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posted
best anime banner ever
!!!!@
I mean kp0p!!!
posted
Modding
I actually do not know which part of the Lily and Truck
00:54:968 (1) - move to 00:55:187 - because too tenuous, difficult for beginners that for this
00:34:165 (1) - too out grid, more approximated again
00:21:902 (1) - finish
00:37:669 (1) - blanked


sorry to bad mod
you can mod my map https://osu.ppy.sh/s/559835
posted
weeb
posted
Make it SHINee

brb kms
posted
oh
posted
Ayo childhood, from Q.

Lilytruck's Normal

  1. 00:17:523 - I can't say I'm okay with this beat being a slider instead of a clickable note. The beat here sounds strong, so personally, this should be clickable instead of a slider. How about this rhythm?
  2. 00:20:151 (1) - I can understand this slider being emphasized by the vocals, but, don't you think the slider shape looks a bit odd with those straight sliders after it? I think making this slider shape a regular curvy slider would be better with the straight slider after it. So, maybe you should just change the shape to a curvy slider.
  3. 00:22:778 (3,1) - I honestly can't tell if both (3) and (1) are copy pasted. If it's not, then I suggest copying (3) and pasting it into (1) so the pattern looks more cleaner. Annnnd, if they're already copy pasted, then ignore this. xD
  4. 00:25:187 - Wait, spinner here? In both easy and hard, this part is mapped instead of a spinner.. I don't understand why would you put a spinner here instead of mapping it.. Also, 00:28:472 - In every other diff, there's a note here. So, if you mapped the spinner part, don't forget to add a note here as well.
  5. 00:38:983 - Here as well.. This beat sounds strong to be skip-able, I suggest adding a note here.


Lilytruck's Hard

  1. 00:26:939 - What I don't like here is that in easy, this part is mapped, but in hard, it's a spinner? Doesn't really make sense to me. I think mapping this part would be better than a spinner, because like I said earlier, in easy this part is mapped, and hard is more of an advanced difficulty than easy.
  2. 00:32:413 (1,2,3) - It somehow feels like an awkward flow to break the distance here. How about this pattern instead?

Good luck~
posted
Well, since you kept your part of the deal, here comes the mod. ♥

[General]
  1. Since all the difficulties are made by you two, there is no need to mention it for each individual difficulty. Saying it in the descriprion and keeping difficulty names short would also work.
  2. You mentioned something about getting a better mp3. If you can find one, please do, I would appreciate that!
  3. I did the math, Firetruck's parts are longer in terms of drain time, so the set is rankable.
  4. I did the research as well, apparently, the title is Make It Shine (Victorious Theme) featuring Victoria Justice
    Note: it can be proven by this // Artist appears to be correct @Amazong and the above mentioned CD Cover


[Lilytruck's Easy]
  1. Try HP Drain 2 to match the simplistic beat of the song and relaxing difficulty level?
  2. 00:18:399 (1,2,3) - the angle is pretty sharp in comparison with the ones that are used before/after this pattern. So, how about moving (2) to the left?
  3. 00:23:654 (3,1) - literally the only stack of this kind in the whole map. It does not disturb reading in any way, but looks pretty inconsistent.
  4. 00:48:180 (3,4) - try to swap them on the timeline, this way the vocals will be represented in a slightly more accurate way.

    That was pretty simplistic, yet really neat and accurate with the song.


[Lilytruck's Normal]
  1. 00:22:778 (3,1) - I wold make these two visually similar as (1) does not connect with any other hitobject around.
  2. 00:34:165 (1) - potentially, this one is very likely to go offscreen on 4:3 displays. Any way we can move its tail closer to the centre?
  3. 00:35:917 (1,3) - I would appreciate an extra opinion on these stacks as they feel a bit too tricky for a difficulty labeled as Normal.
    Note: 00:49:932 (1,3) - 00:51:684 (1,3) - same.

    I liked it.


[Lilytruck's Hard]
  1. 00:18:180 (1) - since this is the only slider it feels sort of out of style rather than something intentional.
  2. 00:28:910 (1,2,3) - there is a jump between 1 and 2 but no jump to (3), which feels pretty weird considering how strong that beat is.
    Note: 00:32:851 (2,3) - same here. (3) feels like a part of the very tense vocal pattern, so leaving it without jump is a prett ystrange decision, I would say.
  3. 00:36:136 - the vocls here recieve no emphasis, yet the rest of the patterns around are centered around vocals. What do you think of a rhythm like this? It keeps the initial drum background mapped yet focuses more on vocals.
    Note: 00:37:669 (1) - same here, perhaps.

    It seemed a bit strange in terms of jumps, as they felt sort of inconsistent, but the rest was pretty good. The style was simplistic, yet consistent throughout the parts.


I am definitely into this kind of mapping. Get a couple more mods, do the usual thing people do before they call BNs back and poke me one more time!
posted
@Bakari fixed everything on my parts, thanks u gay man <3 also mp3 is on its way + the diff names are cool like this :3

i'll look into lapis' mod today so placeholder
posted

Lapis Aoki wrote:

Ayo childhood, from Q.

Lilytruck's Normal

  1. 00:17:523 - I can't say I'm okay with this beat being a slider instead of a clickable note. The beat here sounds strong, so personally, this should be clickable instead of a slider. How about this rhythm? wanna keep consistensy by only mapping to vocals,
    switching inbetween beats and vocals would be weird and inconsistent
  2. 00:20:151 (1) - I can understand this slider being emphasized by the vocals, but, don't you think the slider shape looks a bit odd with those straight sliders after it? I think making this slider shape a regular curvy slider would be better with the straight slider after it. So, maybe you should just change the shape to a curvy slider. alrighty mom
  3. 00:22:778 (3,1) - I honestly can't tell if both (3) and (1) are copy pasted. If it's not, then I suggest copying (3) and pasting it into (1) so the pattern looks more cleaner. Annnnd, if they're already copy pasted, then ignore this. xD done :^)
  4. 00:25:187 - Wait, spinner here? In both easy and hard, this part is mapped instead of a spinner.. I don't understand why would you put a spinner here instead of mapping it.. Also, 00:28:472 - In every other diff, there's a note here. So, if you mapped the spinner part, don't forget to add a note here as well. there's supposed to be a spinner in every diff here, to emphisize the DISSAPEEEAAAR but like the drain time w spinner is different on the diffs because of rc, so if this comes up again i'll make sure to change it
  5. 00:38:983 - Here as well.. This beat sounds strong to be skip-able, I suggest adding a note here. same as before


Lilytruck's Hard

  1. 00:26:939 - What I don't like here is that in easy, this part is mapped, but in hard, it's a spinner? Doesn't really make sense to me. I think mapping this part would be better than a spinner, because like I said earlier, in easy this part is mapped, and hard is more of an advanced difficulty than easy.
  2. 00:32:413 (1,2,3) - It somehow feels like an awkward flow to break the distance here. How about this pattern instead?

Good luck~
thank u for modding bby <33
ops double posted
posted
General
  1. Consider lowering the general volume of the hitsounds, they are preety loud for the volume of the song and it makes playing a bit awkward feedback-wise
  2. Uhh that mp3, I doubt its 192kbps but if you cant find another thats better i guess you cant help it
Lilytruck's Easy
  1. 00:20:589 (3,4) - You could ctrlg the rhythm here to make the slider start on a strong drum here 00:21:026 -
  2. 00:28:910 (1,2) - Their visual distance seems a bit lackluster and doesnt offer as much movement as the song could allow here. To get an idea 00:14:895 (1,2) - these 2 have the same 1.00x DS but the visual distance is so much larger cause they spread out in the playfield
  3. 00:34:165 (3) - What you could try here is 3/2 rhythm, with a 3/2 reverse slider, something like this would compliment the vocals better and make the patterning more interesting than just 1/1 and 1/2 sliders
  4. Literally nothing else that can directly improve the quality of this diff. I could nitpick visuals but I'd rather not
Lilytruck's Normal
  1. 00:15:552 (2) - To be honest I would get rid of this circle and instead place a circle here 00:16:428 - since there is a strong vocal present. This might need a pattern rearrangement but I'm sure you can do it!
  2. 00:22:559 (2) - Similar point here. Instead place a circle here 00:23:435 -
  3. 00:30:662 (1) - This reverse fails to express the vocals imo, and it makes the rhythm density here a bit too sparse. I Would recommend this rhythm here instead, which makes the strong vocals clickable and also moving 00:32:194 (3) - to next red tick for the vocal emphasis. Ticker starts on 00:30:662 -
  4. 00:34:165 (1,2) - Similar point here^ However this time the circle on the followup white tick should stay where it is. Same applies here 00:48:180 (1,2) -
  5. 00:44:676 (1,2) - Also here same rhythm applies as 00:30:662 (1) -
    Clean diff nontheless, just that certain reverse slider you consistently used could have been something way more interesting. I hope you like my suggestion
Lilytruck's Hard
  1. 00:14:895 (1,2) - You could improve the visual distance here, meaning spreading them out on the playfield without increasing the DS. It would offer better movement
  2. 00:16:647 (1) - Vocal is pretty strong here, so stacking the following circle on top offers zero emphasis on it. I would suggest normally spacing these 2 objects so the jump is more noticable
  3. 00:21:683 (7,1) - this isnt part of the strong drum of the 4 other circles so it shouldnt follow the same rhythmicall expression. As such i would get rid of this stack and properly space the 2 objects
  4. 00:23:654 (1) - Ctrl-H here would work well with pathing. The angle here currently 00:23:654 (1,2) - is somewhat sharper than it should have been
  5. 00:32:413 (1,2) - Super underwhelming visual distancing, this spacing should be buffed for the vocal emphasis
  6. 00:52:340 (3) - Vocals kind of jumpy here so you could for something denser rhythm-wise other than a plain 1/1 slider

Set's pretty clean, Good Luck~!
posted

Bakari wrote:

Well, since you kept your part of the deal, here comes the mod. ♥



[Lilytruck's Normal]
  1. 00:22:778 (3,1) - I wold make these two visually similar as (1) does not connect with any other hitobject around.
  2. 00:34:165 (1) - potentially, this one is very likely to go offscreen on 4:3 displays. Any way we can move its tail closer to the centre?
  3. 00:35:917 (1,3) - I would appreciate an extra opinion on these stacks as they feel a bit too tricky for a difficulty labeled as Normal.
    Note: 00:49:932 (1,3) - 00:51:684 (1,3) - same. i think it should be fine since its not high bpm but ill try get more opinions

    I liked it.


[Lilytruck's Hard]
  1. 00:18:180 (1) - since this is the only slider it feels sort of out of style rather than something intentional. just wanted to express the vocal that happen there should be fine lo
  2. 00:28:910 (1,2,3) - there is a jump between 1 and 2 but no jump to (3), which feels pretty weird considering how strong that beat is.
    Note: 00:32:851 (2,3) - same here. (3) feels like a part of the very tense vocal pattern, so leaving it without jump is a prett ystrange decision, I would say. the 1 and 2 feels more intens then the object at 3 also the way they plays ad a 1/2 sliders they dont feel big jump x)
  3. 00:36:136 - the vocls here recieve no emphasis, yet the rest of the patterns around are centered around vocals. What do you think of a rhythm like this? It keeps the initial drum background mapped yet focuses more on vocals.
    Note: 00:37:669 (1) - same here, perhaps.

    It seemed a bit strange in terms of jumps, as they felt sort of inconsistent, but the rest was pretty good. The style was simplistic, yet consistent throughout the parts.


I am definitely into this kind of mapping. Get a couple more mods, do the usual thing people do before they call BNs back and poke me one more time!

Nokashi wrote:

General
  1. Consider lowering the general volume of the hitsounds, they are preety loud for the volume of the song and it makes playing a bit awkward feedback-wise
  2. Uhh that mp3, I doubt its 192kbps but if you cant find another thats better i guess you cant help it
Lilytruck's Easy
  1. 00:20:589 (3,4) - You could ctrlg the rhythm here to make the slider start on a strong drum here 00:21:026 - should be fine
  2. 00:28:910 (1,2) - Their visual distance seems a bit lackluster and doesnt offer as much movement as the song could allow here. To get an idea 00:14:895 (1,2) - these 2 have the same 1.00x DS but the visual distance is so much larger cause they spread out in the playfield not rly that confusing
  3. 00:34:165 (3) - What you could try here is 3/2 rhythm, with a 3/2 reverse slider, something like this would compliment the vocals better and make the patterning more interesting than just 1/1 and 1/2 sliders fixed this on my part idk if firetruck want do same for her but would be best for consistency
  4. Literally nothing else that can directly improve the quality of this diff. I could nitpick visuals but I'd rather not
Lilytruck's Normal
  1. 00:15:552 (2) - To be honest I would get rid of this circle and instead place a circle here 00:16:428 - since there is a strong vocal present. This might need a pattern rearrangement but I'm sure you can do it! then better leave it even if i remove that circle something would still feel missing so either ways is fine i guess
  2. 00:22:559 (2) - Similar point here. Instead place a circle here 00:23:435 - as long as its consist is fine
  3. 00:30:662 (1) - This reverse fails to express the vocals imo, and it makes the rhythm density here a bit too sparse. I Would recommend this rhythm here instead, which makes the strong vocals clickable and also moving 00:32:194 (3) - to next red tick for the vocal emphasis. Ticker starts on 00:30:662 -
  4. 00:34:165 (1,2) - Similar point here^ However this time the circle on the followup white tick should stay where it is. Same applies here 00:48:180 (1,2) -
  5. 00:44:676 (1,2) - Also here same rhythm applies as 00:30:662 (1) - i honestly think they are fine xd
    Clean diff nontheless, just that certain reverse slider you consistently used could have been something way more interesting. I hope you like my suggestion
Lilytruck's Hard
  1. 00:14:895 (1,2) - You could improve the visual distance here, meaning spreading them out on the playfield without increasing the DS. It would offer better movement
  2. 00:16:647 (1) - Vocal is pretty strong here, so stacking the following circle on top offers zero emphasis on it. I would suggest normally spacing these 2 objects so the jump is more noticable
  3. 00:21:683 (7,1) - this isnt part of the strong drum of the 4 other circles so it shouldnt follow the same rhythmicall expression. As such i would get rid of this stack and properly space the 2 objects i dont think in this case stacking is problem to lose a beat emphasize since each upbeat and downbeat of this song has a strong drum sound
  4. 00:23:654 (1) - Ctrl-H here would work well with pathing. The angle here currently 00:23:654 (1,2) - is somewhat sharper than it should have been its intentional to express the downbeat strong sound new sound and new patten so i took that flow break
  5. 00:32:413 (1,2) - Super underwhelming visual distancing, this spacing should be buffed for the vocal emphasis
  6. 00:52:340 (3) - Vocals kind of jumpy here so you could for something denser rhythm-wise other than a plain 1/1 slider

Set's pretty clean, Good Luck~!
no reply = fixed or not my part

thx for mod !!


osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28362
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14895,42924
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Make It Shine (Victorious Theme) featuring Victoria Justice
TitleUnicode:Make It Shine (Victorious Theme) featuring Victoria Justice
Artist:Victorious Cast
ArtistUnicode:Victorious Cast
Creator:Firetruck
Version:Lilytruck's Easy
Source:
Tags:Nickelodeon Tv Size Show Kids Childhood Tori Trina Vega Cat Valentine Jade West Beck Oliver Andre Harris Robbie Shapiro Ariana Grande Elizabeth Gillies Avan Jogia Leon Thomas III Daniella Monet Matt Benett Collab Lilyanna
BeatmapID:1184253
BeatmapSetID:559993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"LOLSMWHYFUCKYOU.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
881,437.956204379562,4,3,1,75,1,0
28910,-100,4,3,1,75,0,1
56939,-100,4,3,1,75,0,0


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Combo4 : 196,196,0

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osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 28362
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14895,42924
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Make It Shine (Victorious Theme) featuring Victoria Justice
TitleUnicode:Make It Shine (Victorious Theme) featuring Victoria Justice
Artist:Victorious Cast
ArtistUnicode:Victorious Cast
Creator:Firetruck
Version:Lilytruck's Normal
Source:
Tags:Nickelodeon Tv Size Show Kids Childhood Tori Trina Vega Cat Valentine Jade West Beck Oliver Andre Harris Robbie Shapiro Ariana Grande Elizabeth Gillies Avan Jogia Leon Thomas III Daniella Monet Matt Benett Collab Lilyanna
BeatmapID:1184255
BeatmapSetID:559993

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28362
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14895,42924
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Make It Shine (Victorious Theme) featuring Victoria Justice
TitleUnicode:Make It Shine (Victorious Theme) featuring Victoria Justice
Artist:Victorious Cast
ArtistUnicode:Victorious Cast
Creator:Firetruck
Version:Lilytruck's Hard
Source:
Tags:Nickelodeon Tv Size Show Kids Childhood Tori Trina Vega Cat Valentine Jade West Beck Oliver Andre Harris Robbie Shapiro Ariana Grande Elizabeth Gillies Avan Jogia Leon Thomas III Daniella Monet Matt Benett Collab Lilyanna
BeatmapID:1184254
BeatmapSetID:559993

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"LOLSMWHYFUCKYOU.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
881,437.956204379562,4,3,1,75,1,0
28910,-100,4,3,1,75,0,1
56939,-100,4,3,1,75,0,0


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sry late !
posted
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