hello from queue
- General
- move bpm offset to 3315 (its that off)
- slider velocity should be different and increase in small increments (0.2 or 0.3 per diff is my rule) for each difficulty. this will affect slider lengths, so you're gonna have to remap
- for normal avoid large sv changes if you can (0.5 is too much imo), and for easy sv changes should be avoided altogether
- there is a lot you could do to make these maps look more visually presentable. i wont go over these in the individual mods since it would take all day long, but i'll give you a few guidelines/tips
1. use new combos (especially the last 2 diff), as they keep your notes organized (dont overuse them though). a good rule is to have an NC for every long white tick in the timeline (or two ticks), but you can apply it to powerful sections of the song as well
2. for a newer mapper, i'd avoid using slider shapes with lots of control points and just stick to simple ones like curves and straight lines
3. if you use grid snap, use a grid level of 4 or don't use grid snap at all. this will give you more options as to where you can place you objects, and more control as well
4. avoid having the borders of objects touch (example: 00:33:634 (3,5) in insane) it just looks sloppy imo. either have notes overlap or space apart, but dont have borders touch - i remember reading somewhere that white combo colour shouldn't be used because it hurts people's eyes during kiai, i don't have the link but i would change it just to be on the safe side
- lots of unnecessary 3-note and 5-note bursts/streams in the last 2 diffs where these notes aren't heard in the music (example: 01:06:134 (1,2,3,4,5) in Devil). overmapping does not keep a map from getting ranked (idk if you actually plan to go for rank),
but if you added these just for the sake of increasing star diff i strongly recommend you fix these parts - for quiet parts of the map (00:03:277 - , 00:21:848 - , 00:27:562 -, 01:23:276 -), it would be more appropriate to follow the vocals here. use lower SV, try to limit circle use in these sections, and lower spacing to fit the quietness. avoid having gaps in the timeline as they make the player uncomfortable having nothing to hit
- 1/2 sliders that reverse more than once, like one at 00:13:276 (1) in Hard are confusing to the player (not to mention unrankable anyway) so try to fix those
- as for the difficulty spreads there's a balance issue. devil is too close to insane in terms of star difficulty, and way to far from hard. hard is too close to normal. normal and easy are actually one diff higher than it suggests.
- only the highest difficulty in the mapset can have a unique name, so you'll have to swap devil and insane diffs around
Hard00:06:134 (1) - spinner comes too early, place at 00:08:991 and end at 00:10:062
00:14:705 (3,4,5,6,7) - 2 stacks with notes at different intervals makes it difficult to read, add a long slider in place of 00:14:705 (3,4) and space 00:15:419 (5,6,7) apart so they don't touch
00:18:991 (7) - NC here
00:58:634 (8,9) - better to space these apart because the next note 00:58:991 (1) feels awkward to play after the stack
00:58:991 (1,2,3,1,2,3) - too much of a gap between notes, try a pattern of slider-circle-slider-circle and alternate between the two until you get to 01:03:634
01:02:384 (1) - i don't like placing spinners where there's kicks playing, it would be more suitable at 01:04:705 (1) where it's more relaxing and quiet
01:16:223 (4) - i don't see any reason to lower SV here, and also this slider is misplaced
01:17:026 - have a note for this clap
01:17:205 - see above
01:21:848 (1) - extend this spinner so it ends at 01:23:276
01:23:633 (1,2,3,4,5,6,7,8) - not only does this stack feel weird to play, it's also lazy, try to use sliders hereDevil00:06:134 (1) - see Hard
00:20:419 (6) - NC this, these 3 notes should have its own combo
00:35:419 (9) - replace this with a 1/1 beat slider to fill the gap at 00:35:776
00:37:562 (9) - NC this
00:41:134 (11) - again. have a 1/1 slider here
01:02:205 - see Hard
01:21:848 (1) - see Hard
01:23:634 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - overmapped and doesnt fit the calmness of this section, you could simplify this a lot more
01:25:419 (12) - add NC hereInsanei dunno if you're actually trying to rank or just seeking advice as a new mapper but it's clear that this mapset won't be getting ranked as it is right now.00:08:991 (1) - extend this spinner by 1 beat/tick
00:20:062 (1,2) - swap these NC's
00:26:134 (9) - add Nc here
00:30:419 - idk why you lowered the SV here since its not a quiet part
00:34:705 (9) - NC this
00:37:562 (10) - see above
00:38:991 (1) - this should be spaced much farther from 00:39:348 (2) to reflect the gap in the timeline
00:53:276 - personal suggestion, but i think it would be cool to NC every 2 notes to match the alternating pitch in the instrument
00:58:991 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - since this part is in 3/4 meter it would make more sense to NC every 3 notes
01:03:455 (1) - i really don't think you need this spinner, there isnt much time to spin and the long streams are uncomfortable to play right after spinners
01:10:419 (6) - NC this
01:13:991 - you missed a note here
01:21:848 (1) - see Hard
01:23:634 - see Devil
but rank or not, good luck