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Nishiura Tomohito - Shop

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AMX
Hi NM from #modreqs

Easy

00:04:371 (1,2) - Why does this overlap?
00:16:371 (1) - Rotate -10 degrees and move to X:352 Y:106 or something for better flow.
00:24:371 (1,2) - This is just nitpicking stuff but I think these sliders are alittle too bent, maybe unbend them alittle?.
00:32:371 (1) - Just nitpicking things lol, but the sliderhead isn't connected to 00:28:371 (1) - incase that's important to you.
00:36:371 (1,2) - Ctrl + C and Ctrl V 00:36:371 (1) - These sliders are visibly different.

Normal

00:10:121 (4) - Move sliderend more towards 00:10:371 (1) - as you did with 00:08:121 (4,1) -
00:15:371 (3,1,3,1) - This is just a suggestion but the sliders ending on a redtick doesn't really have a visual difference from the rest of the sliders maybe, if you want you could do something like http://puu.sh/tIG8S/b860c3bf33.jpg (only if you want, idk maybe people playing normals should be able to tell them apart)
00:40:371 (1) - Maybe move to X:263 Y:348 for better flow

Hard

00:11:371 (4) - Rotate by selection centre by 38 degrees for better flow imo.

this difficulty was very polished, sorry can't really find more.

End of mod

Hope this mod helped in some way, nice map overall. GL
JBHyperion
CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.

And some small suggestions for the Std diffs as promised:

General
  1. Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious.

Easy
  1. 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered
  2. 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 -
  3. 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped
  4. 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency
  5. 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here
  6. 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
  7. 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
  8. 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
  9. 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
  10. 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player

Normal
  1. 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
  2. 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
  3. 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
  4. 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look
  5. 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly

Hard
  1. 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
  2. 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
  3. 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
  4. 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
  5. 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here
  6. 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis
  7. 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
  8. 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them
Hope this helps! (:
Topic Starter
Lully
reply and update tomorrow!!
Topic Starter
Lully

JBHyperion wrote:

CTB diffs - here - Cup and Platter mapped, Salad coming soon. Also included some hitsounds which you can just drop into the song folder.

And some small suggestions for the Std diffs as promised:

General
  1. Finish hitsound seems quite loud and unfitting. Consider lowering the volume or finding something a bit less obnoxious. Noone complained about this one yet.. ill change if someone other tells me to change

Easy
  1. 00:08:371 (1,2,1) - Overlap of (1,1) isn't that nice to look at, try to move 00:10:371 (1) - down and right slightly to avoid this feeling so cluttered yas
  2. 00:09:371 (2,1) - Whilst we're here, This 1/2 rhythm will likely come as a surprise to new players, and they'll release too early. A more readable pattern that still provides variety would be (2) as a 1/1 slider and 00:10:371 (1,2) - as a 1/1 repeat slider and circle. Fits nicely for the increased pitch on 00:11:871 - thats a pretty good idea
  3. 00:14:371 (1) - Here could really use a repeat slider, that slidertick lands on a strong sound that feels weird left unmapped ^
  4. 00:17:371 (2,1) - Same as 00:09:371 (2,1) - whatever you decide to do there, do the same here for consistency yas.. i tried.
  5. 00:22:371 (1) - Compared to 00:14:371 (1) - this slidertick maps a weaker sound, so the 2/1 slider you used fits much better here fix?
  6. 00:26:371 (2) - Possible 1/1 repeat slider, 00:26:871 - is much stronger than 00:24:871 - for example
  7. 00:30:371 (2) - Same as above, though here you could change to two 1/1 sliders for variety. You're using 2/1 sliders exclusively here, and it feels a little repetitive by the end
  8. 00:30:371 (2,1) - Might be unimportant depending on what you change above, but these tails aren't stacked properly at the moment. Also, the sudden DS change is quite unexpected and might be difficult to play for newbies
  9. 00:34:371 (2) - Same ideas as 00:26:371 (2) - and 00:30:371 (2) -, a repeat slider or two 1/1 sliders here would make this section more varied and interesting
  10. 00:38:371 (2) - These should really be two 1/1 sliders imo since the head and tail are equally strong sounds. Makes sense to map them similarly, and an underemphasized end of the map feels like a bit of an anticlimax to the player fixed all that stuff

Normal
  1. 00:08:121 (4,4) - I'd avoid these 1/4 patterns in a Normal personally, the player has to release and press the next note in 125msm which really isn't a lot for people still quite new to the game. There is some slider leniency on the next notes so it's not too punishing, but I still feel regular 1/2 circle would be more fitting here, especially since you hardly used it later on in the more intense part of the song except for 00:36:121 (4,1) -
  2. 00:08:371 (1,2) - Good use of DS change from the previous section to provide emphasis. 1.0x -> 1.5x is a little more than I would have done personally, but it shouldn't be a problem, just pointing it out
  3. 00:09:371 (3) - Would be nice to make this symmetrical with 00:08:371 (1) - for a neater aesthetic
  4. 00:12:371 (1,2,3) - Could make these into a more equal triangle shape like you did with 00:08:371 (1,2,3) - 00:18:371 (1,2,3) - etc. for tidier look i prefer the blanket here
  5. 00:36:371 (1,2,3) - Same as above, this is a little lopsided and could be tidied up by moving (3) down slightly would ruin blanket 00:37:371 (3,1) -

Hard
  1. 00:11:121 (3,4) - Slightly weird flow going into (4) - (4) could be rotated clockwise, or Ctrl+Hed to create an antiflow to 00:12:371 (1) -
  2. 00:15:621 (4,5,6) - Triplet of active 1/4s without slider leniency to help the player this time might be hard to acc. Consider a 1/4 repeat slider here instead. Same could apply to 00:23:621 (4,5,6) - also
  3. 00:19:121 (3,4) - Slidershape could be adjusted slightly for a better blanket
  4. 00:24:371 (1,2,3) - Similar to points in Normal, a more even triangle here would look neater, 00:24:371 (1,3) - feel too close together atm. Look at how you did 00:26:371 (1,2,3,4,1) - for a reference since you did those ones really well
  5. 00:28:371 (1) - 00:32:371 (1) - These are the only angled wiggle sliders in the whole diff, and they feel a little weird since the sounds are still smooth here rather than sharp. Might just be personal preference, but I'd prefer normal curves to bezier ones here nyaa, ill keep this for now, wanted to add some variousity~
  6. 00:32:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Could consider slightly higher DS on this section to give it more emphasis ill maybe reconsider doing that.. no change for now.
  7. 00:38:371 (6) - Missing NC, you had a NC every 4 beats before this, but this combo is 8 beats long for some reason.
  8. 00:40:121 (1) - Maybe too difficult and troll right at the end of the diff, but there are sounds to support a 1/4 triplet here if you wanted to make use of them ill keep it as it is.. i did that pretty much in all diffs and.. yah. its not that strongly needed~
Hope this helps! (:
unmentioned = fixed

helped a lot!
MBomb
Mapped a salad by JBHyperion's request.

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 8121
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:MBomb's Salad
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
BeatmapID:0
BeatmapSetID:560408

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"shop.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
371,500,4,2,77,50,1,0
42371,-100,4,2,77,45,0,0
42871,-100,4,2,77,40,0,0
43371,-100,4,2,77,35,0,0
43871,-100,4,2,77,30,0,0
44371,-100,4,2,77,20,0,0
44871,-100,4,2,77,17,0,0
45371,-100,4,2,77,15,0,0
45871,-100,4,2,77,13,0,0
46371,-100,4,2,77,11,0,0
46871,-100,4,2,77,9,0,0
47371,-100,4,2,77,7,0,0
47871,-100,4,2,77,5,0,0


[Colours]
Combo1 : 175,95,95
Combo2 : 255,65,65
Combo3 : 255,255,128
Combo4 : 128,128,255

[HitObjects]
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256,192,1121,1,0,0:0:0:0:
360,192,1371,1,8,0:0:0:0:
216,192,1621,1,0,0:0:0:0:
48,192,2121,1,0,0:0:0:0:
152,192,2371,5,8,0:0:0:0:
16,192,2621,1,0,0:0:0:0:
128,192,3121,1,0,0:0:0:0:
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336,192,4121,1,0,0:0:0:0:
224,192,4371,6,0,L|328:192,1,85,8|0,0:0|0:0,0:0:0:0:
456,192,5121,1,0,0:0:0:0:
352,192,5371,1,8,0:0:0:0:
496,192,5621,1,0,0:0:0:0:
320,192,6121,1,0,0:0:0:0:
216,192,6371,5,8,0:0:0:0:
360,192,6621,1,0,0:0:0:0:
176,192,7121,1,0,0:0:0:0:
48,192,7371,2,0,L|152:192,1,85,8|0,0:0|0:0,0:0:0:0:
288,192,8121,1,0,0:0:0:0:
168,192,8371,6,0,L|64:192,2,85,4|0|2,0:0|0:0|0:0,0:0:0:0:
392,192,9121,1,0,0:0:0:0:
280,192,9371,2,0,P|128:151|104:64,1,255,8|0,0:0|0:0,0:0:0:0:
224,192,10371,6,0,L|320:192,2,85,8|0|2,0:0|0:0|0:0,0:0:0:0:
360,192,11121,1,0,0:0:0:0:
248,192,11371,2,0,L|448:192,1,170,8|2,0:0|0:0,0:0:0:0:
200,192,12371,6,0,L|112:192,3,85,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
248,192,13371,2,0,L|336:192,1,85,8|0,0:0|0:0,0:0:0:0:
88,192,13871,2,0,L|32:128,1,85,2|0,0:0|0:0,0:0:0:0:
280,192,14371,6,0,L|384:192,1,85,8|0,0:0|0:0,0:0:0:0:
232,192,14871,2,0,L|136:192,1,85,2|0,0:0|0:0,0:0:0:0:
384,192,15371,2,0,P|472:152|384:72,1,255,8|0,0:0|0:0,0:0:0:0:
256,192,16371,6,0,L|352:192,2,85,8|0|2,0:0|0:0|0:0,0:0:0:0:
16,192,17121,1,0,0:0:0:0:
136,192,17371,2,0,L|416:192,1,255,8|0,0:0|0:0,0:0:0:0:
272,192,18371,6,0,L|368:192,2,85,8|0|2,0:0|0:0|0:0,0:0:0:0:
160,192,19121,1,0,0:0:0:0:
280,192,19371,2,0,P|352:136|288:96,1,170,8|2,0:0|0:0,0:0:0:0:
72,192,20371,6,0,L|168:192,3,85,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
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368,192,23121,1,0,0:0:0:0:
248,192,23371,2,0,P|152:144|240:72,1,255,8|0,0:0|0:0,0:0:0:0:
368,192,24371,6,0,P|480:152|480:88,1,170,8|2,0:0|0:0,0:0:0:0:
272,192,25371,2,0,L|8:192,1,255,8|0,0:0|0:0,0:0:0:0:
240,192,26371,5,8,0:0:0:0:
48,192,26871,1,2,0:0:0:0:
272,192,27371,2,0,P|432:128|464:48,1,255,8|0,0:0|0:0,0:0:0:0:
336,192,28371,6,0,L|144:192,1,170,8|2,0:0|0:0,0:0:0:0:
384,192,29371,2,0,L|104:192,1,255,8|0,0:0|0:0,0:0:0:0:
264,192,30371,6,0,L|368:192,1,85,8|0,0:0|0:0,0:0:0:0:
224,192,30871,2,0,L|120:192,1,85,2|0,0:0|0:0,0:0:0:0:
376,192,31371,2,0,P|472:136|384:64,1,255,8|0,0:0|0:0,0:0:0:0:
256,192,32371,6,0,L|456:192,1,170,8|2,0:0|0:0,0:0:0:0:
32,192,33371,2,0,L|328:192,1,255,8|0,0:0|0:0,0:0:0:0:
160,192,34371,6,0,L|64:192,1,85,8|0,0:0|0:0,0:0:0:0:
200,192,34871,1,2,0:0:0:0:
75,192,35121,1,0,0:0:0:0:
320,192,35371,2,0,P|440:136|392:48,1,255,8|0,0:0|0:0,0:0:0:0:
264,192,36371,6,0,L|152:192,2,85,8|0|2,0:0|0:0|0:0,0:0:0:0:
392,192,37121,1,0,0:0:0:0:
144,192,37371,2,0,P|24:128|16:96,1,170,8|2,0:0|0:0,0:0:0:0:
416,192,38371,6,0,P|480:144|320:56,1,340,8|8,0:0|0:0,0:0:0:0:
80,192,40121,1,0,0:0:0:0:
200,192,40371,6,0,L|320:192,2,85,4|0|2,0:0|0:0|0:0,0:0:0:0:
424,192,41121,1,0,0:0:0:0:
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216,192,43121,1,0,0:0:0:0:
328,192,43371,2,0,L|152:192,1,170,8|2,0:0|0:0,0:0:0:0:
256,192,44371,12,0,47871,0:0:0:0:
JBHyperion
My Hero the Salad King
Topic Starter
Lully
added salad hero
laura-
m4m

[General]

Tags conflict with "Hard"


[Easy]

00:24:371 (1,2,1,2,1,2,1,2,1) - between all of those sliders is still space for a circle. i think you have to map the cirles because there's a clearly understandable sound example

00:12:371 (1,2) - (nazi) improve the slider shape to make it more beautiful with the circle
00:17:371 (2,1) - ^ the reverse arrow is too close to the slider before


[Normal]

00:17:371 (2,1) - move the slider to X: 62 Y: 85 for better flow

00:08:121 (4,1) - the circle looks really ugly next to the slider. make this slider to fix it

00:09:371 (3,4) - flow issue (end of the slider doesn't look to the circle)

00:15:121 (2,3) - doesn't play good, feels too slow. would be better like this


[Hard]

00:07:871 (4,5,1) - i like the pattern but idk if it's ok in a Hard diff

00:14:246 (4) - move this circle on the red tick before and space it properly

00:22:246 (4) - ^

00:29:371 (3,4) - spacing too small

00:40:121 (5) - place a circle here


all in all pretty cool map ^^
Riari
[General]
  1. Tags seem a bit buggered on the Hard, suggest changing that.

[Salad]

  1. 00:13:371 (2,3,1,2,3) - This feels really awful to play. The movement combination of 00:13:871 (3,1,2,3) - is really ofputting with the dashes being stacked, something you don't really see and doesn't really feel consistent. I would focus on key notes such as 00:14:371 (1) - and 00:15:371 (3) - rather than trying to push every note that feels right because it feels a bit messy.
  2. 00:25:371 (2,1) - I take it this was meant to be a dash? You can walk it but its still a bit fuzzy to catch here so I'd suggest making it a bit clearer on what you want to do.

[Platter]
  1. 00:03:871 (5,6) - Small spacing mistake here? Everything else in this section is extremely consistent and this one is a bit off.
  2. 00:14:246 (5) - Sounds a bit off, feels like it should be at 00:14:287 - on a 1/6 tick instead to me, a bit like 00:15:704 (5,6) - .
  3. 00:16:246 (8) - Same as above, it sounds right just by the hitsounds but without the note the 1/6 tick after sounds much more realistic as a placement.
MBomb

Riari wrote:

[Salad]

  1. 00:13:371 (2,3,1,2,3) - This feels really awful to play. The movement combination of 00:13:871 (3,1,2,3) - is really ofputting with the dashes being stacked, something you don't really see and doesn't really feel consistent. I would focus on key notes such as 00:14:371 (1) - and 00:15:371 (3) - rather than trying to push every note that feels right because it feels a bit messy. - Changed distances a bit, it feels fine to me to have these dashes, but the distances were a bit strong which made it feel messy imo.
  2. 00:25:371 (2,1) - I take it this was meant to be a dash? You can walk it but its still a bit fuzzy to catch here so I'd suggest making it a bit clearer on what you want to do. - I mean I'd say this is pretty clearly a dash, I don't think any salad player would try walking this considering it needs pixel perfect timing to be walked.
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 8121
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:MBomb's Salad
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
BeatmapID:1217566
BeatmapSetID:560408

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"shop.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
371,500,4,2,77,50,1,0
42371,-100,4,2,77,45,0,0
42871,-100,4,2,77,40,0,0
43371,-100,4,2,77,35,0,0
43871,-100,4,2,77,30,0,0
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JBHyperion

Riari wrote:

[Platter]
  1. 00:03:871 (5,6) - Small spacing mistake here? Everything else in this section is extremely consistent and this one is a bit off. Intentional smaller spacing here to give the start of the new stanza 00:04:121 (6,1) - more emphasis
  2. 00:14:246 (5) - Sounds a bit off, feels like it should be at 00:14:287 - on a 1/6 tick instead to me, a bit like 00:15:704 (5,6) - . Good catch, fixed
  3. 00:16:246 (8) - Same as above, it sounds right just by the hitsounds but without the note the 1/6 tick after sounds much more realistic as a placement. Fixed this and also I think 00:15:871 (7) - ends a little later too so fixed that (or tried to) as well
Thanks for the suggestions!

Platter
osu file format v14

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Title:Shop
TitleUnicode:ショップ
Artist:Nishiura Tomohito
ArtistUnicode:西浦 智仁
Creator:nyu -
Version:Hyperion's Platter
Source:ダーククロニクル
Tags:dark chronicle cloud 2 two OST original sound tracks playstation rpg LEVEL-5 Inc. Dāku Kuronikuru Daku
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KappaPraise
hi, sry for huge delay
here is few things for you

General

  1. I hear like offset should be ~379
Easy

  1. 00:11:379 - missed whistle
  2. 00:17:879 - clap
  3. 00:24:379 - imo this part pretty boring, for the 1st 4 sliders that should be fine, long violin's sound between sliders supports this empty parts, but 00:35:879 - this and this 00:37:879 - not, so I suggest you add some circles starts from here 00:32:379 - for rhythm variety as you have new part with hit-finish
Normal

  1. 00:12:371 (1,2,3) - balance space please
  2. 00:18:121 (4) - could be better avoid 1/4 in normal dif
  3. 00:37:871 - clap
  4. 00:37:371 (3,4,1) - balance space please
Hard

  1. 00:00:371 - is there any reason that you are using different slider shapes for this part?
  2. 00:24:246 (8) - remove this circle and may be stack 00:24:121 (7,1) - them?
Sorry again and good luck!
Nokashi
As requested by JBHyperion, A Mod on the CTB Diffs!

[ Hyperion's Cup]
  1. 00:00:371 (1) - Maybe rotate by +10 so its pointing towards the next pattern instead?
  2. 00:07:121 (2) - why not place at x:400 as well. That will offer more movement while keeping the pattern easy for a cup
  3. 00:23:371 (3) - Maybe make this share the same curve as 00:24:371 (1) - so it leads into the next pattern better
  4. This is about as clean as it can get. JBH Maps always quality

[ MBomb's Salad]
  1. 00:03:121 (3,4) - Comparatively this incorporates less movement than the previous similar patterns. Id suggest placing the slider somewhere along the lines of x:122 and circle at around x:216 will ensure more movement between 00:02:621 (2,3) -
  2. 00:11:121 (2,3) - Shouldnt this jump have more spacing, or even being a dash, to be consistent with 00:08:371 (1,2) -
  3. 00:30:371 (1,2) - I Feel like this should be buffed a bit, to resemble 00:13:371 (2,3,1,2) - this more so the strain is consistent throughout the map

[ Hyperion's Platter]
  1. 00:00:371 (1) - I Would rotate this a bit more, to encourage more movement while catching the slider. Something like +40 ?
  2. 00:03:871 (5) - Shouldnt this have 1.00x DS for consistency with previous similar circles?
  3. 00:12:371 (1) - You could reduce the rotation here so the whole string of these 00:12:371 (1,2,3) - 3 sliders gives a feel of gradually increasing tilt when played. 00:12:871 (2,3) - it was done nicely here, why not here 00:12:371 (1,2) - as well?
  4. 00:34:871 (2,3) - I would reduce spacing here as to make the hyper dash more noticable. Since the catcher is already dashing the following hyperjump might seem underwhelming

Solid CTB Diffs, as always by you guys :D
Good luck to std set as well~
Topic Starter
Lully
Give me some days and ill revive this
i never wanted that this gets graveyarded
uwu
JBHyperion

Nokashi wrote:

As requested by JBHyperion, A Mod on the CTB Diffs!

[ Hyperion's Cup]
  1. 00:00:371 (1) - Maybe rotate by +10 so its pointing towards the next pattern instead? Was intended to be played as a vertical but I guess this might be a little better, so sure why not
  2. 00:07:121 (2) - why not place at x:400 as well. That will offer more movement while keeping the pattern easy for a cup Wanted to keep this more curved than angled, but I moved 00:07:371 (3) - right a bit so it flows a bit better
  3. 00:23:371 (3) - Maybe make this share the same curve as 00:24:371 (1) - so it leads into the next pattern better Sure, curved (3) more
  4. This is about as clean as it can get. JBH Maps always quality

[ Hyperion's Platter]
  1. 00:00:371 (1) - I Would rotate this a bit more, to encourage more movement while catching the slider. Something like +40 ? I prefer a lower movement to start so the player can make a note of the rhythm and BPM
  2. 00:03:871 (5) - Shouldnt this have 1.00x DS for consistency with previous similar circles? Yeah, moved everything before this left slightly
  3. 00:12:371 (1) - You could reduce the rotation here so the whole string of these 00:12:371 (1,2,3) - 3 sliders gives a feel of gradually increasing tilt when played. 00:12:871 (2,3) - it was done nicely here, why not here 00:12:371 (1,2) - as well? Pitch actually decreases on (2), so I made that more vertical and (1) more horizontal
  4. 00:34:871 (2,3) - I would reduce spacing here as to make the hyper dash more noticable. Since the catcher is already dashing the following hyperjump might seem underwhelming Hmm, tried with (2) slightly further to the right

Solid CTB Diffs, as always by you guys :D
Good luck to std set as well~
Thanks for the suggestions!

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48,104,41371,2,0,P|32:156|108:272,1,200,8|2,0:0|0:0,0:0:0:0:
244,272,42121,2,0,L|304:272,1,50
352,272,42371,6,0,P|328:216|292:200,1,100,8|0,0:0|0:0,0:0:0:0:
92,200,42871,1,2,0:0:0:0:
200,200,43121,1,0,0:0:0:0:
380,200,43371,2,0,L|384:300,1,100,8|0,0:0|0:0,0:0:0:0:
184,300,43871,1,2,0:0:0:0:
256,192,44371,12,0,47871,0:0:0:0:
Namki
hello, it's been a year :D

[General]
  1. Metadata? It would be really better to have a link in description.
  2. Check tags, they're inconsistent.
  3. Also, it seems that some hitsounds are unused.
  4. soft-hitfinish.wav has unreasonably long delay.
[Easy]
  1. 00:04:371 (1,2) - some inconsistent overlaps here. Consider avoiding it.
  2. 00:09:371 (2,1,2) - the flow transition seems unnatural. Maybe try move this slider's tail a bit left 00:10:371 (1) - .
  3. 00:11:371 - missed a whistle.
  4. The entire section from 00:30:371 - 00:40:371 - is mapped really weirdly. These three sliders indicate the same low intensity violin 00:24:371 (1,2,1) - so I also suggest to place swap NC 00:28:371 (1,2) - . But the thing is, you just made the rest of the diff with this low intensity rhythms. Consider remapping it in the way as you did from 00:08:371 - till this part.
[Normal]
  1. 00:12:371 (1,2,3) - spacing is uneven. According to the spacing for the rest of the map this must be 1.5x.
  2. 00:18:121 (4) - that appears once per the entire diff and it is also a bit complex rhythm to get into in a normal diff. I highly suggest you to get rid of this as it goes extremily inconsistent.
  3. 00:32:371 (1) - you even emphasis it with finish so why stacked? Makes little sense to me. Consider making it unstacked.
  4. Also, it would be really nice if you made some stacks after preview to make diff more consistent.
  5. 00:38:121 (4,1) - spacing as above. 1.5x for sure.
[Hard]
  1. 00:14:246 (4) - this sounds like 1/6 instead of 1/4. And again 00:22:246 (4,1) - .
  2. Just compare 00:15:621 (4,5,6) - with 00:16:121 (7,8,1) - . The second triplet has more prominent sound but lesser spacing which make zero sense to me. Isn't it should be vice versa? And again 00:23:621 (4,5,6,7,8,1) - .
  3. Are you sure you want to undermap these 00:40:121 - / 00:40:246 - .
ye, get few more mods and you may call me back
Topic Starter
Lully

Namki wrote:

hello, it's been a year :D welcome back~

[General]
  1. Metadata? It would be really better to have a link in description. stole it from hyperions map owo added metadata source in desc now
  2. Check tags, they're inconsistent. fixed
  3. Also, it seems that some hitsounds are unused. fixed
  4. soft-hitfinish.wav has unreasonably long delay. fixed
[Easy]
  1. 00:04:371 (1,2) - some inconsistent overlaps here. Consider avoiding it. tried my best
  2. 00:09:371 (2,1,2) - the flow transition seems unnatural. Maybe try move this slider's tail a bit left 00:10:371 (1) - . fixed
  3. 00:11:371 - missed a whistle. fixed
  4. The entire section from 00:30:371 - 00:40:371 - is mapped really weirdly. These three sliders indicate the same low intensity violin 00:24:371 (1,2,1) - so I also suggest to place swap NC 00:28:371 (1,2) - . But the thing is, you just made the rest of the diff with this low intensity rhythms. Consider remapping it in the way as you did from 00:08:371 - till this part. remapped
[Normal]
  1. 00:12:371 (1,2,3) - spacing is uneven. According to the spacing for the rest of the map this must be 1.5x. fixed rip cute blanket
  2. 00:18:121 (4) - that appears once per the entire diff and it is also a bit complex rhythm to get into in a normal diff. I highly suggest you to get rid of this as it goes extremily inconsistent. fixed
  3. 00:32:371 (1) - you even emphasis it with finish so why stacked? Makes little sense to me. Consider making it unstacked.
  4. Also, it would be really nice if you made some stacks after preview to make diff more consistent. removed stacks
  5. 00:38:121 (4,1) - spacing as above. 1.5x for sure. fixed
[Hard]
  1. 00:14:246 (4) - this sounds like 1/6 instead of 1/4. And again 00:22:246 (4,1) - . fixed
  2. Just compare 00:15:621 (4,5,6) - with 00:16:121 (7,8,1) - . The second triplet has more prominent sound but lesser spacing which make zero sense to me. Isn't it should be vice versa? And again 00:23:621 (4,5,6,7,8,1) - . vice versa now
  3. Are you sure you want to undermap these 00:40:121 - / 00:40:246 - . added slider and triple
ye, get few more mods and you may call me back oki :) thanks for the mod ~
Seolv
irc
2018-01-29 21:27 [ L u k a s ]: right off the bat, I see NC spam oh bot
2018-01-29 21:27 [ L u k a s ]: boy*
2018-01-29 21:27 [ L u k a s ]: see, it's a lot easier when there's NC on every 2nd downbeat instead every downbeat
2018-01-29 21:28 nyu -: i think its fine uwu
2018-01-29 21:28 [ L u k a s ]: so remove NC off 00:02:371 (1,1,1) - and so on, so that you have NC every two big white ticks
2018-01-29 21:28 nyu -: combos would be too long most of the time
2018-01-29 21:28 [ L u k a s ]: yeah but the HP drain is also low so there's no need to have such short combos
2018-01-29 21:28 nyu -: so i think its okkkkkkkkkk
2018-01-29 21:29 nyu -: i dunno
2018-01-29 21:29 [ L u k a s ]: 00:31:370 (4) - there's a 2ms snapping error on this slider, resnap
2018-01-29 21:29 nyu -: ill reconsider if neededed
2018-01-29 21:29 nyu -: fixd
2018-01-29 21:30 [ L u k a s ]: 00:14:371 (1) - stacking isn't allowed nor suitable for Easy diffs
2018-01-29 21:30 nyu -: really? owo
2018-01-29 21:31 nyu -: fixed that then lol
2018-01-29 21:32 [ L u k a s ]: 00:15:871 (2) - (minor) try moving upwards to improve flow, also so that people won't mistake it for a bad blanket
2018-01-29 21:33 [ L u k a s ]: 00:26:371 (3) - this should have an NC for consistency uwu
2018-01-29 21:33 nyu -: in easy?
2018-01-29 21:33 nyu -: ye ok
2018-01-29 21:33 [ L u k a s ]: 00:38:371 (3) - NC here
2018-01-29 21:34 nyu -: oh rip ncs
2018-01-29 21:34 nyu -: just remapped that mb
2018-01-29 21:37 [ L u k a s ]: u back d
2018-01-29 21:37 nyu -: beep beep
2018-01-29 21:37 nyu -: can you hear me
2018-01-29 21:37 nyu -: i dcd
2018-01-29 21:37 [ L u k a s ]: ye xD
2018-01-29 21:37 [ L u k a s ]: anyways that was all for easy
2018-01-29 21:37 nyu -: ok
2018-01-29 21:37 [ L u k a s ]: what I hate about this intro part 00:00:371 - is that the rhythm is so repetitive
2018-01-29 21:37 [ L u k a s ]: you had room to do so much better and more interesting stuff
2018-01-29 21:38 nyu -: i like it simple
2018-01-29 21:38 [ L u k a s ]: such as following the violin and focusing on following it throughout the song instead
2018-01-29 21:38 nyu -: uwu
2018-01-29 21:38 [ L u k a s ]: 00:08:121 (4) - delete this to divide the parts
2018-01-29 21:38 nyu -: oh ye
2018-01-29 21:38 nyu -: das better
2018-01-29 21:39 [ L u k a s ]: 00:14:121 (4) - there's no strong sound supporting this circle, would be much suitable if deleted
2018-01-29 21:40 [ L u k a s ]: 00:15:371 (3) - maybe try giving players a bigger break, shorten the slider to 00:15:871 -
2018-01-29 21:40 nyu -: fix
2018-01-29 21:40 [ L u k a s ]: 00:22:121 (4) - no sound here, delete
2018-01-29 21:41 [ L u k a s ]: 00:30:371 (1) - maybe try mixing the rhythm up here because it isn't the same as in previous part but you put same rhythm
2018-01-29 21:41 [ L u k a s ]: a 1/2 repeat slider would do the job
2018-01-29 21:41 [ L u k a s ]: 00:38:121 (4) - delete for the held violin
2018-01-29 21:41 [ L u k a s ]: 00:38:371 (5,6,7) - make spacing equal here
Arphimigon
Program thingy just said to move 00:05:121 (2,3) - one left and one down (so the slider is at 180:177)

Also, great game.
Topic Starter
Lully
fixed
Voli
arphi please
BanchoBot
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