forum

TO-MAS feat. Chima - FLIP FLAP FLIP FLAP

posted
Total Posts
81
Topic Starter
VINXIS
This beatmap was submitted using in-game submission on April 20, 2017 at 3:04:51 PM

Artist: TO-MAS feat. Chima
Title: FLIP FLAP FLIP FLAP
Source: フリップフラッパーズ
Tags: flip flappers cocona papika yayaka mishima yurara rlc xlni gratz pkk
BPM: 117
Filesize: 18664kb
Play Time: 05:07
Difficulties Available:
  1. Pure Illusion (3.45 stars, 917 notes)
Download: TO-MAS feat. Chima - FLIP FLAP FLIP FLAP
Information: Scores/Beatmap Listing
---------------
Rate this beatmap here: https://omdb.nyahh.net/mapset/560573

COLLAB WITH RLC
If you want to find out who mapped evens and who mapped odds,
you should play with storyboard on! (SB made by RLC with some storyboard elements from me and pkk)

METADATA



this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff this is not a [Hard] diff
hi-mei
awesome
Halfslashed
omAR

Pure Illusion
[Gratz]
00:05:100 - I dunno about this SV honestly, I feel like the change is quite drastic considering how slow the previous ones were, and the music hasn't really changed enough to have such a drastic difference. Maybe you want to increase the SV of the slower section instead though.
00:05:100 (1) - I don't hear a sound on the repeat. I think a 2/1 slider would work better for this held sound.
00:06:382 (2) - There's a snapping issue here. I think the note you're mapping to starts 1/16 later and it ends somewhere on 00:06:542. I'm honestly not too sure what the exact snapping is for this, but it should definitely be looked at.
00:06:895 (3) - I think this note is barely audible, and shouldn't be clickable.
00:09:203 (3,4) - Slider ends on a stronger beat than the start. Three circles, or having 3 be the 1/2 slider would work better imo.
00:36:895 (6,7) - I don't really get this, since you extended the slider, which makes me think that you wanted to accentuate the vocal here, but because of your placement of 7, the player won't follow the slider entirely, so it kinda takes emphasis away from it.
00:36:639 (5) - Stack or use your overlap concept with 00:34:844 (3) for a more recognizable relationship between 00:35:869 (1,2,5)?
00:51:767 (2,3,4,5,1) - A slight spacing increase would be nice here, since though this is less intense than 00:39:459 (1,2,3), these sounds are pretty important.
02:59:715 (2,3,4,5,6) - Sloppy stream.
04:04:330 (2,3,4) - Triple is close to unnoticeable, why not do a repeat here instead?
04:19:971 (8,9,1) - This jump is pretty big, I don't think the song does something that warrants a change this big, for sure.

[Thanks]
00:23:049 (1,2) - Right now this looks mapped to whatever that string instrument is, but I think you could do something to include the flute, since it's strong. A spaced triple or changing the second 1/4 slider come to mind.
00:33:818 (1,2,3) - Having these as lower spacing would put more emphasis on 00:35:356 (4).
01:06:639 (1) - These are some pretty strong sounds and I don't think a 1/1 repeat does these justice.
02:04:074 (1,2,3,4) - How about a more intense rhythm than just having repeats again? Song is slowly increasing in intensity here, and since the measure right before was full of repeats, the player should be used to this type of rhythm. Personally i'd use 1/3 slider + 1 circle rhythms in place of these.
02:06:126 (1,2,3,4) - Not a fan of the intensity decrease here. Song is picking up, so it makes sense for you to switch to following these rhythms, but I think more of these should be clickable.
02:36:382 (2,2,3,4) - I think people will get triggered by this and prefer that you nudge the triple under RLC's slider.
02:39:203 (2,3) - How come there's a lack of emphasis here?
02:47:151 (1,2,3,4) - I don't these are equal intensity, but there's equal spacing and angles here :x.
02:52:792 (2,3,4,5,1) - Sloppy stream.
03:12:279 (3,4,1) - Isn't it a bit late for deciding to space triples this much? Song hasn't gotten that much more intense.
03:12:792 (1,2,3,4,1,2) - Fix your pentagon.
03:18:946 (1,2,3,4) - Curve doesn't look too good and i'm not really sure if the pattern really makes sense for this part of the music, since 1 isn't a vocal and there aren't slight intensity increases between each note. Rather, I think 3 needs quite a bit more emphasis than it's getting.
03:22:279 (7) - Strong note on the white tick that isn't clickable.
03:23:048 (1,1) - Similar sounds, why are the shapes so different?
04:03:561 (1) - I think if you're going to have an "introduction" to the next part, you should start it at the beginning of this warping sound, even if the repeats themselves are in the tin cans or whatever is being mapped currently. Not sure exactly where it is, but i think it starts somewhere around 04:03:048.
04:21:510 (4,5,6,7,8) - Spacing like this is absolutely massive for the intensity of this section, please bring it down, or at least have it make more sense with RLC's parts.

Good luck!
yf_bmp
not so much thoughts on map but storyboard

  1. Just comments.
  2. Personal suggestions.
  3. Highly recommended.
  4. Unrankable points.
Storyboard
  1. non-lyric? some lyric effects will enrich the scene better.
  2. transition should be more smooth like 68690 - 105613 -190741 - 227664
  3. 68690 - Line 50:
    Sprite,Background,Centre,"anime\black.jpg",320,240
    M,1,68690,70741,284.5091,875.3453,284.5091,1008
    try to change the easing to '5'. Same to other parts
  4. 244074 - Line 97: this is pretty sudden
  5. about your scrolling images, i have some ideas to make it better with just handling the source image:

glgl
Delis
00:53:305 (4) - hitsounding the slider head maybe, it feels very empty when the vocal is going high.
00:56:382 (1) - you could add something whistle on reverse, it fits xd I'd say this goes for 00:58:433 (1) - as well but the bell sound isn't that strong enough so uup to yuo.
01:01:510 (3) - this is the same case with 00:53:305 (4) -
02:09:715 (1) - I think the stream should've been continuing to here. because the drum sounds are too strong to ignore, they're kinda annoying while playing.
02:12:280 - hou about decreasing volume a bit, I feel the volume currently is loud, especially on whistles.
03:25:612 (2) - I love to extend the slider to next blue tick
04:19:074 (3,4,5) - sampleset normal on them will be my taste :p
04:59:458 (1,1) - no drum whistle? idk

failed to mod rlc parts :(
Topic Starter
VINXIS
delis

03:25:612 (2) - i trie but it look uglyyyyyy ; /
04:19:074 (3,4,5) - http://puu.sh/tVTWk/fa4fb47a10.png




ill do halfslashds mod latr


also did all of yf's stuff aside for the pthotoshop part
saiyuri
@rlc when do we finish watching this show
Okoratu
the previewpoint is the least iconic part of the song
Topic Starter
VINXIS
Happy Valentine's Day!!!
iyasine
fun!! go!!
Battle
[Illusion]
RLC:
00:43:562 (5) - Feels kind of awkward to skip the vocal beat here in play, it's pretty audibble so it would be nicer if this wasn't an extended slider
00:44:972 (3,4) - I'm surprised you don't really put movement, here, it's similar to how there was a strong sound on 00:42:921 (3,4) - and you had movement so yeah
01:09:203 (3,4,1) - Bit of a stretch for an insane imo, maybe lower this down a bit so it's a bit more lenient
01:18:177 (7,8) - Jump is kinda really big, maybe do something more in line with 01:20:228 (7,8) - since they are fairly similar, considering this is an insane that has the SR of a hard, you're more likely to attract lower ranked players to this map so you kinda have to keep in mind to them lol
03:32:792 (3,4,1) - would be nice if 4 was on the left for flow, either way I don't think you should put a slight curve since lower ranked players don't exactly know that you can just put the cursor in the middle to hit the notes lol, it would also be easier to just stay in the middle of 4 was on the left since the slider path of 3 already set up the flow n stuff lol


Vinxis:
01:27:408 (2,3) - Stack lol, you might also want to consider doing a slightly offset overlap for these so lower ranked players could read this a bit easier
02:07:664 (4,5,1) - This is really easy to mistake as two single taps with how far the slider is, try to make it clearer please
02:10:228 - Why not just steal the bell hitsound that's like in every world's end girl's rondo map lmao
02:44:587 (5) - I don't really think an extended slider works in this case since the vocal on the red tick is pretty audible
03:12:279 (3,4,1) - Maybe do something like below cuz flow and you also do it on the other triplet that's spaced like this (flow-y) so yeah

Why is there kiai at the end on the spinner btw lol

Cute storyboard, I was pretty lenient since the SR is the one at fault here lol
Topic Starter
VINXIS
im slowly gettin thru my gd btw

still need 2 fix the sb animations cuz theyr SuperPixelated/not antialiased 4 sht

fixed all my sht waiting for RLC
RLC
00:43:562 (5) - true (also adjusted following pattern)
00:44:972 (3,4) - different from 00:42:023 (1,2,3,4) - which was motivated by the vocals
01:09:203 (3,4,1) - i moved it to the left, maybe this is more natural?
01:18:177 (7,8) - i dont think this is too big, since what really matters is the spacing between sliderheads. the choice of 01:18:177 (7,8) - being parallel/discontinuous in this way is again motivated by the vocals, which are diff at 01:20:228 (7,8) -
03:32:792 (3,4,1) - ITS MY RIPOFF RIN AESTHETIC MY DUDE WHY U GOTTA DO THIS (more seriously: i think the rest of the map contains enough weird 1/4 stuff for this not to be mean)

tahnks for mod
Topic Starter
VINXIS
ok updated all thts left is the gey sb gifs
Battle
also make sure all the files are used cuz I remember that there was like a gif file unused when I checked ai mod last time lol
Topic Starter
VINXIS

modding assistant deosnt work for me so i asked som1 who can actualy use it

metadata http://www.flipflappers.com/goods/

fixed all gifs redl !!1111

sud b gud 2 go battle-San : 3
Vivyanne
vonxis did u alredy reply 2 halfslashed mod :/
Battle
irc'd to fix a red line inconsistency but that's it

Bubbled.
Karen
changed patterns and adjusted kiai settings, i don't need kd so no log, bub #2
Gero
Hello VINXIS.

I'd like to mention some stuff I've noticed while I was checking it. The storyboard, seems like it has an issue from 02:12:280 - here until 03:10:741 - here; the cut between these two images are good, but I'm pretty sure that they could be improved even more,due that sometimes it's noticeable that there's a small black line in the cut of both pictures, so maybe you could move it a bit to overlap them in a better way.

02:16:382 (1,4) - The Slider Repeat isn't covering that much by the Combo Burst, but still I'd insist to move the next slider a couple of grids down to avoid a possible mislead reading for players after Qualification.

That's all, call me back.
Topic Starter
VINXIS
thats super weird i cant seem to see the black line or anything



i changed the other thing but not sure how i can fix the sb elements considering it looks completely fine on my end
Gero
~ Approved (Qua3i.46ed) ~
Nozhomi
I doubt anything will change but I prefer say smth because I would regret it.

  1. 00:22:023 (2,3,4) - It looks terrible and have a weird flow movement. Moving 00:22:280 (3) - to 120:196 would make it better and rebalance a bit the spacing.
  2. 00:30:485 (4,5) - Soometimes you reduce spacing to end a pattern but you sacrifice the momentum of the song. These objects are still part of the musical movement here and stop at 00:31:254 - with the vocal change + flute and should keep the same spacing to fit this.
  3. 00:35:869 (1,2) - That's a huge diffspike here. You just start a bit more intense section with a jump bigger than everything else here for something who don't even have more emphasis than smth like 00:36:639 (5,6) - .
  4. 00:39:459 (1,3) - Swap them would make the pattern actually more logical to play than a counter intuitive movement who don't follow the slider.
  5. 01:04:587 (1,2,1) - The pattern is terrible from the aesthetic side, and play really poorly since you just kill the flow from the movement you choosed for 01:05:613 (1) - .
  6. 01:09:203 (3,4,1) - So that's a quite huge spacing for these 1/4, also strange because it's different from 01:10:229 (3,4,1) - / 01:13:305 (3,4,1) - / 01:14:330 (3,4,1) - / etc... who have all a way smaller spacing, creating a diffspike and being incinsistent.
  7. 01:23:562 (2,1) - Same for these kind of spacing for 1/4, you're just abusing of slider leniency to create a "playable" jump between it and the stream, but the real window is too short.
  8. 01:50:100 (2) - There's no sound here. The only sound you can hear is on red tic 01:49:972 - . 01:58:305 (2) - have also the same issue, even if you can hear a bit of violon on this one, it's still softer by far than drumhit on red it.
  9. 02:29:715 (4,5) - A jump isn't necessary here, you map it with consistency all along on this calm part but you decided to stack instead of respecting what you did until this point for smth who don't deserve a such emphasis.
  10. 03:12:279 (3,4,1) - What is that ??? Just to stack them you killed you consistency with 1st kiai and patterns like 03:11:253 (3,4,1) - and create a spaced 1/4 triplet who is not stronger or anything to deserve it excepting killing the map at this point. And this is not the only one here.
  11. 03:56:894 (5,6,7) - If you wanted the stack of 03:56:638 (4,7) - that much, at least make the triplet have the same spacing than 03:55:869 (1,2,3) - .

Most of this is quite important, and even if I don't think this is not the best mapping style for that song, at least I would like to see smth I could enjoy to play.
Mukyu~
Enon
It's aboslutely nice map
scanter

Enon wrote:

It's aboslutely nice map
SB also too
Monstrata
00:39:459 (1,3) - Swap them would make the pattern actually more logical to play than a counter intuitive movement who don't follow the slider. How does swapping them make the pattern more logical or more intuitive o.o" Current pattern follows the slider a lot better especially if you consider it's using drop-off flow from the slider. Your suggestion creates an unnecessary flowbreak going into spaced triplets too...
Nozhomi

Monstrata wrote:

00:39:459 (1,3) - Swap them would make the pattern actually more logical to play than a counter intuitive movement who don't follow the slider. How does swapping them make the pattern more logical or more intuitive o.o" Current pattern follows the slider a lot better especially if you consider it's using drop-off flow from the slider. Your suggestion creates an unnecessary flowbreak going into spaced triplets too...
Not following the slider movement force you do to a flowbreak here when if you swap position of these circles, you follow the slider movement and then go up who is more natural.

But that's not a "main" issue on the map compared to others. This is probably one of rare subjective issues I mentioned.
RLC
in lieu of specific responses I'll just say this. at worst, your suggestions break things---at best, they don't improve things. I think it was clear from the moment you described the map as "too technical" (on disc.) that we aren't viewing this work in quite the same way, which in itself is whatever, but becomes a problem when you try to mod against the idea of the map. this is evidenced, for example, by how many of your suggestions arise from a misunderstanding of how sliders in the map are meant to be played
Irreversible
Hi there, I've checked Nozhomi's report and decided to open the discussion.

Nozhomi - Avoid expressions as "terrible" and such. I doubt that this will honestly help the map, because "terrible" won't engage a healthy discussion at all.

RLC and VINXIS - Please reply to the mod accordingly. I partially agree and disagree with the stuff mentioned. Problems risen such as 01:50:100 (2,3) - - what exactly did you follow here? If anything, I'd use a 3/4 slider to emphasize the extension of the sound. But if it's worth a clickable object, I'm unsure about. I would still like to give you the chance to read through the mod and express your thoughts.

After you've replied to the mod and there wasn't any further inputs, you can call me for a recheck, as the map itself is well done (bubble).
show more
Please sign in to reply.

New reply