Delis wrote:
I think I'd break your mapping style a bit but I don't force anything in my mods so don't take me a bad guy xD
[Hard]
first thingy the overall flow sometimes goes bad because of sliders imo, I mean the slider curve messes the flow a bit. 00:24:371 (1,2,3,4,5,1) - I like how you made the flow very nice here, so accordingly I'll point out some of slider curves that I feel wrong with. also consider to add a silent soft-sliderslide? it's noisy in default skin lol. also remove the widescreen support in design tab maybe? it's inconsistent with other diffs here. fixed uwu
00:01:371 (3) - you can make this curve more soft so it'll look better in my eyes, plus this would be nice if this has a similar movement with 00:00:871 (2) - :https://osu.ppy.sh/ss/7183422 also 00:03:371 (3,2,4) - all of them looks rounded kinda hard, so you could consider to make them like what I did in the screenshot, or at least nerfing them to be looking more smart.
00:11:371 (4) - in this case, I would do with this following the flow from 00:10:871 (2,3) - so like this: https://osu.ppy.sh/ss/7183474
00:12:371 (1,2) - same as about slider curve, they should be more smart imo.
00:15:621 (4,5,6,7,8,1) - let's talk of the two triplets. you mapped it in the same distance but the sound in music isn't the same, so you might wanna express the music in a different way. 00:16:121 (5,6,1) - is following the main malody, and 00:15:621 (4,5,6) - is not, and this sounds weaker than the main malody for me. therefore 00:15:621 (4,5,6) - distance for this can be decreased or a 1/4 slider with a reverse also works nice here. decreased spacing of second triple
00:24:246 (8) - remove this? there's no sound in the music and you were following the music properly. there is
00:34:371 (1,2) - this is also nice example sharp you did.
00:37:371 (4,5,1) - this pattern, I'm thinking that 00:38:121 (5) - is kinda out of place. it's because of the slider curve (sorry, again lol) it plays really cramped. try something like https://osu.ppy.sh/ss/7183595 as this is what I often use in my map when I wanted to map this pattern, and famous mappers also do! btw, use copy and paste a slider to make a symmetry properly if the objects are close each other unless it's intentionally done with different slider sharp.
00:38:371 (1) - finish on head? doesnt fit at all uwu
[Normal]
I should say 1/4 sliders are too hard for newbies. its just sliders
00:12:371 (1) - slider sharpe can be improved. https://osu.ppy.sh/ss/7183669
00:21:371 (3) - I'd say same ^
00:24:371 (1) - overlap isn't usually a good idea in lower difficulties.
00:32:121 (3) - distance error here, it should be placed by x1.5. and 00:33:371 (2) - also too close with the previous slider, keep the distance snap same unless you have something reason on them.
00:37:371 (3) - slider curve stuff.
distance snap is sometimes messed up inconsistently in this difficulty, check all of them since lower diffs need a specific distance overall. fixedthatstuff
nothing much to say in Easy difficulty except slider sharp thing, but you'd know what I mean and what you'd do with the mods in Hard and Normal. the hitsounding is very simple, I like it! oh, also OD 0 is really rare nowadays haha, you can consider increasing on ODs in all difficulties you made here. like 1/3/5(Easy, Normal, and Hard) or 2/4/6 as OD4 is a bit boring for a Hard difficulty, the 2nd one is probably more popular setting. good luck with ranking process! 135 fits~
unmentioned = fixed- Yoshimaro - wrote:
hi im modder c: (m 4 m)[General]
- It may have already been acceptable delay (within 5ms) but i thought your soft-hitfinish had a bit too much delay so I went ahead and cropped a version of the hitsound i think works best (I just cut the dead time at the start of hitsound), you can try it out: soft-hitfinish thanks ill use it~
[Easy]
Nothing really wrong, just sloppy looking
- I don't want to list all of your blankets so instead ill just ask that you revisit all of your blanket sliders plz (a good 90% of them) ijustneedsomeonetopointoutallblanketslol
- 00:13:871 (2,1) - this stack might blow noob minds i dont think so
- 00:14:371 (1,1) - i know i said i didn't want to mention your blankets but i also feel like this might be more aesthetically appealing if you blanket 00:14:371 (1) - with 00:16:371 (1) - at a farther approach circle? that might be vague but what i mean is most of your blankets occur at 1/2 distance, but this one occurs at 1/4 distance, would look something like this?
- 00:34:371 (2,1) - i personally am ok with this but i've seen people complain about it being misreadable. I guess some noobs confuse the the slider end with the slider start and then slider break, which kinda makes sense. consider changing this solely for read purposes. i tried to fix
- 00:36:371 (1,2) - same goes for this. additionally, i feel like the flow is entirely broken between these 2 notes. you have a circular element and then a jump at perpendicular angle from where the circular flow ends, i feel like you could make it not only more readable but nicer to play by using the circular momentum created by 00:36:371 (1) - and using it to direct the cursor towards 00:38:371 (2) - i tried to fix²
00:38:371 (2) - reverse slider imo. i think 00:40:371 (1) - is a legitimate and liable cause for literally missing the last note hahahaha the sound is sooo strong.. i cant just make it a reversal ;;;;[Normal]
- 00:12:371 (1,2,3) - aesthetically, i feel like it would be much prettier if you could have 00:13:371 (3) - equidistant to the start and end of 00:12:371 (1) - . idk if that made too much sense but here's a picture of what i mean c: fixed all i did was delete 00:13:121 (2) - , make sure 00:13:371 (3) - is lined up at 1.5 and the approach circle touches both ends of 00:12:371 (1) - , and then reapply triangle to create 00:13:121 (2) - again
- 00:22:121 (4) - how's this guy 1.62x? :c you never notied
- 00:35:371 (3) - why the different slider shape? so far you've used copy pasted versions for corresponding sliders in the same 4/1 chunk since 00:24:371 - , i feel like you drop aesthetic value and unity with this slider shape how did that got here.
- 00:37:371 (3,1) - same for what i said here: 00:12:371 - i tried
[Hard]
- I feel like the sliders in the beginning of this map (until about 00:08:371 - ) are sorta aimlessly placed but idk what to suggest, sorry :c they're not its straight , sharp curve, light curve, sharp curve
- 00:30:371 (1) - i think this slider is missing the hitwhistle, no?
- 00:34:371 (1,2) - maybe use the same slider shape? nothing wrong with the flow, it just caught my eye is all
hmm other than the beginning of the map which i can't find suggestions for, i feel like its an alright diff? gj c: yay my maps are alright uwu
alright thats all! its a short map so i dont mind re modding if you want to call me back for any particular reason c; gl
thanks for the mods~