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GRANRODEO - TRASH CANDY [Osu|Taiko]

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Toyosaki Aki
General
  1. ''グランロデオ'' in metadata is correct? where is this from? I think they're just ''GRANRODEO''.
    http://www.granrodeo.net/biography.php

Angeli's Extra
  1. 00:55:409 (1,1) - make them stacking?
  2. 00:05:464 (1) - should be same distance as 00:02:498 (1,1) -
  3. 00:13:707 (4) - move to x:193|y:197 for blanket?
  4. 01:10:410 (3,4) - don't fit the song imo. here is Kiai Time, and if you would want to give a boost to map, you shouldn't use such a placement in a continuous, they stop the aim and invite misreading I think.
  5. would use consistency pattern through the whole? 00:52:607 (4,2) - is unstacked and sometimes (ex. 00:53:267 (1,1) - ) use stacking xd

Extra
  1. put a check ''Widescreen Support''

Yahuri
  1. put a check ''Widescreen Support''

Easy
  1. 01:13:212 (1,2,3) - should be avoided on Easy diff. such overlap is hard to read for newbie
  2. 01:15:850 (4) - make it 1.1x distance. Easy should be made by consistent DS.
  3. break from 01:04:971- seems weird. You can map here :3

GL~!
Hytex
Very trash map

Edit: post farming~~
Topic Starter
MisakiAN

Toyosaki Aki wrote:

General
  1. ''グランロデオ'' in metadata is correct? where is this from? I think they're just ''GRANRODEO''. i think im already put it :\
    http://www.granrodeo.net/biography.php


Extra
  1. put a check ''Widescreen Support''why widescreen support? i dont put SB in there :\

Yahuri
  1. put a check ''Widescreen Support''
Same^

Easy
  1. 01:13:212 (1,2,3) - should be avoided on Easy diff. such overlap is hard to read for newbie
  2. 01:15:850 (4) - make it 1.1x distance. Easy should be made by consistent DS.
  3. break from 01:04:971- seems weird. You can map here :3
im already remap it XD its done

GL~!
okay thanks for your mod :)
Topic Starter
MisakiAN

Hytex wrote:

Very trash map

Edit: post farming~~
Cuz its called TRASH CANDY (Eks Deee)
Toyosaki Aki

MisakiAN wrote:

Toyosaki Aki wrote:

General
  1. ''グランロデオ'' in metadata is correct? where is this from? I think they're just ''GRANRODEO''. i think im already put it :\
    http://www.granrodeo.net/biography.php
What I did want to say is that
I think グランロデオ is unnecessary, even should be removed :/
I've never found this signage in Katakana.
so this is correct maybe

MisakiAN wrote:

Toyosaki Aki wrote:

Extra
  1. put a check ''Widescreen Support''why widescreen support? i dont put SB in there :\

Yahuri
  1. put a check ''Widescreen Support''
Same^
Then why you do it for Easy and Light Insane
You don't need to put a check Widescreen Support but you should remove a check from ALL diffs
Topic Starter
MisakiAN
Okay i know what you mean, there was some mistake on Easy and light insane diff
Fixed all Xd
Surono
trash mappu
Topic Starter
MisakiAN

Surono wrote:

trash mappu
So Trash Mappu =w=
Yahuri
ewwwww from q

Easy
SR too high for "Easy" but if you add another Normal-ish diff then it should be fine i guess
-most of this mod is for rhythm, so basically this is how i (tried) to do stuff: mapping the finish-type sounds are highest priority, claps take second priority. everything else comes after that. the rhythm in this sense is somewhat complex for this song, so yeah 3/2 is pretty much a given :/
-00:02:498 - 00:07:443 - ok rhythm for this section is just weird D: my main problem with this: youre not consistently emphasizing the same instrument, for example: putting a click/slidertail here 00:03:322 - but not here 00:03:817 - they both have guitar+clap
also missing out on a bunch of claps n stuff (though if you add in the kickdrum whistles, i might feel better about it) hopefully this is better idk personally i dont like 3/2 spacing in low diffs but what can ya do =w=
00:11:234 (2,3,4,5) - make square for a e s t h e t i c s (tail2-3-4-head5)
00:18:487 (1) - alternatively, you could move it here 00:18:322 - and it extend it to 3/2. this spot has the first drum thing as well as a vocal hit.
00:21:454 (1,1) - overlap looks meh
00:32:993 (2) - move to 00:32:828 - and extend to 3/2. this removes the 3/2 timing gap, and you can hitsound both claps
00:32:828 - remove clap?
00:36:784 - this should get a click imo, 00:36:949 (4) - is a kinda weak so you can drop that
00:39:916 (2) - could move to 00:39:751 - to get the clap
00:42:058 - missed strong note here, suggestion: circle here 00:41:564 (4) then 3/2 slider here 00:42:058
00:46:015 - missed strong note here, suggestion: 3/2 reverse slider here 00:45:026
00:51:619 - add clap
00:57:883 - missed strong note here, suggestion: remove reverse on here, add circle here 00:57:553, move this slider 00:58:047 (1) - to 00:57:883 - and extend to 3/2
00:59:201 - missed strong note here, suggestion: extend 00:58:707 (2) - to 3/2 and add a reverse
01:05:960 - this note is very weak, suggestion: circle here 01:05:300 - then 2/1 slider here 01:05:630
01:10:905 (4,1) - blanket XD
01:18:982 (1,2,3,4) - i forgot what i changed but uh yeah emphasis for here 01:18:982 - and here 01:20:300 - wheeeee
01:21:619 - missed strong note (ull have to change the last slider i put in the image above woops) eeeeeeee
01:24:586 - clap goes here not here 01:24:751
01:25:575 - missed strong note aaaaaaaa

ill do Extra later maybe
anna apple
no kds

Hey I was randomly looking at this map and you have a hitsound delay of ~20 ms on your soft-hitclap.mp3 (which is unrankable).
Firstly I would say to not use mp3 as a hitsound file. here is the same sound without the delay https://bor.s-ul.eu/zZo3Rv1z

Lastly make sure to delete the soft-hitclap.mp3 since it will be an "unused hitsound"

also Yahuri's map 00:45:520 (4) - this is offscreen

credit to naitoshi for editing the file
Yahuri

bor wrote:

also Yahuri's map 00:45:520 (4) - this is offscreen fixed
also did some extra slider work and whatever
hopefully its less trashy and more candy
noot noot
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 63157,68432,73707,78982
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:TRASH CANDY
TitleUnicode:TRASH CANDY
Artist:GRANRODEO
ArtistUnicode:GRANRODEO
Creator:MisakiAN
Version:Yahuri's TRASH MAP
Source:文豪ストレイドッグス
Tags:Bungou Stray Dogs S1 Op Yahuri Surono
BeatmapID:1189481
BeatmapSetID:559936

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:9.5
ApproachRate:9.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG ChuuNYAN.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
26,329.67032967033,4,2,1,50,1,0
2498,-100,4,2,1,70,0,0
7773,-100,4,2,1,80,0,0
18322,-100,4,2,1,60,0,0
28872,-100,4,2,1,65,0,0
38267,-133.333333333333,4,2,1,65,0,0
38927,-100,4,2,1,65,0,0
39421,-100,4,2,1,70,0,0
50135,-100,4,2,1,60,0,0
57883,-100,4,2,1,70,0,0
59201,-100,4,2,1,75,0,0
60685,-100,4,2,1,80,0,0
61839,-100,4,2,1,85,0,0
62333,-133.333333333333,4,2,1,90,0,0
63157,-90.9090909090909,4,2,1,90,0,1
83267,-90.9090909090909,4,2,1,90,0,0
84256,-100,4,2,1,70,0,1
86894,-100,4,2,1,70,0,0
87058,-100,4,2,1,5,0,0


[Colours]
Combo1 : 84,86,101
Combo2 : 213,232,255
Combo3 : 191,185,196
Combo4 : 165,171,171

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600th post fuhuhuhu
Topic Starter
MisakiAN

Yahuri wrote:

bor wrote:

also Yahuri's map 00:45:520 (4) - this is offscreen fixed
also did some extra slider work and whatever
hopefully its less trashy and more candy

im gonna have diabetes now .-.
noot noot
osu file format v14

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[Metadata]
Title:TRASH CANDY
TitleUnicode:TRASH CANDY
Artist:GRANRODEO
ArtistUnicode:GRANRODEO
Creator:MisakiAN
Version:Yahuri's TRASH MAP
Source:文豪ストレイドッグス
Tags:Bungou Stray Dogs S1 Op Yahuri Surono
BeatmapID:1189481
BeatmapSetID:559936

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280,112,17004,1,8,0:0:0:0:
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432,31,28707,1,8,0:1:0:0:
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324,124,43212,1,2,0:0:0:0:
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248,119,55245,1,2,0:0:0:0:
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256,365,62993,1,8,0:0:0:0:
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297,260,69256,1,2,0:0:0:0:
254,100,69420,1,2,0:0:0:0:
504,219,69586,1,8,0:0:0:0:
275,180,69751,6,8,B|230:149|230:149|254:99,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
461,59,70080,1,0,0:0:0:0:
297,260,70245,1,8,0:0:0:0:
232,19,70410,1,0,0:0:0:0:
380,159,70575,1,2,0:0:0:0:
169,239,70740,1,2,0:0:0:0:
425,281,70905,1,8,0:0:0:0:
232,19,71069,6,0,B|289:14|336:46|336:46|349:101|349:101|346:130|329:156,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
106,354,71564,2,0,B|57:327|57:327|74:275,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
256,105,71894,1,2,0:0:0:0:
359,289,72058,1,2,0:0:0:0:
153,289,72223,1,8,0:0:0:0:
298,38,72388,6,0,B|256:3|256:3|214:39,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
359,289,72718,1,2,0:0:0:0:
153,289,72883,1,8,0:0:0:0:
256,105,73047,1,0,0:0:0:0:
298,339,73212,2,8,B|256:374|256:374|214:338,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
58,175,73542,1,8,0:0:0:0:
89,145,73624,1,8,0:0:0:0:
121,114,73707,6,0,B|175:86|229:93|229:93|248:83|248:83|276:97|276:97|300:83|335:86,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
319,353,74201,1,8,0:0:0:0:
228,216,74366,1,0,0:0:0:0:
483,143,74531,1,2,0:0:0:0:
479,309,74696,1,2,0:0:0:0:
329,86,74861,1,8,0:0:0:0:
319,353,75026,6,0,B|309:317|309:317|283:293|283:293|272:251,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
251,17,75355,1,2,0:0:0:0:
55,153,75520,1,8,0:0:0:0:
329,129,75685,1,0,0:0:0:0:
112,29,75850,1,2,0:0:0:0:
135,266,76015,1,2,0:0:0:0:
251,17,76179,1,8,0:0:0:0:
24,260,76344,6,0,B|76:357|76:357|92:305|138:264,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
330,119,76839,2,8,B|339:154|339:154|365:180|365:180|376:220,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
200,349,77168,1,2,0:0:0:0:
256,136,77333,1,2,0:0:0:0:
367,322,77498,1,8,0:0:0:0:
162,241,77663,6,8,B|126:231|126:231|92:242|92:242|50:230,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
256,136,77993,1,2,0:0:0:0:
367,322,78157,2,0,B|357:286|357:286|368:252|368:252|356:210,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
145,322,78487,1,2,0:0:0:0:
256,136,78652,1,2,0:0:0:0:
367,322,78817,1,8,0:0:0:0:
144,62,78982,6,0,B|121:42|121:42|74:54|74:54|62:83,1,110.000003356934,6|0,0:0|0:0,0:0:0:0:
145,322,79311,1,2,0:0:0:0:
367,62,79476,2,0,B|391:42|391:42|438:55|438:55|448:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
367,322,79806,1,2,0:0:0:0:
256,63,79971,1,2,0:0:0:0:
145,322,80135,1,8,0:0:0:0:
367,62,80300,6,0,B|378:32|378:32|425:20|425:20|449:40,1,110.000003356934,6|0,0:0|0:0,0:0:0:0:
256,322,80630,1,2,0:0:0:0:
145,62,80795,2,0,B|133:32|133:32|86:20|86:20|62:40,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
256,248,81124,1,2,0:0:0:0:
367,62,81289,1,2,0:0:0:0:
145,62,81454,1,8,0:0:0:0:
363,322,81619,6,0,B|307:332|307:332|256:357|203:331|203:331|145:321,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
448,38,82113,1,8,0:0:0:0:
363,322,82278,1,2,0:0:0:0:
64,39,82443,1,8,0:0:0:0:
149,321,82608,1,2,0:0:0:0:
256,117,82773,1,2,0:0:0:0:
256,73,82855,1,2,0:0:0:0:
256,29,82937,1,2,0:0:0:0:
256,365,83102,1,8,0:0:0:0:
347,283,84256,6,0,P|384:207|348:103,1,200,6|8,0:0|0:0,0:0:0:0:
429,293,84751,1,2,0:0:0:0:
429,92,84916,1,2,0:0:0:0:
256,192,85080,2,8,L|360:173,1,100,8|0,0:0|0:0,0:0:0:0:
239,10,85410,1,0,0:0:0:0:
156,192,85575,6,0,L|262:192,1,100,6|0,0:0|0:0,0:0:0:0:
139,28,85905,1,8,0:0:0:0:
57,209,86069,1,6,0:0:0:0:
256,192,86234,1,2,0:0:0:0:
139,28,86399,1,8,0:0:0:0:
174,373,86564,2,8,L|158:212,1,150,8|0,0:0|0:0,0:0:0:0:
139,28,86894,6,0,B|71:44|86:105|101:171|244:130|233:15|233:15|253:134|343:137|178:197|256:300|256:300|312:362|396:302|389:234|306:244,1,800,6|0,0:0|0:0,0:0:0:0:

600th post fuhuhuhu
Omedetou ChuuNYAN~~~
Topic Starter
MisakiAN

bor wrote:

no kds

Hey I was randomly looking at this map and you have a hitsound delay of ~20 ms on your soft-hitclap.mp3 (which is unrankable).
Firstly I would say to not use mp3 as a hitsound file. here is the same sound without the delay https://bor.s-ul.eu/zZo3Rv1z

Lastly make sure to delete the soft-hitclap.mp3 since it will be an "unused hitsound"

okay..i didnt realize that the hitsound has a delay
Fixed


Thanks XD
credit to naitoshi for editing the file
Topic Starter
MisakiAN

Yahuri wrote:

ewwwww from q

Easy
SR too high for "Easy" but if you add another Normal-ish diff then it should be fine i guess
-most of this mod is for rhythm, so basically this is how i (tried) to do stuff: mapping the finish-type sounds are highest priority, claps take second priority. everything else comes after that. the rhythm in this sense is somewhat complex for this song, so yeah 3/2 is pretty much a given :/
-00:02:498 - 00:07:443 - ok rhythm for this section is just weird D: my main problem with this: youre not consistently emphasizing the same instrument, for example: putting a click/slidertail here 00:03:322 - but not here 00:03:817 - they both have guitar+clap
also missing out on a bunch of claps n stuff (though if you add in the kickdrum whistles, i might feel better about it) hopefully this is better idk personally i dont like 3/2 spacing in low diffs but what can ya do =w= this helping me soo much :">
00:11:234 (2,3,4,5) - make square for a e s t h e t i c s (tail2-3-4-head5) okay(?)
00:18:487 (1) - alternatively, you could move it here 00:18:322 - and it extend it to 3/2. this spot has the first drum thing as well as a vocal hit. fixed
00:21:454 (1,1) - overlap looks meh X"D Fix
00:32:993 (2) - move to 00:32:828 - and extend to 3/2. this removes the 3/2 timing gap, and you can hitsound both claps didnt mention this,FIXED
00:32:828 - remove clap? YES
00:36:784 - this should get a click imo, 00:36:949 (4) - is a kinda weak so you can drop that okay then
00:39:916 (2) - could move to 00:39:751 - to get the clap moved
00:42:058 - missed strong note here, suggestion: circle here 00:41:564 (4) then 3/2 slider here 00:42:058 Fixed
00:46:015 - missed strong note here, suggestion: 3/2 reverse slider here 00:45:026 Fixed
00:51:619 - add clap added
00:57:883 - missed strong note here, suggestion: remove reverse on here, add circle here 00:57:553, move this slider 00:58:047 (1) - to 00:57:883 - and extend to 3/2 Fixed
00:59:201 - missed strong note here, suggestion: extend 00:58:707 (2) - to 3/2 and add a reverse Fixed
01:05:960 - this note is very weak, suggestion: circle here 01:05:300 - then 2/1 slider here 01:05:630 Fixed
01:10:905 (4,1) - blanket XD FIXXX
01:18:982 (1,2,3,4) - i forgot what i changed but uh yeah emphasis for here 01:18:982 - and here 01:20:300 - wheeeee okay,changed
01:21:619 - missed strong note (ull have to change the last slider i put in the image above woops) eeeeeeee Fixed
01:24:586 - clap goes here not here 01:24:751 :\ Okay Fixed
01:25:575 - missed strong note aaaaaaaa Fixed

ill do Extra later maybe
anyway,i Fixed all :)
this map really has so many 3/2 rythym ;;
Thanks CHUUYA XD
Eldergleam

Toyosaki Aki wrote:

p/5781445 's quotes
please nominator or someone deny this kudos, double kudos given
Topic Starter
MisakiAN

Eldergleam wrote:

Toyosaki Aki wrote:

p/5781445 's quotes
please nominator or someone deny this kudos, double kudos given
sorry,my mistake :o
victorfernando
general
  1. Normal slider speed looks like an easy diff
  2. Slider speed on hard must be 1,40 or 1,60. 1,80 is too fast
  3. normal has 1,6 stars and hard 3,5 or less it or make an advanced 2,00 ~ 3,2 stars using 1,20 slider speed
normal
  1. cool, rankable, just check some overlapping
Hard
  1. too fast, seems like a light insane
  2. use this placement here and starts nc on 5
  3. Too much combo here, new combo on 6
  4. Down this
  5. Like this :
  6. NC HERE
  7. Cancel here
  8. new combo here
Topic Starter
MisakiAN

victorfernando wrote:

general
  1. Normal slider speed looks like an easy diff. well it was Easy diff at first
  2. Slider speed on hard must be 1,40 or 1,60. 1,80 is too fast .maybe i should make it into light insane diff
  3. normal has 1,6 stars and hard 3,5 or less it or make an advanced 2,00 ~ 3,2 stars using 1,20 slider speed
normal
  1. cool, rankable, just check some overlapping
    :"D
Hard
  1. too fast, seems like a light insane change it into light insane
  2. use this placement here and starts nc on 5 Okay
  3. Too much combo here, new combo on 6 Fixed
  4. new combo here no,because i following the strong beat in here
Thanks for your mod~ :)
Dendy
Your offset for the map is -120, not 26.

You have to reset whole mapset.
adyatma123
your all difficult is very good (rating by me) but if you want/can you need to enlarge the circle size on EASY because it will help beginner/noob player like me
Topic Starter
MisakiAN

DendyMudak wrote:

Your offset for the map is -120, not 26.

You have to reset whole mapset.
i think, no. because i following the drum.and the drum is in the white tick in offset 26.
offset 26 more fit than offset -120
but..yeah, thats help me a bit
Thanks!~
Topic Starter
MisakiAN

adyatma123 wrote:

your all difficult is very good (rating by me) but if you want/can you need to enlarge the circle size on EASY because it will help beginner/noob player like me
oh yeah ^V^ thanks~ :)
GalenTori
[General]

Wrong offset fix to >> 1,491

Ok, You should be fix offset ^^ I gonna mod again after you fix offset :3
Topic Starter
MisakiAN

GaziloTFap wrote:

[General]

Wrong offset fix to >> 1,491

Ok, You should be fix offset ^^ I gonna mod again after you fix offset :3
actually no i following the drums beat.
so it looks like a wrong offset because the Strong beat always starts at red tick.but its not
some maps has a strong beat in the red tick.but the offsset following the drum rytyhm in the white tick

so,i think,i dont want to change the offset :\
Inversal
Free mod. To be honest.

We have to discuss about the offset.

This map have to change its offset. You have to add more offset line at 2,498 because the heavy cymbal is start here. And the same in 4 beats after that.
If you had moved it. Every beats will be landed on the right place (Everything should be landed on downbeats) Or you think the song can have only 1 offset point? If you think so. It's not right for this.

These offset error can cause the NC errors. Stress errors. And also causes you to jump on the wrong place because everyone knows that downbeats is a strongest beat. And well I know that you don't want to do it. BUT YOU NEED TO DO IT.

Examples (In last diff)

00:09:091 (6) - This NC error is caused by offset error
00:11:728 (6) - This too ^
00:14:366 (6) - ^

At least you should have some sense and figure out that you cannot fit 8 (1/2 beats) circles in a kind of NC like this because you divided the beats incorrectly.

And well. 00:26:399 (1,2,3,4) - These sliderhead on the red line is caused by Offset error by 1/2 beats. You don't feel weird?

Extra

00:05:135 (1) - Well , This NC error is caused by your offset error.

01:03:157 - And well , the first room of kiai cannot be start here too. (A common time map with no irregularities.)

You have a lots of problems like these. (All the whole diff)

Some more thing I have to say is. If your offset are really following the drums. Try to clap your hands along with the song. If you clap like the offset of this song. So I have nothing to say for this.

Anyway, GL for this
Yahuri
first off, since i already modded this, i'd like to note that the rhythm patterns are pretty irregular in the first place so thats one reason why our views on offset may differ. Assuming that we stick with a single offset, I don't think that the current offset should change. However, using more than one offset seems to be better imo, as discussed here 00:09:091 (6) in my diff and 00:18:487

Inversal wrote:

This map have to change its offset. You have to add more offset line at 2,498 because the heavy cymbal is start here. "because the heavy cymbal is there" is not really grounds for changing the offset. some songs are supposed to be like that. And the same in 4 beats after that.
If you had moved it. Every beats will be landed on the right place (Everything should be landed on downbeats) Or you think the song can have only 1 offset point? If you think so. It's not right for this. if we use more than one offset, i think new offset point would be fine here.

These offset error can cause the NC errors. Stress errors. And also causes you to jump on the wrong place because everyone knows that downbeats is a strongest beat. not necessarily, its a common occurrence but not a hard rule. And well I know that you don't want to do it. BUT YOU NEED TO DO IT.

Examples (In last diff)

if we use more than one offset, i think new offset point should be good here 00:07:773 . that should fix everything below.
00:09:091 (6) - This NC error is caused by offset error
00:11:728 (6) - This too ^
00:14:366 (6) - ^

At least you should have some sense and figure out that you cannot fit 8 (1/2 beats) circles in a kind of NC like this because you divided the beats incorrectly. ok

And well. 00:26:399 (1,2,3,4) - These sliderhead on the red line is caused by Offset error by 1/2 beats. You don't feel weird? these sliderheads are on the white ticks, not the red ticks.

Some more thing I have to say is. If your offset are really following the drums. Try to clap your hands along with the song. If you clap like the offset of this song. So I have nothing to say for this. assuming that we go with this method, i strongly disagree with an offset change (again, assuming single offset) because of here 00:18:487 which has a very simple beat, currently over the white ticks.
in conclusion: if single offset, then no change. 00:18:487 - is the only section with a clear beat to follow.
if more than one offset, then offset changes at:
00:02:498 (or -138, thatll fix this section too. i hope i did the math right. otherwise i can just cut out 00:00:026 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - in my diff because the instrument here 00:00:026 (1) is stupidly late LOL)
00:18:487 - the drum is very simple i think thats self explanatory
00:28:872 - could change offset here. the drums (kick/snare) aren't really in a pattern for which i can give a "correct" offset, but this works better if we're just considering the crash cymbals
00:50:135 - same as above
00:57:882 - same as above
01:03:157 - if following crash cymbals, new offset here. but as of right now, every snare is on beat 2 and 4, so idk
Inversal

Yahuri wrote:

first off, since i already modded this, i'd like to note that the rhythm patterns are pretty irregular in the first place so thats one reason why our views on offset may differ. Assuming that we stick with a single offset, I don't think that the current offset should change. However, using more than one offset seems to be better imo, as discussed here 00:09:091 (6) in my diff and 00:18:487

Inversal wrote:

This map have to change its offset. You have to add more offset line at 2,498 because the heavy cymbal is start here. "because the heavy cymbal is there" is not really grounds for changing the offset. some songs are supposed to be like that. And the same in 4 beats after that.
If you had moved it. Every beats will be landed on the right place (Everything should be landed on downbeats) Or you think the song can have only 1 offset point? If you think so. It's not right for this. if we use more than one offset, i think new offset point would be fine here.

These offset error can cause the NC errors. Stress errors. And also causes you to jump on the wrong place because everyone knows that downbeats is a strongest beat. not necessarily, its a common occurrence but not a hard rule. And well I know that you don't want to do it. BUT YOU NEED TO DO IT.

Examples (In last diff)

if we use more than one offset, i think new offset point should be good here 00:07:773 . that should fix everything below.
00:09:091 (6) - This NC error is caused by offset error
00:11:728 (6) - This too ^
00:14:366 (6) - ^

At least you should have some sense and figure out that you cannot fit 8 (1/2 beats) circles in a kind of NC like this because you divided the beats incorrectly. ok

And well. 00:26:399 (1,2,3,4) - These sliderhead on the red line is caused by Offset error by 1/2 beats. You don't feel weird? these sliderheads are on the white ticks, not the red ticks.

Some more thing I have to say is. If your offset are really following the drums. Try to clap your hands along with the song. If you clap like the offset of this song. So I have nothing to say for this. assuming that we go with this method, i strongly disagree with an offset change (again, assuming single offset) because of here 00:18:487 which has a very simple beat, currently over the white ticks.
in conclusion: if single offset, then no change. 00:18:487 - is the only section with a clear beat to follow.
if more than one offset, then offset changes at:
00:02:498 (or -138, thatll fix this section too. i hope i did the math right. otherwise i can just cut out 00:00:026 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - in my diff because the instrument here 00:00:026 (1) is stupidly late LOL)
00:18:487 - the drum is very simple i think thats self explanatory
00:28:872 - could change offset here. the drums (kick/snare) aren't really in a pattern for which i can give a "correct" offset, but this works better if we're just considering the crash cymbals
00:50:135 - same as above
00:57:882 - same as above
01:03:157 - if following crash cymbals, new offset here. but as of right now, every snare is on beat 2 and 4, so idk

Oh. Looks like this problem is exceeds my modding skill. so let the BN handle it.
Sorry. for not looking thoroughly at it.
JierYagtama
Yo Nice doing business with ya :^)
Easy
00:56:729 (2,3) - slighlty move the circle a bit
01:23:102 (3,1) - overlap
00:17:004 (5,1) - ^
00:19:146 (2,1) - ^
00:22:773 (3,2) - ^
00:25:410 (4,2) - ^
00:05:135 (1,2) - slighlty move these/this a bit
00:14:531 (2,3) - ^
00:20:795 (4,1) - ^
00:57:553 (3) - ^
01:01:509 (2) - ^
01:09:586 (2,3) - ^
01:13:212 (2,1) - ^
Light Insane
Light Insane
00:13:542 (2) - you can curve this
00:16:179 (2) - ^
00:23:762 (1) - not edgy enough
00:40:740 (5) - ^
00:42:058 (1) - ^
00:43:377 (1) - ^
00:55:410 (1) - ^
00:56:729 (1) - ^
00:57:883 (1) - ^
01:06:619 (1) - ^
01:11:069 (1) -
00:24:421 (3) - curve it a bit more like this 00:24:751 (4) -
00:27:388 (4) - curve it a bit more
00:35:960 (2) - ^
00:38:267 (1) - slighly make the slider like this

00:38:927 (2) - too curvy
00:39:421 (1) - make the red point a bit higher
00:47:333 (1) - a bit more curvy pls
01:15:026 (1) - make the slider like this please
Extra
Extra
00:10:410 (1) - not enough slide
01:16:345 (1) - ^
00:13:047 (1) - not edgy enough
00:51:784 (3) - ^
01:18:982 (1) - ^
00:28:377 (2) - make this slider the same as this one 00:28:048 (1) -
01:24:256 (1) - not sharp enough
01:26:894 (1) - hmmm looks more like that eye from yugioh no offense
Yahuri's TRASH MAP
Trash map
00:07:773 (1) - not zig zagy enough
00:10:410 (1) - ^
00:13:047 (1) - ^
00:15:685 (1) - ^
00:34:146 (1) - make the red point a bit lower
00:56:729 (1,2) - not edgy enough
00:59:201 (1) - more sharper elbow pls
Goodluck with the map boi
Yahuri

JeirYagtama wrote:

Yahuri's TRASH MAP
Trash map
00:07:773 (1) - not zig zagy enough looks fine to me
00:10:410 (1) - ^ ^
00:13:047 (1) - ^ ^
00:15:685 (1) - ^ ^
00:34:146 (1) - make the red point a bit lower why? if you rotate this by 10 degrees, it should be symmetrical
00:56:729 (1,2) - not edgy enough looks fine to me
00:59:201 (1) - more sharper elbow pls i want to keep the stack on 00:58:377 (2) - and the DS high. if i increase the sharpness then the DS will decrease
no changes
these points are really subjective, sorry if you don't think my reasoning is supported well enough
im more surprised you didnt point out any sliders in the kiai though lol
thanks for taking a look though~
Topic Starter
MisakiAN

JeirYagtama wrote:

Yo Nice doing business with ya :^)
Easy
00:56:729 (2,3) - slighlty move the circle a bit okay
01:23:102 (3,1) - overlap i do some fixes
00:17:004 (5,1) - ^ ^
00:19:146 (2,1) - ^^
00:22:773 (3,2) - ^ No,it looks fine for me
00:25:410 (4,2) - ^ ^
00:05:135 (1,2) - slighlty move these/this a bit Fix
00:14:531 (2,3) - ^ ^
00:20:795 (4,1) - ^ ^
00:57:553 (3) - ^ ^
01:01:509 (2) - ^ ^
01:09:586 (2,3) - ^ ^
01:13:212 (2,1) - ^ ^
Light Insane
Light Insane
00:13:542 (2) - you can curve this i guess no
00:16:179 (2) - ^ ^
00:23:762 (1) - not edgy enough it looks fine for me :\ cuz i want the slidertail to face the next circle/slider
00:40:740 (5) - ^ ^
00:42:058 (1) - ^ ^
00:43:377 (1) - ^ ^
00:55:410 (1) - ^ ^
00:56:729 (1) - ^ ^
00:57:883 (1) - ^ ^
01:06:619 (1) - ^ do some little changes
01:11:069 (1) - ^
00:24:421 (3) - curve it a bit more like this 00:24:751 (4) - Fix
00:27:388 (4) - curve it a bit more no,it looks fine for me :\
00:35:960 (2) - ^ no,i dont want to make it more curve
00:38:267 (1) - slighly make the slider like this No,it looks fine too for me

00:38:927 (2) - too curvy cuz i want the slider to face the next slider
00:39:421 (1) - make the red point a bit higher it looks fine to for me
00:47:333 (1) - a bit more curvy pls no,cuz i want make the slider blanked with this slider 00:48:157 (4) -
01:15:026 (1) - make the slider like this please no,cuz i want the slider to face the next note ;;
Extra
Extra
00:10:410 (1) - not enough slide Fix
01:16:345 (1) - ^ i dont think i want to change this because i want the slidertail to be stack with this 01:15:027 (1) -
00:13:047 (1) - not edgy enough it looks fine :\
00:51:784 (3) - ^ ^
01:18:982 (1) - ^
00:28:377 (2) - make this slider the same as this one 00:28:048 (1) - okay
01:24:256 (1) - not sharp enough it looks fine for me
01:26:894 (1) - hmmm looks more like that eye from yugioh no offense :"u wut.its CANDY~

Goodluck with the map boi
Thank you for your mod! ~ :D
Yahuri
no kds
quick mod thing for Extra cuz im finally feeling less lazy \o/

00:02:993 (2) - 00:03:817 - normal-clap feels out of place here, i would use auto-whistle 00:02:993 (2) - and auto-clap 00:03:817
00:10:245 (3) - change from whistle to clap
00:11:729 (1,2,3,4,1,2,3,4) - jump pattern looks really messy, they aren't arranged well enough so that i can see a clear pattern
00:14:201 (5,1,2,3,4,1,2,3,4) - ^
01:00:026 (3,4,5,6,1,2,3,4,1,2,3) - ^
01:25:410 (6,1,2,3,4,5,1,2,3) - ^
00:12:883 (4,1) - 1 has cymbal crash, so the DS feels underwhelming. this occurs throughout the diff
00:43:213 (5,1) - ^
00:20:960 (5,1) - 00:26:894 (2,3) - 00:30:026 (5,1) - 00:35:300 (5,1) - 00:36:619 (3,1) - 00:37:443 (3,4) - i dont understand how you decided when to use these stacks, pls explain
00:33:158 (6,1) - rip overlap
00:46:015 (6,3) - 00:47:004 (3,3) - 00:47:993 (3,6) - 00:49:312 (8,1) - 00:55:410 (1,1) - 01:10:081 (2,5) - 01:16:015 (4,2) - 01:18:982 (1,6) - rip stack
00:53:927 (1,3) - ok i feel like the stack leniency is hurting aesthetics a lot here, change it to 5?
01:05:795 (7) - NC?
01:26:894 (1) - slider isnt perfectly symmetrical, you can fix that by rotating like this then matching up the slider points over the grid

where's my pp??
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Easy]
  1. 00:03:322 (2) - After the slider reverses, maybe have it point at the 3 note instead of having it point downwards, would increase your flow
  2. 01:06:619 (1,1) - Move 01:06:619 (1) - this note up a bit so they dont overlap
  3. 01:24:256 (1) - Make this slider straight and horizontal so it flows better
  4. Cant really find out anything else to point out in this difficulty

[Light Insane]
  1. 00:05:135 (1) - Move this slider a bit lower so that the end of this slider and the next note are on the same level, and also you could make the end of the slider straightly horizontal
  2. 00:06:454 (1,2) - Remove this overlap because you're not using it anywhere else in your map
  3. Rest of this difficulty looks good to me

Hope I helped! Good luck with your map :)
squirrelpascals
Hi, from SM8

General
Different backgrounds are okay, but these in particular, even if they are from the same anime or something, dont seem visually similar at all. One is very bright in neon-ish color, two have overall dull color and another has a lot of red. I would suggest finding different backgrounds that go together better, or you can use some photoshop magic and edit the coloring of some backgrounds to fit together better

Trash
• 00:07:773 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 00:10:410 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 00:13:047 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Its very noticeable that this is the same pattern repeated three times in different directions. This is just honestly lazy, and there's really no reason that these should be the same. Please change these.

• 00:19:641 -You left this vocal and guitar note ignored

• 00:24:586 - I would also make this clickable as well. It would make this entire part less repetitive, you keep using the same rhythm as 00:18:322 (1,2,3,4,5,1,2,3,4) -

• 00:38:927 (2) - nc to signify this sv change

• 00:42:388 (2) - Make this two circles, you left a note unclickable at 00:42:553 - that you made clickable at 00:41:234 (3) -

• 00:44:696 (1) - Use another sliderpoint to curve this slider better, atm its a fairly charp curve http://osu.ppy.sh/ss/7697783

• 00:53:267 (4) - Optional, but an nc would be a good way to suggest this flow change to the player

• 01:02:333 (3) - nc here also, to suggest the 1/4 jump to the next object, compared to 01:01:839 (1) - ?

• 01:06:124 (2,3) - ctrl g to better gollow the vocals here, like you did at 01:05:135 (4,5,6) -

• 01:17:993 (2,3) - ctrl+ g for the same reason

• 01:25:575 (1) - imo it would make more sense if this pointed in the same direction as 01:25:080 (4) -

Extra
yay for rhythm modding

• 00:03:322 (1,2,3,4,5) - the rhythm here seems very random. The strong notes seem to be on 2 continuous half-beats , with a weaker note on th, all repeating every 3 1/2 beats. like this, where red = strong and blue = weak. You instead prioritize white ticks or full beats, which doesn't make sense in this situation. remap this to reflect the rhythm more accurately

• 00:05:547 (3) - delete, overmapped

• 00:08:762 (5,6) - ctrl+g, for rhythm

• 00:18:487 (2,3) - same, it makes 00:18:817 - clickable

• 00:20:300 (2,3) - ^

• 00:23:597 (3,1) - 00:24:421 (3,4) - I think the rhythm in these two patterns should be consistent. Same exaggeration in notes etc

• 00:26:399 (1,2,3) - space more pzl. Also this is picky, but maybe 00:27:059 (3,4) - should curve the same

• 00:32:004 (2,3) - also ctrl+g, because youve been prioritizing vocals at this part

• 00:33:158 (6) - also somewhat picky, move 00:33:158 (6) - up so that it lines up with 00:32:829 (5) -

• 00:39:421 (1,2,3) - space more also

• 00:42:553 (2,3) - move this to the left, so it flows from 00:42:059 (1) - better

• 00:42:883 (4) - also make this two circles?

• 00:59:696 (2,4) - also picky, but space these a tiny bit farther apart

• 01:01:345 (1,2) - I think ctrl+g works better for flow here

• 01:05:136 (3,4,5,6) - overall awkward flow here imo

• 01:08:103 (6,7,1) - I see your structure here, but the obtuse angle here along with the small spacing after a larger jump feels weird here. Change spacing here, or ctrl+g works at 01:08:103 (6,7) - too

• 01:09:257 (3,4,5) - I don't feel like such linear jumps fit in here with the rest of the map, imo

• 01:10:081 (2,3,4) - space more

• 01:21:454 (6,1) - ctrl+g for rhythm

• 01:26:894 (1) - nice candy slider lol

light insane
• 00:02:498 (1,3) - this would make a good blanket

• 00:16:179 (2,3) - space more?

• 00:19:146 (4,5) - all strong beats are on slider ends here

• 00:19:476 (5,1) - do this instead?

• 00:24:421 (3) - make this 2 circles?

• 00:26:399 (1) - i think this long slider should follow the long vocal note, and start at 00:26:234 - instead

• 00:32:004 (2,3,1) - even out this spacing?

• 00:36:289 (3,4,5,1) - give these circles more space http://osu.ppy.sh/ss/7698097

• 00:47:004 (3,1) - blanket?

• 00:52:114 (4,5) - ctrl+g for rhythm?

• 00:54:751 (4) - move to the right by a little bit

• 01:11:069 (1,2) - small error but blanket

• 01:05:630 (5) - two circles? to make strong note at 01:05:795 - clickable

• 01:12:058 (4,5,1) - reduce spacing here

• 01:18:157 (2,3,4,5) - same as 00:36:289 (3,4,5,1) -

Easy
• 00:15:190 (3,4,5) - I think you should use a more "direct" flow for an easy diff. Try putting 5 somewhere above 4

• 00:30:685 (3) - It would be better (and easier) if this started at 00:30:520 - and ends where it does now

• 00:35:135 (2) - same, starting at 00:34:971 -

• 00:39:751 (2) - I dont think this reverse slider works, it would be better for the click to be at 00:39:916 -, where there is a more obvious rhythm in the music and easier to read

• 01:05:135 - Make this unignored somehow

• 01:05:300 (3,4,5) - Move this whole thing a 1/2 beat back, it works a lot better. But you would have to change 01:03:982 (2) - somehow

• 01:08:267 (2,1) - this rhythm works better

• 01:20:300 (1,2) - Put this up more and to the right? I see your structure here but this will look neater for an easy diff

• 01:24:256 - from here, this sounds better also [img]https://imgur-archive.ppy.sh/discord/258856363210440704-297168336616161281-unknown.png
[/img]

good luck! :)
Yahuri

squirrelpascals wrote:

Trash
• 00:07:773 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 00:10:410 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 00:13:047 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Its very noticeable that this is the same pattern repeated three times in different directions. This is just honestly lazy, and there's really no reason that these should be the same. Please change these. yes, its the same pattern. but the rhythm and instrument pitches are the same as well (drum, guitar, synth) so i don't see why the mapping needs to be entirely different. there aren't any lyrics here either.

• 00:19:641 -You left this vocal and guitar note ignored there isn't any guitar here. the rhythm here 00:18:322 is mapped to instrumentals so this note shouldn't be clicked.

• 00:24:586 - I would also make this clickable as well. It would make this entire part less repetitive, you keep using the same rhythm as 00:18:322 (1,2,3,4,5,1,2,3,4) - consistency ^

• 00:38:927 (2) - nc to signify this sv change sure

• 00:42:388 (2) - Make this two circles, you left a note unclickable at 00:42:553 - there isn't any drum here that you made clickable at 00:41:234 (3) - there is drum here

• 00:44:696 (1) - Use another sliderpoint to curve this slider better, atm its a fairly charp curve http://osu.ppy.sh/ss/7697783 i think it looks fine as is

• 00:53:267 (4) - Optional, but an nc would be a good way to suggest this flow change to the player hmmm ok ill try that for now

• 01:02:333 (3) - nc here also, to suggest the 1/4 jump to the next object, compared to 01:01:839 (1) - ? put NC here 01:02:663 (1) - instead

• 01:06:124 (2,3) - ctrl g to better gollow the vocals here, like you did at 01:05:135 (4,5,6) - follow drums again here 01:05:795. also, why i decided 01:05:135 (4) - should break the drum pattern-- 01:04:476 (1,2,4,5) - has "mae ni mae ni" so 4 is just following the earlier rhythm pattern

• 01:17:993 (2,3) - ctrl+ g for the same reason follow drums

• 01:25:575 (1) - imo it would make more sense if this pointed in the same direction as 01:25:080 (4) - i was going for a similar pattern like 00:02:993 (2,4,2,4,6) - with minor angle changes
Thanks~

woop
osu file format v14

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Countdown: 0
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DistanceSpacing: 2
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Title:TRASH CANDY
TitleUnicode:TRASH CANDY
Artist:GRANRODEO
ArtistUnicode:GRANRODEO
Creator:MisakiAN
Version:Yahuri's TRASH MAP
Source:文豪ストレイドッグス
Tags:Bungou Stray Dogs S1 Op Yahuri Surono
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139,28,86399,1,8,0:0:0:0:
174,373,86564,2,8,L|158:212,1,150,8|0,0:0|0:0,0:0:0:0:
139,28,86894,6,0,B|71:44|86:105|101:171|244:130|233:15|233:15|253:134|343:137|178:197|256:300|256:300|312:362|396:302|389:234|306:244,1,800,6|0,0:0|0:0,0:0:0:0:
Hytex
from my que
lazy modding syytytle

if i didnt say anything abt ur map is means is good

[general]
combo colours pink and green doesnt match the music
use darker colours

[extra]
00:18:322 (1,2) - fix blanket
01:05:795 (1,2) - ^
other than that I dont see any problem anymore

[eze]
00:02:498 (1,2) - blanket
00:04:806 (1,1) - ^
00:08:267 (2,3) - fix weird shapes
00:14:531 (1,2) - ^
00:47:004 (1,1) - fix blanket
01:06:289 (2) - fix weird shape

[l. ins]
00:15:685 (1,3) - fix blanket
00:30:520 (2,3,4) - this plays bad for me, maybe make 00:31:015 (4) - really NOT too curved
01:24:751 (2) - fix weird shape

[ez]
just some ds problems too lazy to find them ,,,zzz,,,

omg so many blanket mods
XDXDXD
no kudos if not helpful
Yahuri

Hytex wrote:

if i didnt say anything abt ur map is means is good
trash is good
eeezzzeee
from hytex's mod

only fixed 00:47:004 (1,1) - blanket
the shapes were intentional.

thanks!

(no update since the change was so small lol save us all some time!)
Hytex

Yahuri wrote:

Hytex wrote:

if i didnt say anything abt ur map is means is good
trash is good
no your diff was too trash that I couldn't mod it :^)
jk, the only thing that bothers me is the many triangle at le begin
Topic Starter
MisakiAN
sorry for late reply.

Yahuri wrote:

no kds
quick mod thing for Extra cuz im finally feeling less lazy \o/

00:02:993 (2) - 00:03:817 - normal-clap feels out of place here, i would use auto-whistle 00:02:993 (2) - and auto-clap 00:03:817 okay i got it,
00:10:245 (3) - change from whistle to clap Fix
00:11:729 (1,2,3,4,1,2,3,4) - jump pattern looks really messy, they aren't arranged well enough so that i can see a clear pattern changed.i try to use square(?) and zig zag pattern in here 00:11:729 (1,2,3,4,1,2,3,4) - 00:14:366 (1,2,3,4,1,2,3,4) -
00:14:201 (5,1,2,3,4,1,2,3,4) - ^ ^
01:00:026 (3,4,5,6,1,2,3,4,1,2,3) - ^ i tried to use The illuminati and Square pattern :\
01:25:410 (6,1,2,3,4,5,1,2,3) - ^ ^
00:12:883 (4,1) - 1 has cymbal crash, so the DS feels underwhelming. this occurs throughout the diff i try to move the circle and slider a bit far from the cymbal crash :\
00:43:213 (5,1) - ^ ^
00:20:960 (5,1) - 00:26:894 (2,3) - 00:30:026 (5,1) - 00:35:300 (5,1) - 00:36:619 (3,1) - 00:37:443 (3,4) - i dont understand how you decided when to use these stacks, pls explain i usually put it randomly,ity to fix it
00:33:158 (6,1) - rip overlap Fix
00:46:015 (6,3) - 00:47:004 (3,3) - 00:47:993 (3,6) - 00:49:312 (8,1) - 00:55:410 (1,1) - 01:10:081 (2,5) - 01:16:015 (4,2) - 01:18:982 (1,6) - rip stack Fix
00:53:927 (1,3) - ok i feel like the stack leniency is hurting aesthetics a lot here, change it to 5? okay i change it
01:05:795 (7) - NC? YES
01:26:894 (1) - slider isnt perfectly symmetrical, you can fix that by rotating like this then matching up the slider points over the grid
okay i try

where's my pp??
=w=

Thanks ~~ :)
Topic Starter
MisakiAN

Hytex wrote:

no your diff was too trash that I couldn't mod it :^)
jk, the only thing that bothers me is the many triangle at le begin
Its Illuminati,not triangle.
Too much Sweets on the trash. =w=
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