forum

Lily - Marie-Luise

posted
Total Posts
73
show more
Shiro
Rechecking~

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Disable "letterbox during breaks" as you have a video ?
Normal
  1. The combos are generally too long. Short combos are preffered, because the notes that end a combo give additional points (thus HP), which makes the diff a bit easier. I'll let you decide how to do this, but if you need help, don't hesitate ! I will gladly help you.
  2. I very strongly disagree with the notes 1/1 after spinners, as they appear too soon and are difficult to catch (new players need time to readjust their aim...). But the spinners are usually rather long, and players could stop spinning to make sure they catch the note, so your call.
  3. 00:46:310 (4,5) - This is just a suggestion - try stacking them manually (like this) ? Because of the stacking, (5) is moved to the bottom right, and it makes an overlap that looks rather bad. Stacking them manually like I showed you would also induce some nice symmetry with 00:50:002 (5,6) - as they stack as well.
  4. 01:11:695 (7) - Missing clap ? (or even claps)
  5. 02:18:618 (3) - I'll bet this is a mistake when fixing a mod - reverse it.
  6. 02:48:618 (8,9) - I'll bet this is an error too. It's way too far from previous object - the spacing looks like it's 1/1 after (or more).
  7. 03:12:618 - Starting from here, all claps are on the wrong tick.
Hard
  1. The hitsounds are quite weird. I heard only claps (?) and they sometimes came at bizarre moments. Also, the whole first kiai time has no hisound at all, and the song hardly has any...
  2. 00:16:772 (1,2,3,4,5) - This is just a suggestion - add claps on (2) (both ends) and on (3)'s end ? That way, the claps will follow the drums and it sounds better imo. If you do, also add a clap on 00:15:387 (1) - and 00:15:733 (3) - ? If you do, add a clap on 00:22:772 (1) - this one's sliderend and on 00:24:618 (4) - this one's sliderend and on 00:25:195 (6) -
Insane
  1. The "speedx2" warning is useless... It flashes around the screen, which is quite disturbing, and I don't think players will understand t applies to the 1/4 in a square pattern. Also, you used it only once, when there are several unwarned speedups in the whole diff.
  2. 01:28:080 (1,2,3,4) - The pattern I was talking about. Why not use the same speedup as in the last kiai ?... It's readable and won't need a warning, at least. :/
Wmf's Taiko
  1. Remove "Wmf's" from tags since the other difficulties don't have it.
I don't think the mapset is ready to be bubbled yet... Normal could be improved a bit, and all three diffs need help on hitsounding.
Topic Starter
spboxer3

Odaril wrote:

Rechecking~

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
[list][*]Disable "letterbox during breaks" as you have a video ? fix

Normal
[list][*]The combos are generally too long. Short combos are preffered, because the notes that end a combo give additional points (thus HP), which makes the diff a bit easier. I'll let you decide how to do this, but if you need help, don't hesitate ! I will gladly help you. fix
[*]I very strongly disagree with the notes 1/1 after spinners, as they appear too soon and are difficult to catch (new players need time to readjust their aim...). But the spinners are usually rather long, and players could stop spinning to make sure they catch the note, so your call. No
[*]00:46:310 (4,5) - This is just a suggestion - try stacking them manually (like this) ? Because of the stacking, (5) is moved to the bottom right, and it makes an overlap that looks rather bad. Stacking them manually like I showed you would also induce some nice symmetry with 00:50:002 (5,6) - as they stack as well. No
[*]01:11:695 (7) - Missing clap ? (or even claps) fix
[*]02:18:618 (3) - I'll bet this is a mistake when fixing a mod - reverse it. fix
[*]02:48:618 (8,9) - I'll bet this is an error too. It's way too far from previous object - the spacing looks like it's 1/1 after (or more). fix
[*]03:12:618 - Starting from here, all claps are on the wrong tick.fix

Hard
[list][*]The hitsounds are quite weird. I heard only claps (?) and they sometimes came at bizarre moments. Also, the whole first kiai time has no hisound at all, and the song hardly has any...
[*]00:16:772 (1,2,3,4,5) - This is just a suggestion - add claps on (2) (both ends) and on (3)'s end ? That way, the claps will follow the drums and it sounds better imo. If you do, also add a clap on 00:15:387 (1) - and 00:15:733 (3) - ? If you do, add a clap on 00:22:772 (1) - this one's sliderend and on 00:24:618 (4) - this one's sliderend and on 00:25:195 (6) - fix

Insane
[list][*]The "speedx2" warning is useless... It flashes around the screen, which is quite disturbing, and I don't think players will understand t applies to the 1/4 in a square pattern. Also, you used it only once, when there are several unwarned speedups in the whole diff. No
[*]01:28:080 (1,2,3,4) - The pattern I was talking about. Why not use the same speedup as in the last kiai ?... It's readable and won't need a warning, at least. :/ ... I was say: It's my style lol

Wmf's Taiko
[list][*]Remove "Wmf's" from tags since the other difficulties don't have it.fix

I don't think the mapset is ready to be bubbled yet... Normal could be improved a bit, and all three diffs need help on hitsounding.
Shiirn
style =/= silly mapping


just saying
RandomJibberish
General
Do not use pure white as a combo colour. It blinds you during kiai and looks pretty fugly on many skins (including the default imo, lol)
Use Tick rate 2 on all difficulties. It sounds nicer and makes your speedups rankable. Also, it makes Normal's 3/2 repeating sliders readable
You seem to use very low spacing compared to slider speed, which feels pretty awkward to play. It's fine to leave this as is, but I'd recommend using 0..8-1.0x spacing on your future maps.

Insane
The speedup warning is lying - It isn't 2x. Also it's more distracting than useful - I broke combo on that section because I was looking for the speedup. Which never came. Remove it.
No kind of warning should ever be used, as it's either you admitting that your map isn't intuitive enough, which is what should be fixed, or it's there for no reason and is unnecessary distraction.
01:28:080 (1,2,3,4) - This spacing is absurd. By the way, if this is what the warning is referring to, that makes it even more stupid since "2x speed" will ALWAYS be interpreted by the player as a 2x slider speed change.
01:57:387 (7,8,9,10,11) - extremely confusing arrangement. Choose a pattern that's less of a zigzag so it doesn't overlap itself so much.
02:17:926 (5,6,7) - These patterns don't make nearly as much musical sense as this (or, alternatively, a stream) would.

Taiko
1/6 in taiko difficulties when nothing is in the song is the most stupid fad ever. Seriously, I haven't modded a taiko diff without it in about six months.
Be original
Be sane
Be someone who doesn't map taiko like a tard

Thank you for listening to my moving speech

Hard
Looks okay. Slider stream patterns are a little complex for your second easiest diff, but it's fine becuase you're making another diff to fill the massive gap between this diff and normal anyway. Of course.

Normal
Rename this to Easy and make a normal to fill the massive gap between this diff and hard. Seriously, this is mostly 1/1s with with occasional 1/4 after sliderends, when hard has 1/4 everywhere
Also, why are the breaks on this difficulty different to the other diffs? I'd prefer if you evened them out.
wmfchris
it's just like someone putting 1/8 slider in a solo without melodic support. 1/6 works well in a pre-climax section and just make sure you won't abuse it.

Download: Lily - Marie-Luise (spboxer3) [Wmf's Taiko].osu
RandomJibberish

wmfchris wrote:

it's just like someone putting 1/8 slider in a solo without melodic support. 1/6 works well in a pre-climax section and just make sure you won't abuse it.
Unsupported 1/8 in osu! is equally awful? We are mapping to a song here. If you want to put in whatever rhythms you like, you're welcome to map to a metronome ticking.
Topic Starter
spboxer3

RandomJibberish wrote:

General
Do not use pure white as a combo colour. It blinds you during kiai and looks pretty fugly on many skins (including the default imo, lol)
I use gray this ok?
Use Tick rate 2 on all difficulties. It sounds nicer and makes your speedups rankable. Also, it makes Normal's 3/2 repeating sliders readable another Taiko
You seem to use very low spacing compared to slider speed, which feels pretty awkward to play. It's fine to leave this as is, but I'd recommend using 0..8-1.0x spacing on your future maps. ok!! thanks for your mod

Insane
The speedup warning is lying - It isn't 2x. Also it's more distracting than useful - I broke combo on that section because I was looking for the speedup. Which never came. Remove it. remove
No kind of warning should ever be used, as it's either you admitting that your map isn't intuitive enough, which is what should be fixed, or it's there for no reason and is unnecessary distraction. remove
01:28:080 (1,2,3,4) - This spacing is absurd. By the way, if this is what the warning is referring to, that makes it even more stupid since "2x speed" will ALWAYS be interpreted by the player as a 2x slider speed change. remove
01:57:387 (7,8,9,10,11) - extremely confusing arrangement. Choose a pattern that's less of a zigzag so it doesn't overlap itself so much. fix
02:17:926 (5,6,7) - These patterns don't make nearly as much musical sense as this (or, alternatively, a stream) would. fix

Taiko
1/6 in taiko difficulties when nothing is in the song is the most stupid fad ever. Seriously, I haven't modded a taiko diff without it in about six months.
Be original
Be sane
Be someone who doesn't map taiko like a tard

Thank you for listening to my moving speech
for wmf change

Hard
Looks okay. Slider stream patterns are a little complex for your second easiest diff, but it's fine becuase you're making another diff to fill the massive gap between this diff and normal anyway. Of course. \:D/

Normal
Rename this to Easy and make a normal to fill the massive gap between this diff and hard. Seriously, this is mostly 1/1s with with occasional 1/4 after sliderends, when hard has 1/4 everywhere OK
Also, why are the breaks on this difficulty different to the other diffs? I'd prefer if you evened them out. you're right ._.
wmfchris
Sorry that my example might be bad. Just back to the map, yeah the 3 x 1/6 stream is a bit over the top so removed. The rest fits with pre-climax mood and I'll ask for more opinion.
happy30
[Timing]
The timing gets a bit off around 02:27:849 till 02:57:387
you can fix this by placing new sectionst at:
  1. offset 147839
  2. offset 177387
BPM stays 130

Kiai Time
  1. Resnap the timing sections which trigger kiai

[Normal]
Mistimed Sliders
Some sliders in your map got mistimed/not snapped correctly
  1. 01:06:618 (1) - Recheck the endpoint
  2. 01:08:464 (3) - Recheck the repeat arrow
  3. 01:10:310 (5) - Recheck the endpoint
  4. 01:11:695 (1) - Recheck the endpoint
  5. 01:12:157 (2) - Recheck the repeat arrow
  6. 01:21:387 (1,2) - Recheck the endpoints
  7. 01:25:080 (1) - Recheck the repeat arrow

[Hard]
Settings
  1. Maybe raise the HP drain a bit?
Overlaps
Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachother, I hope you could space them farther apart.
  1. 00:10:310 (3,4) -
  2. 00:30:157 (1,2) -
  3. 00:36:618 (1,3) -
  4. 00:38:464 (5,7) -
  5. 00:43:080 (2,3,4) -
  6. 01:17:695 (1,3) -
  7. 01:21:387 (1,2) -
  8. 01:25:080 (6,7) -
  9. 01:43:080 (6,1) -
  10. 01:52:080 (5,6,7) - (not really overlap, but spaced too close to eachother anyway)
  11. 02:24:156 (1,2,3,4) -
  12. 02:46:310 (1,3) -
  13. 02:50:003 (1,2) -
  14. 02:53:695 (6,7) -
  15. 03:33:157 (8) - (move this up a bit)
  16. 03:33:618 (10) - (Then this too)
  17. 03:41:695 (6,1) -
  18. 03:50:695 (5,6,7) - (spaced too close)
  19. 03:55:080 (1,3,5,7) -
Empty Places
There are some places where notes should pop up, but they don't D:
  1. 01:40:310 - Add a beat here?
  2. 01:51:964 - Stack a beat here on the slider?
  3. 02:13:887 - I don't like the rhythm of this part, I think you should move the next slider here, that fits the vocals much better. same for 02:13:887 - Please reconsider the rhythm here.
  4. 03:38:926 - add a beat here?
I dunno about this diff. I think you should've mapped to the vocals a lot more which include a lot of blue ticks instead of boring 1/2 patterns!


[wmf's Taiko]
Settings
  1. Set OD and AR to default?

[Insane]
Spacing errors
pointing out some beats that aren't distance snapped properly
  1. 00:23:926 (6) - Too close to (5)
  2. 00:25:310 (5,6,7,8,9,10) - This stream looks a bit messy, please make the distance between all notes equal
  3. 00:31:080 (5,6,7,8,9) - Same as on hard, overlap doesn't look good
  4. 00:33:387 (1,3) - Bad overlap
  5. 00:40:772 (1,3) - Overlap
  6. 01:11:695 (5) - Looks a bit weird, space it instead of stack?
  7. 01:36:849 (3,4,5) - Make the distance here equal
  8. 01:58:310 (11) - Too far from (10)
  9. 02:10:541 (6,1) - overlap
  10. 02:13:080 (1,2) - overlap
  11. 03:30:387 (1,2,3,4,5,6) - Make the distance between notes here equal
  12. 03:34:772 (1) - Too far from (13)
I don't really like how you used different distance snap values for streams and spacing between 1/4 beats in general. Myabe try to be a bit more consistent :)
Topic Starter
spboxer3

happy30 wrote:

[Timing]
The timing gets a bit off around 02:27:849 till 02:57:387
you can fix this by placing new sectionst at:
  1. offset 147839
  2. offset 177387
BPM stays 130
Thx~All fix

Kiai Time
  1. Resnap the timing sections which trigger kiai

[Normal]
Mistimed Sliders
Some sliders in your map got mistimed/not snapped correctly
  1. 01:06:618 (1) - Recheck the endpoint
  2. 01:08:464 (3) - Recheck the repeat arrow
  3. 01:10:310 (5) - Recheck the endpoint
  4. 01:11:695 (1) - Recheck the endpoint
  5. 01:12:157 (2) - Recheck the repeat arrow
  6. 01:21:387 (1,2) - Recheck the endpoints
  7. 01:25:080 (1) - Recheck the repeat arrow
I don't know what it's become error but it's fix now!

[Hard]
Settings
  1. Maybe raise the HP drain a bit?
OK

Overlaps
Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachother, I hope you could space them farther apart.
  1. 00:10:310 (3,4) -
  2. 00:30:157 (1,2) -
  3. 00:36:618 (1,3) -
  4. 00:38:464 (5,7) -
  5. 00:43:080 (2,3,4) -
  6. 01:17:695 (1,3) -
  7. 01:21:387 (1,2) -
  8. 01:25:080 (6,7) -
  9. 01:43:080 (6,1) -
  10. 01:52:080 (5,6,7) - (not really overlap, but spaced too close to eachother anyway)
  11. 02:24:156 (1,2,3,4) -
  12. 02:46:310 (1,3) -
  13. 02:50:003 (1,2) -
  14. 02:53:695 (6,7) -
  15. 03:33:157 (8) - (move this up a bit)
  16. 03:33:618 (10) - (Then this too)
  17. 03:41:695 (6,1) -
  18. 03:50:695 (5,6,7) - (spaced too close)
  19. 03:55:080 (1,3,5,7) -
All fix

Empty Places
There are some places where notes should pop up, but they don't D:
  1. 01:40:310 - Add a beat here? sorry:( I think this way is fine. and it's can let player not feel my map it's not boring
  2. 01:51:964 - Stack a beat here on the slider? sorry~I don't want do that~because it's was same as Insane. But I don't want Hard's rhythm as same as Insane~so...:(
  3. 02:13:887 - I don't like the rhythm of this part, I think you should move the next slider here, that fits the vocals much better. same for 02:13:887 - Please reconsider the rhythm here. OK~change some rhythm
  4. 03:38:926 - add a beat here? sorry:( same as 01:40:310 - I think this way is fine. and it's can let player not feel my map it's not boring


I dunno about this diff. I think you should've mapped to the vocals a lot more which include a lot of blue ticks instead of boring 1/2 patterns!


[wmf's Taiko]
Settings
  1. Set OD and AR to default?
sorry~:(

[Insane]
Spacing errors
pointing out some beats that aren't distance snapped properly
  1. 00:23:926 (6) - Too close to (5)
  2. 00:25:310 (5,6,7,8,9,10) - This stream looks a bit messy, please make the distance between all notes equal
  3. 00:31:080 (5,6,7,8,9) - Same as on hard, overlap doesn't look good
  4. 00:33:387 (1,3) - Bad overlap
  5. 00:40:772 (1,3) - Overlap
  6. 01:11:695 (5) - Looks a bit weird, space it instead of stack?
  7. 01:36:849 (3,4,5) - Make the distance here equal
  8. 01:58:310 (11) - Too far from (10)
  9. 02:10:541 (6,1) - overlap
  10. 02:13:080 (1,2) - overlap
  11. 03:30:387 (1,2,3,4,5,6) - Make the distance between notes here equal
  12. 03:34:772 (1) - Too far from (13)
All fix~
I don't really like how you used different distance snap values for streams and spacing between 1/4 beats in general. Myabe try to be a bit more consistent :)
happy30
ok its good now
Alace
把所有難度的綠線都重新對好時間軸(因為加了offset的關係有1~2ms的誤差)

<Hard>
00:30:157 (1) - new combo

insane還真是串 太鼓也真是串 XD

EDIT:ok go
Topic Starter
spboxer3
感謝老師還有各位的幫忙>"<
OzzyOzrock
OHOHOHOHO
Topic Starter
spboxer3

OzzyOzrock wrote:

OHOHOHOHO
Thank you~Ozzy >"<
cmn_891127
~~~grats~~~
_Kiva
connggrats
i love the bg , so much
Topic Starter
spboxer3

cmn_891127 wrote:

~~~grats~~~
同喜阿>"<

_Kiva wrote:

connggrats
i love the bg , so much
hey Kiva 你的map什麼時候會有第2張Rank阿
hoLysoup
Congrats~!^^
Topic Starter
spboxer3

hoLysoup wrote:

Congrats~!^^
Thanks for hoLysoup >"<
PSPDS Eddie
yeah!
connggrats ! spboxer3 ! ;)
Topic Starter
spboxer3

PSPDS Eddie wrote:

yeah!
connggrats ! spboxer3 ! ;)
Thanks you Eddie ~<3
Please sign in to reply.

New reply