forum

Brookes Brothers - Not Just Yet (Original Mix)

posted
Total Posts
33
show more
Namki
ayo

this normal sampleset on these soft sounds goes kinda weird imo. 00:26:227 (5) - / 00:32:779 (5,6,7,8) - / 00:37:262 (5) - / 00:48:296 (5) - etc
also, volume level 01:17:262 - is a bit big since music is calmer, consider to make this ~15-20% lower.
idk but 01:31:055 - this upbeat skipping doesn't really fit the music itself. There are some dominant sounds 01:30:365 - / 01:31:055 - / 01:31:400 - / 01:32:090 - which preferably have to be clickable
also, modding assistant says that 00:21:773 - has two conflict lines. Due to RC you can only change SV with greenline and you're changing the sampleset here so far.
04:59:331 (1) - something went wrong here.
Storyboard\star1.png is unused according to ma and since you do not have a sb here it'd logical if you'll delete it owo

great map.
hope I helped
Topic Starter
Secretpipe

Namki wrote:

ayo

this normal sampleset on these soft sounds goes kinda weird imo. 00:26:227 (5) - / 00:32:779 (5,6,7,8) - / 00:37:262 (5) - / 00:48:296 (5) - etc
also, volume level 01:17:262 - is a bit big since music is calmer, consider to make this ~15-20% lower. just whistles~ fixed some and reduced the sound to 40%
idk but 01:31:055 - this upbeat skipping doesn't really fit the music itself. There are some dominant sounds 01:30:365 - / 01:31:055 - / 01:31:400 - / 01:32:090 - which preferably have to be clickable I decided to emphasize the vocal chops here since i already follow the drum set during 95% of the map :P Also , the vocal chops are kinda dominant here so yeah , it'd be appropriate to follow'em!
also, modding assistant says that 00:21:773 - has two conflict lines. Due to RC you can only change SV with greenline and you're changing the sampleset here so far. yes you're right fixed
04:59:331 (1) - something went wrong here. nice catch!
Storyboard\star1.png is unused according to ma and since you do not have a sb here it'd logical if you'll delete it owo yus, i started makin' a sb for a test but nah :D

great map.
hope I helped you sure did , tyvm <3
also , concernin the blankets , i'll fix them before the bubble, it's so nazi xd
NOOBTRON1337
when ranked?

not just yet
Saturnalize
about time lmao

anw nice sfx

just mentioning that 04:02:952 (2,3,4,5,6,7) - still using default hitsound lmao

no kd
Topic Starter
Secretpipe
great catch , i did something weird with the timing setup panel
GenDoNL
Random mod from Modreqs.

[Endless]
  1. 00:46:227 (7,2) - Overlap is slightly off, on purpose or no?
  2. 01:00:193 (8,1) - This blanket is reallyyy off
  3. 01:28:641 (2,3,4) - I feel like 4 is too far out, would probably look cleaner if 4 was a bit more to the bottom right.
  4. 01:32:003 (5,1,2,3) - I'm not sure about this big 1/4 jump. The part before this was also 1/4 but the spacing was around ~0.80. The 1 and 2 do not have a really different sound, so I don't feel like such spacing is justified here.
  5. 01:45:538 (3,5) - Blanket is off by quite a bit.
  6. 03:02:434 (4,5,6) - Really messy spacing, might want to make it more consistent.
  7. 03:34:158 (2,5) - I really do not like this overlap here, it looks quite messy while everything before this was quite clean.
  8. 03:53:383 (2,5) - Not perfectly overlapped, any reason? Everywhere else in this part you have perfect overlaps.
  9. 04:08:986 (5) - Minor change but if you put this 5 a bit further to the right (x:360, y:116) it would follow the direction of the slider more and flow better into the 6 after.

I tried, solid map, it was difficult to find anything... Hopefully there is at least something useful in there!
Topic Starter
Secretpipe

GenDoNL wrote:

Random mod from Modreqs.

[Endless]
  1. 00:46:227 (7,2) - Overlap is slightly off, on purpose or no? lets stack this!
  2. 01:00:193 (8,1) - This blanket is reallyyy off fixd
  3. 01:28:641 (2,3,4) - I feel like 4 is too far out, would probably look cleaner if 4 was a bit more to the bottom right. its fine as it is
  4. 01:32:003 (5,1,2,3) - I'm not sure about this big 1/4 jump. The part before this was also 1/4 but the spacing was around ~0.80. The 1 and 2 do not have a really different sound, so I don't feel like such spacing is justified here. Totally right! Tyvm
  5. 01:45:538 (3,5) - Blanket is off by quite a bit. lul
  6. 03:02:434 (4,5,6) - Really messy spacing, might want to make it more consistent. its fine as it is but i improved it ! :D
  7. 03:34:158 (2,5) - I really do not like this overlap here, it looks quite messy while everything before this was quite clean. fixd i guess
  8. 03:53:383 (2,5) - Not perfectly overlapped, any reason? Everywhere else in this part you have perfect overlaps. you mean STACKED xd
  9. 04:08:986 (5) - Minor change but if you put this 5 a bit further to the right (x:360, y:116) it would follow the direction of the slider more and flow better into the 6 after. changed that pattern
I tried, solid map, it was difficult to find anything... Hopefully there is at least something useful in there!
Thank you so much for modding!
Grrum
Hi. Here from reddit. I'm a player who enjoys jumps more than streams and doesn't enjoy DnB all too much except when it's liquid. I tried to be as honest/critical as I could because I think you're better at determining where my subjectivity ends and where useful reactions start. Hope this feedback helps.

01:29:934 (1) – SV felt really high on the first play through. Seemed better on second play through with a 1.00x SV.

01:35:538 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) – This is the first time the level gets actually jumpy. It felt really abrupt to spring these big sustained jumps on me. If I was nice, I'd leave it at that, but since I'm a mapper, I'd like to make a suggestion on how you could address this. Make the DS at 01:35:710 (2,3) – real small. Making a rest here introduces higher spacing while also giving the player a chance to recognize that's what's going on. I might even put a ½ slider in each of the combos at 01:36:572 (1,1) – (but not 01:37:952 (1) - ) either on the (1) or the (3), though that might be too restful to you. It's just that this and the next pattern felt like the most rhythmically dense non-stream patterns in the map because of the difference from calm section into this.

01:58:641 (1,2,3,4,5,6,7,1,2,3,4,5) – I felt this was a little too energetic than what the music allows. I don't think you've built into this level of intensity yet. 01:58:986 (3) – This snare sounds like the intense moment, so a rest at (4) by making the DS at (3,4) small seems like it would be nice like stacking 01:58:469 (5,4) - .

02:56:572 (3) – until 03:40:710 (1) - Somewhere in here I started to feel like the map/song was too long. It's like the intensity/engagement spiked in the middle and now you're left waiting for the last measure of the song. The break was really good though. Like, it kind of was a reset of the intensity and when you started back up again at 03:51:745 (2) – I was ready to get back into the music. Then at 05:31:055 (1) – I wish it ended and it dragged on a bit. I don't think this is your fault at all, I'm just a sourpus, which is supported by the fact that I didn't feel this strongly about it on the second play-through.

05:26:831 (10) – This caught me off guard on the second play through with the spaced ¼ jump in and out of it. Doing a jump into it and stacking on 05:26:917 (1) – seems like it'd work better (though obviously the DS would be too high, but you get the effect I'm trying to get). Makes me want to play it a third time to see how I feel but I'm way too lazy. From the looks/sounds of it, it looks like a convenient aesthetic choice, but I don't think it's the best play experience for this part of the music.

05:40:710 (7,1) – could be outlined/blanketed better (end of (1) is way closer to (7) )

02:45:710 (2,3,4,5,6,7) – This was a cool rhythm and I enjoyed fucking it up (oh this might sound sarcastic, but no, I mean it, this was fun to play.).

Really nice flow/spacing with the kick sliders, especially in the second half. Overall a lot of fun patterns here, but the pacing seems off at the beginning with a bit too spikey jumps. Great work from one of the greats.
Topic Starter
Secretpipe
I've been actually blown by the quality of your mod ; excellent suggestions , great point of view from ur experience and nice explanations!

I actually fixed everything (but i couldnt change the part from 02:56:572 (3) – until 03:40:710 (1) - cuz you know, i can't make that part better and I think I wont be able to make it more unique!)

Thank you very much for modding! Let's wait for our secret bn to appear now ww~
Nozhomi
[Endless :]
  1. 00:21:772 (1,2) - Jpp de toi (blanket zzzzzzzzzzzzzzzzzzzz fait quelque chose). T'iras voir si il n'y en a pas d'autres aussi naze (genre 01:26:917 (5,6) - ).
  2. 01:17:262 (1,2) - Would be nice to stack them or use a higher spacing, because this is the only time here you use that spacing for 1/1 when all other are 1/2 and is a bit weird for the reading and your style.
  3. 01:25:538 (1) - There's no reason to end on a blue tic when all other sounds like this one are done with 1/2 sliders.
  4. 01:36:572 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice pattern but incoherent with the build-up of the music. It works like 4 beats reapeated 3 times with a bit more intensity each time, but you did a increasive spacing pattern. Better to match the music the most is to do a constant spacing pattern and increase it after each group of 4.
  5. 01:42:090 (5,6,7,8,1,2,3,4,5,6) - Wow you don't emphasis correctly sounds like 01:42:434 - because it should be 1-2-slider like this https://puu.sh/vh6Qo/1f0f9a8647.png it sounds sooooo much better like this.
  6. 01:56:917 (5) - First, is this normal than it's different from 01:51:400 (5,1) - ? And if it's normal, why the spacing don't reflect the emphasis of this beat ? It's not a stack at all.
  7. 01:58:641 (1,2,3,4,5,6,7,1,2,3,4,5) - Once again you don't emphasis correctly sounds here. If you want to follow bass (seems it's what you did), you should change spacing for stuff like 01:59:503 (2,3,4) - spacing should be lower between 01:59:331 (1,2) - and higher between 01:59:676 (3,4) - and with more progression during the pattern and not going crazy for no reason. Also NC each group of 4 circles to fit more the song.
  8. 02:45:710 (2,3,4,5,6,7) - That's not the best readability and really don't fit your global aesthetic and style imo.
  9. 03:27:262 (4,5,6) - Lol it looks super random and meh. You don't have any better idea pls ? ;w;
  10. 03:40:365 (1,2) - You can't do smth like this to keep the curve of the stream nice and smooth https://puu.sh/vh9iR/1a87289669.png ?
  11. Overall I think the section from 03:24:158 - to 03:40:710 - is way more messy and "random" than the rest of the map and I think it's quite sad. Maybe you should have some more mods for this or clean / polish it a bit more.
  12. 03:57:262 - Start to increase volume from here, because the transition from 40% to 75% is brutal and sounds really weird for no reason (you did 60%
    for the 1st kiai for example).
  13. 04:05:021 (5,2) - Stack ?
  14. 04:35:538 (1) - Lower the SV here don't have any sense, it don't change from the next musical section and make the transition between other sliders a bit weird.
  15. 04:37:607 (2,3,4,5,6) - This is the only time you increase the spacing, so fix that. There's no reason to change it now and breaking your own mapping rules.
  16. 05:24:848 (4) - Don't skip the beat on 05:25:193 - thx. It's too much important to not be played.

En fait l'autre truc qui me dérange c'est le rythme que tu utilises pour les passages comme 02:56:400 - qui me semblent un peu faire à la yolo, je veux dire on ne sait pas trop sur quoi tu cherches à t'appuyer et map, ça part entre l'instru aigu en fond + drum mais des fois tu pars aussi sur celui plus grave, mais le tout sans cohérence. Si tu pouvais revoir ça je pense qu'elle serait fachement mieux.

Bref, Not Just Yet.
Mukyu~
Topic Starter
Secretpipe

Nozhomi wrote:

[Endless :]
  1. 00:21:772 (1,2) - Jpp de toi (blanket zzzzzzzzzzzzzzzzzzzz fait quelque chose). T'iras voir si il n'y en a pas d'autres aussi naze (genre 01:26:917 (5,6) - ). fixed
  2. 01:17:262 (1,2) - Would be nice to stack them or use a higher spacing, because this is the only time here you use that spacing for 1/1 when all other are 1/2 and is a bit weird for the reading and your style. fixed
  3. 01:25:538 (1) - There's no reason to end on a blue tic when all other sounds like this one are done with 1/2 sliders. you're.. right i guess fixed
  4. 01:36:572 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice pattern but incoherent with the build-up of the music. It works like 4 beats reapeated 3 times with a bit more intensity each time, but you did a increasive spacing pattern. Better to match the music the most is to do a constant spacing pattern and increase it after each group of 4. i chose to use an increasing spacing here! both works and are effective to match that mapping in my opinion
  5. 01:42:090 (5,6,7,8,1,2,3,4,5,6) - Wow you don't emphasis correctly sounds like 01:42:434 - because it should be 1-2-slider like this https://puu.sh/vh6Qo/1f0f9a8647.png it sounds sooooo much better like this. kinda did it
  6. 01:56:917 (5) - First, is this normal than it's different from 01:51:400 (5,1) - ? And if it's normal, why the spacing don't reflect the emphasis of this beat ? It's not a stack at all. not a bad idea! did it
  7. 01:58:641 (1,2,3,4,5,6,7,1,2,3,4,5) - Once again you don't emphasis correctly sounds here. If you want to follow bass (seems it's what you did), you should change spacing for stuff like 01:59:503 (2,3,4) - spacing should be lower between 01:59:331 (1,2) - and higher between 01:59:676 (3,4) - and with more progression during the pattern and not going crazy for no reason. Also NC each group of 4 circles to fit more the song. Same reason at above but I added the NC , it better works with the notes somehow
  8. 02:45:710 (2,3,4,5,6,7) - That's not the best readability and really don't fit your global aesthetic and style imo. ahhh it's a an unique pattern tbh , i'd rather keep it (my variety will survive from that kewl mod :P )
  9. 03:27:262 (4,5,6) - Lol it looks super random and meh. You don't have any better idea pls ? ;w; I changed the whole thing , hope you'll enjoy it
  10. 03:40:365 (1,2) - You can't do smth like this to keep the curve of the stream nice and smooth https://puu.sh/vh9iR/1a87289669.png ? nice idea , fixed
  11. Overall I think the section from 03:24:158 - to 03:40:710 - is way more messy and "random" than the rest of the map and I think it's quite sad. Maybe you should have some more mods for this or clean / polish it a bit more. Tbh that part isn't "clean" but it's not messy at all in my opinion! I changed a few things but tbh i'm good with it!
  12. 03:57:262 - Start to increase volume from here, because the transition from 40% to 75% is brutal and sounds really weird for no reason (you did 60%
    for the 1st kiai for example). yus did it
  13. 04:05:021 (5,2) - Stack ? ye
  14. 04:35:538 (1) - Lower the SV here don't have any sense, it don't change from the next musical section and make the transition between other sliders a bit weird. well rip my creativity, fixed
  15. 04:37:607 (2,3,4,5,6) - This is the only time you increase the spacing, so fix that. There's no reason to change it now and breaking your own mapping rules. aight , fixed
  16. 05:24:848 (4) - Don't skip the beat on 05:25:193 - thx. It's too much important to not be played. fixed aswell

En fait l'autre truc qui me dérange c'est le rythme que tu utilises pour les passages comme 02:56:400 - qui me semblent un peu faire à la yolo, je veux dire on ne sait pas trop sur quoi tu cherches à t'appuyer et map, ça part entre l'instru aigu en fond + drum mais des fois tu pars aussi sur celui plus grave, mais le tout sans cohérence. Si tu pouvais revoir ça je pense qu'elle serait fachement mieux.

Cette partie s'improvise comme la partie la plus complexe imo , elle a plus de rythmes complexes et fait appel a plus de stamina (d'ou la complexité des rythmes). J'ai voulu rendre cette partie plus originale que les kiai qui sont déja plus rapides! Cette partie est composée de drums de synthé et de vocals si tu tends bien l'oreille! Les drums sont évidemment suivies en priorité mais quelques sliders sont la pour ajouter plus de profondeur et donner un son plus focalisé sur le synthé (exemple : 03:12:434 (4,5) - ) Voila pour mon opinion , sachant que j'essaie de suivre les élements principaux de la chanson , j'essaie de ne pas omettre le reste :D

Bref, Not Just Yet.
Mukyu~

Great mod from one of the best <3
tyvm!~
Nozhomi
So we changes few stuff on irc, but Secretpipe is a lazy guy who don't want to update map because of that.

Metadata seems k from these links : https://www.hmvdigital.com/releases/3656819 (who was linked from their official Facebook so I assume it's a viable source https://puu.sh/vzgFq/732cdc3443.png ).
Also seems the same from these website https://www.beatport.com/track/not-just ... ix/1957953 / http://www.deezer.com/artist/408083/top_track

I'm not happy
Topic Starter
Secretpipe
I'LL UPDATE IN THE MORNING
Nozhomi
Seems finally k

I hate Secretpipe for being a lazy baguette but I hate him with love ofc~

#1
Topic Starter
Secretpipe
I hate you too (but I love you too!) kappa

Will try to not let this mappu grave! Thank you very much for the help~
Topic Starter
Secretpipe
bns , notice this ;~;

i only need one bubble!
Strategas
00:21:773 - 00:22:090 - fix red line hitsound samples for these (N->N:C1)

01:17:262 (1) - either lower volume for this section or use soft samples, atm it's way too loud, especially stuff like 01:17:952 - gives huge hitsound feedback when it shouldn't

02:10:365 (5,6,7,8,1,2) - flow sucks big time here, way too linear

03:17:952 (1) - one more repeat pls

03:27:952 (9,10,1) - would be nicer if you made it flow like 03:05:883 (8,9,1) - since this one feels much better

03:28:986 (3) - this slider doesn't really follow kick and snare with angle changes like 03:06:917 (3) - did, so either making the second one like the first or changing rhythm, since you ignore 03:29:331 - too much

04:35:538 - clap instead pls

05:40:710 (7,1) - rhythm sucks, something like http://i.imgur.com/ZGvX9ge.png is better

you use a lot of blankets and most of them are noticably off, so might want to work on those if you don't want your map to look sloppy
most noticable one's: 01:35:193 (5,1) - 01:54:158 (7,1) - 01:54:848 (2,3) - 03:54:762 (2,5) - 04:27:090 (2,3,4) - 04:34:503 (1,1,2) - 04:37:952 (4,6) - 04:38:641 (1,4) - 04:45:883 (3,5) - 04:52:779 (3,6) -
there are more but these are the one's you should definetely try to adjust

call me back
Topic Starter
Secretpipe

Strategas wrote:

00:21:773 - 00:22:090 - fix red line hitsound samples for these (N->N:C1)

01:17:262 (1) - either lower volume for this section or use soft samples, atm it's way too loud, especially stuff like 01:17:952 - gives huge hitsound feedback when it shouldn't

02:10:365 (5,6,7,8,1,2) - flow sucks big time here, way too linear

03:17:952 (1) - one more repeat pls

03:27:952 (9,10,1) - would be nicer if you made it flow like 03:05:883 (8,9,1) - since this one feels much better

03:28:986 (3) - this slider doesn't really follow kick and snare with angle changes like 03:06:917 (3) - did, so either making the second one like the first or changing rhythm, since you ignore 03:29:331 - too much I tried to do the same as 03:06:917 (3) - since I wanted to emphasize that lil synth here (since i focus the drum the whole song haha)

04:35:538 - clap instead pls

05:40:710 (7,1) - rhythm sucks, something like http://i.imgur.com/ZGvX9ge.png is better i didn't want to fix it but i did it haha

you use a lot of blankets and most of them are noticably off, so might want to work on those if you don't want your map to look sloppy
most noticable one's: 01:35:193 (5,1) - 01:54:158 (7,1) - 01:54:848 (2,3) - 03:54:762 (2,5) - 04:27:090 (2,3,4) - 04:34:503 (1,1,2) - 04:37:952 (4,6) - 04:38:641 (1,4) - 04:45:883 (3,5) - 04:52:779 (3,6) -
there are more but these are the one's you should definetely try to adjust

call me back
fixed everything except what i mentioned! (basically one thinghaha)
Strategas
will atleast one map that I qualify not get dqed??????
Topic Starter
Secretpipe
I hope so haha

Thank you so much!
Topic Starter
Secretpipe
passed through qualified !

cheers
C00L
!
-M4x

Secretpipe wrote:

passed through qualified !

cheers
ey congratz my man! <3
Please sign in to reply.

New reply