i like to meme from time to time, this isn't a meme though
it is that time of the year already where i start to dislike maps again
sorry that you have to see me like this
modding the insane difficulty, just for clarification
i want to start off saying your ideas are okayish. you have them. you know what you want to do, and how to execute them... but you execute them wrong, in a very poor way, which comes to me questioning some of your decisions and/or inconsistencies throughout the difficulty.
some times these ideas are greatly done, others it just seems nonsensical
also, this is a mod about every single possible aspect that exists in mapping nowaday. it's not that everything is worth mentioning, but there are indeed some minor issues in which you should improve a little bit more before pushing a map forward
rhythm- 00:10:896 (3,5) - let's start with the very beginning of the map, where you placed two objects that aren't supported by the music. it's not that they should not be clickable objects, nor should be less emphasized... they don't even appear in the music.
then you also have this very questionable decision with 00:11:338 (6) - where both beats are, in fact, very audible and they certainly need more attention than the rest of the circles in this section.
the real problem of this first section, anyway, is that you are following the guitar in the background, not random sounds in the music. after having taken a look at the hard difficulty, i noticed how you extended the slider 00:10:279 (2) - to the white tick, and that you didn't end it on the red tick. this should be applied here as well, since that's what you did that with 00:06:044 (1,2,1) - as well: you are not shortening the end to make the tails clickable, you are extending the whole slider until the sound. this is completely okay, but it breaks with your consistency on 00:10:279 (2,3,4) -
and also get rid of 00:11:161 (5) - please
and consider making 00:11:338 (6) - two circles instead. this is optional, anyway. although it would be a great adittion to the map
- 00:11:691 (1) - now, here is when things start getting a little bit more... complicated. basically because inconsistencies start appearing... a l o t. let's compare this slider to 00:14:514 (1,2,3) - .
the problem with this, is that it's the exact same sound represented in 2 different ways. the second one is definitely the more appropriate, but let me explain you why: once again, the instrument you should be following is the guitar which sounds 00:11:867 - , but yeah there is nothing mapped in the song
- 00:17:161 (5,6) - these shouldn't be mapped. or, if anything, only (5). the problem with these is that 00:14:338 - here you decided to opt for placing a break; but later on you decided to overmap triplets... which is very inconsistent
- 00:19:808 (4,5) - these should be replaced with a slider, you also did that on 00:12:749 (4) - and 00:15:573 (5) -
- 00:25:014 - this beat is very, very important. make a triplet instead
same applies to 00:30:661 - and the rest because they are the exact same thing
- 00:25:632 - i am unsure to why there is a break here, but there is no other break in 00:28:455 - 00:32:338 - etc. these give the player of a sense of "is he following vocals, drums, guitar, piano? i'm not quite following this".
then the rest is pretty much okayish,
- until 00:48:926 (3,4,5,6,7) - (and 01:00:220 (3,4,5,6,7) - too) simply because these 2 ignore the vocals completely, which you have been following throughout the rest of the map. you would usually expect these to be the same as 00:51:044 (7,8,1) - or 00:56:691 (6,7,1) - or 01:02:338 (7,8,1) - , well you get it. there is no need to map the (6)s. this is something personal though, you can ignore this suggestion if you can. both work, but one is simply better than the other one
- 00:54:220 - pretty strong sound here getting ignored. in fact i'm not sure why is 00:54:044 (1) - extended, becuase you are not doing that anywhere else on the map, felt pretty random for the most part
- 00:55:455 (1,2) - during 00:54:749 - this section, you change to complete vocal mapping (which is completely fine and i'm glad you did that), but you interpretate one vocal sound with two different objects... which is completely different from every other object during this section
- 00:57:661 - you ignore this beat, that's sad. could eprfectly be mapped to be fair
- 01:17:161 (4) - tail is more important than the head in terms of rhythm, but this object shows otherwise. a simple 01:16:985 (3,4) - ctrl+g would fix this issue ezpz. yes, same goes to 01:19:985 (4) -
- 01:20:867 (1,2,3) - these are not 1/4. pretty sure these are either 1/6 or 1/8, but there is no real reason to map 1/4s, not even for simplification
slider velocityusually you would think "alright, i can deny this". problem comes to when it's very inconsistent, even in the same section of the song
some feel very comfortable, but 10 seconds later, when they are supposed to change again, they just simply don't change at all
here's stuff:
- 00:22:985 - vs 00:34:279 - vs 00:48:396 - three different sections entirely, but these 3 contain the exact same slider velocity
i'm fine with the first one being 1.00x, it matches, it fits the song!
the second one should definitely be slower, though. 00:34:279 - here is when the song starts building up, so its transition should be more naturla as well. you can go back to 1.00x again in 00:39:926 - because the music has already reached its peak before the kiai section
as for the third, 00:48:396 - 1.10x would be very nice, especially so it doesn't feel like the whole rest of the map
- 00:56:867 - sections like this felt really good. you seriously did a great job here; but then you break with your consistency in 01:06:573 - which makes it a bit sad. try making them consistent, they are emphasized in the exact same way
spacingo boy, here is when things start getting a little bit... complicated. spacing is supposed to give everyone (by this i mean, both mappers/modders and players) the feeling that the song is actually being mapped properly (or well, to a certain extent)
problem here is that it just feels very random and, especially, inconsitent in a lot of different scenarios. patterns that are supposed to be the same, ended up being really different due to how they were placed and how they were spaced
overall emphasis is very screwed, though. you need to work around that. i will avoid saying you'd need to use distance snap, you'd probably hate me cause of that, nobody wants to use that in 2017 heh
- 00:11:691 - during this whole section spacing is supposed to be, overall, small. it's a calm section, so it should be felt as such; but it actually doesn't feel as such:
00:12:220 (2,3,4) - spacing here is completely random, there is absolutely no need to space these farther. a pattern being spaced as-is makes 00:12:749 (4,1) - look very underemphasized, and that's something you want to avoid since (1) is very audible and emphasized in the background music!!!
00:14:514 (1,2,3,4,5) - this pattern is more about overall structure, and not about spacing. but if you had to explain why 00:15:396 (4,5) - were different spaced from the previous notes, you probably wouldn't be able to do that
00:16:632 (3,4,5,6,1) - again, something somewhat similar to what i mentioned at the vey beginning. (3,4) share the same distance as (4,5), that leaves 00:17:338 (1) - with no kind of special feeling at all because they are equally spaced
00:18:044 (3,4) - i would say these were unintentionally misplaced and that you didn't intend to do this pattern
so that's basically it for the first section. you probably notice that there a lot of things i mentioned during these 4 points that repeat a lot during said section. that's because i omitted it for the sake of not having to explain the same issue over and over and over again
- 00:32:338 (5,1,2,3,4,5,6,7) - pattern overall feels very random, let's say it's awkward. song here gets a little more quiet but that's not being represented into the map. on a side note, (1) and (5) should get more protagonism, more emphasis; as of right now, it feels like everything is emphasized the same way (but as i said, this isn't the case, yada yada!) so you need to get that fixed
get more attention into (4,5) and decrease the rest, especially for (5,6,7) so when the song starts building up again in 00:33:749 - it feels more special
- 00:47:161 (1,2,3) - these felt very underemphasized for no reason. after such a jumpy section, these felt like 3 very quiet piano hits when they are quite the opposite
- 00:49:278 (7,8,9) - you already get by now that (8) should be the one being emphasized and not (9). you executed this idea properly in 01:00:572 (7,8,9) - so try doing that instead
unfortunately, patterns like the one i have mentioned happened throughout the whole map but in a whole different level... the map is
built around inconsistent spacing, with no clear idea of what are you trying to emphasize, which is seriously sad
to mention quite a few examples of what i just said, let me go through some patterns:
- 00:52:632 (1,2,3,4) - spacing here is pretty consistent (i'm aware that (1,2) is not consistent spacing, but wait). the problem is that, that's only the visual section of the map. the song, on the other hand, makes something completely different
you know, whenever you want to do these kind of patterns, you gotta make sure that, in fact, the sounds you are mapping (or whatever you are following) are consistent, otherwise it doesn't make sense
- 01:03:926 (1,2,3,4) - this has the same mistake as explained before, all three problems combined
- 01:05:691 (2,3,4) - again, somewhat similar. (3) is supposed to be taken as a very soft hit, but it looks like it's getting a lot more of attention. quiet beats shouldn't get more importance than the very, really loud sounds!!
here comes the part where visuals start getting involved into your mapping as well, decisions where you start questioning yourself whether or not you are hitting a 1/4 or a 1/2 pattern. not even that, you question the mapper if those decisions were intentionally made:
- 00:22:896 (6,1) - xexxar already mentioned these, so i will leave that for now
- 00:23:691 (4,5) - looks like 1/4 instead of 1/2
- 01:09:749 (2,1) - looks like a 1/2 pattern instead of 1/1, this is thanks to our lovely visual effects people are used to
flowfor the biggest part, i didn't have too many problems with flow. map itself feels okayish in that sense, it's simple, it flows!
but let me do some notes anyway
- 00:32:161 (4,5,1,2) - even if you are going to change this (you will, right?) this kind of movement is pretty harsh and it shouldn't be used because it feels forced compared to the rest of the map
- 00:58:985 (1,2,3,4) - this is less about flow and more about visuals, but it... kidna is related. movement here felt quite awkward, especially in 00:59:161 (2,3,4) - . idk, personally it seems like you could have done something much better than that
but that's just me
as for visuals, they overall need more work. 00:11:691 (1) - this is quite an awkward shape, to be honest. but that's it
i think you should really put more effort into wondering why you should make the patterns you make, how they'd fit where they are in the music and how enjoyable they'd be for their designated player. the map is just, so much in need of polishing, like i feel you'd need more than this mod to make it reach to its maximum potential
by no means i'm saying this mapset is unrankable, but that there is a long way left to improve in order to make it
good enough for the ranked section
i guess that's it?
yeah, that's it!