1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps

show more
posted

Zhuriel wrote:

not sure how explicitly allowing metronome resets is vague in any way, if anything it is vague in a good way as it allows mappers to choose which of the available inaccurate workarounds works best for them. i feel like you misunderstood my point, i never argued this implementation is accurate to the song, however i consider it more accurate and resulting in a better map than the alternative.
i never said metronome resets are vague though? i'm questioning the part of Uninherited timing points must be used to accurately map the song's time signatures. it says accurately but doesn't explain what they consider accurate as you can now use a sum of correct bpm + wrong time signature which results in the metronome being off just like in this case.
even if you're using metronome resets, that doesn't change the fact that you're missing half of the beats or that the metronome should be twice as fast as the current one.
posted

Kagetsu wrote:

i never said metronome resets are vague though? i'm questioning the part of Uninherited timing points must be used to accurately map the song's time signatures. it says accurately but doesn't explain what they consider accurate as you can now use a sum of correct bpm + wrong time signature which results in the metronome being off just like in this case.
as opposed to your variant which uses both incorrect tempo and incorrect time signature? (refer to my previous posts for the difference between 11/8 and 11/4, not gonna explain this a third time)

i'm not sure how you reconcile explicitly allowing metronome resets with the rule being vague as to whether this is correctly timed - i can't think of any other way to implement unsupported time signatures using metronome resets, so explicitly allowing metronome resets refers this implementation, unless you can come up with another reasonable way of implementing unsupported time signatures using metronome resets which i very much doubt there is.
posted
okay hopefully i can help address / mediate this on some level as it is not progressing anywhere.

using 220bpm is a bad idea for this map and would set a bad precedent for maps to come, and here's why:
if a song were to be 110bpm 4/4 and then have a measure of 7/8, you would have to add an extra red point with double the bpm at 220bpm 7/4 which would not only mess with SV but be an inaccurate BPM reading which it shouldn't read as in the song info, because the song is not in *any* way 220bpm. yes, you could fix the SV, but is an extra step that it does not make sense to require.
i've spoken with pishifat on this and he also agrees that you should not double the song's bpm.

thus, the only way to correctly time the map is with metronome resets, as zhuriel has done. i do believe, however, it makes more sense to change the time signature from 6/4 to 11/4 so that the 'correct time signature' can at least be ascertained from the timing panel, and maintain at least some level of relationship between the time signature chosen in the editor and the true time signature of the song, though this does not do anything. it should also be noted that this is done later in the map with 7/4 (instead of 4/4) starting at 06:04:331. also 06:16:091 ought to be changed to 9/4 to keep consistent with the measures / time signatures chosen before.

i can also verify that the 4/4 section int he middle is indeed 4/4, heavily syncopated groupings, though i dont agree with having truncated measures of 4/4 (starting at 05:35:510) instead of adding a red tick that says 3/4 (as would be correct in the tabulature, as i've gathered from zhuriel)

hopefully this can at the very least progress discussion on this map.
posted

dsco wrote:

i do believe, however, it makes more sense to change the time signature from 6/4 to 11/4 so that the 'correct time signature' can at least be ascertained from the timing panel, and maintain at least some level of relationship between the time signature chosen in the editor and the true time signature of the song, though this does not do anything. it should also be noted that this is done later in the map with 7/4 (instead of 4/4) starting at 06:04:331. also 06:16:091 ought to be changed to 9/4 to keep consistent with the measures / time signatures chosen before.
though there is no mechanical difference i can see the point of wanting a cleaner timing, so i'll implement this.

dsco wrote:

i can also verify that the 4/4 section int he middle is indeed 4/4, heavily syncopated groupings, though i dont agree with having truncated measures of 4/4 (starting at 05:35:510) instead of adding a red tick that says 3/4 (as would be correct in the tabulature, as i've gathered from zhuriel)
technically this falls under the "one bar" rule and reduces rounding errors by eliminating a few red lines but again i can see the point of clean timing so will do.

on the same note the same thing applies for the 2/4 in the calm section so i will be implementing that too

oh i also removed one superfluous redline and fixed like 2 hitsounds because i always find mistakes in the hitsounds somehow
posted
Hi, since the topic of how this sort of timing should be handled has been brought up to the the timing-UBKRC by dsco recently, we are currently working on figuring out how we can regulate this - Whatever the exact results will be, I can already relatively safely say that doubling the BPM for this is not what we want at all. This would go against the definition of "Beats per Minute" (a "Beat" generally being defined as a (occasionally dotted) quater note, and thus a white tick in osu! representing that quater note, never an eighth note), and as a result that would lead to a lot of issues of how to handle stuff overall.

tl;dr current timing is fine, move along
posted

Bonsai wrote:

the the
:):):):):):)
posted

squirrelpascals wrote:

Bonsai wrote:

the the
:):):):):):)
[unrelated to the map but]
i checked to see who bubbled this amazing map and of course it was squirrelpascals
you're a blessing as a mapper lmao, you're almost my favorite mapper of 2017
posted
Hello I'm here because Zhuriel doesn't know how to talk to BNs

[
The End of Everything
]
  1. 00:27:897 (3) - Have this as a circle + a 1/4 slider because a reverse is too weak imo for the drums on 00:28:034 -
  2. 00:37:170 (3) - Put this a bit lower so it doesn't touch 00:36:897 (1) -
  3. 01:22:306 (1,2,3,4) - can u make these a bit more parallel or at least be at the same angle pls
  4. 01:23:532 (6) - I don't think there's anything to justify 6 not being grouped with 4 and 5
  5. 03:53:602 (1) - For more impact overlap this note with the slider head of 03:52:352 (3) -
  6. 04:09:102 (6,7) - Looks like a 1/4 gap because of 04:08:727 (4,5) - . Try and differentiate them a bit
  7. 04:23:727 (4,5,6,7) - same as above
  8. 05:18:335 (1,2,3,4) - Decrease distance here because pitch is going down
  9. 06:39:566 (1,2,3,4,1) - Why is spacing decreasing here?
  10. 08:12:366 - What's up with the 5 greenlines here?

Call me back for a rebubble (:
posted

celerih wrote:

Hello I'm here because Zhuriel doesn't know how to talk to BNs ɿ(。・ɜ・)ɾ
[
The End of Everything
]
  1. 00:27:897 (3) - Have this as a circle + a 1/4 slider because a reverse is too weak imo for the drums on 00:28:034 - i want to emphasize the held guitar note here and that would somewhat take away from that. i tried out a few patterns to increase emphasis on (3) with spacing and have the kick clickable but i can't really find anything that i like
  2. 00:37:170 (3) - Put this a bit lower so it doesn't touch 00:36:897 (1) - would mess with the triangle pattern in a way i really don't like, alternative would be to increase spacing on the triangle but that would mess with the decreasing spacing in the pattern as well so i think this overlap is the least of the evils there are to choose from
  3. 01:22:306 (1,2,3,4) - can u make these a bit more parallel or at least be at the same angle pls rotated to sit symmetrically on 01:22:851 (1) -
  4. 01:23:532 (6) - I don't think there's anything to justify 6 not being grouped with 4 and 5 follows the same pattern as 00:27:079 (1,2,3) - in emphasizing bass drums
  5. 03:53:602 (1) - For more impact overlap this note with the slider head of 03:52:352 (3) - i want this to follow the back-and-forth pattern of 03:51:102 (5,6,1) -
  6. 04:09:102 (6,7) - Looks like a 1/4 gap because of 04:08:727 (4,5) - . Try and differentiate them a bit
  7. 04:23:727 (4,5,6,7) - same as above that would be because the kickslider was added later on, moving the double a bit closer to the kickslider to differentiate
  8. 05:18:335 (1,2,3,4) - Decrease distance here because pitch is going down starting pitch is lower but it switches from a descending run to an ascending one with wider intervals, so lower spacing would be unfitting imo
  9. 06:39:566 (1,2,3,4,1) - Why is spacing decreasing here? rhythm guitar descending like the rest of the patterns in this section
  10. 08:12:366 - What's up with the 5 greenlines here? i covered the other cymbals in the outro with sliderticks but since there isn't a slider tick here i made my own pseudo-tick with sliderslide volume manipulation


Call me back for a rebubble (:
posted
(: Rebubbled!

Metadata: https://plini.bandcamp.com/album/the-end-of-everything

2017-10-24 17:49 celerih: did u update it
2017-10-24 17:49 celerih: yes you did
2017-10-24 17:49 Zhuriel: just now
2017-10-24 17:52 celerih: okay time to actually recheck
2017-10-24 17:55 celerih: only thing really that I think you should change it 03:53:602 (1) -
2017-10-24 17:55 celerih: I get the back and forth you're going for but as the end of a section it feels quite lacking
2017-10-24 17:56 Zhuriel: hm
2017-10-24 17:56 Zhuriel: how about rotating the entire triangle so there's more space to go with the back and forth at higher spacing
2017-10-24 17:56 celerih: that would work
2017-10-24 17:58 Zhuriel: osu.ppy.sh/ss/9390196 like this
2017-10-24 17:58 Zhuriel: http://osu.ppy.sh/ss/9390196 like this
2017-10-24 17:58 Zhuriel: y u no copy http cmh my head software
2017-10-24 17:58 celerih: yeah that's fine
2017-10-24 17:59 Zhuriel: anything else?
2017-10-24 17:59 celerih: mot a fan of how 00:54:352 (1,2) - is stacked
2017-10-24 18:00 Zhuriel: hm
2017-10-24 18:00 Zhuriel: it's kinda a consequence of the two patterns that come together there
2017-10-24 18:00 Zhuriel: but i guess i could try inverting the first stack to make it look nicer
2017-10-24 18:00 Zhuriel: or all of them really
2017-10-24 18:01 celerih: that would work
2017-10-24 18:01 Zhuriel: not like the pattern shows up that often
2017-10-24 18:04 Zhuriel: https://osu.ppy.sh/ss/9390219
2017-10-24 18:04 celerih: better
2017-10-24 18:07 celerih: increase distance here to make it more obvious it's not 1/2 07:41:848 (1,2,3,1) -
2017-10-24 18:08 Zhuriel: huh what
2017-10-24 18:08 celerih: wait
2017-10-24 18:08 celerih: nvm I'm drunk
2017-10-24 18:08 celerih: no it's good
2017-10-24 18:09 celerih: I think that should be it then
2017-10-24 18:09 Zhuriel: wheee
2017-10-24 18:09 celerih: oh wait
2017-10-24 18:09 celerih: add prog to that
2017-10-24 18:09 celerih: *to tags
2017-10-24 18:10 celerih: a lot of people use that abbreviation so it could be useful to include it
2017-10-24 18:10 celerih: website can be weird about it
2017-10-24 18:10 Zhuriel: makes sense
2017-10-24 18:10 Zhuriel: i have to go into text editor for that cause wine
2017-10-24 18:11 celerih: ya ok I just tried prog metal in website and paper moon didn't pop up
2017-10-24 18:12 Zhuriel: ok updating then
posted
holy when did this all happen

its happeNING and i didnt even notice
posted
The mappers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these patterns, to realise that they’re not just good patterns- they say something deep about LIFE.
posted
took me a while
posted
Zhu seems to be speedranking maps here smh.
gratz on qualified. Traces next? :roll:
posted
Placeholder for dq mod :^)
Gimme 6 six days
posted
grats zhu, mod traces
posted
00:23:534 - why did you skip this? At first, it really seemed like you're following the guitar (since it's really prominent) and all of the sudden you skipped this guitar. Even if you argue that you are following the cymbals, it still feels awkward to have a pause there when there's no pause in the music. I would've liked at least a circle stacked onto 00:23:670 (1) -
01:11:534 - ^

00:36:897 (1,2,3) - why overlap (1) and (3)? it will easily look better if spaced. and why is (1) & (2) aligned while 00:36:625 (1,2) - and 00:36:352 (1,2) - are not? https://i.gyazo.com/09e16055084afd8cf12 ... 457f04.jpg

04:08:727 (4) - there's no snare here in the music, so should remove drum-normal. like 04:23:727 (4) -
04:08:852 - on top of that, not really liking how the actual snare (which is the loudest) is mapped to slider end.

06:21:731 (5,1) - The flow here is really bad compared to the rest of the streams you did.

07:31:288 (1) - there's no snare on the sliderend.

07:57:698 (2) - make this a slider? again with the rhythm pauses.

meh. cool stuff, but I feel like this map could be improved. Feel free to decline everything if you have reasons.
posted

Ohwow wrote:

00:23:534 - why did you skip this? At first, it really seemed like you're following the guitar (since it's really prominent) and all of the sudden you skipped this guitar. Even if you argue that you are following the cymbals, it still feels awkward to have a pause there when there's no pause in the music. I would've liked at least a circle stacked onto 00:23:670 (1) -
01:11:534 - ^ i focus more on the rhythm guitar here, mapping an additional note for the lead would be somewhat awkward and take away emphasis from 00:23:670 - which i consider very important since it marks the song falling back into the earlier pattern

00:36:897 (1,2,3) - why overlap (1) and (3)? it will easily look better if spaced. and why is (1) & (2) aligned while 00:36:625 (1,2) - and 00:36:352 (1,2) - are not? https://i.gyazo.com/09e16055084afd8cf12 ... 457f04.jpg this is consistent with other triangle based patterns as explained in celerih's mod response

04:08:727 (4) - there's no snare here in the music, so should remove drum-normal. like 04:23:727 (4) - there are ghost notes on the snare here so i consider this fitting
04:08:852 - on top of that, not really liking how the actual snare (which is the loudest) is mapped to slider end. the primary emphasis in this section is put on the bass, while the snare might be the loudest it is by no means the most important here

06:21:731 (5,1) - The flow here is really bad compared to the rest of the streams you did. i use the somewhat umcomfortable movement for the difference in emphasis between lead and rhythm guitar, and while this particular instance worked out a bit differently than others i think it achieves the desired effect

07:31:288 (1) - there's no snare on the sliderend. it sounds like a double hit on the snare to me which is one of the reasons i mapped short kick sliders here

07:57:698 (2) - make this a slider? again with the rhythm pauses. same reasoning. it's not required to map everything and rests are a powerful tool for adding emphasis

meh. cool stuff, but I feel like this map could be improved. Feel free to decline everything.
posted
Sorry, gonna have to DQ-mod this. Accept what you will, feel free to deny

Metadata:
Artist should be Tommy heavenly6 and not Plini
Title should be PAPERMOON and not Paper Moon

That's it. No need to KD me~


Good luck, hope this gets ranked. :)
posted
can you maybe not
show more
Please sign in to reply.