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Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II

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Topic Starter
Kurowolfe
Thank you!
I don't really mind how it is, I just hope that there will be a guest Hard or Insane. Unfortunately I can't check now, coz I'm out of town right now. I'll add your diff when I get back =3

Seriously, thank you! :)
Topic Starter
Kurowolfe
OK, uploaded Pereira's Insane diff <3
spboxer3
[General]
01:33:627 - SB! not have very fit in this time?
01:42:627 - SB! why your "star river" is move in this time? it's very strange
00:34:686 - SB! falling sakura is strange fall I think...

[Easy]
02:21:450 (1) - finish?

[Normal]
01:44:568 (2,3) - let it have straight?
01:53:039 (1,2,3,4,5,6) - Good star XDD

[Pereira's Insane]
try AR=7
00:47:039 (6) - up and left 1 grid(size 4)
00:48:451 (4,1) - same as 00:47:039 (6) - type
01:50:921 (1,1) - ^
01:54:804 (6) - ^
02:15:274 (2) - down 1 grid(size 3) let 02:15:274 (2,2) - have 2 note stack!!
02:28:333 - add 1 note?

[True Taiko]
00:24:097 (28) - k?
00:26:215 (32) - k?
00:31:862 (44) - k?
00:37:509 (60) - k?
00:42:803 (73) - k?
00:48:803 (89) - k?
00:48:803 (89) - k?
01:23:392 (163) - k?
01:28:333 (174) - k?
01:34:686 (188) - k?
01:39:627 (198) - k?
01:45:274 (214) - k?
01:56:568 (243) - k?
(K is blue note)

star!~
Pereira006

spboxer3 wrote:

[Pereira's Insane]
try AR=7no
00:47:039 (6) - up and left 1 grid(size 4)ok
00:48:451 (4,1) - same as 00:47:039 (6) - typeok
01:50:921 (1,1) - ^ok
01:54:804 (6) - ^ok
02:15:274 (2) - down 1 grid(size 3) let 02:15:274 (2,2) - have 2 note stack!!LOL ok
02:28:333 - add 1 note?ok
Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Pereira's Insane].osu
Nymph
Hihi~Nymph here and Nice to meet you again kurohacker~
Request from Kanon's mod queue~ (....Baka Kanon... I just want to do normal mod..SB mod...I can't do it T T)

..Anyway, here is mod~

Storyboard:
00:28:333: ink pot.png: Actually I don't know what this part means T T.. But I only suggest you can make this png with a giving out light kind of effect. otherwise I just saw the edge of this pot is really coarse T T, not very beautiful..try like this~
00:33:980 - flash.png: you are putting the flash up to the Okami bg day, so the flash is disappearing in a weird way, so: move the flash down on the foreground list~so it can work in a right way. And still I think flash.png is fading out to fast, I strongly suggest you make it a little longer, maybe at 00:35:039?

00:34:862 - falling sakura.png: a fade in may be better for the sakura all come out of a sudden.. And I think maybe let the sakura be transparent a little bit? I think it looks more comfortable for me=w= Also suggest a fade out for the sakura to disappear~ Then for example:
I strongly suggest to let the sakuras fade out start at 00:52:333,and truely disappeared at 00:53:745~ You can have a try^^

01:33:274 - BG screen.jpg: First of all I don't think using Easing in is so good, seems a bit sudden for meT T. And I suggest you can fade in it starts with translucence, it seems more suitable~ And of course~ move this bg down a little bit until it's top edge hits the edge of the last bg's under edge~

01:41:745 - flash.png: same suggestion, fading out slowly a little bit~

01:42:627 - star river.png: this is kinda boring for me,for every star river goes to the same direction and the same place T T.. And maybe you can using fading in and out to make them shining =w= just like the star overlay1.png~

bg pass.jpg : She is moemoe =w=

T T first time to do a mod like this, too hard for a sb noob like me :o ,hopes it can helps you something :P good luck and star~



(actually that queue is full.. but when I got up in the morning Kanon told me someone want me to check a sb...And I was surprised and really curious~ T T..so~)
Topic Starter
Kurowolfe
Thanx, spboxer3 and Nymph_! I kinda forgot which did I apply, since I made that a few days ago, so I can't really write down the response here. A big thank you to Nymph_ though, your SB mods are really helpful! =3
wcx19911123
from my que

[General]
your mp3 is 207 kbps , this is unrankble , make it 128~192 plz

[Easy]
CS-1
00:59:745 - this break is kinda long
02:20:568 - add circle ?

[Normal]
fine

[Pereira's Insane]
00:14:745 (3) - move to 00:14:921 ?

that's all 0.0
good luck
Pereira006

wcx19911123 wrote:

from my que

[Pereira's Insane]
00:14:745 (3) - move to 00:14:921 ? no sorry
Thank looking my diff :)
Topic Starter
Kurowolfe
Thanx for the mods, wcx!
Unfortunately, when I tried to reduce the bitrate by converting, the offset changes a bit, so I'll need to to ask someone else for help.
I'll reupload the whole thing when I got that done
HeatKai
mp3 192kbps
new offset : 170
good luck :)
ziin
There are certain places in your background which are black/dark colored, so having a black hit color is a bad idea.
White is likewise a bad color to use because it makes slider ticks impossible to see with the current skin you're suggesting to use.

[storyboard]
You're going to have to learn to use notepad eventually. The design tab is far from perfect.
BG Screen Night is off by 2 pixels, edit in notepad so it's moving to 320,240.
BG Screen evening is off as well, copy whatever you fix for night.
If you make the music note fade out a bit longer between each section it would look better
If you really wanted to impress people, you could use the MX and MY commands with easing to independently move the music note, which would let the music note travel in curves rather than just in a straight line.
storyboarding each sakura petal independently would also make it look much nicer.

[Pereira]
you overmapped the crap out of this map. I can do an overmapping mod if you want, call me back.
Such a slow song doesn't need AR 8 IMO.
AIBat Warnings
These warnings were generated by AIBat.

[General]
MP3 Bitrate:
207 - this is a bit high, but I think it's within the acceptable limits since it's vbr. Others will disagree, since it's 15 kbps over the "limit". Let me know when/if you update mp3 and I'll check the offset. Current offset needs to be ~78

[All .osu Files]
General and Metadata:

Inconsistency in PreviewTime:
- [Easy] : -1
- [Pereira's Insane] : -1
- [True Taiko] : 37509
- [Normal] : -1

Combo Colours:
Inconsistency in combo colours: if it doesn't matter to you, just fix it.

- [Easy] :
Combo1 : 41,41,41
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255
Combo5 : 255,0,0

- [Pereira's Insane] :
Combo1 : 41,41,41
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255
Combo5 : 255,0,0

- [True Taiko] :
Combo1 : 255,0,0
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255

- [Normal] :
Combo1 : 41,41,41
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255
Combo5 : 255,0,0

- [Easy] :

- [Pereira's Insane] :
Kiai #1: Starts on 00:33:980, ends on 00:59:392.
Kiai #2: Starts on 01:41:745, ends on 02:07:156.

- [True Taiko] :

- [Normal] :
Pereira006

ziin wrote:

[Pereira]
you overmapped the crap out of this map. I can do an overmapping mod if you want, call me back.done and thank explain about this
Such a slow song doesn't need AR 8 IMO.done
Thank looking my diff

little change because I knew that "overmapped" :/ anyawy somehre note only are overmapped i did remove and i add note have drum triple

here my diff ho also remove my insane and i think is hard

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Pereira's Hard].osu

NOTE: Pleasse tell me this is still overmapped or not, thank
Topic Starter
Kurowolfe
Thanks, HeatKai for the new mp3 file. But yeah, guess I still need to change the offset.

Back to the mods;

wcx19911123 wrote:

from my que

[General]
your mp3 is 207 kbps , this is unrankble , make it 128~192 plz - changed

[Easy]
CS-1 - Erm, no. I prefer the big CS now.
00:59:745 - this break is kinda long -Hmm, you do have a point. I mapped that bit just like in Normal.
02:20:568 - add circle ? -OK

[Normal]
fine

that's all 0.0
good luck - Thanks!

ziin wrote:

There are certain places in your background which are black/dark colored, so having a black hit color is a bad idea.
- The black hit circle was supposed to be used only when the screen enters, to mimic drawing. Me and Pereira fixed this.
White is likewise a bad color to use because it makes slider ticks impossible to see with the current skin you're suggesting to use.
- Oh, OK, that's an oversight. I changed it to a darker grey colour.

[storyboard]
You're going to have to learn to use notepad eventually. The design tab is far from perfect.
-Huh, I know... The design tab can drive you crazy sometimes :x
BG Screen Night is off by 2 pixels, edit in notepad so it's moving to 320,240.
BG Screen evening is off as well, copy whatever you fix for night.
If you make the music note fade out a bit longer between each section it would look better
If you really wanted to impress people, you could use the MX and MY commands with easing to independently move the music note, which would let the music note travel in curves rather than just in a straight line.
storyboarding each sakura petal independently would also make it look much nicer.
- I'll be applying this incrementally, I need to learn to SB by notepad first /orz

AIBat Warnings
These warnings were generated by AIBat.

[General]
MP3 Bitrate:
207 - this is a bit high, but I think it's within the acceptable limits since it's vbr. Others will disagree, since it's 15 kbps over the "limit". Let me know when/if you update mp3 and I'll check the offset. Current offset needs to be ~78

[All .osu Files]
General and Metadata:

Inconsistency in PreviewTime:
- [Easy] : -1
- [Pereira's Insane] : -1
- [True Taiko] : 37509
- [Normal] : -1

Combo Colours:
Inconsistency in combo colours: if it doesn't matter to you, just fix it.

- [Easy] :
Combo1 : 41,41,41
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255
Combo5 : 255,0,0

- [Pereira's Insane] :
Combo1 : 41,41,41
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255
Combo5 : 255,0,0

- [True Taiko] :
Combo1 : 255,0,0
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255

- [Normal] :
Combo1 : 41,41,41
Combo2 : 254,169,184
Combo3 : 255,128,0
Combo4 : 255,255,255
Combo5 : 255,0,0

- [Easy] :

- [Pereira's Insane] :
Kiai #1: Starts on 00:33:980, ends on 00:59:392.
Kiai #2: Starts on 01:41:745, ends on 02:07:156.

- [True Taiko] :

- [Normal] :
-These will also be applied as time goes along.
Thanks for the great advice, ziin! I'm glad I got your mods early.

For the time being, this will be moved to WIP.
IceBeam
Hello.

I remember this game,it's wonderful.

I have some issues about Tags.
I can see PS2 here,though in 2008 it was released for Wii,too.
And,maybe add Clover Studio too then,as they developed this game?

Also,combo colours in True Taiko differ from the rest.Though it won't be visible during playing,I'd like you to fix them just for order.

SB files seem fine to me,but combobursts are a bit wide.Generally they shouldn't be over 388 pixels.

[Easy]
00:24:169 (1) - Do you need this new combo?
00:34:052 (3) - Add finish?
00:35:464 - I'm not sure about this,rhytm stops at all,there's no break or something,but at least this SB description makes some sense.But still I'd add a note to keep the rhytm on.
01:29:111 - ^ Oh well,it was in purpose I bet.
01:41:817 - Finish?

[Normal]
OD -1 (-2)

00:16:405 (2) - Slider shape looks a bit ugly :|
I'd make something like this:
00:30:522 (2) - Unstack it,please. It breaks the flow.
00:34:052 - Finish?
01:19:934 - You need a note here,otherwise previous rhytm sounds incomplete.
01:41:817 - Finish.
01:53:111 (1,2,3,4,5,6) - Isn't this combo a bit long? I'd make a combo mark a 01:58:758 (5) and probably remove from 02:02:993 (1) then.

[Pereira's Hard]
Even if it's supposed to be Hard,I'd reduce all stats by 1 at least.

00:14:817 (3) - Move it to the next white tick,otherwise rhytm is totally broken.
00:20:993 (1,2,3,4,5) - Odd spacing.Rebuild this pattern to pentagon shape or move (5) to the center of the field.
00:34:052 - Finish?
00:41:817 (4,5) - Why do use such jumps? They don't fit this music :|
00:43:052 (4) - Move 1/4 later.
00:49:581 (1) - Stack with (4) properly.
01:22:581 (6) - Again 1/4 later.
01:23:111 (1,2,3,4,5,6) - Reduce these jumps,and rebuild this pattern,cause spacing is odd again.Or,well,at least make a neat pentagon shape out of 01:23:111 (1,2,3,4,5) and then place 01:24:875 (6) at the center of the playfield.
01:36:522 (1) - It's not symmetrical.You should use much more waypoints here.
01:39:346 (2) - Move 2 grids left (lvl4) to make it symmetrical.
01:40:405 (1,2,3,4) - ^
01:41:817 - Finish.
02:14:993 (1) - Remove NC.
02:28:052 - Add a note to complete the rhytm.

I love Okami,so I wish you best of luck with it~
Pereira006

IceBeam wrote:

[Pereira's Hard]
Even if it's supposed to be Hard,I'd reduce all stats by 1 at least.

00:14:817 (3) - Move it to the next white tick,otherwise rhytm is totally broken. I try put 25% slow song if i feel drum but nothing drum so not fix
00:20:993 (1,2,3,4,5) - Odd spacing.Rebuild this pattern to pentagon shape or move (5) to the center of the field.fix
00:34:052 - Finish?fix
00:41:817 (4,5) - Why do use such jumps? They don't fit this music :| fix
00:43:052 (4) - Move 1/4 later.fix
00:49:581 (1) - Stack with (4) properly.fix
01:22:581 (6) - Again 1/4 later.NO fix
01:23:111 (1,2,3,4,5,6) - Reduce these jumps,and rebuild this pattern,cause spacing is odd again.Or,well,at least make a neat pentagon shape out of 01:23:111 (1,2,3,4,5) and then place 01:24:875 (6) at the center of the playfield.
01:36:522 (1) - It's not symmetrical.You should use much more waypoints here.fix
01:39:346 (2) - Move 2 grids left (lvl4) to make it symmetrical.fix
01:40:405 (1,2,3,4) - ^fix
01:41:817 - Finish.fix
02:14:993 (1) - Remove NC.fix
02:28:052 - Add a note to complete the rhytm.fix
thank looking my diff

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Pereira's Hard].osu
bomber34
Why is this Graveyarded`? *cry*
Topic Starter
Kurowolfe
Because I was focusing on my industrial training.
Now I feel like trying this again though, and applied some of IceBeam's mods.
For ziin's ones regarding the SB, I don't have much time to learn the whole SB with Notepad thing, so I'll just stick to what I have. If it looks ugly still, I'll just scrap it entirely, it's not like people are going to appreciate having SBs here anyway.
ziin

kurohacker wrote:

Because I was focusing on my industrial training.
Now I feel like trying this again though, and applied some of IceBeam's mods.
For ziin's ones regarding the SB, I don't have much time to learn the whole SB with Notepad thing, so I'll just stick to what I have. If it looks ugly still, I'll just scrap it entirely, it's not like people are going to appreciate having SBs here anyway.
Forum PM me when it's moved back to pending and I'll fix the SB/remod it.
winber1
sorry for taking this long to finish.

i just made a new diff off of pereira's diff, so you probably need to change the SB in the beginning a bit lol

i added some blue tick notes, mostly cuz i was trying not to make it too easy, but not sure it was a good idea or not. I wouldn't mind remapping those parts, since they aren't hard to change and I used them infrequently

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Winber1's Normal].osu
Pereira006
You can delete my old diff and you try to make new diff or send me I make a new diff if you want

thank and good luck
Topic Starter
Kurowolfe

winber1 wrote:

sorry for taking this long to finish.

i just made a new diff off of pereira's diff, so you probably need to change the SB in the beginning a bit lol

i added some blue tick notes, mostly cuz i was trying not to make it too easy, but not sure it was a good idea or not. I wouldn't mind remapping those parts, since they aren't hard to change and I used them infrequently
Nah, I was expecting that you'd take longer, in fact. XD Anyway, thank you for making this map, and I'll modify the SB to suit it.

Pereira006 wrote:

You can delete my old diff and you try to make new diff or send me I make a new diff if you want

thank and good luck
Well, I tried playing both your map and Winber1's, and even if he based it from your diff, they're essentially different. So I will keep your diff. Why waste a good map anyway? X3

ziin wrote:

kurohacker wrote:

Because I was focusing on my industrial training.
Now I feel like trying this again though, and applied some of IceBeam's mods.
For ziin's ones regarding the SB, I don't have much time to learn the whole SB with Notepad thing, so I'll just stick to what I have. If it looks ugly still, I'll just scrap it entirely, it's not like people are going to appreciate having SBs here anyway.
Forum PM me when it's moved back to pending and I'll fix the SB/remod it.
I'm surprised you're still interested with this mapset! I'll send a PM to you when I'm done applying the changes, just don't expect anything great. Any additional suggestions and help from you is definitely appreciated though ;3

EDIT: Finished integrating winber1's Normal diff with SB, and this song is now deemed complete and ready for modding.
DarkDunskin
Hi just passing by cause I saw you mapped an Okami Song~

  • Easy:
  1. 00:48:169 - This slider reaches out of the play area. Even if it looks beautiful you'll need to change it cause its crossing the HP-bar :(
  2. 01:36:170 (1,2) - You can make these slider look rounder if you move the secon slider pont of (1) to x = 120/ y = 224. Just remove (2) afterwards and copypaste (1) to its former (Ctrl+j/Ctrl+r) position. Don't forget to fix spacing afterwards.
  3. 01:55:934 (3,4) - Same like above. It's better if you move the hole star shaped section a few grids down.
  • Winber's Normal:
  1. 00:14:287 (1) - ^
  • Pereira's Hard:
  1. looks fine :3
  • True Taiko:
  1. looks even better :D
That SB is really beautifull *-*
I want to map an Okami song myself
and I'm planning to make a SB for it too. But I might need your "falling_sakura.png".
Can I please borrow it for that project? I'll show it to you before submitting to osu!~
Topic Starter
Kurowolfe
Woah, thanks DarkDunskin, never thought this map gets a random mod ^w^

DarkDunskin wrote:

Hi just passing by cause I saw you mapped an Okami Song~

  • Easy:
  1. 00:48:169 - This slider reaches out of the play area. Even if it looks beautiful you'll need to change it cause its crossing the HP-bar :(
  2. 01:36:170 (1,2) - You can make these slider look rounder if you move the secon slider pont of (1) to x = 120/ y = 224. Just remove (2) afterwards and copypaste (1) to its former (Ctrl+j/Ctrl+r) position. Don't forget to fix spacing afterwards.
  3. 01:55:934 (3,4) - Same like above. It's better if you move the hole star shaped section a few grids down.
~ All fixed accordingly.

  • True Taiko:
  1. looks even better :D
~ Thanks!

That SB is really beautifull *-*
I want to map an Okami song myself
and I'm planning to make a SB for it too. But I might need your "falling_sakura.png".
Can I please borrow it for that project? I'll show it to you before submitting to osu!~
~ Sure, knock yourself out X3 And all the best with that mapset!
riffy
Hi

You can ignore it..i'm new mapper..and i'm baka ><

Easy
01:10:758 (3) - should be longer

Winber1's Normal
02:26:993 (1) -new combo here? D: i'm not sure...

thank you for this map <3
winber1
Sorry nothing changed. I wanted that new combo there.

@DarkDunskin, i see no problem with this slide. it doesn't seem to touch the HP bar. maybe your skin's HP is a little bigger than usual? or maybe mine's a little smaller than usual... Seems fine nonetheless.
Topic Starter
Kurowolfe
Thanks Bakari ^w^

-Bakari- wrote:

Hi

You can ignore it..i'm new mapper..and i'm baka ><

Easy
01:10:758 (3) - should be longer
~ Erm, I'm following the strings sound here, so no...
thank you for this map <3
Thanks for playing the maps anyway~ ^w^ That's more important to me
haha5957
[General]
Winber's and Pereira's has Kiai and others don't.. keep them constant?

[Beginner]
00:26:993 (3,1) - Idk why but this gives me somehow weird O.O
maybe http://osu.ppy.sh/ss/221058 ..?
and in case if you did this => Ctrl+R 00:33:346 (2,3) -

[Winbers]

00:22:405 (4) - http://osu.ppy.sh/ss/221060

[Pereira's]

00:25:934 (1,2,3,4) - I don't think this is a good idea O.O
Looks like there are too many copy-pastes O.O..
Topic Starter
Kurowolfe
Thank you, haha5957~

haha5957 wrote:

[General]
Winber's and Pereira's has Kiai and others don't.. keep them constant?
~ Actually I don't want to use kiai for the other maps, which I had made, but I let Pereira and Winber use them as they wished. And I was also given to understand that this is ok, as long as you don't use kiai times yourself. So I'll stick to the kiai-less maps for the time being, unless this becomes a real issue.

[Beginner]
00:26:993 (3,1) - Idk why but this gives me somehow weird O.O
maybe http://osu.ppy.sh/ss/221058 ..?
and in case if you did this => Ctrl+R 00:33:346 (2,3) -
~ Sure! But I stacked 2 and 3 together at the center of the playfield instead, to complement the growing flash a bit later.
winber1
sorry, I want combo 4 to line up with combo 3. Thanks for the suggestion tho.
nothing changed.
Pereira006

haha5957 wrote:

[Pereira's]

00:25:934 (1,2,3,4) - I don't think this is a good idea O.O
Looks like there are too many copy-pastes O.O..
fixed and the copy-pastes still fine on my opinion but this diff old died now lot change everthing patterns, spacing etc.....

ATTACH[Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Pereira's Hard].osu]

lot change well Now i won this SS orz

EDIT: OMG WRONG DIFF ORZ HERE thank kurohacker tell me o.o

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Pereira's Hard].osu

Download: Hiroshi Yamaguchi - Oki the Hero (DarkDunskin) [Pereira's Hard].osu
Topic Starter
Kurowolfe
Changed Pereira's diff and modified SB to go along with the new changes. Also, made some changes with the SB in all the maps (more like standardize).
akrolsmir
Hi, Kurohacker!

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally a bad practice.

[General]
Background:
okami night bg taiko.jpg is 800x600, which differs from the recommended size of 1024x768.
okami night bg.jpg is 800x600, which differs from the recommended size of 1024x768.

[Storyboard]
Codeless SB Elements:
okami night bg.jpg

SB Elements Not .png:
okami night 2 bg taiko.jpg
okami night bg (sb).jpg
sb\bg screen evening.jpg
sb\bg pass.jpg
okami evening bg taiko.jpg
sb\bg screen night.jpg
sb\bg fail.jpg
okami day bg taiko.jpg
sb\okami bg day.jpg
sb\black screen.jpg

[All .osu Files]
General and Metadata:

Inconsistency in EpilepsyWarning:
- [Beginner] : 1
- [Easy] : 1
- [Pereira's Hard] : 1
- [True Taiko] :
- [Winber1's Normal] : 1

Tags:
- Consider adding "Pereira" to all of your tags

Kiai:
Inconsistency in Kiai Times:

- [Beginner] :

- [Easy] :

- [Pereira's Hard] :
Kiai #1: Starts on 00:34:052, ends on 00:59:464
Kiai #2: Starts on 01:41:817, ends on 02:07:228

- [True Taiko] :

- [Winber1's Normal] :
Kiai #1: Starts on 00:34:052, ends on 00:59:464
Kiai #2: Starts on 01:41:817, ends on 02:07:228

[Difficulty: True Taiko]
Breaks:
You need a break before 02:26:464.

The BG comes out as Codeless here because you've got it in Storyboard Layer 0 with no code. I"m not sure if that line's necessary since you already have it set as the BG earlier under Background and Video Events. Other than that, nothing to worry about in general.

Oh, if you're requesting the okami skin, it might make more sense just to include it since not everyone will have downloaded. That said, it is one of the defaults, so it's up to you either way.

Are you sure you need an epilepsy warning? The SB didn't seem strobe-ish to me at all.

Oh, and one pet peeve I have is that the spinner lacks a center point to spin around.

Let's get started!

[Beginner]
01:19:228 (1,2,3,4,5) - The combo's kind of long, perhaps split into 2
01:31:934 (1) - Drag the center node down one so it curves around (2) better.
01:36:170 (1) - It looks a bit flat if it was supposed to be a perfect circle shape.
01:47:464 (1) - A little asymmetric, move the center node a bit.

Not much to say, pretty relaxing, sliders were visually nice.

[Easy]
00:23:464 (2) - Sliders made with just three nodes like this at an L shape will look pointed and bad; try remaking with 4 or more nodes.

Pretty much fine again, good job.

[Winber1's Normal]
Hi winber!
02:01:581 (1) - Point this in the same direction as (2)?

[Periera's Hard]
00:14:464 (1,3) - These two notes just don't make any sense to me, since they fall on nothing in terms of the music. Remove them?
01:22:228 (1,3) - Same as above

Stylistically, I would have liked to see more sliders and fewer circles on this diff, because right now it feels as though it's separate from the other diffs, and somehow numerous 1/2 beat circles don't seem to fit this music. It's technically fine though.

For the sliders you did use, I feel that creating them out of few points (like 3 for and 4 for ) was somewhat inadequate, turning out things that seemed flatter or more obtuse than the smooth circular sliders of the other diffs.

Overall, the map seems fine. The tempo is a nice change of pace, and the mapping reflected it pretty well. Starred.
Pereira006

akrolsmir wrote:

Hi, Kurohacker!

[Periera's Hard]
00:14:464 (1,3) - These two notes just don't make any sense to me, since they fall on nothing in terms of the music. Remove them? no ;_; because have drums I put 50% slow song and i listen that have drums ;_; sorry no
01:22:228 (1,3) - Same as above ^ No

Stylistically, I would have liked to see more sliders and fewer circles on this diff, because right now it feels as though it's separate from the other diffs, and somehow numerous 1/2 beat circles don't seem to fit this music. It's technically fine though.

For the sliders you did use, I feel that creating them out of few points (like 3 for and 4 for ) was somewhat inadequate, turning out things that seemed flatter or more obtuse than the smooth circular sliders of the other diffs.
have drums i have listen many time so i will keep it and this just is "hard" but i will try something change also if everbody found "overmapped" i just remove them so if i agree you opinion anyway
sorry my suck eng and thank you mod
Topic Starter
Kurowolfe

akrolsmir wrote:

Hi, Kurohacker!

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally a bad practice.

[General]
Background:
okami night bg taiko.jpg is 800x600, which differs from the recommended size of 1024x768.
okami night bg.jpg is 800x600, which differs from the recommended size of 1024x768.

[Storyboard]
Codeless SB Elements:
okami night bg.jpg

SB Elements Not .png:
okami night 2 bg taiko.jpg
okami night bg (sb).jpg
sb\bg screen evening.jpg
sb\bg pass.jpg
okami evening bg taiko.jpg
sb\bg screen night.jpg
sb\bg fail.jpg
okami day bg taiko.jpg
sb\okami bg day.jpg
sb\black screen.jpg

[All .osu Files]
General and Metadata:

Inconsistency in EpilepsyWarning:
- [Beginner] : 1
- [Easy] : 1
- [Pereira's Hard] : 1
- [True Taiko] :
- [Winber1's Normal] : 1

Tags:
- Consider adding "Pereira" to all of your tags

Kiai:
Inconsistency in Kiai Times:

- [Beginner] :

- [Easy] :

- [Pereira's Hard] :
Kiai #1: Starts on 00:34:052, ends on 00:59:464
Kiai #2: Starts on 01:41:817, ends on 02:07:228

- [True Taiko] :

- [Winber1's Normal] :
Kiai #1: Starts on 00:34:052, ends on 00:59:464
Kiai #2: Starts on 01:41:817, ends on 02:07:228

[Difficulty: True Taiko]
Breaks:
You need a break before 02:26:464.

The BG comes out as Codeless here because you've got it in Storyboard Layer 0 with no code. I"m not sure if that line's necessary since you already have it set as the BG earlier under Background and Video Events. Other than that, nothing to worry about in general.
~ Yeah, I had used the AIBat myself (quite helpful, in fact ^w^). About the Codeless thing, I can;t remember where I got the advice to include that line, but I do remember that the guy who gave this advice said it helps to reduce SB load when having another BG layer on top. I had my doubts though, but I'll let it stay for a while. If you really feel this is out of place, then do PM me.

Oh, if you're requesting the okami skin, it might make more sense just to include it since not everyone will have downloaded. That said, it is one of the defaults, so it's up to you either way.
~ I am essentially outsourcing this skin as opposed to creating a new one or including the elements inside the song file, which I essentially wanted to do, to reduce file size. We'll see about this first.

Are you sure you need an epilepsy warning? The SB didn't seem strobe-ish to me at all.
~ Better be safe than sorry X3

Oh, and one pet peeve I have is that the spinner lacks a center point to spin around.
~ Hmm, ok. Maybe I'll make a complete spinner set after all (This goes against my comments two mods up /orz)

Let's get started!

[Beginner]
01:19:228 (1,2,3,4,5) - The combo's kind of long, perhaps split into 2
~ Ok, I've split it at 3 and 4.
01:31:934 (1) - Drag the center node down one so it curves around (2) better.
~ Nice catch! Fixed.
01:36:170 (1) - It looks a bit flat if it was supposed to be a perfect circle shape.
~ Well, not really. This was supposed to be a crescent shape, as in drawing the crescent moon. So it's an arc, rather than a half-circle.
01:47:464 (1) - A little asymmetric, move the center node a bit.
~ Moved a tiny bit to the right.

Not much to say, pretty relaxing, sliders were visually nice.
~ That was what I was aiming for. XD

[Easy]
00:23:464 (2) - Sliders made with just three nodes like this at an L shape will look pointed and bad; try remaking with 4 or more nodes.
~ Ok, fixed this one.

Pretty much fine again, good job.

Overall, the map seems fine. The tempo is a nice change of pace, and the mapping reflected it pretty well. Starred.
~Thank you very much!
HeatKai
thank you.

oh god *nosebleed*



inb4 1000th post is a pervert post, whyyyyyyyyy T^T
winber1
Hi, akrolsmir! :3

Fixed that suggestion. Originally wanted the note to point in between the other two notes, but looking back at it, now it looks a little weird lol.

Thanks for mod.

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Winber1's Normal].osu
wmfchris
<3 meet this nice SB again

no kiai for some diffs?

[SB]
00:26:287 - that black circle like the hitcircle somehow o_o same for 01:34:605

[Taiko] - fine from last checking

[hard]
00:20:640 (5,6) - I prefer clapping on (6) instead of (5)
01:07:934 (1) - clapping here?
just end same as other diff?

[Normal]
00:48:169 (5) - I prefer adding new combo here
01:50:817 (4) - clapping at ending instead of the beginning?
02:01:581 (1) - [Nazi] right 1 grid lv4

[Easy]
01:16:758 (4,5) - as an Easy diff a slider with 2 reverse tick may not be suitable because new players don't know when the slider ends.
same for some sliders after ^ one, this diff sounds in similar difficulty with [normal] orz

sounds pretty good...
Topic Starter
Kurowolfe
Ok, a little late, but I can check the mods now. Thanks again chris!

wmfchris wrote:

<3 meet this nice SB again

no kiai for some diffs?
~ Initially no... but since even you mentioned this, guess I'll have to add kiai to all the diffs. Not the Taiko diff though.

[SB]
00:26:287 - that black circle like the hitcircle somehow o_o same for 01:34:605
~ Yeah, I kinda see that. But I think others can see that it's just an ink pot with its ink reducing as time goes by, so this stays first.

[Taiko] - fine from last checking

[Easy]
01:16:758 (4,5) - as an Easy diff a slider with 2 reverse tick may not be suitable because new players don't know when the slider ends.
same for some sliders after ^ one, this diff sounds in similar difficulty with [normal] orz
~ Changed them, and also at 1:40, though the supposed crescent shape is anything but. Oh well.

sounds pretty good... ~ Thank you
Pereira006

wmfchris wrote:

[hard]
00:20:640 (5,6) - I prefer clapping on (6) instead of (5) no sorry as i don't like and i will keep this
01:07:934 (1) - clapping here? ya and 02:15:699 (1) - add too because I use hitsound consscienty sorry my suck eng
just end same as other diff? ok
thank you mod

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Pereira's Hard].osu
winber1
I did not change the new combo. However, I fixed the other two. I just wanted that whole melody in one combo (similar to 01:53:464 (1,2,3,4,5,6) - )

Thanks for mod! :3

Download: Hiroshi Yamaguchi - Seiankyou Nobles' Quarters II (kurohacker) [Winber1's Normal].osu
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