hi
This map is a freaking masterpiece, I hope you go far with it
Good luck!
mod
Some housekeeping stuff first -
• First of all, you ahve a lot of unsnapped stuff from AI mod (I don't blame you because the timing for this song is crazy) so yeah you should fix those
• Your current background is 1920 x 1200 and exceeds 1920 x 1080. iirc, 1920 x 1080 is the res limit on bgs, so get this checked out. Resizing this may additionally help with the file size (which is over 10 mb atm)
• Your ar feels too low for patterns further that are faster and spaced, such as 06:30:750 (1,2,3,4,1) - and 06:22:571 (1,2,3,1,2,3,4,1,2,1,2,3,4,5) - . Telling by two testplays at ar 9 and ar 10, i would say somewhere around ar 9.3 or 9.4 would be better
Now for the map itself -
• 00:12:486 (1,2,3,1,2,3) - This aesthetic is confusing because of the kicksliders direction. You can compare it to 00:06:487 (1,2,3,1,2,3,1,2,3) - and see that its a triangle, true, but the kicksliders interfere with that visual. My suggestion would be to do something like this https://osu.ppy.sh/ss/7723018 or in any other way that makes this triangle flow more obvious. Check this throughout the map, in other places such as 00:24:488 (1,2,3,1,2,3) - and 00:30:488 (1,2,3,1,2,3) - too
• 00:21:488 (1,2) - Should these have the same rhythm as 00:03:487 (1,2,3) - ? From here to 00:23:125 (1,2) - its unclear whether you want to follow drums or guitar
• 00:27:079 (1,2,3,1) - why the sudden spacing change at 3? space 00:27:079 (1,2,3) - the same as 00:26:670 (1,2,3) - because nothing really stands out at that note
• 00:35:125 (5) - This will flow into the next pattern better: https://osu.ppy.sh/ss/7723071
• 00:38:670 (1) - remove nc?
• 01:07:852 (4) - nc here, to represent speed change in this stream?
01:09:488 (1,2) - Same as 00:21:488 (1,2) - but just for this rhythm (your mapping intentions here are more clear here)
• 01:11:534 - nothing here? this is a big guitar note
• 01:20:943 (2) - nc?
• 01:41:533 (3,1) - reduce this spacing, this can get confused with the rhythm at 01:41:260 (2,3) -
• 01:48:759 (1,2) - ctrl + g here? this would feel better transitioning into 01:49:169 (1) -
• 01:52:578 (2) - imo this would look nicer in terms of flow and aesthetics (with follow points) https://osu.ppy.sh/ss/7723122
• 01:56:124 (1,2) - Space these close to 01:55:988 (4) - , since there is a 1/4 jump here and can be confused for a 1/2 when compared to 01:55:306 (2,3) -
• 02:13:578 (2,3,1) - Space these farther? This is the same guitar riff as 00:20:125 (1,2,3,1) - so you might want to keep your spacing exaggeration consistent
• 02:39:851 - 03:26:110 - This break is a minute long, and that's a really long time for a break. It leaves the player waiting impatiently to play the next part of the map. My easy suggestion for this would be to add some slow sliders or very simple rhythm starting from 03:10:860 - , and if you want the next part of the map to come after a break you can add another one from 03:22:610 - to 03:26:110 -
• 03:31:860 (3,4,1) - Move a little bit to the right, so that this pattern is more in line with 03:31:360 (2) -
• 03:40:360 (2) - This sounds weird, but put this at the 1/12 note before the white tick where you have it now, its timed better there. It's either that or you need another timing point, but i only recommend the 1/12 because 03:40:860 (1,2,3) - is already timed well
• 03:49:852 (1,2,3) - Shouldn't this be spaced like 03:46:852 (3,4,1) -
• 04:08:727 (4) - 04:09:102 (6) - Make these kicksliders, or account for the ignored beats at 04:08:852 - and 04:09:227 -
• 04:15:602 (1) - Point this upward a bit so its in line with 04:15:852 (2,3) -
• 04:19:102 (2) - Make this a repeat or put a note at 04:19:352 - , there's a bass note at 04:19:352 - you missed
• 04:23:852 - Put something here. Strong snare at the white tick
• 04:27:102 (2) - Same as 04:19:102 (2) -
• 04:33:852 (6) - Why not put this in line with 04:32:852 (1,2,3,4,5) - ? I don't really understand why you added that corner there, if you wanted to exaggerate that note I would recommend higher spacing instead
• 04:34:227 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5) - This circle only rhythm is quite boring to play and makes this part of the map unengaging (is that a word..?). Put some sliders here pzl
• 04:47:102 (1,2,3) - Space these the same as 04:46:352 (1,1,1) - , the aesthetics are just off putting in general the way it is now.
• 04:48:852 (4,1,2,3) - 04:51:852 (1,2,3) - This part feels very undermapped. NOt much rhythm varience from the circles and a lot of skipped beats on rides and hi hats such as 04:49:352 - 04:49:477 - 04:50:102 - 04:50:477 - 04:50:602 - etc.
• 04:51:227 (4,5,6,1) - Same mod as 04:33:852 (6) - but for circle 1
• 04:55:352 (1,2) - Same as above also. Although I better understand what you were trying to do here, try making the angle at 04:55:227 (3,1,2) - the same as that at 04:54:602 (2,3,1,2,3) -
• 04:56:352 (3,4,1,1,2,3,4,5,1,2,3,4,5,6) - Same mod as 04:34:227 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5) -
• 05:09:600 (1) - This will flow better and leads to and from the next patttern more nicely: http://osu.ppy.sh/ss/7723419 and same for 05:10:600 (1) - https://osu.ppy.sh/ss/7723423
• 05:17:100 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The spacing in this stream looks very very inconsistent. I see how you might have tried to vary the spacing based on the guitar's intensity though. If that's the case, you can try to make the spacing consistent in each individual combo, it would make a lot more sense in gameplay and look aesthetically more pleasing similar to what you did at 05:33:671 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - )
• 05:47:874 (2) - This would flow a lot nicer and would be more visually consistent with the previous stream: https://osu.ppy.sh/ss/7723464
• 06:10:811 (3) - This would be more player-friendly imo (might be nit-picking here) https://osu.ppy.sh/ss/7723489
• 06:39:689 (2) - MOve it up and to the left a little bit to make a more consistent curve
• 06:40:424 - Guitar and drum note here, put a circle here?
• 07:18:448 (5,6,7,1,2) - Right here you seem to be in between favoring aesthetics and stream flow. A corner at 6 would flow nicely and make aesthetics more recognizable https://osu.ppy.sh/ss/7723630 Otherwise if this is was meant to be more circular, aesthetic stream, move this down and to the right 07:18:688 (7) - https://osu.ppy.sh/ss/7723611 (Note the approach circle of 1)
• 07:26:488 (1,2,3,4,5,6,1,2,3) - Moving this stream to the right would make this stream entry a lot more manageable https://osu.ppy.sh/ss/7723701
• 07:58:789 (1,2,3,1,2,3) - Same with the triangle aesthetics in like the first mod lol
• 07:59:608 (1) - Yeah this will piss off a lot of people who sightread fc this. It would be a lot more readable if you made it a grey or blue combo color so that its speed can be differentiated from the patterns before it
• First of all, you ahve a lot of unsnapped stuff from AI mod (I don't blame you because the timing for this song is crazy) so yeah you should fix those
• Your current background is 1920 x 1200 and exceeds 1920 x 1080. iirc, 1920 x 1080 is the res limit on bgs, so get this checked out. Resizing this may additionally help with the file size (which is over 10 mb atm)
• Your ar feels too low for patterns further that are faster and spaced, such as 06:30:750 (1,2,3,4,1) - and 06:22:571 (1,2,3,1,2,3,4,1,2,1,2,3,4,5) - . Telling by two testplays at ar 9 and ar 10, i would say somewhere around ar 9.3 or 9.4 would be better
Now for the map itself -
• 00:12:486 (1,2,3,1,2,3) - This aesthetic is confusing because of the kicksliders direction. You can compare it to 00:06:487 (1,2,3,1,2,3,1,2,3) - and see that its a triangle, true, but the kicksliders interfere with that visual. My suggestion would be to do something like this https://osu.ppy.sh/ss/7723018 or in any other way that makes this triangle flow more obvious. Check this throughout the map, in other places such as 00:24:488 (1,2,3,1,2,3) - and 00:30:488 (1,2,3,1,2,3) - too
• 00:21:488 (1,2) - Should these have the same rhythm as 00:03:487 (1,2,3) - ? From here to 00:23:125 (1,2) - its unclear whether you want to follow drums or guitar
• 00:27:079 (1,2,3,1) - why the sudden spacing change at 3? space 00:27:079 (1,2,3) - the same as 00:26:670 (1,2,3) - because nothing really stands out at that note
• 00:35:125 (5) - This will flow into the next pattern better: https://osu.ppy.sh/ss/7723071
• 00:38:670 (1) - remove nc?
• 01:07:852 (4) - nc here, to represent speed change in this stream?
01:09:488 (1,2) - Same as 00:21:488 (1,2) - but just for this rhythm (your mapping intentions here are more clear here)
• 01:11:534 - nothing here? this is a big guitar note
• 01:20:943 (2) - nc?
• 01:41:533 (3,1) - reduce this spacing, this can get confused with the rhythm at 01:41:260 (2,3) -
• 01:48:759 (1,2) - ctrl + g here? this would feel better transitioning into 01:49:169 (1) -
• 01:52:578 (2) - imo this would look nicer in terms of flow and aesthetics (with follow points) https://osu.ppy.sh/ss/7723122
• 01:56:124 (1,2) - Space these close to 01:55:988 (4) - , since there is a 1/4 jump here and can be confused for a 1/2 when compared to 01:55:306 (2,3) -
• 02:13:578 (2,3,1) - Space these farther? This is the same guitar riff as 00:20:125 (1,2,3,1) - so you might want to keep your spacing exaggeration consistent
• 02:39:851 - 03:26:110 - This break is a minute long, and that's a really long time for a break. It leaves the player waiting impatiently to play the next part of the map. My easy suggestion for this would be to add some slow sliders or very simple rhythm starting from 03:10:860 - , and if you want the next part of the map to come after a break you can add another one from 03:22:610 - to 03:26:110 -
• 03:31:860 (3,4,1) - Move a little bit to the right, so that this pattern is more in line with 03:31:360 (2) -
• 03:40:360 (2) - This sounds weird, but put this at the 1/12 note before the white tick where you have it now, its timed better there. It's either that or you need another timing point, but i only recommend the 1/12 because 03:40:860 (1,2,3) - is already timed well
• 03:49:852 (1,2,3) - Shouldn't this be spaced like 03:46:852 (3,4,1) -
• 04:08:727 (4) - 04:09:102 (6) - Make these kicksliders, or account for the ignored beats at 04:08:852 - and 04:09:227 -
• 04:15:602 (1) - Point this upward a bit so its in line with 04:15:852 (2,3) -
• 04:19:102 (2) - Make this a repeat or put a note at 04:19:352 - , there's a bass note at 04:19:352 - you missed
• 04:23:852 - Put something here. Strong snare at the white tick
• 04:27:102 (2) - Same as 04:19:102 (2) -
• 04:33:852 (6) - Why not put this in line with 04:32:852 (1,2,3,4,5) - ? I don't really understand why you added that corner there, if you wanted to exaggerate that note I would recommend higher spacing instead
• 04:34:227 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5) - This circle only rhythm is quite boring to play and makes this part of the map unengaging (is that a word..?). Put some sliders here pzl
• 04:47:102 (1,2,3) - Space these the same as 04:46:352 (1,1,1) - , the aesthetics are just off putting in general the way it is now.
• 04:48:852 (4,1,2,3) - 04:51:852 (1,2,3) - This part feels very undermapped. NOt much rhythm varience from the circles and a lot of skipped beats on rides and hi hats such as 04:49:352 - 04:49:477 - 04:50:102 - 04:50:477 - 04:50:602 - etc.
• 04:51:227 (4,5,6,1) - Same mod as 04:33:852 (6) - but for circle 1
• 04:55:352 (1,2) - Same as above also. Although I better understand what you were trying to do here, try making the angle at 04:55:227 (3,1,2) - the same as that at 04:54:602 (2,3,1,2,3) -
• 04:56:352 (3,4,1,1,2,3,4,5,1,2,3,4,5,6) - Same mod as 04:34:227 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5) -
• 05:09:600 (1) - This will flow better and leads to and from the next patttern more nicely: http://osu.ppy.sh/ss/7723419 and same for 05:10:600 (1) - https://osu.ppy.sh/ss/7723423
• 05:17:100 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The spacing in this stream looks very very inconsistent. I see how you might have tried to vary the spacing based on the guitar's intensity though. If that's the case, you can try to make the spacing consistent in each individual combo, it would make a lot more sense in gameplay and look aesthetically more pleasing similar to what you did at 05:33:671 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - )
• 05:47:874 (2) - This would flow a lot nicer and would be more visually consistent with the previous stream: https://osu.ppy.sh/ss/7723464
• 06:10:811 (3) - This would be more player-friendly imo (might be nit-picking here) https://osu.ppy.sh/ss/7723489
• 06:39:689 (2) - MOve it up and to the left a little bit to make a more consistent curve
• 06:40:424 - Guitar and drum note here, put a circle here?
• 07:18:448 (5,6,7,1,2) - Right here you seem to be in between favoring aesthetics and stream flow. A corner at 6 would flow nicely and make aesthetics more recognizable https://osu.ppy.sh/ss/7723630 Otherwise if this is was meant to be more circular, aesthetic stream, move this down and to the right 07:18:688 (7) - https://osu.ppy.sh/ss/7723611 (Note the approach circle of 1)
• 07:26:488 (1,2,3,4,5,6,1,2,3) - Moving this stream to the right would make this stream entry a lot more manageable https://osu.ppy.sh/ss/7723701
• 07:58:789 (1,2,3,1,2,3) - Same with the triangle aesthetics in like the first mod lol
• 07:59:608 (1) - Yeah this will piss off a lot of people who sightread fc this. It would be a lot more readable if you made it a grey or blue combo color so that its speed can be differentiated from the patterns before it
This map is a freaking masterpiece, I hope you go far with it
Good luck!