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Kawano Marina - Sono Koe wo Oboeteru (TV Size)

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Topic Starter
dylansantosh
This beatmap was submitted using in-game submission on Saturday, 22 February 2020 at 12:03:09

Artist: Kawano Marina
Title: Sono Koe wo Oboeteru (TV Size)
Source: 〈物語〉シリーズ セカンドシーズン
Tags: Monogatari Series Nekomonogatari Kabukimonogatari Otorimonogatari Onimonogatari Koimonogatari Shiro Mayoi Jianshi Aniplex Shaft ED
BPM: 169
Filesize: 1588kb
Play Time: 01:29
Difficulties Available:
  1. Advanced (1,85 stars, 142 notes)
  2. Easy (1,66 stars, 104 notes)
  3. Hard (3,15 stars, 233 notes)
  4. Insane (4,45 stars, 313 notes)
  5. Nadeko Medusa (4,87 stars, 329 notes)
Download: Kawano Marina - Sono Koe wo Oboeteru (TV Size)
Information: Scores/Beatmap Listing
---------------
I think I need to do hitsounds now but idk how those work.
TequilaWolf
mod
Nadeko Medusa-

00:01:248 (1,2,1,2) - these should go in the same movement/direction like this I think http://puu.sh/ufSSg/90423d5174.jpg you can break flow when you start a new combo at 00:02:668 (1) -

00:12:676 (7) - slider+circle would work better I think, reverse slider is a bit random

00:23:617 (6,1) - triple instead, this also feels out of place

00:28:029 (1) - try something like this http://puu.sh/ufT9u/bb9a289b90.jpg

00:44:264 (4,5,6) - probably better if 4->5 and 5->6 spacing were almost equal

00:47:441 (6) - use a 1/2 slider, would flow better

01:04:735 (1,2,3,4,1,2,3,4,1,2,3,4,5) - definitely do not do this. previous 1 minute of the map have not suggested anything close to this level of difficulty at all, and 1/4 jumps are really hard. make it a stream with regular spacing instead

01:15:323 (3,4,5,6,1,2,3) -

01:25:117 (10) - think you should remove this because stream only starts at 01:25:205 (11) -

01:25:911 (1) - should have a circle as finish right before the spinner
#
Affirmation
Q

[Nadeko medusa]
00:04:088 (1,2) - Avoid overlap
00:05:508 (3) - NC
00:07:558 (2) - make into stram,. has beats.
00:12:676 (7) - don't make reverse, it looks hard to read reversearrow, 00:13:029 - Just add circle like others,
00:18:147 (1,2,3) - DS looks werid, I think you should emphasize 00:18:676 - . not 00:18:500 - .
00:22:735 (2,3,5) - avoid overlap
00:27:323 (3,1) - why this is antimjump
00:43:382 (1,2,3) - looks bad flow.
00:48:058 - is this beat necessary?
01:05:794 (5) - NC
GL
frogyfro
NADEKO MADUSA:

00:01:248 (1,2,1,2,1,2,3,1) - i dont really like the sliders being this long. it makes this part much more difficult than it should be. decrease length on all these sliders from 3/2 to 1/1

00:15:500 (1,2) - dont like this stack here, the double snare sound doesn't really mesh with the player keeping their cursor still. make it a jump between the notes, but one shorter than the jump between 2 and 3. same for (01:21:852 (1,2) - )

00:19:382 (1,2,3,4,5) - the fact that theres a jump from 4 to 5 kinda diminishes the emphasis you put on 4 with the longer jump. decrease spacing from 4 to 5

00:22:382 (1,2,3,4,5) - the piano sound on 3 is very important yet the jump between 2 and 3 is short. use a longer jump here to emphasize 3. same applies elsewhere (e.g. 00:25:735 (3) - )

00:30:676 (1,2,3,4,5,6) - 4 is super far away for no reason. make spacing consistent

00:32:088 (1,2,3,4,5,6) - jumps with wide angles like this are awkward to hit. avoid it unless you have good reason. same applies later on (01:13:205 (1,2,3,4) - )

00:34:911 (1,2,3,4,5,6) - spacing between 5 and 6 is too small. the singer's vocals are roughly the same intensity on every note, no reason for one jump to be any differently spaced than another. same difficulties spacing jump sections applies elsewhere (e.g. 00:44:264 (4,5) - 00:51:323 (4,5) - )

01:04:735 (1,2,3,4,1,2,3,4,1,2,3,4,5) - not sure how i feel about this. i personally wouldn't include jump streams in an insane diff but it certainly fits the song so i can't really complain. maybe nerf this a little?

one thing i want to comment on at the end is how you're treating the entrances. throughout the whole map there's jump sections that begin before the singer comes in. something about the jumps should change (spacing, pattern, anything really) to show the change in the song. most notable example of what i'm talking about is probably 01:08:441 (5,6,7) - or 01:10:382 (1,2,3,4,5,6,7,8) -

all in all the patterns were good but the spacing you were using for the jumps didn't really fit the song.
Topic Starter
dylansantosh

TequilaWolf wrote:

mod
Nadeko Medusa-

00:01:248 (1,2,1,2) - these should go in the same movement/direction like this I think http://puu.sh/ufSSg/90423d5174.jpg you can break flow when you start a new combo at 00:02:668 (1) - You are disregarding the entire pattern like that though, im goin with circular flow following solely the piano.

00:12:676 (7) - slider+circle would work better I think, reverse slider is a bit random How is it random though? I keep it consistant aswell.

00:23:617 (6,1) - triple instead, this also feels out of place I think its fine, Especially because this is the top diff.

00:28:029 (1) - try something like this http://puu.sh/ufT9u/bb9a289b90.jpg What for?

00:44:264 (4,5,6) - probably better if 4->5 and 5->6 spacing were almost equal Yeah i see, I'll try something

00:47:441 (6) - use a 1/2 slider, would flow better I'll have to disagree on that

01:04:735 (1,2,3,4,1,2,3,4,1,2,3,4,5) - definitely do not do this. previous 1 minute of the map have not suggested anything close to this level of difficulty at all, and 1/4 jumps are really hard. make it a stream with regular spacing instead Its still just a stream, if it was an actual jump stream I'd agree, but especially since i did not do it in the lower diffs i think this is fine. Also that intensity picks up from that part. Of course the first minute is not going to be difficult because the song doesnt suggest anything like it. it's TV size after all.

01:15:323 (3,4,5,6,1,2,3) -

01:25:117 (10) - think you should remove this because stream only starts at 01:25:205 (11) - Did you even slow it down?

01:25:911 (1) - should have a circle as finish right before the spinner What for?
#
Thanks for checking

Neoskylove wrote:

Q

[Nadeko medusa]
00:04:088 (1,2) - Avoid overlap I think the overlap is fine.
00:05:508 (3) - NC mhm
00:07:558 (2) - make into stram,. has beats. stream? if that's what you ment I litterally do not hear anything
00:12:676 (7) - don't make reverse, it looks hard to read reversearrow, 00:13:029 - Just add circle like others, But the sound is different, so i'd actually rather have something different, but it might be hard to read yeah, i'll have it checked
00:18:147 (1,2,3) - DS looks werid, I think you should emphasize 00:18:676 - . not 00:18:500 - . Spacing is the same though, i'll try something anyway.
00:22:735 (2,3,5) - avoid overlap I think overlaps arent nececarily bad.
00:27:323 (3,1) - why this is antimjump Emphasize the same sound whth having notes in similar space
00:43:382 (1,2,3) - looks bad flow. Fix
00:48:058 - is this beat necessary? No, but i only do it in this diff so i think its fine.
01:05:794 (5) - NC mhm
GL
Thanks!!!

frogyfro wrote:

NADEKO MADUSA:

00:01:248 (1,2,1,2,1,2,3,1) - i dont really like the sliders being this long. it makes this part much more difficult than it should be. decrease length on all these sliders from 3/2 to 1/1 I'd like to disagree, compared to the rest of the map this is fairly mild.

00:15:500 (1,2) - dont like this stack here, the double snare sound doesn't really mesh with the player keeping their cursor still. make it a jump between the notes, but one shorter than the jump between 2 and 3. same for (01:21:852 (1,2) - ) I'll keep it like this because im not focussing on the drums, like no where in the map i am. I am actually focussing on the piano which is why i stacked it like that.

00:19:382 (1,2,3,4,5) - the fact that theres a jump from 4 to 5 kinda diminishes the emphasis you put on 4 with the longer jump. decrease spacing from 4 to 5 Piano???

00:22:382 (1,2,3,4,5) - the piano sound on 3 is very important yet the jump between 2 and 3 is short. use a longer jump here to emphasize 3. same applies elsewhere (e.g. 00:25:735 (3) - ) Lol why did you point out the other one for being weird then, but sure, i'll fix these instead.

00:30:676 (1,2,3,4,5,6) - 4 is super far away for no reason. make spacing consistent vocal?

00:32:088 (1,2,3,4,5,6) - jumps with wide angles like this are awkward to hit. avoid it unless you have good reason. same applies later on (01:13:205 (1,2,3,4) - ) It goes from low spacing to high, enough time to prepare for next note. if 2 was a little further from last object then yeah, i'd get it. but now its not that bad.

00:34:911 (1,2,3,4,5,6) - spacing between 5 and 6 is too small. the singer's vocals are roughly the same intensity on every note, no reason for one jump to be any differently spaced than another. same difficulties spacing jump sections applies elsewhere (e.g. 00:44:264 (4,5) - 00:51:323 (4,5) - ) Huh they are similarly spaced though?

01:04:735 (1,2,3,4,1,2,3,4,1,2,3,4,5) - not sure how i feel about this. i personally wouldn't include jump streams in an insane diff but it certainly fits the song so i can't really complain. maybe nerf this a little? Lil nerf no harm i guess. its not as if im streamjumping very far anyway

one thing i want to comment on at the end is how you're treating the entrances. throughout the whole map there's jump sections that begin before the singer comes in. something about the jumps should change (spacing, pattern, anything really) to show the change in the song. most notable example of what i'm talking about is probably 01:08:441 (5,6,7) - or 01:10:382 (1,2,3,4,5,6,7,8) - I see what you mean yeah. Its the piano, the main melody that catches me though, but this is really opinionated as in other diffs i focus way more on vocals. but thanks for the input though!

all in all the patterns were good but the spacing you were using for the jumps didn't really fit the song.
thanks!
frogyfro
just clearing up a few things

frogyfro wrote:

NADEKO MADUSA:

00:19:382 (1,2,3,4,5) - the fact that theres a jump from 4 to 5 kinda diminishes the emphasis you put on 4 with the longer jump. decrease spacing from 4 to 5 Piano??? piano is on 4, the jump on 5 diminishes the effectiveness of the jump to 4.

00:30:676 (1,2,3,4,5,6) - 4 is super far away for no reason. make spacing consistent vocal? if you want to emphasize vocal, you need big jumps on 3, 4, and 5. the spacing from 2 to 3 is too short in that case
Nevo
prob a bad mod sorry :(

Insane
00:41:794 (1) - i feel a hitcircle should be hear just because it's a very loud beat that should be clickable
01:17:441 (1,2,3,4,5,6,7) - the flow in-between these notes is bad i say just redo this part :(

Nadeko Medusa
01:25:911 - maybe put a hitcircle hear and have the spinner start on the blue tick right after (gives more impact to the final beat)
You should also silence the end of the spinner even if you don't do that first thing.
01:06:676 (4) - how this slider overlaps 01:05:970 (2) - imo is ugly but its fine
01:07:382 (6) - why not have this also be a 1/1 slider like 01:06:676 (4) - and 01:05:970 (2) - its the same noise
01:20:264 (1) - maybe stack this sliderend over 01:19:558 (1) -
01:20:794 (3,5) - and move these two to keep the spacing the same
Don't forget to hitsound :^)
Topic Starter
dylansantosh

Nevo wrote:

prob a bad mod sorry :(

Insane
00:41:794 (1) - i feel a hitcircle should be hear just because it's a very loud beat that should be clickable I think its fine
01:17:441 (1,2,3,4,5,6,7) - the flow in-between these notes is bad i say just redo this part :( Its not supposed to flow well, in fact i have remapped this once till i was satisfied with this

Nadeko Medusa
01:25:911 - maybe put a hitcircle hear and have the spinner start on the blue tick right after (gives more impact to the final beat) Will silence the end when i get to hs, but for the note since the thing you hear starts a bit later than on the white tick i'll have it as a spinner still
You should also silence the end of the spinner even if you don't do that first thing.
01:06:676 (4) - how this slider overlaps 01:05:970 (2) - imo is ugly but its fine
01:07:382 (6) - why not have this also be a 1/1 slider like 01:06:676 (4) - and 01:05:970 (2) - its the same noise vocal
01:20:264 (1) - maybe stack this sliderend over 01:19:558 (1) - wont make a difference also will wreck entire pattern which i'd have to rework
Don't forget to hitsound :^)
thanks anyway!
Lazer
[general]
offset is 1232 i believe, for the 2nd bpm change its 6863 - (dont forget to fix all inherited timing points after fixing this)

[highest difficulty-diff]
00:04:072 (1) - this note requires a separate red timing point just to fit, if you listen to it- it will sound off
00:06:863 (1) - improvable blanket/slider shape, try to keep the edges at the same distance as they start (if that makes sense ; ;
00:13:745 (3,1,2,3) - this part has a bad flow section, as you can find out by retracking it with cursor/just playing it!
00:15:510 (1,2) - these two beats offer a slight heavier emphasis than the rest, so therefore i think it would be correct to put them apart and space them slightly more than the rest
00:20:274 (5) - turn 55 degrees clockwise, selection centre
00:23:098 (4) - theres no real reason for the spacing to decrease here, should keep up the spacing you had before!
00:32:980 (4,5,6) - making this a sharp angle jump will fit the theme of the map better
00:44:627 (6,1) - this (1) has a bigger beat than 00:43:921 (2,3,4,5) - but has less spacing, this needs to change with giving (1) atleast a bit more spacing than the jumps before
00:47:451 (6) - move x:344 y:368 for visual reasons
00:50:098 (4,1) - not properly blanketed!
00:51:157 (3,4,5) - 5 isnt completely in the middle, you can get this in the middle by copypasting both 3,4 on the blue ticks, then continuously using ctrl+shift+s and downscale the scaling more and more to get an exact pixel of 'the middle'
01:05:980 (2) - place a bit higher, so it will flow better
01:05:980 (2,4) - cant have these overlap either ; ;
01:16:039 (1,2,3) - this is too hard to read, youre going to have to change from the stack
01:15:951 - and a perfect opportunity to put this missing beat circle/note in
i just realised its 5:15 im going to bed =w =
LwL

DylanSan wrote:

But we all know shinobu is best grill
Heyo, from my q, sorry I'm a bit late.

metadata
Title should be "その声を覚えてる (TV Size)", Artist should be "河野マリナ"

Nadeko Medusa
00:16:735 (1) - End it at 00:17:794? You've not paid particularly much attention to vocals in this part, so might as well prioritize the percussion here.

00:51:852 (1,2) - Feels like (2) deserves higher spacing imo.

01:15:323 (3,4,5,6,1,2,3) - I dunno about streamjumps in an otherwise rather simple 4.5* map

I also felt like the aesthetics were off in some places, but I couldn't really pinpoint why because I'm trash at aesthetics.

Insane
00:19:029 - Don't make this a sliderrepeat, it has both piano which you've been generally following here, and intense drums backing it, it should at the very least be a sliderend, though probably clickable. It's much more intense than the end of the slider, which at least has some emphasis on it as a key release.

00:21:676 (5) - ^

00:23:088 (5) - ^, etc.

00:19:911 (3,4,5) - Align these to form a proper line. Adjust the next pattern accordingly then.

00:23:705 (1) - This is really hard to read properly, a 1/8 repeat slider on a blue tick out of nowhere.

00:41:794 (1) - start it at 00:42:147, it fits well for the guitar sound, but as a spinner doesn't need to be clicked, the intense vocal at 00:41:794 would be better represented as a circle.

00:51:852 (1) - I don't agree with stacking this, it's pretty intense so I think it should be spaced farther than the previous jumps.

01:00:323 (7,1) - ^

00:52:382 (2) - Also seems like it should be spaced (a bit) further, taking into account slider leniency it's a bit of an underwhelming distance compared to the jumps at 00:50:970 (2,3,4,5,6) -

Hard
00:15:500 (1,2) - Don't really like the stack here either, especially since the drum sounds that prompt the change continue for the next note as well. I think something like this would be better, though I'm not sure if it might be too complicated for a Hard.

00:16:029 (4) - Make it parallel to 00:14:970 (5) -

Normal
00:05:508 (1,1) - Ranking criteria states that Spinner Recovery time should be at least 2/1 in a normal.

00:08:264 (1,2,3,4,1,1,2,3,4,1,1,2,3,4,5) - It also says to avoid sections consisting only of sliders. Though I do think it fits exceptionally well for a Normal, and it's only a guideline. Same thing near the end.

Easy
00:16:735 (1,1) - At least 4/1 spinner recovery time in an Easy

Good Luck! :)
Topic Starter
dylansantosh
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