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brothel. - timmy.

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TheDuckMask
SB link for Est-

Here you go kekekek
Let me know if you want anything changed~
Topic Starter
Est-
hype omgomgomgomg
Renumi
omg aaaaa
Vivyanne
re

easy

recommended to change unless intentional
00:24:130 (1) - idk about this slider, it ends on a rather strong drum beat that had been made clickable in previous situations. to avoid this, try something perhaps like this or this to get the emphasis going. this counts for all similar situations
00:52:630 (1) - also here the strong beat is on the white tick, not on the red! giving the map proper emphasis is better =w=
01:12:130 - i understand that u might wanna leave this note out, but as a finisher i would still recommend mapping a note here to emphasise the ending of the section

renumi

recommended to fix this unless intentional
-now, i dont see anything wrong with the diff other than me disagreeing with ur rythm choice. its mainly for emphasising the strong beats like 00:25:130 - . so at 00:25:130 (2) - you decide to make the beat clickable to emphasise the strong hit, yea, but with 00:28:130 (1) - you don't emphasise the note the way you did before, making up for an inconsistent way of emphasising a sound which is generally not recommended. also when looking further into the map, you swap emphasis to these drum beats all the time. i get that you dont want the rythm to be too repetitive but then you shouldnt map repetitive songs :^)

i hope i get my point across, if any questions or whatever pm me -w-

w
Topic Starter
Est-

HighTec wrote:

easy

00:24:130 (1) - idk about this slider, it ends on a rather strong drum beat that had been made clickable in previous situations. to avoid this, try something perhaps like this or this to get the emphasis going. this counts for all similar situations I see your point, but i was trying to follow the bass for most sliders here

00:52:630 (1) - also here the strong beat is on the white tick, not on the red! giving the map proper emphasis is better =w= ^ ;w;

01:12:130 - i understand that u might wanna leave this note out, but as a finisher i would still recommend mapping a note here to emphasise the ending of the section Woa fixed !!!!!!1111!!!!!!!1!!!
thx for the +2sp

waiting for renumi
Renumi
eeehthesongisn'tsuperrepetitivesoithinksomediversityisfinethisisalsothehigestdiffsomoreconceptswouldbefinetouseithinknochangesbutalsomadesomechangesaimodistrashthoeverythingisspacedto1.10xupdateanywayssinceididsomethings
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Artist:brothel.
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Version:Renumi's normal.
Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
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Topic Starter
Est-

Renumi wrote:

eeehthesongisn'tsuperrepetitivesoithinksomediversityisfinethisisalsothehigestdiffsomoreconceptswouldbefinetouseithinknochangesbutalsomadesomechangesaimodistrashthoeverythingisspacedto1.10xupdateanywayssinceididsomethings
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Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
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BeatmapSetID:560578

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eeeh the song isn't super repetitive so i think some diversity is fine this is also the higest diff so more concepts would be fine to use i think no changes but also made some changes aimodis trash tho every thing is spaced to 1.10x update anyways since i did some things
Renumi

Est- wrote:

Renumi wrote:

eeehthesongisn'tsuperrepetitivesoithinksomediversityisfinethisisalsothehigestdiffsomoreconceptswouldbefinetouseithinknochangesbutalsomadesomechangesaimodistrashthoeverythingisspacedto1.10xupdateanywayssinceididsomethings
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Title:timmyturner.
TitleUnicode:timmyturner.
Artist:brothel.
ArtistUnicode:brothel.
Creator:Est-
Version:Renumi's normal.
Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
BeatmapID:1185405
BeatmapSetID:560578

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eeeh the song isn't super repetitive so i think some diversity is fine this is also the higest diff so more concepts would be fine to use i think no changes but also made some changes aimodis trash tho every thing is spaced to 1.10x update anyways since i did some things
é
Topic Starter
Est-
i agree!
zev
uhh sure

general:

eplilcpsy warning cuz u have white flashes?

both diffs end different time with no reason whatsoever


remuni



  • 00:27:380 (5,1) - Kinda a bit counterinutive to have straight sliders after those 00:24:130 (1,3) - bow it a bit

    00:41:130 (2) - You've been following the bass the whole, mind making that sliderend clickeable?
    00:43:380 (5) - ^

    00:48:880 (2,3) - Uh why is this the only stack in the map? ugly

    00:59:880 (5) there should be a bass hitsound here

    mind getting a different clap? this clap kinda making my ears bleed (it's not a joke)

    00:32:130 (1) - why is this a reverse slider? it's the same part of 00:24:130 (1,2) -

    are you aware the song repeats on 00:32:130 - ? the two first kiais are kinda the same your rhythm changes are kind of drastic normal's tend to be a bit more consistent with rhythms so care. ( same thing with easy)

    01:03:380 (5) - intentional overlap?


easy


  • 01:05:630 (2) - 1.13x spacing but you have x1.20, fix
Topic Starter
Est-

zev wrote:

uhh sure

general:

eplilcpsy warning cuz u have white flashes? eh sure.

both diffs end different time with no reason whatsoever /me pokes @renumi
mind getting a different clap? this clap kinda making my ears bleed (it's not a joke) get your ears checked or get better headphones/speakers lol


easy


  • 01:05:630 (2) - 1.13x spacing but you have x1.20, fix fixed
thx
zev
u should get you ears checked for picking a song like this
Topic Starter
Est-
dude i never forced you to mod it lol

you're the one who wanted kd

get out pls kthx
Renumi
that's what happens when est makes me gd in less than an hour
fixed all for the most part, had to remap lul (thanks for the suggestion though, i promise to make repeating rhythms for repeating songs hHh)
estumi
osu file format v14

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Title:timmyturner.
TitleUnicode:timmyturner.
Artist:brothel.
ArtistUnicode:brothel.
Creator:Est-
Version:Renumi's normal.
Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
BeatmapID:1185405
BeatmapSetID:560578

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Bergy
m4m hehehe

my map: https://osu.ppy.sh/s/584428 (its approval length thank)

ren. oomi.'s normal.
  1. 00:32:130 (1) - flip this horizontally for flow stuff
  2. 00:40:880 (2) - make this sliderend clickable since it's louder than the sliderhead: it has a vocal sound, a snare, and the bass stops descending here
  3. 00:43:880 (7,1) - this flow triggers me
  4. 00:47:130 (4) - NC?
fac. ile.
  1. 00:47:130 (4) - NC?
  2. 01:01:630 (3,4) - fix blanket thank
  3. 01:09:630 (3) - u could make this a little sharper curve and blanket (2) better
dude this is 2 low diffs of a 50 sec song i cant find anything lul

also bergy's ultra. when
Renumi

Bergy wrote:

m4m hehehe

my map: https://osu.ppy.sh/s/584428 (its approval length thank)

ren. oomi.'s normal.
  1. 00:32:130 (1) - flip this horizontally for flow stuff made straight instead with bezier to the flow direction u wanted i guess
  2. 00:40:880 (2) - make this sliderend clickable since it's louder than the sliderhead: it has a vocal sound, a snare, and the bass stops descending here >.<)b
  3. 00:43:880 (7,1) - this flow triggers me supposed to be alike to 00:43:130 (5,6) - (plus i like the flown wth man :<)
  4. 00:47:130 (4) - NC? not too sure how acceptable it is, but im sure it's justified
dude this is 2 low diffs of a 50 sec song i cant find anything lul

also bergy's ultra. when
thanks berger

delet this
osu file format v14

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Title:timmyturner.
TitleUnicode:timmyturner.
Artist:brothel.
ArtistUnicode:brothel.
Creator:Est-
Version:Renumi's normal.
Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
BeatmapID:1185405
BeatmapSetID:560578

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Topic Starter
Est-

Bergy wrote:

m4m hehehe

my map: https://osu.ppy.sh/s/584428 (its approval length thank) mamene

fac. ile.
  1. 00:47:130 (4) - NC? no xd
  2. 01:01:630 (3,4) - fix blanket thank thx
  3. 01:09:630 (3) - u could make this a little sharper curve and blanket (2) better tried thx


fixed some other stuff too


also bergy's ultra. when never
Renumi
Oh, Yeah! Yeah! ブレるなHey boys!
溢れ出す思い Oh, let’s run the chaos!
SPECIALなプレゼント
行こうぜ GO、ありのままで

Break Out! 嵐落とせよ
表出すお前連れてくHeaven Wave
Wake Up! 弱き者よ
はみ出せ Hey、空気なんて読むなよ

檻破れ お前のスタイルを押し倒せ
共に行こう Hey, GO!

華麗にステップ茨のROAD
Topic Starter
Est-

Renumi wrote:

Oh, Yeah! Yeah! ブレるなHey boys!
溢れ出す思い Oh, let’s run the chaos!
SPECIALなプレゼント
行こうぜ GO、ありのままで

Break Out! 嵐落とせよ
表出すお前連れてくHeaven Wave
Wake Up! 弱き者よ
はみ出せ Hey、空気なんて読むなよ ;)

檻破れ お前のスタイルを押し倒せ
共に行こう Hey, GO!

華麗にステップ茨のROAD
kms
kricher
m4m t/609674 my map
renumi's normal
its a 1.58 stars map so i wouldnt suggest normal on the name diff but since easy is taken you can go with beginner
the map lacks hitsounds
you could not use the spinner on the beginning and add 2 notes at 00:20:630 - and at 00:22:630 - but both ways are ok
00:47:130 (1) - i would suggest ctrl+h on this and repositioning it so the movement flows better
00:55:630 (5) - this should be a slider that starts at 00:55:380 - since you are using 1/4 later on
00:57:630 (2) - move this up a bit so its in the same horizontal line with 00:56:130 (1) - .looks better imo
01:09:630 (2) - i dont see why this ends on the blue tick and not on the white

easy
you could not use the spinner on the beginning and add 2 notes at 00:20:630 - and at 00:22:630 - but both ways are ok
00:29:630 (2) - dont make this slider repeat and place a slider at 00:31:130 - because you are missing a beat there
01:04:130 (1) - i dont think this slider fits with the pattern that well. i would make it a bit more wierd similar to 01:05:630 (2) - but not the same since they have the same sound almost

sry couldnt find more on this diff

hope ive helped
mardoka
est is fake news
Renumi

kricher wrote:

m4m t/609674 my map
renumi's normal
its a 1.58 stars map so i wouldnt suggest normal on the name diff but since easy is taken you can go with beginner judge maps by their content and not by their star rating at first glance
the map lacks hitsounds eST
you could not use the spinner on the beginning and add 2 notes at 00:20:630 - and at 00:22:630 - but both ways are ok i chose not to map them since i wanted to save the first object for when the song picks up
00:47:130 (1) - i would suggest ctrl+h on this and repositioning it so the movement flows better the tail isn't facing the other slider to give emphasis to the weird sound here, i'll switch around if that's an issue later on though zz,
00:55:630 (5) - this should be a slider that starts at 00:55:380 - since you are using 1/4 later on noo,, i wanted to mark the end of the kiai here with an additional note
00:57:630 (2) - move this up a bit so its in the same horizontal line with 00:56:130 (1) - .looks better imo i fixed? i think? >_<
01:09:630 (2) - i dont see why this ends on the blue tick and not on the white so it's consistent with the sliders before this rofl (i also wanted players to click on the vocal that follows it)
hope ive helped thanks for the checker!
est fix your hitsounds
O YEAH YEAH
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 23630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 5.2
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:timmyturner.
TitleUnicode:timmyturner.
Artist:brothel.
ArtistUnicode:brothel.
Creator:Est-
Version:renumi's normal.
Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
BeatmapID:1185405
BeatmapSetID:560578

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CircleSize:5
OverallDifficulty:4
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Topic Starter
Est-

nubery wrote:

est is fake news <3

kricher wrote:

renumi's normal
its a 1.58 stars map so i wouldnt suggest normal on the name diff but since easy is taken you can go with beginner i'm pretty sure 1.5+ can be considered a normal in some cases
the map lacks hitsounds the map is fully hitsounded.


easy
you could not use the spinner on the beginning and add 2 notes at 00:20:630 - and at 00:22:630 - but both ways are ok using two circles could work, but i prefer having a spinner here instead.
00:29:630 (2) - dont make this slider repeat and place a slider at 00:31:130 - because you are missing a beat there i dont think it causes a problem in this case, but ill make sure to change it if someone else mentions it.
01:04:130 (1) - i dont think this slider fits with the pattern that well. i would make it a bit more wierd similar to 01:05:630 (2) - but not the same since they have the same sound almost i dont see whats wrong with it :thinking:

sry couldnt find more on this diff its alright

hope ive helped thanks!
Renumi
ok find a bn
Topic Starter
Est-

Renumi wrote:

ok find a bn
imma get two more mods first thanks
mardoka
any bns who like african music
Ancelysia

nubery wrote:

any bns who like african music
asdfghjkl;'
Blizs
Candy from my queue :3

easy.

  1. 00:20:130 (1,1) - I think we need more recovery time between the spinner and the note. This diff was an Easy diff, a New Player diff (the whole map was full of New Player diff lol), the players need some time to prepare to click the notes. And also the Rules said :

    Ranking Criteria wrote:

    Easy
    1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
    since it was a 60bpm song, we can assume it as 2 beats long for the recovery time. I have some suggestion. You can make the spinner shorter to 00:22:130 - so we can get 2 beats recovery time (but I don't recommend this because that would make it a short spinner which not recommended for Easy diff), or you can use a 3 beats slider instead of a spinner.
  2. 00:39:130 (3) - you may need to move it lower since it touches the hp bar in gameplay.
  3. 00:48:130 (1) - How about change the slider direction ? its current direction might make the player confused because 00:48:130 (1) - 's tail touches 00:47:130 (3) - . Personally I recommend to map it with "Moving Forward" flow to make it easier to read (yeah because Easy diff deserve to be easy xd). And I've check the whole diff you didn't use any counter-flow like this one. so I think it's better to keep it that way for here too.

renumi's normal.

  1. Let's open the AiMod and mark the "Check distance snap". There are some notes that too far from the previous object. Since it's still a Normal diff, I think a consistent spacing is still needed here.
  2. 00:46:880 (3) - I'm not really sure if this circle is needed. There are nothing audible in the song so let's call it a ghost note. Unlike the ghost note on 00:48:880 (2) - which has the music effect that can cover its emptiness, this ghost note have nothing in the song that can cover its emptiness.
  3. 00:55:380 - You haven't ignored any drum sound (especially kickdrum) in the whole diff but you ignored it here. I wonder what's the reason because this point seems deserve a note too.

simple map, simple mod xd
ok that's all from me... GL!!~
Renumi
accepted all for the most part, est fix hitsounds for me; thanks for modding!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 23630
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 72130
DistanceSpacing: 1.1
BeatDivisor: 16
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:timmyturner.
TitleUnicode:timmyturner.
Artist:brothel.
ArtistUnicode:brothel.
Creator:Est-
Version:renumi's normal.
Source:
Tags:chill freestyle rap Desiigner XXL Renumi TheDuckMask
BeatmapID:1185405
BeatmapSetID:560578

[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:2.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ok.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20130,1000,4,2,0,40,1,0
20130,-100,4,2,0,5,0,0
20630,-100,4,2,0,10,0,0
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69630,-100,4,2,1,40,0,0
71130,-100,4,2,2,40,0,0
71630,-100,4,2,1,40,0,0


[Colours]
Combo1 : 236,153,0
Combo2 : 75,75,75

[HitObjects]
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300,244,25130,1,8,0:0:0:0:
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289,220,70630,2,4,L|407:216,2,115,0|8|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Est-

Blizs wrote:

Candy from my queue :3 This candy is pretty tasty owo

easy.

  1. 00:20:130 (1,1) - I think we need more recovery time between the spinner and the note. This diff was an Easy diff, a New Player diff (the whole map was full of New Player diff lol), the players need some time to prepare to click the notes. And also the Rules said :

    Ranking Criteria wrote:

    Easy
    1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
    since it was a 60bpm song, we can assume it as 2 beats long for the recovery time. I have some suggestion. You can make the spinner shorter to 00:22:130 - so we can get 2 beats recovery time (but I don't recommend this because that would make it a short spinner which not recommended for Easy diff), or you can use a 3 beats slider instead of a spinner. Fixed, kinda. Removed the spinner and I might replace it with something else.
  2. 00:39:130 (3) - you may need to move it lower since it touches the hp bar in gameplay. Fixed, I'm pretty sure.
  3. 00:48:130 (1) - How about change the slider direction ? its current direction might make the player confused because 00:48:130 (1) - 's tail touches 00:47:130 (3) - . Personally I recommend to map it with "Moving Forward" flow to make it easier to read (yeah because Easy diff deserve to be easy xd). And I've check the whole diff you didn't use any counter-flow like this one. so I think it's better to keep it that way for here too. I totally see your point here, but the counterflow was intentional. I wanted to emphasize the change in intensity in some way or another and this is what I came up with. And for the overlap, it was also intentional. I don't think it's that hard to read but I might get some playtests to see if thats the case!

renumi's normal.

  1. 00:55:380 - You haven't ignored any drum sound (especially kickdrum) in the whole diff but you ignored it here. I wonder what's the reason because this point seems deserve a note too. Fixed! It was probably a mistake since I hitsounded at 4am.

simple map, simple mod xd Useful mod!
ok that's all from me... GL!!~ Thanks!
@Renumi updated b
Blizs
additional mod (no kds pls)

since you prefer to remove the spinner for the Easy diff, you should remove the green lines on the points from 00:20:630 - to 00:23:130 - because they have no use anymore.
Topic Starter
Est-

Blizs wrote:

additional mod (no kds pls)

since you prefer to remove the spinner for the Easy diff, you should remove the green lines on the points from 00:20:630 - to 00:23:130 - because they have no use anymore.
aaaah you're right, thanks :o

will fix when i log on
Renumi
we kinda did irc i think? http://puu.sh/wT1vU/73b07fbe52.osu
pls copy hitsounds
Topic Starter
Est-

Renumi wrote:

we kinda did irc i think? http://puu.sh/wT1vU/73b07fbe52.osu
pls copy hitsounds
ok updated
beaw
hey it's me, the guy with picky aesthetics. modding in all lowercase for consistency

[renumi's normal]
00:24:130 (1,2) - ren seriously line these up
00:52:130 (3,5) - fix stack

[easy]
k
Topic Starter
Est-

Stingy wrote:

hey it's me, the guy with picky aesthetics. modding in all lowercase for consistency real???!?!??

[easy]
k thank useful mod :b:
Voli
easy
00:29:630 (2,1) - you can really improve that blanket lol

normal
00:31:380 (4,1) - can u properly overlap them xD smth like this https://voli.s-ul.eu/Nj2HL4Z3.png

00:40:130 (1) - some direction change would probably benefit this part (so not the same direction as 00:39:130 (1) - )

can you post the metadata sources?

irc
00:18 Est-: hey sorry if im disturbing you :d I was wondering if you had the time to quickly look at my small set
00:19 Voli: sure
00:19 Voli: what set?
00:20 Est-: ooo alright thanks :o
00:20 *Est- is listening to [https://osu.ppy.sh/b/1185405 brothel. - timmyturner.]
00:20 Voli: renumi sent you?
00:20 Est-: renumi told me about you yeah
00:20 Voli: xD
00:21 Est-: :D
00:21 Est-: you can just tell me if you think its bad or lacks quality :d
00:22 Voli: nice sb
00:22 Est-: thanks :D ill make sure to tell duck
00:23 Voli: 00:29:630 (2) - i think these are kinda weird to have a repeat on them because you skip the clap that way and force it to be a slidertick
00:24 Est-: hmm yea good point
00:24 Voli: 01:01:630 (2) -
00:24 Voli: idk how many times it occurs but i'd just remove the repeat and add a note for the clap or smth
00:24 Est-: those are the only two
00:24 Voli: o okay
00:25 Voli: well it looks really simple and clean
00:25 Voli: ntohing much to say
00:25 Voli: the structure is cool
00:25 Est-: ooooh thanks :D ill make sure to change those repeats
00:25 Est-: though i'm wondering, are they "unrankable" ?
00:26 Voli: not really but i dont really see why its like that
00:26 Voli: slider tick claps are kinda weird
00:26 Voli: and unintuitive
00:26 Voli: if the rest of the claps are clickable
00:26 Est-: hmmm yeah i thought so
00:26 Voli: renumi's diff: 00:31:380 (4,1) - i think this could overlap in a better way so they aren't barely touching
00:26 Est-: ill see what i can do :d
00:27 Voli: 00:45:630 (2) - this is weird cuz it suddenly ignores the vocals
00:27 Voli: would bebetter as note>slider
00:27 Voli: 00:48:880 (2,3) - same as i said before (overlap)
00:27 Voli: 00:53:630 (2) - same as i said before (vocal)
00:28 Voli: 01:03:380 (5) - the slider looks somehow ugly
00:28 Voli: thats all
00:28 Voli: from first impression
00:29 Est-: sent that to renumi~
00:32 Voli: seems the vocal things i said for renumi's diff
00:32 Voli: he just follows the bass everywhere
00:33 Voli: hmm idk
00:34 Voli: but sometimes he does follow vocals with 01:05:630 (2,3) -
00:34 Voli: and other times not
00:34 Voli: just let him think about it i guess
Topic Starter
Est-

Voli wrote:

easy
00:29:630 (2,1) - you can really improve that blanket lol fixed im pretty sure xd

can you post the metadata sources? we talked in irc~
Renumi

Voli wrote:

normal
00:31:380 (4,1) - can u properly overlap them xD smth like this https://voli.s-ul.eu/Nj2HL4Z3.png ok!

00:40:130 (1) - some direction change would probably benefit this part (so not the same direction as 00:39:130 (1) - ) ok!
ok!
(i gave the update to est through discord so no code here but i accepted all)
Voli
b

fixed some delayed hs, a duplicate .osb file, diff settings on easy etc.
irc
2017-07-31 17:27 Est-: hey i talked with kwan and we agreed on the current metadata
2017-07-31 17:28 Voli: o
2017-07-31 17:28 Voli: okay
2017-07-31 17:28 Voli: did she manage to contact him successfully
2017-07-31 17:28 Voli: or no
2017-07-31 17:29 Est-: http://puu.sh/wY9Md/f4001eb554.png
2017-07-31 17:29 Voli: lool okay
2017-07-31 17:29 Voli: xD
2017-07-31 17:29 Est-: Xd
2017-07-31 17:29 Est-: i updated the meta and added a hitsound file if you wanna do that~
2017-07-31 17:31 Voli: alright
2017-07-31 17:31 Voli: i'll recheck it now
2017-07-31 17:31 Est-: :D tyty
2017-07-31 17:31 Voli: is soft-slidertick2 used?
2017-07-31 17:31 Est-: uhh let me check
2017-07-31 17:31 Est-: oh yes it is used
2017-07-31 17:31 Voli: 00:32:130 (1) - ah yea
2017-07-31 17:31 Voli: i see\
2017-07-31 17:34 Voli: you have a duplicate .osb file
2017-07-31 17:34 Voli: one with the old metadata
2017-07-31 17:34 Est-: oh?
2017-07-31 17:34 Voli: can you remove that?
2017-07-31 17:34 Est-: oh yeah sorry lemme fix that
2017-07-31 17:34 Voli: soft-hitclap.wav has too much delay
2017-07-31 17:34 Voli: the hitsound
2017-07-31 17:34 Voli: its unrankable
2017-07-31 17:35 Est-: sec ill open audacity
2017-07-31 17:35 Voli: it has to be under 5ms
2017-07-31 17:35 Est-: oh alright
2017-07-31 17:35 Voli: (the delay)
2017-07-31 17:41 Est-: updated~
2017-07-31 17:41 Est-: im pretty sure its fixed now
2017-07-31 17:41 Voli: ACTION is listening to [https://osu.ppy.sh/b/1367746 brothel. - timmy.]
2017-07-31 17:42 Voli: brb
2017-07-31 17:46 Voli: why is tick rate in easy 2?
2017-07-31 17:46 Voli: and in normal 1
2017-07-31 17:47 Est-: :thinking:
2017-07-31 17:47 Est-: uhh
2017-07-31 17:47 Est-: im pretty sure i was missing some beats on st1 easy
2017-07-31 17:48 Est-: is it an issue? :d
2017-07-31 17:49 Voli: not rly lol
2017-07-31 17:49 Voli: but
2017-07-31 17:49 Voli: i dont see the difference with tickrate 1
2017-07-31 17:49 Voli: so unless its for a good reason i'd just keep them the same
2017-07-31 17:50 Est-: 00:48:130 - i most likely set it to two for this part
2017-07-31 17:50 Est-: since i was missing some offbeats for the hitsounds
2017-07-31 17:50 Voli: its the same on 1
2017-07-31 17:50 Voli: :think:
2017-07-31 17:51 Est-: try reloading the map :d
2017-07-31 17:51 Voli: a yea i see
2017-07-31 17:51 Voli: lol
2017-07-31 17:51 Voli: it didnt update for some reason
2017-07-31 17:51 Est-: yeah idk why it does that
2017-07-31 17:52 Voli: shouldnt renumis diff have 2 too then?
2017-07-31 17:52 Est-: lemme check/ask
2017-07-31 17:52 Voli: or did he hitsound it that way
2017-07-31 17:53 Est-: i dont think slidertics are needed on his diff since pretty much every sound is mapped
2017-07-31 17:53 Voli: yeah i dont think so either
2017-07-31 17:53 Voli: just making sure
2017-07-31 17:53 Voli: alright
2017-07-31 17:53 Voli: i think we're ready then
2017-07-31 17:53 Voli: if you are
2017-07-31 17:53 Est-: i am :D
2017-07-31 17:55 Voli: o
2017-07-31 17:55 Voli: can you give me the savelog
2017-07-31 17:55 Voli: of our convo
2017-07-31 17:55 Voli: cuz i relogged
2017-07-31 17:55 Est-: oh yea one sec
2017-07-31 17:55 Voli: so i can post irc
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