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Toyama Nao - True Destiny [Taiko]

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Volta
hi, here's the requested M4M :3

[General]
  1. maybe add 'Touyama' to tag as another romanization method of the artist
[Inner Oni]
  1. 00:08:530 - change to k and 00:08:613 - add note there? either d or k can work, i think it can suit the difficulty better
    >> 01:18:530 - same as above
  2. 00:49:363 - i think k can fit the snare well here
    >> 00:48:863 - and d here instead? flows better with above point imo
  3. 00:50:530 - might want to change to k to give some accent to the vocal and snare
  4. 00:57:280 - maybe move to 00:56:946 - to have consistency with 00:46:280 - ?
  5. 00:59:613 - move to 00:59:780 - and add d at 00:59:280 - ? same reason as above
  6. 01:11:530 - umm i think this is just a guitar propagation sound, doesn't need to map it since it ruins the emphasis of triple K before it. or at least remove the finisher
[Jerry's Oni]
  1. 00:04:613 - change to d? i think it's better to emphasis the snare at (14) and have contrast with 00:07:280 -
    >> 01:14:613 - same as ^
  2. 00:10:697 - maybe change to d to have consistency with 01:20:696 - ?
  3. 00:24:197 - how about adding d to match the start of the vocal here
  4. 00:31:863 - change to d? the first note sounds lighter then the others
    >> 00:32:530 - optionally can change to d for same reason
  5. 00:33:530 - i kinda expected the drum sound to be mapped here. add d? also good for spread so it's not mapped the same way with muzu
    >> 00:33:780 - and 00:33:863 - can add note too
  6. 01:10:530 - change to d? fits the prcussion better imo
  7. 01:11:030 (176,177,178) - maybe change to KKK to give stronger impact, like you did at 00:11:863 - and 01:21:863 - ?
  8. 01:12:030 - i think you should add d here, since you also mapped the drum sound in the beginning (00:02:030 - )
  9. 01:25:530 - you may end the spinner here like other diffs
[Muzukashii]
  1. 00:29:863 - maybe change to d? it can fits better since the drum sounds low here
[Futsuu]
  1. nice futsuu
[Kantan]
  1. 01:07:696 - i think you can add k here and 01:09:030 - d here to closer the gap with futsuu
  2. 01:06:696 - maybe change to d to make it contrast with 00:56:030 - ?
call me back after 12 SP~ :D
Skylish
I insist on changing the red timing point from 00:45:030 - to 00:44:363 - . This vocal note at 00:45:363 - is actually the 4th beat of a bar (i.e. 00:44:363 - is an on-beat), then the main melody shows at 00:45:696 - . This is a common composing way as you can see a '4 bar' system is demonstrated. Appropriate bar line should be shown.

In fact, this case is similar to Raiden's SAVE. SAVE also involves bar lines shifting (that's apparently is BPM change, but it is a kind of rhythm changes for real). You may take it as a ref.
Topic Starter
Nardoxyribonucleic

Skylish wrote:

I insist on changing the red timing point from 00:45:030 - to 00:44:363 - . This vocal note at 00:45:363 - is actually the 4th beat of a bar (i.e. 00:44:363 - is an on-beat), then the main melody shows at 00:45:696 - . This is a common composing way as you can see a '4 bar' system is demonstrated. Appropriate bar line should be shown.

In fact, this case is similar to Raiden's SAVE. SAVE also involves bar lines shifting (that's apparently is BPM change, but it is a kind of rhythm changes for real). You may take it as a ref.
For songs with varied bpm like the example you showed, first bar lines are essential to keep players aware of the changes. 2/1-spaced bar lines are just visually disturbing when the bpm is constant, that is why I would prefer omitting in this situation. You can refer to this map if you want to know more about how bar line omission works.
Topic Starter
Nardoxyribonucleic

Volta wrote:

hi, here's the requested M4M :3

[General]
  1. maybe add 'Touyama' to tag as another romanization method of the artist Done.
[Inner Oni]
  1. 00:08:530 - change to k and 00:08:613 - add note there? either d or k can work, i think it can suit the difficulty better fixed
    >> 01:18:530 - same as above ^
  2. 00:49:363 - i think k can fit the snare well here Keeping this note as d would result in a better contrast with 01:00:030 - as vocal pattern is slightly different.
    >> 00:48:863 - and d here instead? flows better with above point imo No change to keep a balance with ^
  3. 00:50:530 - might want to change to k to give some accent to the vocal and snare Hmm, retained to keep it consistent with 00:47:863 (253) - as vocal pitch is the same.
  4. 00:57:280 - maybe move to 00:56:946 - to have consistency with 00:46:280 - ? fixed
  5. 00:59:613 - move to 00:59:780 - and add d at 00:59:280 - ? same reason as above Similar to 00:49:363 - , the variation here is intended.
  6. 01:11:530 - umm i think this is just a guitar propagation sound, doesn't need to map it since it ruins the emphasis of triple K before it. or at least remove the finisher It is mapped with finish because I would like to highlight the lyric somehow. :o
[Muzukashii]
  1. 00:29:863 - maybe change to d? it can fits better since the drum sounds low here Retained to keep it consistent with Inner Oni.
[Futsuu]
  1. nice futsuu I'm glad to hear that~ :D
[Kantan]
  1. 01:07:696 - i think you can add k here and 01:09:030 - d here to closer the gap with futsuu I think the spread is still acceptable since the gap between Futsuu and Muzukashii in this part is also similarly wide.
  2. 01:06:696 - maybe change to d to make it contrast with 00:56:030 - ? Hmm... No change as the vocal pitch becomes rather high.
call me back after 12 SP~ :D
I have also added some other backgrounds as a sort of enrichment. Thanks for your mod Volta~ :)
Await Jerry's response at the moment.
Jerry

Volta wrote:

[Jerry's Oni]
  1. 00:04:613 - change to d? i think it's better to emphasis the snare at (14) and have contrast with 00:07:280 - :arrow: Sure, changed

    >> 01:14:613 - same as ^ :arrow: Changed~
  2. 00:10:697 - maybe change to d to have consistency with 01:20:696 - ? :arrow: Agreed
  3. 00:24:197 - how about adding d to match the start of the vocal here :arrow: I'd prefer to follow the drums and guitar in the music for this part as the patterns flows better as compared to following the vocal notes
  4. 00:31:863 - change to d? the first note sounds lighter then the others :arrow: Okay :3

    >> 00:32:530 - optionally can change to d for same reason :arrow: wow it flows much better now, fixed :D
  5. 00:33:530 - i kinda expected the drum sound to be mapped here. add d? also good for spread so it's not mapped the same way with muzu
    >> 00:33:780 - and 00:33:863 - can add note too :arrow: Added the don at 00:33:530 along with a ddk triplet at 00:33:863 - for better flow for the whole part
  6. 01:10:530 - change to d? fits the prcussion better imo :arrow: Fixed

  7. 01:11:030 (176,177,178) - maybe change to KKK to give stronger impact, like you did at 00:11:863 - and 01:21:863 - ? :arrow: Dons for this part would be more suitable as the previous big dons at 01:07:030 -, 01:07:530 -, 01:08:363 -, 01:08:863 -, 01:09:696 - and 01:10:196 - were used as a buildup to this final D D D. And also the big kats at 00:11:863 - and 01:21:863 - were used to emphasize on the piano sounds, while the big dons at 01:11:030 - were used because there's a heavier and deeper feel to the single notes there in the music

  8. 01:12:030 - i think you should add d here, since you also mapped the drum sound in the beginning (00:02:030 - ) :arrow: Fixed!
  9. 01:25:530 - you may end the spinner here like other diffs :arrow: Alright
Thanks for the mod, Volta! :D
Here's my update, Nardo~

yay new BGs
Volta
@inner the music is not prominent at 01:11:530 - , if you want to highlight the lyric normal d would suits better. the lyric at 01:10:863 - is also normal note. pls reconsider again :c

the new BGs are nice
Topic Starter
Nardoxyribonucleic

Volta wrote:

@inner the music is not prominent at 01:11:530 - , if you want to highlight the lyric normal d would suits better. the lyric at 01:10:863 - is also normal note. pls reconsider again :c Alright, changed the note to d.

the new BGs are nice
Thanks again. All difficulties are updated~ :3
Volta
Mapset looks good. Jerry's style is nice as well.

Bubbled~
Okoratu
getting bgs without obvious compression artifacts on higher resoulution pcs would be .... preferable?

hp settings within the set seem weird, i mean right now you can pass the muzu while only spamming kats during the kiai (aka with like 80 misses)

inner:
00:36:363 (191) - that this is a d is so weird, the sond behind it suggests a k
01:05:530 - would somehow try to have this as a K to be logically consistent with 01:04:863 - and 01:04:363 -
00:50:363 (273,274,275,276,277,278,279,280,281) - sticks out in a weird way because all other patterns surrounding it, or more like all other patterns in the kiai seem more complex than just a ddddkkkkd


oni:
00:04:863 (15,16,17) - just wondering why you'd go for kdk in all the other cases of these sounds but 01:14:863 (195,196,197) -
00:44:363 (1) - would somehow lower volume throughout this spinner, besides people will finish it early anyways so its end hit won't be accurate ehh
00:46:363 - 00:49:030 - etc sound more satisfying to play as kats


only other general thing im a bit concerned about is spread between kantan and futsuu being giant (futsuu is twice as dense and closer to muzukashii in that regard), do you think nerfing futsuu is an option here
will give this a few more looks just leaving this here for now so i don't forget lol
Topic Starter
Nardoxyribonucleic

Okorin wrote:

getting bgs without obvious compression artifacts on higher resoulution pcs would be .... preferable? 1280x720 is the largest resolution I could find for these backgrounds...

hp settings within the set seem weird, i mean right now you can pass the muzu while only spamming kats during the kiai (aka with like 80 misses) HP+1 for lower difficulties.

inner:
00:36:363 (191) - that this is a d is so weird, the sond behind it suggests a k Nope, I am not following the background sound but the pitch of vocal there. The vocal tone across 00:35:030 (189,190,191) - is gradually decreasing.
01:05:530 - would somehow try to have this as a K to be logically consistent with 01:04:863 - and 01:04:363 - Again, the logic here is almost the same as ^ that the pitch at 01:05:530 (400) - is the lowest among the three finishes.
00:50:363 (273,274,275,276,277,278,279,280,281) - sticks out in a weird way because all other patterns surrounding it, or more like all other patterns in the kiai seem more complex than just a ddddkkkkd ddddkkd as an example is also a relatively simple pattern in the kiai, so I think it is not that weird complexity-wise.

only other general thing im a bit concerned about is spread between kantan and futsuu being giant (futsuu is twice as dense and closer to muzukashii in that regard), do you think nerfing futsuu is an option here Simplified a bit the Futsuu. Muzukashii is quite hard compared to typical ones, therefore Futsuu should maintain certain level of difficulty that the balance would not be broken.
will give this a few more looks just leaving this here for now so i don't forget lol
Thanks for your mod Okorin~ :)
Jerry

Okorin wrote:

oni:
00:04:863 (15,16,17) - just wondering why you'd go for kdk in all the other cases of these sounds but 01:14:863 (195,196,197) - :arrow: oops, did not notice that weird inconsistency ._." fixed.
00:44:363 (1) - would somehow lower volume throughout this spinner, besides people will finish it early anyways so its end hit won't be accurate ehh :arrow: Changed the volume of the spinner to 30%
00:46:363 - 00:49:030 - etc sound more satisfying to play as kats :arrow: Agreed, changed.
Thanks for the mod~ :3

Here's my update: http://puu.sh/ujrBu/cec9d7d040.zip
Topic Starter
Nardoxyribonucleic
Updated Jerry's Oni~ :3
Okoratu
https://puu.sh/vdwPo/3a92355a2e.zip

here's all backgrounds you couldnt find in higher resolutions (aka all of them)

Nardo provided meta from http://chronicle-anime.com/music/


[kantan]
00:40:363 (48,49,50,51,52) - for some reason this is very unintuitive to me. you start the section with a D and then put kats on the repeating sounds, i think just inverting the color pattern of this particular pattern would be so much more straightforward (aka do k d k d k instead of d k d k d)
01:21:530 (111) - 00:11:530 (17) - would finisher, honestly (consider applying this to other diffs you agree lol)

[futsuu]
01:05:530 (170) - only time in the entire map that you have a finisher inside of an 1/2 pattern that is 3 notes long, dunno it looks a bit out of place

lol ok that's literally it
Topic Starter
Nardoxyribonucleic

Okorin wrote:

https://puu.sh/vdwPo/3a92355a2e.zip

here's all backgrounds you couldnt find in higher resolutions (aka all of them) Nice.

Nardo provided meta from http://chronicle-anime.com/music/


[kantan]
00:40:363 (48,49,50,51,52) - for some reason this is very unintuitive to me. you start the section with a D and then put kats on the repeating sounds, i think just inverting the color pattern of this particular pattern would be so much more straightforward (aka do k d k d k instead of d k d k d) fixed
01:21:530 (111) - 00:11:530 (17) - would finisher, honestly (consider applying this to other diffs you agree lol) I applied these finishes starting from Muzukashii. I would prefer not adding in Kantan and Futsuu to keep the patterns simple.

[futsuu]
01:05:530 (170) - only time in the entire map that you have a finisher inside of an 1/2 pattern that is 3 notes long, dunno it looks a bit out of place Deleted the note at 01:05:363 - for simplicity.

lol ok that's literally it
Additional changes made:
01:01:030 (155,156) - d k -> k d in Futsuu
01:00:530 (250,251,252,253,254,255) - dkkddk -> dkdkkd in Muzukashii

Thanks for your recheck Oko~ :)
Okoratu
edit no wait the bgs fucked themselves up somehow
Okoratu
ok that is fixed
Volta
rechecked everything looks fine to me.

Qualified~
Charlotte
Gratz :)
Akemi_Homura
gratz~ :3
zigizigiefe
Congratz Nardo and Jerry :)
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