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Tsukasa Yatoki - Heaven's Race Guitar Style

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Topic Starter
moph

Sonnyc wrote:

moph.
00:02:009 (1,2,3,4) - 00:12:676 (1,2,3,4) - Mind making these pattern composition the similar? Since the song was similar enough, assuring a similar pattern usage would've enhanced the structure further. made spacing uniform
00:14:343 (4,5) - I think the hitsounds aren't quite accurately reflecting the drum beat of the song? fixed
00:15:676 (1,1) - Please make a consistent combo choice with 00:05:009 (1,2) - oops sure
Thanks Sonnyc!!
Sonnyc
Nominated.
Topic Starter
moph
Thank you!! :D
Ambient

moph wrote:

Thank you!! :D
:D :D :D
pishifat
00:20:009 (6) - 00:14:676 (5) - consistent hitsounds pls
03:26:676 (1) - 03:27:676 (1) - ^
00:47:676 (5,6) - for introducing this doubles blue tick irregular rhythm thing, try to use more predictable rhythm. nobody can tell how many repeats slider here has nor how spacing will relate to it (since 1/4 repeating sliders earlier had huge 1/4 spacing). doing like this or something going between 1/2 circles would be easier to interpret
by this point 01:09:009 (5,6,7,8) - using this rhythm is probably okay since it's expected by now (though i still don't like it lolz)
00:57:676 (4,6) - should be clicking on those tail sounds like uh.. everything else in the section lol. sounds condescending cuz mapping basics but idk how else to say it
01:57:426 (1,2) - 04:40:926 (1,2) - can you use comboing that indicates the important sounds? 01:58:093 (5,1) - like you did it fine immediately after lol
01:58:509 (3,4,1) - minor spacing inconsistency
02:29:343 (1) - pretty sure it's same snapping as 02:18:676 (1) - lol. shouldn't do 1/6
02:24:676 (1,2) - 02:46:009 (6,7) - 04:28:843 (1) -04:50:009 (1,2) - 04:55:676 (3) - can you like handle repeats the same as you did with 00:43:176 (1) - by having a 1/4 gap between stuff
pls dont make me copy paste the guideline
01:58:926 (2) - 02:48:426 (2) - 03:39:593 (7) - emphasizing blue ticks when there's no unique sound on blue ticks + white/reds are more important :(((((((( do you need alternative rhythm examples or do you know what needs to be done
04:19:676 (1,1) - kinda directly breaking the overlapping sliderbodies rule on rc since second slider fully fades in before first slider fully fades out. gotta make the second sliderbody visible in some way
05:00:676 - tbh the kiai flash seems more fitting here than before the climax

call me (or sonny) back!!
Ambient
@pishifat applied everything you suggested, should be g now. Thanks for the mod! ;)

Updateee
Topic Starter
moph
fixed everything! Thank you!
pishifat
00:57:843 (5) - hitsound
01:09:176 (7) - kinda worse nowl ol. whole map says 1/4 gaps come after 1/4 sliders even with big spacing, but this is defying that a a a a. oh also 01:24:259 (3) - same
02:29:343 (1) - same as second to last thing on preview mod prob. can do the same placement under 02:28:676 (1) - and it's for sure ok

calbak
Topic Starter
moph
fixed everything
pishifat
1 1 11 1 1
celerih
Before this gets qualified make sure to correct the source. it should be "東方妖々夢 ~ Perfect Cherry Blossom."

The dot at the end of the game's name is often forgotten but it is the official title for the game, so you need to add it
Source: http://www16.big.or.jp/~zun/html/th07.html


You had it correctly in the description but it's not on the map :D

Very good map! Good luck
Topic Starter
moph
Added the dot, thanks!
Sonnyc
Nominated.
Monstrata
Still need #3? You requested this on my queue xD. Pishi can flame
Seijiro

Monstrata wrote:

Still need #3? You requested this on my queue xD. Pishi can flame
:roll:
Strategas

Monstrata wrote:

Still need #3? You requested this on my queue xD. I can flame
pishifat
#3
Topic Starter
moph
thank you!!!
Ambient

moph wrote:

thank you!!!
:) :) :)
Gloria Guard
Gratz ~
Lavender
nvm i'm wrong
gratz
e v r n
nicee
Sidetail
congrats moph!!
Topic Starter
moph
thank you guys! :)
Rumia-
gratz moph!!
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