Rechecking~
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
- Disable "letterbox during breaks" as you have a video ?
- The combos are generally too long. Short combos are preffered, because the notes that end a combo give additional points (thus HP), which makes the diff a bit easier. I'll let you decide how to do this, but if you need help, don't hesitate ! I will gladly help you.
- I very strongly disagree with the notes 1/1 after spinners, as they appear too soon and are difficult to catch (new players need time to readjust their aim...). But the spinners are usually rather long, and players could stop spinning to make sure they catch the note, so your call.
- 00:46:310 (4,5) - This is just a suggestion - try stacking them manually (like this) ? Because of the stacking, (5) is moved to the bottom right, and it makes an overlap that looks rather bad. Stacking them manually like I showed you would also induce some nice symmetry with 00:50:002 (5,6) - as they stack as well.
- 01:11:695 (7) - Missing clap ? (or even claps)
- 02:18:618 (3) - I'll bet this is a mistake when fixing a mod - reverse it.
- 02:48:618 (8,9) - I'll bet this is an error too. It's way too far from previous object - the spacing looks like it's 1/1 after (or more).
- 03:12:618 - Starting from here, all claps are on the wrong tick.
- The hitsounds are quite weird. I heard only claps (?) and they sometimes came at bizarre moments. Also, the whole first kiai time has no hisound at all, and the song hardly has any...
- 00:16:772 (1,2,3,4,5) - This is just a suggestion - add claps on (2) (both ends) and on (3)'s end ? That way, the claps will follow the drums and it sounds better imo. If you do, also add a clap on 00:15:387 (1) - and 00:15:733 (3) - ? If you do, add a clap on 00:22:772 (1) - this one's sliderend and on 00:24:618 (4) - this one's sliderend and on 00:25:195 (6) -
- The "speedx2" warning is useless... It flashes around the screen, which is quite disturbing, and I don't think players will understand t applies to the 1/4 in a square pattern. Also, you used it only once, when there are several unwarned speedups in the whole diff.
- 01:28:080 (1,2,3,4) - The pattern I was talking about. Why not use the same speedup as in the last kiai ?... It's readable and won't need a warning, at least. :/
- Remove "Wmf's" from tags since the other difficulties don't have it.