00:20:009 (6) - 00:14:676 (5) - consistent hitsounds pls
03:26:676 (1) - 03:27:676 (1) - ^
00:47:676 (5,6) - for introducing this doubles blue tick irregular rhythm thing, try to use more predictable rhythm. nobody can tell how many repeats slider here has nor how spacing will relate to it (since 1/4 repeating sliders earlier had huge 1/4 spacing). doing like
this or something going between 1/2 circles would be easier to interpret
by this point 01:09:009 (5,6,7,8) - using this rhythm is probably okay since it's expected by now (though i still don't like it lolz)
00:57:676 (4,6) - should be clicking on those tail sounds like uh.. everything else in the section lol. sounds condescending cuz mapping basics but idk how else to say it
01:57:426 (1,2) - 04:40:926 (1,2) - can you use comboing that indicates the important sounds? 01:58:093 (5,1) - like you did it fine immediately after lol
01:58:509 (3,4,1) - minor spacing inconsistency
02:29:343 (1) - pretty sure it's same snapping as 02:18:676 (1) - lol. shouldn't do 1/6
02:24:676 (1,2) - 02:46:009 (6,7) - 04:28:843 (1) -04:50:009 (1,2) - 04:55:676 (3) - can you like handle repeats the same as you did with 00:43:176 (1) - by having a 1/4 gap between stuff
pls dont make me copy paste the guideline
01:58:926 (2) - 02:48:426 (2) - 03:39:593 (7) - emphasizing blue ticks when there's no unique sound on blue ticks + white/reds are more important
((((((( do you need alternative rhythm examples or do you know what needs to be done
04:19:676 (1,1) - kinda directly breaking the overlapping sliderbodies rule on rc since second slider fully fades in before first slider fully fades out. gotta make the second sliderbody visible in some way
05:00:676 - tbh the kiai flash seems more fitting here than before the climax
call me (or sonny) back!!