Hi, from SM8
good luck!
General
Different backgrounds are okay, but these in particular, even if they are from the same anime or something, dont seem visually similar at all. One is very bright in neon-ish color, two have overall dull color and another has a lot of red. I would suggest finding different backgrounds that go together better, or you can use some photoshop magic and edit the coloring of some backgrounds to fit together better
Trash
• 00:07:773 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 00:10:410 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 00:13:047 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Its very noticeable that this is the same pattern repeated three times in different directions. This is just honestly lazy, and there's really no reason that these should be the same. Please change these.
• 00:19:641 -You left this vocal and guitar note ignored
• 00:24:586 - I would also make this clickable as well. It would make this entire part less repetitive, you keep using the same rhythm as 00:18:322 (1,2,3,4,5,1,2,3,4) -
• 00:38:927 (2) - nc to signify this sv change
• 00:42:388 (2) - Make this two circles, you left a note unclickable at 00:42:553 - that you made clickable at 00:41:234 (3) -
• 00:44:696 (1) - Use another sliderpoint to curve this slider better, atm its a fairly charp curve http://osu.ppy.sh/ss/7697783
• 00:53:267 (4) - Optional, but an nc would be a good way to suggest this flow change to the player
• 01:02:333 (3) - nc here also, to suggest the 1/4 jump to the next object, compared to 01:01:839 (1) - ?
• 01:06:124 (2,3) - ctrl g to better gollow the vocals here, like you did at 01:05:135 (4,5,6) -
• 01:17:993 (2,3) - ctrl+ g for the same reason
• 01:25:575 (1) - imo it would make more sense if this pointed in the same direction as 01:25:080 (4) -
• 00:19:641 -You left this vocal and guitar note ignored
• 00:24:586 - I would also make this clickable as well. It would make this entire part less repetitive, you keep using the same rhythm as 00:18:322 (1,2,3,4,5,1,2,3,4) -
• 00:38:927 (2) - nc to signify this sv change
• 00:42:388 (2) - Make this two circles, you left a note unclickable at 00:42:553 - that you made clickable at 00:41:234 (3) -
• 00:44:696 (1) - Use another sliderpoint to curve this slider better, atm its a fairly charp curve http://osu.ppy.sh/ss/7697783
• 00:53:267 (4) - Optional, but an nc would be a good way to suggest this flow change to the player
• 01:02:333 (3) - nc here also, to suggest the 1/4 jump to the next object, compared to 01:01:839 (1) - ?
• 01:06:124 (2,3) - ctrl g to better gollow the vocals here, like you did at 01:05:135 (4,5,6) -
• 01:17:993 (2,3) - ctrl+ g for the same reason
• 01:25:575 (1) - imo it would make more sense if this pointed in the same direction as 01:25:080 (4) -
Extra
yay for rhythm modding
• 00:03:322 (1,2,3,4,5) - the rhythm here seems very random. The strong notes seem to be on 2 continuous half-beats , with a weaker note on th, all repeating every 3 1/2 beats. like this, where red = strong and blue = weak. You instead prioritize white ticks or full beats, which doesn't make sense in this situation. remap this to reflect the rhythm more accurately
• 00:05:547 (3) - delete, overmapped
• 00:08:762 (5,6) - ctrl+g, for rhythm
• 00:18:487 (2,3) - same, it makes 00:18:817 - clickable
• 00:20:300 (2,3) - ^
• 00:23:597 (3,1) - 00:24:421 (3,4) - I think the rhythm in these two patterns should be consistent. Same exaggeration in notes etc
• 00:26:399 (1,2,3) - space more pzl. Also this is picky, but maybe 00:27:059 (3,4) - should curve the same
• 00:32:004 (2,3) - also ctrl+g, because youve been prioritizing vocals at this part
• 00:33:158 (6) - also somewhat picky, move 00:33:158 (6) - up so that it lines up with 00:32:829 (5) -
• 00:39:421 (1,2,3) - space more also
• 00:42:553 (2,3) - move this to the left, so it flows from 00:42:059 (1) - better
• 00:42:883 (4) - also make this two circles?
• 00:59:696 (2,4) - also picky, but space these a tiny bit farther apart
• 01:01:345 (1,2) - I think ctrl+g works better for flow here
• 01:05:136 (3,4,5,6) - overall awkward flow here imo
• 01:08:103 (6,7,1) - I see your structure here, but the obtuse angle here along with the small spacing after a larger jump feels weird here. Change spacing here, or ctrl+g works at 01:08:103 (6,7) - too
• 01:09:257 (3,4,5) - I don't feel like such linear jumps fit in here with the rest of the map, imo
• 01:10:081 (2,3,4) - space more
• 01:21:454 (6,1) - ctrl+g for rhythm
• 01:26:894 (1) - nice candy slider lol
• 00:03:322 (1,2,3,4,5) - the rhythm here seems very random. The strong notes seem to be on 2 continuous half-beats , with a weaker note on th, all repeating every 3 1/2 beats. like this, where red = strong and blue = weak. You instead prioritize white ticks or full beats, which doesn't make sense in this situation. remap this to reflect the rhythm more accurately
• 00:05:547 (3) - delete, overmapped
• 00:08:762 (5,6) - ctrl+g, for rhythm
• 00:18:487 (2,3) - same, it makes 00:18:817 - clickable
• 00:20:300 (2,3) - ^
• 00:23:597 (3,1) - 00:24:421 (3,4) - I think the rhythm in these two patterns should be consistent. Same exaggeration in notes etc
• 00:26:399 (1,2,3) - space more pzl. Also this is picky, but maybe 00:27:059 (3,4) - should curve the same
• 00:32:004 (2,3) - also ctrl+g, because youve been prioritizing vocals at this part
• 00:33:158 (6) - also somewhat picky, move 00:33:158 (6) - up so that it lines up with 00:32:829 (5) -
• 00:39:421 (1,2,3) - space more also
• 00:42:553 (2,3) - move this to the left, so it flows from 00:42:059 (1) - better
• 00:42:883 (4) - also make this two circles?
• 00:59:696 (2,4) - also picky, but space these a tiny bit farther apart
• 01:01:345 (1,2) - I think ctrl+g works better for flow here
• 01:05:136 (3,4,5,6) - overall awkward flow here imo
• 01:08:103 (6,7,1) - I see your structure here, but the obtuse angle here along with the small spacing after a larger jump feels weird here. Change spacing here, or ctrl+g works at 01:08:103 (6,7) - too
• 01:09:257 (3,4,5) - I don't feel like such linear jumps fit in here with the rest of the map, imo
• 01:10:081 (2,3,4) - space more
• 01:21:454 (6,1) - ctrl+g for rhythm
• 01:26:894 (1) - nice candy slider lol
light insane
• 00:02:498 (1,3) - this would make a good blanket
• 00:16:179 (2,3) - space more?
• 00:19:146 (4,5) - all strong beats are on slider ends here
• 00:19:476 (5,1) - do this instead?
• 00:24:421 (3) - make this 2 circles?
• 00:26:399 (1) - i think this long slider should follow the long vocal note, and start at 00:26:234 - instead
• 00:32:004 (2,3,1) - even out this spacing?
• 00:36:289 (3,4,5,1) - give these circles more space http://osu.ppy.sh/ss/7698097
• 00:47:004 (3,1) - blanket?
• 00:52:114 (4,5) - ctrl+g for rhythm?
• 00:54:751 (4) - move to the right by a little bit
• 01:11:069 (1,2) - small error but blanket
• 01:05:630 (5) - two circles? to make strong note at 01:05:795 - clickable
• 01:12:058 (4,5,1) - reduce spacing here
• 01:18:157 (2,3,4,5) - same as 00:36:289 (3,4,5,1) -
• 00:16:179 (2,3) - space more?
• 00:19:146 (4,5) - all strong beats are on slider ends here
• 00:19:476 (5,1) - do this instead?
• 00:24:421 (3) - make this 2 circles?
• 00:26:399 (1) - i think this long slider should follow the long vocal note, and start at 00:26:234 - instead
• 00:32:004 (2,3,1) - even out this spacing?
• 00:36:289 (3,4,5,1) - give these circles more space http://osu.ppy.sh/ss/7698097
• 00:47:004 (3,1) - blanket?
• 00:52:114 (4,5) - ctrl+g for rhythm?
• 00:54:751 (4) - move to the right by a little bit
• 01:11:069 (1,2) - small error but blanket
• 01:05:630 (5) - two circles? to make strong note at 01:05:795 - clickable
• 01:12:058 (4,5,1) - reduce spacing here
• 01:18:157 (2,3,4,5) - same as 00:36:289 (3,4,5,1) -
Easy
• 00:15:190 (3,4,5) - I think you should use a more "direct" flow for an easy diff. Try putting 5 somewhere above 4
• 00:30:685 (3) - It would be better (and easier) if this started at 00:30:520 - and ends where it does now
• 00:35:135 (2) - same, starting at 00:34:971 -
• 00:39:751 (2) - I dont think this reverse slider works, it would be better for the click to be at 00:39:916 -, where there is a more obvious rhythm in the music and easier to read
• 01:05:135 - Make this unignored somehow
• 01:05:300 (3,4,5) - Move this whole thing a 1/2 beat back, it works a lot better. But you would have to change 01:03:982 (2) - somehow
• 01:08:267 (2,1) - this rhythm works better
• 01:20:300 (1,2) - Put this up more and to the right? I see your structure here but this will look neater for an easy diff
• 01:24:256 - from here, this sounds better also [img]https://imgur-archive.ppy.sh/discord/258856363210440704-297168336616161281-unknown.png
[/img]
• 00:30:685 (3) - It would be better (and easier) if this started at 00:30:520 - and ends where it does now
• 00:35:135 (2) - same, starting at 00:34:971 -
• 00:39:751 (2) - I dont think this reverse slider works, it would be better for the click to be at 00:39:916 -, where there is a more obvious rhythm in the music and easier to read
• 01:05:135 - Make this unignored somehow
• 01:05:300 (3,4,5) - Move this whole thing a 1/2 beat back, it works a lot better. But you would have to change 01:03:982 (2) - somehow
• 01:08:267 (2,1) - this rhythm works better
• 01:20:300 (1,2) - Put this up more and to the right? I see your structure here but this will look neater for an easy diff
• 01:24:256 - from here, this sounds better also [img]https://imgur-archive.ppy.sh/discord/258856363210440704-297168336616161281-unknown.png
[/img]
good luck!