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Set It Off - Kill The Lights

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Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on domingo, 20 de agosto de 2017 at 23:46:18

Artist: Set It Off
Title: Kill The Lights
Tags: Cinematics (Expanded Edition) Equal Vision Records Reissue EVR 245 Atsuro
BPM: 160
Filesize: 5497kb
Play Time: 02:43
Difficulties Available:
  1. Advanced (2,25 stars, 342 notes)
  2. Atsuro's Lux Mortis (4,97 stars, 667 notes)
  3. Easy (1,41 stars, 181 notes)
  4. Hard (3,24 stars, 463 notes)
  5. Insane (4,3 stars, 597 notes)
  6. Normal (1,93 stars, 298 notes)
Download: Set It Off - Kill The Lights
Information: Scores/Beatmap Listing
---------------
𝙺𝚒𝚕𝚕 𝚝𝚑𝚎 𝚕𝚒𝚐𝚑𝚝𝚜, 𝚔𝚒𝚕𝚕 𝚝𝚑𝚎 𝚊𝚌𝚝𝚘𝚛, 𝚔𝚒𝚕𝚕 𝚝𝚑𝚎 𝚊𝚌𝚝𝚛𝚎𝚜𝚜...
𝙾𝚛 𝚔𝚒𝚕𝚕 𝚞𝚜 𝚊𝚕𝚕!
Atsuro's Lux Mortis by Atsuro
Metadata Check

IamKwaN wrote:

alright

Unicode Title: Kill the Lights or Kill The Lights
Unicode Artist: Set It Off

References:
http://www.equalvision.com/releases/evr-245/
https://www.youtube.com/watch?v=oR_iQomHOZQ

good luck!
Hazu-
holi
General
  1. Si no va a tener storyboard, quita el Widescreen Support en Easy, Normal, Advanced y Hard.
Hitsounds
  1. 01:45:375 - Saca el Sampleset Drum, el Sampleset Auto se escucha mejor.
  2. 01:54:375 - What? y el finish? xdd
Easy
  1. 00:05:250 (3) - Quedaría mejor si fuera paralelo a 00:04:125 (2) -
  2. 00:53:625 (3) - Lo mismo que al principio, se me mejor si fuera paralelo a 00:52:875 (2) -
  3. 00:57:375 (1) - El blanket está un poco off aquí.
  4. 01:25:875 (3) - La verdad esta curva se ve algo rara, sería mejor si fuera un slider recto o con una curva menos pronunciada.
  5. 01:42:375 - Sería mucho mejor que esto sea clickable, es el principio del kiai y es bastante prominente.
  6. 02:31:125 (3) - ^
  7. 02:33:000 (2) - Creo que esto podría ser difícil de leer para los nuevos
  8. No entiendo el break al final... ya has mapeado esos sonidos en esta diff y cuando llegué a esa parte lo sentí vacío cuando jugaba.
Normal
  1. 00:02:812 - La verdad no me gusta no me gusta nada que ignores este sonido que es tan fuerte.
  2. Pues no se, no me gusta mucho esta diff, me la voy a saltar xd
Advanced
  1. 02:13:687 (4) - ¿Y esto está mapeado porque...?
  2. 01:24:187 (2) - ^
  3. 00:38:250 - Es una advanced, no deberías saltarte sonidos como este (Y pasa en muchas partes como 01:32:250 - 01:51:000 - y algunas mas que tengo paja de buscar ahora :? )
  4. 01:24:375 (3) - ¿Por qué no hay NC? Es el inicio del kiai :o
Hard
  1. La verdad no quise modear esta diff porque cuando la jugué no encontré nada, lo que si es que 00:10:687 (4,1) - me parece muy difícil para una Hard diff.
    Ah, y muchos overlap para mi gusto, pero igualmente es la diff que mas me gustó xd
Insane
  1. 02:24:375 (5) - NC?
  2. 00:12:000 (6) - ^
  3. 00:37:687 (6) - ^ (Este combo es enorme xd)
  4. 01:07:875 (5) - ^
  5. 01:46:125 (1) - Este NC si que no lo entiendo, hace que el combo de antes te quede muy pequeño y el de ahora te quede muy grande, mejor quitalo y ponlo en 01:46:875 (4) -
GL o3o/
Topic Starter
Cosmolade

Hazu- wrote:

holi holis o3o
General
  1. Si no va a tener storyboard, quita el Widescreen Support en Easy, Normal, Advanced y Hard. fixed!
Hitsounds
  1. 01:45:375 - Saca el Sampleset Drum, el Sampleset Auto se escucha mejor.
  2. 01:54:375 - What? y el finish? xdd
todo aplicado aca~ gracias xD, soy horrible con los hitsounds aa
Easy
  1. 00:05:250 (3) - Quedaría mejor si fuera paralelo a 00:04:125 (2) - ahora tienen la misma inclinación
  2. 00:53:625 (3) - Lo mismo que al principio, se me mejor si fuera paralelo a 00:52:875 (2) - ya tienen los mismo grados de inclinación, solo por respetar el spacing es que no los pongo uno al lado del otro :<
  3. 00:57:375 (1) - El blanket está un poco off aquí. done, siempre tengo algun blanket off lmao
  4. 01:25:875 (3) - La verdad esta curva se ve algo rara, sería mejor si fuera un slider recto o con una curva menos pronunciada. okie dokie
  5. 01:42:375 - Sería mucho mejor que esto sea clickable, es el principio del kiai y es bastante prominente. done
  6. 02:31:125 (3) - ^ ^
  7. 02:33:000 (2) - Creo que esto podría ser difícil de leer para los nuevos oh, okay, cambié un poco el slidershape, debería ser más leible ahora
  8. No entiendo el break al final... ya has mapeado esos sonidos en esta diff y cuando llegué a esa parte lo sentí vacío cuando jugaba. lo habia hecho pero no tenia idea alguna de como mapear esa sección, pero ya he sido iluminada(? gracias xD
Normal
  1. 00:02:812 - La verdad no me gusta no me gusta nada que ignores este sonido que es tan fuerte.
  2. Pues no se, no me gusta mucho esta diff, me la voy a saltar xd
haha, tranquilo, es normal, ya que esta diff está mapeada para ser la consecuente a la easy, debe ser tipo 1/1 casi y poco 1/2, es normal saltarse sonidos ya que la canción tiene intervalos de ritmo que recaen en los tick rojos, era necesario usar mas 1/1 por el bpm que es alto, entre otras causas (además para el spam 1/2 está el advanced :P que era mi normal anterior lmao)
Advanced
  1. 02:13:687 (4) - ¿Y esto está mapeado porque...? apenas se percibe, pero hay un cambio de tono en los vocals ahi
  2. 01:24:187 (2) - ^ ^
  3. 00:38:250 - Es una advanced, no deberías saltarte sonidos como este (Y pasa en muchas partes como 01:32:250 - 01:51:000 - y algunas mas que tengo paja de buscar ahora :? ) no es que me los salto, esque prefiero seguir los vocales en esas secciones~
  4. 01:24:375 (3) - ¿Por qué no hay NC? Es el inicio del kiai :o ay, se me pasó(? done
Hard
  1. La verdad no quise modear esta diff porque cuando la jugué no encontré nada, lo que si es que 00:10:687 (4,1) - me parece muy difícil para una Hard diff. oh, yo sospechaba algo parecido xD el slider 1/4 lo cambié por un circle
    Ah, y muchos overlap para mi gusto, pero igualmente es la diff que mas me gustó xd yay, gracias >w<
Insane
  1. 02:24:375 (5) - NC?
  2. 00:12:000 (6) - ^
  3. 00:37:687 (6) - ^ (Este combo es enorme xd)
  4. 01:07:875 (5) - ^
  5. 01:46:125 (1) - Este NC si que no lo entiendo, hace que el combo de antes te quede muy pequeño y el de ahora te quede muy grande, mejor quitalo y ponlo en 01:46:875 (4) -
Todo el NC fue aplicado~
Muchas gracias Hazu- ~! o3o)/
Dsp-Ninja
Hello, here from queue for your NM

I will do the INSANE difficulty, so here it goes

00:04:687 (1,2) - Maybe remove NC and hitsound from 1 so it turns to 7 and NC the slider 2
00:06:000 (1) - I believe would look more smooth if it rotates to the right, so use Ctrl+G and move it a lil closer to the slider 00:05:625 (1) -
00:09:375 (1) - It's was kinda painful when playing to change the flow of the song like that so I would suggest Ctrl+G again and remap it a bit
00:14:625 (3,4,1) - 3,4 has a small jump while 4,1 has a big one. You can kinda do that because there is a start of a new combo but there are no strong points to emphasize and can be confusing
00:17:625 (4) - maybe replace with 2 notes instead for a smoother stream?
00:18:937 (3,4,5,6) - spacing again! 3,4,5 looks good but 5,6 is way too big. However, you use 00:19:875 (1) - which is really close to 00:19:500 (5) - and you take advantage of the short muscle memory. What I would recommend is to move 00:19:875 (1) - down ( on the top left part of 00:19:125 (4) - ) so that these notes form a triangle 00:19:500 (5,6,1) - and at the same time you can achieve a smooth transition to the rest of the song
00:21:375 (1,2,3,4,5,6,7,8) - I would rhythm this part like this

00:23:062 (1,2,3) - ehh kinda confusing didn't like this that much, I think you can do better :oops:
00:24:000 (4) - Ctrl+G
00:24:375 (1,2,3,4) - Try to map this part like this

PS: I didn't use any hitsounds so I don't know if that sounds correct to you
You can clearly hear a percussion at 25:406 so why not map it? 8-)
00:35:625 (5,6,7) - I like how you emphasize that but maybe make the jump smaller? (00:35:812 (6) - Move this closer to 00:35:250 (4) - )
00:38:437 (3) - Maybe move this more to the left for spacing reasons (I can tell they are from copy/paste since they are symmetrical)
00:41:250 (3) - Use Ctrl+G and Ctrl+J and place it somewhere below the note 2 (or move everything up a bit to make space for the slider) It looks freaking awesome and has a flow for the rest of the song. Remap it a bit
00:42:375 (1) - I believe this slider is better positioned like this

00:46:875 (1,2,3,4,5) - Maybe make jumps like these more spaced ( I mean 00:47:250 (3,5) - these are really next to each other and 00:47:062 (2,4) - these are stacked) Up to you whether you decide to change it or not
00:50:625 (3,4) - Maybe flip those horizontally so that they look at the "inside" and not the "outside" (Ctrl+G , Ctrl+H)
00:51:562 (2,4) - A blanket! nice!
00:52:312 (5,6) - Maybe space them the sameway you did 00:51:562 (2,3) -
00:59:062 (5,7) - Maybe stack these? Also apply this elsewhere I think I saw it again
01:02:250 (2,5) - Try to avoid overlapping so much ( same thing can be said about 01:02:437 (3,1) - )
01:06:000 (3,1,2) - This looks like an eye lol! Nice! ;)
01:24:750 (2,5) - do you notice this sound? This is a snare drum (a strong beat). So these strong beats should ALWAYS be placed with notes. Therefore
01:26:062 (7) - this shouldn't be a slider as the end of the slider has a snare sound. You need to rework your chorus!
01:51:750 (1) - Flip! and Ctrl+G


Ok as for new combos it is a simple rule! Always use NC (new combo) on big white ticks. That's it! This song is especially made to follow this rule. So below there are some examples about this. You can avoid applying this rule in parts such as these 00:05:625 (1,1) - .
Now that we covered the basics of NCs now something else. Since you need to NC in every big white tick basically, you need to change your chorus ( and every other part that has the same attribute as the chorus ). What I mean about that is to take a look at this 00:37:687 (1) - . This slider ends in a big white tick, however you need to start a new combo there so you should change the slider with something else (hey that's just my opinion but I think it's for the best). Same thing goes for here 00:40:687 (1) - etc. Work your way around and don't get discouraged by this! Anyway here's the promised list of examples of NC

00:31:875 (6) - NC
00:32:250 (1) - remove NC
00:33:375 (5) - NC
00:34:125 (1) - remove NC
01:16:875 (5) - NC
01:17:437 (1) - remove NC
01:19:875 (6) - NC
01:00:375 (4) - NC
01:01:125 (1) - remove NC
02:18:375 (5) - NC
02:30:375 (1) - NC
02:31:125 (1) - remove NC
02:36:375 (5) - NC
02:36:750 (3) - remove NC
02:39:375 (5) - NC

APPLY THIS EVERYWHERE

Now something about the rhythm ! You can hear clearly a snare sound 00:08:250 (2) - . This sound is a strong beat so EVERYWHERE you hear that in a song, it is STRONGLY RECOMMENDED to map this sound with a NOTE. So I think you should look how this affects your sliders' placement

Overall, the song is very good. Work your spacing/jumping and NC and you should be good to go! :D

KILL THE LIGHTS, KILL THE ACTOR, KILL THE ACTRESS!!!!!!
Topic Starter
Cosmolade

Dsp-Ninja wrote:

Hello, here from queue for your NM

I will do the INSANE difficulty, so here it goes

00:04:687 (1,2) - Maybe remove NC and hitsound from 1 so it turns to 7 and NC the slider 2 fix
00:06:000 (1) - I believe would look more smooth if it rotates to the right, so use Ctrl+G and move it a lil closer to the slider 00:05:625 (1) - fix
00:09:375 (1) - It's was kinda painful when playing to change the flow of the song like that so I would suggest Ctrl+G again and remap it a bit I really don't feel it bad, a little change is not awful, and I like the reverse flow here
00:14:625 (3,4,1) - 3,4 has a small jump while 4,1 has a big one. You can kinda do that because there is a start of a new combo but there are no strong points to emphasize and can be confusing I know that, but I feel the jump here so natural, and the NC totally worth a jump
00:17:625 (4) - maybe replace with 2 notes instead for a smoother stream? I can't do that, first I follow the vocals, and second, the white tick dont have enought sound for a note, this is because a let it be in slidertail
00:18:937 (3,4,5,6) - spacing again! 3,4,5 looks good but 5,6 is way too big. However, you use 00:19:875 (1) - which is really close to 00:19:500 (5) - and you take advantage of the short muscle memory. What I would recommend is to move 00:19:875 (1) - down ( on the top left part of 00:19:125 (4) - ) so that these notes form a triangle 00:19:500 (5,6,1) - and at the same time you can achieve a smooth transition to the rest of the song uhm ;w; I really dont like/reject to move (1) because I want to keep and respect the symmetry
00:21:375 (1,2,3,4,5,6,7,8) - I would rhythm this part like this oh, nice! fix

00:23:062 (1,2,3) - ehh kinda confusing didn't like this that much, I think you can do better :oops: haha, in real, it's in purpose :P
00:24:000 (4) - Ctrl+G
00:24:375 (1,2,3,4) - Try to map this part like this

PS: I didn't use any hitsounds so I don't know if that sounds correct to you oh, It's not bad at all, but I cant just ignore the sound in the red tick, and the sound you hear is in 1/6, and is very confusing map it :( (like all the map are 1/4)
You can clearly hear a percussion at 25:406 so why not map it? 8-) is the vocals XD like "per"
00:35:625 (5,6,7) - I like how you emphasize that but maybe make the jump smaller? (00:35:812 (6) - Move this closer to 00:35:250 (4) - ) oh sure, fix!
00:38:437 (3) - Maybe move this more to the left for spacing reasons (I can tell they are from copy/paste since they are symmetrical) yeah fix
00:41:250 (3) - Use Ctrl+G and Ctrl+J and place it somewhere below the note 2 (or move everything up a bit to make space for the slider) It looks freaking awesome and has a flow for the rest of the song. Remap it a bit okie dokie ;w;
00:42:375 (1) - I believe this slider is better positioned like this eyup, fixed

00:46:875 (1,2,3,4,5) - Maybe make jumps like these more spaced ( I mean 00:47:250 (3,5) - these are really next to each other and 00:47:062 (2,4) - these are stacked) Up to you whether you decide to change it or not okay, now 2,4 are not staked, only overlapped, and 3,5 have more ds
00:50:625 (3,4) - Maybe flip those horizontally so that they look at the "inside" and not the "outside" (Ctrl+G , Ctrl+H) nice idea, fix
00:51:562 (2,4) - A blanket! nice! yay <3
00:52:312 (5,6) - Maybe space them the sameway you did 00:51:562 (2,3) - done
00:59:062 (5,7) - Maybe stack these? Also apply this elsewhere I think I saw it again uhm, I don't like to stack them, I have the need to make the slider with ds change(increase) a little, is a pattern I really like :)
01:02:250 (2,5) - Try to avoid overlapping so much ( same thing can be said about 01:02:437 (3,1) - ) is really a pattern I make, on purpose :P
01:06:000 (3,1,2) - This looks like an eye lol! Nice! ;) oh, you notice that! nice :D
01:24:750 (2,5) - do you notice this sound? This is a snare drum (a strong beat). So these strong beats should ALWAYS be placed with notes. Therefore
01:26:062 (7) - this shouldn't be a slider as the end of the slider has a snare sound. You need to rework your chorus! yeah, I know that, I mapped ignoring this in purpose, because I follow the vocals in this part os the chorus, let the really "all sounds mapped" for the extra diff :3
01:51:750 (1) - Flip! and Ctrl+G nice! fix


Ok as for new combos it is a simple rule! Always use NC (new combo) on big white ticks. That's it! This song is especially made to follow this rule. So below there are some examples about this. You can avoid applying this rule in parts such as these 00:05:625 (1,1) - .
Now that we covered the basics of NCs now something else. Since you need to NC in every big white tick basically, you need to change your chorus ( and every other part that has the same attribute as the chorus ). What I mean about that is to take a look at this 00:37:687 (1) - . This slider ends in a big white tick, however you need to start a new combo there so you should change the slider with something else (hey that's just my opinion but I think it's for the best). Same thing goes for here 00:40:687 (1) - etc. Work your way around and don't get discouraged by this! Anyway here's the promised list of examples of NC

00:31:875 (6) - NC
00:32:250 (1) - remove NC
00:33:375 (5) - NC
00:34:125 (1) - remove NC
01:16:875 (5) - NC
01:17:437 (1) - remove NC
01:19:875 (6) - NC
01:00:375 (4) - NC
01:01:125 (1) - remove NC
02:18:375 (5) - NC
02:30:375 (1) - NC
02:31:125 (1) - remove NC
02:36:375 (5) - NC
02:36:750 (3) - remove NC
02:39:375 (5) - NC

APPLY THIS EVERYWHERE
uhm... I really have a NC pattern, so I don't know if I will apply all, but I apreciate it so much!

Now something about the rhythm ! You can hear clearly a snare sound 00:08:250 (2) - . This sound is a strong beat so EVERYWHERE you hear that in a song, it is STRONGLY RECOMMENDED to map this sound with a NOTE. So I think you should look how this affects your sliders' placement okay, I will look for it

Overall, the song is very good. Work your spacing/jumping and NC and you should be good to go! :D yay~

KILL THE LIGHTS, KILL THE ACTOR, KILL THE ACTRESS!!!!!! or kill us all <3
OMG such a long mod, yay
Thanks you so much!
riffy
Now I'm impressed.

[General]
  1. I'd really prefer some non-anime background. Something related to the band, perhaps?
  2. It is quite strange to see Easy as the only difficulty having breaks. Perhaps you could add them to Normal as well or map them in Easy?
  3. You could remove unused green lines from the easier difficulties just to make sure they don't get in a way and to keep things easier for modders.
  4. Advanced-Hard-Insane could benefit from tick rate 2 as this would support some background drum stuff.
  5. 00:03:375 - the drum finish here feels somewhat out of place. Probably you could avoid it?
[Easy]
  1. 00:21:375 (1) - can you put the white anchor in the sliderbody? The way it is now could potentially cause glitching.
  2. 00:33:375 (1,3) - since the two sliders go for the long vocals it's be cool to make them look parallel. example
    Note: 01:19:875 (3,5) - same here?
  3. 00:51:750 (1,2) - vocals go kind of repetitive here, so, I'd use 1/1 sliders to stress it. like this
    Note: or you can just use something similar to 00:57:375 (1,2,3,4) - as they follow practically the same lines.
  4. 01:48:375 - are you sure you don't want to place a circle here? Since this is a downbeat at the end of the whole part it could use some additional emphasis.
    Note: 02:43:875 - same.
  5. 02:11:625 (4) - if you do apply the thing above, yopu might want to add two circle instead of a slider here. The drums and vocals clearly do have two individual beats. Would be a nice finishing touch for the part.

    Impresive usage of 3/2 beats, interesting and variable rhythm that works well with the song. One of the best Easy difficulties I've seen in a while!
[Normal]
  1. 00:05:625 (4,1) - this kind of overlaps could feel somewhat confusing for a Normal difficulty. The best way to solve it is to test it with a couple of low-ranked players and see if they have any issues with it.
  2. 00:12:000 (5) - I would remove this one as the guitar fades there is no point to place something strong and clickable here. This will also give extra emphasis to 00:12:375 (1).
  3. 00:15:375 (1,2,3,4) - if you select these and hit Ctrl+G it will invert the rhythm focusing the slider on the vocals more. If you agree, you'll have to the same with 00:21:375 (1,2,3) -
  4. 01:30:375 (1,2) - this pattern kind of stands out of the style context, can we make them overlap less for readability purposes? example
  5. 02:12:000 (2) - without anything similar used in the difficulty before the shape can be confusing/tricky. Try to make it more obvious or use someother shape? Readability on Normal is quite a thing to mind, after all.

    Good!
[Advanced]
  1. Approach Rate 6 would feel slightly better given that the whole difficulty is build around 1/2s.
  2. 00:47:625 (7) - the shape stands out as you haven't used anything like this before. Besides, the curve itself can confuse players a bit.
  3. 01:55:500 (3,4) - minor - making (4) parallel wth the previous slider would feel better. It just gives flow a bit of extra smoothness.
  4. 02:03:750 (2,3,4) - these circles require a lot of accuracy and precise movement, which feels like an overkill for this part. <Aybe, you could stack 1-2 and 3-4 to make it easire while keeping the rhythm?
  5. 02:23:625 (3,4) - this part feels slightly off the leading vocals. I would try to stick to them more, probably something like this?
  6. 02:37:875 (1) - the curve of the slider that does not represent anything in the song and feels out of your style is probably something you would want to avoid. Use a plain arc-shaped slider instead?

    Yes, yes, yes! Once polished this would be one of the best Advanced difficulties I have modded.
[Hard]
  1. 00:01:687 (5,1) - this could use a slight jumo for the sake of consistency with the previous ones.
  2. 00:16:500 (5,1) - and jump here as well. Even the lyrics suggest a jump, the vocals go like "got-AWAY", o a jump here is a must.
    Note: 00:22:312 (3,4) - and then here for consistency
  3. 00:22:312 (3,4,1,2,3,4) - 00:33:375 (1,2,3,4) - these sliders clearly follow similar vocals/instrument lines. So, grouping them into visually similar patterns would make sense, Probably something like a certain kind of shape that would go unchanged through the pattern. Something like this?
  4. 00:36:375 (3,4) - there was nothing of that kind before, therefore, the overlap here despite looking cool feels out of place.
    Note: 00:39:375 (1) - the chaotic curves here also feel quite random as there is just this slider alone and nothing of that kind anywhere around. These patterns would work if they were consistent throughout the difficulty.
  5. 00:57:937 (3,4) - a tiny jump here would help separate the patterns visually and stress the repetitive vocals.
  6. 02:12:750 (3) - it doesn't feel necessary to have a circle here. I'd rather have this breathing sound unmapped, it feels better this way to me.

    I do feel like it could work better with jumps (as in more consistent and better structured) as well as the appearance can be polished more. Nonetheless, the rhythm and overall patterning was quite good.
[Insane]
  1. 00:00:375 - you don't really need a green line here. Given that it conflicts with the red one and does nothing, I'd suggest removing it.
  2. 00:08:625 (4,5,6) - jump should be to (5) as it has the clap, (6) is just a normal beat that doesn't really need any extra emphasis, I believe. A rough example of what could work goes here
  3. 00:10:312 (5,6) - yet another jump here. The music asks for it, plus, it feels natural for an insane difficulty. Probably sometihng like x1.6 DS, just to keep the flow more dynamic.
  4. 00:27:281 (7,1) - the 1/4 jump is a bit of an overkill, given that this is quite an easy Insane according to these days standards 1/4 jumps do feel overdone.
    Note: if you sitll want some 1/4 jumps, introduce them in patterns like 00:31:500 (5,1) - since sliders are less demanding in terms of accuracy and can be dropped earlier, they allow some 1/4 jumps.
  5. 00:46:875 (1,2) - also kind of needs a jump due to intense drum beat. You can look through the difficulty and find similar patterns, the idea is to stress strong stuff with jumps. It looks like you use jumps when patterning tells you to, which does not feel like a right thing since jumps are a means of emphasizing strong stuff and should be used according to music.
  6. 00:50:250 (2,3) - are you sure about the transition here. How about something more traditional? example
  7. 01:44:812 (4,5) - the jump here feels quite weak, given that (4) can be dropped off earlier, we can use bigger spacing. example
  8. 02:12:750 (1) - unlike in the previous difficulties, a very gentle slider touch here works absolutely wonderful. Please, lkeep it.
  9. 02:39:375 (1) - the sudden curve near the end does not match with the beat and feels out of style. Is there any other way to shape the slider?

    Could use some more work with jumps/flow, but overall it was a plesant difficulty I enjoyed.
I fell in love with the way you mapped Easy, Normal and Advanced. Good structure, nice spread. Can't wait to see what you can make out of it with a few more mods! Be sure to hit me up when extra is ready, I'll be around to watch the set improve o/

I still can't believe I just discovered something this good mapped so well by just randomly checking #modreqs, wow marry me

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Cloudchaser
Vine acá por curiosidad y pude ver algunas cositas en la Insane (es en realidad la única dificultad que me importa en un mapset asd).
Estoy de acuerdo con lo que dice Bakari acerca de los jumps (como el que hiciste acá 01:33:187 (5,1) - ) para darle más fluidez al mapa.
´

Personalmente no me gustó que los downbeat no los hayas hecho clickeables, es un poco inconveniente a la hora de poner combos y en realidad siento que suenan raro con sliders x-x pero no es incorrecto en lo absoluto, solo es mi opinión. En fin, lo que quería decirte es que hay algunos NC que están mal colocados como estos 01:34:500 (1,2) - , el NC empieza en (2) por la vocal más fuerte (como no hay downbeat). 01:37:875 (6) - acá también falta un NC porque al parecer estás utilizando los whistles para marcar los tiempos.

00:28:875 - NC acá.

01:39:375 (6,7,1,2,3) - Acá de igual forma siento que se puede trabajar mejor los combos, porque en realidad no entiendo por qué lo alargaste. Hay una solución simple: 01:39:375 (6) - NC acá y luego quitar el NC de 01:39:937 - para así en 01:40:687 (1) - NC darle toque a las vocales.

01:51:562 (5) - Acá debería haber NC porque el downbeat es en 01:51:375 - . No olvides quitar NC a estos 01:51:750 - .

01:58:875 (1) - Estos NCs andan wachitos por el mapa :c por consistencia deberías agregar NC acá (según tu mismo patrón de whistles)

-------------------------------------
00:31:500 (5,1) - 00:33:187 (6,1) - Yo estoy segura que acá no amerita ir con 1/4, la vocal se escucha de 1/2. Lo digo porque en otras partes no hiciste lo mismo como en 00:37:687 (1,2) - . Por lo que te sugiero cambiar ese ritmo.

00:41:250 (3,4) - Intercambia las posiciones de las notas, el slider debería ir en tick rojo de 1/2 y el circle en el tick blanco.

Eso es por ahora o/
Topic Starter
Cosmolade

Bakari wrote:

Now I'm impressed. oh god *sweats*

[General]
  1. I'd really prefer some non-anime background. Something related to the band, perhaps? I wish, but I can't found a nice bg for the band, so I use this, I think is really nice :c I don't want to change it >.<
  2. It is quite strange to see Easy as the only difficulty having breaks. Perhaps you could add them to Normal as well or map them in Easy? that's a nice point, but I really prefer to map the long break in the easy (but this gona buff it D: I like the breaks for begginers, that's bad? :c) and I don't want to destroy my estructure in the normal ;w;
  3. You could remove unused green lines from the easier difficulties just to make sure they don't get in a way and to keep things easier for modders. okie dokie owo)7
  4. Advanced-Hard-Insane could benefit from tick rate 2 as this would support some background drum stuff. done
  5. 00:03:375 - the drum finish here feels somewhat out of place. Probably you could avoid it? oh sure, I mean, I can put a drum-clap here instead? or what hitsound you can recommend me to put here? o:
[Easy]
  1. 00:21:375 (1) - can you put the white anchor in the sliderbody? The way it is now could potentially cause glitching. oh sure, my bad here ( /v\ )
  2. 00:33:375 (1,3) - since the two sliders go for the long vocals it's be cool to make them look parallel. example oh, nice! fix
    Note: 01:19:875 (3,5) - same here? fixed too~
  3. 00:51:750 (1,2) - vocals go kind of repetitive here, so, I'd use 1/1 sliders to stress it. like this
    Note: or you can just use something similar to 00:57:375 (1,2,3,4) - as they follow practically the same lines. applied!
  4. 01:48:375 - are you sure you don't want to place a circle here? Since this is a downbeat at the end of the whole part it could use some additional emphasis. really thinking it again, I guess I can agree, fixed
    Note: 02:43:875 - same. same~
  5. 02:11:625 (4) - if you do apply the thing above, yopu might want to add two circle instead of a slider here. The drums and vocals clearly do have two individual beats. Would be a nice finishing touch for the part. okie dokie~

    Impresive usage of 3/2 beats, interesting and variable rhythm that works well with the song. One of the best Easy difficulties I've seen in a while! omg and I think my easys are so bad xD thanks you <3
[Normal]
  1. 00:05:625 (4,1) - this kind of overlaps could feel somewhat confusing for a Normal difficulty. The best way to solve it is to test it with a couple of low-ranked players and see if they have any issues with it. oh, I think is okay because have enough distance in the timeline, but yeah, I will test it with some low level players >.<
  2. 00:12:000 (5) - I would remove this one as the guitar fades there is no point to place something strong and clickable here. This will also give extra emphasis to 00:12:375 (1). fix!
  3. 00:15:375 (1,2,3,4) - if you select these and hit Ctrl+G it will invert the rhythm focusing the slider on the vocals more. If you agree, you'll have to the same with 00:21:375 (1,2,3) - fixed
  4. 01:30:375 (1,2) - this pattern kind of stands out of the style context, can we make them overlap less for readability purposes? example sure! haha, I think I just have so much fun ;w;
  5. 02:12:000 (2) - without anything similar used in the difficulty before the shape can be confusing/tricky. Try to make it more obvious or use someother shape? Readability on Normal is quite a thing to mind, after all. fix! and I don't think is too hard to be honest, I will test it with some low level friends anyway!

    Good! yay~
[Advanced]
  1. Approach Rate 6 would feel slightly better given that the whole difficulty is build around 1/2s. okie dokie~
  2. 00:47:625 (7) - the shape stands out as you haven't used anything like this before. Besides, the curve itself can confuse players a bit. okay, I nerfed it a little, now I guess is more readable =w= if no, I will replace it with another slidershape
  3. 01:55:500 (3,4) - minor - making (4) parallel wth the previous slider would feel better. It just gives flow a bit of extra smoothness. you're right! fix
  4. 02:03:750 (2,3,4) - these circles require a lot of accuracy and precise movement, which feels like an overkill for this part. <Aybe, you could stack 1-2 and 3-4 to make it easire while keeping the rhythm? nice idea, woah >w< fix
  5. 02:23:625 (3,4) - this part feels slightly off the leading vocals. I would try to stick to them more, probably something like this? I agree, fixed
  6. 02:37:875 (1) - the curve of the slider that does not represent anything in the song and feels out of your style is probably something you would want to avoid. Use a plain arc-shaped slider instead? done!

    Yes, yes, yes! Once polished this would be one of the best Advanced difficulties I have modded. omg yes <3 I spend so much love mapping this diff :3
[Hard]
  1. 00:01:687 (5,1) - this could use a slight jumo for the sake of consistency with the previous ones. fix
  2. 00:16:500 (5,1) - and jump here as well. Even the lyrics suggest a jump, the vocals go like "got-AWAY", o a jump here is a must. fix
    Note: 00:22:312 (3,4) - and then here for consistency ^
  3. 00:22:312 (3,4,1,2,3,4) - 00:33:375 (1,2,3,4) - these sliders clearly follow similar vocals/instrument lines. So, grouping them into visually similar patterns would make sense, Probably something like a certain kind of shape that would go unchanged through the pattern. Something like this? It's a nice idea, but gonna take time to fix it @_@
  4. 00:36:375 (3,4) - there was nothing of that kind before, therefore, the overlap here despite looking cool feels out of place. ow ;-; okay, fixed
    Note: 00:39:375 (1) - the chaotic curves here also feel quite random as there is just this slider alone and nothing of that kind anywhere around. These patterns would work if they were consistent throughout the difficulty. okay, I replace the slidershape with the slider before, I guess is fine
  5. 00:57:937 (3,4) - a tiny jump here would help separate the patterns visually and stress the repetitive vocals. done
  6. 02:12:750 (3) - it doesn't feel necessary to have a circle here. I'd rather have this breathing sound unmapped, it feels better this way to me. okay! fixed

    I do feel like it could work better with jumps (as in more consistent and better structured) as well as the appearance can be polished more. Nonetheless, the rhythm and overall patterning was quite good. okay, I will do more jumps in every strong note >.<
[Insane]
  1. 00:00:375 - you don't really need a green line here. Given that it conflicts with the red one and does nothing, I'd suggest removing it. removed! (also, I reduce the red line vol to 30%)
  2. 00:08:625 (4,5,6) - jump should be to (5) as it has the clap, (6) is just a normal beat that doesn't really need any extra emphasis, I believe. A rough example of what could work goes here okay, fixed
  3. 00:10:312 (5,6) - yet another jump here. The music asks for it, plus, it feels natural for an insane difficulty. Probably sometihng like x1.6 DS, just to keep the flow more dynamic. okie dokie, make the jump with a little change :3c
  4. 00:27:281 (7,1) - the 1/4 jump is a bit of an overkill, given that this is quite an easy Insane according to these days standards 1/4 jumps do feel overdone. okay, I prefer nerf this jumps xD
    Note: if you sitll want some 1/4 jumps, introduce them in patterns like 00:31:500 (5,1) - since sliders are less demanding in terms of accuracy and can be dropped earlier, they allow some 1/4 jumps.
  5. 00:46:875 (1,2) - also kind of needs a jump due to intense drum beat. You can look through the difficulty and find similar patterns, the idea is to stress strong stuff with jumps. It looks like you use jumps when patterning tells you to, which does not feel like a right thing since jumps are a means of emphasizing strong stuff and should be used according to music. okay ;w; sorry for that </3 fixed
  6. 00:50:250 (2,3) - are you sure about the transition here. How about something more traditional? example ooh I just forgot totally of this pattern! I love it! fixed
  7. 01:44:812 (4,5) - the jump here feels quite weak, given that (4) can be dropped off earlier, we can use bigger spacing. example feels nice! fix
  8. 02:12:750 (1) - unlike in the previous difficulties, a very gentle slider touch here works absolutely wonderful. Please, lkeep it. yes♥
  9. 02:39:375 (1) - the sudden curve near the end does not match with the beat and feels out of style. Is there any other way to shape the slider? yeah! I change the slidershape, I hope is better :>

    Could use some more work with jumps/flow, but overall it was a plesant difficulty I enjoyed. I'm happy to know that :D
I fell in love with the way you mapped Easy, Normal and Advanced. Good structure, nice spread. Can't wait to see what you can make out of it with a few more mods! Be sure to hit me up when extra is ready, I'll be around to watch the set improve o/ omg of course! Im soo happy for having your help oh my QvQ

I still can't believe I just discovered something this good mapped so well by just randomly checking #modreqs, wow marry me
omg I just see now the transparent text and aaa _(┐「ε'':)_

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
OMG this random mod makes my day <3
Thanks you so much! I apreciate it a lot ;A; *cries*

Cloudchaser wrote:

Vine acá por curiosidad y pude ver algunas cositas en la Insane (es en realidad la única dificultad que me importa en un mapset asd).
Estoy de acuerdo con lo que dice Bakari acerca de los jumps (como el que hiciste acá 01:33:187 (5,1) - ) para darle más fluidez al mapa.
´

Personalmente no me gustó que los downbeat no los hayas hecho clickeables, es un poco inconveniente a la hora de poner combos y en realidad siento que suenan raro con sliders x-x pero no es incorrecto en lo absoluto, solo es mi opinión. En fin, lo que quería decirte es que hay algunos NC que están mal colocados como estos 01:34:500 (1,2) - , el NC empieza en (2) por la vocal más fuerte (como no hay downbeat). 01:37:875 (6) - acá también falta un NC porque al parecer estás utilizando los whistles para marcar los tiempos.

00:28:875 - NC acá.

01:39:375 (6,7,1,2,3) - Acá de igual forma siento que se puede trabajar mejor los combos, porque en realidad no entiendo por qué lo alargaste. Hay una solución simple: 01:39:375 (6) - NC acá y luego quitar el NC de 01:39:937 - para así en 01:40:687 (1) - NC darle toque a las vocales.

01:51:562 (5) - Acá debería haber NC porque el downbeat es en 01:51:375 - . No olvides quitar NC a estos 01:51:750 - .

01:58:875 (1) - Estos NCs andan wachitos por el mapa :c por consistencia deberías agregar NC acá (según tu mismo patrón de whistles)
Todo lo relacionado a NC fue aplicado, gracias Goat <3

-------------------------------------
00:31:500 (5,1) - 00:33:187 (6,1) - Yo estoy segura que acá no amerita ir con 1/4, la vocal se escucha de 1/2. Lo digo porque en otras partes no hiciste lo mismo como en 00:37:687 (1,2) - . Por lo que te sugiero cambiar ese ritmo. hm... podría ser, veré que tal, porque al principio los puse 1/4 por interpretar mejor los vocales, ya que solo un circle lo notaba vacío, pero ahora pienso distinto o:

00:41:250 (3,4) - Intercambia las posiciones de las notas, el slider debería ir en tick rojo de 1/2 y el circle en el tick blanco. nah, yo creo que el slider debe ir en el tick blanco para dejar libre los otros dos ticks y hacerlos clickeables

Eso es por ahora o/
Yuush~ ( •᎑•❁)
Atsuro throws me a part of the extra, I will up it~
Cirno no Baka
IRC Little
2017-01-24 22:26 -Sakurasaki: toc toc 
2017-01-24 22:26 Cosmolade: who?
2017-01-24 22:27 -Sakurasaki: Who is*
2017-01-24 22:27 Cosmolade: owo what's dis
2017-01-24 22:27 Cosmolade: XD
2017-01-24 22:27 -Sakurasaki: is time of the duel
2017-01-24 22:27 -Sakurasaki: okno
2017-01-24 22:27 -Sakurasaki: irc
2017-01-24 22:27 -Sakurasaki: ACTION is editing [http://osu.ppy.sh/b/1183879 Set It Off - Kill The Lights [Insane]]
2017-01-24 22:27 Cosmolade: oh
2017-01-24 22:27 Cosmolade: okay
2017-01-24 22:27 Cosmolade: irc
2017-01-24 22:27 Cosmolade: XD
2017-01-24 22:28 Cosmolade: nice, more sp
2017-01-24 22:28 -Sakurasaki: yes
2017-01-24 22:28 -Sakurasaki: bueno
2017-01-24 22:28 -Sakurasaki: empecemos
2017-01-24 22:28 -Sakurasaki: al principio se siente genial todo
2017-01-24 22:28 -Sakurasaki: hasta 00:33:187 (6) -
2017-01-24 22:29 -Sakurasaki: lo ams comun es que esto sea un stream
2017-01-24 22:29 -Sakurasaki: mas*
2017-01-24 22:29 -Sakurasaki: se siente muy raro como slider
2017-01-24 22:29 Cosmolade: stream?
2017-01-24 22:29 -Sakurasaki: osea
2017-01-24 22:29 -Sakurasaki: 2 puntos
2017-01-24 22:29 Cosmolade: pero si el tick azul apenas tiene sonido
2017-01-24 22:29 -Sakurasaki: encima del slider
2017-01-24 22:30 Cosmolade: es mejor que remplace el slider por un circle solo
2017-01-24 22:30 Cosmolade: poner un stream seria overmapear
2017-01-24 22:30 -Sakurasaki: no tanto overmap
2017-01-24 22:30 -Sakurasaki: pero tambien seria una solucion
2017-01-24 22:30 -Sakurasaki: 00:33:937 (3,4) -
2017-01-24 22:30 -Sakurasaki: una pequeña blanket
2017-01-24 22:32 -Sakurasaki: 00:34:125 (4,5) - cuando arregles el slider has que la colita de los 2 sliders vallan en direcciones iguales
2017-01-24 22:32 -Sakurasaki: 00:37:500 (5) -
2017-01-24 22:33 -Sakurasaki: quita el NC
2017-01-24 22:33 -Sakurasaki: o mejor dicho ponlo alli xD
2017-01-24 22:33 -Sakurasaki: 00:40:500 (4) - aqui igual
2017-01-24 22:34 Cosmolade: de los nc no es necesario
2017-01-24 22:34 Cosmolade: ya arreglé la mayoría, me modearon ello
2017-01-24 22:35 -Sakurasaki: pero en ellos si escuchas a 25%
2017-01-24 22:35 Cosmolade: asi que no te preocupes por ello, ahora le tengo prioridad a mejor la estética
2017-01-24 22:35 Cosmolade: y el flow
2017-01-24 22:35 -Sakurasaki: el vocalista empieza otra vez
2017-01-24 22:35 -Sakurasaki: okok
2017-01-24 22:35 Cosmolade: oh
2017-01-24 22:35 Cosmolade: actualiza
2017-01-24 22:35 Cosmolade: XD
2017-01-24 22:35 Cosmolade: todo lo que me dijiste no hay nc xd
2017-01-24 22:38 -Sakurasaki: 00:57:937 (1,3) -
2017-01-24 22:38 -Sakurasaki: blanket ligera
2017-01-24 22:39 -Sakurasaki: 00:59:062 (5,7) -
2017-01-24 22:39 -Sakurasaki: que el slider 7
2017-01-24 22:39 -Sakurasaki: valla encima de el punto 5
2017-01-24 22:40 -Sakurasaki: 01:03:375 (1,2) - esto se esta volviendo nazi :T
2017-01-24 22:40 Cosmolade: (5,1) son blanket, no (1,3)
2017-01-24 22:40 Cosmolade: lo del slider es un patrón
2017-01-24 22:40 Cosmolade: lo repito en todo el mapa
2017-01-24 22:40 -Sakurasaki: hum
2017-01-24 22:40 -Sakurasaki: ok
2017-01-24 22:41 -Sakurasaki: 01:08:625 (3,5) - 3 encima de 5 se sentiria mejor o mas divertido
2017-01-24 22:41 Cosmolade: lol lo del 1,2 lo arreglé
2017-01-24 22:41 Cosmolade: xD
2017-01-24 22:42 Cosmolade: eso es patrón =3=
2017-01-24 22:42 -Sakurasaki: 01:14:906 (3,4,5,6,7) -
2017-01-24 22:42 -Sakurasaki: me gusta el stream
2017-01-24 22:42 -Sakurasaki: pero ponlo mas al final del slider
2017-01-24 22:43 -Sakurasaki: pero sin perder el espaciado hacia el otro slider 01:15:375 (1) - que esta funny
2017-01-24 22:44 -Sakurasaki: asi como en 01:17:437 (3) -
2017-01-24 22:44 -Sakurasaki: un poco mas pegado nomas
2017-01-24 22:45 Cosmolade: si, moví el slider mas apegado al final del stream
2017-01-24 22:45 -Sakurasaki: 01:21:937 (2,3,4,5) -
2017-01-24 22:45 -Sakurasaki: 01:22:125 (3) -
2017-01-24 22:45 -Sakurasaki: se siente mejor si el slider lo vuelves un jumps mas
2017-01-24 22:46 Cosmolade: hm
2017-01-24 22:50 -Sakurasaki: 02:00:000 (5) -
2017-01-24 22:51 -Sakurasaki: se sentiria mejor como streams
2017-01-24 22:53 -Sakurasaki: hazu se llevo toda la diversion del mod :T
2017-01-24 22:54 Cosmolade: (5) no tiene suficiente sonido para ser stream, otra vez overmapping xD
2017-01-24 22:54 Cosmolade: hazu?
2017-01-24 22:54 Cosmolade: pero si en la insane solo me modeo nc XD
2017-01-24 22:54 Cosmolade: el mod gigante que me ayudó fue el de bakari
2017-01-24 22:54 -Sakurasaki: bakari :T
2017-01-24 22:54 -Sakurasaki: lo veo en todos lados
2017-01-24 22:54 -Sakurasaki: en cada mapa
2017-01-24 22:55 Cosmolade: es un bn activo owo
2017-01-24 22:55 Cosmolade: asi deberían ser todos kek
2017-01-24 22:55 -Sakurasaki: ACTION is editing [http://osu.ppy.sh/b/1186316 Set It Off - Kill The Lights [Hard]]
2017-01-24 22:55 -Sakurasaki: la hard
2017-01-24 22:56 Cosmolade: tienes actualizado el mapset verdad?
2017-01-24 22:56 Cosmolade: hice muchos cambios en la hard
2017-01-24 22:56 Cosmolade: :<
2017-01-24 22:56 -Sakurasaki: sep
2017-01-24 22:56 Cosmolade: okie dokie
2017-01-24 22:57 -Sakurasaki: 00:15:375 (1,2,3,4,5) -
2017-01-24 22:57 -Sakurasaki: 00:21:562 (1,2,3,4,5,6) -
2017-01-24 22:57 -Sakurasaki: seria bueno que le hicieses un parecido
2017-01-24 22:58 -Sakurasaki: en el 2do 00:22:312 (3,4) -
2017-01-24 22:58 -Sakurasaki: no se siente bien como 2 sliders
2017-01-24 22:59 -Sakurasaki: 00:22:125 (2) - deberias pocisionarlo mas al centro entre 00:22:312 (3) -
2017-01-24 22:59 Cosmolade: debe ser un jump ahi, no debo mover (2)
2017-01-24 23:00 -Sakurasaki: ok
2017-01-24 23:00 Cosmolade: y hacer las secciones parecidas no es de mi gusto :< siento que es copy parte y lo odio, an wey
2017-01-24 23:00 Cosmolade: me recuerda a los mapas donde el kia es lo mismo siempre pero invertido
2017-01-24 23:00 Cosmolade: lol
2017-01-24 23:01 -Sakurasaki: monstrata es el unico animal que hace eso y se lo rankean
2017-01-24 23:01 -Sakurasaki: como odio eso
2017-01-24 23:01 Cosmolade: hay muchos mapas asi
2017-01-24 23:01 Cosmolade: monstrata no es el unico
2017-01-24 23:01 Cosmolade: los mapas antiguos siempre eran asi
2017-01-24 23:01 Cosmolade: copy parte invertido
2017-01-24 23:01 Cosmolade: en todo los kias
2017-01-24 23:01 Cosmolade: era horrible :/
2017-01-24 23:02 -Sakurasaki: si me hablas de los de kite y mafiamaster
2017-01-24 23:02 -Sakurasaki: si
2017-01-24 23:02 -Sakurasaki: pero si me hablas sobre DJ pop
2017-01-24 23:02 -Sakurasaki: >:T
2017-01-24 23:02 -Sakurasaki: 00:52:500 (5,6) -
2017-01-24 23:02 -Sakurasaki: ya sabes que hay alli
2017-01-24 23:02 Cosmolade: xdd
2017-01-24 23:03 Cosmolade: no es blanket a proposito, no todo en la vida es blanket we
2017-01-24 23:03 -Sakurasaki: lo se pero se veria mas estetico si lo vuelves perfect
2017-01-24 23:04 -Sakurasaki: 01:15:937 (2,3,4,1) -
2017-01-24 23:04 -Sakurasaki: te robare este patron, me dejarias c: ?
2017-01-24 23:04 Cosmolade: hm
2017-01-24 23:07 -Sakurasaki: 02:11:250 (6,7) - Ctrl+G
2017-01-24 23:07 -Sakurasaki: daria un bonito sentido de dificultad
2017-01-24 23:09 -Sakurasaki: hum.. se me complica modear cosas que no sean extra o insane
2017-01-24 23:09 -Sakurasaki: hasta aqui llego
2017-01-24 23:10 -Sakurasaki: en si bakari se llevo toda la diversion
2017-01-24 23:10 Cosmolade: xD sip
2017-01-24 23:10 -Sakurasaki: ya te tenia un mod hecho antes que bakari posteara el tuyo
2017-01-24 23:10 Cosmolade: rme robaras patrones, me siento alagada(?
2017-01-24 23:10 Cosmolade: XD
riffy
So, I gave it a second thought. We could think of some BG together. Since the song has a really cool reference to the relationship being kind of an ill play, it would be good to use a theatre temed background.

Here's what I thought of. In case you like it, I got the combo colours as well as Slider border / overlay colours.

Combo1 : 142,146,213
Combo2 : 214,105,105
Combo3 : 186,174,133
Combo4 : 103,152,120
SliderBorder : 220,160,160
SliderTrackOverride : 175,69,69

While we are at it, the jump probably should be on (6) - @Hard - 00:58:500 (5,6) - this pattern. If you have any questions or need any help with mapping this song, I'm right here, hit me up whenever you want.
Topic Starter
Cosmolade

Bakari wrote:

So, I gave it a second thought. We could think of some BG together. Since the song has a really cool reference to the relationship being kind of an ill play, it would be good to use a theatre temed background.

Here's what I thought of. In case you like it, I got the combo colours as well as Slider border / overlay colours.

Combo1 : 142,146,213
Combo2 : 214,105,105
Combo3 : 186,174,133
Combo4 : 103,152,120
SliderBorder : 220,160,160
SliderTrackOverride : 175,69,69

While we are at it, the jump probably should be on (6) - @Hard - 00:58:500 (5,6) - this pattern. If you have any questions or need any help with mapping this song, I'm right here, hit me up whenever you want.
Oh, I really apreciate it <3 but I don't want to change the bg ;_; I feel the actual really awesome already
and for the jump in hard, I will fix it! Have your help really makes me happy :'3
Im gonna seach for more mods! *runs*
Weedy
NM queue~ (A little pressed on time, only gonna mod 3 hardest difficulties e.e)
Insane
00:10:875 (1,2,3,4,5) - this (in my opinion) doesn't look that good, could remap into jumps instead. jumps also work better because of the notes that it represents and whatnot
00:28:687 (6) - just make this two notes, kickslider not really needed
00:33:750 (2,3) - maybe remap into something like https://osu.ppy.sh/ss/7177845, it's pretty ugly to be honest
00:47:062 (2,3,4,5) - could also remap, maybe into something like this https://osu.ppy.sh/ss/7177857
01:22:125 (3,4,5,6) - would suggest to map to vocals here
01:52:875 (1,2,3) - these blankets are off
02:42:750 (3) - move maybe to x197 y161
END
Atsuro's thing
Rename diff to Atsuro's Lux Mortis

00:31:687 (1) - blanket too close to 00:30:937 (3) - , expand please
that was short owo
Hard
No consistent DS? that's almost non-meta

00:21:562 (1,2,3) - spacing from 1-2-3 is off by a pretty big amount
00:47:062 (2,3,4,5) - i'm pretty sure that this isnt a good enough square :shrug:
00:57:562 (1,2,3) - i don't think that spacing emphasis in a Hard is that important
00:59:437 (3,4,5) - that's a pretty big jump for a hard imo
01:12:000 (4,1) - blanket off-centered

01:25:500 (4,1) - tone down the jump please
01:37:500 (5) - owo missed a vocal note in between
01:39:937 (5,1) - tone down jump owo
02:06:937 (2) - make this something like this https://osu.ppy.sh/ss/7177951 for flow
02:17:625 (3) - how to read this slider???!?!?!

I like the spacing emphasis, just not so much in a Hard :P
^-^
Topic Starter
Cosmolade

[ Pika ] wrote:

NM queue~ (A little pressed on time, only gonna mod 3 hardest difficulties e.e)
Insane
00:10:875 (1,2,3,4,5) - this (in my opinion) doesn't look that good, could remap into jumps instead. jumps also work better because of the notes that it represents and whatnot I think the pattern is already fine, is already a jump-form (rupia lol) don't have really a reason to change it
00:28:687 (6) - just make this two notes, kickslider not really needed the slider tail of the slider (blue tick) don't have a strong sound like the other notes, so it's perfect to make here a kickslider to represent the slowdown from the sound
00:33:750 (2,3) - maybe remap into something like https://osu.ppy.sh/ss/7177845, it's pretty ugly to be honest okay, fixed with a similar thing
00:47:062 (2,3,4,5) - could also remap, maybe into something like this https://osu.ppy.sh/ss/7177857 woah! nice jump pattern, fixed! (I really apreciate when people give me jump-patterns because I suck at them ;w;)
01:22:125 (3,4,5,6) - would suggest to map to vocals here nah, If I follow the vocals here will be really confusing for the players :c
01:52:875 (1,2,3) - these blankets are off fixed (but one are fine lol)
02:42:750 (3) - move maybe to x197 y161 nah, I have a jump pattern here :c I will destroy it if I move these notes
END
Hard
No consistent DS? that's almost non-meta na, DS changes are allowed in hard to up stars diff* always .-.

00:21:562 (1,2,3) - spacing from 1-2-3 is off by a pretty big amount is a intentional jump
00:47:062 (2,3,4,5) - i'm pretty sure that this isnt a good enough square :shrug: not a square, a trebol
00:57:562 (1,2,3) - i don't think that spacing emphasis in a Hard is that important is really important
00:59:437 (3,4,5) - that's a pretty big jump for a hard imo 00:58:687 (6,1) - have more ds than that
01:12:000 (4,1) - blanket off-centered fix

01:25:500 (4,1) - tone down the jump please okay, nerfed
01:37:500 (5) - owo missed a vocal note in between same as 01:35:250 (6) -
01:39:937 (5,1) - tone down jump owo the jump is fine here, and ignoring the stream sound is fine in a hard
02:06:937 (2) - make this something like this https://osu.ppy.sh/ss/7177951 for flow okay, fixed
02:17:625 (3) - how to read this slider???!?!?! ? is fine, not having problems with readability here... is a complicated pattern, but for hard players is fine

I like the spacing emphasis, just not so much in a Hard :P
^-^
Thanks for the mod!
Topic Starter
Cosmolade
Doblepost because:
Atsuro finish his diff~

Updated! >w<)b
Atsuro
Kil de laits
Lifdrasir
IRC
23:51 *Gandalfr is editing [https://osu.ppy.sh/b/1190510 Set It Off - Kill The Lights [Atsuro's Lux Mortis]]
23:51 Gandalfr: 00:02:812 (5,1,5,1,1) - hmm
23:51 Atsuro: solo hago mapas kappa
23:51 Gandalfr: 00:02:812 (5,1) - comparo esto
23:51 Gandalfr: con 00:05:625 (5,1) -
23:51 Gandalfr: 00:06:375 (1) -
23:51 Gandalfr: bueno.. creo que si tiene sentido por el volumen
23:52 Atsuro: no se a que te refieres pero ok xd
23:52 Gandalfr: la distancia
23:52 Gandalfr: 00:02:812 (5,1) - mayor aca pero 00:05:625 (5,1) - aca no
23:52 Gandalfr: 00:06:000 (1,1) -
23:52 Atsuro: la diferencia
23:52 Atsuro: esta en el
23:52 Gandalfr: y luego aca lo mismo que el primero
23:52 Atsuro: downbeat
23:52 Gandalfr: vi
23:53 Atsuro: enfatizo downbeat ahi
23:53 Atsuro: al menos creo que eso hice
23:53 Atsuro: no pense en eso cuando lo hice asi que esa sera mi excusa
23:53 Gandalfr: oc
23:53 Atsuro: lol
23:53 Gandalfr: seguire coleccionandolas
23:53 Gandalfr: :^) asi puedo defenderme
23:53 Gandalfr: con los que me hagan
23:53 Gandalfr: 00:08:812 (5,6) -
23:53 Atsuro: es que igual esta bonito el blanket, ok?
23:54 Gandalfr: 00:08:812 (5) - imo deberias poner el slider en 5. el blaket se ve muy bonito y fluye como se espera owo
23:54 Atsuro: como que en 5
23:54 Atsuro: stackearlo?
23:55 Gandalfr: ño
23:55 Gandalfr: ritmo
23:55 Atsuro: queria hacer clickeable el snare
23:55 Gandalfr: a
23:56 Atsuro: se que no soy consistente con eso pero al menos ahi tiene sentido
23:56 Gandalfr: bueno, aqui empieza lo pesado(?
23:56 Gandalfr: proba esta secuencia
23:56 Gandalfr: guarda el mapa si queres
23:56 Gandalfr: asi probamos estos patrones.
23:57 Atsuro: ke kosa
23:57 Gandalfr: 00:12:750 (2,3) - control g
23:57 Gandalfr: 00:13:125 (4) - ^
23:57 Gandalfr: 00:14:250 (2) - ^
23:57 Gandalfr: 00:15:000 (4) - ^
23:58 Gandalfr: 00:15:375 (1) - stack in 00:14:625 (3) - head
23:58 Gandalfr: 00:15:562 (2) - right front of 00:15:000 (4) - tail
23:58 Atsuro: eh eso niega lo que tenia planeado para esta seccion
23:59 Gandalfr: fin
23:59 Atsuro: que es enfatizar al cantante mas que nada
23:59 Gandalfr: a
23:59 Gandalfr: comprendo
23:59 Gandalfr: veo que en la siguiente hay mas spacing
23:59 Gandalfr: por eso pense que era mas que nada una inconsistencia, pero no vi eso. sorry
23:59 Atsuro: porque lo hice a la carrera :^)
00:00 Atsuro: pero al menos en esa parte de la carrera
00:00 Atsuro: esa era mi intencion
00:00 Gandalfr: 00:26:906 (3,4,5) -
00:00 Atsuro: aunque la idea igual seguia siendo la misma, solo que le aumente el spacing
00:00 Gandalfr: se ve confuso. se entiende la idea. pero a mi parecer para los newbies se vera un poco
00:00 Gandalfr: ehm.. bultoso?
00:01 Atsuro: los newbies no juegan extra :(
00:01 Gandalfr: onda. yo lo leo bien y comprendo la direccion y el placing pero dudo que un newbie lo vea asi
00:01 Gandalfr: con newbie me refiero a un principiante con 1 o 2 k pp
00:01 Gandalfr: pero is ok :^)
00:01 Atsuro: eh igual lo cambiare
00:01 Atsuro: se ve feo
00:01 Gandalfr: owo
00:01 Gandalfr: nice
00:03 Gandalfr: 00:44:906 (6) - overmap
00:03 Gandalfr: :v
00:04 Atsuro: deal with it
00:05 Atsuro: lo considerare
00:06 Atsuro: se juega bien, lo unico malo es el overmap... si nadie mas se da cuenta lo dejo lol
00:06 Atsuro: me da pereza mover todo para que funcione de nuevo :(
00:06 Gandalfr: ^^
00:06 Gandalfr: haha
00:06 Gandalfr: #secretos
00:07 Gandalfr: 00:53:812 (4,5) -
00:07 Gandalfr: podrias hacerlo mas curvado? que acompañe el resto del stream?
00:09 Atsuro: intenta hacer una "curva" con ese spacing
00:09 Atsuro: y que se vea bien
00:09 Gandalfr: oc
00:09 Atsuro: yo falle
00:09 Atsuro: :p
00:10 Gandalfr: puede ser así, o si no espera que te hago uno realmente cool
00:10 Gandalfr: https://osu.ppy.sh/ss/7211562
00:10 Atsuro: pero
00:10 Atsuro: quiero mantener el spacing :(
00:10 Atsuro: enfasis al resto del stream que son snares
00:10 Atsuro: y la cosa
00:10 Gandalfr: :v
00:10 Gandalfr: https://osu.ppy.sh/ss/7211566
00:10 Gandalfr: pendejos de la jtf
00:10 Gandalfr: wut
00:11 Atsuro: se ve mejor pero creo que ese estaria un poco mas incomodo de jugar,
00:11 Atsuro: el cambio de direccion del flow hace mas facil cambiar la velocidad de tu cursor
00:12 Gandalfr: oc
00:13 Gandalfr: 01:04:875 (1) -
00:13 Gandalfr: 336 320?
00:13 Gandalfr: grid medio
00:13 Gandalfr: ah wait
00:13 Gandalfr: no
00:13 Gandalfr: no dije nada
00:14 Atsuro: keh grid modding
00:14 Atsuro: estamos en 2011 de nuevo?
00:14 Gandalfr: LOL
00:14 Gandalfr: ;-;
00:14 Gandalfr: bueno entonces
00:14 Gandalfr: 01:04:687 (8) -
00:14 Atsuro: jajaja
00:14 Gandalfr: abajo del 7 pls
00:14 Atsuro: yo ni estuve para esos tiempos
00:14 Gandalfr: 01:04:875 (1) - derecha abajo del 7
00:15 Gandalfr: 01:05:062 (2) - centro
00:15 Gandalfr: owo
00:16 Atsuro: esperaque
00:17 Gandalfr: oc
00:17 Atsuro: que es derecha abajo
00:18 Gandalfr: como en una esquina, deja te muestro
00:18 Gandalfr: https://osu.ppy.sh/ss/7211597
00:18 Atsuro: y a que te refieres con centro
00:18 Gandalfr: con respecto al 7 el 1 esta ala derecha, y abajo
00:18 Gandalfr: centro es centro
00:19 Atsuro: porque tus circulos tienen tamaño distinto
00:19 Gandalfr: 256 192
00:19 Atsuro: ?
00:19 Gandalfr: son mas chicos?
00:19 Gandalfr: tal vez es por mi resolucion
00:19 Gandalfr: 4.5 cs
00:19 Gandalfr: o por el skin
00:19 Atsuro: no, aparecen con tamaños distintos
00:19 Atsuro: ah tienes activada
00:19 Atsuro: la animacion
00:19 Atsuro: esa
00:19 Gandalfr: a
00:20 Gandalfr: pero
00:20 Gandalfr: no cambia el tamano
00:20 Gandalfr: ewe
00:20 Gandalfr: dices como si el AR fuera mayor?
00:20 Atsuro: si lol
00:20 Atsuro: eh
00:21 Atsuro: donde dices
00:21 Atsuro: que el 2?
00:21 Gandalfr: en el centro po
00:21 Gandalfr: en el medio del medio
00:21 Gandalfr: del grid
00:22 Atsuro: y el 8 no lo pondria ahi, quiero mi enfasis de downbeat barato
00:22 Gandalfr: entonces quedaria asi https://osu.ppy.sh/ss/7211615
00:22 Gandalfr: a
00:22 Gandalfr: oc entonces
00:22 Atsuro: fujck porque me haces esto
00:22 Gandalfr: sorry ;;
00:22 Gandalfr: mi mod barato
00:22 Atsuro: tendria que mover todo esto 01:05:250 (3,4,1,2,3,4) -
00:22 Gandalfr: nono
00:22 Gandalfr: de hecho
00:22 Gandalfr: es por que queda perfect
00:22 Atsuro: y por ende esto 01:06:375 (1) -
00:23 Gandalfr: 01:05:250 (3,4,1,2) - cruz
00:23 Gandalfr: 01:06:000 (3,4) - vaiben
00:23 Atsuro: que es vaiben
00:23 Atsuro: jajaja
00:23 Gandalfr: no se :u
00:23 Gandalfr: yo le digo asi al
00:23 Gandalfr: como se llama
00:23 Gandalfr: tipo airman
00:23 Gandalfr: al airman ese. el last jump
00:24 Gandalfr: que son muchas cruces
00:24 Gandalfr: https://osu.ppy.sh/ss/7211629
00:25 Atsuro: oh
00:25 Atsuro: yo les digo
00:25 Atsuro: tornado jumps no se
00:25 Atsuro: xd
00:25 Gandalfr: owo
00:25 Gandalfr: tornado
00:25 Gandalfr: nice
00:26 Gandalfr: mi nadesico sensation tiene muchos tornados(?
00:26 Gandalfr: btw 02:24:187 (1,2,3,4,5,6) - control h
00:27 Gandalfr: 02:25:312 (5) - lado izquierdo total en el medio
00:27 Gandalfr: x 0 y192
00:27 Atsuro: porque ctrlh
00:27 Gandalfr: por que
00:28 Atsuro: el flow quedaria feo :(
00:28 Gandalfr: sino queda mal wn. a mi parecer
00:28 Gandalfr: entonces
00:28 Gandalfr: tenemos vistas diferentes del flow(?
00:28 Atsuro: del 4 al 1
00:28 Atsuro: queda raro
00:28 Gandalfr: a
00:29 *Gandalfr is playing [https://osu.ppy.sh/b/1190510 Set It Off - Kill The Lights [Atsuro's Lux Mortis]] +DoubleTime
00:29 Atsuro: el flow que esta ahorita no podria ser mas simple
00:29 Atsuro: es puro angulo cerrado
00:30 Atsuro: y no lo veas en dt, como funciona el flow cambia conforme cambia el bpm
00:30 Gandalfr: o
00:30 Gandalfr: ok
00:30 Gandalfr: bueno
00:30 Gandalfr: eso seria todo btw
00:30 Gandalfr: voy a postear
Atsuro

Gandalfr wrote:

IRC
23:51 *Gandalfr is editing [https://osu.ppy.sh/b/1190510 Set It Off - Kill The Lights [Atsuro's Lux Mortis]]
23:51 Gandalfr: 00:02:812 (5,1,5,1,1) - hmm
23:51 Atsuro: solo hago mapas kappa
23:51 Gandalfr: 00:02:812 (5,1) - comparo esto
23:51 Gandalfr: con 00:05:625 (5,1) -
23:51 Gandalfr: 00:06:375 (1) -
23:51 Gandalfr: bueno.. creo que si tiene sentido por el volumen
23:52 Atsuro: no se a que te refieres pero ok xd
23:52 Gandalfr: la distancia
23:52 Gandalfr: 00:02:812 (5,1) - mayor aca pero 00:05:625 (5,1) - aca no
23:52 Gandalfr: 00:06:000 (1,1) -
23:52 Atsuro: la diferencia
23:52 Atsuro: esta en el
23:52 Gandalfr: y luego aca lo mismo que el primero
23:52 Atsuro: downbeat
23:52 Gandalfr: vi
23:53 Atsuro: enfatizo downbeat ahi
23:53 Atsuro: al menos creo que eso hice
23:53 Atsuro: no pense en eso cuando lo hice asi que esa sera mi excusa
23:53 Gandalfr: oc
23:53 Atsuro: lol
23:53 Gandalfr: seguire coleccionandolas
23:53 Gandalfr: :^) asi puedo defenderme
23:53 Gandalfr: con los que me hagan
23:53 Gandalfr: 00:08:812 (5,6) -
23:53 Atsuro: es que igual esta bonito el blanket, ok?
23:54 Gandalfr: 00:08:812 (5) - imo deberias poner el slider en 5. el blaket se ve muy bonito y fluye como se espera owo
23:54 Atsuro: como que en 5
23:54 Atsuro: stackearlo?
23:55 Gandalfr: ño
23:55 Gandalfr: ritmo
23:55 Atsuro: queria hacer clickeable el snare
23:55 Gandalfr: a
23:56 Atsuro: se que no soy consistente con eso pero al menos ahi tiene sentido
23:56 Gandalfr: bueno, aqui empieza lo pesado(?
23:56 Gandalfr: proba esta secuencia
23:56 Gandalfr: guarda el mapa si queres
23:56 Gandalfr: asi probamos estos patrones.
23:57 Atsuro: ke kosa
23:57 Gandalfr: 00:12:750 (2,3) - control g
23:57 Gandalfr: 00:13:125 (4) - ^
23:57 Gandalfr: 00:14:250 (2) - ^
23:57 Gandalfr: 00:15:000 (4) - ^
23:58 Gandalfr: 00:15:375 (1) - stack in 00:14:625 (3) - head
23:58 Gandalfr: 00:15:562 (2) - right front of 00:15:000 (4) - tail
23:58 Atsuro: eh eso niega lo que tenia planeado para esta seccion
23:59 Gandalfr: fin
23:59 Atsuro: que es enfatizar al cantante mas que nada
23:59 Gandalfr: a
23:59 Gandalfr: comprendo
23:59 Gandalfr: veo que en la siguiente hay mas spacing
23:59 Gandalfr: por eso pense que era mas que nada una inconsistencia, pero no vi eso. sorry
23:59 Atsuro: porque lo hice a la carrera :^)
00:00 Atsuro: pero al menos en esa parte de la carrera
00:00 Atsuro: esa era mi intencion
00:00 Gandalfr: 00:26:906 (3,4,5) -
00:00 Atsuro: aunque la idea igual seguia siendo la misma, solo que le aumente el spacing
00:00 Gandalfr: se ve confuso. se entiende la idea. pero a mi parecer para los newbies se vera un poco
00:00 Gandalfr: ehm.. bultoso?
00:01 Atsuro: los newbies no juegan extra :(
00:01 Gandalfr: onda. yo lo leo bien y comprendo la direccion y el placing pero dudo que un newbie lo vea asi
00:01 Gandalfr: con newbie me refiero a un principiante con 1 o 2 k pp
00:01 Gandalfr: pero is ok :^)
00:01 Atsuro: eh igual lo cambiare
00:01 Atsuro: se ve feo
00:01 Gandalfr: owo
00:01 Gandalfr: nice
00:03 Gandalfr: 00:44:906 (6) - overmap
00:03 Gandalfr: :v
00:04 Atsuro: deal with it
00:05 Atsuro: lo considerare
00:06 Atsuro: se juega bien, lo unico malo es el overmap... si nadie mas se da cuenta lo dejo lol
00:06 Atsuro: me da pereza mover todo para que funcione de nuevo :(
00:06 Gandalfr: ^^
00:06 Gandalfr: haha
00:06 Gandalfr: #secretos
00:07 Gandalfr: 00:53:812 (4,5) -
00:07 Gandalfr: podrias hacerlo mas curvado? que acompañe el resto del stream?
00:09 Atsuro: intenta hacer una "curva" con ese spacing
00:09 Atsuro: y que se vea bien
00:09 Gandalfr: oc
00:09 Atsuro: yo falle
00:09 Atsuro: :p
00:10 Gandalfr: puede ser así, o si no espera que te hago uno realmente cool
00:10 Gandalfr: https://osu.ppy.sh/ss/7211562
00:10 Atsuro: pero
00:10 Atsuro: quiero mantener el spacing :(
00:10 Atsuro: enfasis al resto del stream que son snares
00:10 Atsuro: y la cosa
00:10 Gandalfr: :v
00:10 Gandalfr: https://osu.ppy.sh/ss/7211566
00:10 Gandalfr: pendejos de la jtf
00:10 Gandalfr: wut
00:11 Atsuro: se ve mejor pero creo que ese estaria un poco mas incomodo de jugar,
00:11 Atsuro: el cambio de direccion del flow hace mas facil cambiar la velocidad de tu cursor
00:12 Gandalfr: oc
00:13 Gandalfr: 01:04:875 (1) -
00:13 Gandalfr: 336 320?
00:13 Gandalfr: grid medio
00:13 Gandalfr: ah wait
00:13 Gandalfr: no
00:13 Gandalfr: no dije nada
00:14 Atsuro: keh grid modding
00:14 Atsuro: estamos en 2011 de nuevo?
00:14 Gandalfr: LOL
00:14 Gandalfr: ;-;
00:14 Gandalfr: bueno entonces
00:14 Gandalfr: 01:04:687 (8) -
00:14 Atsuro: jajaja
00:14 Gandalfr: abajo del 7 pls
00:14 Atsuro: yo ni estuve para esos tiempos
00:14 Gandalfr: 01:04:875 (1) - derecha abajo del 7
00:15 Gandalfr: 01:05:062 (2) - centro
00:15 Gandalfr: owo
00:16 Atsuro: esperaque
00:17 Gandalfr: oc
00:17 Atsuro: que es derecha abajo
00:18 Gandalfr: como en una esquina, deja te muestro
00:18 Gandalfr: https://osu.ppy.sh/ss/7211597
00:18 Atsuro: y a que te refieres con centro
00:18 Gandalfr: con respecto al 7 el 1 esta ala derecha, y abajo
00:18 Gandalfr: centro es centro
00:19 Atsuro: porque tus circulos tienen tamaño distinto
00:19 Gandalfr: 256 192
00:19 Atsuro: ?
00:19 Gandalfr: son mas chicos?
00:19 Gandalfr: tal vez es por mi resolucion
00:19 Gandalfr: 4.5 cs
00:19 Gandalfr: o por el skin
00:19 Atsuro: no, aparecen con tamaños distintos
00:19 Atsuro: ah tienes activada
00:19 Atsuro: la animacion
00:19 Atsuro: esa
00:19 Gandalfr: a
00:20 Gandalfr: pero
00:20 Gandalfr: no cambia el tamano
00:20 Gandalfr: ewe
00:20 Gandalfr: dices como si el AR fuera mayor?
00:20 Atsuro: si lol
00:20 Atsuro: eh
00:21 Atsuro: donde dices
00:21 Atsuro: que el 2?
00:21 Gandalfr: en el centro po
00:21 Gandalfr: en el medio del medio
00:21 Gandalfr: del grid
00:22 Atsuro: y el 8 no lo pondria ahi, quiero mi enfasis de downbeat barato
00:22 Gandalfr: entonces quedaria asi https://osu.ppy.sh/ss/7211615
00:22 Gandalfr: a
00:22 Gandalfr: oc entonces
00:22 Atsuro: fujck porque me haces esto
00:22 Gandalfr: sorry ;;
00:22 Gandalfr: mi mod barato
00:22 Atsuro: tendria que mover todo esto 01:05:250 (3,4,1,2,3,4) -
00:22 Gandalfr: nono
00:22 Gandalfr: de hecho
00:22 Gandalfr: es por que queda perfect
00:22 Atsuro: y por ende esto 01:06:375 (1) -
00:23 Gandalfr: 01:05:250 (3,4,1,2) - cruz
00:23 Gandalfr: 01:06:000 (3,4) - vaiben
00:23 Atsuro: que es vaiben
00:23 Atsuro: jajaja
00:23 Gandalfr: no se :u
00:23 Gandalfr: yo le digo asi al
00:23 Gandalfr: como se llama
00:23 Gandalfr: tipo airman
00:23 Gandalfr: al airman ese. el last jump
00:24 Gandalfr: que son muchas cruces
00:24 Gandalfr: https://osu.ppy.sh/ss/7211629
00:25 Atsuro: oh
00:25 Atsuro: yo les digo
00:25 Atsuro: tornado jumps no se
00:25 Atsuro: xd
00:25 Gandalfr: owo
00:25 Gandalfr: tornado
00:25 Gandalfr: nice
00:26 Gandalfr: mi nadesico sensation tiene muchos tornados(?
00:26 Gandalfr: btw 02:24:187 (1,2,3,4,5,6) - control h
00:27 Gandalfr: 02:25:312 (5) - lado izquierdo total en el medio
00:27 Gandalfr: x 0 y192
00:27 Atsuro: porque ctrlh
00:27 Gandalfr: por que
00:28 Atsuro: el flow quedaria feo :(
00:28 Gandalfr: sino queda mal wn. a mi parecer
00:28 Gandalfr: entonces
00:28 Gandalfr: tenemos vistas diferentes del flow(?
00:28 Atsuro: del 4 al 1
00:28 Atsuro: queda raro
00:28 Gandalfr: a
00:29 *Gandalfr is playing [https://osu.ppy.sh/b/1190510 Set It Off - Kill The Lights [Atsuro's Lux Mortis]] +DoubleTime
00:29 Atsuro: el flow que esta ahorita no podria ser mas simple
00:29 Atsuro: es puro angulo cerrado
00:30 Atsuro: y no lo veas en dt, como funciona el flow cambia conforme cambia el bpm
00:30 Gandalfr: o
00:30 Gandalfr: ok
00:30 Gandalfr: bueno
00:30 Gandalfr: eso seria todo btw
00:30 Gandalfr: voy a postear
!rlfadnaG saicarG
riffy
As promised, I'm always around if you need anything

[Lux Mortis]
  1. 00:02:812 (5,1) - there is no visible indication of the slowdown, and the spacing afterwards does not help much. I guess a new combo could help solve this.
    Note: same here 00:05:625 (5) - I assume.
  2. 00:26:906 (3,4,5,6,7) - any reason for spacing to change? I see it is consistent with 00:28:406 (3,4,5,6,7,1) - but I really don't hear anything in the song that would justify that.
    Note: 00:53:812 (4,5,6,7,8,9,1) - sort of the same thing.
  3. 00:33:375 (1,2,3,4) - I would rather increase the DS on each jump instead of decreasing it. The vocals feel better emphasized when you gradually make the jumps harder.
  4. 00:51:937 (4,5) - that tricked me into thinking that was a 3/4 thing. Perhaps you could space it in a different way?
  5. 01:37:125 (6,7,8) - I actually quite liked a bit of confusion this thing made, but I'd really appreciate if there were at least a couple more similar patterns, so it would feel more consistent and reasonable.
  6. 01:49:500 (6,7) - 01:49:875 (1,2) - the spacing is practically identical, this can bring a bit of confusion. perhaps you could stick to differently- spaced 1/4s for the slower part? Or increase spacing on 01:49:125 (4,5,6,7) - for readability of the following 1/4s?
  7. 02:05:812 (4) - a new combo or a bigger spacing change could really help out to read the thing.
  8. 02:31:500 (5,6,7,8,1) - being the only spaced stream this feels like a difficulty spike and can cause some playability issues. Perhaps we could tone down spacing here?

    Pretty interesting symmetrical thing, indeed
Atsuro

Bakari wrote:

As promised, I'm always around if you need anything

[Lux Mortis]
  1. 00:02:812 (5,1) - there is no visible indication of the slowdown, and the spacing afterwards does not help much. I guess a new combo could help solve this. new combo wouldn't help imo, also, it's the first slider, since a speed hasnt been established the player will have to predict the speed, nc or not (also nc spam is ugly)
    Note: same here 00:05:625 (5) - I assume. After the fact that the last one was slow, this one should be easier to predict
  2. 00:26:906 (3,4,5,6,7) - any reason for spacing to change? I see it is consistent with 00:28:406 (3,4,5,6,7,1) - but I really don't hear anything in the song that would justify that. Switch from kicks to snares
    Note: 00:53:812 (4,5,6,7,8,9,1) - sort of the same thing. Smae
  3. 00:33:375 (1,2,3,4) - I would rather increase the DS on each jump instead of decreasing it. The vocals feel better emphasized when you gradually make the jumps harder. This is more of a visual pattern, slider jumps at this bpm and difficulty are really easy and comfortable to play with that kind of spacing so increasing the spacing further would do almost nothing for the intensity.
  4. 00:51:937 (4,5) - that tricked me into thinking that was a 3/4 thing. Perhaps you could space it in a different way? Uh it's not that hard to read but sure lol
  5. 01:37:125 (6,7,8) - I actually quite liked a bit of confusion this thing made, but I'd really appreciate if there were at least a couple more similar patterns, so it would feel more consistent and reasonable. That... wasn't meant to be confusing :p I'll see what i can do
  6. 01:49:500 (6,7) - 01:49:875 (1,2) - the spacing is practically identical, this can bring a bit of confusion. perhaps you could stick to differently- spaced 1/4s for the slower part? Or increase spacing on 01:49:125 (4,5,6,7) - for readability of the following 1/4s? Did some things
  7. 02:05:812 (4) - a new combo or a bigger spacing change could really help out to read the thing. Nah, approach rate does the work already, not really hard to react to.
  8. 02:31:500 (5,6,7,8,1) - being the only spaced stream this feels like a difficulty spike and can cause some playability issues. Perhaps we could tone down spacing here? The way it's placed makes it very fairly to play regardless of spacing, also reducing the spacing further (yes, it was more spaced originally lol) would kill the momentum from that last (jumpy) kiai.

    Pretty interesting symmetrical thing, indeed ye
thank very much

U
osu file format v14

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Title:Kill The Lights
TitleUnicode:Kill The Lights
Artist:Set It Off
ArtistUnicode:Set It Off
Creator:Cosmolade
Version:Atsuro's Lux Mortis
Source:
Tags:Cinematics (Expanded Edition) Equal Vision Records Atsuro
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280,316,111000,1,2,0:3:0:0:
208,140,111187,1,0,0:0:0:0:
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23,339,111656,1,0,0:0:0:0:
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280,352,116250,1,2,0:3:0:0:
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244,229,119625,1,2,0:3:0:0:
244,229,119718,1,2,0:3:0:0:
244,229,119812,1,2,0:3:0:0:
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256,352,130687,1,4,0:3:0:0:
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482,42,132000,1,12,3:0:0:0:
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263,35,133875,6,0,P|259:93|272:150,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
348,316,134250,1,8,3:0:0:0:
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240,264,134625,2,0,P|183:276|125:272,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
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378,174,137812,1,0,0:0:0:0:
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137,224,149531,1,4,3:3:0:0:
137,224,149625,1,4,0:3:0:0:
20,112,149812,1,0,0:0:0:0:
254,112,150000,2,0,P|316:84|368:48,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
460,300,150375,6,0,P|352:253|254:190,1,233.999989288331,4|8,0:0|3:0,0:0:0:0:
192,72,150937,1,0,0:0:0:0:
148,285,151125,1,8,3:0:0:0:
361,329,151312,1,8,0:3:0:0:
165,190,151500,1,8,0:3:0:0:
95,205,151594,1,8,3:0:0:0:
55,265,151688,1,8,3:0:0:0:
68,335,151782,1,8,3:0:0:0:
125,378,151875,6,0,L|265:352,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
450,308,152250,1,8,3:0:0:0:
221,267,152437,1,0,0:0:0:0:
431,219,152625,2,0,P|481:169|504:125,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
401,3,153000,1,8,3:0:0:0:
370,268,153187,6,0,P|320:318|276:341,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
125,74,153562,2,0,P|193:92|235:118,1,116.999994644165,4|8,0:3|3:0,0:0:0:0:
80,384,153937,2,0,P|61:315|63:266,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
210,17,154312,1,4,0:3:0:0:
221,220,154500,1,8,3:0:0:0:
54,145,154687,1,0,0:0:0:0:
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222,300,155250,2,0,L|362:326,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
122,101,155625,2,0,L|262:75,1,116.999994644165,2|4,0:0|0:3,0:0:0:0:
22,300,156000,2,0,L|162:326,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
113,26,156375,6,0,P|55:62|49:123,1,116.999994644165,8|0,0:3|0:0,0:0:0:0:
157,199,156656,2,0,P|154:130|104:95,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
91,167,156937,1,8,3:0:0:0:
257,24,157125,2,0,P|340:41|432:85,1,175.499991966248,8|0,3:0|0:0,0:0:0:0:
512,177,157500,2,0,P|429:194|337:238,1,175.499991966248,4|0,0:3|0:0,0:0:0:0:
230,351,157875,6,0,P|166:329|138:301,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
86,148,158250,1,8,3:0:0:0:
188,198,158437,1,0,0:0:0:0:
188,198,158531,1,0,0:0:0:0:
188,198,158625,1,2,0:0:0:0:
35,250,158812,1,4,0:3:0:0:
164,119,159000,1,8,3:0:0:0:
10,172,159187,1,0,0:0:0:0:
188,198,159375,6,0,P|239:183|279:148,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
163,20,159750,1,8,3:0:0:0:
123,237,159937,6,0,P|161:273|211:290,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
401,293,160312,1,4,0:3:0:0:
306,106,160500,2,0,P|280:181|306:257,1,161.999995056153,8|0,3:0|0:0,0:0:0:0:
457,346,160875,6,0,P|477:292|452:237,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
306,107,161250,1,8,3:0:0:0:
451,108,161437,1,0,0:0:0:0:
451,108,161531,1,0,0:0:0:0:
451,108,161625,1,2,0:0:0:0:
296,247,161812,1,4,0:3:0:0:
142,108,162000,1,8,0:3:0:0:
90,96,162093,1,8,0:3:0:0:
43,120,162187,1,4,0:3:0:0:
21,168,162281,1,4,0:3:0:0:
36,219,162375,5,4,0:0:0:0:
256,100,162562,1,4,0:3:0:0:
375,319,162750,1,4,0:3:0:0:
137,319,162937,1,4,0:3:0:0:
475,219,163125,1,4,0:0:0:0:
36,219,163500,6,0,B|9:194|46:140|80:136|127:162|116:216|192:198,1,216,4|0,0:3|0:0,0:0:0:0:
356,150,163875,1,4,0:0:0:0:
Topic Starter
Cosmolade
Updated o3o)7
iYiyo
heyo o/ apon recuest

no irc mod cause you hate me :'c


  • [general]
  1. disable widesreen supp on atsuro's
  2. set hard's od to 5? the transition to insane is 5->7 which might be to high imo.
  3. Advanced and Normal have same OD. maybe increase advance to 5 and hard to 6?

    [hard]
  4. 00:03:375 (1) - why drum sampleset with clap? there's no such a sound there D:
  5. 00:06:000 (4) - instead of normal whistle you should add something more "drumistic" like drum finish? There's no place for that whistle tbh xD
  6. 00:15:562 - I think this time here should be clikacble since vocals are in a strong beat imo. Consider ctrl+g 00:15:375 (1,2) - this rhythm.
  7. 00:21:562 (1,2,3) - I get that you're giving some DS on downbeats but from all you were building so far, you don't do this kinda of DS in the middle of a downbeat. Idk if I explain myself right, but it looks like a bit inconsistent. consider making DS homogenous.
  8. 00:27:000 - Idk why are you using whistle right here D: it think there should go a clap. feels very very weird when playing.
  9. 00:34:500 - clap missing?
  10. 00:57:562 (1,2,3,4,5,6) - It called my attention that you use this DS change here but you don't do it 00:51:562 (1,2,3,4,5,6) - here D: Personally I prefer no DS change since it's a hard diff and it looks a bit messy imo.
  11. 01:15:000 - again whistle feels weird, try with clap please! gonna skip the rest ones cause I think you get the idea.
  12. 01:32:250 - You're skipping that clap while doing that silider reverse.. imo you should keep consistency in terms of "rhythm" of your kiai sections, cause missing that clap means you're doing something in a very different way. I think that doing something like this would fit better https://puu.sh/tOMPu/ad2a9dbd0d.png
  13. 01:43:875 - I think this claps isn't on purpose :o
  14. 02:27:375 (5) - nc this instead?
  15. 02:28:875 - 02:30:375 - 02:36:375 - 02:39:375 - ^

    [insane]
  16. 00:02:812 (5) - here you follow this violin instrument while 00:08:812 - here you end by doing it a slider tail which is... meh I kinda expected this to be clickable tbh.
  17. 00:12:000 (1) - nazi but stack isn't perfect.
  18. 00:17:625 (4,5,6) - This feel very weird imo. First of all I don't think that making that 00:17:625 (4) - kickslider fit well in the map.. Also 00:17:812 (5,6,1) - why does this have different DS and a NC? Drums seems to be quite homogeneous so yeah. Maybe try something like this? https://puu.sh/tONxw/45f174a1df.png
  19. 02:09:187 (1) - First time I thought it was kinda of a unnecessary NC. After hearing the music I think you should do this kick sliders on 02:08:250 - & 02:08:812 - With that the NC will support the music imo. Right now feels a bit of nc spam tbh. https://puu.sh/tONNV/4048916f9e.png
  20. 02:10:875 - Because of the emphasis of the music here, I expcted this note to be clickable. Adding that + a jump would fit quite good imo.
  21. 02:27:750 (2,3,4,5) - Dunno but this spacing seems to be quite messy D: Maybe do something like this? https://puu.sh/tONVH/cd02e3fdf2.png

    [atsuro's]
  22. 00:44:812 (5,6,7) - This triplet felt a bit weird since it doesn't support the music imo. Also you did different 00:08:812 - which make it even more strang to play that triplet tbh D:
  23. 01:54:375 - shouldn't this have drum addition? Like you did 01:51:375 - here
  24. 02:39:937 (1) - delete nc?

Cool song. I believe that copying hitsounds from atsuro's diff would be better Cosmo.. Idk if you agree with me but there're some that you use that don't fit good with the music imo DD:

Anyway GL. :)
Topic Starter
Cosmolade

iYiyo wrote:

heyo o/ apon recuest

no irc mod cause you hate me :'c not really, but I really prefer forum mods XD


  • [general]
  1. disable widesreen supp on atsuro's
  2. set hard's od to 5? the transition to insane is 5->7 which might be to high imo.
  3. Advanced and Normal have same OD. maybe increase advance to 5 and hard to 6?
    all done o3o)/
[hard]
  1. 00:03:375 (1) - why drum sampleset with clap? there's no such a sound there D: for the change of the melody, I think is fine btw
  2. 00:06:000 (4) - instead of normal whistle you should add something more "drumistic" like drum finish? There's no place for that whistle tbh xD na, I follow the pitch sound xD normal whistle is perfect for this
  3. 00:15:562 - I think this time here should be clikacble since vocals are in a strong beat imo. Consider ctrl+g 00:15:375 (1,2) - this rhythm. I can't let (2) white tick no clickeable, sorry
  4. 00:21:562 (1,2,3) - I get that you're giving some DS on downbeats but from all you were building so far, you don't do this kinda of DS in the middle of a downbeat. Idk if I explain myself right, but it looks like a bit inconsistent. consider making DS homogenous. fixed
  5. 00:27:000 - Idk why are you using whistle right here D: it think there should go a clap. feels very very weird when playing. I follow vocals
  6. 00:34:500 - clap missing? yes, my bad
  7. 00:57:562 (1,2,3,4,5,6) - It called my attention that you use this DS change here but you don't do it 00:51:562 (1,2,3,4,5,6) - here D: Personally I prefer no DS change since it's a hard diff and it looks a bit messy imo. I think the opposite, I will do the same ds change in the other pattern
  8. 01:15:000 - again whistle feels weird, try with clap please! gonna skip the rest ones cause I think you get the idea. same as before
  9. 01:32:250 - You're skipping that clap while doing that silider reverse.. imo you should keep consistency in terms of "rhythm" of your kiai sections, cause missing that clap means you're doing something in a very different way. I think that doing something like this would fit better https://puu.sh/tOMPu/ad2a9dbd0d.png done
  10. 01:43:875 - I think this claps isn't on purpose :o fix
  11. 02:27:375 (5) - nc this instead? I follow the jump-NC
  12. 02:28:875 - 02:30:375 - 02:36:375 - 02:39:375 - ^ ^
[insane]
  1. 00:02:812 (5) - here you follow this violin instrument while 00:08:812 - here you end by doing it a slider tail which is... meh I kinda expected this to be clickable tbh. fixed
  2. 00:12:000 (1) - nazi but stack isn't perfect. XD fix
  3. 00:17:625 (4,5,6) - This feel very weird imo. First of all I don't think that making that 00:17:625 (4) - kickslider fit well in the map.. Also 00:17:812 (5,6,1) - why does this have different DS and a NC? Drums seems to be quite homogeneous so yeah. Maybe try something like this? https://puu.sh/tONxw/45f174a1df.png nah, the kick slider follows the vocals, clearle I can hear stream sound in the background, this is because here are 2 streams, and why the next is NC and ds diferent, because the sound of the stream increases
  4. 02:09:187 (1) - First time I thought it was kinda of a unnecessary NC. After hearing the music I think you should do this kick sliders on 02:08:250 - & 02:08:812 - With that the NC will support the music imo. Right now feels a bit of nc spam tbh. https://puu.sh/tONNV/4048916f9e.png fixed
  5. 02:10:875 - Because of the emphasis of the music here, I expcted this note to be clickable. Adding that + a jump would fit quite good imo. done :3
  6. 02:27:750 (2,3,4,5) - Dunno but this spacing seems to be quite messy D: Maybe do something like this? https://puu.sh/tONVH/cd02e3fdf2.png Nah, I think is fine, and it will destroy my pattern ayy, I only adjust (3) for make a better triangle
Cool song. I believe that copying hitsounds from atsuro's diff would be better Cosmo.. Idk if you agree with me but there're some that you use that don't fit good with the music imo DD: I will try, but I like my hitsounding lmao

Anyway GL. :)
Thanks for the mod! o3o)7
Atsuro

iYiyo wrote:

  1. 00:44:812 (5,6,7) - This triplet felt a bit weird since it doesn't support the music imo. Also you did different 00:08:812 - which make it even more strang to play that triplet tbh D: Shhh... you saw nothing
  2. 01:54:375 - shouldn't this have drum addition? Like you did 01:51:375 - here A finish sounds more appropriate as that verse change was more emphasized by the song
  3. 02:39:937 (1) - delete nc? ye
tenk yu

u
osu file format v14

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Title:Kill The Lights
TitleUnicode:Kill The Lights
Artist:Set It Off
ArtistUnicode:Set It Off
Creator:Cosmolade
Version:Atsuro's Lux Mortis
Source:
Tags:Cinematics (Expanded Edition) Equal Vision Records Atsuro
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Topic Starter
Cosmolade
o vo)b
Winfall
[Insane]
00:08:812 (5) - This ends on a strong sound which goes against what players want to press the keys on, like this 01:12:937 (2) - even though its not on a white tick its still the strongest sound

Oh boy

SPOILER
00:23:062 (1) - This too
00:32:812 (5) - This too
00:38:812 (4) - This too
01:03:375 (1) - This too
01:07:125 (3) - This too
01:10:312 (4) - This too
01:28:125 (4) - This too
01:30:375 (1) - This too
01:32:062 (2,4) - And these
01:44:062 (2,4) - And these
01:53:812 (3) - This too
02:15:562 (2) - This too
02:21:562 (2,5) - And these
02:22:875 (1,3) - And these
02:25:312 (4) - This too
02:28:875 (1,1) - And these
02:33:562 (2,4,1) - And these
02:37:875 (1) - This too
02:39:375 (1) - This too
02:00:750 (2,3,4) - These should be 1/2 sliders since there are sounds on the red ticks like you did just after them with these 02:01:875 (1,2,3,4) -
The map isn't "bad" it just feels like an older map and you need to work on rhythm choicing

[Hard]
The slider end thing is a problem in this map too
Structure in this difficulty is much better than in the Insane

[Advanced]
Slider end thing again : [

[Normal]
Slider ends.

[Easy]
This difficulty is fine
Atsuro
OMG NIC CAGE

small update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29625
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 43406,72375,104062,135187,136687,137625,138562,153187
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Kill The Lights
TitleUnicode:Kill The Lights
Artist:Set It Off
ArtistUnicode:Set It Off
Creator:Cosmolade
Version:Atsuro's Lux Mortis
Source:
Tags:Cinematics (Expanded Edition) Equal Vision Records Atsuro
BeatmapID:1190510
BeatmapSetID:559814

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4687,-200,4,2,1,50,0,0
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157875,-83.3333333333333,4,2,1,70,0,0
163500,-62.5,4,2,1,70,0,0
164250,-62.5,4,2,1,20,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 239,143,143
Combo3 : 155,230,222
Combo4 : 236,225,147

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216,112,750,1,2,0:0:0:0:
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482,42,132000,1,12,3:0:0:0:
426,59,133125,6,0,P|408:88|440:112,1,67.5,2|0,0:0|0:0,0:0:0:0:
394,178,133500,6,0,P|354:146|335:78,1,108,2|0,0:0|0:0,0:0:0:0:
263,35,133875,6,0,P|259:93|272:150,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
348,316,134250,1,8,3:0:0:0:
447,177,134437,1,0,0:0:0:0:
240,264,134625,2,0,P|183:276|125:272,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
0,185,135000,1,8,3:0:0:0:
153,340,135187,6,0,P|201:308|239:264,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
494,250,135562,2,0,P|445:218|407:174,1,116.999994644165,4|8,0:3|3:0,0:0:0:0:
152,9,135937,2,0,P|200:40|238:84,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
322,282,136312,1,4,0:3:0:0:
134,174,136500,1,8,3:0:0:0:
322,66,136687,1,0,0:0:0:0:
190,282,136875,6,0,L|73:280,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
322,282,137250,2,0,L|438:280,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
190,66,137625,1,4,0:3:0:0:
378,174,137812,1,0,0:0:0:0:
134,174,138000,1,8,3:0:0:0:
322,66,138187,6,0,P|400:40|440:36,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
236,228,138562,2,0,P|252:147|269:110,1,116.999994644165,4|8,0:3|3:0,0:0:0:0:
333,383,138937,2,0,P|271:328|248:295,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
176,72,139312,1,8,3:3:0:0:
432,231,139500,2,0,P|370:197|436:172,1,175.499991966248,8|0,3:0|0:0,0:0:0:0:
399,327,139875,6,0,P|342:306|295:261,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
176,72,140250,1,8,3:0:0:0:
176,312,140437,1,0,0:0:0:0:
302,102,140625,2,0,P|345:63|400:44,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
496,228,141000,1,8,3:0:0:0:
216,168,141187,6,0,P|161:187|118:226,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
356,332,141562,2,0,P|312:293|258:273,1,116.999994644165,4|8,0:3|3:0,0:0:0:0:
18,282,141937,2,0,P|73:264|117:226,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
230,14,142312,2,0,P|217:70|228:128,1,116.999994644165,4|8,0:3|3:0,0:0:0:0:
356,332,142687,1,0,0:0:0:0:
489,146,142875,6,0,L|376:176,1,116.999994644165,6|0,0:0|0:0,0:0:0:0:
200,341,143250,2,0,B|256:357|256:357|313:340,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
136,176,143625,2,0,L|22:146,1,116.999994644165,2|4,0:0|0:3,0:0:0:0:
254,273,144000,1,8,3:0:0:0:
185,73,144187,6,0,L|71:43,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
353,250,144562,1,4,0:3:0:0:
159,250,144750,1,8,3:0:0:0:
327,73,144937,2,0,L|440:43,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
256,196,145312,1,4,0:3:0:0:
440,340,145500,2,0,L|327:311,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
0,192,145875,5,4,0:0:0:0:
116,112,146062,1,0,0:0:0:0:
116,272,146250,1,8,3:0:0:0:
232,192,146437,1,0,0:0:0:0:
232,192,146531,1,4,0:3:0:0:
232,192,146625,1,4,0:3:0:0:
48,72,146812,1,0,0:0:0:0:
324,72,147000,1,8,3:0:0:0:
140,192,147187,1,0,0:0:0:0:
336,292,147375,5,4,0:3:0:0:
267,186,147562,1,0,0:0:0:0:
481,186,147750,1,8,3:0:0:0:
264,263,147937,1,0,0:0:0:0:
264,263,148031,1,4,0:3:0:0:
264,263,148125,1,4,0:3:0:0:
481,340,148312,1,0,0:0:0:0:
192,290,148500,1,8,3:0:0:0:
409,213,148687,1,0,0:0:0:0:
120,318,148875,6,0,P|62:280|56:176,1,175.499991966248,4|0,0:0|0:0,0:0:0:0:
103,92,149250,1,8,3:0:0:0:
137,224,149437,1,0,3:0:0:0:
137,224,149531,1,4,3:3:0:0:
137,224,149625,1,4,0:3:0:0:
20,112,149812,1,0,0:0:0:0:
254,112,150000,2,0,P|316:84|368:48,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
460,300,150375,6,0,P|352:253|254:190,1,233.999989288331,4|8,0:0|3:0,0:0:0:0:
192,72,150937,1,0,0:0:0:0:
148,285,151125,1,8,3:0:0:0:
361,329,151312,1,8,0:3:0:0:
165,190,151500,1,8,0:3:0:0:
95,205,151594,1,8,3:0:0:0:
55,265,151688,1,8,3:0:0:0:
68,335,151782,1,8,3:0:0:0:
125,378,151875,6,0,L|265:352,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
450,308,152250,1,8,3:0:0:0:
221,267,152437,1,0,0:0:0:0:
431,219,152625,2,0,P|481:169|504:125,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
401,3,153000,1,8,3:0:0:0:
370,268,153187,6,0,P|320:318|276:341,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
125,74,153562,2,0,P|193:92|235:118,1,116.999994644165,4|8,0:3|3:0,0:0:0:0:
80,384,153937,2,0,P|61:315|63:266,1,116.999994644165,4|0,0:3|0:0,0:0:0:0:
210,17,154312,1,4,0:3:0:0:
221,220,154500,1,8,3:0:0:0:
54,145,154687,1,0,0:0:0:0:
322,101,154875,6,0,L|462:75,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
222,300,155250,2,0,L|362:326,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
122,101,155625,2,0,L|262:75,1,116.999994644165,2|4,0:0|0:3,0:0:0:0:
22,300,156000,2,0,L|162:326,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
113,26,156375,6,0,P|55:62|49:123,1,116.999994644165,8|0,0:3|0:0,0:0:0:0:
157,199,156656,2,0,P|154:130|104:95,1,116.999994644165,8|0,3:0|0:0,0:0:0:0:
91,167,156937,1,8,3:0:0:0:
257,24,157125,2,0,P|340:41|432:85,1,175.499991966248,8|0,3:0|0:0,0:0:0:0:
512,177,157500,2,0,P|429:194|337:238,1,175.499991966248,4|0,0:3|0:0,0:0:0:0:
230,351,157875,6,0,P|166:329|138:301,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
86,148,158250,1,8,3:0:0:0:
188,198,158437,1,0,0:0:0:0:
188,198,158531,1,0,0:0:0:0:
188,198,158625,1,2,0:0:0:0:
35,250,158812,1,4,0:3:0:0:
164,119,159000,1,8,3:0:0:0:
10,172,159187,1,0,0:0:0:0:
188,198,159375,6,0,P|239:183|279:148,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
163,20,159750,1,8,3:0:0:0:
123,237,159937,2,0,P|161:273|211:290,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
401,293,160312,1,4,0:3:0:0:
306,106,160500,2,0,P|280:181|306:257,1,161.999995056153,8|0,3:0|0:0,0:0:0:0:
457,346,160875,6,0,P|477:292|452:237,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
306,107,161250,1,8,3:0:0:0:
451,108,161437,1,0,0:0:0:0:
451,108,161531,1,0,0:0:0:0:
451,108,161625,1,2,0:0:0:0:
296,247,161812,1,4,0:3:0:0:
142,108,162000,1,8,0:3:0:0:
90,96,162093,1,8,0:3:0:0:
43,120,162187,1,4,0:3:0:0:
21,168,162281,1,4,0:3:0:0:
36,219,162375,5,4,0:0:0:0:
256,100,162562,1,4,0:3:0:0:
375,319,162750,1,4,0:3:0:0:
137,319,162937,1,4,0:3:0:0:
475,219,163125,1,4,0:0:0:0:
36,219,163500,6,0,B|9:194|46:140|80:136|127:162|116:216|192:198,1,216,4|0,0:3|0:0,0:0:0:0:
356,150,163875,1,4,0:0:0:0:
Topic Starter
Cosmolade
@Winfall
All the slider ends are fine, because in this sections I follow vocals, please stop pointing that, why people dont understands that???
I will check the rest later because now I cant use my pc
Thanks anyways!
Pd: Atsuro salvaje, updateo luego~
HabiHolic
Good Luck for your map :3

Star★
Topic Starter
Cosmolade
#late
Revived & changed the BG w/combo-colous! Im gonna find some BNs now
@Bakari if you can recheck will be pretty awesome ;w; for the next step
and if you give me the BG source too please~ ><
Voli
we did some irc
02:04 Voli: which diff?
02:04 Cosmolade: insane mostly, I think the other diffs are fine o:
02:05 *Voli is playing [https://osu.ppy.sh/b/1183879 Set It Off - Kill The Lights [Insane]]
02:08 Voli: that was pretty cool
02:08 Voli: tho you have to remap cuz i broke
02:08 Cosmolade: o:
02:09 Cosmolade: okay, that jump is too long I will nerf that haha
02:09 Voli: xD i was joking
02:09 Voli: yea that felt a bit big tho
02:10 Cosmolade: yeah, is a bit unexpected haha
02:10 Voli: 00:23:437 (2,3) - felt a bit underwhelming
02:10 Voli: perhaps if you switch the order
02:10 Voli: first 00:24:000 (4) - and then 00:23:625 (3) -
02:11 Voli: 00:24:937 (2,3,4) - it'd be cool if you could find a way to center it on the axis
02:11 Cosmolade: o: thats look nice
02:11 Voli: 00:07:312 (5,6) - felt a bit underwhelming too
02:11 Voli: or well
02:12 Voli: rather the angle is kinda weird
02:12 Voli: maybe if you rotate 00:07:500 (6) - by like 35 degrees
02:12 Voli: it looks better
02:12 Voli: 00:08:250 (2,3,4,5) - unlike a lot of your clean patterning in the map
02:12 Voli: this looks a bit random? idk
02:13 Voli: and would also be cool if 00:08:812 (5) - were both clickable
02:13 Voli: since theyre very strong drum sounds
02:14 Voli: so i'd rather do a rhythm like thris
02:14 Voli: https://osu.ppy.sh/ss/8764969
02:15 Voli: 00:33:187 (6) - stack this note or smth? it looks out of place xD
02:16 Voli: 00:39:375 (1,2,3) - don't you just wanna do a 120 rotate pattern?
02:17 Voli: 00:54:937 (3) - would rather expect a snappy movement rather than a linear flow
02:17 Voli: (direction change)
02:18 Voli: 01:01:875 (6) - maybe a movement like this is more appropriate? https://osu.ppy.sh/ss/8764988
02:18 Voli: ok ill stop for a bit lol
02:18 Voli: sry
02:18 Cosmolade: xD dont worry
02:19 Cosmolade: I make a note of everything lol
02:19 Voli: yea i usually just write all the things i notice so the mapper can look at them xD
02:20 Voli: 01:04:125 (3) - i think by changing the angle of this slider by like -25 degrees you can make this flow more naturally and makes 01:04:500 (4,5) - less messy
02:20 Voli: or -50
02:21 Voli: 01:05:812 (2) - nc maybe?
02:21 Voli: 01:17:250 (2) - rather stack it on 01:16:500 (3) - so 01:17:437 (3) - can be emphasized with a jump
02:22 Voli: 01:24:000 (2,1) - hmm the pattern is clean but i feel 01:24:375 (1) - needs a bit more emphasis D:
02:22 Voli: 01:27:187 (4) - same as before, perhaps unstack to give 01:27:375 (1) - proper emphasis
02:23 Voli: 01:43:500 (5) - note>slider would make the strongest vocal clickable too just like 01:31:500 (3,1) -
02:24 Voli: 01:51:750 (2) - maybe make it the same shape as 01:52:125 (3) - so the pattern works better together?
02:25 Voli: 02:10:312 (4) - the way this is rotated is kinda odd, imo it should just be the same angle as 02:09:375 (1,3) -
02:26 Voli: 02:23:625 (3) - rotate by 15 for cleaner visual?
02:26 Voli: nvm ignore that ^
02:27 Cosmolade: XD haha
02:27 Voli: 02:26:062 (2,3) - linear movement feels a bit forced here
02:28 Voli: k thats all
02:28 Voli: i love the symmetrical slider patterns
02:28 Cosmolade: o: okie, I will apply all I think xD
02:28 Cosmolade: <3
02:28 Voli: and normally i dont really like sliderend streams but
02:28 Voli: here you made them work rly well i think
Topic Starter
Cosmolade
All applied like I said before xD
Thanks Voli (ㅅ´ ˘ `)
riffy
Hello again!

Easy
  1. 00:33:375 (1) - it's a minor thing, but can you match the slidertick and the red nod in this slider? Like this. The idea is to make the curve match the beat in the song.
Normal
  1. 00:13:125 (2,3) - is there a way to make those symmetrical in relation with the y-axis?like this. Not that it's important, but it looks a bit more balanced.
  2. 00:46:875 (3,4,5) - spacing is visibly uneven. Probably it's a good idea to make it x1,0 in this pattern.
  3. 01:10:125 (2,3) - if you intended this to be a blanket, it is not looking like a good one. You might want to fix that.
Advanced
  1. 00:07:875 (5,6,7) - probably should be symmetrical towards the y axis. bad example
Hard
  1. 02:00:375 (1,2,3) - please make even spacing for all three of these. Either jumps or regular spacing will work as long as the distance is the same. After all, they follow the same instruments.
Insane
  1. 02:32:625 (3,4) - since (4) has a strong sound I would try to give it a jump. How about a pattern like this?
Should be fine afther this. I've addressed the najority of stuff in the previous mod.
Topic Starter
Cosmolade
In the advanced thing I think is very nice like that, so I fix the pattern similar, is not a bad example haha :)
All applied!

btw I should give you kudos, right? Even if you have moded me before, the time distance is almost 6 months so o:
Atsuro
woa
riffy
Kudosu isn't needed at all, since I should've pointed those things long ago and they all are very minor.

This thing is beautiful.


Bubbled!


Just a friendly reminder that you'll need a second tier BN to qualify it. If possible, I'd suggest asking Gero first since he'll probably like the style of the map a lot.
Topic Starter
Cosmolade

Atsuro wrote:

woa


Thanks you so much Bakari <3
Okie dokie! I will ask Gero :3
@Gero ;w;
Atsuro
Hi gero
Pachiru
GG Coco-chan!
Topic Starter
Cosmolade

Pachiru wrote:

GG Coco-chan!
Thankies! (*,,ÒㅅÓ,,)و

I hope Gero can check it soon ( *´ ˘ `)
Gero
Kill The Lights.

General

  1. Advanced: HP 5, Hard: HP 5.5, (De esta forma los settings serán mas consistentes a lo largo de todas las dificultades).
  2. En la Insane deberías considerar en terminarla en el mismo lugar de las demás dificultades ya que es la única que contiene un slider 1/1 al final. Esto seria justificable si la dificultad fuera la de Atsuro pero viendo que es parte de las tuyas esto queda invalido.
Easy

  1. 01:48:375 (4) - Yo personalmente añadiría un NC en este circulo debido a que el cambio en la vocal es bastante notable, incluso aunque no haya mapeo que siga esto.
Normal

  1. Nada que señalar aquí.
Advanced

  1. 00:15:187 (7) - No me termina de convencer este ritmo debido a que aunque estés siguiendo los sonidos drums de la canción, se siente de alguna forma fuera de lugar porque 00:13:125 (3,4) - estas siguiendo la voz como ritmo principal. 00:13:125 (3,4) - Yo simplemente añadiría un circulo en la cabeza del siguiente slider 1/2 e intercambiaría el NC.
  2. 00:21:375 - Básicamente lo mismo.
  3. 00:32:250 (5) - Hay ciertas inconsistencias en cuanto a los ritmos que estas siguiendo en esta dificultad, es decir ya se que tu intención es hacer que sean simples y fáciles pero eso no quiere decir que puedas combinar lírica con música ya que se juega un poco mal. Así que me gustaría recomendarte hacer algo como esto en su lugar (Esto aplica a los ritmos que son similares ya que a lo largo de todo el mapa sucede este tipo de situaciones). 00:37:687 (4,5) - Esto también esta bien, así que de las dos formas podría ser, pero yo recomendaría usar variaciones; es decir en esa sección donde se la voz es mas predominante hacer lo que te recomendé y en otra sección hacer lo que señale arriba.
  4. 02:24:000 (4) - ¿Que tratas de seguir aquí?
Hard

  1. 00:13:500 (5,1) - No veo la necesidad de forzar un salto aquí ya que no hay prácticamente nada que se deba de resaltar en esta parte a excepción de la vocal, pero ya que es una Hard dudo mucho que sea muy necesario. CTRL+G seria lo ideal en mi opinión. (00:51:000 (6,6) - Inconsistencia con el ritmo, es la misma voz/instrumental).
  2. 00:24:375 (1) - Lo mismo, así evitarías la inconsistencia creada en cuanto a 00:24:937 (2) - este pequeño salto que se genera debido al posicionamiento de el slider anterior.
  3. 02:16:875 (1,3) - ¡Ugh! Este overlap no lo veo del todo bien, créeme que es bastante fácil de confundir esto con un slider 1/4 por la forma en la cual esta colocado. considera moverlo o hacer algo diferente con ellos, yo sugiero esto.
  4. 02:12:000 (2) - Solo un circulo porfavor, este slider 1/1 esta fuera de lugar, lo mismo para la Normal.
Insane

  1. 00:17:625 (4,5) - Sigue sin convencerme el ritmo y flujo de esta sección, en lo personal siento que se jugaría mucho mejor si solo cambias este slider por un simple circulo en el tick blanco.
  2. 00:24:937 (2,4,2) - ¿Que estas siguiendo exactamente con esos sliders? Escuchando detenidamente no hay nada en los ticks azules. Por lo que se consideraría overmap de alguna manera; preferiría usar solo 1/2 en su lugar.
  3. 01:13:500 (3) - Lo mismo.
  4. 00:32:250 (3,4) - Este apilado hace que el flujo constante que haz generado anteriormente se rompa de repente, así que te recomiendo que muevas este circulo a alguna otra parte, Tal vez algo como esto funcionaria muy bien.
  5. 01:05:625 (1) - Remueve el NC de acá.
  6. 01:05:625 (1) - Lo mismo.
  7. 02:40:875 - Esta parte debería de ser clickable, es decir ya que este es el único ritmo en el cual se esta ignorando el ritmo fuerte de la canción.
Atsuro's Lux Mortis

  1. 00:02:812 (1,1) - Usted es demasiado cruel al hacer este tipo de cosas apenas al iniciar con la dificultad. Es bastante complicado deducir el ritmo aunque parezca sencillo debido a que el espaciamiento utilizado entre estos dos objetos es bastante elevado en comparación a 00:05:625 (1,1) - esto, y déjame decirte que esta sección es mas densa por lo cual debería de ser al revés; es decir el espaciamiento entre estos dos debería de ser mas grande, (Yo lo dejaría así). *Considera silenciar el final de esos 1/4 sliders, suenan bastante fatal*
  2. 00:12:000 (6) - Añade un NC, Y silencia el final de este slider también. 00:48:000 (6) - Lo mismo.
  3. 00:10:687 (8,1) - ¿Por que ignoras el triple aquí? Siento que podrías añadir un circulo sin problemas. Solo tendrías que mover un poco las notas.
  4. 00:24:375 (1,2) - ¡Ay! Pero que feo blanket, sinceramente puedes arreglarlo sin problemas.
  5. 00:27:000 (4,4) - La idea no esta mal y esta ejecutada de manera correcta ya que la intensidad de la canción esta reflejada muy bien, pero visualmente se ve muy raro el cambio de espaciamiento tan repentino entre el primer triple y el stream. Por lo tanto me gustaría sugerir añadir NC en esos dos objetos. (Esto aplica a los siguientes a lo largo de toda la dificultad).
  6. 00:42:375 (1,2) - Lo mismo que mencione arriba, sinceramente no hay mucho que enfatizar acá por lo tanto siento fuera de lugar el espacio tan grande entre el circulo y el slider, creo que hacer 00:42:375 (1) - CTRL+G en este slider solucionara el problema fácilmente, a menos de que quieras hacer otra cosa.
  7. 01:36:000 (6,1) - Básicamente lo anterior.
  8. 00:51:000 (4) - ¿Cual es el afán de usar 1/4 aquí? 1/2 encaja mejor y ademas dejarlo de esta forma crea inconsistencia con 00:15:000 (4,1) - que aunque no sea la misma lírica tiene cierto parecido en cuando a sonido de fondo. 00:57:000 (4,1) - Lo mismo.
  9. 01:30:000 (6,1) - Explícame por que aquí hiciste un blanket con estos dos objetos y usaste un espaciamiento relativamente corto en comparación con
  10. 00:36:000 (6,1) - estos. Manten la consistencia de lo contrario seria muy extraño.
  11. 01:46:875 (1,2,3) - Cuando jugué esta sección del mapa pensé que era 1/2, ¿Puedes considerar en acercar los objetos así como hiciste en 01:22:875 (1,2,3) - esta parte?
  12. 01:47:625 (4) - Añade un NC. 02:37:125 (4) - Aqui igual.
  13. 02:03:000 (4,4) - Lo mismo. Así ayudara a que sea mas fácil de leer el cambio de ritmo que hay aquí.
  14. 02:31:500 (5,6,7,8,1) - Teniendo en cuenta que este es el único stream con este tipo de espaciamiento, crea una inconsistencia y ademas de que dificulta al jugador entenderlo tan repentinamente debido a que se acostumbro al espacio que usaste en los dos Kiai Times anteriores.
Or Kill Us All. Or Call Me Back for Qualify?
Atsuro

Gero wrote:

  1. 00:02:812 (1,1) - Usted es demasiado cruel al hacer este tipo de cosas apenas al iniciar con la dificultad. Es bastante complicado deducir el ritmo aunque parezca sencillo debido a que el espaciamiento utilizado entre estos dos objetos es bastante elevado en comparación a 00:05:625 (1,1) - esto, y déjame decirte que esta sección es mas densa por lo cual debería de ser al revés; es decir el espaciamiento entre estos dos debería de ser mas grande, (Yo lo dejaría así). *Considera silenciar el final de esos 1/4 sliders, suenan bastante fatal* sure
  2. 00:12:000 (6) - Añade un NC, Y silencia el final de este slider también. 00:48:000 (6) - Lo mismo.ok
  3. 00:10:687 (8,1) - ¿Por que ignoras el triple aquí? Siento que podrías añadir un circulo sin problemas. Solo tendrías que mover un poco las notas. Me hiciste cambiar todo el patron lol. No me fije cuando lo mappee tbh
  4. 00:24:375 (1,2) - ¡Ay! Pero que feo blanket, sinceramente puedes arreglarlo sin problemas. aaa
  5. 00:27:000 (4,4) - La idea no esta mal y esta ejecutada de manera correcta ya que la intensidad de la canción esta reflejada muy bien, pero visualmente se ve muy raro el cambio de espaciamiento tan repentino entre el primer triple y el stream. Por lo tanto me gustaría sugerir añadir NC en esos dos objetos. (Esto aplica a los siguientes a lo largo de toda la dificultad). No soy fan de spammear NC, ademas no es complicado leerlo asi que *shrug*
  6. 00:42:375 (1,2) - Lo mismo que mencione arriba, sinceramente no hay mucho que enfatizar acá por lo tanto siento fuera de lugar el espacio tan grande entre el circulo y el slider, creo que hacer 00:42:375 (1) - CTRL+G en este slider solucionara el problema fácilmente, a menos de que quieras hacer otra cosa. Eh aqui hay el suficiente impetu por los saltos anteriores y ya se establecio que hay ese tipo de ritmo aqui asi que funciona como deberia
  7. 01:36:000 (6,1) - Básicamente lo anterior. Pero aqui esta al lado :^(
  8. 00:51:000 (4) - ¿Cual es el afán de usar 1/4 aquí? 1/2 encaja mejor y ademas dejarlo de esta forma crea inconsistencia con 00:15:000 (4,1) - que aunque no sea la misma lírica tiene cierto parecido en cuando a sonido de fondo. 00:57:000 (4,1) - Lo mismo. Arreglao, la verda ni me acuerdo porque lo hice lol
  9. 01:30:000 (6,1) - Explícame por que aquí hiciste un blanket con estos dos objetos y usaste un espaciamiento relativamente corto en comparación con
  10. 00:36:000 (6,1) - estos. Manten la consistencia de lo contrario seria muy extraño. El espaciado en estos no lo veo muy relevante considerando el leniency que tienen los slider ends, ademas el segundo es de hecho mas complicado porque rompe el flow de manera mas abrupta :p
  11. 01:46:875 (1,2,3) - Cuando jugué esta sección del mapa pensé que era 1/2, ¿Puedes considerar en acercar los objetos así como hiciste en 01:22:875 (1,2,3) - esta parte? oki
  12. 01:47:625 (4) - Añade un NC. 02:37:125 (4) - Aqui igual. aoki
  13. 02:03:000 (4,4) - Lo mismo. Así ayudara a que sea mas fácil de leer el cambio de ritmo que hay aquí. yeh
  14. 02:31:500 (5,6,7,8,1) - Teniendo en cuenta que este es el único stream con este tipo de espaciamiento, crea una inconsistencia y ademas de que dificulta al jugador entenderlo tan repentinamente debido a que se acostumbro al espacio que usaste en los dos Kiai Times anteriores. Y pensar que originalmente estaba mas espaciado xd. No esta muy complicado ya que esta colocado de manera en que este facil de jugar. No creo que de problemas.
tyty
Topic Starter
Cosmolade
WOO
- Aplicado lo del cambio de HP
> En el caso del Insane, no creo que sea necesario que termine como el resto de las otras diffs, es como mi forma de hacer la diferencia entre la más difícil dentro del set que yo mapee, no estoy incluyendo la de Atsuro acá.

* Todo fixed en el Easy

* En el Advanced igual, excepto las rhythmic choices, verás, lo que quiero es aplicar un ritmo doble, la canción lo tiene, practicamente hace switch entre vocales y drums constantemente, y por ello elegí mezclarlos en el advanced, como una preparación hacia el hard, no sé si esté bien :/ realmente no estoy mapeando nada que no esté allí impreso, puede ser confuso pero no ilegible, no sé si me explico D:
02:24:000 (4) - acá trato de seguir el drum, que comienza de igual forma con el vocal, un slider es la forma más simplista de ponerlo, el concepto de mi advanced es ese, simplicidad con bonitos sliders ;w;

*En el Hard:
> 00:13:500 (5,1) - Acá el salto yo lo veo necesario para el énfasis que merecen tener el cambio de tono en el vocal
> 00:52:687 (6,6) - Ambos son sliders 1/2, ambos tienen un mini jump, y ambos tiene el mismo hitsound, ¿qué esta mal? D:
Arreglado el overlap o7
> 02:12:000 (2) - En vez de borrar el slider, preferí dejarlo como uno 1/2 en vez de 1/1, para seguir la voz más que nada, pero en el normal lo dejé como un circle solamente, ya que debe ser más sencillo.

*En el Insane:
> 00:17:625 (4) - Para mi este mini slider si tiene sentido, aparte de seguir el vocal, hay un tono de fondo que lo apoya ;;
> 00:24:937 (2,4,2) - Aquí se escucha un leve 1/8 pero es insano mapear eso! asi que decidí ponerlo como reverses, y aunque no sean 1/8 exactamente, logran emular el sonido que se presenta
> 01:13:500 (3) Acá si tenías razón, lo reemplacé con 2 circles jump
> 00:32:250 (3,4) - Arreglado con algo mejor :3

Todo el resto aplicado o/

PD: UPDATEDD
Gero
~ Qualified ~
Topic Starter
Cosmolade
IT'S HAPPENING
Aaa~ 💕
Atsuro
:^)))))))))
-Sh1n1-
Gratz Cosmito!!
Kyouren
Congratulations! :3
iYiyo
felicidades :3/
Hazu-
Felicidades~
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