00:09:029 (4) -When I first played it I found this slider quite odd, it just feels weird when playing the map... maybe make it something like a halo? or a heart, so it relates to the map? If it does, just tell me how it relates to it.[b][color=#BFF00]just fixed it like my grandpa[/color]
00:39:029 (1,2,3) - Here I wouldn't stack the 1/2 notes, you should probably stack the 1 and the 2, and then keep the three in the same spot. It's just a little hard to read at first
done00:45:814 (8) - The third slider grey is not needed, make this slider straight.
done01:01:350 (5,6) - the overlap on these notes are hard to see, maybe place it a little above, or a little below, or to the right?[b]
done01:18:672 (6) and 01:20:100 (7) - The transition from a blue tick to an instant note might feel a bit uncomfortable, it somewhat sounds better on the red tick, since ending sliders don't have rules to them really, this is your choice, but just a word of advice.
Rhythm00:30:457 (1,2) - Maybe make that second note straight below the 1st, and start a new combo for 00:31:172 (3,4,5,6) ? Just a thought.
https://osu.ppy.sh/ss/7431956 something like that
done00:46:172 (1,2,3,4,5,6,7) - this section was hard to read, 1/2 stacks.
done00:48:314 (4,5) - these notes are super close, but are spaced?
done01:03:314 (3,4) - Maybe stack these, so the jumps feel easier to aim
done01:23:672 (1,2,3) - These 1/1 notes are long, so space those out.
done01:25:100 (5,6,7) - These are 1/2, they shouldn't have the same spacing as the 1/1's because that makes the player think that they are also going to be 1/1 notes.