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posted
This beatmap was submitted using in-game submission on 2017年2月26日 at 上午 10:58:02

Artist: Maeyamada Kenichi
Title: Gabriel Dropkick
Source: ガヴリールドロップアウト
Tags: OP - opening - TVsize
BPM: 168
Filesize: 24032kb
Play Time: 01:26
Difficulties Available:
  1. Angel (4.91 stars, 326 notes)
  2. Easy (1.96 stars, 129 notes)
  3. Hard (3.01 stars, 226 notes)
  4. Insane (4.51 stars, 339 notes)
  5. Normal (2.44 stars, 178 notes)


Download: Maeyamada Kenichi - Gabriel Dropkick
Download: Maeyamada Kenichi - Gabriel Dropkick (no video)
Information: Scores/Beatmap Listing
---------------


NothingnessZ
Enkrypton
terratropic
huu
TwillghtSparkle (i loveeee pony)
Gokateigo
Xinchii
MasterHerobrine
pacsu
X Light
xMing0722 好yougay==
posted
General
  1. Tags should be separated with spacebar. You should also remove the source and the artist's name from the tags


Easy
  1. 00:04:705 (2,3) - You should move those sliders so they won't overlap
  2. 00:10:419 (1,1,1,2,1,2,1) - More overlapping sliders
  3. 00:21:848 (1) - 00:26:134 (2) - 00:30:419 (1) - Those sliders don't look good. You should use fewer slider points when making sliders
  4. 00:40:419 (3,1) - Overlapping sliders
  5. 00:44:705 (1) - This slider also doesn't look good
  6. 00:51:134 (1,1,1) - 00:53:991 (1,1,1) - Remove new combo
  7. 01:17:562 (1) - This also doesn't look good
  8. 01:17:562 (1,1) - Overlapping sliders
  9. 01:23:634 (1,2,3,4,5,6,7,8) - This might be too hard for beginners. Those circles shouldn't be stacked


Normal
  1. 00:06:134 (3,4) - 00:14:705 (3) - 00:30:419 (1,2) - Those don't look too good
  2. 00:51:134 (1,1,1) - 00:53:991 (1,1,1) - Remove new combo
  3. 00:58:991 (9) - Add new combo


Hard
  1. 01:16:134 (4) - That slider is not very good
  2. 01:17:562 (1,2,3,4) - You should improve that stack


Devil
  1. This difficulty contains a ton of unnecessary jumps. They really don't fit very well. Jumps should be used only during more intense parts of the song.
  2. 01:02:562 (1) - This spinner should start a bit earlier


Angel
  1. This difficulty also contains unneeded jumps.
  2. 00:12:562 (4,1,2,3) - This stack can be improved
  3. 00:21:848 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This part is incredibly hard to read
  4. 00:27:562 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same
  5. 00:38:991 (1,2,3,4,5,6,7,8,9,10,11,12) - Same



This mapset isn't really that bad for a beginner. However, the last two difficulties are overmapped. Too many streams and jumps. You should also work on using less slider points when making sliders. Good luck
posted
From my Queue.
I will mod the difficulties I am most familiar with.

NORMAL
00:14:705 (3) - slider shape inconsistent
00:45:419 (2,1) - avoid overlap here
00:50:419 (1,1) - NC at every slider isn't necessary, the rhythm is quite stringed together
00:56:848 (3,8) - these sliders don't match rhythm and aren't applicable in normal
01:11:848 (1,4) - personal suggestion here, since its Kai Time it wont hurt to use sliders instead to get the vocals 100%
00:58:991 (9) - NC
01:15:776 (1) - a slider would be more appropriate here. notice vocals is a 2 vowel word.
end 01:21:848 (5) - here: 01:23:276 -
01:24:705 (4,5,6,7,8) - do something more creative here, this is really cluttered for a normal

Patterns were really consistent. Some Rhythmic problems. Besides that its done well.


DEVIL
00:14:705 (1,2,1) - remain consistent with DS here or put 00:14:705 (1,2) - separate. also check stacking on 00:15:062 (2) -
00:18:634 (7) - slider curve not matching stream stream by a bit
00:20:062 (5) - ^
00:24:348 (10) - this mapped to a blank just make 00:23:991 (9) - a slider instead.
00:35:419 (9,10) - ^
00:26:134 - add a beat here
00:37:562 (9) - NC
Finish 00:41:848 (1) - here: 00:43:634 - and map vocals after
00:53:634 (5) - slider curve not matching stream stream by a bit
01:02:205 - spinner should start here
01:23:634 (1,2,3,4,5,6,7,8) - do something more creative here, this is really cluttered for a normal its almost an extra lol, put something unique!

Watch out for Aesthetics here, Kai Time is done really well.


This reminded me i should start this anime lol. There is my mod for Normal and Devil. Good luck!
posted

NothingnessZ wrote:

General
[*]00:21:848 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This part is incredibly hard to read
[*]00:27:562 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same
[*]00:38:991 (1,2,3,4,5,6,7,8,9,10,11,12) - Same[/list]
Don't give me Kudos for this, just quick comment.
Its an Extra diff, being hard to read is part of the difficulty. Jumps stacked like that are quite common in back and forth pp maps as well, I don't see anything wrong in using them with a triangle for an Extra.
posted
hello from queue

    1. move bpm offset to 3315 (its that off)
    2. slider velocity should be different and increase in small increments (0.2 or 0.3 per diff is my rule) for each difficulty. this will affect slider lengths, so you're gonna have to remap
    3. for normal avoid large sv changes if you can (0.5 is too much imo), and for easy sv changes should be avoided altogether
    4. there is a lot you could do to make these maps look more visually presentable. i wont go over these in the individual mods since it would take all day long, but i'll give you a few guidelines/tips
      1. use new combos (especially the last 2 diff), as they keep your notes organized (dont overuse them though). a good rule is to have an NC for every long white tick in the timeline (or two ticks), but you can apply it to powerful sections of the song as well
      2. for a newer mapper, i'd avoid using slider shapes with lots of control points and just stick to simple ones like curves and straight lines
      3. if you use grid snap, use a grid level of 4 or don't use grid snap at all. this will give you more options as to where you can place you objects, and more control as well
      4. avoid having the borders of objects touch (example: 00:33:634 (3,5) in insane) it just looks sloppy imo. either have notes overlap or space apart, but dont have borders touch
    5. i remember reading somewhere that white combo colour shouldn't be used because it hurts people's eyes during kiai, i don't have the link but i would change it just to be on the safe side
    6. lots of unnecessary 3-note and 5-note bursts/streams in the last 2 diffs where these notes aren't heard in the music (example: 01:06:134 (1,2,3,4,5) in Devil). overmapping does not keep a map from getting ranked (idk if you actually plan to go for rank),
      but if you added these just for the sake of increasing star diff i strongly recommend you fix these parts
    7. for quiet parts of the map (00:03:277 - , 00:21:848 - , 00:27:562 -, 01:23:276 -), it would be more appropriate to follow the vocals here. use lower SV, try to limit circle use in these sections, and lower spacing to fit the quietness. avoid having gaps in the timeline as they make the player uncomfortable having nothing to hit
    8. 1/2 sliders that reverse more than once, like one at 00:13:276 (1) in Hard are confusing to the player (not to mention unrankable anyway) so try to fix those
    9. as for the difficulty spreads there's a balance issue. devil is too close to insane in terms of star difficulty, and way to far from hard. hard is too close to normal. normal and easy are actually one diff higher than it suggests.
    10. only the highest difficulty in the mapset can have a unique name, so you'll have to swap devil and insane diffs around
    00:06:134 (1) - spinner comes too early, place at 00:08:991 and end at 00:10:062
    00:14:705 (3,4,5,6,7) - 2 stacks with notes at different intervals makes it difficult to read, add a long slider in place of 00:14:705 (3,4) and space 00:15:419 (5,6,7) apart so they don't touch
    00:18:991 (7) - NC here
    00:58:634 (8,9) - better to space these apart because the next note 00:58:991 (1) feels awkward to play after the stack
    00:58:991 (1,2,3,1,2,3) - too much of a gap between notes, try a pattern of slider-circle-slider-circle and alternate between the two until you get to 01:03:634
    01:02:384 (1) - i don't like placing spinners where there's kicks playing, it would be more suitable at 01:04:705 (1) where it's more relaxing and quiet
    01:16:223 (4) - i don't see any reason to lower SV here, and also this slider is misplaced
    01:17:026 - have a note for this clap
    01:17:205 - see above
    01:21:848 (1) - extend this spinner so it ends at 01:23:276
    01:23:633 (1,2,3,4,5,6,7,8) - not only does this stack feel weird to play, it's also lazy, try to use sliders here
    00:06:134 (1) - see Hard
    00:20:419 (6) - NC this, these 3 notes should have its own combo
    00:35:419 (9) - replace this with a 1/1 beat slider to fill the gap at 00:35:776
    00:37:562 (9) - NC this
    00:41:134 (11) - again. have a 1/1 slider here
    01:02:205 - see Hard
    01:21:848 (1) - see Hard
    01:23:634 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - overmapped and doesnt fit the calmness of this section, you could simplify this a lot more
    01:25:419 (12) - add NC here
    00:08:991 (1) - extend this spinner by 1 beat/tick
    00:20:062 (1,2) - swap these NC's
    00:26:134 (9) - add Nc here
    00:30:419 - idk why you lowered the SV here since its not a quiet part
    00:34:705 (9) - NC this
    00:37:562 (10) - see above
    00:38:991 (1) - this should be spaced much farther from 00:39:348 (2) to reflect the gap in the timeline
    00:53:276 - personal suggestion, but i think it would be cool to NC every 2 notes to match the alternating pitch in the instrument
    00:58:991 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - since this part is in 3/4 meter it would make more sense to NC every 3 notes
    01:03:455 (1) - i really don't think you need this spinner, there isnt much time to spin and the long streams are uncomfortable to play right after spinners
    01:10:419 (6) - NC this
    01:13:991 - you missed a note here
    01:21:848 (1) - see Hard
    01:23:634 - see Devil


    i dunno if you're actually trying to rank or just seeking advice as a new mapper but it's clear that this mapset won't be getting ranked as it is right now.
    but rank or not, good luck
posted
Hi.
From my queue.
Please keep in mind that most of this is highly opinionated, so feel free to decline any mods as you see fit.

Insane:
You use the "Normal" hitsound preset far too often. Consider changing some of them to Soft or Drum instead.
Your hitsounds here are also too loud, the song is barely hearable. Consider lowering the hitsound volume.
00:31:886 (1,2,3,4,5) - Fix stack here
00:37:957 (2,3,4,5,6) - And here
01:00:457 (1,2,3,4,5) - And here as well
01:01:350 (7,8) - Place 8 further away from 7. This just looks messy the way it is, considering everything before was a jump.

Angel:
Same issue as with Insane - the "Normal" hitsound preset is used too often. Change some to Soft or Drum.
And yes, the hitsounds are also too loud. Lower their volume so the song is more audible.
00:05:636 (4,6) - Should be a stack imo
00:24:743 (1,2,3,4,5) - Weird flow. Bring 5 closer to 4, something like this.
00:29:029 (1) - Add nc here
00:41:886 (1) - Pretty weird slider. A slider body like this looks a lot better in my opinion.
01:16:172 - 01:16:886 - Considering this part has no sliders to speak of, the inherited points here are useless.

That's about it.
Good luck!
posted
Hi M4M from my queue
Feel free to change what u like

Angel :
00:03:315 (1) - those 4 sliders at beggining are too fast . since is calm part , i would reduce sv
00:10:814 (2) - blanket with 1 .
00:10:993 (3) - change the position so u can do a triangle with 2 3 4 http://osu.ppy.sh/ss/7228817
00:11:529 (4) - stack with 2 from 00:10:814 (2) - and rotate it so can aim at next circles https://osu.ppy.sh/ss/7228822
00:14:743 (1) - i don't like this overlap , stack with previous slider and rotate mb https://osu.ppy.sh/ss/7228831
00:20:457 (1) - distance is preety big . Maybe a blanket with 4 then sometihng like this https://osu.ppy.sh/ss/7228842
00:22:957 (6) - stack with 3 slider head
00:27:600 (1) - here come a calm part , so u should put this in evidence . Reduce disstance http://osu.ppy.sh/ss/7228857 something like this
00:41:886 (13) - NC , sv changed , to no confuse people
00:53:314 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - wow confusing :D . Try to no stack them so much . My suggestion . Start with lower distance , and add more at every 2 circles https://osu.ppy.sh/ss/7228881
00:59:029 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same like here . U can use same distance coz music intensity is not changing , but use all the map , not only the 1/3 of it , or u can use kick sliders or sliders and prioritize the strong beats
01:03:672 (3) - kick sliders use , instead this slider , too many beatss u lose
01:04:743 (1,2,3,4,5,6,7,8,9,10,11,12) - slider can be better http://osu.ppy.sh/ss/7228902 idk , try something more fun :D
01:16:172 (3) - is not 1/3 beat here ?
01:26:172 (1) - 2 sliders 1/2 instead 1

Insane :
00:07:600 (5,6,7) - blankets http://osu.ppy.sh/ss/7228918
00:14:743 (1) - nc
00:24:743 (1) - adjust a bit slider so can look nice with 00:24:207 (10) -
00:26:886 (9) - Nc , slider velocity changed
00:28:314 (3) - uhm why so fast slider , the previous one was too slow for music intensity
00:33:314 (1) - 1 reverse is enough , add circle at 00:33:850 (2) - x 314 y 214
00:41:886 (1) - add a spinner better
00:58:314 - nothing here? stronmmg beat
00:58:672 - same here
01:03:672 (2) - u lose too many beats here . kick sliders or circles
01:04:922 - cmon map something here :D this part is beautiful and raising intensity . U can start from smmall distance to more
01:09:386 (2) - distance is small , can be coonfused with 1/2 x87 y165
01:10:279 (4) - x134 y99
01:10:457 (5) - move after u moved the previous 2 ones
01:10:725 (6) - hmm this beat is on blue and can be confusing , use a slider idk


Hard : 00:04:029 (3,4,5,6) - ok so those can be improved . Looks boring too . https://osu.ppy.sh/ss/7228990
Do a slider , copy paste , then ctrl shift R , rotate by 30* and put in a blanket. Then repeat the process . If you copy the first slider , be sure you willl rotate by 60* the third one and 90* the fourth one
00:13:850 (2) - add a circle here
00:14:029 (3) - ^
00:18:672 (5,6) - not equal
00:59:386 (2) - those sliders are not ok , Why? You can hear the most important beat on slider tail? That should be clickable
A lot of things repeat here like i pointed in insanes , check themm in this diff too

That's my mod gl ^^
posted
U should quote to all modders what u changed , what u denied , this will help us to improve modding ty
posted
Hi from my queue o/
  1. 00:08:136 (6) - Add a timing point with the SV multiplier set to x0.65 and change the slider
  2. 00:09:029 (1,2,3,4,5,6,7,8,9,10) - Make a slider for the vocals, it's easier to do low slider/Fast jumps than Slow jumps/Fast jumps
  3. 00:21:886 (1,2,3,4,5,6,7,8,9,10,11,12) - I think it's overmapped, this part is calm you should map vocals with sliders
  4. 00:25:457 (3) - Move this circle to the following sliderhead
  5. 00:27:600 (1,2,3,4,5,6,7,8,9) - Overmapped too
  6. 01:08:672 (2) - Change this slider shape, the following circle is hard to hit
  7. 01:26:529 (9) - This sould be a slider
  8. Add a spinner at the end
  1. 00:03:850 (2,3,4,5,6) - These jumps are too spaced
  2. 00:05:279 (2,3,4,5,6) - ^
  3. 00:21:171 (5) - Move this to this 00:20:814 (3) postition
  4. 00:21:886 (1,2,3,4,5,6,7,8,9,10,11) - Overmapped like the insane
posted

TwillghtSparkle wrote:

U should quote to all modders what u changed , what u denied , this will help us to improve modding ty
ok 030
posted

NothingnessZ wrote:

General
  1. Tags should be separated with spacebar. You should also remove the source and the artist's name from the tags


Easy
  1. 00:04:705 (2,3) - You should move those sliders so they won't overlap
  2. 00:10:419 (1,1,1,2,1,2,1) - More overlapping sliders
  3. 00:21:848 (1) - 00:26:134 (2) - 00:30:419 (1) - Those sliders don't look good. You should use fewer slider points when making sliders
  4. 00:40:419 (3,1) - Overlapping sliders
  5. 00:44:705 (1) - This slider also doesn't look good
  6. 00:51:134 (1,1,1) - 00:53:991 (1,1,1) - Remove new combo
  7. 01:17:562 (1) - This also doesn't look good
  8. 01:17:562 (1,1) - Overlapping sliders
  9. 01:23:634 (1,2,3,4,5,6,7,8) - This might be too hard for beginners. Those circles shouldn't be stacked


Normal
  1. 00:06:134 (3,4) - 00:14:705 (3) - 00:30:419 (1,2) - Those don't look too good
  2. 00:51:134 (1,1,1) - 00:53:991 (1,1,1) - Remove new combo
  3. 00:58:991 (9) - Add new combo


Hard
  1. 01:16:134 (4) - That slider is not very good
  2. 01:17:562 (1,2,3,4) - You should improve that stack


Devil
  1. This difficulty contains a ton of unnecessary jumps. They really don't fit very well. Jumps should be used only during more intense parts of the song.
  2. 01:02:562 (1) - This spinner should start a bit earlier


Angel
  1. This difficulty also contains unneeded jumps.
  2. 00:12:562 (4,1,2,3) - This stack can be improved
  3. 00:21:848 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This part is incredibly hard to read
  4. 00:27:562 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same
  5. 00:38:991 (1,2,3,4,5,6,7,8,9,10,11,12) - Same



This mapset isn't really that bad for a beginner. However, the last two difficulties are overmapped. Too many streams and jumps. You should also work on using less slider points when making sliders. Good luck
all completed
posted

terratropic wrote:

hello from queue

    1. move bpm offset to 3315 (its that off)
    2. slider velocity should be different and increase in small increments (0.2 or 0.3 per diff is my rule) for each difficulty. this will affect slider lengths, so you're gonna have to remap
    3. for normal avoid large sv changes if you can (0.5 is too much imo), and for easy sv changes should be avoided altogether
    4. there is a lot you could do to make these maps look more visually presentable. i wont go over these in the individual mods since it would take all day long, but i'll give you a few guidelines/tips
      1. use new combos (especially the last 2 diff), as they keep your notes organized (dont overuse them though). a good rule is to have an NC for every long white tick in the timeline (or two ticks), but you can apply it to powerful sections of the song as well
      2. for a newer mapper, i'd avoid using slider shapes with lots of control points and just stick to simple ones like curves and straight lines
      3. if you use grid snap, use a grid level of 4 or don't use grid snap at all. this will give you more options as to where you can place you objects, and more control as well
      4. avoid having the borders of objects touch (example: 00:33:634 (3,5) in insane) it just looks sloppy imo. either have notes overlap or space apart, but dont have borders touch
    5. i remember reading somewhere that white combo colour shouldn't be used because it hurts people's eyes during kiai, i don't have the link but i would change it just to be on the safe side
    6. lots of unnecessary 3-note and 5-note bursts/streams in the last 2 diffs where these notes aren't heard in the music (example: 01:06:134 (1,2,3,4,5) in Devil). overmapping does not keep a map from getting ranked (idk if you actually plan to go for rank),
      but if you added these just for the sake of increasing star diff i strongly recommend you fix these parts
    7. for quiet parts of the map (00:03:277 - , 00:21:848 - , 00:27:562 -, 01:23:276 -), it would be more appropriate to follow the vocals here. use lower SV, try to limit circle use in these sections, and lower spacing to fit the quietness. avoid having gaps in the timeline as they make the player uncomfortable having nothing to hit
    8. 1/2 sliders that reverse more than once, like one at 00:13:276 (1) in Hard are confusing to the player (not to mention unrankable anyway) so try to fix those
    9. as for the difficulty spreads there's a balance issue. devil is too close to insane in terms of star difficulty, and way to far from hard. hard is too close to normal. normal and easy are actually one diff higher than it suggests.
    10. only the highest difficulty in the mapset can have a unique name, so you'll have to swap devil and insane diffs around
    00:06:134 (1) - spinner comes too early, place at 00:08:991 and end at 00:10:062
    00:14:705 (3,4,5,6,7) - 2 stacks with notes at different intervals makes it difficult to read, add a long slider in place of 00:14:705 (3,4) and space 00:15:419 (5,6,7) apart so they don't touch
    00:18:991 (7) - NC here
    00:58:634 (8,9) - better to space these apart because the next note 00:58:991 (1) feels awkward to play after the stack
    00:58:991 (1,2,3,1,2,3) - too much of a gap between notes, try a pattern of slider-circle-slider-circle and alternate between the two until you get to 01:03:634
    01:02:384 (1) - i don't like placing spinners where there's kicks playing, it would be more suitable at 01:04:705 (1) where it's more relaxing and quiet
    01:16:223 (4) - i don't see any reason to lower SV here, and also this slider is misplaced
    01:17:026 - have a note for this clap
    01:17:205 - see above
    01:21:848 (1) - extend this spinner so it ends at 01:23:276
    01:23:633 (1,2,3,4,5,6,7,8) - not only does this stack feel weird to play, it's also lazy, try to use sliders here
    00:06:134 (1) - see Hard
    00:20:419 (6) - NC this, these 3 notes should have its own combo
    00:35:419 (9) - replace this with a 1/1 beat slider to fill the gap at 00:35:776
    00:37:562 (9) - NC this
    00:41:134 (11) - again. have a 1/1 slider here
    01:02:205 - see Hard
    01:21:848 (1) - see Hard
    01:23:634 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - overmapped and doesnt fit the calmness of this section, you could simplify this a lot more
    01:25:419 (12) - add NC here
    00:08:991 (1) - extend this spinner by 1 beat/tick
    00:20:062 (1,2) - swap these NC's
    00:26:134 (9) - add Nc here
    00:30:419 - idk why you lowered the SV here since its not a quiet part
    00:34:705 (9) - NC this
    00:37:562 (10) - see above
    00:38:991 (1) - this should be spaced much farther from 00:39:348 (2) to reflect the gap in the timeline
    00:53:276 - personal suggestion, but i think it would be cool to NC every 2 notes to match the alternating pitch in the instrument
    00:58:991 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - since this part is in 3/4 meter it would make more sense to NC every 3 notes
    01:03:455 (1) - i really don't think you need this spinner, there isnt much time to spin and the long streams are uncomfortable to play right after spinners
    01:10:419 (6) - NC this
    01:13:991 - you missed a note here
    01:21:848 (1) - see Hard
    01:23:634 - see Devil


    i dunno if you're actually trying to rank or just seeking advice as a new mapper but it's clear that this mapset won't be getting ranked as it is right now.
    but rank or not, good luck
You gave me some good advice! thx! i will try my best
posted

huu wrote:

Hi.
From my queue.
Please keep in mind that most of this is highly opinionated, so feel free to decline any mods as you see fit.

Insane:
You use the "Normal" hitsound preset far too often. Consider changing some of them to Soft or Drum instead.
Your hitsounds here are also too loud, the song is barely hearable. Consider lowering the hitsound volume.
00:31:886 (1,2,3,4,5) - Fix stack here
00:37:957 (2,3,4,5,6) - And here
01:00:457 (1,2,3,4,5) - And here as well
01:01:350 (7,8) - Place 8 further away from 7. This just looks messy the way it is, considering everything before was a jump.

Angel:
Same issue as with Insane - the "Normal" hitsound preset is used too often. Change some to Soft or Drum.
And yes, the hitsounds are also too loud. Lower their volume so the song is more audible.
00:05:636 (4,6) - Should be a stack imo
00:24:743 (1,2,3,4,5) - Weird flow. Bring 5 closer to 4, something like this.
00:29:029 (1) - Add nc here
00:41:886 (1) - Pretty weird slider. A slider body like this looks a lot better in my opinion.
01:16:172 - 01:16:886 - Considering this part has no sliders to speak of, the inherited points here are useless.

That's about it.
Good luck!
all completed
posted

TwillghtSparkle wrote:

Hi M4M from my queue
Feel free to change what u like

Angel :
00:03:315 (1) - those 4 sliders at beggining are too fast . since is calm part , i would reduce sv
00:10:814 (2) - blanket with 1 .
00:10:993 (3) - change the position so u can do a triangle with 2 3 4 http://osu.ppy.sh/ss/7228817
00:11:529 (4) - stack with 2 from 00:10:814 (2) - and rotate it so can aim at next circles https://osu.ppy.sh/ss/7228822
00:14:743 (1) - i don't like this overlap , stack with previous slider and rotate mb https://osu.ppy.sh/ss/7228831
00:20:457 (1) - distance is preety big . Maybe a blanket with 4 then sometihng like this https://osu.ppy.sh/ss/7228842 ( :? i think that is not good for this map)
00:22:957 (6) - stack with 3 slider head
00:27:600 (1) - here come a calm part , so u should put this in evidence . Reduce disstance http://osu.ppy.sh/ss/7228857 something like this
00:41:886 (13) - NC , sv changed , to no confuse people
00:53:314 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - wow confusing :D . Try to no stack them so much . My suggestion . Start with lower distance , and add more at every 2 circles https://osu.ppy.sh/ss/7228881
00:59:029 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same like here . U can use same distance coz music intensity is not changing , but use all the map , not only the 1/3 of it , or u can use kick sliders or sliders and prioritize the strong beats
01:03:672 (3) - kick sliders use , instead this slider , too many beatss u lose
01:04:743 (1,2,3,4,5,6,7,8,9,10,11,12) - slider can be better http://osu.ppy.sh/ss/7228902 idk , try something more fun :D
01:16:172 (3) - is not 1/3 beat here ?(idk)
01:26:172 (1) - 2 sliders 1/2 instead 1

Insane :
00:07:600 (5,6,7) - blankets http://osu.ppy.sh/ss/7228918
00:14:743 (1) - nc
00:24:743 (1) - adjust a bit slider so can look nice with 00:24:207 (10) -
00:26:886 (9) - Nc , slider velocity changed
00:28:314 (3) - uhm why so fast slider , the previous one was too slow for music intensity
00:33:314 (1) - 1 reverse is enough , add circle at 00:33:850 (2) - x 314 y 214
00:41:886 (1) - add a spinner better
00:58:314 - nothing here? stronmmg beat
00:58:672 - same here
01:03:672 (2) - u lose too many beats here . kick sliders or circles
01:04:922 - cmon map something here :D this part is beautiful and raising intensity . U can start from smmall distance to more
01:09:386 (2) - distance is small , can be coonfused with 1/2 x87 y165
01:10:279 (4) - x134 y99
01:10:457 (5) - move after u moved the previous 2 ones
01:10:725 (6) - hmm this beat is on blue and can be confusing , use a slider idk(i think that is strange :? )


Hard : 00:04:029 (3,4,5,6) - ok so those can be improved . Looks boring too . https://osu.ppy.sh/ss/7228990
Do a slider , copy paste , then ctrl shift R , rotate by 30* and put in a blanket. Then repeat the process . If you copy the first slider , be sure you willl rotate by 60* the third one and 90* the fourth one
00:13:850 (2) - add a circle here
00:14:029 (3) - ^
00:18:672 (5,6) - not equal
00:59:386 (2) - those sliders are not ok , Why? You can hear the most important beat on slider tail? That should be clickable
A lot of things repeat here like i pointed in insanes , check themm in this diff too

That's my mod gl ^^
all completed! thank you ;)
posted

Gokateigo wrote:

Hi from my queue o/
  1. 00:08:136 (6) - Add a timing point with the SV multiplier set to x0.65 and change the slider
  2. 00:09:029 (1,2,3,4,5,6,7,8,9,10) - Make a slider for the vocals, it's easier to do low slider/Fast jumps than Slow jumps/Fast jumps
  3. 00:21:886 (1,2,3,4,5,6,7,8,9,10,11,12) - I think it's overmapped, this part is calm you should map vocals with sliders
  4. 00:25:457 (3) - Move this circle to the following sliderhead
  5. 00:27:600 (1,2,3,4,5,6,7,8,9) - Overmapped too(i dont think so :? )
  6. 01:08:672 (2) - Change this slider shape, the following circle is hard to hit
  7. 01:26:529 (9) - This sould be a slider
  8. Add a spinner at the end
  1. 00:03:850 (2,3,4,5,6) - These jumps are too spaced
  2. 00:05:279 (2,3,4,5,6) - ^
  3. 00:21:171 (5) - Move this to this 00:20:814 (3) postition
  4. 00:21:886 (1,2,3,4,5,6,7,8,9,10,11) - Overmapped like the insane
all complete! ;)
posted
Hi 從巴哈路過的XDD
稍微看一下Angel難度給個建議而已 , 可以參考看看 :3

[Angel]
  1. 00:07:600 (1,2) - 這兩個Slider建議可以複製其中一個再旋轉180度 , 會看起來比較對稱
  2. 00:08:136 (2) - 這個圓弧的溝可以包住00:07:422 (6) - , 可以加一點畫面的整潔感
  3. 00:11:529 (4,5,6,7) - 這邊從(4)到(5,6,7)的距離有點短 , 跟你在這一段其他梗的擺放距離比起來會有點突兀 , 推薦也改一點跳
  4. 00:20:457 (1,2,3,4,5) - 這邊(1,3,5)的聲音很明顯 , 我個人會建議你加重強調這3個部份
    目前這5個Note的擺放距離是平均的 , 遊玩上比較沒有起伏
    推薦是把(1,2)(3,4)的距離縮短 , 只在(2,3)(4,5)作跳躍
    可以比較看看像這樣的效果
  5. 00:23:672 (7,8) - (8)可以Ctrl+G , 跟前面的(5,6)的flow作呼應
  6. 00:27:600 (1,2,3) - 這3個改成一個Slider吧 , 跟一下歌詞
    這邊歌詞字很少結果放4個1/2 Note , 後面(5,6)歌詞字多反而Slider , 很違和的
  7. 00:30:457 (1,2) - 總覺得這邊應該要帶點比較嗨的氣氛 , 兩個Slider帶過去好像有不夠
  8. 00:48:314 (6,7,8,9) - 距離可以拉大 , 做短滑條跳 , 最近短滑條比較流行這樣(笑)
  9. 00:56:172 (1,2) - 對稱應該會好一點
  10. 01:09:029 (1,2,3) - 一樣可以短滑條Jump , 或是至少讓這3個物件間的視覺距離平均一點
  11. 01:11:172 (6,7,8,9) - 一樣 , 其實短滑條目前都習慣視為單點 , 放這麼近滿壓力的
  12. 01:23:672 - 這之後的段落可以減少一點物件量跟距離 , 配合歌曲的氣氛做結尾會好一點

    大致上跟個歌詞就好

Good luck ~
posted

Xinchii wrote:

Hi 從巴哈路過的XDD
稍微看一下Angel難度給個建議而已 , 可以參考看看 :3

[Angel]
  1. 00:07:600 (1,2) - 這兩個Slider建議可以複製其中一個再旋轉180度 , 會看起來比較對稱
  2. 00:08:136 (2) - 這個圓弧的溝可以包住00:07:422 (6) - , 可以加一點畫面的整潔感
  3. 00:11:529 (4,5,6,7) - 這邊從(4)到(5,6,7)的距離有點短 , 跟你在這一段其他梗的擺放距離比起來會有點突兀 , 推薦也改一點跳
  4. 00:20:457 (1,2,3,4,5) - 這邊(1,3,5)的聲音很明顯 , 我個人會建議你加重強調這3個部份
    目前這5個Note的擺放距離是平均的 , 遊玩上比較沒有起伏
    推薦是把(1,2)(3,4)的距離縮短 , 只在(2,3)(4,5)作跳躍
    可以比較看看像這樣的效果
  5. 00:23:672 (7,8) - (8)可以Ctrl+G , 跟前面的(5,6)的flow作呼應
  6. 00:27:600 (1,2,3) - 這3個改成一個Slider吧 , 跟一下歌詞
    這邊歌詞字很少結果放4個1/2 Note , 後面(5,6)歌詞字多反而Slider , 很違和的
  7. 00:30:457 (1,2) - 總覺得這邊應該要帶點比較嗨的氣氛 , 兩個Slider帶過去好像有不夠
  8. 00:48:314 (6,7,8,9) - 距離可以拉大 , 做短滑條跳 , 最近短滑條比較流行這樣(笑)
  9. 00:56:172 (1,2) - 對稱應該會好一點
  10. 01:09:029 (1,2,3) - 一樣可以短滑條Jump , 或是至少讓這3個物件間的視覺距離平均一點
  11. 01:11:172 (6,7,8,9) - 一樣 , 其實短滑條目前都習慣視為單點 , 放這麼近滿壓力的
  12. 01:23:672 - 這之後的段落可以減少一點物件量跟距離 , 配合歌曲的氣氛做結尾會好一點

    大致上跟個歌詞就好

Good luck ~
大致上都修改完成了 ;) 謝啦 ;)
posted

From MH's STD Modding & Guest Difficulties Queue!



[General]
All seems good!

[Easy]
00:09:029 (5) - In my opinion, there is needed more curved slideк?
00:11:172 (3) - Do a blanket here. https://puu.sh/tROoB/5ebb044440.png

[Normal]
Look at the diff and make less curved sliders like 00:03:315 (1,3) - and others.
01:25:457 (5) - Replace a note, because this is not rankable in Normal.

[Hard]
00:06:172 (6) - Place NC here
00:07:600 (9) - Make this slider less curved.
00:39:743 (3,4,5,6) - Make some spacing here. https://puu.sh/tSnCm/add2293a13.png
01:02:600 (4) - Less curved slider, please.
01:06:529 (3,3) - ^

[Insane]
00:41:886 (1) - Make a slider more interesting?

[Angel]
01:24:743 (4) - No sound slider. Remove.

Sorry for really small suggestions, but it's all goof in rhythm but there are a lot of curved sliders and other things...
GL~!
(You can find my M4M map here)
posted
hi here is my mod
sorry if it s short , im not a pro and your map has been moded by so many peoples

insane

00:07:600 (5,6) - maybe put the 6 at the end of the 5 like this https://osu.ppy.sh/ss/7262413
00:17:600 (1,2,3) - the overlap is not the same and maybe if you make the 1 and 2 go in different direction...
00:18:672 (5) - make the same curve that the 4
00:41:886 (1) - yes ... a bit boring , make it go faster or put a spiner
01:08:314 (1,2) - maybe make the same curve(or no curve) for the 1 and 2
01:26:172 (8) - end the slider 01:26:350 - here and put a circle 01:26:529 - here , because the sound is ore important


sorry for this mod
i m a newbie but i try my best :)
posted
[Angel]
  1. 00:08:136 (1,2) - either nc both or neither
  2. 00:31:707 (1) - 这个转盘尾音量调小
  3. 00:56:172 (1) - 可以试试这样,感觉比较顺http://puu.sh/tVfS2/5476396788.jpg
  4. 01:04:743 (1,2,3,4,5) - 这里节奏明显是这样啊 放一串没意义http://puu.sh/tVg5d/9e49a802b9.jpg
  5. 01:08:582 - 这里这种地方,如果是低难度漏过去没问题 但是这个难度我觉得应该放note,后面类似的地方也是
  6. 01:19:029 (1,2,3,4) - 这里应该是单点+三连的节奏
  7. 00:57:600 (7) - nc
  8. 其实说到nc,比如00:24:743 - 和00:27:600 - 这两段就可以用两组不同的颜色

[Insane]
  1. 00:15:279 - 加个note,如果不想破坏对称就放在中间/滑条尾
  2. 00:19:922 (6,7,8,1) - bad flow 个人建议http://puu.sh/tVgIP/46c7048cd8.jpg
  3. 00:54:743 (6) - nc
  4. 00:57:600 (6) - ^
  5. 01:00:457 (1,2,3,4,5) - 01:01:886 (1,2,3,4,5) - 这里的五连 我觉得用重叠单点更好
  6. 前面kiai节奏的几条放在这边也适用 比如01:08:672 - 和01:19:029 (1,2,3,4) - 还有01:18:314 (5,6,7) - 这里也是
  7. 01:18:672 (8) - 这里建议拉一个3/4滑条 01:20:100 (7) - 同理

[Hard]
  1. 01:03:493 (3,1) - 这里不理解为什么间距突然变小以至于叠了一点...
  2. 01:08:850 (4,5) - ^

[Easy]
  1. 00:49:743 (1) - 这里可以用这个代替http://puu.sh/tVhNY/874b4de9f4.jpg
  2. 01:10:457 (3) - 可以拖到01:10:993 -
  3. 01:16:172 (3) - ^
  4. 01:26:172 (6) - nc

祝好运 :)
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