from m4m
generaldid you try flipping the bg? no idea if it will still look fine, but it might be nicer in the menu
hitsounding suggestions from top diff will probably apply to lowers too
sad to see people mostly ignoring the guitars in the 00:28:888 - part cause they differentiate the part so much from others...
hexagonal slightly curved extracute od. ar feels way too fast for how this is mapped. 9.3 or maybe 9.4 should be the highest ar on this I think
00:00:962 (2,3) - i know this is highly subjective but it looks a bit strange to me lol. map mostly uses some forms of (rotational) symmetry for sliders, so this one looks so out of place
00:03:914 (3) - this is mapped to drums so you should hitsound it appropriately like claps or default drum hitnormals or whatever, whistles don't really fit
00:16:441 (3) - 3/4 feels a bit unfitting here cause it seems all other times you (at least passively) mapped the sound it skips here. even if it follow vocals. I you're going to keep it, maybe use some more on similar spots? at least 00:18:994 (3) - things like this (which is pretty much the same) should be 3/4 then too
00:18:356 (1) - with your vocal heavy rhythming I think a rhythm like
http://i.imgur.com/zCREUJs.jpg would be great cause clicking new vocal > slider that starts on drum and ends on vocal // 00:20:909 (1) -
00:25:696 (7,9) - would have whistles on at least (7) or maybe more of this stream cause piano roll // 00:35:909 (3,4) - 01:06:547 (7,8,9,10,1) -
00:26:015 - mh kinda bothering to have the hitsounding emphasize guitars but you map vocal, but I guess it's alright
00:36:228 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - oh I wonder who mapped this part :
thinking:
00:35:590 (1,2,3,4) - might be nice if you could use clockwise/back and forth/any not counterclokwise movement here so it changes to counterclockwise when entering kiai which would be a great differentiation. maybe something like
http://i.imgur.com/RKR7giW.jpg ?
kiai feels bit too 1/2 click heavy, even with the vocals
00:37:824 (3,4) - 00:38:303 (6,7) - 00:40:856 (6,7) - could be 1/2 sliders
00:38:622 (1,2) - could be a 1/1 slider
etc
maybe it would be nice to have this part until 00:46:441 - a bit less intense? at least to me it seems to get more intense with vocals/musically there?
01:05:590 (1,2,3,4,5,6) - do you really think this should be harder than the chorus? at least song intensity wise it seems bit overdone in comparison
01:16:441 (5,6,7) - wouldn't be anime without these
ex00:36:228 (1) - 3/4 feels really weird here cause it ends on nothing but skips vocal
00:52:984 (2,3) - slider would be great looking at how you mapped 00:52:026 (4,5,4) -
ely00:08:303 (2,3,4) - you focus so much on the melody, but overmapped triple here emphasizes the drums :c
same for similar ones
00:50:590 (2,3) - how about you ctrlg this rhythm= seems to make more sense with vocals and how you utilized sliders before. cause vocal on 00:50:909 - seems much stronger here
01:06:069 (4) - feels like it build up a bit too fast, the overall spacing still looks acceptable, you could just make it progress better. also suddenly lower spacing on 01:06:388 (6) - seems weird. maybe you could give something like
http://i.imgur.com/W9yrLKz.jpg a try?
01:12:611 (5) - movement into this seems a bit harsh, maybe you could make it a wave? would also look really cute
http://i.imgur.com/WwyshJJ.jpg01:14:207 (5) - did you consider making this a copy of (3) ? would fit the repeating pattern in the song well and if you moved things a bit would still look fine
http://i.imgur.com/lq0gBHw.jpgactually kinda like this diff, but these unfitting triples..
xxinsanexxxx00:04:154 (5,6,1) - know it kinda makes sense with the music here, but having this the only non-stacked triple seems weird
00:13:728 (3) - wouldnt stacking this with 2 instead make more sense with how you usually utilize stacks?
00:26:654 (4,5) - 00:29:047 (4,5) - would make sense to have them more similar cause even vocal is same
00:41:175 (1) - you dont really do stacks on vocals like this any other time and I don't think it works very well, jump would fit the transition here much better
00:48:835 (7,1) - tapping rhythm is kinda lol cause downbeat doesn't offer much but red tick after has strong vocal. how about ctrlg rhytm or something?
knottsthis noticeably inconsistent circle overlap spacing you tend to do is so tilting :c
00:53:622 (4,5) - 1/2 stack after 3/4 sliders just see to play so awkward most of the time
insaneseems okay even if I personally don't like some of your rhythm choices in the chorus where you put really strong vocals on sliderends and then have the next (much weaker) beat clickable
hard00:05:590 - don't really get your logic for when you stack/space in this part but whatever I guess
little n00:08:781 (2,3,4) - minor, but switching from 0.9 to 1x spacing for the 1/2 gaps during the patterns looks a bit weird I think
could've utilized more than one sv and/or spacing concept for this diff
just cause it's a low diff doesn't mean you can have parts of the song differentiated a bit more as long as it's still reasonable...
00:47:398 (4,5) - 00:49:952 (4,5) - 1/1 stacks seem a bit unfitting with all other stacks being 1/2
01:15:164 (3,4,5,6) - might be a bit too dense in contrast to all your other patterns
little eseems fine