3,4) - If you want I suggest a new pattern here http://i.imgur.com/pj5lKNK.jpg?1 but if you fix this pattern you need to make the same here 01:14:665 (1,2,3,4,5,6) -.
  17. 01:17:408 (1,2,3,4) - 01:20:150 (1,2,3,4,5,6) - 01:22:893 (1,2,3,4) - Like I said ^
  18. 01:25:636 (5) - NC and remove nc here 01:25:979 (1) - for consistency
  19. 01:28:379 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I saw you map on the vocals so I change the color of the text for that you spots you a little better.
  20. 01:31:122 (1) - It difficult to follow after the triples because there is a overlap with one note and after this there is one note again (rip fingers for begginers) so I suggest to try this for a better following. http://i.imgur.com/4tKr1XE.jpg?1
  21. 01:32:493 (1,2,3,4,5) - ^
  22. 01:36:608 (1,2,3,4,5) - ^
  23. 01:37:979 (1,2,3,4,5) - ^
  24. 01:42:093 (1,2,3,4,5) - ^
  25. 01:43:465 (1,2,3,4,5) - ^
  26. 01:50:322 (1,2,3,4) - If you following the instrumentals, fix this http://i.imgur.com/j3KjTYm.jpg?1
  27. 01:53:065 (1,2,3,4) - 01:55:808 (1,2,3,4) - 01:58:550 (1,2,3,4,5) - 02:01:294 (1,2,3,4) - 02:04:036 (1,2,3,4) - 02:06:779 (1,2,3,4) -.
  28. 02:09:522 (1) - In a easy and Normal diff you can't change the SV (sldier velocity) change your x0.75 to x1.00
  • [Hard]
  1. 00:01:636 (1) - Like I said for the Easy and Normal diff, the volume 35% or 40%
  2. 00:28:893 (4) - Move it at x:0 and y:172 for a better spacing and for following the flow better too.
  3. 00:36:608 (3,6) - 00:37:979 (3,6) - You need to make them similar because it look weird tbh
  4. 00:57:865 (4,1) - These sliders bothers me because the slider 1 has a disturbing position for the slider 4 can you try to make it like this http://i.imgur.com/y6aAn8y.jpg?1
  5. 01:07:979 - There is a beat so I suggest because this slider is alone 01:07:465 (5) - to make a other slider 1/4 for emphasis the instrumentals here 01:07:808 (1) - and then add a note here 01:08:150 -. Or if you don't want to be rude you can keep your slider and reshaping them for follow the instruments.
  6. 01:10:550 (1) - ^
  7. 01:13:293 (1) - ^
  8. 01:18:780 (1) - ^
  9. 01:21:522 (1) - ^
  10. 01:24:265 (1) - ^
  11. 01:51:693 (1) - Like I said ^ rip
  12. After looks fine.
OMMMGG, I finish (6 hours) please kill me :o, my big mod is really big lol. Good luck with this!~
Topic Starter
GenDoNL
Someee bigg mods.

I won't be able to reply tonight, so I'll edit this post with my replies tomorrow morning!
Thanks all!

Senshi

[Senshi] wrote:

Hello :)

General
I'm mostly ok with the spacing, placement and timing of the circles. Most of my mod is about circles beeing out of the grid this means that you'd have to change entire parts because other circles block the movment into the direction you need to move them.

All of those below are places where your map is out if the grid pls take note that im not completly sure how much you can go out of the grid
i play on 1920x1080
some of them even go out of my screen It should be fine as long as the circle stays on screen! I will however change some of these since they do indeed look quite ugly



pls remember that it is my opinion and i could be wrong :)
Easy

00:14:836 - 00:22:208 -00:22:893 - 00:29:750 - 00:52:722 -00:58:208 -01:09:179 - 01:09:522 -move them up Changed 3

01:03:008 -01:22:208 - move them to the left These should both be fine

01:05:408 -01:17:408 - 01:17:750 -move them to the right Should be fine

02:05:408 - move it down Should be fine

You are allowed to go over the edge of the playing field! As long as you can place a note without having to edit the notepad it should be fine.

Normal

00:26:665 - 00:27:008 -00:30:093 -01:01:979 - 01:17:065 - 01:46:550 - 02:00:093 - move them up Moved 2 of these up
02:01:293 - move it to the right
02:09:522 - move it down

Hard
00:15:350 -00:23:922 - 00:37:979 - 00:56:493 - 00:56:836 - 01:34:379 - 01:34:550 - 01:35:236 - 01:39:008 - 02:02:322 - 02:02:665 -02:08:750 -
move them up Moved 3 of these up

00:16:722 - 00:17:065 - 00:25:122 - 00:25:293 - 01:12:608 - 01:31:122 - 01:31:293 -01:37:636 - move them down Not an issue

00:22:208 - 00:30:779 - 02:04:036 - move them to the left Not an issue

Insane
These should all be fine, especially on an insane diff.
00:47:750 - 00:47:836 - 00:47:922 - 01:14:665 - 01:22:036 - 01:59:579 - move them down
00:53:236 - 00:53:322 - 00:53:408 -01:07:722 - 01:07:808 - 01:13:293 - 02:10:893 - move them to the right
00:53:750 - move it up and right
01:02:922 - 01:03:008 - 01:03:093 - 01:03:179 -01:39:008 - 01:44:665 - 01:47:408 - move them up
01:46:722 - 01:47:065 - move the entire stream a bit more to the middle its out of the grid

Knowhow
Won't comment on grid issues, since they should all be fine.
00:25:122 -00:33:179 - 00:36:950 -00:53:750 -01:15:608 - 01:43:293 - 02:07:293 (2,3,4,5,6) - move them up
00:29:922 - ctrl G change the direction painful handmoving Fixed
00:46:379 (2,3,4,5,6) - 00:49:122 (2,3,4) -01:17:922 (2,3,4,5,6) -01:24:779 -01:27:693 - 02:05:065 - move them to the left
00:50:493 (1,2,3,4,5) -00:59:065 - 01:08:408 - 01:50:836 (2,3,4,5,6) - 01:59:922 - move them down
00:51:866 (2,3,4,5,6) -00:58:208 -01:02:836 (2,3,4,5,6) -01:52:208 (2,3,4,5,6) - 01:57:693 (2,3,4,5,6) - move them to the right
01:23:922 - 01:24:093 - that jump is to far move 6 down from x:4 y:4 to something like x:36 y:96 Changed
01:26:665 - 01:26:836 - that jump is to far move 6 down from x:512 y:0 to something like x:400 y:48 Changed
01:41:236 (2,3,4,5,6) - (6) is to much out of the grid
02:00:093 (1,2,3,4,5,6,7,8) - distance between 2 and 3 is to close if you put 1 that far away on 2 quarter tics aswell as 3 and 4 for being 1 tic out of eachother are to far away move those 02:00:437 (4,5,6,7,8) - closer. they are out of the grid aswell Did something here

TheKingHenry

TheKingHenry wrote:

Hello mod from my queue~
It looks like the last guy here said a lot of stuff that isn't updated yet but I'm gonna mention few things here nevertheless, hope not too much same things lol
Easy
  1. 00:34:893 (3,4,1) - triangle (stack 00:37:293 (2) - with 00:34:893 (3) - ) Done
  2. 01:20:493 (2,3) - visual distance not equal (they don't line perfectly, 01:21:522 (3) - is kinda like curving towards 01:20:493 (2) - as ya see) Completely changed the pattern.
  3. 01:22:208 (4,1,2) - triangle? Made it a nice triangle
  4. 01:32:150 (2,3) - fix blanket Done
Normal
  1. 00:58:208 (1,2,3) - fix triangle
  2. 01:00:265 (4,1) - could blanket Oops something went wrong because of a previous mod, fixed.
Hard
  1. 00:48:608 (1,2,3) - could just line up 3 like the previous ones were (as in blanketing the previous and all that) Same at 00:59:579 (1,2,3) - just do what you do for all of the similar patterns I don't see any difference in the other patterns ^^', I really like not blanketing this since I want some fast vertical movement instead of circular.
For the top 2 diffs there were really only one thing that bugged me, the patterning with these lengthened sliders 01:08:493 (1,2) - in Insane they were mostly okay, they differed clearly from the other ones and had corresponding spacing included too, but here they look very much alike and there isn't too clear spacing indication to show the player these kind of things are coming, making it play kinda badly. I might change the SV to be a bit higher on Knowhow on the slow sliders to make this difference more distinct.
Good luck!

ShogunMoon

ShogunMoon wrote:


Hi!
BIG NM from my Queue ~ ( つ・`д・´)っ

  • [General]
  1. Your Easy should have OD 2 and HP 2 because this is not a short song and the set is not very easy ^^' Changed HP to 2, but OD will stay! This entire set has quite high OD on all diffs, so I'd rather keep it like this.
  2. Your Normal should have CS 3,3 - AR 5 - OD 4 and HP 4 or 3,5 CS 3,5 is fine IMO, I might lower AR to 5.5, I'll keep OD on 5 and HP will stay 4 indeed.
  3. Your Hard should have CS 4 - AR 8 - OD 6 - HP 5 OD6 is really low for a Hard Diff of this * rating. Right now I have a linear flow from hard to extra with 7.5 -> 8.5 -> 9.5, I'd rather keep it as is. I might lower ar but I'm kinda a fan of 8.2 on Hards, so shouldn't be to much of an issue.
  4. The problem is here your Insane because have HP 7 and your Extra have HP 6,5 why xd but the rest it's looks fine. Changed HP of insane to 6!
  5. You can remove Enable countdown it's not necessary to use it. Doesn't really matter since there is no intro, but sure.
  6. 01:28:208 - Your preview point should be here. Forgot to edit preview point after changing mp3, so moved it to it's original spot.
  • [Easy]
  1. 00:01:636 (1) - You follow the vocal, right? So the volume is too high, decline to 35% or 40% , don't forget to decline on the red timing point 00:01:636 (1) -. Done
  2. 00:12:950 (2) - The point in the middle of the slider is not very necessary so I suggest to fixed this slider like this http://i.imgur.com/CDhaSh0.jpg?1 Alright
  3. 00:12:950 (2,2) - This overlap is not very clean fix, so fix a blanket with 00:14:322 (1,2) -. Don't forget to fix the slider like on the top 00:15:693 (2) -. Hmm it wasn't really my intention to blanket those but sure I guess
  4. 00:22:550 (4) - I think that here it would be better to put a slider because there are the vocals and it's a big white tick. You put a slider on all the big ticks before why you don't here? This is for consistency too. I start following the claps here!
  5. 00:23:922 (1) - Like I said above (you can Ctrl+G). The slider can finish here 00:24:265 - or here 00:24:608 -. But if you finish here 00:24:265 - You can add 2 circles on the white ticks for emphasis the vocals. ^
  6. 00:25:293 - Here should be a slider, you can finish on the white when you haven't no vocal or beats but there we hear very well the vocal. Stop it here 00:25:979 -. ^
  7. After add a note here 00:26:322 -. ^
  8. 00:26:665 (1) - Should be a slider. ^
  9. 00:28:036 (3,4,1,2,3,4) - Like I said above (where are you put a note on the big white ticks you need to remapping this, I don't want to be rude but it's for the vocals and for the rythm, when I would still see this problem there, I would make you this: ) Thing is I'm not following those vocals D; I'm trying to follow the claps here.
  10. 00:33:179 - rip beat Ye I shouldn't skip this.
  11. 00:34:893 (3,2) - Stack this and it's not very a good blanket 00:35:579 (4,2) - http://i.imgur.com/VixUxnL.jpg?1 Was never meant as blanket, but sure fixed.
  12. 00:36:265 (1,2,3,4) - This pattern is rather well but I can you recommended that here it's simple and the flow is good http://i.imgur.com/6B9s8kQ.jpg?1 I like this, changed
  13. Stop the spinner here 00:39:008 (1) - You need to have three white ticks before starting again so that the player can start again easily. Alright :(
  14. 00:44:493 (1) - I switch rhythms every 2 white ticks to keep it interesting, I won't comment on these anymore.
  15. 00:48:608 (3,4) - They are not similar, we can see it easily. They are the same, but just ctrl-g'd, anyway changed it a bit.
  16. 00:49:979 (1) -
  17. 00:52:722 (1,2,3) - It's should be better if you aligned them like this http://i.imgur.com/ij3NE7k.jpg?1 Sure
  18. 00:58:208 (1) -
  19. 01:02:322 (3,1) - Imperfect blanket http://i.imgur.com/A0avDi5.jpg?1 Fixed
  20. 01:06:436 (1) - I keep this because there is one sound.
  21. 01:28:379 (1) - :/
  22. 01:32:150 (2,3) - You need to blanket them for continue the flow with 01:33:521 (4) -. They are blanketed, might have changed this already because of a previous mod
  23. 01:39:350 (1) -
  24. 01:44:836 (1) - ^
  25. 01:47:579 (1) - Stop it here 01:48:950 - . Ugh, doesn't fix the music at all but I guess I'll have to
  26. 01:50:322 -
  27. 01:55:808 (1) - ^
  28. 02:01:294 (1,4) - I recommend to overlap, it's more clean but you can move the slider 4 for not affect the slider 1 it's also a possibility. Did something
  29. 02:04:036 -
  30. 02:09:522 (1) - Clean this slider, like this http://i.imgur.com/Wdod0ce.jpg?1 Sure
  31. 02:10:893 (2,3,4,1) - Put these notes in staggered rows http://i.imgur.com/RWOw38O.jpg?1 Hmm I like it as is.
  • [Normal]
  1. I saw on this difficulty you don't map on the vocals so I would not tell you much on that. I modded just on the rhythm and the instrumentals.
  2. Open AiMod Nothing there except for kiais, which should be fine?
  3. 00:01:636 (1) - Like I said about the volume in the Easy diff. Fixed
  4. 00:22:550 (1) - You follow the intrumental so make this, it's sound very well. http://i.imgur.com/j3KjTYm.jpg?1 I reallyyy don't like this
  5. 00:26:150 - There is a beat so I suggest to make this slider 1/2 00:25:979 (3) - for after that you can add a note here 00:26:322 -. This was actually mapped to vocals.
  6. 00:27:522 - Like I said ^ This was actually mapped to vocals.
  7. 00:28:036 (1,2,3,4) - Why this is not like here this is not consistent 00:22:550 (1,2,3,4) -. make like I said http://i.imgur.com/j3KjTYm.jpg?1
  8. 00:31:636 - beat :/ make this http://i.imgur.com/ZKCJieh.jpg?1 because you want to map on the instrumental so map on all the intrsumental please xd This was actually mapped to vocals.
  9. 00:36:951 (3,3) - Make them symmetrical, for clean more this pattern i did something
  10. 00:44:493 (1) - This is the moment instrumental so emphasis on that by trying something like that http://i.imgur.com/vRxnLAC.jpg?1 here 00:47:236 (1,2,3,4) - and 00:49:979 (1,2,3,4) - here too I like the current rhythm which I'm following
  11. 00:52:722 (1,2,3,4,5) - Here can you try somenthing like this for always emphasis the instrumentals http://i.imgur.com/4y8tT6x.jpg?1 ^, I really don't think those red ticks deserve a click on a normal.
  12. 00:55:465 (1,2,3,4) - Like I said on the top you need to fix this if you map on the instrumentals http://i.imgur.com/j3KjTYm.jpg?1 00:58:208 (1,2,3,4) - and 01:00:950 (1,2,3,4) - here too.. Don't like it at all.
  13. 01:04:722 (2,1) - I find it's better to stack or overlap because it's more clean in a Normal diff, you can make this on a Hard or a Insane but for a Normal to make this for me, it looks like weird or overmapped :/ This was misstacked on purpose, to emphasize the slider which comes after.
  14. 01:07:808 (3) - There are so many sound you jump, why you don't hear here 01:07:979 - and 01:08:322 - ? This is a kind of overmapped... So I suggest to try this it sound better and very well http://i.imgur.com/YbMq2rH.jpg?1 Ignored on purpose, it would get too difficult if I would map all jumpy sounds here.
  15. 01:10:550 (3,4,5,6) - Here too ^ ^
  16. 01:13:293 (3,4) - If you want I suggest a new pattern here http://i.imgur.com/pj5lKNK.jpg?1 but if you fix this pattern you need to make the same here 01:14:665 (1,2,3,4,5,6) -. I really think that would become too messy and difficult for a normal!
  17. 01:17:408 (1,2,3,4) - 01:20:150 (1,2,3,4,5,6) - 01:22:893 (1,2,3,4) - Like I said ^ ^
  18. 01:25:636 (5) - NC and remove nc here 01:25:979 (1) - for consistency Oops, fixed
  19. 01:28:379 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I saw you map on the vocals so I change the color of the text for that you spots you a little better.
  20. 01:31:122 (1) - It difficult to follow after the triples because there is a overlap with one note and after this there is one note again (rip fingers for begginers) so I suggest to try this for a better following. http://i.imgur.com/4tKr1XE.jpg?1 I would use blue, but since you used blue as well. I kinda agree with you on this one, but I'm not entirely sure if I want to change it. I'll think about it!]
  21. 01:32:493 (1,2,3,4,5) - ^
  22. 01:36:608 (1,2,3,4,5) - ^
  23. 01:37:979 (1,2,3,4,5) - ^
  24. 01:42:093 (1,2,3,4,5) - ^
  25. 01:43:465 (1,2,3,4,5) - ^
  26. 01:50:322 (1,2,3,4) - If you following the instrumentals, fix this http://i.imgur.com/j3KjTYm.jpg?1 Would become really messy and ugly
  27. 01:53:065 (1,2,3,4) - 01:55:808 (1,2,3,4) - 01:58:550 (1,2,3,4,5) - 02:01:294 (1,2,3,4) - 02:04:036 (1,2,3,4) - 02:06:779 (1,2,3,4) -. color=#FF0000]^[/color]
  28. 02:09:522 (1) - In a easy and Normal diff you can't change the SV (sldier velocity) change your x0.75 to x1.00 I thought you could? I'll get a second opinion!
  • [Hard]
  1. 00:01:636 (1) - Like I said for the Easy and Normal diff, the volume 35% or 40% Done
  2. 00:28:893 (4) - Move it at x:0 and y:172 for a better spacing and for following the flow better too. Done
  3. 00:36:608 (3,6) - 00:37:979 (3,6) - You need to make them similar because it look weird tbh Should be fixed
  4. 00:57:865 (4,1) - These sliders bothers me because the slider 1 has a disturbing position for the slider 4 can you try to make it like this http://i.imgur.com/y6aAn8y.jpg?1 Should be fixed
  5. 01:07:979 - There is a beat so I suggest because this slider is alone 01:07:465 (5) - to make a other slider 1/4 for emphasis the instrumentals here 01:07:808 (1) - and then add a note here 01:08:150 -. Or if you don't want to be rude you can keep your slider and reshaping them for follow the instruments. I really want to keep it as it is for playability. I don't want it to become too difficult with all the jumps here, so I'd rather keep the rhythm simple!
  6. 01:10:550 (1) - ^ Same for all of these
  7. 01:13:293 (1) - ^
  8. 01:18:780 (1) - ^
  9. 01:21:522 (1) - ^
  10. 01:24:265 (1) - ^
  11. 01:51:693 (1) - Like I said ^ rip
  12. After looks fine.
OMMMGG, I finish (6 hours) please kill me :o, my big mod is really big lol. Good luck with this!~ That was really big, thanks a lot! Really helped me out.

Edit: Responded to all, thanks everyone !!

I'll be gone because of exams for the coming 4 days, so I'll be pretty slow with responding until Thursday !
Back !
Atalanta
Hi HI ! M4M :3

General
- remove "Widescreen Support" if you don't plan on doing a storyboard

Knowhow
- 00:11:236 (1) - Maybe put this circle a the end of the slider just after
- 00:29:408 (1) - I feel like the shape of this slider doesn't belong in the rest of the map
- 01:03:693 (2,3,4) - The part here is not that not intense maybe do something like that
with the circles on top of the next slider

Insane
- 00:45:693 (8) - Maybe put this circle like that
- 01:03:693 (2,3,4) - Same for Knowhow diff here
- 02:07:808 (7,1) - I don't really like this overlap, maybe put (7) on near the end of (1)

Hard
- 00:54:608 (4) - More than triplets reverse sliders are unexpected imo, maybe make this one a triplet with a circle at 00:54:950 on top of 00:55:122 (5)
- 01:53:065 (1,2,3,4) - not perfectly allign
- 02:00:437 (4,5) - two up ^

Nothing to say about Normal and Easy diffs (I don't know what to mod on low diffs especially if there was other mods before mine lol)
I hope this was usefull, have Nice Day and Good Luck with mapping ! :3
Topic Starter
GenDoNL

Toshino Kyoko wrote:

Hi HI ! M4M :3

General
- remove "Widescreen Support" if you don't plan on doing a storyboardI'll hopefully get an SB soonTM !

Knowhow
- 00:11:236 (1) - Maybe put this circle a the end of the slider just after Did something else, which I should have done a long time ago, thanks for reminding me!
- 00:29:408 (1) - I feel like the shape of this slider doesn't belong in the rest of the map Yes agree, made it a bit more 'fluid'
- 01:03:693 (2,3,4) - The part here is not that not intense maybe do something like that
with the circles on top of the next sliderOh I like this, done.

Insane
- 00:45:693 (8) - Maybe put this circle like that Sure why not
- 01:03:693 (2,3,4) - Same for Knowhow diff here Done
- 02:07:808 (7,1) - I don't really like this overlap, maybe put (7) on near the end of (1) That would increase the spacing by too much. I kinda like having some of these overlaps, however I might consider changing the slider shape a bit so it looks less ugly.

Hard
- 00:54:608 (4) - More than triplets reverse sliders are unexpected imo, maybe make this one a triplet with a circle at 00:54:950 on top of 00:55:122 (5) Did something else.
- 01:53:065 (1,2,3,4) - not perfectly allign Was originally done on purpose, but I guess I'll fix it
- 02:00:437 (4,5) - two up ^

Nothing to say about Normal and Easy diffs (I don't know what to mod on low diffs especially if there was other mods before mine lol)
I hope this was usefull, have Nice Day and Good Luck with mapping ! :3
Thanks a lot! Accepted almost everything.
Lorkee
Hi! Great mapset! 8-)

Knowhow

  • ⇏ 01:38:579 - Missing a note!
    ⇏ 00:21:350 (5) - this can overlap on this slider: 00:18:093 (3)
    ⇏ 00:17:579 (2) and 00:20:322 (2) the same thing.
    ⇏ 00:45:693 (8,1) - Fix this blanket!
    ⇏ 00:48:436 (7,1) - ^
    ⇏ 00:51:008 (6,1) - A blanket would be cool, but I think it's optional. :)
    ⇏ 01:03:693 (2,4,6) - Maybe a little bit of polishing with the blankets.
    ⇏ 01:14:665 (1) - Blanket possibility.
    ⇏ 01:14:665 (1) and 01:16:893 (3) - Overlap these!

Insane

  • ⇏ 00:11:579 (1,2) - Fix!
    ⇏ 00:12:950 (1,2) - Blanket if you want.
    ⇏ 00:14:322 (1,2) - Make these parallel!
    ⇏ 00:16:722 (1,2) - ^
    ⇏ 00:19:465 (1,2) - ^
    ⇏ 01:02:322 (1,2) - Blanket maybe.
    ⇏ 01:28:379 (1,7) - ^
    ⇏ 01:38:579 - Triplet!

Hard

  • ⇏ 00:44:150 - Hmm missing note.
    ⇏ 01:37:293 (4,5) - Blanket would be cool.
    ⇏ 01:38:665 (4,5) - ^
    ⇏ 01:49:979 - Missing a note.
    ⇏ 01:55:808 (1,5) - Polishing.
Topic Starter
GenDoNL

Lorkee wrote:

Hi! Great mapset! 8-) Thank you ^^

Knowhow

  • ⇏ 01:38:579 - Missing a note! Skipped this for playability, since the entire pattern is stacked singles so adding this note would become quite confusing.
    ⇏ 00:21:350 (5) - this can overlap on this slider: 00:18:093 (3) Spacing would become way too big! And the gap is like 3 seconds, so most players won't even notice the overlap
    ⇏ 00:17:579 (2) and 00:20:322 (2) the same thing. Did this one
    ⇏ 00:45:693 (8,1) - Fix this blanket! Fixed
    ⇏ 00:48:436 (7,1) - ^ Kinda fixed?
    ⇏ 00:51:008 (6,1) - A blanket would be cool, but I think it's optional. :) Made it slightly nicer
    ⇏ 01:03:693 (2,4,6) - Maybe a little bit of polishing with the blankets. These are fine imo
    ⇏ 01:14:665 (1) - Blanket possibility. Hmmm, I changed it a bit
    ⇏ 01:14:665 (1) and 01:16:893 (3) - Overlap these! Almost unnoticeable, but sure fixed.

Insane

  • ⇏ 00:11:579 (1,2) - Fix! Alright
    ⇏ 00:12:950 (1,2) - Blanket if you want. Nope, don't want to blanket these
    ⇏ 00:14:322 (1,2) - Make these parallel! They are parallel?
    ⇏ 00:16:722 (1,2) - ^ ^
    ⇏ 00:19:465 (1,2) - ^ Fixed this one
    ⇏ 01:02:322 (1,2) - Blanket maybe. No, would cause really awkward flow
    ⇏ 01:28:379 (1,7) - ^ Wasn't meant as a clean blanket, I think this should be fine!
    ⇏ 01:38:579 - Triplet!Same reasoning as knowhow

Hard

  • ⇏ 00:44:150 - Hmm missing note. Indeed, there has to be a 2 beat gap between a spinner and a slider on a hard, so I really had to skip that note :(
    ⇏ 01:37:293 (4,5) - Blanket would be cool. Done
    ⇏ 01:38:665 (4,5) - ^ Done
    ⇏ 01:49:979 - Missing a note. Same as other spinner thingy
    ⇏ 01:55:808 (1,5) - Polishing. Hm, looks good to me?
Thanks for the mod!
SLM
Hello~ from this post


[Easy]
diff looks good, so just minor things (except NC)

* 00:01:636 (1) - why does this last until 00:02:322 - unlike other diffs? this is the easiest diff therefore should have simper rhythm.

* 00:21:179 (2) - this blanket doesn't look so good cuz the gap of (2) blanketting (1)'s tail and (1) blanketting (2)'s head is noticeably different.
you could fix them both a bit for a better visual.
http://puu.sh/tVaO2/2851748791.jpg
http://puu.sh/tVaTG/73df6eb462.jpg

* 00:22:550 - to 00:33:522 - NC here is kinda messed up, 00:22:550 - 00:25:293 - 00:28:036 - 00:30:779 - these are where NCs should be.

* 00:36:265 (1) - the flow towards 00:37:293 (2) - is a bit unnatural,
maybe you could rotate 00:36:265 (1) - cw so it blankets with 00:35:579 (4) - http://puu.sh/tVbe2/d27c935910.jpg
also by doing it becomes similar angle with 00:37:636 (3,4) -

* 01:08:493 (4,2) - overlap kinda looks ugly,
maybe you could stack 01:07:036 (4) - with 01:07:550 (2) - like this http://puu.sh/tVcp9/e612705f21.jpg

* 01:50:322 - ~ 02:12:265 - maybe ctrl+h? (especially cuz of this part 01:50:322 (1,2,3,4) - )
I thought it was a complete copy paste before comparing two parts.


[Normal]

* 00:18:436 (2,3,1) - 1.1x ds?

* 00:17:065 (1) - 00:19:808 (1) - maybe move red anchor a bit to center? http://puu.sh/tVduj/c69eeda950.jpg

* 00:26:665 (1) - 00:32:151 (1) - 00:37:637 (1) - 00:40:379 (1) - Unnecessary NC imo?

* 01:32:493 (1) - and others ^

* 00:44:493 - ~ 01:03:693 - the rhythm choice here feels too repetitive and boring, even Easy has more variation than this.

* 01:50:322 - ^


[Hard]

* 00:39:008 (1) - space more from 00:38:664 (6) -

* 01:04:379 (2) - this is a bit confusing as a 1/2 gap from 01:03:693 (1) - , since you used similar spacing with 1/2s which were used right before this.

* 01:05:065 (3) - NC

* 01:22:379 (4,5) - rotate 01:22:551 (5) - a bit so they have similar spacing with others 01:07:293 (4,5) - 01:10:036 (4,5) - 01:21:008 (4,5) - etc
http://puu.sh/tVfbP/51bc526f1b.jpg

* 02:00:436 (4,5,6) - 02:01:808 (2,3,4) - stack them?


[Insane]

* 00:37:293 (1,2) - I don't understand why this is different with 00:34:550 (1,2) - 00:35:922 (1,2) - , inconsistent with Knowhow diff. missing hitsound also.

* 00:37:636 (3) - NC cuz of ^

* 00:39:008 (3) - NC

* 00:41:750 (3) - 00:43:122 (9) - ^

* 00:59:408 (7,1) - stack?

* 01:07:808 (3,4,5,6) - woah.. these kick slider jumps are too huge difficulty spike from Hard diff imo.

* 02:10:893 (3) - NC


Nice map, ending my mod here. Wakusei rabbit rank when?
Good luck!
Topic Starter
GenDoNL
SLM

SLM wrote:

Hello~ from this post


[Easy]
diff looks good, so just minor things (except NC)

* 00:01:636 (1) - why does this last until 00:02:322 - unlike other diffs? this is the easiest diff therefore should have simper rhythm. Hmm other mod told me to do this, but I don't know why I actually changed it... Fixed

* 00:21:179 (2) - this blanket doesn't look so good cuz the gap of (2) blanketting (1)'s tail and (1) blanketting (2)'s head is noticeably different.
you could fix them both a bit for a better visual. Good catch, fixed.
http://puu.sh/tVaO2/2851748791.jpg
http://puu.sh/tVaTG/73df6eb462.jpg

* 00:22:550 - to 00:33:522 - NC here is kinda messed up, 00:22:550 - 00:25:293 - 00:28:036 - 00:30:779 - these are where NCs should be. Fixed all NC, did not always put it where you told me to tho!

* 00:36:265 (1) - the flow towards 00:37:293 (2) - is a bit unnatural,
maybe you could rotate 00:36:265 (1) - cw so it blankets with 00:35:579 (4) - http://puu.sh/tVbe2/d27c935910.jpg
also by doing it becomes similar angle with 00:37:636 (3,4) - Hmm, sure, this does feel better

* 01:08:493 (4,2) - overlap kinda looks ugly,
maybe you could stack 01:07:036 (4) - with 01:07:550 (2) - like this http://puu.sh/tVcp9/e612705f21.jpg Ohh! Good one, fixed.

* 01:50:322 - ~ 02:12:265 - maybe ctrl+h? (especially cuz of this part 01:50:322 (1,2,3,4) - )
I thought it was a complete copy paste before comparing two parts. Slider shapes and rhythms were indeed copied, to keep it consistent. Tried to do different patterns tho!But I guess I'll do this as well


[Normal]

* 00:18:436 (2,3,1) - 1.1x ds? Oops, fixed

* 00:17:065 (1) - 00:19:808 (1) - maybe move red anchor a bit to center? http://puu.sh/tVduj/c69eeda950.jpg Sure, done

* 00:26:665 (1) - 00:32:151 (1) - 00:37:637 (1) - 00:40:379 (1) - Unnecessary NC imo? First 3 will stay, since combos going up to 6 would be a bit too high for a normal imo. also the last NC was done for emphasizes.

* 01:32:493 (1) - and others ^ Don't want to combos to go too high here D;

* 00:44:493 - ~ 01:03:693 - the rhythm choice here feels too repetitive and boring, even Easy has more variation than this. Hmm I kinda agree, I'll think about changing it but that would require a remap of those parts.

* 01:50:322 - ^ ^


[Hard]

* 00:39:008 (1) - space more from 00:38:664 (6) - Oops, fixed

* 01:04:379 (2) - this is a bit confusing as a 1/2 gap from 01:03:693 (1) - , since you used similar spacing with 1/2s which were used right before this. Agreed, changed it up a bit

* 01:05:065 (3) - NC Would really ruin the look of this part IMO

* 01:22:379 (4,5) - rotate 01:22:551 (5) - a bit so they have similar spacing with others 01:07:293 (4,5) - 01:10:036 (4,5) - 01:21:008 (4,5) - etc
http://puu.sh/tVfbP/51bc526f1b.jpg Did something really similar

* 02:00:436 (4,5,6) - 02:01:808 (2,3,4) - stack them? Sure


[Insane]

* 00:37:293 (1,2) - I don't understand why this is different with 00:34:550 (1,2) - 00:35:922 (1,2) - , inconsistent with Knowhow diff. missing hitsound also. Remapped it kind of, should be more consistent now

* 00:37:636 (3) - NC cuz of ^

* 00:39:008 (3) - NC

* 00:41:750 (3) - 00:43:122 (9) - ^ Fixed all NC

* 00:59:408 (7,1) - stack? I wasn't sure about this, since it would get more difficult to read. But in the end I decided to do it anyway.

* 01:07:808 (3,4,5,6) - woah.. these kick slider jumps are too huge difficulty spike from Hard diff imo. They're a major part of this map so I definitely won't delete them, since that would also cause a diff spike with Knowhow. I might have to map a light insane then but for now I'll wait for some more opinions.

* 02:10:893 (3) - NC Want to keep it like this, to make it clear to the player there is a constant 1/2 rhythm from here on.


Nice map, ending my mod here. Wakusei rabbit rank when? When I get some more mods D;
Good luck!

Thanks a lot for this mod! Was a great mod.
mindmaster107
I found this map in my song list, and remembered it was great.

Kudosu to you!
Topic Starter
GenDoNL

mindmaster107 wrote:

I found this map in my song list, and remembered it was great.

Kudosu to you!
Thanky you~
Stjpa
took a look at this map and the rameses b one, u definitely have potential with ur intesting style, keep the good work up!
Topic Starter
GenDoNL

Stjpa wrote:

took a look at this map and the rameses b one, u definitely have potential with ur intesting style, keep the good work up!
Thank you so much, I'll try to keep improving !
7ambda
[Easy]
  1. 01:49:765 (1) - missing finish
  2. 02:10:679 (3) - Was it intentional to have clap on slider head, repeat, and tail?
  3. 02:11:708 (1) - Maybe add finish too? It has a different sound from 02:10:680 (3).
[Do you?]
  1. 00:16:165 (5) - You forgot to put a 0.33x inheriting point on the slider head, assuming it represents the same part of the song as 00:10:679 (1), and 00:13:422 (1), and 00:18:908 (1).
  2. 01:46:851 (8) - Would probably look better if you stacked on (1)'s slider head.
Topic Starter
GenDoNL

F1r3tar wrote:

[Easy]
  1. 01:49:765 (1) - missing finish Fixed!
  2. 02:10:679 (3) - Was it intentional to have clap on slider head, repeat, and tail? Yes, but changed it to whistle instead !
  3. 02:11:708 (1) - Maybe add finish too? It has a different sound from 02:10:680 (3). Would be a nice way to finish (haha get it), anyway actually applied this to all diffs!
[Do you?]

  1. 00:16:165 (5) - You forgot to put a 0.33x inheriting point on the slider head, assuming it represents the same part of the song as 00:10:679 (1), and 00:13:422 (1), and 00:18:908 (1). Intentional! There is a higher pitch here compared to the other 0.33x
  2. 01:46:851 (8) - Would probably look better if you stacked on (1)'s slider head.Agreed, changed!
Thank you !
Asaiga
Groetjes, Ik spreek wel beetje Nederlands maar mod ik liever in het Engels =w=/

[Easy]
00:42:565 - I think it's better to have the spinner ends on here. It's somewhat not approriate to be able to see the next objects while spinning on easy difficulty.
00:49:765 (2,3) - Personally I don't think it is a big problem but you may want to reconsider if you should overlap the slider tail here. People prefer to see the path of slider clearly in easy

From what I have seen here 00:26:108 (1,2) - & 00:43:936 (1,2) - with a note and this kinda of slider shape, you stack. Here is another example 01:14:108 (1,2) -. So you might want to make a stack here as well 00:57:651 (1,2) - . Just something to consider, I know you were trying to keep your aesthetics but this breaks your consistency
And more in the back unless you want to keep it this way I don't mind, players won't notice your inconsistency but if you keep that, they will.

[Normal]
01:05:879 (1) - The only slider shape in the song to be looked like this, while the sound this slider is representing isn't unqiue at all since the song is pretty much repetitive. Let's get this one a simpler shape

01:30:565 (1,2,3) - 01:31:936 (1,2,3) - Basically all the 1/2 triple stacks in the last kiai. Since the early phase of the map there isn't anything like this so it is introduced pretty late. Just my concern, I don't know a *proper* solution for this but there is something, it would be at this part 00:38:451 (1,2,1,2) - you can start introducing the 1/2 stack

[Hard]
02:08:965 (1) - This slider slows down suddenly and with the slidershape that has appeared everywhere in the map so players wouldn't expect it. Maybe making this in a shape that can be more noticable?
Other than that I think this diff is ok

[Insane]
00:13:765 (2) - NC because sv change
00:16:508 (2) - ^
00:19:251 (2) - ^

00:38:108 (1) - This doesn't have to have NC
And this 00:38:451 - till 00:42:908 - is quite a big spike from Hard to Insane lol

01:02:793 (1,2) - Maybe these 2 blanket each other? The visual pattern at this part looks pretty the same to the previous part and consider that you are trying to slow things down.

[Do you?]
00:42:307 (6,1,1) - stack very slightly off :P (unless intended)
01:03:136 (2) - NC because sv change
01:57:651 (1,1) - slightly off stack again (unless intended)
02:00:394 (9,1) - Yep, I guess it's 100% intended
02:08:622 (7) - SV change >> NC


Nice!
Echt knap gedaan! ^^
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