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MYTH & ROID - Paradisus-Paradoxum

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Topic Starter
Cryptic
This beatmap was submitted using in-game submission on Friday, October 27, 2017 at 1:37:29 PM

Artist: MYTH & ROID
Title: Paradisus-Paradoxum
Source: Re:ゼロから始める異世界生活
Tags: Re: Re:Zero Starting Life In A Different World From Zero 2016 Fall Anime Opening TV size kara hajimeru isekai seikatsu Yauxo Exote BOUYAAA Lasse Irreversible Sharkie Plaudible Hobbes2 Okorin Karen borborygmos Mao _83
BPM: 201
Filesize: 17174kb
Play Time: 01:28
Difficulties Available:
  1. bor's Insane (4.37 stars, 282 notes)
  2. Bouxote's Extra (5.52 stars, 368 notes)
  3. End of Sloth (6.65 stars, 410 notes)
  4. Exoyaaa's Extra (5.25 stars, 362 notes)
  5. Expert (6.35 stars, 378 notes)
  6. Extra (5.87 stars, 384 notes)
  7. Hobbes2's Advanced (2.74 stars, 186 notes)
  8. Irreversible's Extra (5.92 stars, 319 notes)
  9. Karen's Expert (6.07 stars, 396 notes)
  10. Lasse's Extra (5.55 stars, 333 notes)
  11. Mao's Hard (3.58 stars, 234 notes)
  12. oko's Extra (5.83 stars, 385 notes)
  13. Plaudible's Normal (1.93 stars, 116 notes)
  14. Sharkie's Insane (4.13 stars, 252 notes)
  15. Yauxo's Insane (4.84 stars, 279 notes)
Download: MYTH & ROID - Paradisus-Paradoxum
Download: MYTH & ROID - Paradisus-Paradoxum (no video)
Information: Scores/Beatmap Listing
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(Most) Hitsounding by Sharkie - MP3 + Video from StarrStyx's set
Thanks to Anxient for cleaning up the background!
Zel
nic
Exote
reminder
Izzywing
are either Easy / Normal open?
Topic Starter
Cryptic

Hobbes2 wrote:

are either Easy / Normal open?
There won't be an easy and normal is taken, but if you really want to GD you could always try for an advanced.
Izzywing

Cryptic wrote:

Hobbes2 wrote:

are either Easy / Normal open?
There won't be an easy and normal is taken, but if you really want to GD you could always try for an advanced.
no easy? lame

Yeah I can make an advanced
Shiirn
so like we discussed on discord

00:39:103 (1,2,3,1) - you don't really do this kind of slider-movement-is-directly-opposite-cursor-movement pattern anywhere else and if nothing else it makes the pattern stick out weirdly

01:12:386 (4) - again like i said on discord, this note shouldn't exist given your setup of the rhythm choices you've made, whether it is mapped to a beat or not is largely irrelevant as structurally it doesn't really fit


both on sloth diff, lazy to say much else
Topic Starter
Cryptic

Shiirn wrote:

so like we discussed on discord

00:39:103 (1,2,3,1) - you don't really do this kind of slider-movement-is-directly-opposite-cursor-movement pattern anywhere else and if nothing else it makes the pattern stick out weirdly

01:12:386 (4) - again like i said on discord, this note shouldn't exist given your setup of the rhythm choices you've made, whether it is mapped to a beat or not is largely irrelevant as structurally it doesn't really fit


both on sloth diff, lazy to say much else
In terms of the slider-movement-singularity I believe I'm going to keep it the way it is. When I was looking at it there were really only two choices in my mind and that was to keep it as is or change 00:44:327 (1,2,3,4,1) - to have a similar movement into 00:45:521 (1) - . Ultimately, I decided to keep it as is because while your mentioned place 00:39:103 (1,2,3,1) - uses the wub as a filler of sorts, 00:44:327 (1,2,3,4,1) - uses it as a buildup. Due to that I think that even though they're the same wubs, their purposes are different and therefore they should play a bit differently. I'm definitely willing to reevaluate this decision as I'm not 100% certain myself, but this seems like the best choice for now.

Tried something here 01:12:386 (4) - . I like the way this plays better and the way it represents the vocals, so hopefully you find it a suitable solution!
RyoKazuka
exote x bouya is my thing tbh
Anxient
wao sic beats

edit1: this set is fucking flawless
Izzywing
https://pastebin.com/raw/0KvhcFwV

Have to go do something as soon as I finished this so I couldnt hitsound it, if you could copy the hitsounds that'd be great. Else I can do it next time I get on osu, which'll be in like a day probably.
Aerolustly
can you delete the expert difficulty thanks
Okoratu
lol for the dude above me

https://puu.sh/vv9qA/b07dfec5f3.zip
Irreversible
FINALLY THANK GOD
Topic Starter
Cryptic
Waiting on 3 more diffs and then mods galore (。>﹏<。)
ReFaller
Hello, need guest for Hard?
Topic Starter
Cryptic

ReFaller wrote:

Hello, need guest for Hard?
Nah, someone is already doing the hard. Sorry!

EDIT: Okay time for mods. GDers shouldn't respond to mods until I contact them.
Anxient
thats alot of diffs.

End of Sloth

00:13:879 (9) - i think its better if the stream for the next note started here. i think itll make more sense. http://puu.sh/w58Bx/56c9059301.jpg
00:26:118 (3) - i dont think its a good idea to be concealing this note. plus with a hitsound like this i think this note needs to be given more impact. try placing it in x435 y106? i think it fits with what we have from 00:25:222 (1,2,1,2,1,2) - http://puu.sh/w58OU/6663bd6de3.jpg
00:25:521 (1,1) - #fixstack
00:27:909 (1,2,3,4,5) - i think its better if the stream started from top to bottom, so we can get the connection with the violin going from a higher pitch to a lower pitch.
00:43:730 (4) - i think its better if you removed this since you were going with stop motion
00:47:312 (1,2) - i think this note has too much power and suspense behind it, its not very suitable i think you need to give it a stronger position, try this? http://puu.sh/w59Ck/91c0703915.jpg
00:54:476 (1) - i dont think it needs THIS much spacing lol. ctrl g? http://puu.sh/w59HW/689de7a71f.jpg
01:09:103 (1) - you dont need to NC i think.
01:10:595 (1) - i think its a good idea to ctrl g this since as it is rn, its kinda following a flow's direction. if we ctrl g this, we'll break the flow and give it a bit more impact.
01:28:058 (1,2,3,4,5,6) - methinks this is too much spacing. ctrl g?
Halfslashed
[Plaudible's Normal]
00:07:759 (2) - 00:57:908 (2) - It's kind of weird that you don't really try to represent the strong white tick here. Maybe it's a bit much to use a 1/2 repeat here instead, but you could try using a red anchor slider here, similar to what you do with 00:08:356 (3).
00:50:595 - It's weird that you skip this drum beat here but not at 00:49:401 (3). I would suggest staying consistent between these two, mapping this beat or removing the other one.

[Hobbes2's Advanced]
Bring back Hobbes's Advanced.
00:09:103 (3) - 00:59:252 (1) - Since you're skipping the vocal on 00:09:401, it doesn't really make much sense for this starting vocal to be mapped, and takes away from the effect of skipping the vocals. Try removing this.
00:17:909 (2) - 01:17:610 (2) - It doesn't seem like having this as a reverse slider is fitting, since the vocal this starts on sharply cuts off, and would be better represented by a circle. Try using a circle + 3/2 slider, or three circles separated by 3/2 gaps instead.
00:20:894 (3) - For similar reasons to the above suggestion, I think a circle here is more fitting to represent the cutoff by the violin. It is a bit more straining than what you have, but I think due to the 1/1 gap it would create, it may work out.
00:21:640 (1) - Not too sure how clear this slider path is, please seek more opinions on this.
00:23:282 (3) - 00:25:670 (2) - Similar to 00:20:894 (3), I think two 1/1 circles are more musically fitting.
00:59:849 - Hard to give specific advice, but I think you should get other opinions on the overall rhythm density of this section. The Normal has no 1/2, and this section has long chains of sliders as well as very long chains of 1/2 without 1/1 gaps for players to rest. I think incorporating more 1/1 gaps, or even having more 1/1 sliders would be more appropriate for this section. 01:00:894 (4,1) - Stuff like this for example could be changed to circles, which would be more straining on the tapping but allow a larger rest period.

[Mao's Hard]
00:10:745 (4) - 00:12:088 (1) - 01:00:894 (4) - 01:02:237 (1) - Could try a soft-whistle here, since it seems to fit with your vocal emphasis.
00:26:267 (1) - Sounds like there is a missing clap on the tail.
00:26:864 (2) - Missing hitnormal here.
00:46:939 (2,3) - I know it's your hitsounding style, but I think it would sound better if these were using drum-hitclaps.
00:56:267 (1) - Seems odd that this is the only soft-hitwhistle. Change to normal-hitwhistle to fit the rest.
01:10:893 (1) - Missing normal-hitclap here.
01:12:536 (3) - Missing hitnormal here.

[Sharkie's Insane]
00:08:804 (2) - I think using a circle or a 1/2 slider here to contrast with the guitar hold from 00:08:356 (1) would be nice.
00:27:610 (1,2) - 00:28:207 (3,4) - Spacing here is awkwardly low compared to the spacing in the previous section, due to the increased intensity here. It makes even less sense since these are jumps from sliders. Try increasing the spacing here.
01:16:565 (1,1) - Not rankable since the second slider fully fades in before the first slider has faded out. Additionally this doesn't fit with the rest of the ideas in your difficulty, so I suggest trying a slight overlap instead.
01:28:356 (1) - I don't really hear anything on the end of this reverse, so I recommend shortening this to a 1/4 slider. I think it also fits the violin better.

[bor's Insane]
00:16:864 (1) - Lmao, how did you even make this?
00:51:491 (1) - I get that there's a violin here, but I don't think this works as well as 00:20:446 (1) due to the piano on 00:51:789. I'd recommend two 1/2 sliders instead, overlapped like 00:56:267 (1,3).

[Yaxuo's Insane]
00:07:759 (2,3) - I think it'd be better to not have these stacked. Since your 1/1 spacing is so small, this guitar sound doesn't really get any emphasis like the next one does. Try some sort of overlap or overall increasing the 1/1 spacing.
00:12:088 (1,2) - The second slider shape feels way more fitting for the first sound rather than the second, due to how the voice wavers. I recommend swapping these.
00:51:491 (5) - If you're going to use a slider here, I suggest shortening it to the red tick since right now you're skipping a fairly noticeable piano sound, and the extended slider doesn't really seem to emphasize the vocal, since the vocals die out here.
01:13:580 (2,3) - I don't think the undermapping works too well here due to the prominence of the violins. I suggest making some of these sliders to cover the violin sounds, and using some really low overall spacing to achieve a similar effect here while not ignoring the violins.

[Exoyaa's Extra]
00:11:342 (3,4) - I think a rhythm like this is more suitable based on what you did for 00:10:446 (2,3).
00:14:476 (1,2) - Try experimenting with overlapping 2 under different places on this slider so that the player follows more of the slider, since right now the player doesn't have to follow very much of it, which takes away from the hold effect.
00:55:073 (1,2,1,2) - These jumps don't fit too well since the vocals put emphasis on 00:55:521 (2) - , but you have higher spacing between 00:55:222 (2,1). I advise using a different pattern that puts more emphasis 00:55:521 (2), especially considering all of the drums are constant intensity here.
00:57:610 (2,1) - 00:58:207 (3,1) - If you're going to use 1/1 gaps without stacking them, you'll need spacing a lot bigger than this, since what you have kills cursor pacing imo. The other option is to lower the 1/1 spacing, but right now there isn't that much contrast.
01:01:939 (1,1) - I would experiment trying something along these lines to give more emphasis to 01:02:237.
01:06:416 (4) - I suggest two circles to switch to drums here to put more emphasis on 01:06:565, since you've been using drum based emphasis for most of the map.

[Bouxote's Extra]
00:16:267 (3,4) - Doesn't really make sense for this rhythm to be different from 00:15:073 (3) since they have similar emphasis. Given that you're using 1/1 gaps, I consider a 1/1 slider to be more appropriate here.
00:19:700 (3,4,5) - Given that 00:19:774 (4) - is either not in the song or really tame (headphones are going bad), I suggest using a 1/4 slider here instead. I think the slight hold would fit the violins better too.
00:38:804 (2,3,4) - I think lowering the overall spacing here would put more emphasis on 00:39:550 (1). At the very least, lower the spacing between 00:39:252 (3,4) - since right now 4 gets more emphasis than 3.
00:41:043 (2,3) - This large spacing seems very out of place compared to your previous 1/2 spacings, especially for a relatively calm section. This isn't a jump from a slider after all.
00:48:804 (5,1) - I think your really large spacing is taking away some emphasis from the SV increase for 1. Try reducing spacing here, but not too much since there is a strong sound on 1. Maybe something like this would work.
01:12:685 (5,6) - You're ignoring the strong violin and vocal on the slider tail with this, so I recommend ctrl+g on this rhythm.

["Lasse"]
I too am a fan of Rem's booty.
00:51:640 - Feels weird that you skip this piano sound here, even though you're following drums. It'd be cool if this could at least be a slider end, but you could also put a circle here.

[oko]
00:13:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I think it'd be cool if you had a lower rate of spacing increase for 00:13:282 (1,2,3,4,5,6,7,8,9) - than 00:13:879 (9,10,11,12,13,14,15,16,1), since the violin doesn't really pick up until 9.
00:47:610 (2,1) - I think it'd be cool if this had larger spacing than 00:47:312 (1,2), but it might be hard to pull off.

[Extra]
00:28:133 (4,1) - Not a fan of the spacing decrease here, considering most of your stream spacing revolves around increasing spacing to strong sounds. I'd suggest increasing the spacing here to match that of the rest of the stream, or making it bigger than all of those to set up more momentum going from 1.

[Irreversible's Extra]
00:11:043 (2) - 01:01:192 (1) - I cannot tell what this extended slider is following or what sound it is emphasizing, since it doesn't start on a held sound but completely skips a snare as well. I'd either recommend two circles or a 1/2 slider here.
00:22:685 (2) - Since you skip the guitar on 00:23:431, I think it also makes sense for you to skip the guitar here. You'd also get a less extreme movement of 00:23:282 (4,1) for 00:22:237 (1,1).
00:50:297 (1,2,3,4) - This is fitting and all, but I don't think it makes sense considering the rest of the ideas you've used in the map so far. I think spacing like 00:21:043 (1,2,1,2) is more fitting given the rest of the map.
01:02:685 (1,2) - Irre, this reverse arrow is completely obscured by the slider track on the default skin. Unless the transparency of the sliderbody counts as partial obscurement, this is unrankable.

[Karen's Expert]
00:07:461 (2) - I don't think this extended slider fits too well considering the sound this maps ends on 00:07:536. Try using a 1/4 slider instead.
00:23:431 (1) - Since you skipped 00:22:685, I suggest either skipping this or changing 00:23:282 (4,1) to a 1/2 slider.
00:28:506 (5,1) - I think swapping NCs might work better here considering where the spacing change starts.

[Expert]
00:11:640 (2,3) - I suggest finding a way to stack these to keep your snare emphasis idea at 00:09:700 (1,2).

[End of Sloth]
00:39:103 (1,2,3) - I think these are pretty harsh for the sounds they're intended to emphasize, since they play like a more awkward version of linear jumps, which you don't seem to have any of in this difficulty. I recommend using a more straightforward arrangement (like a zigzag/triangle) since these sounds aren't strong enough to warrant such a harsh pattern.
00:43:730 (4) - The rest of your rhythms suggest that you usually skip this beat, so I'd recommend removing it to stay consistent.

That took forever. Lots of good diffs here, good luck!
Weber
hi im here because im cryptic's little bitch

Plaudible's Normal

It's fine, the only things questionable about this diff are 00:15:670 (1,1) - the way these sliders interact with the cursor (and the copy later), and the fact that theres barely any sound on the final note (01:28:506 (1) -)


Hobbes2' Advanced

This is SUPER nitpicky, but i'd like to see the identical nodes for these sliders perfectly parallel with each other, so basically moving these nodes https://puu.sh/w6evr/0c5801e9fd.png a liiiiiiiiiiiiiiiiittle bit over to the right.

00:45:073 (3,1) - Please put these on the same y-axis if you are going to have a grid-like pattern right after.

01:14:177 (1,1) - Repeat


Mao's Hard

00:39:252 (3,4,1) - 01:01:939 (4,1) - 01:12:834 (4,1,2) - Maybe because it's been so long since I modded hard difficulties, but these patterns stick out to me as a little too difficult when compared to the rest of the difficulty, especially the last two. I would try to make the first two patterns flow into each other a little easier, and maybe omit the whole having-to-glide-the-cursor-past-an-approaching-note-and-then-move-back-in-the-opposite-direction-to-hit-that-note-snap-motion in the last one by rotating and then moving the repeats a little higher, since you have a lot of room to work with in 01:14:177 (1,2,1,2) - http://osu.ppy.sh/ss/8223664.


Sharkie's Insane

00:12:088 (1,2) - Please for the sake of my OCD-ridden soul, perfect parallel these.


Bor's Insane

I think this difficulty has some readability issues:

00:46:118 (7,8) - With a non-transparent skin (like default), this hitcircle is almost completely hidden, and poses a really big readability issue for those without transparent skin.

00:56:267 (1,2,3,4,1,2,3,4) - Stacking back-and-forth kicksliders like these are generally a technique reserved for Extra+ difficulties, but even if this WAS fine theoretically for an insane, the fact that 00:57:162 (3,4) - changes position from 00:56:864 (1,2), which tricks the player who already doesn't have any time to react to any kind of positional change in these stacked back-and-forths, isn't really fair.

01:13:879 (1,2,3,4) - The difference in spacing between this stream, and the slider that comes right after (01:14:177 (1) -) may cause players to break due to the unexpected difference in cursor speed. Now, this is almost identical to a pattern earlier in the map (00:13:879 (4,5,6,7,8,9,1) - ) however, this one works much better for readability due to these kicksliders (00:14:177 (8,9) - ) which preemptively prepares the player for the fast slider afterwards. I would really suggest you repeat the pattern choices you used earlier in the song to make it a little more fair for the player here.

01:27:909 (1,2,3,4) - These are super difficult to land coming out of 01:27:312 (1,2,3,4) - in it's current state, due to the player needing to effectively double their cursor velocity in less than 1/2 of a bar. I understand that you need to finish with a bang in a sense for this song, but I think this pattern goes a little too far, and could use some nerfs.


Expert

I hate you.


Yeah, I don't really think there's much input I could give towards the extras anyway, and I think I already went over End of Sloth ages ago. Good luck!
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