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Venetian Snares - My Love Is a Bulldozer

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Topic Starter
Senery

celerih wrote:

Mod from my queue

[
My Love
]
  1. Offset for the second timing point should be 16476
  2. 00:09:300 (4,1) - 00:10:500 (6,1) - For the 1/1 gaps you would be better off having overlaps since the song ends abruptly
  3. 00:16:462 (5) - Here you have two distinct sounds so instead of repeats you should use 2 1/4 sliders
  4. 00:17:462 (5) - Make it only 1/6 long
  5. 00:19:162 (4) - same thing were you have two distinct sound yet you map it as a repeat
  6. 00:22:762 (1) - Make this into a slider that ends on 00:22:912 -
  7. 00:24:422 (4) - Make this slider end on 00:24:572 -
  8. 00:29:072 (1) - !/2 slider here, you're missing on 00:29:222 -
  9. 00:31:472 (5) - Slider end for 00:31:772 - is kind of not enough
  10. 00:42:272 (2,3,5) - Avoid overlapping like this
  11. 00:49:472 (1,2,3,4,5,6,7,8,9,10,11,12,1) - The stream here could be made into a more interesting shape, or at least try making the curve more equal
  12. 00:59:522 (5,6) - Line these up so the buzz slider kinda goes into the slider
  13. 01:07:922 (5,6) - same as above
  14. 01:09:272 (3,4) - Give these notes more emphasis since they don't stand out much right now
  15. 01:10:172 (3) - Sound on the slider end is stronger than the sound on the head so 2 circles would be better
  16. 01:21:122 (1,2) - Remove the repeats and place circles because they are stronger sounds
  17. 01:23:672 (1,2,3,4,5) - Just have a buzz slider here. Doubling the bpm in the middle of a stream is incredibly hard to read
  18. 01:39:422 (1,2,3) - Repeat 1/8 would be better here
  19. 01:40:772 (3) - You're missing the note on 01:40:922 - and the slider should end on 01:41:072 -
  20. 01:42:272 (9,10,11,1,2,3,4) - Space this stream out more from the last section, it's going to be read as a 1/4 gap
  21. 01:44:822 (2,3) - Making the rhythm this would work much better with the song
  22. 01:46:922 (3,4) - Make these two into a kickslider since they are different from the rest of the stream
  23. 01:48:647 (15,16,17) - 1/8 buzzslider
  24. 01:54:759 (1,2,1,2) - Turn this into a repeat slider that starts on 01:54:722 - end on 01:54:834 - and repeats 3 times
  25. 01:56:747 - Missing a note here, you could have 01:56:597 (1) - repeat to hit it
  26. 02:27:872 (7,1,2) - this is 1/16th
  27. Be careful to sounds changing in the middle of streams. It's important that you represent these changes with spacing, or kicksliders or any other way you can think of. Also, you seem to put a lot of more important sounds on slider ends, be careful of that. Make sure to slow down the song and listen carefully if you're unsure. This is an extremely difficult song to map, like ridiculously difficult. Good luck!
everything has been changed/fixed, going to look through the map for similar types of problems you listed here
Thanks for the mod!! :D :D
Twiggles
from my nm q
zzz
  • 00:04:200 (2) - overlap this better (tail)
  • 00:13:200 (1) - stack this on 00:11:925 (8) -
  • 00:16:776 (1,2,3) - rip flow
  • 00:19:776 (7) - nc
  • 00:19:326 (5,6,8) - bad overlap
  • 00:25:176 (2) - should be nc
  • 00:53:076 (5,1) - blanket better
  • 00:59:526 (5) - angle this downwards or upwards so people can see 00:59:676 (6) - better and actually hit it; 01:07:926 (5) - , etc.
  • 01:14:376 (1,2,3) - i recommend stacking 01:14:376 (1) - on 01:13:776 (2) -
  • 01:15:576 (2,3,4,5,6) - keep this curve similar to 01:16:176 (2,3,4,5,6) -
  • 01:27:051 (1,2) - bad overlap with the upcoming stream
  • 01:40:626 (2,3,4) - this would probably look better as a gradual increase of a curve (ex: straight slider, slightly curved, more curved) or the same slider
  • 01:43:026 (1) - overlap
  • 01:59:676 (3,1,2) - ds?; same here 02:00:501 (2) -
  • 02:09:313 (1,1) - overlap
  • 03:04:176 (4,1) - shortest ds ever
  • 03:11:994 (1,2,3,4) - angle these better to look like a circle cuz it looks like an autistic flower rn
  • 03:56:976 (1,3) - overlap
  • 04:20:076 (1) - slider should be at the same curve as previous
  • 04:28:776 (1) - i dont think this is allowed
  • 05:02:376 (2) - i think this slider should be longer with 05:04:476 (3) - at the very end

gll
Topic Starter
Senery

kookoo11 wrote:

from my nm q
zzz
  • 00:04:200 (2) - overlap this better (tail)fixed
  • 00:13:200 (1) - stack this on 00:11:925 (8) - fixed
  • 00:16:776 (1,2,3) - rip flownot enough examplaintion as to why this doesnt flow correctly so i will ignore it
  • 00:19:776 (7) - nc fixed
  • 00:19:326 (5,6,8) - bad overlap fixed
  • 00:25:176 (2) - should be nc why? 00:24:876 (1) - this one is on the big white tick so it would be pretty useless to put it on 00:25:176 (2) its fine as it is
  • 00:53:076 (5,1) - blanket better fixed
  • 00:59:526 (5) - angle this downwards or upwards so people can see 00:59:676 (6) - better and actually hit it; 01:07:926 (5) - , etc.these are lined up like that so it looks as the buzz slider goes into the slider and i dont know but the slider is clearly visible, i removed one revers on it so the player will not sliderbreak as easily
  • 01:14:376 (1,2,3) - i recommend stacking 01:14:376 (1) - on 01:13:776 (2) - fixed
  • 01:15:576 (2,3,4,5,6) - keep this curve similar to 01:16:176 (2,3,4,5,6) - fixed
  • 01:27:051 (1,2) - bad overlap with the upcoming stream fixed
  • 01:40:626 (2,3,4) - this would probably look better as a gradual increase of a curve (ex: straight slider, slightly curved, more curved) or the same slider changed
  • 01:43:026 (1) - overlap fixed
  • 01:59:676 (3,1,2) - ds?; same here 02:00:501 (2) - fixed
  • 02:09:313 (1,1) - overlap fixed
  • 03:04:176 (4,1) - shortest ds ever fixed
  • 03:11:994 (1,2,3,4) - angle these better to look like a circle cuz it looks like an autistic flower rn lmao changed
  • 03:56:976 (1,3) - overlap fixed
  • 04:20:076 (1) - slider should be at the same curve as previous fixed
  • 04:28:776 (1) - i dont think this is allowed well the burst before it shows which way the slider will go but i changed them because they look like garbage
  • 05:02:376 (2) - i think this slider should be longer with 05:04:476 (3) - at the very end changed

gll
thanks for the mod :D
Shishou
hi from mod req
00:08:400 (1) - remove nc

00:12:900 (1) - ^

00:22:326 (7) - ctrl + j and use distance snap

00:29:376 (2) - distance this note from the previous note

00:32:076 (1) - remove nc

00:32:376 (10) - nc

00:31:776 (6,7,8,9) - use ds in this part. the distance is changing.

00:44:976 (1) - remove nc

00:50:376 (1) - remove nc

00:50:076 (9) - nc

00:53:076 (5,1) - fix blanket

00:53:676 (1) - remove nc

01:14:376 (1) - remove nc

01:13:176 (4) - nc

01:13:626 (1) - remove nc

01:15:126 (6) - this part should be a circle and this part should be a slider 01:15:276 and this part should be a slider

02:14:376 (2) - this note should be far from the previous note

gl
Topic Starter
Senery

Shishou wrote:

hi from mod req
00:08:400 (1) - remove nc

00:12:900 (1) - ^

00:22:326 (7) - ctrl + j and use distance snap

00:29:376 (2) - distance this note from the previous note

00:32:076 (1) - remove nc

00:32:376 (10) - nc

00:31:776 (6,7,8,9) - use ds in this part. the distance is changing.

00:44:976 (1) - remove nc

00:50:376 (1) - remove nc

00:50:076 (9) - nc

00:53:076 (5,1) - fix blanket

00:53:676 (1) - remove nc

01:14:376 (1) - remove nc

01:13:176 (4) - nc

01:13:626 (1) - remove nc

01:15:126 (6) - this part should be a circle and this part should be a slider 01:15:276 and this part should be a slider

02:14:376 (2) - this note should be far from the previous note

gl
applied everything!
Thanks for the mod! :D
xDololow
Hi :o

[General]
You have in folder 2 BGs http://prntscr.com/f4rs5c delete one what you don'y use

[My love]
00:59:526 - Preview time unsnaped
03:28:513 (3) - move this on right to yellow tick
03:45:276 (6) - move this on right to white tick
04:15:538 (8) - End Unsnaped. You can make that 2 sliders 04:15:276 (7,8) - in one

Good Luck
Topic Starter
Senery

xDololow wrote:

Hi :o

[General]
You have in folder 2 BGs http://prntscr.com/f4rs5c delete one what you don'y use o forgot to remove it

[My love]
00:59:526 - Preview time unsnaped fixed
03:28:513 (3) - move this on right to yellow tick this one is actually on the right tick, its a weird and difficult sound to hear on which tick it belongs but from what i hear its nor on the white or on the yellow tick so the grey tick it is
03:45:276 (6) - move this on right to white tick again difficult sound but changed it
04:15:538 (8) - End Unsnaped. You can make that 2 sliders 04:15:276 (7,8) - in one fixed the unsnapped slider but the sound you hear is going from 1/8 to 1/12 to 1/16 so the second slider needs to be there otherwise it wont sound as good with one slider

Good Luck
Thanks for the mod! :D
niyuji
hi, from my modding q

My Love
00:09:000 (4,5) - and 00:09:900 (3,4) - you use different spacing, you should keep it consistent
00:15:000 (1,2,3,1) - whole pattern here visually could have some improvement e.g. make a perfect square
00:16:476 (5,6) - why not copy/paste flip it because it's rotated by * and doesn't look good
00:25:476 (4) - here you should replace with a slider because 00:25:663 (5) - is hard to hit on time and not recommended

00:32:226 (9,1) - spacing
00:34:176 (5,6) - ^ check previous distance
00:32:976 - this secion you should check spacing again e.g 00:33:276 (1,2,3) - why it's smaller 2,3?
00:33:576 (2) - also fix ncs! nc here try to focus 7/2=3,5 i'll show you what i mean:
00:34:776 (1) - remove nc
00:37:176 (1) - ^
00:39:576 (1) - ^
00:39:876 (3) - nc
00:41:676 (1) - remove nc
00:42:276 (2) - nc
00:43:926 (1) - remove nc
00:44:076 (2) - nc
00:45:876 (1) - remove nc
00:46:176 (3) - nc
00:46:626 (1) - remove nc
00:47:976 (1) - ^
00:48:276 (2) - nc
and so on...
00:53:526 (6,7,8,9,10) - could be better organized like:

01:15:276 (1) - and 01:16:626 (6) - it's better to use same slider and rotate it instead every time draw it again
02:11:263 (2,3) - could be blanket here

02:06:276 - also fix timing point here so notes align with beat

Ok, so you should recheck your visuals, fix spacing. Rhythm you use is fine. Concentrate on the visuals. Also ncs. Fix timing point. Add some more tags. I don't want to repeat myself all over so i stopped modding there. Find your time to fix this and improve your map.

Good luck!
Topic Starter
Senery

_Kise wrote:

hi, from my modding q

My Love
00:09:000 (4,5) - and 00:09:900 (3,4) - you use different spacing, you should keep it consistent
00:15:000 (1,2,3,1) - whole pattern here visually could have some improvement e.g. make a perfect square
00:16:476 (5,6) - why not copy/paste flip it because it's rotated by * and doesn't look good
00:25:476 (4) - here you should replace with a slider because 00:25:663 (5) - is hard to hit on time and not recommended

00:32:226 (9,1) - spacing
00:34:176 (5,6) - ^ check previous distance
00:32:976 - this secion you should check spacing again e.g 00:33:276 (1,2,3) - why it's smaller 2,3?
00:33:576 (2) - also fix ncs! nc here try to focus 7/2=3,5 i'll show you what i mean:
00:34:776 (1) - remove nc
00:37:176 (1) - ^
00:39:576 (1) - ^
00:39:876 (3) - nc
00:41:676 (1) - remove nc
00:42:276 (2) - nc
00:43:926 (1) - remove nc
00:44:076 (2) - nc
00:45:876 (1) - remove nc
00:46:176 (3) - nc
00:46:626 (1) - remove nc
00:47:976 (1) - ^
00:48:276 (2) - nc didnt do these because its breaking how i did the NC's on the map
and so on...
00:53:526 (6,7,8,9,10) - could be better organized like:

01:15:276 (1) - and 01:16:626 (6) - it's better to use same slider and rotate it instead every time draw it again
02:11:263 (2,3) - could be blanket here

02:06:276 - also fix timing point here so notes align with beat

Ok, so you should recheck your visuals, fix spacing. Rhythm you use is fine. Concentrate on the visuals. Also ncs. Fix timing point. Add some more tags. I don't want to repeat myself all over so i stopped modding there. Find your time to fix this and improve your map. will do, blank = implemented
Good luck!
Thanks for the mod! :D
Astarte
hey from my queue
this isnt the kind of song nor difficulty that i like so cant guarantee a good mod sorry
  1. 00:09:600 - imo u have too much useless control points. For songs and difficulties like this u would most likely need more (a lot of) sv changes, as a volume difference of 10% doesn't really makes that much of a difference imo
  2. 00:08:700 - starting from this part spacing is quite high for something calm and intro imo. id recommend following something like 1.5x ds or less until u get to the more technical and intensive parts like 00:16:476 -
  3. 00:24:651 (5,6,1) - this is quite hard to read. space (5) out at least. should be appropriate for this kind of difficulty. just make sure your spacing and rhythm is feasible
  4. 01:40:626 (2,3) - as i told before technical songs like this deserves more sv changes than just plainly 1x. for this, i'd slow (2) down then makes (3) much faster.
    also same with 02:20:525 - 02:28:325 - ...
  5. 02:17:300 - wouldn't be a good idea to skip interesting notes and rhythms like these in an extra. generally for something technical and >5.5* u would want to map every sound there is imo, leaving none undermapped. 02:32:750 - 02:36:950 - ...
  6. 04:19:776 (5) - these kinds of sounds deserves 1/8 sliders, not just one 3/4
  7. Overall what I feel like you should improve is flow as i think you are too ds and wide angle oriented for a technical extra. wide angle flow can be annoying to play and doesn't really give a good emphasis on strong notes. something with lower angle+larger spacing gives more emphasis and you should go over and think again how to place objects on the map. avoid unnecessary overlaps if you can.
    also make sure you reflect the song on your map, ie slower parts should have lower spacing, sv, density... The way you mapped now seems to me that intensity is the same everywhere.
I'd say you'll need a few remaps and learning/experience but its a start lol
Good luck.
Topic Starter
Senery

Astarte wrote:

hey from my queue
this isnt the kind of song nor difficulty that i like so cant guarantee a good mod sorry
  1. 00:09:600 - imo u have too much useless control points. For songs and difficulties like this u would most likely need more (a lot of) sv changes, as a volume difference of 10% doesn't really makes that much of a difference imo i dont even know why there are sound changes there i removed them and left it as it is because there are no sound changes in the song itself that support any sv change
  2. 00:08:700 - starting from this part spacing is quite high for something calm and intro imo. id recommend following something like 1.5x ds or less until u get to the more technical and intensive parts like 00:16:476 - mmh yea youre right, changed
  3. 00:24:651 (5,6,1) - this is quite hard to read. space (5) out at least. should be appropriate for this kind of difficulty. just make sure your spacing and rhythm is feasible changed
  4. 01:40:626 (2,3) - as i told before technical songs like this deserves more sv changes than just plainly 1x. for this, i'd slow (2) down then makes (3) much faster. changed
    also same with 02:20:525 - 02:28:325 - ...
  5. 02:17:300 - wouldn't be a good idea to skip interesting notes and rhythms like these in an extra. generally for something technical and >5.5* u would want to map every sound there is imo, leaving none undermapped. 02:32:750 - 02:36:950 - ... but there arent any sounds on the ones you listed?
  6. 04:19:776 (5) - these kinds of sounds deserves 1/8 sliders, not just one 3/4 agreed, but this isnt even a 1/8 sound lmao changed it into a 1/16
  7. Overall what I feel like you should improve is flow as i think you are too ds and wide angle oriented for a technical extra. wide angle flow can be annoying to play and doesn't really give a good emphasis on strong notes. something with lower angle+larger spacing gives more emphasis and you should go over and think again how to place objects on the map. avoid unnecessary overlaps if you can.
    also make sure you reflect the song on your map, ie slower parts should have lower spacing, sv, density... The way you mapped now seems to me that intensity is the same everywhere. ah okay thanks for the tips will look through
I'd say you'll need a few remaps and learning/experience but its a start lol
Good luck.
thanks for the mod!
Monstrata
This map needs serious improvements so I won't be making a lot of detailed and specific mods.

Generally the first thing you need to consider when going through the map is aesthetics and patterning. Always try and give an object a "reason" for being specifically in a certain location. If you can freely move objects around, then you haven't given a lot of thought to them yet. When people map, they create subjective "rules" that they try not to break for themselves. For example, you can make it a rule to make visual distances more consistent, or a rule to not use certain sliders you've deemed ugly.

So with stuff like 00:08:700 (2,3,4,5,1,2,3,4) - While you do have a distance snap for them, your placement is still very much random. Why is 00:09:300 (5) - where it is? Why is 00:10:500 (6) - there? Try and answer these questions. 00:09:600 (1,2,3) - Here you have a triangular pattern so good. 1 2 and slider 3 have a reason for being there: They create a pattern with each other (although the triangle isn't perfect).
00:15:600 (1,2,3,4,5,6) - Stuff like this has very little go do with one another. How do these patterns relate to one another? The only thing you have right now is 00:16:481 (5,6) - as these two sliders are creating a parallel pattern. That's good. But you need to integrate the other notes in too.


Another thing to keep in mind is to avoid unnecessary overlaps as they make the map difficult to read, and can subtract from the aesthetic quality of the map. Stuff like 00:17:469 (5,6,1,2,3,4,5) - just looks really messy and clumped together unnecessarily. It causes the map to look very unpolished.
00:37:026 (6,1,2,3,4,5) - Is another example of really messy patterning that causes objects to overlap in poor ways.
00:44:976 (4,7) - Smaller example but this too. and 00:46:176 (3,4,5,6,7) - etc...

[]

Honestly, I can't relaly mod this because it really needs a full remap. When you approach the map, definitely take more time considering your placement, why you put circles and sliders at the precise location they currently are. How the pattern relates to the previous obejct and the next object. How they contribute to a greater structure or pattern. Basically, you need to find a reason for objects being precisely where they are, not just "in this general location because it feels fine, or feels like a natural location to move towards". The one thing you have going for you is your flow seems more or less manageable. So far you've been placing objects in a way where they feel i guess "natural" to move towards after a previous object. This is good. But you need more than this. Use copy paste techniques more often. If you are physically putting circles and sliders down for over half your map, you are probably not integrating enough patterns and visual elements into your map.

This is a very difficult and complex song to map and honestly I would recommend mapping something simpler first, at least until you get a better understanding of mapping, before tackling this project again. Let me know if you have questions. The important thing (if you're doing a remap) is that you know what it is you have to do differently. Don't go into a remap until you're sure what you need to do better, otherwise you're just making another version of the song, not a better version.

Good luck!
Topic Starter
Senery

Monstrata wrote:

This map needs serious improvements so I won't be making a lot of detailed and specific mods.

Generally the first thing you need to consider when going through the map is aesthetics and patterning. Always try and give an object a "reason" for being specifically in a certain location. If you can freely move objects around, then you haven't given a lot of thought to them yet. When people map, they create subjective "rules" that they try not to break for themselves. For example, you can make it a rule to make visual distances more consistent, or a rule to not use certain sliders you've deemed ugly.

So with stuff like 00:08:700 (2,3,4,5,1,2,3,4) - While you do have a distance snap for them, your placement is still very much random. Why is 00:09:300 (5) - where it is? Why is 00:10:500 (6) - there? Try and answer these questions. 00:09:600 (1,2,3) - Here you have a triangular pattern so good. 1 2 and slider 3 have a reason for being there: They create a pattern with each other (although the triangle isn't perfect).
00:15:600 (1,2,3,4,5,6) - Stuff like this has very little go do with one another. How do these patterns relate to one another? The only thing you have right now is 00:16:481 (5,6) - as these two sliders are creating a parallel pattern. That's good. But you need to integrate the other notes in too.


Another thing to keep in mind is to avoid unnecessary overlaps as they make the map difficult to read, and can subtract from the aesthetic quality of the map. Stuff like 00:17:469 (5,6,1,2,3,4,5) - just looks really messy and clumped together unnecessarily. It causes the map to look very unpolished.
00:37:026 (6,1,2,3,4,5) - Is another example of really messy patterning that causes objects to overlap in poor ways.
00:44:976 (4,7) - Smaller example but this too. and 00:46:176 (3,4,5,6,7) - etc...

[]

Honestly, I can't relaly mod this because it really needs a full remap. When you approach the map, definitely take more time considering your placement, why you put circles and sliders at the precise location they currently are. How the pattern relates to the previous obejct and the next object. How they contribute to a greater structure or pattern. Basically, you need to find a reason for objects being precisely where they are, not just "in this general location because it feels fine, or feels like a natural location to move towards". The one thing you have going for you is your flow seems more or less manageable. So far you've been placing objects in a way where they feel i guess "natural" to move towards after a previous object. This is good. But you need more than this. Use copy paste techniques more often. If you are physically putting circles and sliders down for over half your map, you are probably not integrating enough patterns and visual elements into your map.

This is a very difficult and complex song to map and honestly I would recommend mapping something simpler first, at least until you get a better understanding of mapping, before tackling this project again. Let me know if you have questions. The important thing (if you're doing a remap) is that you know what it is you have to do differently. Don't go into a remap until you're sure what you need to do better, otherwise you're just making another version of the song, not a better version.

Good luck!
Thank you very much for looking at the map!
First thing I wanted to say is that my goal for this was to know if i did the things i was doing on the map were good or bad because no one really gave a good/honest opinion on it so dont feel bad that you had to say 'remap this' to me :D

Anyway I will definity take the time to look at it, I know it a really difficult song to make a good map out of(youre not the first to say it) but im going to go further with this project(i like to challenge myself) and going to experiment a lot with it, i'm going to do some side projects aswell in the meantime to actually have a good understanding of how to do the things you mentioned.

Again thank you very much for the tips and actually giving your honest opinion on it :)
Topic Starter
Senery
Update: Whole map is remade, still needs hitsounding hitsounding is done, is ready for modding again
hohol454
NM

My love
00:00:000 (1,2,1,2,3,4) - personal preference but I think that curved sliders fit string instruments better
00:04:200 (2,3) - make 2 longer so it's a 3/8 of a beat between them like 00:00:000 (1,2) - Plays better and you'll silence the sliderends anyway
00:20:076 (9) - could replace the end of slider with 1/8 buzz slider, also makes the jump to 00:20:676 (1) - cooler
00:25:476 (3,4) - i think this is a 1/3 rhythm, so 3 should be slightly longer and 4 should start later
00:26:676 (4) - also 1/3, should be shorter
00:27:576 (3) - first few repeats are overmapped, not a big deal but you could make slider into repeat slider pattern here. Also at 6* you can include the last repeat and leave only 1/8 distance to the next note if you want to be evil
00:28:476 (7,8,9,1) - would be better if it was bigger spacing than 00:27:876 (4,5,6) - for emphasis
00:53:076 (4) - same as before, few repeats are overmapped. There are quite of few of these sounds so I won't mention them anymore and it's kinda subjective.
00:54:276 (1,2) - and 00:54:876 (4,5) - could break DS for emphasis
00:57:426 (5) - overmapped
01:02:976 (3,6) - again could be more interesting if they broke DS
01:01:926 (7,8) - and 01:10:326 (10,11) - slider would be better here imo
01:21:726 (2,3,4,5,6,7,8,9,10) - ugly
01:40:626 (2,3) - these should be different from the rest since the sound is unique
01:44:976 (4) - could be longer slider
01:57:051 - some undermapping in this part
02:06:163 - the singletaps should start here
02:06:313 - to 02:14:113 - No consistency in the direction changes. 02:06:613 (3) - no emphasis since it's zigzag, 02:08:713 (3,4) - on is red tick and 02:10:813 (3,4) - is ignored. Then rest is consistently on white tick. Make it consistent like at the end 02:11:413 (7,8,9,10,11,12,13,14,1,2,3,4,5,6,7) -
02:18:575 (1,2) - visual spacing is a bit small
02:23:450 (6,11) - these sounds should be emphasised imo. it works well 02:24:875 (1) - when the rhythm changes and the sound is emphasised
02:30:875 (8,9,10) - 8 is overmapped but then 9 is late. Not sure what rhythm it is sounds like slightly slower 1/6
02:39:425 (8) - repeat slider
02:43:475 (5,6,7) - not 1/6, normal 1/4
02:52:550 - undermapped
02:53:075 (1,2) - could be repeats
02:53:975 (6) - 1/8
03:01:175 (7) - could be short 1/8 slider
03:01:775 (5) - same
03:02:375 (9) - very audible 1/8
03:04:175 (4) - I'm ybout 80% sure this has 1 repeat more repeat than it should, but there is no way to do that without a red line :?: looking at this part in audacity left me even more confused so just leave it since it's not noticable at 100% speed
03:08:693 (8,2) - those overlaps are intentional? 03:09:893 (5,6,7) -
03:20:524 (1,2,3) - could be more interesting sliders
03:24:824 (2,3,4,5,6) - nice 300 bpm burst
03:28:492 (6) - bad snap, it's on yellow 1/8 tick
03:29:374 (10,11,1) - whole part has 1/8
03:30:312 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12) - again not consistent at all, same as before, could start one note earlier
03:56:674 (6,7,8,9) - these should be in a pattern with consistent spacing imo
03:59:974 - why is this empty
04:01:624 - 1/8 repeat slider leading into the stream would be cool
04:08:074 (2) - 1/8
04:08:974 (8,9,10,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - no increase in spacing?
04:11:674 (1,2,3,4,1) - this is 1/8. two repeat slider into circle would follow the music better
04:13:024 (3) - 1/8 not 1/6
04:15:724 - there is a speedup also. Too bad there is no 1/32 snap so you could make this 1/16 and the last one 1/32
04:33:799 (2) - starts way too late
Last kiai is kinda boring. Lot of ignored rhythms like 04:54:273 (3,4,1,2,3,4,1,2,3,1) - and just long streams. Doesn't fit the map that well imo.
05:04:474 (3) - not a slider?

BIG mod
Topic Starter
Senery

hohol454 wrote:

NM

My love
00:00:000 (1,2,1,2,3,4) - personal preference but I think that curved sliders fit string instruments better yea i guess those could work better
00:04:200 (2,3) - make 2 longer so it's a 3/8 of a beat between them like 00:00:000 (1,2) - Plays better and you'll silence the sliderends anyway done
00:20:076 (9) - could replace the end of slider with 1/8 buzz slider, also makes the jump to 00:20:676 (1) - cooler the slider fits better
00:25:476 (3,4) - i think this is a 1/3 rhythm, so 3 should be slightly longer and 4 should start later youre right, fixed
00:26:676 (4) - also 1/3, should be shorter fixed
00:27:576 (3) - first few repeats are overmapped, not a big deal but you could make slider into repeat slider pattern here. Also at 6* you can include the last repeat and leave only 1/8 distance to the next note if you want to be evil did something else and i dont like doing that tbh c:
00:28:476 (7,8,9,1) - would be better if it was bigger spacing than 00:27:876 (4,5,6) - for emphasis changed
00:53:076 (4) - same as before, few repeats are overmapped. There are quite of few of these sounds so I won't mention them anymore and it's kinda subjective. i did change the first one but in this section i will leave them as they are
00:54:276 (1,2) - and 00:54:876 (4,5) - could break DS for emphasis i like the idea
00:57:426 (5) - overmapped fixed
01:02:976 (3,6) - again could be more interesting if they broke DS ^^
01:01:926 (7,8) - and 01:10:326 (10,11) - slider would be better here imo isnt the sound i put sliders in in this section
01:21:726 (2,3,4,5,6,7,8,9,10) - ugly keep
01:40:626 (2,3) - these should be different from the rest since the sound is unique isnt the soudn that is being emphasized
01:44:976 (4) - could be longer slider i like this better
01:57:051 - some undermapping in this part emphasized the other sound
02:06:163 - the singletaps should start here the sound of 02:05:976 (4) - is pretty loud so you wont really be able to tell
02:06:313 - to 02:14:113 - No consistency in the direction changes. 02:06:613 (3) - no emphasis since it's zigzag, 02:08:713 (3,4) - on is red tick and 02:10:813 (3,4) - is ignored. Then rest is consistently on white tick. Make it consistent like at the end 02:11:413 (7,8,9,10,11,12,13,14,1,2,3,4,5,6,7) - pretty difficult to tell, but id didnt like this part either way so i will remap it
02:18:575 (1,2) - visual spacing is a bit small fixed
02:23:450 (6,11) - these sounds should be emphasised imo. it works well 02:24:875 (1) - when the rhythm changes and the sound is emphasised fixed
02:30:875 (8,9,10) - 8 is overmapped but then 9 is late. Not sure what rhythm it is sounds like slightly slower 1/6 i will leave it like this for playablity
02:39:425 (8) - repeat slider changed
02:43:475 (5,6,7) - not 1/6, normal 1/4 youre right, changed
02:52:550 - undermapped different sound is emphasized
02:53:075 (1,2) - could be repeats i like the repeats better, changed
02:53:975 (6) - 1/8 changed
03:01:175 (7) - could be short 1/8 slider keep
03:01:775 (5) - same ^
03:02:375 (9) - very audible 1/8 fixed
03:04:175 (4) - I'm ybout 80% sure this has 1 repeat more repeat than it should, but there is no way to do that without a red line :?: looking at this part in audacity left me even more confused so just leave it since it's not noticable at 100% speed mmh interesting
03:08:693 (8,2) - those overlaps are intentional? 03:09:893 (5,6,7) - yes they are, the whole section is blanketed
03:20:524 (1,2,3) - could be more interesting sliders i will feel it like this for now, will see what i can do
03:24:824 (2,3,4,5,6) - nice 300 bpm burst heh
03:28:492 (6) - bad snap, it's on yellow 1/8 tick fixed
03:29:374 (10,11,1) - whole part has 1/8 tried it with a repeat slider, i like the circles better
03:30:312 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12) - again not consistent at all, same as before, could start one note earlier same as before i will see what i can do with this
03:56:674 (6,7,8,9) - these should be in a pattern with consistent spacing imo fixed
03:59:974 - why is this empty other sounds are emphasised
04:01:624 - 1/8 repeat slider leading into the stream would be cool changed
04:08:074 (2) - 1/8 changed
04:08:974 (8,9,10,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - no increase in spacing? actually like that idea, changed
04:11:674 (1,2,3,4,1) - this is 1/8. two repeat slider into circle would follow the music better changed
04:13:024 (3) - 1/8 not 1/6 fixed
04:15:724 - there is a speedup also. Too bad there is no 1/32 snap so you could make this 1/16 and the last one 1/32 well 1/32 is not really possible so i just separated the 2 repeat sliders
04:33:799 (2) - starts way too late fixed
Last kiai is kinda boring. Lot of ignored rhythms like 04:54:273 (3,4,1,2,3,4,1,2,3,1) - and just long streams. Doesn't fit the map that well imo. nothing really too much i can do about that xddd its hard to emphasize sounds of 1/4 without making a mess of streams
05:04:474 (3) - not a slider? changed

BIG mod
thanks for the mod!
Tae


PotatoJet
hai from my queue.

My Love


01:30:214 (10,11,12,1,2,3,4,5) This stream is uncomfortable. do ctrl+h on (1,2,3,4,5) and fix it a bit
00:33:876 (3) nc
00:34:476 (7) nc
00:36:726 (7) nc
01:13:476 (3) nc
00:38:376 (6) nc
00:40:176 (4) nc
00:42:876 (8) nc
00:45:126 (7) nc
00:46:476 (5) nc
00:47:076 (5) nc
00:47:076 (5,6,7,1,2,3,4,5) Why is this so closely spaced?
00:50:626 (6) kinda uncomfortable to go from the stream to this in my opinion, move this next part after the stream a bit to the right. Also nc on 6.
00:51:576 (7) nc
00:53:526 (6) nc
01:01:776 (6,7,8) imo this jump looks weird visually. (Or that's just me)
01:08:876 (7) nc here
02:06:913 These parts are more relaxing than the rest and these patterns don't really fit.

Also idk if a stream only consisting of 2 circles is a good idea..just saying.
Get other people to mod the 'crazy' parts since I'm not experienced in that because I usually map calmer songs c:

Hope this helps, good luck! :)
Topic Starter
Senery

PotatoJet wrote:

hai from my queue.

My Love


01:30:214 (10,11,12,1,2,3,4,5) This stream is uncomfortable. do ctrl+h on (1,2,3,4,5) and fix it a bit ye, changed the direction of (1,2,3,4,5)
00:33:876 (3) nc
00:34:476 (7) nc
00:36:726 (7) nc
01:13:476 (3) nc
00:38:376 (6) nc
00:40:176 (4) nc
00:42:876 (8) nc
00:45:126 (7) nc
00:46:476 (5) nc
00:47:076 (5) nc didnt do all the nc's but added some more so the number doesnt go up as much
00:47:076 (5,6,7,1,2,3,4,5) Why is this so closely spaced? i dont really know what you mean by this?
00:50:626 (6) kinda uncomfortable to go from the stream to this in my opinion, move this next part after the stream a bit to the right. Also nc on 6. ye changed it
00:51:576 (7) nc
00:53:526 (6) nc
01:01:776 (6,7,8) imo this jump looks weird visually. (Or that's just me) mmh should be fine
01:08:876 (7) nc here
02:06:913 These parts are more relaxing than the rest and these patterns don't really fit. how to make these sections nice reeee

Also idk if a stream only consisting of 2 circles is a good idea..just saying. its a high sr so its fine
Get other people to mod the 'crazy' parts since I'm not experienced in that because I usually map calmer songs c:

Hope this helps, good luck! :)
thanks for the mod :D
- titan
hiya, from my queue (it's breakcore so i've gotta mod it :p)
My Love

SPOILER
add custom combo colors
00:00:000 (1,2) - increase the curve radius of the second slider, it doesn't blanket well
00:02:137 (3) - this slider looks really messy :/
00:06:300 (1) - same here (most of the slider art is kinda messy)
00:33:876 (3,4,5,6,7) - making this basically a straight line looks boring
00:54:576 (2,3,4,5,6,7) - this shape looks kinda bad imo
01:28:476 (5,6,7,8,1) - make this stream more circular
01:32:113 (1,2) - fix this blanket
01:59:826 (4,5,6,7,8,9,10) - messy looking stream
03:04:793 (1,2) - fix this blanket
03:05:093 (2,3) - ^
03:05:393 (3,4) - ^
03:05:993 (6,7) - ^
03:06:293 (7,1) - slight overlap grrRr
03:06:593 (8,1) - blanket
03:06:893 (1,2) - ^
03:06:893 (1,3) - slight overlap again (not very noticable while playing though)
03:07:493 (3,4) - the body of (3) blankets the head of (4) pretty well (but it's still a few pixels off) but the body of (4) doesn't blanket the head of (3). fix this please
03:08:093 (5,6,7) - not a perfect triangle
03:08:393 (7,8) - blanket
03:08:993 (1,2) - ^
ok the rest of your blankets and stuff are also a few pixels off, i'm not going to continue pointing out individual ones.
03:49:624 (3,4,1,2,3,4,5) - ugly stream shape
03:54:049 (2,3,1,2) - curve too strOng
04:28:774 (5) - make this slider less messy looking (same with all the upcoming slider art)
04:45:574 (1) - holy shit i was not expecting this to happen (in the song)
04:50:898 (3,4,5,6,1,2,3,4,5,6,7,8,9,1) - make this more of a perfect circle
you also should add some more hitsounding.

this was really enjoyable to play. pretty much everything i pointed out was visual. good luck with this!
Petal
Sorry for bad mod , not really good at these metal music :( nice lyrics btw
SPOILER
My love
00:02:137 (3) - Slider here looked spiky imo , but maybe u just wanted it to fit with the previous one.

01:14:976 (5) - I suggest larger spacing after the (4) since it has a red tick in the middle of them emptied.

01:23:076 (11) - A NC maybe better

01:42:426 (14,15,1,2,3) - looks kinda weird since it wasn't introduced earlier in the map.

01:59:376 (1) - instead of NC here , maybe NC on the stronger beat 01:59:526 (2) and doing it on the next beat will be awkward imo.

02:03:576 (1) - you didn't NC at the ones before so I suggest you NC after the slider.

04:09:574 (4) - you NC the rest of the same sounds after wards but not this one not sure is it on purpose.

04:09:724 (6) - the pattern you placed were all circles but there is a slider in between them with no special sounds involved , I suggest changing it back to a circle.

04:49:773 (1) - this important sound was displayed as a slider here 04:47:673 (1) and 04:51:873 (1) , but this one is a circle 04:49:773 (1) and 04:58:173 (1) .


This looks pretty nice , sorry for bad mod again :(
Topic Starter
Senery

- titan wrote:

hiya, from my queue (it's breakcore so i've gotta mod it :p)
My Love

SPOILER
add custom combo colors
00:00:000 (1,2) - increase the curve radius of the second slider, it doesn't blanket well increased it a bit
00:02:137 (3) - this slider looks really messy :/ redid it
00:06:300 (1) - same here (most of the slider art is kinda messy) yea im pretty bad with slider art :c i hope this one looks better now
00:33:876 (3,4,5,6,7) - making this basically a straight line looks boring changed it slightly
00:54:576 (2,3,4,5,6,7) - this shape looks kinda bad imo mmh, if i come up with a nicer pattern i will change it
01:28:476 (5,6,7,8,1) - make this stream more circular changed
01:32:113 (1,2) - fix this blanket fixed
01:59:826 (4,5,6,7,8,9,10) - messy looking stream seems to be fine for me did change the direction of the slider a bit
03:04:793 (1,2) - fix this blanket
03:05:093 (2,3) - ^
03:05:393 (3,4) - ^
03:05:993 (6,7) - ^
03:06:293 (7,1) - slight overlap grrRr
03:06:593 (8,1) - blanket
03:06:893 (1,2) - ^
03:06:893 (1,3) - slight overlap again (not very noticable while playing though)
03:07:493 (3,4) - the body of (3) blankets the head of (4) pretty well (but it's still a few pixels off) but the body of (4) doesn't blanket the head of (3). fix this please fixed
03:08:093 (5,6,7) - not a perfect triangle fixed
03:08:393 (7,8) - blanket
03:08:993 (1,2) - ^
ok the rest of your blankets and stuff are also a few pixels off, i'm not going to continue pointing out individual ones. fixed them all
03:49:624 (3,4,1,2,3,4,5) - ugly stream shape made it a little nicer
03:54:049 (2,3,1,2) - curve too strOng changed the shape
04:28:774 (5) - make this slider less messy looking (same with all the upcoming slider art) i dont really think these ones are messy, if people mention them again im willing to change them
04:45:574 (1) - holy shit i was not expecting this to happen (in the song) :D
04:50:898 (3,4,5,6,1,2,3,4,5,6,7,8,9,1) - make this more of a perfect circle fixed
you also should add some more hitsounding. mmh gonna see if i can add some

this was really enjoyable to play. pretty much everything i pointed out was visual. good luck with this! Thank you :)
thanks for the mod! :D

- Matha - wrote:

Sorry for bad mod , not really good at these metal music :( nice lyrics btw
SPOILER
My love
00:02:137 (3) - Slider here looked spiky imo , but maybe u just wanted it to fit with the previous one. fixed that in the other mod

01:14:976 (5) - I suggest larger spacing after the (4) since it has a red tick in the middle of them emptied. this should be fine, did this for the rest of the section like that

01:23:076 (11) - A NC maybe better yus

01:42:426 (14,15,1,2,3) - looks kinda weird since it wasn't introduced earlier in the map. mmh i dont even know why i did that, changed it to a normal stream

01:59:376 (1) - instead of NC here , maybe NC on the stronger beat 01:59:526 (2) and doing it on the next beat will be awkward imo. yea changed

02:03:576 (1) - you didn't NC at the ones before so I suggest you NC after the slider. changed

04:09:574 (4) - you NC the rest of the same sounds after wards but not this one not sure is it on purpose. o forgot that one

04:09:724 (6) - the pattern you placed were all circles but there is a slider in between them with no special sounds involved , I suggest changing it back to a circle. there is actually a different sound here, its the same one as 04:09:124 (10) - so that is why the slider is there

04:49:773 (1) - this important sound was displayed as a slider here 04:47:673 (1) and 04:51:873 (1) , but this one is a circle 04:49:773 (1) and 04:58:173 (1) . oh yea i see changed them to sliders


This looks pretty nice , sorry for bad mod again :( dont worry it still helped :D
thanks for the mods aswell :)
Dahu
M4M from your queue :D
my love
01:44:976 (4) - maybe this could be replaced with a circle to add a slider here 01:45:051 (5) - for the laser(?) sound in the background. It doesn't really match with 01:44:226 (4,5,6) - , but I was thinking something like this would work for a jump to 01:45:726 (1) -
03:34:512 (2) - change this to be the same length as this 03:34:174 (14) - slider
for 03:04:175 (4) - I think that 2 sliders like thiswould be better imo
04:15:549 (3) -should be snapped and made wider for SV change
04:16:324 (7) - should be in the same spot as 04:17:074 (12) - imo
04:43:511 (1,2,3) - should be placed like this

Sorry for the nazi fixes, this is an awesome map :)
Topic Starter
Senery

Doug China wrote:

M4M from your queue :D
my love
01:44:976 (4) - maybe this could be replaced with a circle to add a slider here 01:45:051 (5) - for the laser(?) sound in the background. It doesn't really match with 01:44:226 (4,5,6) - , but I was thinking something like this would work for a jump to 01:45:726 (1) - ye i like that idea
03:34:512 (2) - change this to be the same length as this 03:34:174 (14) - slider mmh there is no need for them to be the same length because its a different sound
for 03:04:175 (4) - I think that 2 sliders like thiswould be better imo ye that sounds better
04:15:549 (3) -should be snapped and made wider for SV change this is snapped to 1/12 gonna look into this what i can change so its easier to read
04:16:324 (7) - should be in the same spot as 04:17:074 (12) - imo ye
04:43:511 (1,2,3) - should be placed like this changed

Sorry for the nazi fixes, this is an awesome map :) no worries :D
thanks for the mod :)
Simuzax
M4M

Mod
02:14:375 (1) - this red line comes at least 10ms sooner than it should
03:38:374 (1) - ^
Check AiMod

00:01:612 (2) - 00:05:812 (5) - i know you wanna make contrast here, but the SV change feels a bit exaggerated, using x0,8 in these sliders would be better imo
00:09:600 (6,7,8,9) - this is a just a bit confusing to play, maybe move objects a little like this,

00:10:200 (9,1) - space them a little more, (1) is a stronger sound so you should express that with larger spacing like you did here 00:12:450 (7,1) -
00:14:400 (9,1) - ^
00:12:150 (6) - ctrl+g that and move the new sliderhead to the same position as before, flows better and reduce the spacing between these 00:12:150 (6,7) wich wasnt necessary
00:17:676 (1,2,3,4) - theres sound between these, turn them into just one thing
01:23:976 (2) - the kiai should start here, where the downbeat for the song climax is
01:23:676 (1) - NC that, explanation above
01:23:976 (2) - ^
01:29:826 (9,10,1) - these sounds are stronger,maybe space them a bit more inside the stream like that

01:30:276 (5) - kiai should end here
01:39:426 (1) - idk why this is a reverse, a normal slider would fill the spot better
01:46:476 (6) - ^
02:55:475 (1) - NC
02:55:775 (1,2,3,4,5,6,7,8,1) - these sound are stronger than the ones before, space them more to emphasize, like that

03:03:275 (8) - kiai should end here
03:29:975 (1) - i think a slider would be better here, just a circle feels bland
03:34:812 (4,5) - this is awkward to read, maybe move these 03:34:962 (5,6,7,8) - more to the left to prevent confusion, like that

03:55:174 (1) - 04:07:774 (1) - this should be a kiai imo, the change in the song is really explicit in both timestamps
04:23:074 (7,8) - turning this into just 1 big slider would be better imo

04:37:811 (3) - such beautiful lyrics :(

That was it i think, song and map are both great. GL here onward :D
Topic Starter
Senery

Simuzax wrote:

M4M

Mod
02:14:375 (1) - this red line comes at least 10ms sooner than it should
03:38:374 (1) - ^ mmh yea i guess youre right
Check AiMod

00:01:612 (2) - 00:05:812 (5) - i know you wanna make contrast here, but the SV change feels a bit exaggerated, using x0,8 in these sliders would be better imo mmh ye seems to fit better
00:09:600 (6,7,8,9) - this is a just a bit confusing to play, maybe move objects a little like this,
ye changed it around a bit
00:10:200 (9,1) - space them a little more, (1) is a stronger sound so you should express that with larger spacing like you did here 00:12:450 (7,1) - spaced them a bit more
00:14:400 (9,1) - ^ changed
00:12:150 (6) - ctrl+g that and move the new sliderhead to the same position as before, flows better and reduce the spacing between these 00:12:150 (6,7) wich wasnt necessary ye i like that changed
00:17:676 (1,2,3,4) - theres sound between these, turn them into just one thing oh i missed that, oops
01:23:976 (2) - the kiai should start here, where the downbeat for the song climax is ye
01:23:676 (1) - NC that, explanation above
01:23:976 (2) - ^ fixed
01:29:826 (9,10,1) - these sounds are stronger,maybe space them a bit more inside the stream like that changed

01:30:276 (5) - kiai should end here fixed
01:39:426 (1) - idk why this is a reverse, a normal slider would fill the spot better changed
01:46:476 (6) - ^ changed
02:55:475 (1) - NC
02:55:775 (1,2,3,4,5,6,7,8,1) - these sound are stronger than the ones before, space them more to emphasize, like that yea changed

03:03:275 (8) - kiai should end here fixed
03:29:975 (1) - i think a slider would be better here, just a circle feels bland changed
03:34:812 (4,5) - this is awkward to read, maybe move these 03:34:962 (5,6,7,8) - more to the left to prevent confusion, like that ye youre right, changed

03:55:174 (1) - 04:07:774 (1) - this should be a kiai imo, the change in the song is really explicit in both timestamps yes
04:23:074 (7,8) - turning this into just 1 big slider would be better imo changed

04:37:811 (3) - such beautiful lyrics :( such beauty :( :(

That was it i think, song and map are both great. GL here onward :D thanks :D
WOW thank you very much for the mod!!! :) :)
Raiyn
From my modding queue~

Sorry for the late mod school is being thrown at me

Anyways~

My Love

SPOILER
00:50:376 (5,6) - 6 maybe mistaken as part of the stream, try to make this into a jump
01:30:276 (5,1) - put a break here?
02:27:865 (1,2,3) - Choke
03:20:374 (12) - copy this and paste it here :03:20:524 (1,2,3) - same sound as the first one
04:15:114 (1,2,3,4,5) - CHOOOKE

I have no other complaints on this map, rhythym is good, also the aesthetics are well (but prob needs work :P )

I cannot play this diff so i tried my best on this one :o

if your interested to M4M me instead of NM, then you know my map in the forums and mod~
Topic Starter
Senery

Zxozmo wrote:

From my modding queue~

Sorry for the late mod school is being thrown at me

Anyways~

My Love

SPOILER
00:50:376 (5,6) - 6 maybe mistaken as part of the stream, try to make this into a jump should be fine
01:30:276 (5,1) - put a break here? ye
02:27:865 (1,2,3) - Choke there is a 1/4 space between these so its fine, sliderbreaks wont happen as often as you think with this
03:20:374 (12) - copy this and paste it here :03:20:524 (1,2,3) - same sound as the first one I like the sliders better
04:15:114 (1,2,3,4,5) - CHOOOKE same here, though the readability could be better where

I have no other complaints on this map, rhythym is good, also the aesthetics are well (but prob needs work :P ) yea it could be better :?

I cannot play this diff so i tried my best on this one :o

if your interested to M4M me instead of NM, then you know my map in the forums and mod~
Maxylan
Thanks for applying to my queue!

The mod


00:33:276 (1) - 00:49:176 (5) - This is an original idea, I think it's cool but at the same time I don't think ONLY circles can do the song justice on this part. There's a lot of sounds that can be emphasized in different ways here so it's a little sad
01:01:776 (6,7,8) - Why stop emphasizing sounds here? You did it a second before with the sliders.
04:15:714 (4) - This screams combo breaker because of the frequent repeat in combination with the very small time window to move to the next slider.
04:16:014 (5) - Same as above.
01:32:113 (1,2,3) - These three breaks flow unbelievably harsh because of the speed of the slider and the direction it's facing, the angle is too wide. (i probably missed a ton more instances like this but I skimmed through the map twice and really it's so quick with so many different notes that it's damn near impossible to find more!)
00:13:950 (7,8) - This is a weird jump to make
04:28:764 (5) - This is a little slow velocity on a slider that comes after a burst/stream, it's almost inevitable to slider break.

TL:DR A very, very! Cool map. The only real problem I have with it is the single tap circle parts but I think it's very much optional if you want those change. Personal opinion is that they don't do the song justice.
Topic Starter
Senery

Maxylan wrote:

Thanks for applying to my queue!

The mod


00:33:276 (1) - 00:49:176 (5) - This is an original idea, I think it's cool but at the same time I don't think ONLY circles can do the song justice on this part. There's a lot of sounds that can be emphasized in different ways here so it's a little sad thank you and i will look into it if i can add some more stuff to it because i do agree with you on that
01:01:776 (6,7,8) - Why stop emphasizing sounds here? You did it a second before with the sliders.
04:15:714 (4) - This screams combo breaker because of the frequent repeat in combination with the very small time window to move to the next slider.
04:16:014 (5) - Same as above. yes i know of this problem and im search for a solution for it, still dont know any so suggestions are welcome
01:32:113 (1,2,3) - These three breaks flow unbelievably harsh because of the speed of the slider and the direction it's facing, the angle is too wide. (i probably missed a ton more instances like this but I skimmed through the map twice and really it's so quick with so many different notes that it's damn near impossible to find more!) agreed fixed
00:13:950 (7,8) - This is a weird jump to make mmh should be fine imo, a part before it does it like this aswell
04:28:764 (5) - This is a little slow velocity on a slider that comes after a burst/stream, it's almost inevitable to slider break. agreed

TL:DR A very, very! Cool map. The only real problem I have with it is the single tap circle parts but I think it's very much optional if you want those change. Personal opinion is that they don't do the song justice. Thank you very much! i will look into it if i can add some more to it
Thanks for the mod and yours thought of it!
ItashaS13
o/ m4m

  • My Love
    00:04:200 (4) - imo this slider could look better
    00:09:600 (6,7,8,9) - rearrange this to smth like http://prntscr.com/g5kneu looks better imo, could so something similar in next patterns (which are not really.. patterns? xD)
    aesthetics at 00:27:726 (4,5,6,7,10) - could be improved, like this for example http://prntscr.com/g5ks7l
    00:12:150 (6) - Don't like how this plays after that stream, either make this into 2 circles or put the slider at the end of the stream like http://prntscr.com/g5ko3x
    00:16:626 (2,3) - kind don't like the flow of this because 00:16:626 (2) - shape, yeah, kickslider plays as circles but this is kinda weird tho
    00:19:176 (3) - why not make this a stream? this reverse is kinda meh, while playing you expect more a stream than this + would make more sense with 00:19:776 (5,6,7,8) - since both have same sound
    00:23:376 (4) - this should be a circle, I don't hear anything at 00:23:451 - to be filled with the kickslders, would play better if it was a single circle
    00:28:476 (8,9,10) - spacing between these should be equal because the have the same sound
    00:29:826 (4,5) - too much spacing, compare it to 00:28:476 (8,9) - as an example, why is the spacing at 00:29:676 (3,4) - MORE than the other part? if the sounds at 00:29:676 (3,4) - are not as strong/loud than the others? kinda doesn't make sense
    00:30:276 (6,7,8,9) - same here, why are these jumps so big if the sound on them are quiet
    00:37:326 (5,1,2) - spacing here is reaaally confusing, 00:37:326 (5,1) - this looks like 1/4 because the change of spacing (shorther then the rest), imo this whole slow section is lack of consistency on spacing which makes it hard to read, mostly when you use kicksliders
    00:37:926 (4,6) - any reason why these have more spacing? I kinda understand why you used more on 00:37:926 (4) - since it has a different sound, but the rest are like the same, 00:38:376 (7,8,9) - pitch goes higher on these 3 but I don't see any change in spacing
    00:39:876 (3,4) - same, confusing spacing, ok, I can see you overlap them when it's 1/1, but this is still confusing, maybe play with NC's to make it better
    00:41:076 (8,9) - here for example, try to ignore sliderbody and overlap is as it was a single circle, that would help it
    00:50:376 (5,6) - should have more spacing
    01:16:476 (3,4,5) - maybe make them reverses? I see you take care of small things before but not this time, why?
    01:18:726 (4,5,6) - reason behind overlaps on 1/1 being confusing it's because of this 01:18:726 (4,5,6) - spacing it's the same as 1/1
    01:23:076 (1,2,3,4,5,6,7,8) - hand made stream? kinda looks ugly (maybe this is intentional?)
    01:25:776 (1,2) - why is spacing here too short? break consistency with 01:24:726 (2,2) - also, the sound on 01:25:926 (2) - it's stronger/louder than 01:24:726 (2,2) - so why is it spacing less than the others? doesn't make sense to me
    01:32:526 (3,4,5,6,7,8) - awkward flow, peoeple will play this trying to snap every double, and it being wide angle, makes it awkward to play
    01:33:201 (9,6,2) - spacing on these doesn't make sense, 01:33:051 (8,9) - and 01:33:726 (5,6) - has different spacing, feels like too random, but then 01:34:176 (1,2) - spacing it's shorter when it's beat it's louder
    01:36:726 (5,6,7,8,9,10) - and now here the spacing and smh flow keeps the same as everything before, but the song it's quite more intense at 01:36:726 (5,6,7,8,9,10,11) - visuals and spacing it's the same, even tho the song changes a lot :l
    01:34:176 (1,2,3) - 01:38:376 (1,2,3) - both parts sounds the same, but they play different, you used linear spacing on 01:38:376 (1,2) - which you also used in 01:37:251 (10,11) - 01:33:051 (8,9) - etc... but the sound at 01:38:376 (1,2) - its not the same, which should be mapped differently, the flow it's different at 01:34:176 (1,2) - but then you used linear... also spacing it's different, try to keep consistency as using the same kind of flow and spacing for the same kind of sounds but make it different in different sections of the song, that would help the player to difference sections between each rythm
    01:43:626 (10,1,2) - try to make these equal on spacing, 01:43:776 (1,3) - are reverses, but remember they plays as single circles, in this case just move 01:43:776 (1) -
    01:49:176 (2,3,4,5,6,7,8) - this looks exactly the same as 01:50:451 (5,6,7,8,9,10,11) - but both sounds are quite different, this again doesn't make sense to me, if the song changes, map should change too in order to reflect those differences, but... everything looks like the same at this point (from 01:32:376 - )
    01:56:451 (1,2,3,4,5) - feels undermapped tbh
    02:06:613 (4,5,10,11) - any reason of stacking these? and no stacking 02:08:713 (4,5) - 02:09:613 (10,11) - ??? stacking them again on 02:10:813 (4,5) - but not on 02:11:713 (10,11) - break consistency
    02:20:215 (10,12) - this is confusing since both slidershapes looks like the same but they have different timing, one it's 1/2 and the other it´s 1/4, so.. when playing you might think that the second one it's also 1/2 + there's thay "WOOO" on 02:20:440 (11,12) - so why mapping it the same way?
    02:43:315 (4) - should be a single circle, breaks consistency. eg you used kickslider on 02:43:315 (4) - but also on 02:44:515 (6) - but both sounds r quite different
    02:44:365 (5,6,7) - awkward flow too, take care of that, and... if you used such awkward flow to emphasize certain sound, try to make it consistent, 02:45:415 (5,6,7) - again here you have the same thing with a better flow and.. without a kickslider 02:45:565 (6) -
    02:49:915 (9,10,1) - shouldn't these have more spacing ? just like you did on 02:47:665 (7,8,9,10,1) -
    02:52:165 (1,3) - shouldn't be stacked, the song doesn't do that back and forth thing, 02:52:165 (1,3) - beats are different, in this case I recommend smth like.. stack 02:52:165 (1,2) - instead because both have same sound
    03:04:165 (4,5) - take care of this, is not... 1/6? wait.. is this.. 1/12 or smth? it sounds like 1/4 to me.. and according to aimod, there's something messed up there http://prntscr.com/g5ljj9
    03:24:499 (9,1) - this spacing looks more like 1/6 than 1/4 which ruins the change of spacing on 03:24:874 (3,4,5,6,7,8) - to make it looks like 1/6
    03:59:814 (4,5) - maybe nc on 04:00:114 (5) - to make the difference on rythm? this being 1/1 but looks like 1/2
    04:15:114 (1,2,3,4,5) - all these have toooo much spacing considering their timing
    04:22:764 (1,2,3,4,5,6) - same shape used on 1/4 streams, less spacing doesn't really help it to make it looks like 1/6 since you have a lot of spacing variety on 1/4..
    04:24:714 (2,3,4) - awkward flow
    04:25:014 (4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - why all this plays the same, you should increase spacing by each pattern just like song does, increase it's intensity
    04:28:764 (5) - http://prntscr.com/g5lmle could blank better
    some streams in the last section could look and play better, this for example 04:56:373 (3,4,5,6,7,8,9,10,1,2,3,4,5) - looks terrible, imo.. it fits the song in some way but idk, are the streams ugly on purpose?
    also try to take care of aesthetics of the map, try to use similar patterns for similar parts of the song being different for different parts, but same in where music is the same, the map looks messy, but I hope this mod helps with that
    GL

https://osu.ppy.sh/s/615414 < my map <
Topic Starter
Senery

Itasha_S13 wrote:

o/ m4m Hello!
oh god the formatting

My Love
00:04:200 (4) - imo this slider could look better changed it
00:09:600 (6,7,8,9) - rearrange this to smth like http://prntscr.com/g5kneu looks better imo, could so something similar in next patterns (which are not really.. patterns? xD) yea they could look a bit better, arranged (kinda?) them like how you showed
aesthetics at 00:27:726 (4,5,6,7,10) - could be improved, like this for example http://prntscr.com/g5ks7l improved them
00:12:150 (6) - Don't like how this plays after that stream, either make this into 2 circles or put the slider at the end of the stream like http://prntscr.com/g5ko3x the slider at the end doesnt fit, but i made it into 2 circles
00:16:626 (2,3) - kind don't like the flow of this because 00:16:626 (2) - shape, yeah, kickslider plays as circles but this is kinda weird tho agreed changed
00:19:176 (3) - why not make this a stream? this reverse is kinda meh, while playing you expect more a stream than this + would make more sense with 00:19:776 (5,6,7,8) - since both have same sound changed
00:23:376 (4) - this should be a circle, I don't hear anything at 00:23:451 - to be filled with the kickslders, would play better if it was a single circle ye
00:28:476 (8,9,10) - spacing between these should be equal because the have the same sound changed
00:29:826 (4,5) - too much spacing, compare it to 00:28:476 (8,9) - as an example, why is the spacing at 00:29:676 (3,4) - MORE than the other part? if the sounds at 00:29:676 (3,4) - are not as strong/loud than the others? kinda doesn't make sense agreed fixed the spacing
00:30:276 (6,7,8,9) - same here, why are these jumps so big if the sound on them are quiet fixed aswell
00:37:326 (5,1,2) - spacing here is reaaally confusing, 00:37:326 (5,1) - this looks like 1/4 because the change of spacing (shorther then the rest), imo this whole slow section is lack of consistency on spacing which makes it hard to read, mostly when you use kicksliders the beginning of this already shows what the spacing is like, 1/1 = overlap, 1/2 = non overlap, 00:36:726 (1,2,3,4,5) - this is louder than the others which is why the spacing is bigger, after that is done the spacing i used goes back to normal, this is used throughout this section so i dont know why it would be confusing and this section is mostly consistent on spacing with the louder sounds being emphasized with bigger spacing and kicksliders
00:37:926 (4,6) - any reason why these have more spacing? I kinda understand why you used more on 00:37:926 (4) - since it has a different sound, but the rest are like the same, 00:38:376 (7,8,9) - pitch goes higher on these 3 but I don't see any change in spacing (6) does have a different sound similar to (4) i did add a little more spacing to (7,8,9)
00:39:876 (3,4) - same, confusing spacing, ok, I can see you overlap them when it's 1/1, but this is still confusing, maybe play with NC's to make it better again these are introduced in the beginning of this section
00:41:076 (8,9) - here for example, try to ignore sliderbody and overlap is as it was a single circle, that would help it would break the patterning and spacing, this way it would make it inconsistent in spacing instead of consistent which is what we are aiming for
00:50:376 (5,6) - should have more spacing ye agreed because of the stream
01:16:476 (3,4,5) - maybe make them reverses? I see you take care of small things before but not this time, why? i dont really know what you mean by this but these are just normal 1/2 jumps
01:18:726 (4,5,6) - reason behind overlaps on 1/1 being confusing it's because of this 01:18:726 (4,5,6) - spacing it's the same as 1/1 i dont really agree with this, yes the spacing is almost identical to the 1/1's but the players ability to read the difference should help him/her to understand the difference
01:23:076 (1,2,3,4,5,6,7,8) - hand made stream? kinda looks ugly (maybe this is intentional?) made it (i hope) a bit nicer
01:25:776 (1,2) - why is spacing here too short? break consistency with 01:24:726 (2,2) - also, the sound on 01:25:926 (2) - it's stronger/louder than 01:24:726 (2,2) - so why is it spacing less than the others? doesn't make sense to me changed
01:32:526 (3,4,5,6,7,8) - awkward flow, peoeple will play this trying to snap every double, and it being wide angle, makes it awkward to play this is fine by me
01:33:201 (9,6,2) - spacing on these doesn't make sense, 01:33:051 (8,9) - and 01:33:726 (5,6) - has different spacing, feels like too random, but then 01:34:176 (1,2) - spacing it's shorter when it's beat it's louder 01:33:051 (8,9) - and 01:33:726 (5,6) - almost has no difference in spacing other than some pixels and for 01:34:176 (1,2) - spacing isnt everything
01:36:726 (5,6,7,8,9,10) - and now here the spacing and smh flow keeps the same as everything before, but the song it's quite more intense at 01:36:726 (5,6,7,8,9,10,11) - visuals and spacing it's the same, even tho the song changes a lot :l but the song doesnt change a lot here? its almost identical to the previous doubles section
01:34:176 (1,2,3) - 01:38:376 (1,2,3) - both parts sounds the same, but they play different, you used linear spacing on 01:38:376 (1,2) - which you also used in 01:37:251 (10,11) - 01:33:051 (8,9) - etc... but the sound at 01:38:376 (1,2) - its not the same, which should be mapped differently, the flow it's different at 01:34:176 (1,2) - but then you used linear... also spacing it's different, try to keep consistency as using the same kind of flow and spacing for the same kind of sounds but make it different in different sections of the song, that would help the player to difference sections between each rythm made them the same way
01:43:626 (10,1,2) - try to make these equal on spacing, 01:43:776 (1,3) - are reverses, but remember they plays as single circles, in this case just move 01:43:776 (1) - changed
01:49:176 (2,3,4,5,6,7,8) - this looks exactly the same as 01:50:451 (5,6,7,8,9,10,11) - but both sounds are quite different, this again doesn't make sense to me, if the song changes, map should change too in order to reflect those differences, but... everything looks like the same at this point (from 01:32:376 - ) they may look the same but they are mapped differently, just remember this song has a lot of different sounds if im going to emphasize,
change, map etc. every one of those changes the map is going to be a mess of ideas, just because they are doubles doesnt mean they are the same thing,
these 2 are mapped differently

01:56:451 (1,2,3,4,5) - feels undermapped tbh changed
02:06:613 (4,5,10,11) - any reason of stacking these? and no stacking 02:08:713 (4,5) - 02:09:613 (10,11) - ??? stacking them again on 02:10:813 (4,5) - but not on 02:11:713 (10,11) - break consistency changed
02:20:215 (10,12) - this is confusing since both slidershapes looks like the same but they have different timing, one it's 1/2 and the other it´s 1/4, so.. when playing you might think that the second one it's also 1/2 + there's thay "WOOO" on 02:20:440 (11,12) - so why mapping it the same way? im not focusing on that sound and it shouldnt be that much of a problem
02:43:315 (4) - should be a single circle, breaks consistency. eg you used kickslider on 02:43:315 (4) - but also on 02:44:515 (6) - but both sounds r quite different changed
02:44:365 (5,6,7) - awkward flow too, take care of that, and... if you used such awkward flow to emphasize certain sound, try to make it consistent, 02:45:415 (5,6,7) - again here you have the same thing with a better flow and.. without a kickslider 02:45:565 (6) - i cant really see how this is awkward flow?
02:49:915 (9,10,1) - shouldn't these have more spacing ? just like you did on 02:47:665 (7,8,9,10,1) - changed
02:52:165 (1,3) - shouldn't be stacked, the song doesn't do that back and forth thing, 02:52:165 (1,3) - beats are different, in this case I recommend smth like.. stack 02:52:165 (1,2) - instead because both have same sound changed
03:04:165 (4,5) - take care of this, is not... 1/6? wait.. is this.. 1/12 or smth? it sounds like 1/4 to me.. and according to aimod, there's something messed up there http://prntscr.com/g5ljj9 looks like something got messed up with the previous timing fix, changed them
03:24:499 (9,1) - this spacing looks more like 1/6 than 1/4 which ruins the change of spacing on 03:24:874 (3,4,5,6,7,8) - to make it looks like 1/6 ye changed
03:59:814 (4,5) - maybe nc on 04:00:114 (5) - to make the difference on rythm? this being 1/1 but looks like 1/2 changed
04:15:114 (1,2,3,4,5) - all these have toooo much spacing considering their timing agreed
04:22:764 (1,2,3,4,5,6) - same shape used on 1/4 streams, less spacing doesn't really help it to make it looks like 1/6 since you have a lot of spacing variety on 1/4.. should be fine imo
04:24:714 (2,3,4) - awkward flow changed
04:25:014 (4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - why all this plays the same, you should increase spacing by each pattern just like song does, increase it's intensity ye was thinking of doing that
04:28:764 (5) - http://prntscr.com/g5lmle could blank better this doesnt look much different to me?
some streams in the last section could look and play better, this for example 04:56:373 (3,4,5,6,7,8,9,10,1,2,3,4,5) - looks terrible, imo.. it fits the song in some way but idk, are the streams ugly on purpose? changed that one
GL
[/box]
https://osu.ppy.sh/s/615414 < my map <
Zelzatter Zero
hi M4M4M4M4M

[My Love]
00:00:000 (1,2,3,4) - Why don't you try this?
00:04:200 (4) - Why not NC?
01:46:326 (5,6,7) - try to make these slider symmetrical like this:
02:19:315 (3,4,5) - ^
04:33:564 (2) Another ugly slider body. Try this:

OK. That's it.

GL~~~ :D
mindmaster107
Here from M4M
My map: https://osu.ppy.sh/s/647724

The map is way to complex for me to judge, but I will talk about it's flaws and examples of how to fix this.

Regardless of what visual style you go for, you do need one. A map needs to be cleanly structured, even if that structure is ugly (Look at HW maps, and A-L-I-E-N). A good way of explaining this, is be ugly consistently. Understand what you are making and keep it consistent. This will improve reading on the map as a whole. (I know that you are trying to make it hard to read, but do this with complex rhythm patterns and clever overlaps, not confusion and inconsistency.)
03:15:274 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - This part does this perfectly. Contrasting with the well mapped section before it, it shows off the change in the music, while still being consistent in itself. It uses blankets, triangles, and more blankets to make the objects feel like they are mapping to a song, and not randomly flung into the map with the music.

The map feels very monotonous, with little visual shift between certain parts. Maybe you could map calm parts normally and use your awesome structuring for the kiai/intense sections. This, or you could try having more or less overlaps between major song changes.

You don't seem to understand how flow works, which in itself is not too big of a deal, but you don't how spacing emphasis works across an entire map. Spacing does differ to show off general intensity, but it is not clear enough. You need contrast. Make the small spacing smaller, and the large spacing larger. In the haze of objects, a player cannot tell the difference between the objects you want to emphasize, and the ones you don't.

Examples below outline some issues with your map.

02:44:665 (7,8,1) - Also you under-map some parts. Your rhythm choice cannot ignore just major sounds like this. How it works is you map actively to the instrument you wanna follow, and cover the rest with passive notes. You may argue that mappers do this all the time, which is true, but it is to show off the low intensity of the song. This is not a calm section.

02:56:365 (1,2,3) - Make your spacing clear on object to object too. Make rules of spacing you follow for some instruments, and some for others. For a song this complex, you really are not reflecting the depths of the instrument choice with your spacing and rhythm.

03:04:465 (5) - This is not snapped to this. Interestingly, you can snap repeating sliders to whatever you want, since they are hit passivly and you don't have to worry about a thing mapping directly to the music.
Topic Starter
Senery

Uraomote Error wrote:

hi M4M4M4M4M

[My Love]
00:00:000 (1,2,3,4) - Why don't you try this? ye i like that changed
00:04:200 (4) - Why not NC? changed
01:46:326 (5,6,7) - try to make these slider symmetrical like this: (6) has a different sound which is why its a different slider, did make it look a bit better
02:19:315 (3,4,5) - ^ same here (4) has a different sound
04:33:564 (2) Another ugly slider body. Try this: changed

OK. That's it.

GL~~~ :D
thanks for the mod!
Topic Starter
Senery

mindmaster107 wrote:

Here from M4M
My map: https://osu.ppy.sh/s/647724

The map is way to complex for me to judge, but I will talk about it's flaws and examples of how to fix this.

Regardless of what visual style you go for, you do need one. A map needs to be cleanly structured, even if that structure is ugly (Look at HW maps, and A-L-I-E-N). A good way of explaining this, is be ugly consistently. Understand what you are making and keep it consistent. This will improve reading on the map as a whole. (I know that you are trying to make it hard to read, but do this with complex rhythm patterns and clever overlaps, not confusion and inconsistency.)
03:15:274 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - This part does this perfectly. Contrasting with the well mapped section before it, it shows off the change in the music, while still being consistent in itself. It uses blankets, triangles, and more blankets to make the objects feel like they are mapping to a song, and not randomly flung into the map with the music.

The map feels very monotonous, with little visual shift between certain parts. Maybe you could map calm parts normally and use your awesome structuring for the kiai/intense sections. This, or you could try having more or less overlaps between major song changes.

You don't seem to understand how flow works, which in itself is not too big of a deal, but you don't how spacing emphasis works across an entire map. Spacing does differ to show off general intensity, but it is not clear enough. You need contrast. Make the small spacing smaller, and the large spacing larger. In the haze of objects, a player cannot tell the difference between the objects you want to emphasize, and the ones you don't.

Examples below outline some issues with your map.

02:44:665 (7,8,1) - Also you under-map some parts. Your rhythm choice cannot ignore just major sounds like this. How it works is you map actively to the instrument you wanna follow, and cover the rest with passive notes. You may argue that mappers do this all the time, which is true, but it is to show off the low intensity of the song. This is not a calm section.

02:56:365 (1,2,3) - Make your spacing clear on object to object too. Make rules of spacing you follow for some instruments, and some for others. For a song this complex, you really are not reflecting the depths of the instrument choice with your spacing and rhythm.

03:04:465 (5) - This is not snapped to this. Interestingly, you can snap repeating sliders to whatever you want, since they are hit passivly and you don't have to worry about a thing mapping directly to the music.
Thank you for the tips, i will rearrange the map in a way so the spacing of it is consistent, its going to take some time but i hope it will turn out okay and for some of the undermapped part i will see what i can do about it.
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[My Love]
Object at 00:24:651 - should be placed at: [233, 124] currently at: [234, 125] to move in line with slider at time 00:24:726 -
Object at 00:27:726 - should be placed at: [233, 107] currently at: [234, 106] to move in line with slider at time 00:27:576 -
Object at 00:33:576 - should be placed at: [82, 312] currently at: [81, 313] to move in line with slider at time 00:33:276 -
Object at 00:39:276 - should be placed at: [487, 249] currently at: [488, 250] to move in line with slider at time 00:38:976 -
Object at 00:41:376 - should be placed at: [184, 144] currently at: [185, 145] to move in line with slider at time 00:41:076 -
Object at 00:51:276 - should be placed at: [313, 343] currently at: [314, 342] to move in line with slider at time 00:51:576 -
Object at 00:55:476 - should be placed at: [118, 158] currently at: [119, 159] to move in line with slider at time 00:55:776 -
Object at 00:56:076 - should be placed at: [190, 84] currently at: [191, 85] to move in line with slider at time 00:55:776 -
Object at 00:56:076 - should be placed at: [190, 84] currently at: [191, 85] to move in line with slider at time 00:56:376 -
Object at 00:56:976 - should be placed at: [399, 217] currently at: [400, 218] to move in line with slider at time 00:56:676 -
Object at 00:57:576 - should be placed at: [215, 129] currently at: [216, 130] to move in line with slider at time 00:57:276 -
Object at 00:57:726 - should be placed at: [166, 182] currently at: [165, 181] to move in line with slider at time 00:57:876 -
Object at 00:58:176 - should be placed at: [65, 279] currently at: [66, 280] to move in line with slider at time 00:57:876 -
Object at 00:59:376 - should be placed at: [300, 368] currently at: [299, 367] to move in line with slider at time 00:59:526 -
Object at 01:00:876 - should be placed at: [306, 105] currently at: [305, 106] to move in line with slider at time 01:00:576 -
Object at 01:01:176 - should be placed at: [282, 83] currently at: [283, 82] to move in line with slider at time 01:01:476 -
Object at 01:04:476 - should be placed at: [458, 170] currently at: [457, 171] to move in line with slider at time 01:04:776 -
Object at 01:05:376 - should be placed at: [323, 55] currently at: [322, 54] to move in line with slider at time 01:05:676 -
Object at 01:05:976 - should be placed at: [244, 130] currently at: [245, 131] to move in line with slider at time 01:05:676 -
Object at 01:06:576 - should be placed at: [92, 286] currently at: [93, 287] to move in line with slider at time 01:06:276 -
Object at 01:20:826 - should be placed at: [168, 143] currently at: [169, 142] to move in line with slider at time 01:20:976 -
Object at 01:28:326 - should be placed at: [393, 170] currently at: [392, 169] to move in line with slider at time 01:28:176 -
Object at 01:32:751 - should be placed at: [331, 222] currently at: [332, 221] to move in line with slider at time 01:32:826 -
Object at 01:38:526 - should be placed at: [21, 322] currently at: [22, 323] to move in line with slider at time 01:38:676 -
Object at 01:59:526 - should be placed at: [372, 383] currently at: [371, 384] to move in line with slider at time 01:59:676 -
Object at 02:22:615 - should be placed at: [90, 208] currently at: [91, 207] to move in line with slider at time 02:22:765 -
Object at 02:53:590 - should be placed at: [131, 273] currently at: [132, 274] to move in line with slider at time 02:53:365 -
Object at 03:05:093 - should be placed at: [164, 224] currently at: [163, 227] to blanket slider body at time 03:04:793 -
Object at 03:05:693 - should be placed at: [116, 141] currently at: [117, 144] to blanket slider body at time 03:05:393 -
Object at 03:06:293 - should be placed at: [294, 111] currently at: [298, 109] to blanket slider body at time 03:05:993 -
Object at 03:06:893 - should be placed at: [392, 169] currently at: [390, 171] to blanket slider body at time 03:06:593 -
Object at 03:09:293 - should be placed at: [327, 78] currently at: [325, 76] to blanket slider body at time 03:08:993 -
Object at 03:10:493 - should be placed at: [110, 230] currently at: [115, 231] to blanket slider body at time 03:10:193 -
Object at 03:34:962 - should be placed at: [321, 283] currently at: [322, 284] to move in line with slider at time 03:34:512 -
Object at 04:08:214 - should be placed at: [369, 297] currently at: [370, 298] to move in line with slider at time 04:08:064 -
Object at 04:11:964 - should be placed at: [106, 160] currently at: [107, 161] to move in line with slider at time 04:11:664 -
Object at 04:12:939 - should be placed at: [128, 112] currently at: [129, 113] to move in line with slider at time 04:13:014 -
Object at 04:47:448 - should be placed at: [56, 151] currently at: [55, 152] to move in line with slider at time 04:47:673 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

kinda long but ye it IS a marathon
Topic Starter
Senery

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[My Love]
Object at 00:24:651 - should be placed at: [233, 124] currently at: [234, 125] to move in line with slider at time 00:24:726 -
Object at 00:27:726 - should be placed at: [233, 107] currently at: [234, 106] to move in line with slider at time 00:27:576 -
Object at 00:33:576 - should be placed at: [82, 312] currently at: [81, 313] to move in line with slider at time 00:33:276 -
Object at 00:39:276 - should be placed at: [487, 249] currently at: [488, 250] to move in line with slider at time 00:38:976 -
Object at 00:41:376 - should be placed at: [184, 144] currently at: [185, 145] to move in line with slider at time 00:41:076 -
Object at 00:51:276 - should be placed at: [313, 343] currently at: [314, 342] to move in line with slider at time 00:51:576 -
Object at 00:55:476 - should be placed at: [118, 158] currently at: [119, 159] to move in line with slider at time 00:55:776 -
Object at 00:56:076 - should be placed at: [190, 84] currently at: [191, 85] to move in line with slider at time 00:55:776 -
Object at 00:56:076 - should be placed at: [190, 84] currently at: [191, 85] to move in line with slider at time 00:56:376 -
Object at 00:56:976 - should be placed at: [399, 217] currently at: [400, 218] to move in line with slider at time 00:56:676 -
Object at 00:57:576 - should be placed at: [215, 129] currently at: [216, 130] to move in line with slider at time 00:57:276 -
Object at 00:57:726 - should be placed at: [166, 182] currently at: [165, 181] to move in line with slider at time 00:57:876 -
Object at 00:58:176 - should be placed at: [65, 279] currently at: [66, 280] to move in line with slider at time 00:57:876 -
Object at 00:59:376 - should be placed at: [300, 368] currently at: [299, 367] to move in line with slider at time 00:59:526 -
Object at 01:00:876 - should be placed at: [306, 105] currently at: [305, 106] to move in line with slider at time 01:00:576 -
Object at 01:01:176 - should be placed at: [282, 83] currently at: [283, 82] to move in line with slider at time 01:01:476 -
Object at 01:04:476 - should be placed at: [458, 170] currently at: [457, 171] to move in line with slider at time 01:04:776 -
Object at 01:05:376 - should be placed at: [323, 55] currently at: [322, 54] to move in line with slider at time 01:05:676 -
Object at 01:05:976 - should be placed at: [244, 130] currently at: [245, 131] to move in line with slider at time 01:05:676 -
Object at 01:06:576 - should be placed at: [92, 286] currently at: [93, 287] to move in line with slider at time 01:06:276 -
Object at 01:20:826 - should be placed at: [168, 143] currently at: [169, 142] to move in line with slider at time 01:20:976 -
Object at 01:28:326 - should be placed at: [393, 170] currently at: [392, 169] to move in line with slider at time 01:28:176 -
Object at 01:32:751 - should be placed at: [331, 222] currently at: [332, 221] to move in line with slider at time 01:32:826 -
Object at 01:38:526 - should be placed at: [21, 322] currently at: [22, 323] to move in line with slider at time 01:38:676 -
Object at 01:59:526 - should be placed at: [372, 383] currently at: [371, 384] to move in line with slider at time 01:59:676 -
Object at 02:22:615 - should be placed at: [90, 208] currently at: [91, 207] to move in line with slider at time 02:22:765 -
Object at 02:53:590 - should be placed at: [131, 273] currently at: [132, 274] to move in line with slider at time 02:53:365 -
Object at 03:05:093 - should be placed at: [164, 224] currently at: [163, 227] to blanket slider body at time 03:04:793 -
Object at 03:05:693 - should be placed at: [116, 141] currently at: [117, 144] to blanket slider body at time 03:05:393 -
Object at 03:06:293 - should be placed at: [294, 111] currently at: [298, 109] to blanket slider body at time 03:05:993 -
Object at 03:06:893 - should be placed at: [392, 169] currently at: [390, 171] to blanket slider body at time 03:06:593 -
Object at 03:09:293 - should be placed at: [327, 78] currently at: [325, 76] to blanket slider body at time 03:08:993 -
Object at 03:10:493 - should be placed at: [110, 230] currently at: [115, 231] to blanket slider body at time 03:10:193 -
Object at 03:34:962 - should be placed at: [321, 283] currently at: [322, 284] to move in line with slider at time 03:34:512 -
Object at 04:08:214 - should be placed at: [369, 297] currently at: [370, 298] to move in line with slider at time 04:08:064 -
Object at 04:11:964 - should be placed at: [106, 160] currently at: [107, 161] to move in line with slider at time 04:11:664 -
Object at 04:12:939 - should be placed at: [128, 112] currently at: [129, 113] to move in line with slider at time 04:13:014 -
Object at 04:47:448 - should be placed at: [56, 151] currently at: [55, 152] to move in line with slider at time 04:47:673 -

Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

kinda long but ye it IS a marathon
Thank you very much! :)
Mking
Hey there! M4M from your queue (also posted in your queue)
((My map: https://osu.ppy.sh/b/1402853&m=0)

[My Love]
00:27:726 (4,5,6,7,8) - should be moved to x236 y108 to fit this pattern more (just move the slider anchor a bit around so it doesnt overlap with 5)
00:33:276 (1,2,1) - these should recieve a little bit different spacing cause the one gap is 3/4th and the other is 1/1
00:37:776 (8,9,10,11,12,13) - why are these further spaced? they dont represent any different sounds, the song doesnt change much
00:50:526 (1,2,3,4,5) - this pattern can be improved by moving 1 exactly above 3 and 2 above 5
01:10:326 (10,1,2,3,4,5) - this is too confusing, put an NC on 2?
01:16:626 (11,12,1,2,3) - the stream should start on this note, you can clearly hear sounds
02:06:613 (4,5) - its better when using overlaps like this to put them on the end of a jumps pattern not in the middle of one
02:34:465 (1,2,3,4,5) - really random spacing? not really anything is emphasised with this

Thats about it, the map repeats itself alot so a lot of patterns turn back
(short mods can sometimes be even better than long mods ;)
Gl with the map!
Topic Starter
Senery

Mking wrote:

Hey there! M4M from your queue (also posted in your queue)
((My map: https://osu.ppy.sh/b/1402853&m=0)

[My Love]
00:27:726 (4,5,6,7,8) - should be moved to x236 y108 to fit this pattern more (just move the slider anchor a bit around so it doesnt overlap with 5) moved it around a bit because it overlapped a lot
00:33:276 (1,2,1) - these should recieve a little bit different spacing cause the one gap is 3/4th and the other is 1/1 should be fine
00:37:776 (8,9,10,11,12,13) - why are these further spaced? they dont represent any different sounds, the song doesnt change much 1. for variaty and 2 there kinda is a different sound here
00:50:526 (1,2,3,4,5) - this pattern can be improved by moving 1 exactly above 3 and 2 above 5 done
01:10:326 (10,1,2,3,4,5) - this is too confusing, put an NC on 2? ye
01:16:626 (11,12,1,2,3) - the stream should start on this note, you can clearly hear sounds nope (11) and (12) have more of an extended sound there is not really sound on the blue ticks
02:06:613 (4,5) - its better when using overlaps like this to put them on the end of a jumps pattern not in the middle of one im following the tones of the instrument here(dont know what instrument it exactly is?) and (4) and (5) have similar sounds so that is why they are stacked
02:34:465 (1,2,3,4,5) - really random spacing? not really anything is emphasised with this actually there is emphasis, (1) and (3) and the louder sounds and (2) and (4) are less louder so spaced less, (5) is like that because its different from the rest, the pattern repeats itself like that aswell a bit further in the map

Thats about it, the map repeats itself alot so a lot of patterns turn back
(short mods can sometimes be even better than long mods ;)
Gl with the map! thanks!
thanks for the mod!
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