Hello.
I remember this game,it's wonderful.
I have some issues about Tags.
I can see PS2 here,though in 2008 it was released for Wii,too.
And,maybe add Clover Studio too then,as they developed this game?
Also,combo colours in True Taiko differ from the rest.Though it won't be visible during playing,I'd like you to fix them just for order.
SB files seem fine to me,but combobursts are a bit wide.Generally they shouldn't be over 388 pixels.
[Easy]
00:24:169 (1) - Do you need this new combo?
00:34:052 (3) - Add finish?
00:35:464 - I'm not sure about this,rhytm stops at all,there's no break or something,but at least this SB description makes some sense.But still I'd add a note to keep the rhytm on.
01:29:111 - ^ Oh well,it was in purpose I bet.
01:41:817 - Finish?
[Normal]
OD -1 (-2)
00:16:405 (2) - Slider shape looks a bit ugly
I'd make something like this:
00:30:522 (2) - Unstack it,please. It breaks the flow.
00:34:052 - Finish?
01:19:934 - You need a note here,otherwise previous rhytm sounds incomplete.
01:41:817 - Finish.
01:53:111 (1,2,3,4,5,6) - Isn't this combo a bit long? I'd make a combo mark a 01:58:758 (5) and probably remove from 02:02:993 (1) then.
[Pereira's Hard]
Even if it's supposed to be Hard,I'd reduce all stats by 1 at least.
00:14:817 (3) - Move it to the next white tick,otherwise rhytm is totally broken.
00:20:993 (1,2,3,4,5) - Odd spacing.Rebuild this pattern to pentagon shape or move (5) to the center of the field.
00:34:052 - Finish?
00:41:817 (4,5) - Why do use such jumps? They don't fit this music
00:43:052 (4) - Move 1/4 later.
00:49:581 (1) - Stack with (4) properly.
01:22:581 (6) - Again 1/4 later.
01:23:111 (1,2,3,4,5,6) - Reduce these jumps,and rebuild this pattern,cause spacing is odd again.Or,well,at least make a neat pentagon shape out of 01:23:111 (1,2,3,4,5) and then place 01:24:875 (6) at the center of the playfield.
01:36:522 (1) - It's not symmetrical.You should use much more waypoints here.
01:39:346 (2) - Move 2 grids left (lvl4) to make it symmetrical.
01:40:405 (1,2,3,4) - ^
01:41:817 - Finish.
02:14:993 (1) - Remove NC.
02:28:052 - Add a note to complete the rhytm.
I love Okami,so I wish you best of luck with it~
I remember this game,it's wonderful.
I have some issues about Tags.
I can see PS2 here,though in 2008 it was released for Wii,too.
And,maybe add Clover Studio too then,as they developed this game?
Also,combo colours in True Taiko differ from the rest.Though it won't be visible during playing,I'd like you to fix them just for order.
SB files seem fine to me,but combobursts are a bit wide.Generally they shouldn't be over 388 pixels.
[Easy]
00:24:169 (1) - Do you need this new combo?
00:34:052 (3) - Add finish?
00:35:464 - I'm not sure about this,rhytm stops at all,there's no break or something,but at least this SB description makes some sense.But still I'd add a note to keep the rhytm on.
01:29:111 - ^ Oh well,it was in purpose I bet.
01:41:817 - Finish?
[Normal]
OD -1 (-2)
00:16:405 (2) - Slider shape looks a bit ugly
I'd make something like this:
00:30:522 (2) - Unstack it,please. It breaks the flow.
00:34:052 - Finish?
01:19:934 - You need a note here,otherwise previous rhytm sounds incomplete.
01:41:817 - Finish.
01:53:111 (1,2,3,4,5,6) - Isn't this combo a bit long? I'd make a combo mark a 01:58:758 (5) and probably remove from 02:02:993 (1) then.
[Pereira's Hard]
Even if it's supposed to be Hard,I'd reduce all stats by 1 at least.
00:14:817 (3) - Move it to the next white tick,otherwise rhytm is totally broken.
00:20:993 (1,2,3,4,5) - Odd spacing.Rebuild this pattern to pentagon shape or move (5) to the center of the field.
00:34:052 - Finish?
00:41:817 (4,5) - Why do use such jumps? They don't fit this music
00:43:052 (4) - Move 1/4 later.
00:49:581 (1) - Stack with (4) properly.
01:22:581 (6) - Again 1/4 later.
01:23:111 (1,2,3,4,5,6) - Reduce these jumps,and rebuild this pattern,cause spacing is odd again.Or,well,at least make a neat pentagon shape out of 01:23:111 (1,2,3,4,5) and then place 01:24:875 (6) at the center of the playfield.
01:36:522 (1) - It's not symmetrical.You should use much more waypoints here.
01:39:346 (2) - Move 2 grids left (lvl4) to make it symmetrical.
01:40:405 (1,2,3,4) - ^
01:41:817 - Finish.
02:14:993 (1) - Remove NC.
02:28:052 - Add a note to complete the rhytm.
I love Okami,so I wish you best of luck with it~