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Sota Fujimori - polygon

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Topic Starter
Kaifin
This beatmap was submitted using in-game submission on January 13, 2018 at 4:51:17 PM

Artist: Sota Fujimori
Title: polygon
Source: jubeat copious
Tags: REFLEC BEAT colette autumn fanzhen0019 bonzi revurii xlolicore-
BPM: 174
Filesize: 6479kb
Play Time: 01:53
Difficulties Available:
  1. Bonzi's Ultra (7.29 stars, 685 notes)
  2. Easy (1.66 stars, 147 notes)
  3. Expert (6.02 stars, 688 notes)
  4. Extra (5.64 stars, 715 notes)
  5. fanzhen's Another (4.77 stars, 589 notes)
  6. Hard (3.38 stars, 291 notes)
  7. Incrementally Hi-Speed Extreme (6.72 stars, 732 notes)
  8. Insane (4.5 stars, 481 notes)
  9. Lolirii's Collab Expert (5.77 stars, 758 notes)
  10. Normal (2.08 stars, 189 notes)
  11. unhinged (7.33 stars, 813 notes)
Download: Sota Fujimori - polygon
Information: Scores/Beatmap Listing
---------------
trans rights
















some dreams do come true :)

#3 of 5

22:42 VINXIS: if u ever think
22:42 VINXIS: tht ranking polygon
22:42 VINXIS: is a waste of time
22:42 VINXIS: just remember
22:42 VINXIS: that rlc has been writing konosuba fanfiction partly with latex for the past 50 hrs



hitsounding by fanzhen0019 and me, samples and mp3 taken from sionKotori set

Easy - simple 1/1 rhythms
Normal - more complicated 1/1 rhythms and basic 1/2 rhythms
Hard - more complicated 1/2 rhythms and basic 1/4 rhythms
Insane - beginner 1/4 finger control and reading skill
fanzhen's Another by fanzhen0019 - inspiration
Extra - cs 5 no sv changes low slider velocity, PLAY THIS DIFF ITS THE BEST ONE
Lolirii's Collab Expert by xLolicore- and revurii - cutestream
Expert - cs 3 no sv changes high slider velocity
Incrementally Hi-Speed Extreme - title
Bonzi's Ultra by Bonzi - axion reborn, reborn
unhinged - can you pass?



old diff from year+ ago: https://puu.sh/uyFNA/3a01f3698d.osu
mithew
y did ascendance block me
Arusamour
no.1 multiplayer map pick
Triniset
nope!
Ascendance

mithew wrote:

y did ascendance block me
ew
Yoshimaro
Akitoshi
o:
Lulu-
hoyl
Asphyxia
Hi
Speed
Kaifin
Mapping
Spork Lover
U MAPPING POLYGON WTF AAA NICE
xLolicore-
im gya
dunois
Looks fun!
[-obee58-]
no stacks and too many streams 0/10
Halfslashed
I don't point out every instance of certain points.

[Lolirii]
00:25:841 (1,2,3,4,5,6,7,8,1) - What is this stream even mapped to. There's a lot of distinct 1/4 beats here and they aren't blurred together into continous 1/4 in the song. Find an alternative rhythm here, check the lower difficulties (Insane, Extra) for some other options.
01:07:910 (1,2,1,2,1,2,1,2,1) - "yehaj lmao" was my first thought when seeing this. Even if this is a collab, nothing up to this point has suggested something like this, and the combination of overlapping and 1/4 jumps makes this a really big difficulty spike. I'd space these out a bit more of even have the even circles stack in the center.

[Extra]
00:42:392 (1,2) - You could stack these better.
01:24:117 (1,2,3,4,1) - Yeah this sort of movement is really difficult compared to what you do later on. It's possible to play this in a straight line but the way it's read it is like a wide angle zigzag. Use a simpler curve or some sharper angles to facilitate easier snapping, though since nothing else is this hard in the map I'd just use a simpler curve.
01:26:875 (1,2,3,4,1) - Pretty easy to misread this due to 01:21:358 (1,2,3,1) not having the 4th note mapped. Basically, either remove 4 here or map the similar note in the previous spot.

[Insane]
00:07:910 (1,2,3,1,2,3) - Yeah, I can't quite tell what the rhythm is doing here. If you want to follow the melody, I'd recommend something like this.
00:14:806 (1,2,3,4,5,6,7,8) - I get the feeling that this is too intense of a rhythm in terms of clicking, but it might be fine considering how 1/4 heavy the kiais are.
00:16:530 (2,3,4) - This triple puts some unnecessary emphasis on the last beat imo. I'd just remove 3 given that both of the drums are of equal strength.
00:58:255 (1,2,3,4,5) - Since this is mapping the melody, I'd change 4 into a 1/4 slider, since you don't switch to following drums after this.
00:59:634 (1,2,3,4,5,6,1) - Since you don't really care about the drums here, you could follow the melody closer and switch to the drums more clearly with something like this. Another note about this section is that you haven't introduced the slider end stacking for 00:59:720 (2,3,4) anywhere else in the map, so it provides a difficulty spike combined with the low AR.
01:51:358 (1,2,3,4,5,6,1,2,3) - I like reading difficulty and all, but this is kind of unfair to come in at the end of the map. Nowhere prior did you introduce this kind of stacking/overlapping. In particular, the 3/4 perfect stacks, stacks after streams are the biggest problem here. You could change the map around to support this type of pattern or you could just make something simpler.

[Hard]
00:04:461 (1,2,3,4,5) - So in this measure you switch from drums for variation but not in the most clear way, since you don't switch on a strong drum. Here's something I came up with that should reflect the melody a bit better.
00:11:013 (5) - You could map this as a circle to create a pause effect to emphasize this. It would work since you map a ton of 1/2 before this
00:14:117 (1,2) - Rhythm is quite unclear here. Strong sounds are on both white ticks while there isn't anything strong on the red tick 2 is on. Here's a place where I would recommend using a 3/4 slider + a 1/2 slider, which should be appropriate for this sort of difficulty.
00:15:841 (2) - I think that making both of these into circles would reflect melody better here.
00:16:703 (4,1) - You could try a stack here since the first note is a sort of lead-in for the drum that 1 starts on (or just do what you did on 00:18:944 (3,4,1) in this section).
00:40:410 (2,3,4,5,6) - You might want to get some more opinions on this pattern, since I get the feeling that it's too hard to read for this difficulty level.
00:44:461 (1,2) - I don't really think 2 is a strong enough beat to be clickable. I suggest changing these circles into a 1/2 slider.
01:00:841 (1,2,3) - I don't really think a triple fits the intensity here, try a 1/4 slider to lead into 3 instead.
01:02:392 (1,3) - I think you should reconsider your pattern here, since the reverse arrow is mostly covered.

[Normal]
There's kind of a big gap between this and the Hard, since the Hard is basically 1/2 spam with some non-clickable 1/4. You've got an Easy, so there shouldn't be a problem making this more 1/2 dense. Don't be afraid to map blue ticks with reverses either. I listed some points of where you could do this.
00:04:461 (3,4,5,6) - This rhythm does work, but you could try something less 1/1 heavy. Additionally your current rhythm has the slider tails of the 1/2 sliders land on beats that are barely audible.
00:07:220 (3,4,5,6) - If you took the above, I would suggest the same rhythm, but the last circle would be a 1/2 slider instead.
00:14:806 (2,3,4,5) - Really confusing pattern, just see the mod on the easy for what I'm talking about.
00:25:841 (2,3,4,5,6) - As above.
00:41:703 (1,2,3,4,5) - Why not try a rhythm like this? https://halfslashed.s-ul.eu/Am6ESSbM


[Easy]
AR is a bit low for this BPM, why not try AR 3 instead? (Rip the 2-2-2-2 dream though...)
This is a pretty big gap between SV and DS and I believe this breaks the new RC guidelines. You may want to use a lower DS (1.1-1.2x), since you won't have a problem with overlapping 1/1 and it should still look fine.
00:14:117 (1) - Unacceptable slider shape due to the slider border being covered by itself, this can create reading issues.
00:21:013 (3,4,5,1) - This sort of pattern is hard to read for newbies since it's confusing which object the player has to hit first without relying on numbers. I recommend spreading out the visual distance between these circles (and the slider end of 3).
00:43:082 (3,4,1) - Similar to the above.
00:44:461 (1,2) - A fairly jerky motion, since the player will just follow the slider to it's end and then have to jerk back to hit the head of the next note. Probably not a good idea to use this sort of flow.
00:55:496 (1,2,3) - Probably the last time i'll point out a pattern like this, but yeah these sort of patterns are too hard for an easy. You've got lots of them in this difficulty but I think you should be able to find the rest.

6/11 diffs modded, not too many issues. Good luck!
Topic Starter
Kaifin

Halfslashed wrote:

I don't point out every instance of certain points.

[Extra]
00:42:392 (1,2) - You could stack these better. no its a square
01:24:117 (1,2,3,4,1) - Yeah this sort of movement is really difficult compared to what you do later on. It's possible to play this in a straight line but the way it's read it is like a wide angle zigzag. Use a simpler curve or some sharper angles to facilitate easier snapping, though since nothing else is this hard in the map I'd just use a simpler curve. i'll think of changing this but it parallels 01:22:392 (1,2,3,4) and i think is fair in the context of the map
01:26:875 (1,2,3,4,1) - Pretty easy to misread this due to 01:21:358 (1,2,3,1) not having the 4th note mapped. Basically, either remove 4 here or map the similar note in the previous spot. following the music

[Insane]
00:07:910 (1,2,3,1,2,3) - Yeah, I can't quite tell what the rhythm is doing here. If you want to follow the melody, I'd recommend something like this. it follows the rhythm of the percussion + rhythm
00:14:806 (1,2,3,4,5,6,7,8) - I get the feeling that this is too intense of a rhythm in terms of clicking, but it might be fine considering how 1/4 heavy the kiais are. this is not too intense: the spacing is low and consistent and this is an insane
00:16:530 (2,3,4) - This triple puts some unnecessary emphasis on the last beat imo. I'd just remove 3 given that both of the drums are of equal strength. do u hear the DODODO beeping sound
00:58:255 (1,2,3,4,5) - Since this is mapping the melody, I'd change 4 into a 1/4 slider, since you don't switch to following drums after this. 5 is too strong of a note to ignore, making it 1/4 slider could work but there are no 1/4 sliders in the map so it would go against the rest of the map
00:59:634 (1,2,3,4,5,6,1) - Since you don't really care about the drums here, you could follow the melody closer and switch to the drums more clearly with something like this. Another note about this section is that you haven't introduced the slider end stacking for 00:59:720 (2,3,4) anywhere else in the map, so it provides a difficulty spike combined with the low AR. there is no 1/4 sider in the rest of the map so the new rhythm would break that, also the new rhythm isn't as good as the one i have right now for following the music, also the slider end stacking is fine its not confusing at all lol
01:51:358 (1,2,3,4,5,6,1,2,3) - I like reading difficulty and all, but this is kind of unfair to come in at the end of the map. Nowhere prior did you introduce this kind of stacking/overlapping. In particular, the 3/4 perfect stacks, stacks after streams are the biggest problem here. You could change the map around to support this type of pattern or you could just make something simpler. maybe i'll think about changing this but it is consistent with 01:50:668 (1,2,3,4) - this patterning as well as 01:52:047 (1,2,3) - being a completely readable spacing: in my opinion the overlap emphasizes the finality of the notes in the song

[Hard]
00:04:461 (1,2,3,4,5) - So in this measure you switch from drums for variation but not in the most clear way, since you don't switch on a strong drum. Here's something I came up with that should reflect the melody a bit better. i dont switch to anything im mapping the 1/2 the entire time lol
00:11:013 (5) - You could map this as a circle to create a pause effect to emphasize this. It would work since you map a ton of 1/2 before this and randomly change the rhythm with no difference?????????? no
00:14:117 (1,2) - Rhythm is quite unclear here. Strong sounds are on both white ticks while there isn't anything strong on the red tick 2 is on. Here's a place where I would recommend using a 3/4 slider + a 1/2 slider, which should be appropriate for this sort of difficulty. how is the rhythm unclear its literally as basic as i can make this rhythm, i am avoiding more complex rhythm outside of the kiai times
00:15:841 (2) - I think that making both of these into circles would reflect melody better here. no, its the same sound as 00:14:806 (3,4)
00:16:703 (4,1) - You could try a stack here since the first note is a sort of lead-in for the drum that 1 starts on (or just do what you did on 00:18:944 (3,4,1) in this section). i could but since its the same sound and there's nothing wrong with my pattern i don't want to stack for consistency, if you're wondering why 00:18:944 (3,4,1) - is like this its to emphasize the different end of the same sound here 00:19:979
00:40:410 (2,3,4,5,6) - You might want to get some more opinions on this pattern, since I get the feeling that it's too hard to read for this difficulty level. i will get opinions the two people i've asked for hard check said it was fine though
00:44:461 (1,2) - I don't really think 2 is a strong enough beat to be clickable. I suggest changing these circles into a 1/2 slider. its literally a triple :?
01:00:841 (1,2,3) - I don't really think a triple fits the intensity here, try a 1/4 slider to lead into 3 instead. 1/4 slider not fitting for the rest of this diff + the sound is strong enough for triple imo, if it was 1/4 it would be confusing and unsatisfying for new player: triple is easily understandable for this rhythm and feels satisfying
01:02:392 (1,3) - I think you should reconsider your pattern here, since the reverse arrow is mostly covered. imo this is okay, i can understand it might be kind of confusing and if someone else brings this up i'll for sure change it but i dont think its that confusing when you consider that the ideas in the rhythm are presented beforehand in a harder spacing pattern with 00:59:634

[Normal]
There's kind of a big gap between this and the Hard, since the Hard is basically 1/2 spam with some non-clickable 1/4. You've got an Easy, so there shouldn't be a problem making this more 1/2 dense. Don't be afraid to map blue ticks with reverses either. I listed some points of where you could do this. no the easy is so basic that this needs to be very basic as well for spread
00:04:461 (3,4,5,6) - This rhythm does work, but you could try something less 1/1 heavy. Additionally your current rhythm has the slider tails of the 1/2 sliders land on beats that are barely audible. no need to make my rhythm more complex: if anything i'll just map an advanced if it actually becomes a spread issue lol
00:07:220 (3,4,5,6) - If you took the above, I would suggest the same rhythm, but the last circle would be a 1/2 slider instead.
00:14:806 (2,3,4,5) - Really confusing pattern, just see the mod on the easy for what I'm talking about. the basic concept of a shape should not be hard to grasp for a normal player especially with the slider flow guiding them: i will have my roommate play this pattern but im 99% sure its fine
00:25:841 (2,3,4,5,6) - As above. it is inconsistent to point out this pattern because it doesnt have the same "issue" that you think the first one has, seeing as 4 is visibly much farther away from the 2 than 3, and 5 is not visible until 5 is about to be clicked
00:41:703 (1,2,3,4,5) - Why not try a rhythm like this? https://halfslashed.s-ul.eu/Am6ESSbM for consistency within the


[Easy]
AR is a bit low for this BPM, why not try AR 3 instead? (Rip the 2-2-2-2 dream though...) 2222 its 174 bpm and this is bare bones basic easy, no change
This is a pretty big gap between SV and DS and I believe this breaks the new RC guidelines. You may want to use a lower DS (1.1-1.2x), since you won't have a problem with overlapping 1/1 and it should still look fine. this is a guideline not a rule, with this low of sv it is actually clearer for new player to have the objects farther apart and not cluttered at this low of ar and object density: the ar sv and ds are fitting for how the map has been mapped
00:14:117 (1) - Unacceptable slider shape due to the slider border being covered by itself, this can create reading issues. idk if you've noticed but all the sliders are like this because of the sv lol
00:21:013 (3,4,5,1) - This sort of pattern is hard to read for newbies since it's confusing which object the player has to hit first without relying on numbers. I recommend spreading out the visual distance between these circles (and the slider end of 3). this is fine as explained in normal, the slider flow also makes it very very very obvious for noob
00:43:082 (3,4,1) - Similar to the above. same really obvious slider flow while staying in a shape to keep it basic for new players to understand
00:44:461 (1,2) - A fairly jerky motion, since the player will just follow the slider to it's end and then have to jerk back to hit the head of the next note. Probably not a good idea to use this sort of flow. this is much too slow to be considered jerky in any sense: noobs don't snap to the next note like normal players would, imo this very basic motion is fine
00:55:496 (1,2,3) - Probably the last time i'll point out a pattern like this, but yeah these sort of patterns are too hard for an easy. You've got lots of them in this difficulty but I think you should be able to find the rest. as explained

6/11 diffs modded, not too many issues. Good luck! thank you for the mod!
yumi
i actually unironically like this
bad boy
(Insert obligatory I suck at mapping so fill free to ignore all of it comment)
here ya go bb

unhinged


00:02:651 (2,1) - You could blanket these better, a slightly higher spacing would give it a bit more emphasis too which I think would be good here
00:13:772 (1,2,3,4) - I think there could be more spacing here
00:32:392 (1,2) - I think you could Ctr+G these for a nice circular flow, as well as maybe give 00:32:392 (1) - a bit more spacing away from 00:32:134 (2) - ?
01:07:479 (3) - I dont think you need a NC here
01:39:547 (2,1) - 01:39:892 (4,1) - 01:40:237 (4,1) - The different spacing here didnt really make sense to me, at least try to even them out. As a suggestion you could make these spacing here start big then slightly decrease to match the decreasing pitch.

High-Speed Extreme


00:03:255 (1,1) - I doesnt really matter but these aren't the same DS away from the following slider
00:11:530 (1,2) - 00:11:789 (3,1) - even these spacings?
00:12:565 (1,2) - ctrl g these for zig zag?
00:52:651 (2,1) - don't you think this is a little too extreme?
01:07:220 (1) - drop this down a bit to better align with the slider
01:19:979 (1) - There's not really anything special here in terms of music, so i think it would be better to just drop the whistle on the slider end and extend it to blue tick
01:32:910 (1,2) - and 01:33:168 (1,2) - are pretty similar so I dont think the ds spacing should be so diferent. Try x:294 y:51 for 01:33:168 (1) - so that its has similar spacing and it overlaps with the bend of 01:32:048 (1) -
01:32:048 (1) - NC?

Expert


00:27:910 (1,2) - you could space it just so that it doesnt touch
00:33:427 (1,2) - ^
00:45:841 (1,2) - make it the same 1.3 spacing like here 00:46:099 (3,1) - ?

Loliiri's Collab


01:30:668 (1,1,1,1,1) - I dont agree with this NC spam here 01:31:186
01:31:186 (5) - shift to the left a bit?
01:38:255 (1) - I see that the slider end is stacked but is there any way you could do that and center it perfectly? If so that'd be cool
01:41:789 (1) - give it less of a curve and blanket better with 01:41:703 (1) - ?

Extra


00:34:289 (1) - I dont think a NC here is needed
00:55:755 (1,2,3,4) - this isnt even
00:56:703 (1,2,1) - ^
00:57:737 (1,2,3) - ^

fahzhen's Another


00:09:979 (1) - NC
01:07:910 (1) - ^
01:28:427 (6) - pull this up a bit?

Insane


AR 8 I hate you lol
Topic Starter
Kaifin

ChronoNig wrote:

(Insert obligatory I suck at mapping so fill free to ignore all of it comment)

unhinged


00:02:651 (2,1) - You could blanket these better, a slightly higher spacing would give it a bit more emphasis too which I think would be good here fixed
00:13:772 (1,2,3,4) - I think there could be more spacing here no this is low spacing because the 1/4 isn't emphasized and the lower spacing fits with the sound better than high spacing would + its leading into the next section after the intensity peaking at 00:12:392 (1,2,1,2,1)
00:32:392 (1,2) - I think you could Ctr+G these for a nice circular flow, as well as maybe give 00:32:392 (1) - a bit more spacing away from 00:32:134 (2) - ? no im happy with the flow here as of right now, the difficulty is purely the finger control in this section it shouldnt be the spacing, the flow is very very circular as is
01:07:479 (3) - I dont think you need a NC here it would look bad without :?
01:39:547 (2,1) - 01:39:892 (4,1) - 01:40:237 (4,1) - The different spacing here didnt really make sense to me, at least try to even them out. As a suggestion you could make these spacing here start big then slightly decrease to match the decreasing pitch. okay so to explain: the 01:39:461 (1,2,1) - spacing is lower because its the start of a new section and there is no particular emphasis that justifies high spacing like at 01:39:117 (1,2,1,2,1,2) so making it the same spacing as that wouldnt make sense. as for the other spacings they are reducing in spacing gradually so im not sure what you mean

High-Speed Extreme


00:03:255 (1,1) - I doesnt really matter but these aren't the same DS away from the following slider yes on purpose, because horizontal 1/4 movement needs the extra spacing to be effective where as using that level of spacing vertically to make them even would make it awkward
00:11:530 (1,2) - 00:11:789 (3,1) - even these spacings? just like those two, this is now also more spaced for consistency and also because of the building sound
00:12:565 (1,2) - ctrl g these for zig zag? nah i want the pulling downward flow, zig zag would just be awkward and not fitting
00:52:651 (2,1) - don't you think this is a little too extreme? Hi-Speed Extreme
01:07:220 (1) - drop this down a bit to better align with the slider woops must have accidentally moved this
01:19:979 (1) - There's not really anything special here in terms of music, so i think it would be better to just drop the whistle on the slider end and extend it to blue tick the sound ends on the red tick, also because i want a little space before transitioning into my new gender and u know that the sliders need to take hormones for like 6 months and like its really hard on them so if i put it to the blue tick it gets awkward
01:32:910 (1,2) - and 01:33:168 (1,2) - are pretty similar so I dont think the ds spacing should be so diferent. Try x:294 y:51 for 01:33:168 (1) - so that its has similar spacing and it overlaps with the bend of 01:32:048 (1) - sure
01:32:048 (1) - NC? there is an NC there :?

Expert


00:27:910 (1,2) - you could space it just so that it doesnt touch no the stream shaping is a 45 degree angle meme
00:33:427 (1,2) - ^ no the stream shaping is a 45 degree angle meme
00:45:841 (1,2) - make it the same 1.3 spacing like here 00:46:099 (3,1) - ? yes, made it the same angle too

Extra


00:34:289 (1) - I dont think a NC here is needed removed nc on both of them
00:55:755 (1,2,3,4) - this isnt even fixed all
00:56:703 (1,2,1) - ^
00:57:737 (1,2,3) - ^

Insane


AR 8 I hate you lol lul
thank you for the mod
fieryrage
Dab

mod
Grats You Win The 7 Star Rank Before Fieryrage Award


general
  • 1697x1199 bg res lol nice
    soft-hitclap4.wav 28 ms < navosu picked this up as unrankable take that as u will
top autism diff
  • ur nc's are like all over the place rn tbh i cba to look thru them rn tho, just lots of inconsistencies i'll point them out tomorrow if u want
    also ar 10 like nigga what u doing making a basically 356 bpm map with ar 9.7 Lmao

    00:26:530 (1,2,3) - this is like the only hard to read pattern in this entire song cuz of the random flow change that isn't really warranted in the song in my eyes, i'd just continue a linear pattern or stack underneath end of 2
    00:32:048 (1,2,3) - same thing here, i'd personally stack on top of next combo's 1 but you never do that kinda pattern so it wouldnt fit as well
    00:43:599 (2) - my name is kaifin and i put sliderends on the most potent beat
    00:46:444 (2) - u know since this basically plays like 356 bpm just put a triple here so u can be everyones most hated mapper (dont actually)
    00:54:375 (3,1) - ctrl+g imo but either way works just as fine
    00:59:634 (1,2) - hey silence ur slider ends mister
    01:00:237 (1) - missing the white tick here feels rly out of place compared to the rest of what u mapped
    01:05:755 (1) - ^
    01:08:513 (4) - hey add a 1/16 slider xd
    01:19:634 - skipping this note is kinda random especially considering the vocals are here
    01:20:841 (1) - ok this is one nc i'll point out that's useless af like 01:26:358 (3) - wot u didnt nc it here plz
    01:25:582 (2,3) - ctrl+g, no real reason to break flow here
    01:37:910 (1,2,3) - ok idk if ur intention is to make this awkward as fuck 2 play but this is awkward as fuck 2 play for no real apparent reason to me y dont you just continue the spacing originally and then add a jump so that 1 is here (obviously change positions for other notes)
    01:41:272 (1,1) - other useless ncs
    01:41:789 (2,3) - put the 1/8 slider on 2 instead of 3 since that's where that sound is played
    01:45:065 (1,2,3,4,5) - wait weren't u following the synth wtf happened here
    01:52:306 (1,1) - same as 01:41:272 (1,1)
    01:52:910 (2,3,4) - ok cmon this is clearly 1/16 or 1/12 cant u just do a slider here
    01:53:082 (1) - other useless nc xd

will mod other diffs later if u remind me cuz i gotta go to sleep
Topic Starter
Kaifin

fieryrage wrote:

Dab

mod
Grats You Win The 7 Star Rank Before Fieryrage Award


general
  • 1697x1199 bg res lol nice idk how to fix this
    soft-hitclap4.wav 28 ms < navosu picked this up as unrankable take that as u willwill remove as it is an unused hitsound too lol
top autism diff
  • ur nc's are like all over the place rn tbh i cba to look thru them rn tho, just lots of inconsistencies i'll point them out tomorrow if u want
    also ar 10 like nigga what u doing making a basically 356 bpm map with ar 9.7 Lmao learn 2 read XDDDDDDDDDDDDDD

    00:26:530 (1,2,3) - this is like the only hard to read pattern in this entire song cuz of the random flow change that isn't really warranted in the song in my eyes, i'd just continue a linear pattern or stack underneath end of 2 okok so the reason the 3 snaps back is because of the high pitched sound, you'll notice that it doesnt do this at 00:32:048 (1,2,3) where the high pitched sound isnt because this is less intense
    00:32:048 (1,2,3) - same thing here, i'd personally stack on top of next combo's 1 but you never do that kinda pattern so it wouldnt fit as well if u say that this is only hard to read pattern but then point out the same thing on the same pattern :thinking:
    00:43:599 (2) - my name is kaifin and i put sliderends on the most potent beat listen 2 the rhythm being followed at the song, there is way more emphasis here in leaving the drum hit which im not following as unclickable
    00:46:444 (2) - u know since this basically plays like 356 bpm just put a triple here so u can be everyones most hated mapper (dont actually) i'd RATHER DIE LOL
    00:54:375 (3,1) - ctrl+g imo but either way works just as fine ctrl g do i look lik evil elvis
    00:59:634 (1,2) - hey silence ur slider ends mister TRUE
    01:00:237 (1) - missing the white tick here feels rly out of place compared to the rest of what u mapped but it doesnt cause im following the song not the 1/1 drum beat :(
    01:05:755 (1) - ^ but it doesnt cause im following the song not the 1/1 drum beat :(
    01:08:513 (4) - hey add a 1/16 slider xd ur a troll
    01:19:634 - skipping this note is kinda random especially considering the vocals are here there is no note check again
    01:20:841 (1) - ok this is one nc i'll point out that's useless af like 01:26:358 (3) - wot u didnt nc it here plz true
    01:25:582 (2,3) - ctrl+g, no real reason to break flow here i will think about this in case of other suggestion but ehhhhh i think that the snap is very cool to play and would play better than a smoother motion
    01:37:910 (1,2,3) - ok idk if ur intention is to make this awkward as fuck 2 play but this is awkward as fuck 2 play for no real apparent reason to me y dont you just continue the spacing originally and then add a jump so that 1 is here (obviously change positions for other notes) holy SHIT yeah thats way cooler lemme do that thank u for this suggestion
    01:41:272 (1,1) - other useless ncs these arent useless theyre cool :9
    01:41:789 (2,3) - put the 1/8 slider on 2 instead of 3 since that's where that sound is played there is actually a 1/16 buzz on 2, fixed
    01:45:065 (1,2,3,4,5) - wait weren't u following the synth wtf happened here it is still following the synth exactly lol
    01:52:306 (1,1) - same as 01:41:272 (1,1) Its My Style
    01:52:910 (2,3,4) - ok cmon this is clearly 1/16 or 1/12 cant u just do a slider here ehhhhhh but there are 3 clear ticks on 1/6, i will think about making this a slider
    01:53:082 (1) - other useless nc xd removed

will mod other diffs later if u remind me cuz i gotta go to sleep i WILL thank u for the helpful modify flame anger
Zel
Sota Fujimori - polygon

Easy
00:09:979 (3,4,1) - these dont make perfect triangle, one pixel off xd
01:45:151 (1,3) - idk how i feel about these being off center, ruins the aes imo

basically nothing wrong with this map lol (that i could find)

Normal
literally nothing wrong with this map lol (that i could find)

Hard
00:21:703 (3,4) - 4 should be stacked under slider end imo like you did beforehand
00:34:806 (1) - could make this instead of a repeat slider just a slider with a circle slightly spaced at the end, for emphasis
01:08:599 (1,2,3) - this is cool

nice1

Insane
00:26:186 (4,1) - these are pretty close together and i feel like they should have a little more spacing + a nice angle
00:31:703 (4,1) - same here, slight spacing and angle http://i.imgur.com/3X16B1e.png

i REALLY love the aesthetic in this map gj

fanzhen's Another
inb4 404 mod not found

00:07:910 (1,2,3,4,5) - this would be better as a straight line imo to match aes of before section
00:10:668 (1,2,3) - would move 2 down so it makes the flow seem nice http://i.imgur.com/vMgb5ir.png
01:01:530 (4,5,6,7,8) - this stream looks sloppy, I would reproduce this stream instead 01:03:772 (1,2,3,4,5) -
01:33:599 (4,5,6,7,8,9,1) - this stream looks pretty off

i lov u fanzhen

Extra
00:00:755 (1,2) - might play better as a short slider instead, considering the intro should be relatively easy to warm the player up
00:02:565 (1) - NC unnecessary but not bad
00:20:324 (1,2,1,2) - i dislike the angles on these a lot :[
00:26:789 (1) - nooooo why just make slider, notes on blue tick give me aid
00:32:306 (1) - same
00:44:720 (2,1) - idk how i feel about this 1 but its not necessarily bad just unexpected
01:06:099 (3,4,1,2,3) - holy moly

i wish i could tell u how many sv changed i suggested before realizing the gimmick and having to remove them el lamo

Lolirii's Collab Expert
00:05:151 (1,2,3,4,1) - dank this str8 rrtyui ok hand eomji fire emoji
00:50:209 (2,3) - i can see what youre trying to do and you do repeat it but i think this is a bad idea, would just do a single short slider myself
01:01:186 (1,2) - woah :o idk if this is even rankable but its creative and cool so props
01:28:599 (1,2,3) - might be pretty hard to read this triple
01:46:703 (3) - i wouldnt stack this

dude this map is fkn sik yo

Expert
00:31:358 (1,2,3) - this plays really weird because of the flow and i dont see a need for emphasis
00:32:910 (3,1,2,3,4) - same here, flow is really weird, also considering how spaced the stream is, its hard to make that shape without awkwardness
00:35:927 (2,3) - ctrl+g these two imo
00:52:565 (1,2,1) - this also plays weird, but i like how it looks so it up 2 u
00:54:634 (1,2,3) - i dont see a need for emphasis here so antiflow isnt good idea
01:23:772 (1,2,3,4) - i would turn this 90 degrees counter clockwise then ctrl h and replace on left side

very naice

Hi-Meme Extreme
00:22:392 (1) - this little nib bothers me >_< http://i.imgur.com/l6nhU7O.png
00:48:599 (2,6) - personally dont like this overlap, should make it even like 00:48:513 (1,3,4,5) -
00:54:030 (8,2) - i would offset these notes up a tad, stack is weird in this section for this part
00:57:392 (1) - maybe make this into a slider so it makes a sound on the white tick right after to match the song
01:00:237 (1) - there be a drum beat in the middle of dis
01:09:289 (1) - this section is FKN SICK DUDE I LOVE THIS WHOLE SV INCREASE <3
01:37:479 (4,1) - the flow from this stream to slider is odd, i would probably ctrl h slider

Bonzi's Extreme
this diff makes me horny

00:02:048 (3) - i would make this a return slider
00:07:737 (3,4) - these dont stack :'(
00:14:979 (1,1,1) - no need to NC these (neat pattern btw)
00:17:737 (1,1,1) - also deez
00:23:255 (1,1) - ^
00:37:910 (1,1) - isnt it unrankable to have two sliders overlap each other before they fade out?
00:44:720 (2,1) - kind of odd to have this large jump when the rest of the doubles that have this same beat are mapped like 00:43:341 (4,1) -
01:00:151 (1) - the song is still going after this slider, its a cool concept but it should start one bar later
01:05:668 (1) - samsies
01:20:324 (1) - LOL dude this kiai is so fkn rad
01:42:134 (1,1) - dont need to NC these, players will this its 1/3

unhinged
00:03:858 (2) - ctrl+g
00:26:530 (1) - unNC
00:32:392 (1,2) - ctrl+h for a nice flow (then the antiflow here is ok because the stream is shorter 00:32:737 (1) - )
01:25:582 (2,3) - ctrl+g cuz you dont do antiflow here 01:29:720 (2,3) -
01:35:151 (1,2,3) - these are slightly not straight (just barely, move 2 a little up)
01:45:410 (5) - make this into a short slider
01:47:824 (1) - ^

nice map, im not sure if the map is so good i could barely mod or i just suck xd

good luck on rank man :)
Topic Starter
Kaifin

Zel wrote:

Sota Fujimori - polygon

Easy
00:09:979 (3,4,1) - these dont make perfect triangle, one pixel off xd i think i fixed it?
01:45:151 (1,3) - idk how i feel about these being off center, ruins the aes imo nah these are ok i think because of the pattern

basically nothing wrong with this map lol (that i could find)

Normal
literally nothing wrong with this map lol (that i could find)

Hard
00:21:703 (3,4) - 4 should be stacked under slider end imo like you did beforehand no this is okay because its like the previous pattern
00:34:806 (1) - could make this instead of a repeat slider just a slider with a circle slightly spaced at the end, for emphasis they are all the same sound so i wanted repeat
01:08:599 (1,2,3) - this is cool thank you!

nice1

Insane
00:26:186 (4,1) - these are pretty close together and i feel like they should have a little more spacing + a nice angle fixed both
00:31:703 (4,1) - same here, slight spacing and angle http://i.imgur.com/3X16B1e.png

i REALLY love the aesthetic in this map gj

Extra
00:00:755 (1,2) - might play better as a short slider instead, considering the intro should be relatively easy to warm the player up this is okay as a double
00:02:565 (1) - NC unnecessary but not bad aes
00:20:324 (1,2,1,2) - i dislike the angles on these a lot :[ its the same angle as the other one: 45 can look nice in context which i think it does
00:26:789 (1) - nooooo why just make slider, notes on blue tick give me aid technical map
00:32:306 (1) - same technical map
00:44:720 (2,1) - idk how i feel about this 1 but its not necessarily bad just unexpected unexpected? its just following the rhythm + there is no sv changes so literally nothing is surprising about this LOL
01:06:099 (3,4,1,2,3) - holy moly its not as hard as it looks

i wish i could tell u how many sv changed i suggested before realizing the gimmick and having to remove them el lamo

Expert
00:31:358 (1,2,3) - this plays really weird because of the flow and i dont see a need for emphasis its a pulling back emphasis for the sound
00:32:910 (3,1,2,3,4) - same here, flow is really weird, also considering how spaced the stream is, its hard to make that shape without awkwardness same kind of flow as above
00:35:927 (2,3) - ctrl+g these two imo NO the flow has to stay circular or else it would be FUCKED to play
00:52:565 (1,2,1) - this also plays weird, but i like how it looks so it up 2 u not weird: just technical to aim and emphasizes the song
00:54:634 (1,2,3) - i dont see a need for emphasis here so antiflow isnt good idea i ctrl h'd it
01:23:772 (1,2,3,4) - i would turn this 90 degrees counter clockwise then ctrl h and replace on left side i did a thing

very naice

Hi-Meme Extreme
00:22:392 (1) - this little nib bothers me >_< http://i.imgur.com/l6nhU7O.png thats my penis
00:48:599 (2,6) - personally dont like this overlap, should make it even like 00:48:513 (1,3,4,5) - it is based of the spacing of those two objects
00:54:030 (8,2) - i would offset these notes up a tad, stack is weird in this section for this part i did a thing
00:57:392 (1) - maybe make this into a slider so it makes a sound on the white tick right after to match the song i think its okay rhythm wise as is because if it would be a circle the other two circles would feel inconsistent
01:00:237 (1) - there be a drum beat in the middle of dis yeah but im following the song
01:09:289 (1) - this section is FKN SICK DUDE I LOVE THIS WHOLE SV INCREASE <3 thanks!!
01:37:479 (4,1) - the flow from this stream to slider is odd, i would probably ctrl h sliderno this is ok

unhinged
00:03:858 (2) - ctrl+g breaks flow its important that the clickable part is where it is
00:26:530 (1) - unNC NC is needed for readability + it is white tick
00:32:392 (1,2) - ctrl+h for a nice flow (then the antiflow here is ok because the stream is shorter 00:32:737 (1) - ) this may seem counter intuitive, but with flow like this it would be more awkward to have this not break the circular flow
01:25:582 (2,3) - ctrl+g cuz you dont do antiflow here 01:29:720 (2,3) - that is true, but these two are completely different patterns, imo making this flowy would make it 10x harder to hit
01:35:151 (1,2,3) - these are slightly not straight (just barely, move 2 a little up) fixed
01:45:410 (5) - make this into a short slider all circles until end, it would be clunky to make this slider
01:47:824 (1) - ^ this sound way too snappy and concise to make a slider

nice map, im not sure if the map is so good i could barely mod or i just suck xd

good luck on rank man :)
thank you for the mod!
revurii
I only answered for my parts of the collab :3

Halfslashed wrote:

01:07:910 (1,2,1,2,1,2,1,2,1) - "yehaj lmao" was my first thought when seeing this. Even if this is a collab, nothing up to this point has suggested something like this, and the combination of overlapping and 1/4 jumps makes this a really big difficulty spike. I'd space these out a bit more of even have the even circles stack in the center. I changed 01:08:427 (1,2) - and kept 01:07:910 (1,2,1,2,1,2) - because imo it's pretty okay.

ChronoNig wrote:

01:30:668 (1,1,1,1,1) - I dont agree with this NC spam here 01:31:186 NC spam because people might misread it as 1/4
01:31:186 (5) - shift to the left a bit? okie
01:38:255 (1) - I see that the slider end is stacked but is there any way you could do that and center it perfectly? If so that'd be cool Nah it's okay.
01:41:789 (1) - give it less of a curve and blanket better with 01:41:703 (1) - ? I changed it a bit instead.

Zel wrote:

01:01:186 (1,2) - woah :o idk if this is even rankable but its creative and cool so props uwu
01:28:599 (1,2,3) - might be pretty hard to read this triple It's fine.
01:46:703 (3) - i wouldnt stack this Players will know it's 1/2 because 01:46:530 (2,3) - is also 1/2 and stacked.

dude this map is fkn sik yo
fieryrage
on a sidenote i hope u never mod my maps again cuz ull literally hate all the overlaps i do now looking at that mod u just gave

anyway rest of the diffs i was gonna mod no kds obviously

dfa
bonzi buddy
  • honestly this should prob be ar 10 too but kaifin is mad so he wont do ar 10 on his diff smh

    00:01:186 (2) - wouldn't it make more sense to have the 1/4 here instead of 00:01:013 (1) - here?
    00:13:599 (1) - this sounds like 1/16 or 1/12 rather than 1/8 tbh
    00:36:530 (1) - ok this entire section until 00:47:220 (1) - honestly i am 100% not a fan of how you use slow sliders here, i definitely get the purpose but the rhythm is almost identical to the sections before it if not more intense and randomly adding slow sliders here doesn't really intensify it at all, it just makes it hard as hell to play; this isn't really a stop-and-go alt map introduced in the first 30 seconds but then it just suddenly turns into one and goes back to what it used to be for the next minute so like um
    00:56:875 (2) - move nc here instead of slider before?
    01:02:220 (5) - nc
    01:18:944 (1,2,3,4,1,2,3,4,1,2,3,4,5) - holy fuck
    01:20:668 (1,4) - overlap is bad xd
    01:21:703 (3,1) - this stack sorta makes this entire pattern play like hot garbage, i would just make this separate of the previous pattern instead of stacking
    01:24:461 (3,1) - ^ yea
    01:27:220 (3,1) - ^ yea u get the point or something i just dont like this stop and go out of nowhere when it wasnt in the song b4 like this
    01:32:392 (5) - nc for consistency + the following sections unless intentional then gj
    01:32:996 (2,1) - where's the claps helo
    01:35:755 (2,1) - ok no where are the CLAPS
    01:44:461 (5) - nc
    01:46:530 (5) - ^
    01:52:565 (1,1) - pretty disorienting stack considering the stuff before it, i wouldnt stack here honestly
hi speed
  • wtf happened 2 ur claps in this diff theres like none where there should be one

    00:08:083 (3,1) - at this low of an ar doing this is kinda gay as fuck
    00:12:737 (1,2,3) - holy fuck u roasted me for having gaps that werent similar in spacing then u do this - -_
    00:13:686 (4,1,2,3) - no 1/16 or 1/8 here for 6.7 star wt
    00:27:565 (1,2,3,4) - i got cancer
    00:34:806 (1) - remove nc
    00:41:186 (1) - remove nc
    01:01:186 (1,2,3) - overlap is pretty hard to read considering everything before i honestly thought this was 1/4 even in editor lol
    01:38:427 (1) - kinda useless nc here
    01:40:668 (1) - HW's Extra
    01:41:703 (1,2,1) - can't u just make these closer tbh
    01:42:048 (1) - HW's Extreme
    01:46:530 (2,3,4,5) - holy shit please just make ur distance snap consistent with the rhythm changes b4 i kill myself
    01:47:910 (2,3) - like wtf is this i thought this would be 1/4 not 1/2 God Dammite

    nice gimmick diff otherwise tho
expert is cs 3 so that means its good by default (also most of what i said in hi-speed applies here in terms of overlaps and reading and whatnot and im 2 lazy to repeat myself)
00:08:513 (4) - why add a clap here tho lmao
Topic Starter
Kaifin

fieryrage wrote:

on a sidenote i hope u never mod my maps again cuz ull literally hate all the overlaps i do now looking at that mod u just gave improve your mapping (◕◡◕✿)

anyway rest of the diffs i was gonna mod no kds obviously thank u

hi speed
  • wtf happened 2 ur claps in this diff theres like none where there should be one i dont hear it D:

    00:08:083 (3,1) - at this low of an ar doing this is kinda gay as fuck reading
    00:12:737 (1,2,3) - holy fuck u roasted me for having gaps that werent similar in spacing then u do this - -_ lol but these are different enough to be reasonable to read and make sense with the song unlike ur random ones -_ please look again and think more about the mapping idea and theory behind the use of the pattern before calling it out in mod
    00:13:686 (4,1,2,3) - no 1/16 or 1/8 here for 6.7 star wt focused more on the big sounds than the little ones, this isnt 1/8 in any other diff lol
    00:27:565 (1,2,3,4) - i got cancer wiggle
    00:34:806 (1) - remove nc truth
    00:41:186 (1) - remove nc truth
    01:01:186 (1,2,3) - overlap is pretty hard to read considering everything before i honestly thought this was 1/4 even in editor lol ehhhhhhhh it follows same logical idea as same spacing different rhythm as before: i will think about this one carefully
    01:38:427 (1) - kinda useless nc here important to keep this as couplets for reading and aes
    01:40:668 (1) - HW's Extra truth
    01:41:703 (1,2,1) - can't u just make these closer tbh that would be too easy
    01:42:048 (1) - HW's Extreme truth
    01:46:530 (2,3,4,5) - holy shit please just make ur distance snap consistent with the rhythm changes b4 i kill myself yeah i thought about changing this, going to make this a square
    01:47:910 (2,3) - like wtf is this i thought this would be 1/4 not 1/2 God Dammite below ar 10 reading

    nice gimmick diff otherwise tho
expert is cs 3 so that means its good by default (also most of what i said in hi-speed applies here in terms of overlaps and reading and whatnot and im 2 lazy to repeat myself)
00:08:513 (4) - why add a clap here tho lmao for all hitsound complaints, just listen to the hitsounds with the song and see how they compliment the songs rhythms rather than judging it purely on a set of instruments corresponding to a set of hitsounds
thank you for the follow up
Yoshimaro
this is one of those maps that makes me want to get good enough to pass it tbh but i also dont want to break my hand so instead of doing that ill just watch caffeine play it

[General]
  1. Here is a 1920x1200 for your BG https://puu.sh/uQOIA/76877483a2.png
  2. take out bg placeholder and soft-hitclap2 if you haven't already (im p sure i read you already did woops)

[Normal]
  1. 00:37:220 - 00:37:910 (4) - 00:38:599 - no white noise hitsound?
  2. 01:03:772 (1,2,3) - https://puu.sh/uQPb4/d08f3046d6.png C:
  3. 01:06:530 (1) - maybe make the first half of that slider parallel to 01:07:220 (2) - ?

[Hard]
  1. there isn't any clutter since there are a lot of stacks and the space is used well but i think AR6 might be a bit heavy on the density for a Hard diff, consider a higher AR? imo AR7-7.5 lets the player get the full effects of seeing the structure of the map and is a lot less dense. doesn't have to be AR8 lol i like being able to see the structure like you have it rn

[Insane]
  1. same for this diff imo, higher AR?
  2. 00:35:410 (1) - hey that spinner is pretty short, check that w/ someone who's not me lol
  3. 00:40:668 (3) - i felt like this was too cramped for this section, maybe you can stack this on 00:40:151 (1) - or you could make a square out of 00:41:186 (3,4) - idk, just right now i feel like the emphasis on that clap isn't enough (imo it warrants some sort of snapping) and the area is cramped
  4. 01:22:220 (3) - same for these, maybe you can stack these on the 1 for each combo? (01:21:703 (1) - )
  5. 01:24:979 (3,5,3) - ^^^

[fanzhen's Another]

Kaifin wrote:

fanzhen's Another by fanzhen0019 - inspiration

[Extra]
  1. 00:55:755 (1,2,3,4) - i had to play it thrice over in 25% to hear what it was mapped to, imo there are other more prominent elements that you could've mapped here that would be less confusing. also maybe instead of circles, use 1/8 sliders? using a different mapping element might make it more clear, also i think you should include 00:55:497 (2) - with them
    EDIT: ok that was a shitty explanation so here's this: https://puu.sh/uQRQ7/df4f23c820.jpg
  2. 01:36:186 (1,2,3,4,1,2,3,4) - is that a heart

[Lolirii's Collab Expert]
  1. 00:59:979 (1,2,3,4,5) - 01:05:496 (1,2,3,4,5) - although i dont really know what to suggest, i think something should be done about these combos to make the polygon sliders more readable. as it is now, its really easy to confuse when to tap because it looks like the slider is a continuation of the same rhythm of the first 4 notes.

bonzi diff in a nutshell
H O N E Y C O M B S B I T C H
Topic Starter
Kaifin

- Yoshimaro - wrote:

this is one of those maps that makes me want to get good enough to pass it tbh but i also dont want to break my hand so instead of doing that ill just watch caffeine play it

[General]
  1. Here is a 1920x1200 for your BG https://puu.sh/uQOIA/76877483a2.png god bless u
  2. take out bg placeholder and soft-hitclap2 if you haven't already (im p sure i read you already did woops) they are removed yes

[Normal]
  1. 00:37:220 - 00:37:910 (4) - 00:38:599 - no white noise hitsound? added
  2. 01:03:772 (1,2,3) - https://puu.sh/uQPb4/d08f3046d6.png C: blanket dog face but its like it is rn cause of the square
  3. 01:06:530 (1) - maybe make the first half of that slider parallel to 01:07:220 (2) - ? fixed the structure here

[Hard]
  1. there isn't any clutter since there are a lot of stacks and the space is used well but i think AR6 might be a bit heavy on the density for a Hard diff, consider a higher AR? imo AR7-7.5 lets the player get the full effects of seeing the structure of the map and is a lot less dense. doesn't have to be AR8 lol i like being able to see the structure like you have it rn 2 4 6 8

[Insane]
  1. same for this diff imo, higher AR? 2 4 6 8
  2. 00:35:410 (1) - hey that spinner is pretty short, check that w/ someone who's not me lol same length as in top diff, imo it is fine but if not i will literally just remove it and leave a space so will wait and see
  3. 00:40:668 (3) - i felt like this was too cramped for this section, maybe you can stack this on 00:40:151 (1) - or you could make a square out of 00:41:186 (3,4) - idk, just right now i feel like the emphasis on that clap isn't enough (imo it warrants some sort of snapping) and the area is cramped sure i like that
  4. 01:22:220 (3) - same for these, maybe you can stack these on the 1 for each combo? (01:21:703 (1) - ) here it is fine because of the sound
  5. 01:24:979 (3,5,3) - ^^^ also the whole section's flow is built around this

[fanzhen's Another]

Kaifin wrote:

fanzhen's Another by fanzhen0019 - inspiration
tru

[Extra]
  1. 00:55:755 (1,2,3,4) - i had to play it thrice over in 25% to hear what it was mapped to, imo there are other more prominent elements that you could've mapped here that would be less confusing. also maybe instead of circles, use 1/8 sliders? using a different mapping element might make it more clear, also i think you should include 00:55:497 (2) - with them no this is fine u deaf
    EDIT: ok that was a shitty explanation so here's this: https://puu.sh/uQRQ7/df4f23c820.jpg
  2. 01:36:186 (1,2,3,4,1,2,3,4) - is that a heart it is if you want it to be (◕◡◕✿)
thank you for the mod it was helpful!
Uber
Is "2 4 6 8" really a sound reason to justify the unnecessary added difficulty you'll add to the hard and insane for it having a lower AR? Like raising the ar would make the diffs more accessible to players and I don't see why you would sacrifice this for the sake of multiples of 2s and thats not even related to polygons so g
Topic Starter
Kaifin

Uber wrote:

Is "2 4 6 8" really a sound reason to justify the unnecessary added difficulty you'll add to the hard and insane for it having a lower AR? Like raising the ar would make the diffs more accessible to players and I don't see why you would sacrifice this for the sake of multiples of 2s and thats not even related to polygons so g

literally learn to read
xLolicore-
Reading practice d
VINXIS

General

  1. unfavd
  2. countdown is gay untik it thx

Ez

  1. 00:14:117 (1) - ew thes kinda sliders in ez look lik s amll intestine insid a human body and it COUld fuk up ez players Lol but yea
  2. 00:54:117 (1) - take dat nc off u hoe ass bich fam all ur othr ncs r evry 2 measurs but this 1 comin outta nowher with the One Measure New Combo HOLY Shit !

nm

  1. 00:04:461 (3,4,5) - this and all other ocrruences of this r bad for normal players cuz they wont read this properly and spam ther fuking ass off on tht stak and misread the space and shit Lol
  2. 00:15:496 (4) - this and all other occurences of this r bad for normal players cuz its a hidden object underneath a sldierend and thyr gunna misread it cuz snm players r snails Lol
  3. 00:42:392 (2) - wot happened to the hitsoudns Lol
  4. btw dont forget that stacks fuk up ur distance snap Lol
  5. 01:26:530 (2,3,4,5) - haha gud 1 me too yes thanks : ) (this is the worst occurrence of the stack pattern throughout the diff Lol)
  6. 01:32:737 (3,4,5) - i bet the pattern design of this is unintentional cuz this is my aes and u dont do this aes anywher else so it looks weird Lol
  7. 01:52:048 (1,2) - players can possibly misread this cuz the fuking sliderhead is closer to the sliderrepeat instead of the sliderhead/end/wotevr but ye it may not b a big deal

hard

  1. 00:18:944 (3,4,1) - dat movement is unnatural cuz it underemphasizes the kick thts placed wher the circle is
  2. 00:40:841 (4,5,6) - personaly i feel tht pattern is 2 complex for the Hard Diofficulty Player Mind but wotevr
  3. 00:55:496 (1,2) - y not just make it a repeat slider and a circle instead Lol thgt feels more intuitive and easier for a hard diff
  4. 01:25:496 (3) - tht repeat is almost hidden i think Lol
  5. make me hard diffs Thx

insane

  1. 00:30:324 (1,2) - unstacking these wud b cool 2 Lol
  2. 01:50:668 (1,2,3,4) - i thot u were mapping for ranked? / / / hahaLol x D

fanzhen

  1. 00:25:927 (5,6) - lol iof u ctrl g itd hav that criss cross feel to it and itd b cooler u feel wot im sayin
  2. 00:40:324 - y r the synth sounds on the sliderends and not on the sliderheads like how they are evrywher elseLol
  3. 01:39:634 (1,1) - uneven !!
  4. 01:52:953 (1) - nice buffer u sHIT : /

Extra

  1. 00:53:772 (2,2) - u sud stack these isntead of 00:53:772 (2,4) -
  2. Lol

xrevuriicore-

  1. 00:01:703 (1) - thts not even btw and it doesnt rly blanket 00:01:531 (4) -
  2. 00:02:565 (1,1) - thts not stackd btw
  3. 00:03:341 (1) - this is wot u call bad rhythm wher u start a slider thts 1/4 length on a blu tik and then u end it on a big nic juicy fine ass white tik tht is much stronger than the fuking blu tik Lol, it happens a few more times but yea itsRetard.
  4. 00:03:513 (1) - Bad blu Tick nc.
  5. 00:06:272 (1) - Bad blu Tick nc.
  6. etc blue tik ncs r fuking BAD and almost never work and they suk aestheticlly anywy which is y ther done 99% of the time Thank
  7. 00:11:358 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is the spacing for emphasizing smth or wot
  8. 00:12:996 (1,1) - btw the small slider deosnt balnket the wavy slider u sud try tht Xd
  9. 00:14:030 (4) - jokes this note is nonexistant
  10. 00:35:324 (1,1) - lol itd b more meme if they wer stackd for tht sik stop motion flow ACTION
  11. 00:48:944 (1) - y is this ncd Lol
  12. 00:50:324 (1) - Lol
  13. u go overboard with the ncing for no reason >: (
  14. 01:07:910 (1,2,1,2,1,2,1,2,1) - WOT A MESS!!!!!!!!! >:((((((((((((((
  15. 01:18:944 (1,1,1,2) - nice slider buffer u fucj ; /
  16. 01:41:789 (1) - do u think ur funny with dat Nc and lack of slider buffer,,,,
  17. 01:52:910 (2) - FUCK uA%^j76fqsc rt

expert

  1. o yea this and unhinged r the gey diffs im jus gunna skip it cuz i alrdy kno u wont fix the 1 thing ill point out cuz i pointed it out befor but yeq

hiseed

  1. 00:07:048 (4) - u giv redic emphasis to this but whers the emphasis for 00:06:875 (2) -
  2. 00:27:565 (1,2,3,4) - Fuck u.
  3. is this diff beggars 2.0 Lol
  4. 01:18:513 (1,2,1,2,1,2) - damn this is actually really cool ;0
  5. o now its hollow wings Lol

bonzi buddy

  1. 00:05:410 (2,3) - 00:07:996 (1,2) - 00:10:755 (1,2) - these play like fugggggin Cancer for no reason my dude Lol wtf!!!! y u do dis!!!!! (i can understand the buildup to 00:11:530 - but look at ur first pattern ther Lol its almost completely stackd and it doesnt hav a shity angle ; /)
  2. 00:13:772 (2) - y rhte last 2 repeats ther when theyr nonexistant
  3. 01:20:324 - this is wher i close the editor
cant rly say anythign about kaifin maps cuz thers nothing wrong with them but ther not rly GUD cuz the idea feels overboarded and idk how 2 make it feel not overboarded Lol
Girl
Hello from mod queue!

unhinged
00:02:048 (1) - Have you considered making the white points line up perpendicular to each other, not really an issue but might look better but that's just my opinion :d
00:14:117 (1) - Move to the right a little, blanket nazi
00:14:806 (1) - blanket?
00:16:875 (1) - ^
00:20:668 (1,2) - maybe space these two a little, the song isn't as intense as at 00:20:324 (1,2) - and 00:21:013 (1,2) - but i think its a bit too close
00:23:427 (1) - might look more aesthetically pleasing if you bend this slider so that it makes a pretty little round circle with 00:22:737 (1) -
00:35:237 (1,2) - preferably if this wasn't under 00:34:979 (1,2) - IMO but its fine if you want to leave it like that
00:57:737 (1,2) -
01:25:151 (1,2,3,4,1,2,3) - would play much better if ctrl G 01:25:582 (2,3) -
01:40:668 (1,2,1,2,1) -
01:52:910 (2,3,4,5) - this is probably like 1/16 or someshit doesnt matter really but please use a repeat slider instead :(

would really love to see this ranked!
Topic Starter
Kaifin

Adore wrote:

Hello from mod queue!

unhinged
00:02:048 (1) - Have you considered making the white points line up perpendicular to each other, not really an issue but might look better but that's just my opinion :d i want the tilted look not straight
00:14:117 (1) - Move to the right a little, blanket nazi this is not a blanket
00:14:806 (1) - blanket? it is?
00:16:875 (1) - ^ it is?
00:20:668 (1,2) - maybe space these two a little, the song isn't as intense as at 00:20:324 (1,2) - and 00:21:013 (1,2) - but i think its a bit too close no its fine the low spacing after the high strategas ass spacing is good for emphasis
00:23:427 (1) - might look more aesthetically pleasing if you bend this slider so that it makes a pretty little round circle with 00:22:737 (1) - ew that looks bad though
00:35:237 (1,2) - preferably if this wasn't under 00:34:979 (1,2) - IMO but its fine if you want to leave it like that it needs to be stacked this way cause its stacked like that the whole section and is one of the few ways this is fairly readable
00:57:737 (1,2) - yes
01:25:151 (1,2,3,4,1,2,3) - would play much better if ctrl G 01:25:582 (2,3) - nono if you read reply to fiery i explain why in more detail but this only will play well if its snappy because of the 1/4 flow, if you make it circular the flow is shit and its very hard to hit and awkward
01:40:668 (1,2,1,2,1) -
01:52:910 (2,3,4,5) - this is probably like 1/16 or someshit doesnt matter really but please use a repeat slider instead :( but there are 3 clear clicks on the 1/6, i will think about this

would really love to see this ranked! thank you for the mod!

VINXIS wrote:

General

  1. unfavd me too :(
  2. countdown is gay untik it thx ur write

Ez

  1. 00:14:117 (1) - ew thes kinda sliders in ez look lik s amll intestine insid a human body and it COUld fuk up ez players Lol but yea maybe let me think about it ill fix em all later if so yehaj not worth the hassle of having them b bad i just wanted variation
  2. 00:54:117 (1) - take dat nc off u hoe ass bich fam all ur othr ncs r evry 2 measurs but this 1 comin outta nowher with the One Measure New Combo HOLY Shit ! when u use my powers against me

nm

  1. 00:04:461 (3,4,5) - this and all other ocrruences of this r bad for normal players cuz they wont read this properly and spam ther fuking ass off on tht stak and misread the space and shit Lol k lemme get my roommate to test
  2. 00:15:496 (4) - this and all other occurences of this r bad for normal players cuz its a hidden object underneath a sldierend and thyr gunna misread it cuz snm players r snails Lol k lemme get my roommate to test
  3. 00:42:392 (2) - wot happened to the hitsoudns Lol fix
  4. btw dont forget that stacks fuk up ur distance snap Lol ya but its ok i think it never gets egregious
  5. 01:26:530 (2,3,4,5) - haha gud 1 me too yes thanks : ) (this is the worst occurrence of the stack pattern throughout the diff Lol) ok i fixed this one
  6. 01:32:737 (3,4,5) - i bet the pattern design of this is unintentional cuz this is my aes and u dont do this aes anywher else so it looks weird Lol its not unintentional its just the only way to make this a triangle lul
  7. 01:52:048 (1,2) - players can possibly misread this cuz the fuking sliderhead is closer to the sliderrepeat instead of the sliderhead/end/wotevr but ye it may not b a big deal i dont think this is a very big deal

hard

  1. 00:18:944 (3,4,1) - dat movement is unnatural cuz it underemphasizes the kick thts placed wher the circle is but the emphasis is on 00:19:634 - not that note so by stacking it gives it a better emphasis
  2. 00:40:841 (4,5,6) - personaly i feel tht pattern is 2 complex for the Hard Diofficulty Player Mind but wotevr maybe ill get the roommate test on this too
  3. 00:55:496 (1,2) - y not just make it a repeat slider and a circle instead Lol thgt feels more intuitive and easier for a hard diff i think i like both clickable better
  4. 01:25:496 (3) - tht repeat is almost hidden i think Lol fixed
  5. make me hard diffs Thx Ok

insane

  1. 00:30:324 (1,2) - unstacking these wud b cool 2 Lol stack for reading challenge and cool emphasis
  2. 01:50:668 (1,2,3,4) - i thot u were mapping for ranked? / / / hahaLol x D nice meme but i think its ok but if its make or break ill just change it 2 be normal lul

Extra

  1. 00:53:772 (2,2) - u sud stack these isntead of 00:53:772 (2,4) - ok i did
  2. Lol yea

expert

  1. o yea this and unhinged r the gey diffs im jus gunna skip it cuz i alrdy kno u wont fix the 1 thing ill point out cuz i pointed it out befor but yeq yae

hiseed

  1. 00:07:048 (4) - u giv redic emphasis to this but whers the emphasis for 00:06:875 (2) - throughout this segment these are heard as groups of 3 and 1 to me, this is how i interpreted the sound lol
  2. 00:27:565 (1,2,3,4) - Fuck u. please do
  3. is this diff beggars 2.0 Lol lo
  4. 01:18:513 (1,2,1,2,1,2) - damn this is actually really cool ;0 thank you i came when i made it
  5. o now its hollow wings Lol calm down. ok. i forget about it a while. i can't understand that. why? you can't explanation to me. i know. you are stupid.
cant rly say anythign about kaifin maps cuz thers nothing wrong with them but ther not rly GUD cuz the idea feels overboarded and idk how 2 make it feel not overboarded Lol overboard is only subjective i think being able 2 play it makes it feel less lik its overdone and more lik its different and good
thank you both for mod!
Topic Starter
Kaifin
okay here is my roommate sightreading my Normal: this should prove literally every overlap is completely fine he is big noob

http://puu.sh/v21Da/5a0160f9c3.osr
Xilver15
Hello! From queue o7 Apologies for short delay~

Navosu didn't point anything too interesting, so I'll leave the log out.

Nothing seemed off in General, either.

[unhinged]

00:02:737 (1) - Maybe turn this more expressive? It's emphasizing a pretty prominent sound so a simple curve makes this looks kinda weak.
00:13:599 (2) - There's a nice 1/8th here you could try mapping to, it feels pretty powerful to just ignore it and choose the 1/4 synth.
00:19:289 (4,5) - Shouldn't this be something similar to 00:16:530 (1,2,3) - ? It feels pretty weak ATM especially since you gave it so much emphasis on the first instance.
00:35:410 (1) - You could probably map this section...there's a lot to work with, having a spinner kinda makes it look out of place.
00:39:375 (4,5) - This feels like way too big of a jump...I suggest reducing the spacing a bit, since there's nothing in the music to call for such a change.
00:55:496 (1,2,1,2) - What is this mapped to? There are synths in that part which you seemingly ignored.
01:05:496 (1,2,3,1) - The jump between 3 to 1 is way too much, IMO. I think reversing direction would make more sense. There's nothing in the song to suggest such a big 1/4 jump.
01:08:513 (4) - There's also a 1/8th here you could probably map to if you wanted.
01:14:461 (1,2,3,4,1) - Pretty sure these are 1/8th synths you were trying to map to.
01:17:910 (1,2,3,4,1,1,2,1) - IMO, the spacing on 01:17:910 (1,2,3,4,1) - should be the same as 01:18:427 (1,2,1) -. The vocals seem just as intense so having them in different spacing is weird.
01:30:841 (3) - More instance of 1/8th, wouldn't make sense to ignore them especially since you didn't ignore them at 01:36:703 (3,4) -.
01:37:565 (1,2,3,4,1,2,3) - This seems pretty overkill...It's way bigger than your other streams in the kiai with no song change to suggest The spacing.
01:52:910 (2,3,4,5) - Change these to 1/8 sliders? It's pretty weird not using clickable 1/8th rhythm throughout your entire map and then introduce it at the very end.

[Bonzi]

00:24:203 (4) - Consider reducing SV a little to indicate this is a 1/8th slider better? Change for all other instances, too.
Nothing else, really @_@ This diff is really well made!!

[Hi-Speed]

Feels a bit weird to have a base SV of 1.80 on a hi-speed difficulty. Despite using high SV multipliers the SV speed still seemed a bit low to me overall. Maybe increase it a bit?

00:06:789 (1,2,3,4) - Starting streams on blue ticks is always a bit iffy...I'd try to reimplement it to start on the white tick, since I'm pretty sure you did the same thing to the top diff.
00:08:255 (1,2,3,4) - I think you should change this into a triangle rather than a square... There isn't an intense sound going on at 00:08:513 (4) - so having this massive spacing feels very out of place.
00:09:979 (1,2,3) - I think you should just make these flow in a straight motion...having antiflow here doesn't make sense much, since nothing is being emphasized in the song. Your flow shouldn't emphasize anything either.
00:14:806 (1,2,1,2,1,2) - I think this kind of goes against the theme of a hi-speed difficulty...shouldn't they be much faster?
00:19:634 (1,2) - The SV here is weird too, since the sound is the same as previous instances, yet you make this one really fast in SV.
00:34:806 (3) - I feel like this would be a good place to raise the SV to fit a hi-speed theme. Feels very slow and underwhelming.
01:08:599 (1,1,1) - This would be a good instance where antiflow would work really nicely to emphasize the sounds you were mapping. Something like this https://puu.sh/v3aDs/b1c9ffed7d.png feels way more strong and powerful compared to smooth motion, and there's also a part of a song to justify it.
01:17:910 (1,2,3,4,1) - Increase spacing here? Feels very weak with how this diff is designed, especially since you increased the spacing on instances like 01:18:513 (1,2) -.
01:41:703 (1,2,1) - 1 and 2 should probably go in the same direction...I think it's going to be very confusing for players if they go in opposite directions. IMO it looks nicer too! https://puu.sh/v3aJ1/b9d29e1a33.png

[Expert]
00:08:255 (1,2,3,4,1) - Same instance where there isn't a sound on 4 so it shouldn't be emphasized that much.

Didn't find much wrong, well done!! I like this difficulty a lot.

[Lolirii]

00:11:358 - Feels a bit weird to have a stream going on the same sounds where you didn't do a stream previously. Did that make sense? I don't really hear anything in the song to justify a stream, either.
00:23:082 (1,2,1,2,1) - These should probably be jumps, to be consistent with your theme in the previous sections. The synth gets weaker too.
00:44:979 (4,4) - You should probably overlap this, looks a bit ugly right now.
00:50:209 (2,3,1) - Don't think this is 1/6, just regular 1/4.
00:51:875 (1) - Remove NC?
00:55:726 (2,3,1) - Same here. Just 1/4
00:59:117 (4,5,6) - Consider moving 5 upward instead? You have a really wide angle here which doesn't emphasize anything since there's nothing to be emphasized in the song. You could also do a nice overlap with 00:58:513 (4) - https://puu.sh/v3bdg/4a24081ab0.png
01:08:427 (1,2,1) - I think you should move this more upward. The stream kind of looks really messy, not to mention it would fit your angle placements better. https://puu.sh/v3bhM/da99e6701d.png
01:11:703 (1) - This could probably be another 1/8th repeat, I think?
01:30:841 (1,1,1,1) - No need to NC all notes, I think the reduced spacing is a good enough indicator.
01:42:048 (1,2,3) - This is a bit too much xd. I think reducing it would work better, this seems like a huuuuuge spike at the moment, for not THAT much emphasis going on in the song.

[Extra]

01:14:461 (1,2,3,4,1) - This should probably be 1/8th.

Really nice <3

[Fanzhen]

00:58:255 - Feels a bit late to introduce this theme in your map, but it's a nice touch. I like it.
01:52:953 (1) - Recommend buffering that slider.

Looks fine.


Lower diffs look fine too! I'm guessing you needed help on the higher diffs, anyway.

Best of luck!!
Topic Starter
Kaifin

Xilver wrote:

Hello! From queue o7 Apologies for short delay~ no worries thanks for modding i appreciate feedback from god player

Navosu didn't point anything too interesting, so I'll leave the log out.

Nothing seemed off in General, either. :D

[unhinged]

00:02:737 (1) - Maybe turn this more expressive? It's emphasizing a pretty prominent sound so a simple curve makes this looks kinda weak. the beat completely drops out here, and i wanted to keep it consistent because i really like that flow into the sudden spike as the beat drops in 0.5 seconds
00:13:599 (2) - There's a nice 1/8th here you could try mapping to, it feels pretty powerful to just ignore it and choose the 1/4 synth. the 1/4 synth is much more vibrant to me in the music, it would be unintuitive for the player to listen to this song and tap 1/8 there
00:19:289 (4,5) - Shouldn't this be something similar to 00:16:530 (1,2,3) - ? It feels pretty weak ATM especially since you gave it so much emphasis on the first instance. the emphasis comes from it being such lower spacing with clean flow, playing it makes it not feel weak in my opinion even though i understand the perspective, the sound is much different here
00:35:410 (1) - You could probably map this section...there's a lot to work with, having a spinner kinda makes it look out of place. the leadin to the chorus having a break after the previous section + the finality of how the drums + hitsounds sound + how the challenge of stopping and suddenly doing a fastish spinner are why i want to use a spinner here, mapping it out would make the map feel too draining
00:39:375 (4,5) - This feels like way too big of a jump...I suggest reducing the spacing a bit, since there's nothing in the music to call for such a change. the other ones are higher spacing than this D: plus the angle makes this super easy even in comparison to the other spaced 1/4
00:55:496 (1,2,1,2) - What is this mapped to? There are synths in that part which you seemingly ignored. the high pitched ba ba ba ba sound that is the same tone that i've been following for the past 2 bars
01:05:496 (1,2,3,1) - The jump between 3 to 1 is way too much, IMO. I think reversing direction would make more sense. There's nothing in the song to suggest such a big 1/4 jump. ctrl g'd, i agree good work around
01:08:513 (4) - There's also a 1/8th here you could probably map to if you wanted. nearly inaudible for all intents and purposes, i'll think about making this note a 1/8 slider tho
01:14:461 (1,2,3,4,1) - Pretty sure these are 1/8th synths you were trying to map to. simplified to 1/4 to be fitting
01:17:910 (1,2,3,4,1,1,2,1) - IMO, the spacing on 01:17:910 (1,2,3,4,1) - should be the same as 01:18:427 (1,2,1) -. The vocals seem just as intense so having them in different spacing is weird. hmmmmmmmm let me think about changing this, the spacing of the 1/4 gradually increases in these 2 bars in order to make the transition much smoother, also i hear the triplet of the voice as more intense because of how he enunciants the last syllable 01:18:599 (1) which calls for more spacing for the whole pattern to emphasize this
01:30:841 (3) - More instance of 1/8th, wouldn't make sense to ignore them especially since you didn't ignore them at 01:36:703 (3,4) -. i don't hear the 1/8 you're talking about, unless you mean the vocal? the vocal isnt prominent like the other 1/8 it so it wouldn't make sense to map these as 1/8 sliders, also it would take away from the special feel of the 1/8 sliders later in the kiai
01:37:565 (1,2,3,4,1,2,3) - This seems pretty overkill...It's way bigger than your other streams in the kiai with no song change to suggest The spacing. there is no 1/4 jump in the second half of the kiai, just consistent streams, the second half of the song's kiai is undeniably more intense than the first half, so in the first half of the second kiai (01:31:358) i used long streams and lots of objects chained together with unrelenting rhythm to emphasize this, so when it came time to map a 1/4 jump, i made it bigger than all the rest to reflect the increased difficulty and intensity of the section
01:52:910 (2,3,4,5) - Change these to 1/8 sliders? It's pretty weird not using clickable 1/8th rhythm throughout your entire map and then introduce it at the very end. changed!

[Bonzi]

00:24:203 (4) - Consider reducing SV a little to indicate this is a 1/8th slider better? Change for all other instances, too.
Nothing else, really @_@ This diff is really well made!! ikr its fucking godly

[Hi-Speed]

Feels a bit weird to have a base SV of 1.80 on a hi-speed difficulty. Despite using high SV multipliers the SV speed still seemed a bit low to me overall. Maybe increase it a bit? i changed the diff name to Incrementally Hi Speed Extra to better reflect the theme of the map and address the concerns in your mod

00:06:789 (1,2,3,4) - Starting streams on blue ticks is always a bit iffy...I'd try to reimplement it to start on the white tick, since I'm pretty sure you did the same thing to the top diff. i understand your concern but i am following the song and this is a finger control heavy high extra difficulty at 174 bpm, it's okay due to how it follows the song exactly
00:08:255 (1,2,3,4) - I think you should change this into a triangle rather than a square... There isn't an intense sound going on at 00:08:513 (4) - so having this massive spacing feels very out of place. let me think about how to change this, i think making it a triangle might make it more awkward but i can understand your concern: i'll get some other opinions on it as well
00:09:979 (1,2,3) - I think you should just make these flow in a straight motion...having antiflow here doesn't make sense much, since nothing is being emphasized in the song. Your flow shouldn't emphasize anything either. the sound is being "pulled back" (this is how i hear it i don't know how to describe it), hence the flow, it doesn't really flow bad for player and fits song so i would like to keep: however if this is a concern i'll just ctrl g it i just like the cool interaction with the song
00:14:806 (1,2,1,2,1,2) - I think this kind of goes against the theme of a hi-speed difficulty...shouldn't they be much faster? addressed
00:19:634 (1,2) - The SV here is weird too, since the sound is the same as previous instances, yet you make this one really fast in SV. addressed
00:34:806 (3) - I feel like this would be a good place to raise the SV to fit a hi-speed theme. Feels very slow and underwhelming. addressed
01:08:599 (1,1,1) - This would be a good instance where antiflow would work really nicely to emphasize the sounds you were mapping. Something like this https://puu.sh/v3aDs/b1c9ffed7d.png feels way more strong and powerful compared to smooth motion, and there's also a part of a song to justify it. sure changed to your suggestion
01:17:910 (1,2,3,4,1) - Increase spacing here? Feels very weak with how this diff is designed, especially since you increased the spacing on instances like 01:18:513 (1,2) -. it would be awkward to make this higher spacing imo, plus it is building in this segment
01:41:703 (1,2,1) - 1 and 2 should probably go in the same direction...I think it's going to be very confusing for players if they go in opposite directions. IMO it looks nicer too! https://puu.sh/v3aJ1/b9d29e1a33.png ctrlg'd as suggested

[Expert]
00:08:255 (1,2,3,4,1) - Same instance where there isn't a sound on 4 so it shouldn't be emphasized that much. thinking on it

Didn't find much wrong, well done!! I like this difficulty a lot. thank you!

[Extra]

01:14:461 (1,2,3,4,1) - This should probably be 1/8th. explained in unhinged

Really nice <3 thanks ( ◕‿◕✿)

Lower diffs look fine too! I'm guessing you needed help on the higher diffs, anyway. you guessed correct

Best of luck!! thanks xilver!
Ascendance
when u hav a difficulty that's nonmeta and rly hard to understand but u decline 90% of mods on it its myst yle:dd

ok but yea ctb
Topic Starter
Kaifin

Ascendance wrote:

when u hav a difficulty that's nonmeta and rly hard to understand but u decline 90% of mods on it its myst yle:dd

ok but yea ctb
my map makes objective sense: not your sense

if you dont understand my point of view after reading my mod replies its you that has the problem, not the map

do you want me to make my map worse just for the sake of accepting mods? or defend my position and give an explanation behind the thought of every object that is questioned in the map

if you notice that i accept and consider suggestions that make sense to me when thinking about the map as a whole: which included taking some feedback from people like Azer and byfar that isnt listed in the thread due to it being when the map was just one diff

the suggestions i decline either dont make sense in the context of my map or would make the experience worse than what is currently present

i dont want ctb diffs because i know nothing about ctb and already have 11 standard diffs for this map and really dont need to make it multi mode

also from what ive seen ctb diffs just create difficulty and drama for the mapper, so sorry to decline your gd
VINXIS
april fools Lol
Ascendance
relax it was a prank

didnt want 2 read an essay
Topic Starter
Kaifin
Asphyxia
IRC
04:28 Asphyxia: did you watch AoT S2
04:30 Kaifin: Helo
04:30 Kaifin: no
04:30 Asphyxia: whats wrong with you
04:30 Kaifin: O
04:30 Kaifin: : (
04:30 Kaifin: i modded the speed rank set tho
04:30 Asphyxia: NICE
04:30 Asphyxia: monstrata back at it again
04:31 Asphyxia: let's see if it'll get 6k favourites like Kuria
04:31 *Kaifin is listening to [https://osu.ppy.sh/b/1247184 DJ Noriken - #MAGiCVLGiRL_TRVP_B3VTZ]
04:31 Kaifin: this is brilliant
04:31 Asphyxia: ill do it after
04:31 *Asphyxia is editing [http://osu.ppy.sh/b/1200235 Sota Fujimori - polygon [Easy]]
04:33 Kaifin: nic
04:33 Asphyxia: 00:00:324 (1) -
04:33 Asphyxia: whats wrong with U
04:33 Kaifin: what do u mean
04:34 Asphyxia: maybe it's too hard to put normal 1/1 rhythms in an easy in that spot
04:34 Kaifin: we are off 2 a good start
04:34 Asphyxia: personally speaking tho spinner is kinda dull xd
04:34 Kaifin: all first 4 diffs start with spinner
04:34 Asphyxia: :D!
04:35 Asphyxia: nevermindthen
04:35 Kaifin: Themed
04:35 Asphyxia: 00:23:772 (3,3) - if you want to you can fix that stack rly small
04:35 Kaifin: fuk this would be a bitch to fix
04:35 Kaifin: lemme see if i can
04:36 Kaifin: jk it wasnt
04:36 Kaifin: except now i have to fix the blanket 2
04:36 Asphyxia: blankets are easy np
04:36 Asphyxia: 00:36:875 (2,3,4) - I feel like a lot of hitsounds are missing here
04:36 Asphyxia: no claps whatsoever
04:36 Asphyxia: 00:37:220 - could be a clap here unless you're following something else?
04:36 Asphyxia: 00:37:910 - here too
04:36 Asphyxia: 00:38:599 - ^
04:37 Kaifin: i copied fanhands diff
04:37 Kaifin: so there is probably claps missing in lower diffs
04:38 Asphyxia: if you think claps fit those spots, just remember them, maybe copy them into a banchobot PM and then add claps to all diffs
04:38 Asphyxia: after the session
04:38 Asphyxia: thats how I do hitsound consistency
04:39 Asphyxia: 00:54:117 (3,1) - I don't think these should be rhythmically the same, mainly because 00:55:496 (1) - has many more sounds inside the slider body compared to 00:54:117 (3) -
04:39 Asphyxia: imo 1/1 would be better
04:39 Asphyxia: instead of 2/1
04:40 Kaifin: i think that the 2/1 fits better for intensity
04:40 Kaifin: i dont think 1/1 fits the intensity of the song in this segment
04:40 Kaifin: also i'll just manually run through every diff after we're done
04:40 Kaifin: and fix the hitsounds
04:40 Kaifin: something i need to do so
04:40 Asphyxia: I just think having those as the same rhythm is really wrong
04:40 Asphyxia: but you do you
04:41 Kaifin: the snapping is actually here 00:55:755 -
04:41 Kaifin: so i couldnt make them 1/1
04:41 Kaifin: so its the best work around i can do while keeping it simple imo
04:41 Kaifin: since they all start and end on 2/1 beats
04:41 Asphyxia: I suppose
04:42 Asphyxia: rest is cool
04:43 *Asphyxia is editing [http://osu.ppy.sh/b/1213580 Sota Fujimori - polygon [Normal]]
04:43 Kaifin: ook
04:43 Asphyxia: 00:27:910 (1) - dont really like the heavy curve, maybe there's a reason as why this is so curved but
04:43 Kaifin: okok*
04:43 Asphyxia: imo would be cooler if it was less curved
04:43 Asphyxia: so it'd fit better with sliders like
04:43 Asphyxia: 00:23:082 (2) -
04:44 Asphyxia: esp cuz it's the only one and doesn't rly have significant sound on it
04:44 Kaifin: this might sound really dumb but because of like how the sound sounds i wanted to make it more curved
04:44 Kaifin: how the beat becomes more muted
04:45 Kaifin: i could change it to look like the normal sliders but that was what i was going for
04:45 Kaifin: also to provide a very clear indication that you're supposed to click the head of 00:28:599 (2) -
04:45 Kaifin: so it doesn't get confusing
04:45 Asphyxia: 01:06:530 (1) - maybe blanket it around 01:04:806 (2) - ? kinda looks sloppy atm
04:45 Kaifin: sure
04:46 Asphyxia: also a lot of your diffs have the break at 01:09:289 -
04:46 Asphyxia: have you ever thought about extending the break start to 01:09:289 - ?
04:46 Asphyxia: would be a cool effect I think
04:46 Asphyxia: small one but cool
04:46 Kaifin: yes that is good idea
04:47 Kaifin: will apply to all diffs with the break
04:47 Asphyxia: yay
04:47 Kaifin: hows this
04:47 Kaifin: http://puu.sh/v7ryd/7b98f5696a.jpg
04:47 Asphyxia: I assume it's good, you'd need to show me the circle (2) with it though
04:47 Kaifin: o it blankets the cirlce dw
04:47 Asphyxia: alright
04:48 Asphyxia: 01:52:737 - skipping this sound is kinda meh imo but
04:48 Asphyxia: can't really help it I guess?
04:48 Asphyxia: I'd put a note there but maybe not for you
04:48 Kaifin: i could make a slider art?
04:48 Kaifin: from 01:52:737 - to 01:53:341 -
04:49 Asphyxia: that would be okay imo
04:49 Kaifin: and stack the note on the slider end of 01:51:703 (4) -
04:49 Asphyxia: up to you what you prefer
04:49 Kaifin: i think the finality of it is good
04:49 Kaifin: as is
04:49 Kaifin: cause the song kind of just abruptly ends
04:49 Kaifin: u feel me
04:49 Kaifin: also im shit at making sliders >:(
04:50 *Asphyxia is editing [http://osu.ppy.sh/b/1228200 Sota Fujimori - polygon [Hard]]
04:50 Kaifin: okay so can i keep this ar 6
04:50 Asphyxia: 00:13:686 - this kinda bothered me because it's very audible
04:50 Kaifin: cause i really want to
04:50 Kaifin: but if i cant i wont
04:50 Asphyxia: uh
04:51 Kaifin: cause 2468
04:51 Kaifin: ar
04:51 Asphyxia: I can't really say yet because I haven't looked at the entire diff
04:51 Kaifin: okok
04:51 Kaifin: let me know what you think
04:51 Kaifin: cause i can up it to ar 7
04:51 Kaifin: if you think its too dense in the kiai areas
04:52 Kaifin: also, it would be very very very hard to make that a pattern if i didnt simplify those to triples
04:52 Kaifin: io
04:52 Kaifin: imo
04:54 Kaifin: also i think the interpretation of them as repeat triples is ok for the sound
04:54 Kaifin: despite the audible drum beat
04:54 Asphyxia: yee
04:55 Asphyxia: 00:56:703 (1,2,3) -
04:55 Asphyxia: this feels really awkward
04:55 Asphyxia: mainly because the 00:56:875 - is covered by the repea
04:55 Asphyxia: I'd rather have a slider go from 00:56:875 - to 00:57:134 -
04:55 Asphyxia: than this imo
04:56 Kaifin: i can make it a slider
04:56 Kaifin: do you think a slider starting at 2 and ending at 3
04:56 Kaifin: would be good solution
04:57 Kaifin: like this https://osu.ppy.sh/ss/7726207
04:57 Asphyxia: I think it's better, yeah, but doesn't really fix the main issue imo
04:57 Asphyxia: cuz I'd like the stanza to be emphasized as a clickable object
04:58 Kaifin: that makes sense
04:58 Kaifin: then i could just make it a triple
04:58 Kaifin: triple into 3 circles
04:59 Kaifin: or this
04:59 Kaifin: https://osu.ppy.sh/ss/7726212
04:59 Asphyxia: 01:21:617 - hitsound sounds rly off here btw idk why maybe its my ears
04:59 Kaifin: i think i like this better
04:59 Asphyxia: yea thats nice
04:59 Asphyxia: I'd prefer that better
05:00 Asphyxia: also not sure how your hitsounds go but check for consistency and see if it's intentional because the 01:21 spot has a whistle with drum sampleset
05:00 Asphyxia: while 01:24:117 (4) - 's end doesn't
05:01 Kaifin: fanzhen y
05:01 Kaifin: ok fixed
05:01 Kaifin: ill check consistency across the board for all diffs
05:01 Asphyxia: also for me
05:01 Asphyxia: the diff is fine with ar6, but then you have stuff like 01:42:392 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5) -
05:02 Asphyxia: and I imagine that being somewhat difficult to read with ar6
05:02 Kaifin: i think i will make it ar 7
05:02 Kaifin: that is still quite low ar
05:02 Asphyxia: so my request would be to maybe ask 1-2 people who play hard diffs to play your map
05:02 Asphyxia: like a random person from #osu would be fine
05:02 Asphyxia: and see how they do
05:02 Asphyxia: imo
05:02 Kaifin: okay i could do that as well
05:02 Kaifin: i got my roommate
05:02 Kaifin: to play my normal
05:02 Asphyxia: yea exactly
05:02 Kaifin: to prove the stacks were ok lol
05:03 Asphyxia: just dont say anything beforehand you ask them'
05:03 Asphyxia: otherwise it may lead into some sort of bias
05:03 Kaifin: im just going to change it to 7 tbh
05:03 Kaifin: because it seems a bit too dense to me as well
05:03 Kaifin: i made normal 4.5 as well
05:04 *Asphyxia is editing [http://osu.ppy.sh/b/1236720 Sota Fujimori - polygon [Insane]]
05:04 Asphyxia: would you be willing to do hp6 or 5.5?
05:04 Asphyxia: kinda weird to have same hp setting on hard and Insane
05:04 Asphyxia: should be gradually getting harder in every way
05:05 Kaifin: could i make normal hp 3
05:05 Kaifin: hard hp 4?
05:05 Kaifin: instead?
05:05 Kaifin: or do you think hp 4 is too low for hard
05:05 Asphyxia: uh
05:06 Asphyxia: idk up to you I dont mind your choice but
05:06 Asphyxia: I just feel like insane should have higher hp
05:06 Kaifin: okay, i will buff insane + fanzhen hp then
05:06 Kaifin: same with extra
05:06 Kaifin: 5.5 6 and 6 respectively
05:06 Asphyxia: just my opinion
05:06 Kaifin: also im applying mods for fanzhen if you wanted to touch on his diff as well
05:06 Asphyxia: if you think they're too much
05:06 Asphyxia: the hp values
05:06 Kaifin: its god tier
05:06 Asphyxia: nerf them back to old ones
05:07 Asphyxia: cant rly test diffs rn so
05:07 Kaifin: okay
05:07 Kaifin: if the whole set has high hp values, i don't mind
05:07 Asphyxia: 00:29:289 (1,2,3,4,5,6,7,8) -
05:07 Asphyxia: I feel like
05:07 Asphyxia: going from hard to this might feel like a big step
05:07 Asphyxia: but maybe just me
05:08 Asphyxia: for me I'd make it less dense but
05:08 Asphyxia: like 2 notes -> 1/4 slider -> 2 notes etc
05:08 Asphyxia: but up2you
05:08 Kaifin: well this is relatively low bpm
05:08 Asphyxia: idk if 174 is considered low tho
05:08 Asphyxia: but
05:08 Kaifin: and the hard had some decently dense rhythms in the kiai times
05:08 Asphyxia: you decide
05:08 Kaifin: i will think about it
05:09 Kaifin: if it ends up being too intense i'll do double -> 1/4 slider
05:09 Asphyxia: yea
05:09 Kaifin: i just wanted to emphasize some like baby finger control in this diff
05:09 Kaifin: because there are longer 1/4 streams in the fanzhen diff
05:09 Asphyxia: I like the general theme so far of your diffs
05:09 Asphyxia: it's like
05:09 Asphyxia: taking an idea to the next lvl with every diff
05:09 Asphyxia: so far
05:09 Kaifin: thanks!
05:09 Asphyxia: 01:36:875 (1,2,3,4,5,6,7,8) - I know you talked about hard dense stuff but
05:10 Asphyxia: you introduced triplets only
05:10 Asphyxia: maybe 8 note stream isnt the best
05:10 Asphyxia: but
05:10 Asphyxia: like said up to you
05:10 Kaifin: true, i might change this stream
05:10 Kaifin: its just hard because its like
05:10 Kaifin: the most intense part of the whole song
05:10 Asphyxia: yea ik
05:10 Kaifin: so i don't know if its a justified spike at the end
05:10 Kaifin: or if its too intense for the dif
05:10 Kaifin: f
05:11 Asphyxia: this might sound really difficult to apply but
05:11 Asphyxia: 01:52:737 (1) - you know this slider
05:11 Kaifin: there is like quite a bit of 1/4 in fanzhen diff so you can judge by seeing that spread
05:11 Kaifin: yes this slider
05:11 Asphyxia: what would be insanely cool is that you'd put 01:52:910 - red points in your slider at this point
05:11 Asphyxia: so it'd create this buzzing feeling to it without being unrankable
05:11 Asphyxia: 01:53:082 - and then would stop it here
05:11 Asphyxia: but that's like
05:11 Asphyxia: hard to do so idk if you wanna
05:11 Kaifin: oooo i see what you mean
05:12 Kaifin: i have no clue how to make that slider
05:12 Kaifin: and also make it not ugly as FUCK
05:12 Asphyxia: LOL
05:13 Asphyxia: also I don't think I have anything to suggest in fanzhen diff because I like it too much
05:13 Asphyxia: I think it's perfect as it is
05:13 Kaifin: wait this looks ok i think
05:13 Kaifin: https://osu.ppy.sh/ss/7726272
05:13 Kaifin: the buzz goes up and down
05:13 Kaifin: with the buzz
05:13 Asphyxia: the end is horrible curve-wise
05:13 Asphyxia: but middle is cool
05:13 Kaifin: yeah i fixed the end
05:14 Kaifin: https://osu.ppy.sh/ss/7726277
05:14 Asphyxia: still kinda wonky but better
05:14 Kaifin: yes i love the fanzhen diff
05:15 *Asphyxia is editing [http://osu.ppy.sh/b/1213579 Sota Fujimori - polygon [Extra]]
05:15 Asphyxia: 01:19:289 -
05:15 Asphyxia: aaaaa nfioshklfalfgshklfghiklashiklafhklashlfkhjklf
05:15 Asphyxia: thats like
05:16 Asphyxia: trigger to next lvl
05:17 Kaifin: ???
05:17 Kaifin: what do you mean
05:17 Asphyxia: my BEATY
05:17 Asphyxia: beat
05:17 Asphyxia: its
05:17 Asphyxia: like
05:17 Asphyxia: it's calling my name
05:17 Asphyxia: ''place a note on me please...''
05:18 Kaifin: there is no beat there???? ?? ?? ??// /? ?
05:18 Asphyxia: well xd
05:18 Asphyxia: I listened to it so many times with 25% playback rate that
05:18 Asphyxia: there's definitely a sound
05:18 Kaifin: O
05:18 Kaifin: i hear it
05:18 Kaifin: now
05:19 Kaifin: yea but i am following the vocal
05:19 Asphyxia: ye ik just kinda awkwards imo
05:19 Kaifin: it would be so weird and off to put a clickable beat there
05:19 *Asphyxia is editing [http://osu.ppy.sh/b/1220396 Sota Fujimori - polygon [Expert]]
05:19 Asphyxia: I can't really commeont on these diffs too much cuz way out of my league but
05:19 Asphyxia: I'm sure you tested stuff like 00:58:513 (4,1) -
05:19 Asphyxia: but you should be careful with them
05:19 Asphyxia: spacing is kinda huge
05:20 Kaifin: that isnt too bad coming out of slider because of the slow
05:20 Kaifin: errr flow*
05:20 Kaifin: and sliders are really really leniant at this bpm
05:20 Kaifin: for stuff like that
05:20 Asphyxia: maybe im dumb but
05:20 Asphyxia: i find it easy to go from a slider to a note
05:20 Asphyxia: cuz sliders
05:21 Asphyxia: but note into a slider is like
05:21 Asphyxia: way harder
05:24 Asphyxia: alright well that's all I have for your set really
05:24 Asphyxia: the higher end diffs look good enough and I don't really wanna touch them cuz I'd be pointing out subjective visual stuff
05:24 Kaifin: okok
05:24 Asphyxia: and it's like
05:24 Asphyxia: they're fine as they are rn imo
05:25 Kaifin: thank you!

Good map
Topic Starter
Kaifin

Xilver wrote:

[Fanzhen]

00:58:255 - Feels a bit late to introduce this theme in your map, but it's a nice touch. I like it. im hard
01:52:953 (1) - Recommend buffering that slider. the rhythm here was off by 1/8 so i fixed it

Looks fine. FINE AF

VINXIS wrote:

fanzhen

  1. 00:25:927 (5,6) - lol iof u ctrl g itd hav that criss cross feel to it and itd b cooler u feel wot im sayin ya but the theming is like this for the first half and criss cross for the second half so no
  2. 00:40:324 - y r the synth sounds on the sliderends and not on the sliderheads like how they are evrywher elseLol cause they're interpreting the rhythm in a way that makes the clickable part of these sliders the most emphasized, thats why they're in that different flow too
  3. 01:39:634 (1,1) - uneven !! i think i fixed it
  4. 01:52:953 (1) - nice buffer u sHIT : / ya i fixed it

ChronoNig wrote:

fahzhen's Another


00:09:979 (1) - NC agree
01:07:910 (1) - ^ agree
01:28:427 (6) - pull this up a bit? disagree

Zel wrote:

fanzhen's Another
inb4 404 mod not found

00:07:910 (1,2,3,4,5) - this would be better as a straight line imo to match aes of before section the sound is different, thus the shape is as well
00:10:668 (1,2,3) - would move 2 down so it makes the flow seem nice http://i.imgur.com/vMgb5ir.png but the flow being like that matches the sound really well
01:01:530 (4,5,6,7,8) - this stream looks sloppy, I would reproduce this stream instead 01:03:772 (1,2,3,4,5) - the stream is mirroring the slider
01:33:599 (4,5,6,7,8,9,1) - this stream looks pretty off 01:33:599 (4,5,6,7) - part 1 of stream 01:33:944 (8,9,1) - part 2 of stream, maybe ill make this more distinct if another modder mentions but honestly seems fine to me

i lov u fanzheni love u too my son

applied mods for fanhands
revurii

- Yoshimaro - wrote:

00:59:979 (1,2,3,4,5) - 01:05:496 (1,2,3,4,5) - although i dont really know what to suggest, i think something should be done about these combos to make the polygon sliders more readable. as it is now, its really easy to confuse when to tap because it looks like the slider is a continuation of the same rhythm of the first 4 notes. Sliders don't have a hit window (and I don't like Score V2 either).

VINXIS wrote:

  1. 01:07:910 (1,2,1,2,1,2,1,2,1) - WOT A MESS!!!!!!!!! >:(((((((((((((( Hey it works lol.
  2. 01:18:944 (1,1,1,2) - nice slider buffer u fucj ; / Applied + for similar stuff too.
  3. 01:41:789 (1) - do u think ur funny with dat Nc and lack of slider buffer,,,, Fixed it m'boi.
  4. 01:52:910 (2) - FUCK uA%^j76fqsc rt Fixed uwu

Xilver wrote:

00:59:117 (4,5,6) - Consider moving 5 upward instead? You have a really wide angle here which doesn't emphasize anything since there's nothing to be emphasized in the song. You could also do a nice overlap with 00:58:513 (4) - https://puu.sh/v3bdg/4a24081ab0.png It's emphasizing the clap sound.
01:08:427 (1,2,1) - I think you should move this more upward. The stream kind of looks really messy, not to mention it would fit your angle placements better. https://puu.sh/v3bhM/da99e6701d.png I went for this kind of flow so moving it there would ruin it.
01:11:703 (1) - This could probably be another 1/8th repeat, I think? Doesn't sound like a buzz to me.
01:30:841 (1,1,1,1) - No need to NC all notes, I think the reduced spacing is a good enough indicator. Just changed it into a repeat.
01:42:048 (1,2,3) - This is a bit too much xd. I think reducing it would work better, this seems like a huuuuuge spike at the moment, for not THAT much emphasis going on in the song. Reduced it a bit. I still wanted the kind of emphasis it had so the movement is still the same.
loli do ur shit pls
xLolicore-
oF UK its omar kamal,

VINXIS wrote:

00:01:703 (1) - thts not even btw and it doesnt rly blanket 00:01:531 (4) - ur write
00:02:565 (1,1) - thts not stackd btw reEEEE U TRIGGRD MWE
00:03:341 (1) - this is wot u call bad rhythm wher u start a slider thts 1/4 length on a blu tik and then u end it on a big nic juicy fine ass white tik tht is much stronger than the fuking blu tik Lol, it happens a few more times but yea itsRetard. yea idk wat to do but remove the sliders lo
00:03:513 (1) - Bad blu Tick nc. g
00:06:272 (1) - Bad blu Tick nc. G
etc blue tik ncs r fuking BAD and almost never work and they suk aestheticlly anywy which is y ther done 99% of the time Thank I Am Sorry Mr Kamal I'm Just Really Addicted To Ncing Lolz
00:11:358 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is the spacing for emphasizing smth or wot yeha but i kinda fukd it up LO, will redo it sometime
00:12:996 (1,1) - btw the small slider deosnt balnket the wavy slider u sud try tht Xd u fukn kiddign me,
00:14:030 (4) - jokes this note is nonexistant im disbld ok,
00:35:324 (1,1) - lol itd b more meme if they wer stackd for tht sik stop motion flow ACTION i blame u if ppl combo break from the spacing
00:48:944 (1) - y is this ncd Lol im actually gay
00:50:324 (1) - Lol yea me 2
u go overboard with the ncing for no reason >: ( yea i lik nightcoring stuff thb so sry
tHANKS1!
holy shit just shoot me

Xilver wrote:

Hello! From queue o7 Apologies for short delay~
[Lolirii]

00:11:358 - Feels a bit weird to have a stream going on the same sounds where you didn't do a stream previously. Did that make sense? I don't really hear anything in the song to justify a stream, either. I can hear the sounds faintly so I added a stream to it, I should probably reduce the spacing of the jump streams at the beginning though.
00:23:082 (1,2,1,2,1) - These should probably be jumps, to be consistent with your theme in the previous sections. The synth gets weaker too. tru
00:44:979 (4,4) - You should probably overlap this, looks a bit ugly right now. ouch you're right
00:50:209 (2,3,1) - Don't think this is 1/6, just regular 1/4. a bit ehhh on this one but I guess I'll apply the change
00:51:875 (1) - Remove NC? o tru
00:55:726 (2,3,1) - Same here. Just 1/4 same thing
Ty for mod w
Updated Collab Expert
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77565
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TitleUnicode:polygon
Artist:Sota Fujimori
ArtistUnicode:日本原声带
Creator:Kaifin
Version:Lolirii's Collab Expert
Source:jubeat copious
Tags:REFLEC BEAT colette autumn kancolle fanzhen0019 bonzi revurii xlolicore-
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Bonzi

fieryrage wrote:

dfa
bonzi buddy
  • honestly this should prob be ar 10 too but kaifin is mad so he wont do ar 10 on his diff smhyeah i'd make this either 9.9 or 9.8 just to make the overlaps reading hell and the kiai less anal to go through, but idk if kaifin would be okay with my diff's ar surpassing his one.

    00:01:186 (2) - wouldn't it make more sense to have the 1/4 here instead of 00:01:013 (1) - here? doesn't really make much of a difference in my opinion, also doesn't the way like it is now just make a simpler rhythm to understand?
    00:13:599 (1) - this sounds like 1/16 or 1/12 rather than 1/8 tbhuhhh that strange snapping sound starts at 00:13:686 - , right when 00:13:599 (1) - ends, so it shouldn't really be a problem to just ignore it and not complicate things with another slider(since 00:13:772 (2) - is definitely 1/8 above all else).
    00:36:530 (1) - ok this entire section until 00:47:220 (1) - honestly i am 100% not a fan of how you use slow sliders here, i definitely get the purpose but the rhythm is almost identical to the sections before it if not more intense and randomly adding slow sliders here doesn't really intensify it at all, it just makes it hard as hell to play; this isn't really a stop-and-go alt map introduced in the first 30 seconds but then it just suddenly turns into one and goes back to what it used to be for the next minute so like umtbh i kinda saw it coming. The previous section beign basically the opposite of this one doesn't really help either. Still, the stuff before this section isn't really entirely speed-consistent ( it kinda changes every 15 seconds or so, from start to 00:14:030 - beign consistent speed, from 00:14:117 - to 00:25:151 - beign variable speed, and then from 00:25:151 - beign speed consistent once again). I think the first quarter of this section (00:36:186 (1,2,1,2,1,2,1,2,1,2,1) - does a decent job telling what kind of stuff you're going to face next, even without a proper introduction beforehand. I might change stuff in the second half of this section though, some of it might be just a lil bit too painful too play. Still surprised that 00:14:461 (1) - 00:25:151 (1) - section failed to tell that this map would be all over the place
    00:56:875 (2) - move nc here instead of slider before? sure
    01:02:220 (5) - nc hm okay
    01:18:944 (1,2,3,4,1,2,3,4,1,2,3,4,5) - holy fuck and that's how you know you're playing a high quality low quality beatmap
    01:20:668 (1,4) - overlap is bad xd can i just raise the ar and pretend overlaps and stacks reading clusterfucks are not a problem
    01:21:703 (3,1) - this stack sorta makes this entire pattern play like hot garbage, i would just make this separate of the previous pattern instead of stackingthat kinda defeats the whole point of it if i want that to be stop and go; having it anywhere else would not have the same feeling
    01:24:461 (3,1) - ^ yea ^
    01:27:220 (3,1) - ^ yea u get the point or something i just dont like this stop and go out of nowhere when it wasnt in the song b4 like this
    01:32:392 (5) - nc for consistency + the following sections unless intentional then gjyeah it's intentional xd
    01:32:996 (2,1) - where's the claps helo i dont know man its just copied hitsounds applied from top diff i think all other diffs are like this lol
    01:35:755 (2,1) - ok no where are the CLAPS IDK XD
    01:44:461 (5) - nc okay
    01:46:530 (5) - ^ ye
    01:52:565 (1,1) - pretty disorienting stack considering the stuff before it, i wouldnt stack here honestly fair enough

Zel wrote:

Bonzi's Extreme
this diff makes me horny <3

00:02:048 (3) - i would make this a return slider that would probably add confusion and nothing more just to accomodate another sound
00:07:737 (3,4) - these dont stack :'( yeah i know. got any suggestions?
00:14:979 (1,1,1) - no need to NC these (neat pattern btw) it's better with nc than otherwise. without them ncs it would be more difficult to tell that a quite a big sv change is about to happen
00:17:737 (1,1,1) - also deez ^
00:23:255 (1,1) - ^ ^
00:37:910 (1,1) - isnt it unrankable to have two sliders overlap each other before they fade out? it is, but i think it hardly applies here because the next slider is visible by the time you've cleared the previous one. Moved a bit anyway.
00:44:720 (2,1) - kind of odd to have this large jump when the rest of the doubles that have this same beat are mapped like 00:43:341 (4,1) - it simply mimics 00:36:186 (1,2) -
01:00:151 (1) - the song is still going after this slider, its a cool concept but it should start one bar later and go with everything else on red/white ticks except that one? ehhh not really a good idea imo. at the very least i could add a repeat but idk about that.
01:05:668 (1) - samsies ^
01:20:324 (1) - LOL dude this kiai is so fkn rad And that's how i'll get the title of "Least Played Difficulty On The Mapset"
01:42:134 (1,1) - dont need to NC these, players will this its 1/3 hmm not really. On the contrary, i think they do a decent job at telling that a weird and different pattern is about to approach (given the huge spacing of that thing)

VINXIS wrote:

bonzi buddy

  1. 00:05:410 (2,3) - 00:07:996 (1,2) - 00:10:755 (1,2) - these play like fugggggin Cancer for no reason my dude Lol wtf!!!! y u do dis!!!!! (i can understand the buildup to 00:11:530 - but look at ur first pattern ther Lol its almost completely stackd and it doesnt hav a shity angle ; /) 00:05:410 (2,3) - is kinda crappy, i agree. The movement is kind of unnatural and requires a lot of focus not to break on. Will try to work with that. 00:08:255 (3,4) - is okay-ish, the problem there is the spacing of the 3-4 transition beign too small and surprising when compared to 2-3. If i take 4 away from 3, then the spacing between 4 and the next pattern would be massive. idk what to do with that. BUT, VINXIS, BUT. WITH 00:10:755 (1,2,3) - ,
    I HAVE REUNVEILED THE FLOW OF THE OLD GODS, AND THIS PATTERN HAS ACHIEVED THE STATE OF FLOWCALLY PERFECT. HOW DARE YOU, LOWLY MORTAL, CAME TO EVEN THINK OF POINTING OUT THAT PATTERN, WHICHST'VE'D CONQUERED THE REALM OF LIVING? THE ACTION OF THINE TRULY AND CERTAINLY SPEAK FOR A FOOL, WHOMS'T COULDN'T'ST'VE'D EVEN BEGIN TO REALIZE THE FATAL MISTAKE HE WAS ABOUT TO COMMIT. THY PRIVILEGE OF THINE BREATHING SHALL BE RETRACTED FOR THE TIME BEIGN, AS FOR SEVERE PUNISHMENT FOR ATTEMPTING TO DEFAME THE GLORY THAT IS THE FLOW OF THE OLD GOD.

  2. 00:13:772 (2) - y rhte last 2 repeats ther when theyr nonexistant oh siht
  3. 01:20:324 - this is wher i close the editor so thats why u did my map for last :) :) :D :? :lol: :| :roll: :lol:

Xilver wrote:

[Bonzi]

00:24:203 (4) - Consider reducing SV a little to indicate this is a 1/8th slider better? Change for all other instances, too. changed for time a few other places
Nothing else, really @_@ This diff is really well made!! thanks bby
thanks everyone
d
osu file format v14

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AudioLeadIn: 0
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[Metadata]
Title:polygon
TitleUnicode:polygon
Artist:Sota Fujimori
ArtistUnicode:日本原声带
Creator:Kaifin
Version:Bonzi's Extreme
Source:jubeat copious
Tags:REFLEC BEAT colette autumn kancolle fanzhen0019 bonzi revurii xlolicore-
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BeatmapSetID:559097

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340,136,110324,2,0,L|343:73,1,62.5,8|2,0:0|0:0,0:0:0:0:
418,24,110496,1,0,0:0:0:0:
421,28,110582,1,2,0:0:0:0:
425,32,110668,5,2,0:0:0:0:
451,181,110841,1,0,0:0:0:0:
343,73,111013,1,8,0:0:0:0:
492,97,111186,1,0,0:0:0:0:
359,165,111358,5,2,0:0:0:0:
288,168,111530,1,2,0:0:0:0:
217,171,111703,1,2,0:0:0:0:
212,180,111789,1,2,0:0:0:0:
207,189,111875,2,0,L|203:238,1,50,0|2,0:0|0:0,0:0:0:0:
195,336,112048,5,4,0:0:0:0:
195,336,112306,5,4,0:0:0:0:
195,336,112565,5,4,0:0:0:0:
195,336,112737,6,0,L|192:373,1,37.5000014305115,2|0,0:0|0:0,0:0:0:0:
203,238,112910,6,0,L|206:201,4,37.5000014305115,2|0|0|0|2,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
115,281,113341,6,0,L|96:281,1,18.7500007152558,2|0,3:0|0:0,0:0:0:0:
Topic Starter
Kaifin
Hitsounds have been fully fixed and applied to all diffs: bring on the checks
rustbell
Artist: 日本原声带
plz remove it tbh or you can check the meaning by translator lLOLOOLLO
VINXIS
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Topic Starter
Kaifin

Totori wrote:

Artist: 日本原声带
plz remove it tbh or you can check the meaning by translator lLOLOOLLO
I GOT TROLLED BY THE SIONKOTORI METADATA LOL

fixing + grabbing metadata link when i get online
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