polygon
As much as I wanted to mod every diff in this set, I just don't think that I have the stamina to do it, given that I'm not that motivated to bubble this set either. I'm hoping that my input for the higher diffs was useful though. (You don't have to mod anything back, since I didn't completely finish my mod)
Loved might actually be a good place for this, even though a lot of people like to refer to loved as "trash," but hear me out. I think these are the types of creative maps that loved was meant for in the first place (not all maps in the loved category are bad). I probably would have put a star icon on this too, but Irre beat me to it, so if you do decide to love this and get some exposure on the set before doing anything else (you have plenty of kd and favs to do so) it looks like you still have some support for the set if you want to unlove it later and keep pushing. I kind of hope you do too, this set is hella fun.
Good luck
unhinged
ill do my best to judge but im bad at playing the game x)
• 00:15:841 (1,2,1,2) - Why do you all the sudden choose to ignore what you were mapping to at 00:14:806 (1,2,1,2,1,2) - ? The blue ticks here arent strong and you choose to use sliders at 00:18:599 (1,2) -
• 00:16:617 (2,3) - feels very overexaggerated for such a small wound
• 00:22:220 (1) - inconsistent nc from 00:16:703 (3) -
• 00:24:375 - Ignored a pretty strong vocal sound here, important because all of the stream before it at 00:23:944 (1,2,3,4) - followed these voices
• 00:26:358 (1) - remvoe nc here, break s your pattern of having an nc every beat for this section and nothing about this note musically stands out. You seem to do this sometimes consistently at other places like 00:31:703 (1) - but I cant see why its necessary
• 00:29:289 (1,2,1,2,1,2,1,2) - This rhythm choise feels very random, 00:29:720 - is ignored based on the hissy sounds that stand out here, 00:29:892 (2) - doesn't feel like it applies, and the kick at 00:29:979 - is ignored also. Also don't agree to the growing spacing in this pattern, how does that apply itself to the music?
• 00:38:599 - Seems to be the strongest note out of 00:38:427 (1,2,1,2) -, dont know why you chose to ignore. You can say that your not mapping to drums but that doesn't change the fact that this note is very obvious to the play. Same for 00:44:117 -
• 00:38:686 (1,2) - 00:39:979 (1,2) - Comparing spacing like this makes me unsure of how a player would determine a 1/4 jump from a 1/2 jump
• 00:54:289 (2,3) - Seeems overspaced compared to when you use a lot of the closer streams here. Don't hear anything strong on 00:54:375 (3) - for this
• 00:55:496 (1) - Again, don't understand your singlie note combos. Also, with 00:55:496 (1,2,1,2) - you seem to all the sudden ignore all the sounds you mapped the streams to at 00:54:634 (2,3,4,5,6,1,2) - (the pew noises)
• 00:59:806 (1) - I feel like the blue tick that this slider ends on deserves more of a clicking rhythm than the current slider head, based on the sound you follow right before it at 00:59:634 (1,2) -
• 01:05:324 (1,1) - 01:05:668 (3,1) - I know im modding a map full of long 1/4 jumps, but these spacings are much higher than what you choose to use at the first half of this bookmarked part (from 00:58:255 - ) and might be seen as unexpected
• 01:27:910 (1,1) - Since you don't use a lot ov overlapping shapes like this in the kiai this might confuse the player
i seem to understand the kiai better for some reason
• 00:15:841 (1,2,1,2) - Why do you all the sudden choose to ignore what you were mapping to at 00:14:806 (1,2,1,2,1,2) - ? The blue ticks here arent strong and you choose to use sliders at 00:18:599 (1,2) -
• 00:16:617 (2,3) - feels very overexaggerated for such a small wound
• 00:22:220 (1) - inconsistent nc from 00:16:703 (3) -
• 00:24:375 - Ignored a pretty strong vocal sound here, important because all of the stream before it at 00:23:944 (1,2,3,4) - followed these voices
• 00:26:358 (1) - remvoe nc here, break s your pattern of having an nc every beat for this section and nothing about this note musically stands out. You seem to do this sometimes consistently at other places like 00:31:703 (1) - but I cant see why its necessary
• 00:29:289 (1,2,1,2,1,2,1,2) - This rhythm choise feels very random, 00:29:720 - is ignored based on the hissy sounds that stand out here, 00:29:892 (2) - doesn't feel like it applies, and the kick at 00:29:979 - is ignored also. Also don't agree to the growing spacing in this pattern, how does that apply itself to the music?
• 00:38:599 - Seems to be the strongest note out of 00:38:427 (1,2,1,2) -, dont know why you chose to ignore. You can say that your not mapping to drums but that doesn't change the fact that this note is very obvious to the play. Same for 00:44:117 -
• 00:38:686 (1,2) - 00:39:979 (1,2) - Comparing spacing like this makes me unsure of how a player would determine a 1/4 jump from a 1/2 jump
• 00:54:289 (2,3) - Seeems overspaced compared to when you use a lot of the closer streams here. Don't hear anything strong on 00:54:375 (3) - for this
• 00:55:496 (1) - Again, don't understand your singlie note combos. Also, with 00:55:496 (1,2,1,2) - you seem to all the sudden ignore all the sounds you mapped the streams to at 00:54:634 (2,3,4,5,6,1,2) - (the pew noises)
• 00:59:806 (1) - I feel like the blue tick that this slider ends on deserves more of a clicking rhythm than the current slider head, based on the sound you follow right before it at 00:59:634 (1,2) -
• 01:05:324 (1,1) - 01:05:668 (3,1) - I know im modding a map full of long 1/4 jumps, but these spacings are much higher than what you choose to use at the first half of this bookmarked part (from 00:58:255 - ) and might be seen as unexpected
• 01:27:910 (1,1) - Since you don't use a lot ov overlapping shapes like this in the kiai this might confuse the player
i seem to understand the kiai better for some reason
Bonzi
• 00:29:979 - Ignored a pretty strong kick note here
• 00:30:151 (2,1) - Why is this stacked like this? Seems to be kind of a random choice
• 00:36:530 (1,2) - I think smaller spacing here would help the players read when the sliders turn to slow sliders at 00:36:875 (1,2) -
• 00:44:720 (2,1) - Might be hard to hit since its unexpected that you diverge from your usual close spacing (like 00:41:875 (2,3) - )
• 00:55:841 - You skipped one of the weird sounds that you were previously mapping to here
• 01:00:151 (1,2) - The undermap you start to use here is understandable, but you should still stay true to the sound your mapping and accknowledge the notes at 01:00:324 - and 01:00:410 - . Everything after is fine concerning the remap. Same for 01:05:668 (1,2) -
• 01:08:513 (2,1) - your only giving the player 43 ms to jump in between there, sounds like a lot of sliderbreaks will happen here
• 01:16:617 - Ignroed, and its a stronger note of what you chose to map to at 01:16:358 (2,3,4) -
• 01:18:944 (1,2,3,4,1,2,3,4) - I think these types of streams are harder to read in general with such a heavy overlap on the sliderheads.This makes things like the spacing change at 01:19:117 (3,4,1,2,3) - almost undetectable. 01:19:634 (1,2,3,4,5) - actually looks better
The constant streaming and the jumps just feel overexaggerated here imo
• 01:35:151 (5) - left out an nc you would usually put on this note ( 01:29:806 (1) - )
• 01:37:220 (1,2,3,4) - ctrl+g on 01:37:306 (2,3,4) - would give a more comfortable flow coming from 01:36:875 (1,2,3,4) - and going into the pattern at 01:37:565 (1,2) -
• 01:42:651 (2,3) - looks like a 1/4 jump because of the kind of spacing you use in this diff in general. Move 3 up maybe to indicate its a longer jump. Also, you use this same spacing at 01:43:255 (5,6) -
• 00:30:151 (2,1) - Why is this stacked like this? Seems to be kind of a random choice
• 00:36:530 (1,2) - I think smaller spacing here would help the players read when the sliders turn to slow sliders at 00:36:875 (1,2) -
• 00:44:720 (2,1) - Might be hard to hit since its unexpected that you diverge from your usual close spacing (like 00:41:875 (2,3) - )
• 00:55:841 - You skipped one of the weird sounds that you were previously mapping to here
• 01:00:151 (1,2) - The undermap you start to use here is understandable, but you should still stay true to the sound your mapping and accknowledge the notes at 01:00:324 - and 01:00:410 - . Everything after is fine concerning the remap. Same for 01:05:668 (1,2) -
• 01:08:513 (2,1) - your only giving the player 43 ms to jump in between there, sounds like a lot of sliderbreaks will happen here
• 01:16:617 - Ignroed, and its a stronger note of what you chose to map to at 01:16:358 (2,3,4) -
• 01:18:944 (1,2,3,4,1,2,3,4) - I think these types of streams are harder to read in general with such a heavy overlap on the sliderheads.This makes things like the spacing change at 01:19:117 (3,4,1,2,3) - almost undetectable. 01:19:634 (1,2,3,4,5) - actually looks better
The constant streaming and the jumps just feel overexaggerated here imo
• 01:35:151 (5) - left out an nc you would usually put on this note ( 01:29:806 (1) - )
• 01:37:220 (1,2,3,4) - ctrl+g on 01:37:306 (2,3,4) - would give a more comfortable flow coming from 01:36:875 (1,2,3,4) - and going into the pattern at 01:37:565 (1,2) -
• 01:42:651 (2,3) - looks like a 1/4 jump because of the kind of spacing you use in this diff in general. Move 3 up maybe to indicate its a longer jump. Also, you use this same spacing at 01:43:255 (5,6) -
Incrementally Hi-Speed Extreme
• Why "Incrementally?" tbh it would only make sense to say this if you had two High Speed Extremes, since "Incrementally" Hgih Speed implies harder difficulty compared to another "High Speed Extreme. WOuld be better to just call this high speed
• 00:06:961 (3,4,1,1) - The flow here feels jerky and uncomfortable to hit accurately
• 00:09:979 (1,2,3) - like the previous diff, dont find this same rhythm that applicable here
• 00:44:117 (1,2,1) - Might be difficult to sightread because you didn't introduce a spacing concept like this earlier in the map, would just shock the player
• 00:44:461 (2) - nc for downbeat
• 00:45:841 (1,2) - Looks like it reads as a 1/2 jump with this bigger spacing, same for 00:51:702 (5,6) - 00:52:651 (2,1) -
• 00:47:220 (1) - Don't like how you undermapped with this slider but then continued to map the following part more in depth
• 00:54:461 -00:55:841 - Ignored? Your'e skipping over a lot of strong beats in favor of a seemingly random rhythm
• 01:04:979 (3,1,2) - Flow here looks like it would be uncomfortable because of your spacing decrease at 1,2 and the wide jump angle.
• 01:26:789 (2) - Sounds like a stream or some 1/4 rhythm should go under this slider, the notes under this slider are stronger than some that you chose to map streams to. same on 01:32:306 (2) - 01:37:824 (2) -
• 01:29:979 (4) - nc on bownbeat
• 01:40:668 (1) - sliderbreak centeral
• 01:48:599 (4) - nc, because you start ncing every 2 beats at 01:49:289 - so follow this pattern
• 00:06:961 (3,4,1,1) - The flow here feels jerky and uncomfortable to hit accurately
• 00:09:979 (1,2,3) - like the previous diff, dont find this same rhythm that applicable here
• 00:44:117 (1,2,1) - Might be difficult to sightread because you didn't introduce a spacing concept like this earlier in the map, would just shock the player
• 00:44:461 (2) - nc for downbeat
• 00:45:841 (1,2) - Looks like it reads as a 1/2 jump with this bigger spacing, same for 00:51:702 (5,6) - 00:52:651 (2,1) -
• 00:47:220 (1) - Don't like how you undermapped with this slider but then continued to map the following part more in depth
• 00:54:461 -00:55:841 - Ignored? Your'e skipping over a lot of strong beats in favor of a seemingly random rhythm
• 01:04:979 (3,1,2) - Flow here looks like it would be uncomfortable because of your spacing decrease at 1,2 and the wide jump angle.
• 01:26:789 (2) - Sounds like a stream or some 1/4 rhythm should go under this slider, the notes under this slider are stronger than some that you chose to map streams to. same on 01:32:306 (2) - 01:37:824 (2) -
• 01:29:979 (4) - nc on bownbeat
• 01:40:668 (1) - sliderbreak centeral
• 01:48:599 (4) - nc, because you start ncing every 2 beats at 01:49:289 - so follow this pattern
Expert
• 00:43:944 (1,2) - 00:38:427 (1,2) - These large 1/4 jumps feel kind of spontaneous, the notes that underlie these jumps aren't really strong compared to at something like 00:40:668 (1,2) -
• 00:46:358 (1,2) - More likely to be read as a 1/4 gap. (00:45:841 (1,2) - )
• 00:53:082 - Don't like how you left this stronger note on a sliderend, also this 00:52:737 (1,2) - feels pretty underspaced compared to a lot of the 1/2 jumps you use here (00:53:599 (5,1) - 00:53:858 (2,1) - )
• 00:54:375 - The note on this slidertail feels stronger, considering that you're mapping to the pew noises (like at 00:54:375 - ). Same for 00:56:013 (4) - , skipping over notes like 00:55:841 - makes the entire rhythm at 00:55:841 - feel randomly done
• 00:53:082 - Again, don't see why this should be left as a single-note combo
• 00:58:513 (4,1) - When being introduced to this part of the map, this looks like a 1/2 jump when you compare it to all the small 1/4 spacing at 00:58:255 (1,2,3,4) -
• 01:01:272 - Not a big fan of how you ignored this after mapping to this with such spacing at 01:00:668 (1,2) -
• 01:24:030 (4,1,2) - The big jump at 01:24:030 (4,1) - and then the stop in flow to hit 01:24:289 (2) - doesn't look like it plays fluently
• 01:26:703 (1) - inconsistent nc from 01:21:013 (1,2,3,4) -
• 01:36:186 (1,2,3,4,1,2,1,2) - organizes chaos, it looks like someone would just flail their cursor in a circle to hit this accurately. some sort of offset stack with 01:36:530 (1,2,1,2) - would make this easier to understand, like this. (Hope that is an understandable screenshot lol)
• 01:39:117 (1) - moving this nc to 01:39:289 (2) - will follow more of your 1-2 1-2 nc patterns. Also, why is 01:39:117 (1,2) - spaced so closely compared to 01:38:944 (1,1) - 01:39:289 (2,3) - ?
• 00:46:358 (1,2) - More likely to be read as a 1/4 gap. (00:45:841 (1,2) - )
• 00:53:082 - Don't like how you left this stronger note on a sliderend, also this 00:52:737 (1,2) - feels pretty underspaced compared to a lot of the 1/2 jumps you use here (00:53:599 (5,1) - 00:53:858 (2,1) - )
• 00:54:375 - The note on this slidertail feels stronger, considering that you're mapping to the pew noises (like at 00:54:375 - ). Same for 00:56:013 (4) - , skipping over notes like 00:55:841 - makes the entire rhythm at 00:55:841 - feel randomly done
• 00:53:082 - Again, don't see why this should be left as a single-note combo
• 00:58:513 (4,1) - When being introduced to this part of the map, this looks like a 1/2 jump when you compare it to all the small 1/4 spacing at 00:58:255 (1,2,3,4) -
• 01:01:272 - Not a big fan of how you ignored this after mapping to this with such spacing at 01:00:668 (1,2) -
• 01:24:030 (4,1,2) - The big jump at 01:24:030 (4,1) - and then the stop in flow to hit 01:24:289 (2) - doesn't look like it plays fluently
• 01:26:703 (1) - inconsistent nc from 01:21:013 (1,2,3,4) -
• 01:36:186 (1,2,3,4,1,2,1,2) - organizes chaos, it looks like someone would just flail their cursor in a circle to hit this accurately. some sort of offset stack with 01:36:530 (1,2,1,2) - would make this easier to understand, like this. (Hope that is an understandable screenshot lol)
• 01:39:117 (1) - moving this nc to 01:39:289 (2) - will follow more of your 1-2 1-2 nc patterns. Also, why is 01:39:117 (1,2) - spaced so closely compared to 01:38:944 (1,1) - 01:39:289 (2,3) - ?
loliriiiiiiiiii
• 00:11:358 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Feels strange to put a stream here that covers the entire instruments you were mapping to beforehand at 00:08:599 (1,2,3,1,2,1,2,1,2,3,4) -
• 00:33:772 (3,1) - Looks like a 1/4 gap compared to something else like 00:32:565 (2,1) -
• 00:59:461 (6,1) - Don't like the way this reads, simply because you mainly stack your streams at 00:58:772 (1,2,3) - so there might be some confusion there. Same for 01:04:978 (6,1) - and etc
• 01:00:237 (4,5) - I would prefer just spacing these, since its hard to discern a perfect overlap from the low spaced stream at 00:59:979 (1,2,3,4) - to read this properly. Same for 01:05:755 (4,5) -
• 01:07:910 (1,2,1,2,1,2,1,2,1) - I don't see much structure behind this pattern tbh, just looks like a bunch of sporadically placed circles
• 01:41:789 (2) - Looks like it would be read as a 1/4 long slider tbh, compared to the length of 01:39:462 (2) -
• 00:33:772 (3,1) - Looks like a 1/4 gap compared to something else like 00:32:565 (2,1) -
• 00:59:461 (6,1) - Don't like the way this reads, simply because you mainly stack your streams at 00:58:772 (1,2,3) - so there might be some confusion there. Same for 01:04:978 (6,1) - and etc
• 01:00:237 (4,5) - I would prefer just spacing these, since its hard to discern a perfect overlap from the low spaced stream at 00:59:979 (1,2,3,4) - to read this properly. Same for 01:05:755 (4,5) -
• 01:07:910 (1,2,1,2,1,2,1,2,1) - I don't see much structure behind this pattern tbh, just looks like a bunch of sporadically placed circles
• 01:41:789 (2) - Looks like it would be read as a 1/4 long slider tbh, compared to the length of 01:39:462 (2) -
As much as I wanted to mod every diff in this set, I just don't think that I have the stamina to do it, given that I'm not that motivated to bubble this set either. I'm hoping that my input for the higher diffs was useful though. (You don't have to mod anything back, since I didn't completely finish my mod)
Loved might actually be a good place for this, even though a lot of people like to refer to loved as "trash," but hear me out. I think these are the types of creative maps that loved was meant for in the first place (not all maps in the loved category are bad). I probably would have put a star icon on this too, but Irre beat me to it, so if you do decide to love this and get some exposure on the set before doing anything else (you have plenty of kd and favs to do so) it looks like you still have some support for the set if you want to unlove it later and keep pushing. I kind of hope you do too, this set is hella fun.
Good luck