[Plaudible's Normal]
00:07:759 (2) - 00:57:908 (2) - It's kind of weird that you don't really try to represent the strong white tick here. Maybe it's a bit much to use a 1/2 repeat here instead, but you could try using a red anchor slider here, similar to what you do with 00:08:356 (3).
00:50:595 - It's weird that you skip this drum beat here but not at 00:49:401 (3). I would suggest staying consistent between these two, mapping this beat or removing the other one.
[Hobbes2's Advanced]
Bring back Hobbes's Advanced.
00:09:103 (3) - 00:59:252 (1) - Since you're skipping the vocal on 00:09:401, it doesn't really make much sense for this starting vocal to be mapped, and takes away from the effect of skipping the vocals. Try removing this.
00:17:909 (2) - 01:17:610 (2) - It doesn't seem like having this as a reverse slider is fitting, since the vocal this starts on sharply cuts off, and would be better represented by a circle. Try using a circle + 3/2 slider, or three circles separated by 3/2 gaps instead.
00:20:894 (3) - For similar reasons to the above suggestion, I think a circle here is more fitting to represent the cutoff by the violin. It is a bit more straining than what you have, but I think due to the 1/1 gap it would create, it may work out.
00:21:640 (1) - Not too sure how clear this slider path is, please seek more opinions on this.
00:23:282 (3) - 00:25:670 (2) - Similar to 00:20:894 (3), I think two 1/1 circles are more musically fitting.
00:59:849 - Hard to give specific advice, but I think you should get other opinions on the overall rhythm density of this section. The Normal has no 1/2, and this section has long chains of sliders as well as very long chains of 1/2 without 1/1 gaps for players to rest. I think incorporating more 1/1 gaps, or even having more 1/1 sliders would be more appropriate for this section. 01:00:894 (4,1) - Stuff like this for example could be changed to circles, which would be more straining on the tapping but allow a larger rest period.
[Mao's Hard]
00:10:745 (4) - 00:12:088 (1) - 01:00:894 (4) - 01:02:237 (1) - Could try a soft-whistle here, since it seems to fit with your vocal emphasis.
00:26:267 (1) - Sounds like there is a missing clap on the tail.
00:26:864 (2) - Missing hitnormal here.
00:46:939 (2,3) - I know it's your hitsounding style, but I think it would sound better if these were using drum-hitclaps.
00:56:267 (1) - Seems odd that this is the only soft-hitwhistle. Change to normal-hitwhistle to fit the rest.
01:10:893 (1) - Missing normal-hitclap here.
01:12:536 (3) - Missing hitnormal here.
[Sharkie's Insane]
00:08:804 (2) - I think using a circle or a 1/2 slider here to contrast with the guitar hold from 00:08:356 (1) would be nice.
00:27:610 (1,2) - 00:28:207 (3,4) - Spacing here is awkwardly low compared to the spacing in the previous section, due to the increased intensity here. It makes even less sense since these are jumps from sliders. Try increasing the spacing here.
01:16:565 (1,1) - Not rankable since the second slider fully fades in before the first slider has faded out. Additionally this doesn't fit with the rest of the ideas in your difficulty, so I suggest trying a slight overlap instead.
01:28:356 (1) - I don't really hear anything on the end of this reverse, so I recommend shortening this to a 1/4 slider. I think it also fits the violin better.
[bor's Insane]
00:16:864 (1) - Lmao, how did you even make this?
00:51:491 (1) - I get that there's a violin here, but I don't think this works as well as 00:20:446 (1) due to the piano on 00:51:789. I'd recommend two 1/2 sliders instead, overlapped like 00:56:267 (1,3).
[Yaxuo's Insane]
00:07:759 (2,3) - I think it'd be better to not have these stacked. Since your 1/1 spacing is so small, this guitar sound doesn't really get any emphasis like the next one does. Try some sort of overlap or overall increasing the 1/1 spacing.
00:12:088 (1,2) - The second slider shape feels way more fitting for the first sound rather than the second, due to how the voice wavers. I recommend swapping these.
00:51:491 (5) - If you're going to use a slider here, I suggest shortening it to the red tick since right now you're skipping a fairly noticeable piano sound, and the extended slider doesn't really seem to emphasize the vocal, since the vocals die out here.
01:13:580 (2,3) - I don't think the undermapping works too well here due to the prominence of the violins. I suggest making some of these sliders to cover the violin sounds, and using some really low overall spacing to achieve a similar effect here while not ignoring the violins.
[Exoyaa's Extra]
00:11:342 (3,4) - I think a rhythm like this is more suitable based on what you did for 00:10:446 (2,3).
00:14:476 (1,2) - Try experimenting with overlapping 2 under different places on this slider so that the player follows more of the slider, since right now the player doesn't have to follow very much of it, which takes away from the hold effect.
00:55:073 (1,2,1,2) - These jumps don't fit too well since the vocals put emphasis on 00:55:521 (2) - , but you have higher spacing between 00:55:222 (2,1). I advise using a different pattern that puts more emphasis 00:55:521 (2), especially considering all of the drums are constant intensity here.
00:57:610 (2,1) - 00:58:207 (3,1) - If you're going to use 1/1 gaps without stacking them, you'll need spacing a lot bigger than this, since what you have kills cursor pacing imo. The other option is to lower the 1/1 spacing, but right now there isn't that much contrast.
01:01:939 (1,1) - I would experiment trying something along these lines to give more emphasis to 01:02:237.
01:06:416 (4) - I suggest two circles to switch to drums here to put more emphasis on 01:06:565, since you've been using drum based emphasis for most of the map.
[Bouxote's Extra]
00:16:267 (3,4) - Doesn't really make sense for this rhythm to be different from 00:15:073 (3) since they have similar emphasis. Given that you're using 1/1 gaps, I consider a 1/1 slider to be more appropriate here.
00:19:700 (3,4,5) - Given that 00:19:774 (4) - is either not in the song or really tame (headphones are going bad), I suggest using a 1/4 slider here instead. I think the slight hold would fit the violins better too.
00:38:804 (2,3,4) - I think lowering the overall spacing here would put more emphasis on 00:39:550 (1). At the very least, lower the spacing between 00:39:252 (3,4) - since right now 4 gets more emphasis than 3.
00:41:043 (2,3) - This large spacing seems very out of place compared to your previous 1/2 spacings, especially for a relatively calm section. This isn't a jump from a slider after all.
00:48:804 (5,1) - I think your really large spacing is taking away some emphasis from the SV increase for 1. Try reducing spacing here, but not too much since there is a strong sound on 1. Maybe something like this would work.
01:12:685 (5,6) - You're ignoring the strong violin and vocal on the slider tail with this, so I recommend ctrl+g on this rhythm.
["Lasse"]
I too am a fan of Rem's booty.
00:51:640 - Feels weird that you skip this piano sound here, even though you're following drums. It'd be cool if this could at least be a slider end, but you could also put a circle here.
[oko]
00:13:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I think it'd be cool if you had a lower rate of spacing increase for 00:13:282 (1,2,3,4,5,6,7,8,9) - than 00:13:879 (9,10,11,12,13,14,15,16,1), since the violin doesn't really pick up until 9.
00:47:610 (2,1) - I think it'd be cool if this had larger spacing than 00:47:312 (1,2), but it might be hard to pull off.
[Extra]
00:28:133 (4,1) - Not a fan of the spacing decrease here, considering most of your stream spacing revolves around increasing spacing to strong sounds. I'd suggest increasing the spacing here to match that of the rest of the stream, or making it bigger than all of those to set up more momentum going from 1.
[Irreversible's Extra]
00:11:043 (2) - 01:01:192 (1) - I cannot tell what this extended slider is following or what sound it is emphasizing, since it doesn't start on a held sound but completely skips a snare as well. I'd either recommend two circles or a 1/2 slider here.
00:22:685 (2) - Since you skip the guitar on 00:23:431, I think it also makes sense for you to skip the guitar here. You'd also get a less extreme movement of 00:23:282 (4,1) for 00:22:237 (1,1).
00:50:297 (1,2,3,4) - This is fitting and all, but I don't think it makes sense considering the rest of the ideas you've used in the map so far. I think spacing like 00:21:043 (1,2,1,2) is more fitting given the rest of the map.
01:02:685 (1,2) - Irre, this reverse arrow is completely obscured by the slider track on the default skin. Unless the transparency of the sliderbody counts as partial obscurement, this is unrankable.
[Karen's Expert]
00:07:461 (2) - I don't think this extended slider fits too well considering the sound this maps ends on 00:07:536. Try using a 1/4 slider instead.
00:23:431 (1) - Since you skipped 00:22:685, I suggest either skipping this or changing 00:23:282 (4,1) to a 1/2 slider.
00:28:506 (5,1) - I think swapping NCs might work better here considering where the spacing change starts.
[Expert]
00:11:640 (2,3) - I suggest finding a way to stack these to keep your snare emphasis idea at 00:09:700 (1,2).
[End of Sloth]
00:39:103 (1,2,3) - I think these are pretty harsh for the sounds they're intended to emphasize, since they play like a more awkward version of linear jumps, which you don't seem to have any of in this difficulty. I recommend using a more straightforward arrangement (like a zigzag/triangle) since these sounds aren't strong enough to warrant such a harsh pattern.
00:43:730 (4) - The rest of your rhythms suggest that you usually skip this beat, so I'd recommend removing it to stay consistent.
That took forever. Lots of good diffs here, good luck!
00:07:759 (2) - 00:57:908 (2) - It's kind of weird that you don't really try to represent the strong white tick here. Maybe it's a bit much to use a 1/2 repeat here instead, but you could try using a red anchor slider here, similar to what you do with 00:08:356 (3).
00:50:595 - It's weird that you skip this drum beat here but not at 00:49:401 (3). I would suggest staying consistent between these two, mapping this beat or removing the other one.
[Hobbes2's Advanced]
Bring back Hobbes's Advanced.
00:09:103 (3) - 00:59:252 (1) - Since you're skipping the vocal on 00:09:401, it doesn't really make much sense for this starting vocal to be mapped, and takes away from the effect of skipping the vocals. Try removing this.
00:17:909 (2) - 01:17:610 (2) - It doesn't seem like having this as a reverse slider is fitting, since the vocal this starts on sharply cuts off, and would be better represented by a circle. Try using a circle + 3/2 slider, or three circles separated by 3/2 gaps instead.
00:20:894 (3) - For similar reasons to the above suggestion, I think a circle here is more fitting to represent the cutoff by the violin. It is a bit more straining than what you have, but I think due to the 1/1 gap it would create, it may work out.
00:21:640 (1) - Not too sure how clear this slider path is, please seek more opinions on this.
00:23:282 (3) - 00:25:670 (2) - Similar to 00:20:894 (3), I think two 1/1 circles are more musically fitting.
00:59:849 - Hard to give specific advice, but I think you should get other opinions on the overall rhythm density of this section. The Normal has no 1/2, and this section has long chains of sliders as well as very long chains of 1/2 without 1/1 gaps for players to rest. I think incorporating more 1/1 gaps, or even having more 1/1 sliders would be more appropriate for this section. 01:00:894 (4,1) - Stuff like this for example could be changed to circles, which would be more straining on the tapping but allow a larger rest period.
[Mao's Hard]
00:10:745 (4) - 00:12:088 (1) - 01:00:894 (4) - 01:02:237 (1) - Could try a soft-whistle here, since it seems to fit with your vocal emphasis.
00:26:267 (1) - Sounds like there is a missing clap on the tail.
00:26:864 (2) - Missing hitnormal here.
00:46:939 (2,3) - I know it's your hitsounding style, but I think it would sound better if these were using drum-hitclaps.
00:56:267 (1) - Seems odd that this is the only soft-hitwhistle. Change to normal-hitwhistle to fit the rest.
01:10:893 (1) - Missing normal-hitclap here.
01:12:536 (3) - Missing hitnormal here.
[Sharkie's Insane]
00:08:804 (2) - I think using a circle or a 1/2 slider here to contrast with the guitar hold from 00:08:356 (1) would be nice.
00:27:610 (1,2) - 00:28:207 (3,4) - Spacing here is awkwardly low compared to the spacing in the previous section, due to the increased intensity here. It makes even less sense since these are jumps from sliders. Try increasing the spacing here.
01:16:565 (1,1) - Not rankable since the second slider fully fades in before the first slider has faded out. Additionally this doesn't fit with the rest of the ideas in your difficulty, so I suggest trying a slight overlap instead.
01:28:356 (1) - I don't really hear anything on the end of this reverse, so I recommend shortening this to a 1/4 slider. I think it also fits the violin better.
[bor's Insane]
00:16:864 (1) - Lmao, how did you even make this?
00:51:491 (1) - I get that there's a violin here, but I don't think this works as well as 00:20:446 (1) due to the piano on 00:51:789. I'd recommend two 1/2 sliders instead, overlapped like 00:56:267 (1,3).
[Yaxuo's Insane]
00:07:759 (2,3) - I think it'd be better to not have these stacked. Since your 1/1 spacing is so small, this guitar sound doesn't really get any emphasis like the next one does. Try some sort of overlap or overall increasing the 1/1 spacing.
00:12:088 (1,2) - The second slider shape feels way more fitting for the first sound rather than the second, due to how the voice wavers. I recommend swapping these.
00:51:491 (5) - If you're going to use a slider here, I suggest shortening it to the red tick since right now you're skipping a fairly noticeable piano sound, and the extended slider doesn't really seem to emphasize the vocal, since the vocals die out here.
01:13:580 (2,3) - I don't think the undermapping works too well here due to the prominence of the violins. I suggest making some of these sliders to cover the violin sounds, and using some really low overall spacing to achieve a similar effect here while not ignoring the violins.
[Exoyaa's Extra]
00:11:342 (3,4) - I think a rhythm like this is more suitable based on what you did for 00:10:446 (2,3).
00:14:476 (1,2) - Try experimenting with overlapping 2 under different places on this slider so that the player follows more of the slider, since right now the player doesn't have to follow very much of it, which takes away from the hold effect.
00:55:073 (1,2,1,2) - These jumps don't fit too well since the vocals put emphasis on 00:55:521 (2) - , but you have higher spacing between 00:55:222 (2,1). I advise using a different pattern that puts more emphasis 00:55:521 (2), especially considering all of the drums are constant intensity here.
00:57:610 (2,1) - 00:58:207 (3,1) - If you're going to use 1/1 gaps without stacking them, you'll need spacing a lot bigger than this, since what you have kills cursor pacing imo. The other option is to lower the 1/1 spacing, but right now there isn't that much contrast.
01:01:939 (1,1) - I would experiment trying something along these lines to give more emphasis to 01:02:237.
01:06:416 (4) - I suggest two circles to switch to drums here to put more emphasis on 01:06:565, since you've been using drum based emphasis for most of the map.
[Bouxote's Extra]
00:16:267 (3,4) - Doesn't really make sense for this rhythm to be different from 00:15:073 (3) since they have similar emphasis. Given that you're using 1/1 gaps, I consider a 1/1 slider to be more appropriate here.
00:19:700 (3,4,5) - Given that 00:19:774 (4) - is either not in the song or really tame (headphones are going bad), I suggest using a 1/4 slider here instead. I think the slight hold would fit the violins better too.
00:38:804 (2,3,4) - I think lowering the overall spacing here would put more emphasis on 00:39:550 (1). At the very least, lower the spacing between 00:39:252 (3,4) - since right now 4 gets more emphasis than 3.
00:41:043 (2,3) - This large spacing seems very out of place compared to your previous 1/2 spacings, especially for a relatively calm section. This isn't a jump from a slider after all.
00:48:804 (5,1) - I think your really large spacing is taking away some emphasis from the SV increase for 1. Try reducing spacing here, but not too much since there is a strong sound on 1. Maybe something like this would work.
01:12:685 (5,6) - You're ignoring the strong violin and vocal on the slider tail with this, so I recommend ctrl+g on this rhythm.
["Lasse"]
I too am a fan of Rem's booty.
00:51:640 - Feels weird that you skip this piano sound here, even though you're following drums. It'd be cool if this could at least be a slider end, but you could also put a circle here.
[oko]
00:13:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I think it'd be cool if you had a lower rate of spacing increase for 00:13:282 (1,2,3,4,5,6,7,8,9) - than 00:13:879 (9,10,11,12,13,14,15,16,1), since the violin doesn't really pick up until 9.
00:47:610 (2,1) - I think it'd be cool if this had larger spacing than 00:47:312 (1,2), but it might be hard to pull off.
[Extra]
00:28:133 (4,1) - Not a fan of the spacing decrease here, considering most of your stream spacing revolves around increasing spacing to strong sounds. I'd suggest increasing the spacing here to match that of the rest of the stream, or making it bigger than all of those to set up more momentum going from 1.
[Irreversible's Extra]
00:11:043 (2) - 01:01:192 (1) - I cannot tell what this extended slider is following or what sound it is emphasizing, since it doesn't start on a held sound but completely skips a snare as well. I'd either recommend two circles or a 1/2 slider here.
00:22:685 (2) - Since you skip the guitar on 00:23:431, I think it also makes sense for you to skip the guitar here. You'd also get a less extreme movement of 00:23:282 (4,1) for 00:22:237 (1,1).
00:50:297 (1,2,3,4) - This is fitting and all, but I don't think it makes sense considering the rest of the ideas you've used in the map so far. I think spacing like 00:21:043 (1,2,1,2) is more fitting given the rest of the map.
01:02:685 (1,2) - Irre, this reverse arrow is completely obscured by the slider track on the default skin. Unless the transparency of the sliderbody counts as partial obscurement, this is unrankable.
[Karen's Expert]
00:07:461 (2) - I don't think this extended slider fits too well considering the sound this maps ends on 00:07:536. Try using a 1/4 slider instead.
00:23:431 (1) - Since you skipped 00:22:685, I suggest either skipping this or changing 00:23:282 (4,1) to a 1/2 slider.
00:28:506 (5,1) - I think swapping NCs might work better here considering where the spacing change starts.
[Expert]
00:11:640 (2,3) - I suggest finding a way to stack these to keep your snare emphasis idea at 00:09:700 (1,2).
[End of Sloth]
00:39:103 (1,2,3) - I think these are pretty harsh for the sounds they're intended to emphasize, since they play like a more awkward version of linear jumps, which you don't seem to have any of in this difficulty. I recommend using a more straightforward arrangement (like a zigzag/triangle) since these sounds aren't strong enough to warrant such a harsh pattern.
00:43:730 (4) - The rest of your rhythms suggest that you usually skip this beat, so I'd recommend removing it to stay consistent.
That took forever. Lots of good diffs here, good luck!