found some time
Interesting that the grumd version got the metadata wrong, lol
[General]
Sounds like 01:17:851 (2) - don't even get as much as a clap, when they probably should get at least some kind of hitsound More examples of this specific clap - 01:16:263 - and 01:16:792. Perhaps you could use the normal hit-clap for these, or consider finding a custom one?
[Mao's Easy]
00:56:498 (1,2,3) - The rhythm generally feels a bit inconsistent. The following objects are following the vocals, but this rhythm ignores 00:57:204. If you choose to follow the drums, you then choose to skip notable ones like 00:59:851; so it just feels like a bit of a mess to me. could you explain your rhythm choice for this section?
Overall a nice difficulty, has good progression and I love the sliderbounces to match the drums. I personally wouldn't have skipped the notable drum sounds like 01:45:027 (another example I mentioned above) though.
Not much to say here, well done!
[Normal]
01:02:145 (1,4) - Not really a fan of this overlap, and I think it could cause some readability issues. I suggest you avoid this entirely, although that might require you to change quite a few things.
01:08:322 (2) - I don't think this should have the red combo color, I suggest NCing here so that only 01:07:792 (1) - is red.
Love your normals!
[Kuron's Hard]
00:16:969 (1) - Some kind of visual emphasis (a jagged slidershape or smth) would help too, making it red and a little faster doesn't really do it justice imo. It still looks a lot like 00:16:616 (5). On this note, I suggest making this a 1/1 slider as well, as I think that would fit the extended yelling sound more than a repeat does.
00:22:263 (5,6,7) - The stacking messes up the visual spacing a bit -
https://osu.ppy.sh/ss/8003550, maybe you can move it a bit up so it looks more like this
https://osu.ppy.sh/ss/800355100:23:851 - The only clap that isnt' clicakable in this entire section. Maybe you could make 00:23:322 (4) - a revere slider and then 00:23:851 - a circle?
01:01:527 - there is no note here in the music so this reverse 1/4 slider is overmapped. Consider using the rhythm I suggest in the next point down below. Using that rhythm also allows 01:01:616 - to be clickable!
https://puu.sh/vG91D/c97f8d8671.jpg01:12:027 (1,2,3,4,5,6) - I have a few issues with this. For one, I believe that 01:12:557 (2,3,4,5,6,1) - is way too dense for a hard, and the clap on 01:12:380 - is not made clickable. I think that the following would be a better rhythm because it makes the claps clickable without feeling too dense for a hard difficulty -
https://puu.sh/vG91D/c97f8d8671.jpg. What do you think?
^Consider that rhythm for the measure at 01:57:204 (1) - as well.
01:51:557 (1,2) - a ctrl+g of this rhythm would be a better representation of the music I think, making 01:51:910 - clickable. Not sure why you have 01:51:733 - as the head when both white ticks next to it are stronger sounds than it. It should be the slidertail.
[Insane]
As much as I like lower AR as a player, I think that AR 9 would benefit this map.
00:12:910 (2,4) - Kinda confused by sliders like these. It feels to me like the weaker sound is on the head and the stronger sound (being the claps on 00:13:086 - and 00:13:616 ) are on the tails. Wouldn't
https://puu.sh/vG9yx/623c3e1289.jpg make more sense? This applies to a lot of sections in the map, such as 00:15:557 (1,2,3,4) - and 00:18:380 (1,2,3,4). I suppose you have a reason for this if you've done it so consistently, but to me it seems like a very big issue.
00:22:616 (1,2,3) - rip polarity, looks like you're missing something on 00:23:145 -
00:24:204 (2,3,4,5,6) - Looks like this could have been symmetrical with 00:24:557 (4) - being the axis of symmetry.
Fun map, but I really dislike the abundance of 1/2 sliders with claps on the tails as I mentioned above.
Good luck~