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96neko - Uso no Hibana

posted
Total Posts
73
Topic Starter
Gaia
This beatmap was submitted using in-game submission on January 29, 2017 at 6:32:20 AM

Artist: 96neko
Title: Uso no Hibana
Source: クズの本懐
Tags: ely monstrata little cloudsplash16 knotts xxdeathx Kuzu no honkai Scum's Wish scums opening op tv size TV_Size
BPM: 188
Filesize: 16507kb
Play Time: 01:27
Difficulties Available:
  1. eLy's Extra (5.64 stars, 389 notes)
  2. Extra (5.84 stars, 381 notes)
  3. Hard (3.23 stars, 241 notes)
  4. Insane (4.61 stars, 288 notes)
  5. Knotts' Insane (5.09 stars, 399 notes)
  6. Little's Easy (1.62 stars, 106 notes)
  7. Little's Normal (2.25 stars, 173 notes)
  8. Monstraia's Extra (6.31 stars, 439 notes)
  9. xxdeathx's Insane (5.12 stars, 353 notes)
Download: 96neko - Uso no Hibana
Download: 96neko - Uso no Hibana (no video)
Information: Scores/Beatmap Listing
---------------
E,N - Little | I - Knotts, xxdeathx | X - eLy, Monstrata x Gaia


1/19 new bg 1/27 new mp3 please redownload ^^"
thanks doormat for video, knotts & xxdeathx for mp3 ^^/
Affirmation
AS you requested

[General]
kiai

[Hard]
00:04:473 (2,3,4) - I suggest you making same amgles like this.
00:17:877 (4) - overlapping doesn't match, I think. Avoid them,00:20:430 (4) - and too.
00:18:189 - and adding a beat could be herlpful for vocal
00:21:866 - Add a beat for express vocal sound.
00:27:292 (5,7) - blanket error?
00:48:835 (1) - looks this slider is too curved, I think It doesn't match with this map's concept. I couldn't see this slider at other parts.
01:09:101 (8,1) - avoid overlap? looks not so good imo.
01:17:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make some polygon pattern for better looking. ex...hexagon, pentagon,,,square....etc

[Insane]
00:35:590 (1,2,3) - make better triangle.
00:37:824 (3,4) - avoid overlap like other patterns? you avoided overlap in 1/4 rhythm pattern. 00:27:292 (1,2) - 00:07:824 (4,1) -
00:42:452 (1) - looks weird for looking, Suddenly this is curved?
00:52:026 (3,2) - avoid overlap
01:27:132 - how about add clickable note for emphasize?

[Extra]
pp

GL
chucentry
To my Angel Gaia!

IRC
2017-01-17 02:14 Gaia: ACTION is listening to [https://osu.ppy.sh/b/1183262 96Neko - Uso no Hibana]
2017-01-17 02:14 Gaia: the highest diff is wip
2017-01-17 02:14 Gaia: so play the extra?
2017-01-17 02:14 chucentry: Ok
2017-01-17 02:15 chucentry: so fast make the mapset
2017-01-17 02:15 Gaia: =w=
2017-01-17 02:18 chucentry: sorry i not going to mod your map
2017-01-17 02:18 Gaia: op
2017-01-17 02:19 Gaia: nice fc lol
2017-01-17 02:19 Gaia: its okie
2017-01-17 02:19 chucentry: i cant mod perfect maps
2017-01-17 02:19 Gaia: thx for playing :3
2017-01-17 02:19 Gaia: xDD
2017-01-17 02:19 chucentry: thanks for make good maps
2017-01-17 02:19 Gaia: wew
2017-01-17 02:22 chucentry: need test easy ?
2017-01-17 02:22 Gaia: if u wanna
2017-01-17 02:22 Gaia: 30 seconds xD
2017-01-17 02:23 chucentry: lol is so hard
2017-01-17 02:23 chucentry: is your diff ?
2017-01-17 02:23 chucentry: u make it ?
2017-01-17 02:23 Gaia: rip
2017-01-17 02:23 Gaia: yeah
2017-01-17 02:24 Gaia: collab diff
2017-01-17 02:24 Gaia: next part wip
2017-01-17 02:24 chucentry: who collab it ?
2017-01-17 02:24 Gaia: monstrata lol
2017-01-17 02:24 chucentry: o.o
2017-01-17 02:25 Gaia: o.o
2017-01-17 02:26 chucentry: lol is imposible mod this
2017-01-17 02:26 chucentry: is perfect
2017-01-17 02:26 Gaia: ;w;
2017-01-17 02:26 Gaia: thx ;w;w;w
2017-01-17 02:27 chucentry: maybe
2017-01-17 02:27 chucentry: 00:34:632 (4) - ctrl + G but now is ok too
2017-01-17 02:27 Gaia: which diff?
2017-01-17 02:27 chucentry: extra
2017-01-17 02:28 chucentry: 00:36:069 (4) - http://puu.sh/tp5V9/5aef0a55c5.jpg
2017-01-17 02:28 Gaia: cool cool
2017-01-17 02:28 Gaia: anything else?
2017-01-17 02:29 Gaia: didnt do exactly that but moved it a bit
2017-01-17 02:29 chucentry: u MUST NEED TO TEACH ME MAKE JUMPS
2017-01-17 02:29 Gaia: LOL
2017-01-17 02:29 Gaia: hmm
2017-01-17 02:29 Gaia: place circle
2017-01-17 02:29 Gaia: repeat
2017-01-17 02:29 Gaia: xD
2017-01-17 02:29 chucentry: mm not exactly
2017-01-17 02:29 chucentry: can make 10 stack with this tutorial
2017-01-17 02:31 chucentry: nothing more
2017-01-17 02:31 Gaia: wew
2017-01-17 02:31 chucentry: exelent gaia always exelent
2017-01-17 02:31 Gaia: xD thanks
2017-01-17 02:31 Gaia: gogo post this on thread so u get kds and i get sp
2017-01-17 02:31 Gaia: wew
2017-01-17 02:31 chucentry: ireally need learn about you but so hard T.T
2017-01-17 02:31 Gaia: T.T
2017-01-17 02:31 chucentry: u want sp ? i dont care kudo
2017-01-17 02:31 chucentry: if u want i post it
2017-01-17 02:31 Gaia: ACTION slapped
2017-01-17 02:32 Gaia: ya
2017-01-17 02:32 Gaia: lol
2017-01-17 02:32 chucentry: why slap me ?
2017-01-17 02:32 Gaia: i mean
2017-01-17 02:32 Gaia: im slapped
2017-01-17 02:32 Gaia: for wanting sp
2017-01-17 02:32 Gaia: XDDD
2017-01-17 02:32 chucentry: i will hug you
2017-01-17 02:32 Gaia: xD
2017-01-17 02:32 chucentry: ACTION sp
2017-01-17 02:32 Gaia: gogo post post
2017-01-17 02:32 chucentry: gaia
2017-01-17 02:32 chucentry: ok ok ok
2017-01-17 02:32 chucentry: pls no sp me
2017-01-17 02:32 chucentry: sp for you!
2017-01-17 02:33 Gaia: xD

I love you
Topic Starter
Gaia
Neoskylove

Neoskylove wrote:

AS you requested

[General]
kiai

[Hard]
00:04:473 (2,3,4) - I suggest you making same amgles like this.
00:17:877 (4) - overlapping doesn't match, I think. Avoid them,00:20:430 (4) - and too. hm i like this overlap tho ;w;
00:18:189 - and adding a beat could be herlpful for vocal i like following instruments
00:21:866 - Add a beat for express vocal sound.
00:27:292 (5,7) - blanket error?
00:48:835 (1) - looks this slider is too curved, I think It doesn't match with this map's concept. I couldn't see this slider at other parts. o.o
01:09:101 (8,1) - avoid overlap? looks not so good imo.
01:17:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make some polygon pattern for better looking. ex...hexagon, pentagon,,,square....etc uwu i tried

[Insane]
00:35:590 (1,2,3) - make better triangle.
00:37:824 (3,4) - avoid overlap like other patterns? you avoided overlap in 1/4 rhythm pattern. 00:27:292 (1,2) - 00:07:824 (4,1) - hm i just placed how i felt so yea xD
00:42:452 (1) - looks weird for looking, Suddenly this is curved?
00:52:026 (3,2) - avoid overlap
01:27:132 - how about add clickable note for emphasize? same as hard so on purpose

[Extra]
pp that's the next diff /w\

GL

thanks for modding !! no reply are fixed~
and thanks chucentry for testplay + quick irc :3

edit: thanks q-chan for ☆☆☆☆☆☆☆☆ ヾ(*´∇`)ノ
VINXIS
extra
top right of the grid feels lonely
00:14:526 (1,2,3,4,5,6) - why do this when u can make this part good and not random nonconttextual back n forths :/
00:44:845 (1,3) - sudnt the ncing be switched
01:08:143 (1,2,3,4,5,6) - thuis is the best pattern int he diff
01:20:271 (3,4,1,2,3,4,1) - this shits CANCR 2 read cuz of how u stack the circles lik tht and how thers a 1/2 space for the first 1 but 1/1 space for the next 2


Easy
is this the monstrata collab cuz its bad LUL CxXXXXXXx
Topic Starter
Gaia
Thanks

edit: !
blissfulyoshi
Mini mod of 1 diff

Please add video
Why does the mp3 have an average bitrate of 124kbps? Please change it.

Extra:
Reading this diff was a nightmare for me, so I don't know what to say
00:06:707 (7,1) - why did you switch from clockwise to an ugly back and forth overlap?
00:15:803 (1,2) - why did the spacing shrink to nothing? I know the music is slower, but not that much slower (pretty much same can be said for most of this intro section)
00:20:909 (1,2) - why is there an overlap here. Place 2 further please for aesthetic sake
00:27:292 (1,2) - why is the spacing between these sliders so small? While I do see it is a quarter note difference, it is a slider, so you sort of expect a jump afterward
00:33:675 (1,2,3) - why is this effectively a stack? There is stress on 3, so it does not fit the music
00:46:441 (1,2,3,4,5,6,7,8) - is there a reason you switch from back and forth to counterclockwise? It is semi confusing to play
00:47:718 (1,2,3) - And then why switch to counterclockwise to add more confusion?
00:53:622 (5) - because of the previous clockwise pattern and the fact that 4 is moving leftward, I wouldn't think of going rightward to hit this note
01:04:154 (1,2,3,4) - isn't this a bit too easy in comparison to everything after it. The music doesn't change that much
01:08:781 (4,5) - this jump felt really small in comparison to similar sounds around it, so I kept overjumping it
01:10:696 (1,2,3,4,5,6,7,8) - It is pretty amazing that you went from CCW to back and forth to CW. It is a challenge to read since nothing really moves in a predictable pattern
01:15:643 (7,1,2,3) - you have a great CCW pattern going and then suddenly changing it which confuses me
01:24:739 (1,2,3,4) - Does this really deserve this little spacing?

I don't know what to say about this diff. The circles just aren't very predictable forcing me to scan more of the screen than I normally do for a fairly consistent musical phrase. Toss in the messy overlaps, and well I just suffer. I'll leave it up to you to decide what you want to change and what you don't.
Hanazawa Kana
抱歉来晚

[Hard]
00:04:313 (1,2,3,4) - 这里我觉得如果你想要强调00:04:313 - 这个音的话 后面那几个类似的音也要clickable吧 现在这样感觉打起来会感觉比较奇怪...要不就是这个1删掉把前面的折返拉长一节吧

00:31:441 - 和后面一样也放单点?

[Insane]
00:03:835 - 到00:05:590 - 我打的时候感觉这部分会有点卡手 我认为可能是00:03:835 (2,1,2) - 这里开始就卡 到后面就不知道用那个手点了.. 我的建议是这里要不就这个00:03:835 (2) - 删掉 因为这个音相对后面的那几个鼓来说太轻了... 如果你不想改的话 这里把它和后面的短滑条放近一点感觉也会好打很多

00:16:281 (2) - 00:21:388 - 这两处感觉有点空的啊 可以考虑来个3/2滑条?

00:45:643 (4,5) - 这个有点卡手..要不和前面那个一样后面接三连?

[Extra]
pp图啊. 那我就把我打着不舒服的地方提一下吧

00:03:835 - 我还是觉得这里的5连影响手感呢...说不上来的感觉 要不减点音量 或者换成1/4滑条什么的?

00:14:686 (2,4,6) - 这里都叠在一起不是很好打 我感觉稍微上下错开一点会好很多

00:36:069 (4) - 这里挺容易断的 我觉得要不就离后面的大滑条近一点?

00:47:079 (5,6) - 突然间距就变小了 这种角度也不太好打 我自己稍微调了一下 你看看这样会不会好一些? 00:47:079 (5) - (436,224),00:47:239 (6) - (171,179),00:47:398 (7) - (372,358)

GD我看了下好像都挺稳的 就不水了 主要是我英语有点菜
哦对了那个Easy是什么鬼..5.84的ez
加油 :)
Del05
Hi
Sorry if it is not very helpful xD
no kds if not helpful

This map is good and what i can just find any minor issue xD

i cant find about the metadata (song title using tv size or not) xD (cant find the album or single too)
and here is the video --> size 15.1 MB or size 16.8 MB

[Little's Easy]
  1. 00:15:803 (1,2) - blanket a little off -->http://puu.sh/tqlVy/00cd3ebf36.jpg
  2. 00:33:675 (1) - try this rhythm --> http://puu.sh/tqkbD/866af079a6.jpg or http://puu.sh/tqkdG/288b5ad898.jpg
  3. 00:45:484 - make this part empty kinda feel strange for me because actually there is still have vocal and rhythm. try to map it ?

[Little's Normal]
  1. 00:04:313 (1) - delete nc ? because you use nc every 2 big white tick

[Hard]
  1. 00:00:484 - 00:03:675 - why not map the guitar sound ? (idk what it is actually lol XD) other diff map it (just your hard insane and extra not map it) i think map it to make it consistent with easy(and even your easy troll diff) and normal diff
  2. 00:08:462 (2,3) - why you use jump here you dont use it at other part like 00:05:909 (2,3) - 00:11:015 (2,3) -
  3. 00:32:877 (6) - blanket 00:33:675 (1) - tail ??
  4. 00:17:558 (3,3) - add some jump ? for emphasize the sound
  5. 00:21:547 (2) - hm.. change it to 1/1 slider then add circle 00:22:026 ?? bcause vocal here 00:21:866
  6. 00:42:452 (5) - make it same like 00:41:813 (3,7) - ?
  7. 00:48:835 (1,2) - make it same with 00:38:781 (1,2) - cause actually it is same rhythm and same melody on vocal too (different lyric)
Topic Starter
Gaia
Thanks

VINXIS wrote:

extra
top right of the grid feels lonely
00:14:526 (1,2,3,4,5,6) - why do this when u can make this part good and not random nonconttextual back n forths :/ wat do u meeean?
00:44:845 (1,3) - sudnt the ncing be switched
01:08:143 (1,2,3,4,5,6) - thuis is the best pattern int he diff thx Xd
01:20:271 (3,4,1,2,3,4,1) - this shits CANCR 2 read cuz of how u stack the circles lik tht and how thers a 1/2 space for the first 1 but 1/1 space for the next 2 lol hmm idk rn ill think about how to fix this


Easy
is this the monstrata collab cuz its bad LUL CxXXXXXXx yeh it's the collab with only my parts looo

blissy

blissfulyoshi wrote:

Mini mod of 1 diff

Please add video
Why does the mp3 have an average bitrate of 124kbps? Please change it.

Extra:
Reading this diff was a nightmare for me, so I don't know what to say
00:06:707 (7,1) - why did you switch from clockwise to an ugly back and forth overlap? idk, i think it's alright
00:15:803 (1,2) - why did the spacing shrink to nothing? I know the music is slower, but not that much slower (pretty much same can be said for most of this intro section)
00:20:909 (1,2) - why is there an overlap here. Place 2 further please for aesthetic sake oh this is on purpose
00:27:292 (1,2) - why is the spacing between these sliders so small? While I do see it is a quarter note difference, it is a slider, so you sort of expect a jump afterward
00:33:675 (1,2,3) - why is this effectively a stack? There is stress on 3, so it does not fit the music the 1/1 stack emphasizes the last note tho?
00:46:441 (1,2,3,4,5,6,7,8) - is there a reason you switch from back and forth to counterclockwise? It is semi confusing to play i kinda split it into 2 parts, 00:46:441 (1,2,3,4) - the rhythm kinda repeats itself, then 00:47:079 (5,6,7,8) - is more continuous
00:47:718 (1,2,3) - And then why switch to counterclockwise to add more confusion? i guess i do it cuz too much circular flow isnt fun + it emphasizes a change
00:53:622 (5) - because of the previous clockwise pattern and the fact that 4 is moving leftward, I wouldn't think of going rightward to hit this note
01:04:154 (1,2,3,4) - isn't this a bit too easy in comparison to everything after it. The music doesn't change that much its not supposed to be hard so ya
01:08:781 (4,5) - this jump felt really small in comparison to similar sounds around it, so I kept overjumping it
01:10:696 (1,2,3,4,5,6,7,8) - It is pretty amazing that you went from CCW to back and forth to CW. It is a challenge to read since nothing really moves in a predictable pattern same reasoning as above with the repeating / continuous flow i guess
01:15:643 (7,1,2,3) - you have a great CCW pattern going and then suddenly changing it which confuses me same? maybe ill change this later
01:24:739 (1,2,3,4) - Does this really deserve this little spacing? ya the stack to build up on the next set of patterns

I don't know what to say about this diff. The circles just aren't very predictable forcing me to scan more of the screen than I normally do for a fairly consistent musical phrase. Toss in the messy overlaps, and well I just suffer. I'll leave it up to you to decide what you want to change and what you don't. i tried x ....x thx for the imput tho blissy :D

Hanazawa Kana

Hanazawa Kana wrote:

抱歉来晚

[Hard]
00:04:313 (1,2,3,4) - 这里我觉得如果你想要强调00:04:313 - 这个音的话 后面那几个类似的音也要clickable吧 现在这样感觉打起来会感觉比较奇怪...要不就是这个1删掉把前面的折返拉长一节吧 全都triple 有點太難 x.x 所以為了diff我還是留吧

00:31:441 - 和后面一样也放单点? 對reverse感覺不錯所以 aa 你說得有道理所以我會想想 w

[Insane]
00:03:835 - 到00:05:590 - 我打的时候感觉这部分会有点卡手 我认为可能是00:03:835 (2,1,2) - 这里开始就卡 到后面就不知道用那个手点了.. 我的建议是这里要不就这个00:03:835 (2) - 删掉 因为这个音相对后面的那几个鼓来说太轻了... 如果你不想改的话 这里把它和后面的短滑条放近一点感觉也会好打很多

00:16:281 (2) - 00:21:388 - 这两处感觉有点空的啊 可以考虑来个3/2滑条? 故意只跟鼓的

00:45:643 (4,5) - 这个有点卡手..要不和前面那个一样后面接三连? 覺得還可以吧。再想想

[Extra]
pp图啊. 那我就把我打着不舒服的地方提一下吧

00:03:835 - 我还是觉得这里的5连影响手感呢...说不上来的感觉 要不减点音量 或者换成1/4滑条什么的?

00:14:686 (2,4,6) - 这里都叠在一起不是很好打 我感觉稍微上下错开一点会好很多

00:36:069 (4) - 这里挺容易断的 我觉得要不就离后面的大滑条近一点? 感覺還好

00:47:079 (5,6) - 突然间距就变小了 这种角度也不太好打 我自己稍微调了一下 你看看这样会不会好一些? 00:47:079 (5) - (436,224),00:47:239 (6) - (171,179),00:47:398 (7) - (372,358)

改完後SR 又提高了 LOL

GD我看了下好像都挺稳的 就不水了 主要是我英语有点菜 w
哦对了那个Easy是什么鬼..5.84的ez easy 簡稱 easy pp /閃
加油 :) 謝謝!! 沒講的都改摟

Del05

Del05 wrote:

Hi
Sorry if it is not very helpful xD
no kds if not helpful

This map is good and what i can just find any minor issue xD

i cant find about the metadata (song title using tv size or not) xD (cant find the album or single too)
and here is the video --> size 15.1 MB or size 16.8 MB

[Hard]
  1. 00:00:484 - 00:03:675 - why not map the guitar sound ? (idk what it is actually lol XD) other diff map it (just your hard insane and extra not map it) i think map it to make it consistent with easy(and even your easy troll diff) and normal diff hm i did this to emphasize the drums so yeah
  2. 00:08:462 (2,3) - why you use jump here you dont use it at other part like 00:05:909 (2,3) - 00:11:015 (2,3) -
  3. 00:32:877 (6) - blanket 00:33:675 (1) - tail ??
  4. 00:17:558 (3,3) - add some jump ? for emphasize the sound calm part so its ok
  5. 00:21:547 (2) - hm.. change it to 1/1 slider then add circle 00:22:026 ?? bcause vocal here 00:21:866 i ignore vocals :p
  6. 00:42:452 (5) - make it same like 00:41:813 (3,7) - ? i think its ok
  7. 00:48:835 (1,2) - make it same with 00:38:781 (1,2) - cause actually it is same rhythm and same melody on vocal too (different lyric) aa ur right but i mapped it differently to stress the vocals more on this section x .x ill see what to do about it later with more mods

thanks for modding everyone! no reply are fixed! ^^/
Little

Del05 wrote:

[Little's Easy]
  1. 00:15:803 (1,2) - blanket a little off -->http://puu.sh/tqlVy/00cd3ebf36.jpg Fixed blanket.
  2. 00:33:675 (1) - try this rhythm --> http://puu.sh/tqkbD/866af079a6.jpg or http://puu.sh/tqkdG/288b5ad898.jpg Why? I think spinner fits here.
  3. 00:45:484 - make this part empty kinda feel strange for me because actually there is still have vocal and rhythm. try to map it ? No, I think it fits the song to leave it unmapped to hold tension until 00:46:441 (1)

[Little's Normal]
  1. 00:04:313 (1) - delete nc ? because you use nc every 2 big white tick I guess.
Thanks.
http://puu.sh/tqBOe/964b7e8f4c.zip
Binguo
哇 你们都好快 :o
VINXIS
lik wots the reason for 00:14:526 (1,2,3,4,5,6) - cuz it looks lik u only did the angular back and forths as a filler for not being able to think something else

u cud map 2 the pitch : 0
Topic Starter
Gaia
-> Binguo
沒拉 變成個笨蛋麻婆的後果就是如此 x ...x.
謝謝☆ /w\

-> VINXIS
honestly i dont think it's non-contextual at all though, intensity kinda builts up as the pattern progresses which is reflected through the music
well yeah maybe others will think otherwise then i'll rethink the pattern maybe zzz
HabiHolic
Request for In-Game :3

[Little's Easy]

00:59:207 (1,1) - note delete? this note don't need emphasis imo. and add break
01:04:792 - change for drum finish?
01:18:037 (2) - 01:20:590 (2) - made for 1/1 slider reverce? for piano sound lol

[Little's Normal]

00:34:792 (3) - change rhythm here?

00:40:696 (7,8) - this stack not sure for me lol.. i think change better for slider and unstack.
00:47:398 (4) - missing clap.
01:14:526 (1,2,3,4,5,6) - very hard patten. need for simplify.

[Hard]

00:21:547 (2) - make for here?
SPOILER
http://osu.ppy.sh/ss/7095560

01:04:313 (1) - 01:03:675 (4) - this slider taill stack?
SPOILER
http://osu.ppy.sh/ss/7095568

01:26:015 (6,1) - swap NC.

[Insane]

00:38:143 (4) - suggust?

01:26:973 (1) - made for 2 note jump lol

[xxdeathx's Insane]

00:03:835 (3,4) - overmapping?
00:56:654 (1) - distance?

i can't modding Extra >_> sorry..
nice map GL!
Erisan
done ;)

& sorry Gaia ... SD 5.66 :?

http://puu.sh/tsnsH/dc0390c254.rar
Battle
u have so many gds aaa
Topic Starter
Gaia
HabiHolic

HabiHolic wrote:

Request for In-Game :3

[Hard]

00:21:547 (2) - make for here? hmm urs is cool but i like mine too ><
SPOILER
http://osu.ppy.sh/ss/7095560

01:04:313 (1) - 01:03:675 (4) - this slider taill stack? i think offset the stack is easier to read so yeah
SPOILER
http://osu.ppy.sh/ss/7095568

01:26:015 (6,1) - swap NC.

[Insane]

00:38:143 (4) - suggust?

01:26:973 (1) - made for 2 note jump lol aa i like the slider tho ><

i can't modding Extra >_> sorry..
nice map GL!
thanks habi! <3 no reply = fix!

-> eLy
arigatou nice diff ></

-> Battle
Haruto
Hi Gaia! M4M from your queue~

Nice BG editing as always ;)

General
  1. No video?
Monstraia's Extra
Well, i personally prefer if u use Gaiastrata's Instead. Oh yea, i saw ur chat with Monstrata while he streamed. Have you found the right diffname? Maybe using "Substitute" would match the anime theme imo. Should watch the anime if you havent, its pretty good w

Also, OD 9.6 feels a bit too "pp-ish" would you mind reducing it to 9.4 or 9.5 instead?
  1. 00:04:154 (4,1) - I personally prefer if you make the emphasize to 00:04:313 (1) - a bit more larger which could help players to read it properly and imo its much fun if it had a little big spacing there w.
  2. 00:05:111 (8) - Maybe NC here? its exceeds to 13 at the moment lol. Please do the same thing on Extra diff~
  3. 00:07:505 (1) - NC for the new sound? like, most people do lol
  4. 00:10:537 (8,1) - I guess this one could have a bigger emphasize/spacing since this one 00:10:218 (6,7,8) - Jump has a pretty big spacing, why not making a bigger one for the emphasize part?
  5. 00:12:611 (4) - Same like 00:07:505 - lol
  6. 00:15:324 (6,7) - Can this one has a bit bigger spacing please? lol
  7. 00:36:228 - No kiai time used here?
  8. 01:15:803 - Maybe you could do some color haxing stuff like most people do too monstra? idk lol like 01:16:122 - nc 01:16:441 - also nc. Same goes along with this part 01:05:590 - since that part has the sound as 01:15:803 - imo.
  9. 01:21:866 (3) - I think it would be cool if you place this to 100|222 imo, 01:22:186 (1) - Should've moved this too ofc if you apply the movement w.
Extra
  1. 00:03:835 (2,3,4,5) - Instead of whistle, why dont use the default drum-hitnormal sound here?
  2. 00:17:079 (1,2) - Can these 2 has the same equal spacing like how (1)>(2) spacing looks like here 00:15:803 (1,2) - ?
  3. 00:33:515 (7,1) - Could have bigger emphasize since 00:32:877 (4,5) - this one has a pretty big spacing

    Jump-wise difficulty but Good w
eLy's Extra
  1. 00:15:324 (1) - NC maybe?
  2. 00:24:579 (5) - Bad stack w, stack it properly would be nice~
  3. 00:25:696 (9,10,11,12,1) - I think its better to not stack this one o: Why dont make it into a stream instead of stacked stream?
  4. 00:26:654 (5,6) - This is pretty far for a 1/4 jump imo ;c
  5. 00:35:590 (1) - NC for Slider Speed change here?
  6. 01:27:132 (7) - maybe not stacking this would give a better emphasize for 01:27:132 - cymbal sound imo. Try placing (7) to 369|219 maybe?
I'll continue later, set is pretty big as well as my m4m map is lol.
[]
Good luck, Gaia!!
Lasse
from m4m

general
did you try flipping the bg? no idea if it will still look fine, but it might be nicer in the menu
hitsounding suggestions from top diff will probably apply to lowers too
sad to see people mostly ignoring the guitars in the 00:28:888 - part cause they differentiate the part so much from others...

hexagonal slightly curved extra
cute od. ar feels way too fast for how this is mapped. 9.3 or maybe 9.4 should be the highest ar on this I think
00:00:962 (2,3) - i know this is highly subjective but it looks a bit strange to me lol. map mostly uses some forms of (rotational) symmetry for sliders, so this one looks so out of place
00:03:914 (3) - this is mapped to drums so you should hitsound it appropriately like claps or default drum hitnormals or whatever, whistles don't really fit
00:16:441 (3) - 3/4 feels a bit unfitting here cause it seems all other times you (at least passively) mapped the sound it skips here. even if it follow vocals. I you're going to keep it, maybe use some more on similar spots? at least 00:18:994 (3) - things like this (which is pretty much the same) should be 3/4 then too
00:18:356 (1) - with your vocal heavy rhythming I think a rhythm like http://i.imgur.com/zCREUJs.jpg would be great cause clicking new vocal > slider that starts on drum and ends on vocal // 00:20:909 (1) -
00:25:696 (7,9) - would have whistles on at least (7) or maybe more of this stream cause piano roll // 00:35:909 (3,4) - 01:06:547 (7,8,9,10,1) -
00:26:015 - mh kinda bothering to have the hitsounding emphasize guitars but you map vocal, but I guess it's alright
00:36:228 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - oh I wonder who mapped this part :thinking:
00:35:590 (1,2,3,4) - might be nice if you could use clockwise/back and forth/any not counterclokwise movement here so it changes to counterclockwise when entering kiai which would be a great differentiation. maybe something like http://i.imgur.com/RKR7giW.jpg ?
kiai feels bit too 1/2 click heavy, even with the vocals
00:37:824 (3,4) - 00:38:303 (6,7) - 00:40:856 (6,7) - could be 1/2 sliders
00:38:622 (1,2) - could be a 1/1 slider
etc
maybe it would be nice to have this part until 00:46:441 - a bit less intense? at least to me it seems to get more intense with vocals/musically there?
01:05:590 (1,2,3,4,5,6) - do you really think this should be harder than the chorus? at least song intensity wise it seems bit overdone in comparison
01:16:441 (5,6,7) - wouldn't be anime without these

ex
00:36:228 (1) - 3/4 feels really weird here cause it ends on nothing but skips vocal
00:52:984 (2,3) - slider would be great looking at how you mapped 00:52:026 (4,5,4) -

ely
00:08:303 (2,3,4) - you focus so much on the melody, but overmapped triple here emphasizes the drums :c
same for similar ones
00:50:590 (2,3) - how about you ctrlg this rhythm= seems to make more sense with vocals and how you utilized sliders before. cause vocal on 00:50:909 - seems much stronger here
01:06:069 (4) - feels like it build up a bit too fast, the overall spacing still looks acceptable, you could just make it progress better. also suddenly lower spacing on 01:06:388 (6) - seems weird. maybe you could give something like http://i.imgur.com/W9yrLKz.jpg a try?
01:12:611 (5) - movement into this seems a bit harsh, maybe you could make it a wave? would also look really cute http://i.imgur.com/WwyshJJ.jpg
01:14:207 (5) - did you consider making this a copy of (3) ? would fit the repeating pattern in the song well and if you moved things a bit would still look fine http://i.imgur.com/lq0gBHw.jpg
actually kinda like this diff, but these unfitting triples..

xxinsanexxxx
00:04:154 (5,6,1) - know it kinda makes sense with the music here, but having this the only non-stacked triple seems weird
00:13:728 (3) - wouldnt stacking this with 2 instead make more sense with how you usually utilize stacks?
00:26:654 (4,5) - 00:29:047 (4,5) - would make sense to have them more similar cause even vocal is same
00:41:175 (1) - you dont really do stacks on vocals like this any other time and I don't think it works very well, jump would fit the transition here much better
00:48:835 (7,1) - tapping rhythm is kinda lol cause downbeat doesn't offer much but red tick after has strong vocal. how about ctrlg rhytm or something?

knotts
this noticeably inconsistent circle overlap spacing you tend to do is so tilting :c
00:53:622 (4,5) - 1/2 stack after 3/4 sliders just see to play so awkward most of the time

insane
seems okay even if I personally don't like some of your rhythm choices in the chorus where you put really strong vocals on sliderends and then have the next (much weaker) beat clickable

hard
00:05:590 - don't really get your logic for when you stack/space in this part but whatever I guess

little n
00:08:781 (2,3,4) - minor, but switching from 0.9 to 1x spacing for the 1/2 gaps during the patterns looks a bit weird I think
could've utilized more than one sv and/or spacing concept for this diff
just cause it's a low diff doesn't mean you can have parts of the song differentiated a bit more as long as it's still reasonable...
00:47:398 (4,5) - 00:49:952 (4,5) - 1/1 stacks seem a bit unfitting with all other stacks being 1/2
01:15:164 (3,4,5,6) - might be a bit too dense in contrast to all your other patterns

little e
seems fine
Little

HabiHolic wrote:

[Little's Easy]

00:59:207 (1,1) - note delete? this note don't need emphasis imo. and add break I want to keep them.
01:04:792 - change for drum finish? I think drum clap gits better.
01:18:037 (2) - 01:20:590 (2) - made for 1/1 slider reverce? for piano sound lol I prefer current rhythm.

[Little's Normal]

00:34:792 (3) - change rhythm here? No, prefer space for more tension.
00:40:696 (7,8) - this stack not sure for me lol.. i think change better for slider and unstack. Stack makes sense to me.
00:47:398 (4) - missing clap. Fixed.
01:14:526 (1,2,3,4,5,6) - very hard patten. need for simplify. I think it's fine since it's just repeating angle a shape (not complicated). It's also an exciting part of the song, so I think it's fine to have dense rhythm.

Lasse wrote:

little n
00:08:781 (2,3,4) - minor, but switching from 0.9 to 1x spacing for the 1/2 gaps during the patterns looks a bit weird I think Not really the case that I changed ds here or anything. I mapped with stacking turned off, so I guess it appears to be differently spaced. I could change it, but then it would look ugly with the slight edge overlap when playing with HR ¯\_(ツ)_/¯ It really doesn't look far off when it's spaced this way, so I'd prefer to just keep it.
could've utilized more than one sv and/or spacing concept for this diff I used 0.9x spacing in the intro section up until the shift at 00:04:313 but I don't see slider velocity changed being necessary for this song, since the weight doesn't really change much.
just cause it's a low diff doesn't mean you can have parts of the song differentiated a bit more as long as it's still reasonable...
00:47:398 (4,5) - 00:49:952 (4,5) - 1/1 stacks seem a bit unfitting with all other stacks being 1/2 Unstacked and moved stuff around.
01:15:164 (3,4,5,6) - might be a bit too dense in contrast to all your other patterns I think it's fitting because this is the final climax before the outro, and it helps to create the same contrast that is heard in the song. It's also not that hard to play since it's all one curve and simple rhythm.

little e
seems fine
Thanks.
http://puu.sh/tsWy1/cfbbb63569.zip
Erisan
Haruto
eLy's Extra
  1. 00:15:324 (1) - NC maybe?
    :arrow: add
  2. 00:24:579 (5) - Bad stack w, stack it properly would be nice~
    :arrow: i do not think so
  3. 00:25:696 (9,10,11,12,1) - I think its better to not stack this one o: Why dont make it into a stream instead of stacked stream?
    :arrow: change
  4. 00:26:654 (5,6) - This is pretty far for a 1/4 jump imo ;c
    :arrow: = 00:28:569 (1,2) - It is the same as here. There is no need to change.
  5. 00:35:590 (1) - NC for Slider Speed change here?
    :arrow: add nc
  6. 01:27:132 (7) - maybe not stacking this would give a better emphasize for 01:27:132 - cymbal sound imo. Try placing (7) to 369|219 maybe?
    :arrow: change

Lasse wrote:

ely
00:08:303 (2,3,4) - you focus so much on the melody, but overmapped triple here emphasizes the drums :c
same for similar ones
:arrow: I think that it can be as it is, including differentiation from other diff.
00:50:590 (2,3) - how about you ctrlg this rhythm= seems to make more sense with vocals and how you utilized sliders before. cause vocal on 00:50:909 - seems much stronger here
:arrow: ctrl + g
01:06:069 (4) - feels like it build up a bit too fast, the overall spacing still looks acceptable, you could just make it progress better. also suddenly lower spacing on 01:06:388 (6) - seems weird. maybe you could give something like http://i.imgur.com/W9yrLKz.jpg a try?
:arrow: I felt it was a very good idea but I felt that I felt like I was playing but I thought it was easy to do it personally. Here may change, thank you.
※google translation sorry :?

01:12:611 (5) - movement into this seems a bit harsh, maybe you could make it a wave? would also look really cute http://i.imgur.com/WwyshJJ.jpg
:arrow: ok nice
01:14:207 (5) - did you consider making this a copy of (3) ? would fit the repeating pattern in the song well and if you moved things a bit would still look fine http://i.imgur.com/lq0gBHw.jpg
actually kinda like this diff, but these unfitting triples..
:arrow: I changed it slightly
thank you for modding ;)

:arrow: http://puu.sh/tt4Qd/c1f975f379.rar
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