forum

Reol - Summer Horror Party

posted
Total Posts
5
Topic Starter
Kouyu
This beatmap was submitted using in-game submission on Wednesday, 1 March 2017 at 5:34:03 PM

Artist: Reol
Title: Summer Horror Party
BPM: 190
Filesize: 10286kb
Play Time: 04:10
Difficulties Available:
  1. Horror (5.64 stars, 951 notes)
Download: Reol - Summer Horror Party
Information: Scores/Beatmap Listing
---------------
l
Cerberus Roze
[Horror]
Hai

some of your sliders dont start on a strong beat, id recommend 00:40:801 (1) - changing it to start on the strong beat will play a lot better same with changing 00:41:275 (3) - this to a strong beat where this is 00:41:590 (1) -
youll figure out other ways to emphasize rhythm so just study ranked maps or something if you cant figure it out ;p

i like how on spots like here 00:35:117 (1,2,3) - you stack the notes on the slider, it gives nice rhythm diversity but its messy and not stacked perfectly plz fix ;-;

01:46:011 (1,2,3,4,5,6,1,2,3,4,1,2,3) - spots like this are really inconsistent, you put emphasis here 01:46:011 (1,2,3) - and here 01:46:643 (5) - with the stacked notes and slider and this 01:47:275 (2) - is just a circle and go back to stacked notes here 01:47:748 (1,2,3) -
just add a slider or something here 01:47:275 (2) - to go with what you have already done (slider on strong beat or stack to slider on strong beat)

01:52:801 (4,1,2,3,4,5) - play this at 25% youll find what you have down doesn't reflect how the song sounds, there are a few other parts like that but im sure you can find them yourself ;o

ive noticed you have a lot of parts where you just have a lot of jumps like this 02:15:064 (5,6,7,1,2,3,4,5,6) - and thats fine but saving them for more intense parts is better but this song is pretty chill so its not reallllly necessary but hey who doesn't like jumps
02:04:959 (1,2,3,4,5,6,7,8) - is a good part for jumps like that in my opinion becaue its "intense" (reol is just singing louder i guess) but please make the jumps not so random in where they are placed on screen ;-; look at other maps jumps or something if you cant think of how to do it
02:33:064 (2,3,4,5,6,7,8) - is actually a good spot for jumps nice!

02:44:117 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4) - needs more sliders to fill it out so its not so dull ;o make sure it follows rhythm and reflets the song right
02:58:959 (1,1,1,1,1,1,1,1) - same here, try to add sliders to fill it out more

02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) - holy jump spam ;p not needed

the map is really messy holy o.o

Hopefully i didnt overwhelm you with my mod o.o and if someone else reads this and thinks i gave bad advise please correct me, mapping isnt the easiest thing to learn ;p

but yeah good luck with your map i hope i did my best at explaining and nice song :^)

also the best way to learn is self evaluation, take time to think about your map and notice what needs to be corrected, that will improve the general quality a lot
Topic Starter
Kouyu

Cerberus Roze wrote:

[Horror]
Hai

some of your sliders dont start on a strong beat, id recommend 00:40:801 (1) - changing it to start on the strong beat will play a lot better same with changing 00:41:275 (3) - this to a strong beat where this is 00:41:590 (1) - yeh i see what you mean this sounds better
youll figure out other ways to emphasize rhythm so just study ranked maps or something if you cant figure it out ;p

i like how on spots like here 00:35:117 (1,2,3) - you stack the notes on the slider, it gives nice rhythm diversity but its messy and not stacked perfectly plz fix ;-; ok fixed :)

01:46:011 (1,2,3,4,5,6,1,2,3,4,1,2,3) - spots like this are really inconsistent, you put emphasis here 01:46:011 (1,2,3) - and here 01:46:643 (5) - with the stacked notes and slider and this 01:47:275 (2) - is just a circle and go back to stacked notes here 01:47:748 (1,2,3) - ok
just add a slider or something here 01:47:275 (2) - to go with what you have already done (slider on strong beat or stack to slider on strong beat)

01:52:801 (4,1,2,3,4,5) - play this at 25% youll find what you have down doesn't reflect how the song sounds, there are a few other parts like that but im sure you can find them yourself ;o - you're right ill change this

ive noticed you have a lot of parts where you just have a lot of jumps like this 02:15:064 (5,6,7,1,2,3,4,5,6) - and thats fine but saving them for more intense parts is better but this song is pretty chill so its not reallllly necessary but hey who doesn't like jumps - i like jumps a lot
02:04:959 (1,2,3,4,5,6,7,8) - is a good part for jumps like that in my opinion becaue its "intense" (reol is just singing louder i guess) but please make the jumps not so random in where they are placed on screen ;-; look at other maps jumps or something if you cant think of how to do it - i just spam notes in triangles sorry ill try fix this
02:33:064 (2,3,4,5,6,7,8) - is actually a good spot for jumps nice!- thanks!

02:44:117 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4) - needs more sliders to fill it out so its not so dull ;o make sure it follows rhythm and reflets the song right
02:58:959 (1,1,1,1,1,1,1,1) - same here, try to add sliders to fill it out more- i feel like this spot is better for more circles but ok ill take ur advice (have u ever played the second hardest diff of toumei elegy its kinda supposed to be like that)

02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) - holy jump spam ;p not needed - aww ok then what could i replace3 it with then?

the map is really messy holy o.o- sorry! i dont really know what im doing still

Hopefully i didnt overwhelm you with my mod o.o and if someone else reads this and thinks i gave bad advise please correct me, mapping isnt the easiest thing to learn ;p - haha no its not overwhelming at all and i think u gave some great advice, thanks!

but yeah good luck with your map i hope i did my best at explaining and nice song :^) thank you!

also the best way to learn is self evaluation, take time to think about your map and notice what needs to be corrected, that will improve the general quality a lot
thanks for the mod! i know i have a lot to improve on so this helped a lot!
Cerberus Roze
with the parts referring to 02:58:959 (1,1,1,1,1,1,1,1) and 02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) slow the song down and you will hear they arent even mapped to the songs strong beat, it kinda works but if you focus on the stronger "louder" it will reflect way better
also in reference to the toumei elegy idea, it works on that map because its following the rhythm and reflects how it sounds, if you do it on here itll work ;o

02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) - with this specifically id recommend putting sliders on every other white tick wear you hear that dominant drum sound
if you look at the example an idea for good rhythm diversity would be stack notes to reflect that drum thats in 1/4 then use a slider to reflect that other "thumping" drum i explained about earlier on the white tick (now this is an example and you can map it however you see fit ;p)


good luck! :P
Topic Starter
Kouyu

Cerberus Roze wrote:

with the parts referring to 02:58:959 (1,1,1,1,1,1,1,1) and 02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) slow the song down and you will hear they arent even mapped to the songs strong beat, it kinda works but if you focus on the stronger "louder" it will reflect way better
also in reference to the toumei elegy idea, it works on that map because its following the rhythm and reflects how it sounds, if you do it on here itll work ;o

02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) - with this specifically id recommend putting sliders on every other white tick wear you hear that dominant drum sound
if you look at the example an idea for good rhythm diversity would be stack notes to reflect that drum thats in 1/4 then use a slider to reflect that other "thumping" drum i explained about earlier on the white tick (now this is an example and you can map it however you see fit ;p)


good luck! :P
Im not sure what you mean by 'its not mapped to the songs strong beat' at 02:58:959 (1,1,1,1,1,1,1,1) , theres a note on each white tick. Could you please explain what the strong beat is in this case>? thanks :o
and as for this bit 02:51:696 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,1) , i decided i still want those jumps as they're like the 'climax' of the song or the hardest bit, but i changed the 1,2,1,2,1,2,1,2 to a slider on each of the drum sounds as you suggested which does sound much better.
anyway thanks for the mod again!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply