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Sota Fujimori - polygon

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Topic Starter
Kaifin
This beatmap was submitted using in-game submission on January 13, 2018 at 4:51:17 PM

Artist: Sota Fujimori
Title: polygon
Source: jubeat copious
Tags: REFLEC BEAT colette autumn fanzhen0019 bonzi revurii xlolicore-
BPM: 174
Filesize: 6479kb
Play Time: 01:53
Difficulties Available:
  1. Bonzi's Ultra (7.29 stars, 685 notes)
  2. Easy (1.66 stars, 147 notes)
  3. Expert (6.02 stars, 688 notes)
  4. Extra (5.64 stars, 715 notes)
  5. fanzhen's Another (4.77 stars, 589 notes)
  6. Hard (3.38 stars, 291 notes)
  7. Incrementally Hi-Speed Extreme (6.72 stars, 732 notes)
  8. Insane (4.5 stars, 481 notes)
  9. Lolirii's Collab Expert (5.77 stars, 758 notes)
  10. Normal (2.08 stars, 189 notes)
  11. unhinged (7.33 stars, 813 notes)
Download: Sota Fujimori - polygon
Information: Scores/Beatmap Listing
---------------
trans rights
















some dreams do come true :)

#3 of 5

22:42 VINXIS: if u ever think
22:42 VINXIS: tht ranking polygon
22:42 VINXIS: is a waste of time
22:42 VINXIS: just remember
22:42 VINXIS: that rlc has been writing konosuba fanfiction partly with latex for the past 50 hrs



hitsounding by fanzhen0019 and me, samples and mp3 taken from sionKotori set

Easy - simple 1/1 rhythms
Normal - more complicated 1/1 rhythms and basic 1/2 rhythms
Hard - more complicated 1/2 rhythms and basic 1/4 rhythms
Insane - beginner 1/4 finger control and reading skill
fanzhen's Another by fanzhen0019 - inspiration
Extra - cs 5 no sv changes low slider velocity, PLAY THIS DIFF ITS THE BEST ONE
Lolirii's Collab Expert by xLolicore- and revurii - cutestream
Expert - cs 3 no sv changes high slider velocity
Incrementally Hi-Speed Extreme - title
Bonzi's Ultra by Bonzi - axion reborn, reborn
unhinged - can you pass?



old diff from year+ ago: https://puu.sh/uyFNA/3a01f3698d.osu
mithew
y did ascendance block me
Arusamour
no.1 multiplayer map pick
Triniset
nope!
Ascendance

mithew wrote:

y did ascendance block me
ew
Yoshimaro
Akitoshi
o:
Lulu-
hoyl
Asphyxia
Hi
Speed
Kaifin
Mapping
Spork Lover
U MAPPING POLYGON WTF AAA NICE
xLolicore-
im gya
dunois
Looks fun!
[-obee58-]
no stacks and too many streams 0/10
Halfslashed
I don't point out every instance of certain points.

[Lolirii]
00:25:841 (1,2,3,4,5,6,7,8,1) - What is this stream even mapped to. There's a lot of distinct 1/4 beats here and they aren't blurred together into continous 1/4 in the song. Find an alternative rhythm here, check the lower difficulties (Insane, Extra) for some other options.
01:07:910 (1,2,1,2,1,2,1,2,1) - "yehaj lmao" was my first thought when seeing this. Even if this is a collab, nothing up to this point has suggested something like this, and the combination of overlapping and 1/4 jumps makes this a really big difficulty spike. I'd space these out a bit more of even have the even circles stack in the center.

[Extra]
00:42:392 (1,2) - You could stack these better.
01:24:117 (1,2,3,4,1) - Yeah this sort of movement is really difficult compared to what you do later on. It's possible to play this in a straight line but the way it's read it is like a wide angle zigzag. Use a simpler curve or some sharper angles to facilitate easier snapping, though since nothing else is this hard in the map I'd just use a simpler curve.
01:26:875 (1,2,3,4,1) - Pretty easy to misread this due to 01:21:358 (1,2,3,1) not having the 4th note mapped. Basically, either remove 4 here or map the similar note in the previous spot.

[Insane]
00:07:910 (1,2,3,1,2,3) - Yeah, I can't quite tell what the rhythm is doing here. If you want to follow the melody, I'd recommend something like this.
00:14:806 (1,2,3,4,5,6,7,8) - I get the feeling that this is too intense of a rhythm in terms of clicking, but it might be fine considering how 1/4 heavy the kiais are.
00:16:530 (2,3,4) - This triple puts some unnecessary emphasis on the last beat imo. I'd just remove 3 given that both of the drums are of equal strength.
00:58:255 (1,2,3,4,5) - Since this is mapping the melody, I'd change 4 into a 1/4 slider, since you don't switch to following drums after this.
00:59:634 (1,2,3,4,5,6,1) - Since you don't really care about the drums here, you could follow the melody closer and switch to the drums more clearly with something like this. Another note about this section is that you haven't introduced the slider end stacking for 00:59:720 (2,3,4) anywhere else in the map, so it provides a difficulty spike combined with the low AR.
01:51:358 (1,2,3,4,5,6,1,2,3) - I like reading difficulty and all, but this is kind of unfair to come in at the end of the map. Nowhere prior did you introduce this kind of stacking/overlapping. In particular, the 3/4 perfect stacks, stacks after streams are the biggest problem here. You could change the map around to support this type of pattern or you could just make something simpler.

[Hard]
00:04:461 (1,2,3,4,5) - So in this measure you switch from drums for variation but not in the most clear way, since you don't switch on a strong drum. Here's something I came up with that should reflect the melody a bit better.
00:11:013 (5) - You could map this as a circle to create a pause effect to emphasize this. It would work since you map a ton of 1/2 before this
00:14:117 (1,2) - Rhythm is quite unclear here. Strong sounds are on both white ticks while there isn't anything strong on the red tick 2 is on. Here's a place where I would recommend using a 3/4 slider + a 1/2 slider, which should be appropriate for this sort of difficulty.
00:15:841 (2) - I think that making both of these into circles would reflect melody better here.
00:16:703 (4,1) - You could try a stack here since the first note is a sort of lead-in for the drum that 1 starts on (or just do what you did on 00:18:944 (3,4,1) in this section).
00:40:410 (2,3,4,5,6) - You might want to get some more opinions on this pattern, since I get the feeling that it's too hard to read for this difficulty level.
00:44:461 (1,2) - I don't really think 2 is a strong enough beat to be clickable. I suggest changing these circles into a 1/2 slider.
01:00:841 (1,2,3) - I don't really think a triple fits the intensity here, try a 1/4 slider to lead into 3 instead.
01:02:392 (1,3) - I think you should reconsider your pattern here, since the reverse arrow is mostly covered.

[Normal]
There's kind of a big gap between this and the Hard, since the Hard is basically 1/2 spam with some non-clickable 1/4. You've got an Easy, so there shouldn't be a problem making this more 1/2 dense. Don't be afraid to map blue ticks with reverses either. I listed some points of where you could do this.
00:04:461 (3,4,5,6) - This rhythm does work, but you could try something less 1/1 heavy. Additionally your current rhythm has the slider tails of the 1/2 sliders land on beats that are barely audible.
00:07:220 (3,4,5,6) - If you took the above, I would suggest the same rhythm, but the last circle would be a 1/2 slider instead.
00:14:806 (2,3,4,5) - Really confusing pattern, just see the mod on the easy for what I'm talking about.
00:25:841 (2,3,4,5,6) - As above.
00:41:703 (1,2,3,4,5) - Why not try a rhythm like this? https://halfslashed.s-ul.eu/Am6ESSbM


[Easy]
AR is a bit low for this BPM, why not try AR 3 instead? (Rip the 2-2-2-2 dream though...)
This is a pretty big gap between SV and DS and I believe this breaks the new RC guidelines. You may want to use a lower DS (1.1-1.2x), since you won't have a problem with overlapping 1/1 and it should still look fine.
00:14:117 (1) - Unacceptable slider shape due to the slider border being covered by itself, this can create reading issues.
00:21:013 (3,4,5,1) - This sort of pattern is hard to read for newbies since it's confusing which object the player has to hit first without relying on numbers. I recommend spreading out the visual distance between these circles (and the slider end of 3).
00:43:082 (3,4,1) - Similar to the above.
00:44:461 (1,2) - A fairly jerky motion, since the player will just follow the slider to it's end and then have to jerk back to hit the head of the next note. Probably not a good idea to use this sort of flow.
00:55:496 (1,2,3) - Probably the last time i'll point out a pattern like this, but yeah these sort of patterns are too hard for an easy. You've got lots of them in this difficulty but I think you should be able to find the rest.

6/11 diffs modded, not too many issues. Good luck!
Topic Starter
Kaifin

Halfslashed wrote:

I don't point out every instance of certain points.

[Extra]
00:42:392 (1,2) - You could stack these better. no its a square
01:24:117 (1,2,3,4,1) - Yeah this sort of movement is really difficult compared to what you do later on. It's possible to play this in a straight line but the way it's read it is like a wide angle zigzag. Use a simpler curve or some sharper angles to facilitate easier snapping, though since nothing else is this hard in the map I'd just use a simpler curve. i'll think of changing this but it parallels 01:22:392 (1,2,3,4) and i think is fair in the context of the map
01:26:875 (1,2,3,4,1) - Pretty easy to misread this due to 01:21:358 (1,2,3,1) not having the 4th note mapped. Basically, either remove 4 here or map the similar note in the previous spot. following the music

[Insane]
00:07:910 (1,2,3,1,2,3) - Yeah, I can't quite tell what the rhythm is doing here. If you want to follow the melody, I'd recommend something like this. it follows the rhythm of the percussion + rhythm
00:14:806 (1,2,3,4,5,6,7,8) - I get the feeling that this is too intense of a rhythm in terms of clicking, but it might be fine considering how 1/4 heavy the kiais are. this is not too intense: the spacing is low and consistent and this is an insane
00:16:530 (2,3,4) - This triple puts some unnecessary emphasis on the last beat imo. I'd just remove 3 given that both of the drums are of equal strength. do u hear the DODODO beeping sound
00:58:255 (1,2,3,4,5) - Since this is mapping the melody, I'd change 4 into a 1/4 slider, since you don't switch to following drums after this. 5 is too strong of a note to ignore, making it 1/4 slider could work but there are no 1/4 sliders in the map so it would go against the rest of the map
00:59:634 (1,2,3,4,5,6,1) - Since you don't really care about the drums here, you could follow the melody closer and switch to the drums more clearly with something like this. Another note about this section is that you haven't introduced the slider end stacking for 00:59:720 (2,3,4) anywhere else in the map, so it provides a difficulty spike combined with the low AR. there is no 1/4 sider in the rest of the map so the new rhythm would break that, also the new rhythm isn't as good as the one i have right now for following the music, also the slider end stacking is fine its not confusing at all lol
01:51:358 (1,2,3,4,5,6,1,2,3) - I like reading difficulty and all, but this is kind of unfair to come in at the end of the map. Nowhere prior did you introduce this kind of stacking/overlapping. In particular, the 3/4 perfect stacks, stacks after streams are the biggest problem here. You could change the map around to support this type of pattern or you could just make something simpler. maybe i'll think about changing this but it is consistent with 01:50:668 (1,2,3,4) - this patterning as well as 01:52:047 (1,2,3) - being a completely readable spacing: in my opinion the overlap emphasizes the finality of the notes in the song

[Hard]
00:04:461 (1,2,3,4,5) - So in this measure you switch from drums for variation but not in the most clear way, since you don't switch on a strong drum. Here's something I came up with that should reflect the melody a bit better. i dont switch to anything im mapping the 1/2 the entire time lol
00:11:013 (5) - You could map this as a circle to create a pause effect to emphasize this. It would work since you map a ton of 1/2 before this and randomly change the rhythm with no difference?????????? no
00:14:117 (1,2) - Rhythm is quite unclear here. Strong sounds are on both white ticks while there isn't anything strong on the red tick 2 is on. Here's a place where I would recommend using a 3/4 slider + a 1/2 slider, which should be appropriate for this sort of difficulty. how is the rhythm unclear its literally as basic as i can make this rhythm, i am avoiding more complex rhythm outside of the kiai times
00:15:841 (2) - I think that making both of these into circles would reflect melody better here. no, its the same sound as 00:14:806 (3,4)
00:16:703 (4,1) - You could try a stack here since the first note is a sort of lead-in for the drum that 1 starts on (or just do what you did on 00:18:944 (3,4,1) in this section). i could but since its the same sound and there's nothing wrong with my pattern i don't want to stack for consistency, if you're wondering why 00:18:944 (3,4,1) - is like this its to emphasize the different end of the same sound here 00:19:979
00:40:410 (2,3,4,5,6) - You might want to get some more opinions on this pattern, since I get the feeling that it's too hard to read for this difficulty level. i will get opinions the two people i've asked for hard check said it was fine though
00:44:461 (1,2) - I don't really think 2 is a strong enough beat to be clickable. I suggest changing these circles into a 1/2 slider. its literally a triple :?
01:00:841 (1,2,3) - I don't really think a triple fits the intensity here, try a 1/4 slider to lead into 3 instead. 1/4 slider not fitting for the rest of this diff + the sound is strong enough for triple imo, if it was 1/4 it would be confusing and unsatisfying for new player: triple is easily understandable for this rhythm and feels satisfying
01:02:392 (1,3) - I think you should reconsider your pattern here, since the reverse arrow is mostly covered. imo this is okay, i can understand it might be kind of confusing and if someone else brings this up i'll for sure change it but i dont think its that confusing when you consider that the ideas in the rhythm are presented beforehand in a harder spacing pattern with 00:59:634

[Normal]
There's kind of a big gap between this and the Hard, since the Hard is basically 1/2 spam with some non-clickable 1/4. You've got an Easy, so there shouldn't be a problem making this more 1/2 dense. Don't be afraid to map blue ticks with reverses either. I listed some points of where you could do this. no the easy is so basic that this needs to be very basic as well for spread
00:04:461 (3,4,5,6) - This rhythm does work, but you could try something less 1/1 heavy. Additionally your current rhythm has the slider tails of the 1/2 sliders land on beats that are barely audible. no need to make my rhythm more complex: if anything i'll just map an advanced if it actually becomes a spread issue lol
00:07:220 (3,4,5,6) - If you took the above, I would suggest the same rhythm, but the last circle would be a 1/2 slider instead.
00:14:806 (2,3,4,5) - Really confusing pattern, just see the mod on the easy for what I'm talking about. the basic concept of a shape should not be hard to grasp for a normal player especially with the slider flow guiding them: i will have my roommate play this pattern but im 99% sure its fine
00:25:841 (2,3,4,5,6) - As above. it is inconsistent to point out this pattern because it doesnt have the same "issue" that you think the first one has, seeing as 4 is visibly much farther away from the 2 than 3, and 5 is not visible until 5 is about to be clicked
00:41:703 (1,2,3,4,5) - Why not try a rhythm like this? https://halfslashed.s-ul.eu/Am6ESSbM for consistency within the


[Easy]
AR is a bit low for this BPM, why not try AR 3 instead? (Rip the 2-2-2-2 dream though...) 2222 its 174 bpm and this is bare bones basic easy, no change
This is a pretty big gap between SV and DS and I believe this breaks the new RC guidelines. You may want to use a lower DS (1.1-1.2x), since you won't have a problem with overlapping 1/1 and it should still look fine. this is a guideline not a rule, with this low of sv it is actually clearer for new player to have the objects farther apart and not cluttered at this low of ar and object density: the ar sv and ds are fitting for how the map has been mapped
00:14:117 (1) - Unacceptable slider shape due to the slider border being covered by itself, this can create reading issues. idk if you've noticed but all the sliders are like this because of the sv lol
00:21:013 (3,4,5,1) - This sort of pattern is hard to read for newbies since it's confusing which object the player has to hit first without relying on numbers. I recommend spreading out the visual distance between these circles (and the slider end of 3). this is fine as explained in normal, the slider flow also makes it very very very obvious for noob
00:43:082 (3,4,1) - Similar to the above. same really obvious slider flow while staying in a shape to keep it basic for new players to understand
00:44:461 (1,2) - A fairly jerky motion, since the player will just follow the slider to it's end and then have to jerk back to hit the head of the next note. Probably not a good idea to use this sort of flow. this is much too slow to be considered jerky in any sense: noobs don't snap to the next note like normal players would, imo this very basic motion is fine
00:55:496 (1,2,3) - Probably the last time i'll point out a pattern like this, but yeah these sort of patterns are too hard for an easy. You've got lots of them in this difficulty but I think you should be able to find the rest. as explained

6/11 diffs modded, not too many issues. Good luck! thank you for the mod!
yumi
i actually unironically like this
alden
(Insert obligatory I suck at mapping so fill free to ignore all of it comment)
here ya go bb

unhinged


00:02:651 (2,1) - You could blanket these better, a slightly higher spacing would give it a bit more emphasis too which I think would be good here
00:13:772 (1,2,3,4) - I think there could be more spacing here
00:32:392 (1,2) - I think you could Ctr+G these for a nice circular flow, as well as maybe give 00:32:392 (1) - a bit more spacing away from 00:32:134 (2) - ?
01:07:479 (3) - I dont think you need a NC here
01:39:547 (2,1) - 01:39:892 (4,1) - 01:40:237 (4,1) - The different spacing here didnt really make sense to me, at least try to even them out. As a suggestion you could make these spacing here start big then slightly decrease to match the decreasing pitch.

High-Speed Extreme


00:03:255 (1,1) - I doesnt really matter but these aren't the same DS away from the following slider
00:11:530 (1,2) - 00:11:789 (3,1) - even these spacings?
00:12:565 (1,2) - ctrl g these for zig zag?
00:52:651 (2,1) - don't you think this is a little too extreme?
01:07:220 (1) - drop this down a bit to better align with the slider
01:19:979 (1) - There's not really anything special here in terms of music, so i think it would be better to just drop the whistle on the slider end and extend it to blue tick
01:32:910 (1,2) - and 01:33:168 (1,2) - are pretty similar so I dont think the ds spacing should be so diferent. Try x:294 y:51 for 01:33:168 (1) - so that its has similar spacing and it overlaps with the bend of 01:32:048 (1) -
01:32:048 (1) - NC?

Expert


00:27:910 (1,2) - you could space it just so that it doesnt touch
00:33:427 (1,2) - ^
00:45:841 (1,2) - make it the same 1.3 spacing like here 00:46:099 (3,1) - ?

Loliiri's Collab


01:30:668 (1,1,1,1,1) - I dont agree with this NC spam here 01:31:186
01:31:186 (5) - shift to the left a bit?
01:38:255 (1) - I see that the slider end is stacked but is there any way you could do that and center it perfectly? If so that'd be cool
01:41:789 (1) - give it less of a curve and blanket better with 01:41:703 (1) - ?

Extra


00:34:289 (1) - I dont think a NC here is needed
00:55:755 (1,2,3,4) - this isnt even
00:56:703 (1,2,1) - ^
00:57:737 (1,2,3) - ^

fahzhen's Another


00:09:979 (1) - NC
01:07:910 (1) - ^
01:28:427 (6) - pull this up a bit?

Insane


AR 8 I hate you lol
Topic Starter
Kaifin

ChronoNig wrote:

(Insert obligatory I suck at mapping so fill free to ignore all of it comment)

unhinged


00:02:651 (2,1) - You could blanket these better, a slightly higher spacing would give it a bit more emphasis too which I think would be good here fixed
00:13:772 (1,2,3,4) - I think there could be more spacing here no this is low spacing because the 1/4 isn't emphasized and the lower spacing fits with the sound better than high spacing would + its leading into the next section after the intensity peaking at 00:12:392 (1,2,1,2,1)
00:32:392 (1,2) - I think you could Ctr+G these for a nice circular flow, as well as maybe give 00:32:392 (1) - a bit more spacing away from 00:32:134 (2) - ? no im happy with the flow here as of right now, the difficulty is purely the finger control in this section it shouldnt be the spacing, the flow is very very circular as is
01:07:479 (3) - I dont think you need a NC here it would look bad without :?
01:39:547 (2,1) - 01:39:892 (4,1) - 01:40:237 (4,1) - The different spacing here didnt really make sense to me, at least try to even them out. As a suggestion you could make these spacing here start big then slightly decrease to match the decreasing pitch. okay so to explain: the 01:39:461 (1,2,1) - spacing is lower because its the start of a new section and there is no particular emphasis that justifies high spacing like at 01:39:117 (1,2,1,2,1,2) so making it the same spacing as that wouldnt make sense. as for the other spacings they are reducing in spacing gradually so im not sure what you mean

High-Speed Extreme


00:03:255 (1,1) - I doesnt really matter but these aren't the same DS away from the following slider yes on purpose, because horizontal 1/4 movement needs the extra spacing to be effective where as using that level of spacing vertically to make them even would make it awkward
00:11:530 (1,2) - 00:11:789 (3,1) - even these spacings? just like those two, this is now also more spaced for consistency and also because of the building sound
00:12:565 (1,2) - ctrl g these for zig zag? nah i want the pulling downward flow, zig zag would just be awkward and not fitting
00:52:651 (2,1) - don't you think this is a little too extreme? Hi-Speed Extreme
01:07:220 (1) - drop this down a bit to better align with the slider woops must have accidentally moved this
01:19:979 (1) - There's not really anything special here in terms of music, so i think it would be better to just drop the whistle on the slider end and extend it to blue tick the sound ends on the red tick, also because i want a little space before transitioning into my new gender and u know that the sliders need to take hormones for like 6 months and like its really hard on them so if i put it to the blue tick it gets awkward
01:32:910 (1,2) - and 01:33:168 (1,2) - are pretty similar so I dont think the ds spacing should be so diferent. Try x:294 y:51 for 01:33:168 (1) - so that its has similar spacing and it overlaps with the bend of 01:32:048 (1) - sure
01:32:048 (1) - NC? there is an NC there :?

Expert


00:27:910 (1,2) - you could space it just so that it doesnt touch no the stream shaping is a 45 degree angle meme
00:33:427 (1,2) - ^ no the stream shaping is a 45 degree angle meme
00:45:841 (1,2) - make it the same 1.3 spacing like here 00:46:099 (3,1) - ? yes, made it the same angle too

Extra


00:34:289 (1) - I dont think a NC here is needed removed nc on both of them
00:55:755 (1,2,3,4) - this isnt even fixed all
00:56:703 (1,2,1) - ^
00:57:737 (1,2,3) - ^

Insane


AR 8 I hate you lol lul
thank you for the mod
fieryrage
Dab

mod
Grats You Win The 7 Star Rank Before Fieryrage Award


general
  • 1697x1199 bg res lol nice
    soft-hitclap4.wav 28 ms < navosu picked this up as unrankable take that as u will
top autism diff
  • ur nc's are like all over the place rn tbh i cba to look thru them rn tho, just lots of inconsistencies i'll point them out tomorrow if u want
    also ar 10 like nigga what u doing making a basically 356 bpm map with ar 9.7 Lmao

    00:26:530 (1,2,3) - this is like the only hard to read pattern in this entire song cuz of the random flow change that isn't really warranted in the song in my eyes, i'd just continue a linear pattern or stack underneath end of 2
    00:32:048 (1,2,3) - same thing here, i'd personally stack on top of next combo's 1 but you never do that kinda pattern so it wouldnt fit as well
    00:43:599 (2) - my name is kaifin and i put sliderends on the most potent beat
    00:46:444 (2) - u know since this basically plays like 356 bpm just put a triple here so u can be everyones most hated mapper (dont actually)
    00:54:375 (3,1) - ctrl+g imo but either way works just as fine
    00:59:634 (1,2) - hey silence ur slider ends mister
    01:00:237 (1) - missing the white tick here feels rly out of place compared to the rest of what u mapped
    01:05:755 (1) - ^
    01:08:513 (4) - hey add a 1/16 slider xd
    01:19:634 - skipping this note is kinda random especially considering the vocals are here
    01:20:841 (1) - ok this is one nc i'll point out that's useless af like 01:26:358 (3) - wot u didnt nc it here plz
    01:25:582 (2,3) - ctrl+g, no real reason to break flow here
    01:37:910 (1,2,3) - ok idk if ur intention is to make this awkward as fuck 2 play but this is awkward as fuck 2 play for no real apparent reason to me y dont you just continue the spacing originally and then add a jump so that 1 is here (obviously change positions for other notes)
    01:41:272 (1,1) - other useless ncs
    01:41:789 (2,3) - put the 1/8 slider on 2 instead of 3 since that's where that sound is played
    01:45:065 (1,2,3,4,5) - wait weren't u following the synth wtf happened here
    01:52:306 (1,1) - same as 01:41:272 (1,1)
    01:52:910 (2,3,4) - ok cmon this is clearly 1/16 or 1/12 cant u just do a slider here
    01:53:082 (1) - other useless nc xd

will mod other diffs later if u remind me cuz i gotta go to sleep
Topic Starter
Kaifin

fieryrage wrote:

Dab

mod
Grats You Win The 7 Star Rank Before Fieryrage Award


general
  • 1697x1199 bg res lol nice idk how to fix this
    soft-hitclap4.wav 28 ms < navosu picked this up as unrankable take that as u willwill remove as it is an unused hitsound too lol
top autism diff
  • ur nc's are like all over the place rn tbh i cba to look thru them rn tho, just lots of inconsistencies i'll point them out tomorrow if u want
    also ar 10 like nigga what u doing making a basically 356 bpm map with ar 9.7 Lmao learn 2 read XDDDDDDDDDDDDDD

    00:26:530 (1,2,3) - this is like the only hard to read pattern in this entire song cuz of the random flow change that isn't really warranted in the song in my eyes, i'd just continue a linear pattern or stack underneath end of 2 okok so the reason the 3 snaps back is because of the high pitched sound, you'll notice that it doesnt do this at 00:32:048 (1,2,3) where the high pitched sound isnt because this is less intense
    00:32:048 (1,2,3) - same thing here, i'd personally stack on top of next combo's 1 but you never do that kinda pattern so it wouldnt fit as well if u say that this is only hard to read pattern but then point out the same thing on the same pattern :thinking:
    00:43:599 (2) - my name is kaifin and i put sliderends on the most potent beat listen 2 the rhythm being followed at the song, there is way more emphasis here in leaving the drum hit which im not following as unclickable
    00:46:444 (2) - u know since this basically plays like 356 bpm just put a triple here so u can be everyones most hated mapper (dont actually) i'd RATHER DIE LOL
    00:54:375 (3,1) - ctrl+g imo but either way works just as fine ctrl g do i look lik evil elvis
    00:59:634 (1,2) - hey silence ur slider ends mister TRUE
    01:00:237 (1) - missing the white tick here feels rly out of place compared to the rest of what u mapped but it doesnt cause im following the song not the 1/1 drum beat :(
    01:05:755 (1) - ^ but it doesnt cause im following the song not the 1/1 drum beat :(
    01:08:513 (4) - hey add a 1/16 slider xd ur a troll
    01:19:634 - skipping this note is kinda random especially considering the vocals are here there is no note check again
    01:20:841 (1) - ok this is one nc i'll point out that's useless af like 01:26:358 (3) - wot u didnt nc it here plz true
    01:25:582 (2,3) - ctrl+g, no real reason to break flow here i will think about this in case of other suggestion but ehhhhh i think that the snap is very cool to play and would play better than a smoother motion
    01:37:910 (1,2,3) - ok idk if ur intention is to make this awkward as fuck 2 play but this is awkward as fuck 2 play for no real apparent reason to me y dont you just continue the spacing originally and then add a jump so that 1 is here (obviously change positions for other notes) holy SHIT yeah thats way cooler lemme do that thank u for this suggestion
    01:41:272 (1,1) - other useless ncs these arent useless theyre cool :9
    01:41:789 (2,3) - put the 1/8 slider on 2 instead of 3 since that's where that sound is played there is actually a 1/16 buzz on 2, fixed
    01:45:065 (1,2,3,4,5) - wait weren't u following the synth wtf happened here it is still following the synth exactly lol
    01:52:306 (1,1) - same as 01:41:272 (1,1) Its My Style
    01:52:910 (2,3,4) - ok cmon this is clearly 1/16 or 1/12 cant u just do a slider here ehhhhhh but there are 3 clear ticks on 1/6, i will think about making this a slider
    01:53:082 (1) - other useless nc xd removed

will mod other diffs later if u remind me cuz i gotta go to sleep i WILL thank u for the helpful modify flame anger
Zel
Sota Fujimori - polygon

Easy
00:09:979 (3,4,1) - these dont make perfect triangle, one pixel off xd
01:45:151 (1,3) - idk how i feel about these being off center, ruins the aes imo

basically nothing wrong with this map lol (that i could find)

Normal
literally nothing wrong with this map lol (that i could find)

Hard
00:21:703 (3,4) - 4 should be stacked under slider end imo like you did beforehand
00:34:806 (1) - could make this instead of a repeat slider just a slider with a circle slightly spaced at the end, for emphasis
01:08:599 (1,2,3) - this is cool

nice1

Insane
00:26:186 (4,1) - these are pretty close together and i feel like they should have a little more spacing + a nice angle
00:31:703 (4,1) - same here, slight spacing and angle http://i.imgur.com/3X16B1e.png

i REALLY love the aesthetic in this map gj

fanzhen's Another
inb4 404 mod not found

00:07:910 (1,2,3,4,5) - this would be better as a straight line imo to match aes of before section
00:10:668 (1,2,3) - would move 2 down so it makes the flow seem nice http://i.imgur.com/vMgb5ir.png
01:01:530 (4,5,6,7,8) - this stream looks sloppy, I would reproduce this stream instead 01:03:772 (1,2,3,4,5) -
01:33:599 (4,5,6,7,8,9,1) - this stream looks pretty off

i lov u fanzhen

Extra
00:00:755 (1,2) - might play better as a short slider instead, considering the intro should be relatively easy to warm the player up
00:02:565 (1) - NC unnecessary but not bad
00:20:324 (1,2,1,2) - i dislike the angles on these a lot :[
00:26:789 (1) - nooooo why just make slider, notes on blue tick give me aid
00:32:306 (1) - same
00:44:720 (2,1) - idk how i feel about this 1 but its not necessarily bad just unexpected
01:06:099 (3,4,1,2,3) - holy moly

i wish i could tell u how many sv changed i suggested before realizing the gimmick and having to remove them el lamo

Lolirii's Collab Expert
00:05:151 (1,2,3,4,1) - dank this str8 rrtyui ok hand eomji fire emoji
00:50:209 (2,3) - i can see what youre trying to do and you do repeat it but i think this is a bad idea, would just do a single short slider myself
01:01:186 (1,2) - woah :o idk if this is even rankable but its creative and cool so props
01:28:599 (1,2,3) - might be pretty hard to read this triple
01:46:703 (3) - i wouldnt stack this

dude this map is fkn sik yo

Expert
00:31:358 (1,2,3) - this plays really weird because of the flow and i dont see a need for emphasis
00:32:910 (3,1,2,3,4) - same here, flow is really weird, also considering how spaced the stream is, its hard to make that shape without awkwardness
00:35:927 (2,3) - ctrl+g these two imo
00:52:565 (1,2,1) - this also plays weird, but i like how it looks so it up 2 u
00:54:634 (1,2,3) - i dont see a need for emphasis here so antiflow isnt good idea
01:23:772 (1,2,3,4) - i would turn this 90 degrees counter clockwise then ctrl h and replace on left side

very naice

Hi-Meme Extreme
00:22:392 (1) - this little nib bothers me >_< http://i.imgur.com/l6nhU7O.png
00:48:599 (2,6) - personally dont like this overlap, should make it even like 00:48:513 (1,3,4,5) -
00:54:030 (8,2) - i would offset these notes up a tad, stack is weird in this section for this part
00:57:392 (1) - maybe make this into a slider so it makes a sound on the white tick right after to match the song
01:00:237 (1) - there be a drum beat in the middle of dis
01:09:289 (1) - this section is FKN SICK DUDE I LOVE THIS WHOLE SV INCREASE <3
01:37:479 (4,1) - the flow from this stream to slider is odd, i would probably ctrl h slider

Bonzi's Extreme
this diff makes me horny

00:02:048 (3) - i would make this a return slider
00:07:737 (3,4) - these dont stack :'(
00:14:979 (1,1,1) - no need to NC these (neat pattern btw)
00:17:737 (1,1,1) - also deez
00:23:255 (1,1) - ^
00:37:910 (1,1) - isnt it unrankable to have two sliders overlap each other before they fade out?
00:44:720 (2,1) - kind of odd to have this large jump when the rest of the doubles that have this same beat are mapped like 00:43:341 (4,1) -
01:00:151 (1) - the song is still going after this slider, its a cool concept but it should start one bar later
01:05:668 (1) - samsies
01:20:324 (1) - LOL dude this kiai is so fkn rad
01:42:134 (1,1) - dont need to NC these, players will this its 1/3

unhinged
00:03:858 (2) - ctrl+g
00:26:530 (1) - unNC
00:32:392 (1,2) - ctrl+h for a nice flow (then the antiflow here is ok because the stream is shorter 00:32:737 (1) - )
01:25:582 (2,3) - ctrl+g cuz you dont do antiflow here 01:29:720 (2,3) -
01:35:151 (1,2,3) - these are slightly not straight (just barely, move 2 a little up)
01:45:410 (5) - make this into a short slider
01:47:824 (1) - ^

nice map, im not sure if the map is so good i could barely mod or i just suck xd

good luck on rank man :)
Topic Starter
Kaifin

Zel wrote:

Sota Fujimori - polygon

Easy
00:09:979 (3,4,1) - these dont make perfect triangle, one pixel off xd i think i fixed it?
01:45:151 (1,3) - idk how i feel about these being off center, ruins the aes imo nah these are ok i think because of the pattern

basically nothing wrong with this map lol (that i could find)

Normal
literally nothing wrong with this map lol (that i could find)

Hard
00:21:703 (3,4) - 4 should be stacked under slider end imo like you did beforehand no this is okay because its like the previous pattern
00:34:806 (1) - could make this instead of a repeat slider just a slider with a circle slightly spaced at the end, for emphasis they are all the same sound so i wanted repeat
01:08:599 (1,2,3) - this is cool thank you!

nice1

Insane
00:26:186 (4,1) - these are pretty close together and i feel like they should have a little more spacing + a nice angle fixed both
00:31:703 (4,1) - same here, slight spacing and angle http://i.imgur.com/3X16B1e.png

i REALLY love the aesthetic in this map gj

Extra
00:00:755 (1,2) - might play better as a short slider instead, considering the intro should be relatively easy to warm the player up this is okay as a double
00:02:565 (1) - NC unnecessary but not bad aes
00:20:324 (1,2,1,2) - i dislike the angles on these a lot :[ its the same angle as the other one: 45 can look nice in context which i think it does
00:26:789 (1) - nooooo why just make slider, notes on blue tick give me aid technical map
00:32:306 (1) - same technical map
00:44:720 (2,1) - idk how i feel about this 1 but its not necessarily bad just unexpected unexpected? its just following the rhythm + there is no sv changes so literally nothing is surprising about this LOL
01:06:099 (3,4,1,2,3) - holy moly its not as hard as it looks

i wish i could tell u how many sv changed i suggested before realizing the gimmick and having to remove them el lamo

Expert
00:31:358 (1,2,3) - this plays really weird because of the flow and i dont see a need for emphasis its a pulling back emphasis for the sound
00:32:910 (3,1,2,3,4) - same here, flow is really weird, also considering how spaced the stream is, its hard to make that shape without awkwardness same kind of flow as above
00:35:927 (2,3) - ctrl+g these two imo NO the flow has to stay circular or else it would be FUCKED to play
00:52:565 (1,2,1) - this also plays weird, but i like how it looks so it up 2 u not weird: just technical to aim and emphasizes the song
00:54:634 (1,2,3) - i dont see a need for emphasis here so antiflow isnt good idea i ctrl h'd it
01:23:772 (1,2,3,4) - i would turn this 90 degrees counter clockwise then ctrl h and replace on left side i did a thing

very naice

Hi-Meme Extreme
00:22:392 (1) - this little nib bothers me >_< http://i.imgur.com/l6nhU7O.png thats my penis
00:48:599 (2,6) - personally dont like this overlap, should make it even like 00:48:513 (1,3,4,5) - it is based of the spacing of those two objects
00:54:030 (8,2) - i would offset these notes up a tad, stack is weird in this section for this part i did a thing
00:57:392 (1) - maybe make this into a slider so it makes a sound on the white tick right after to match the song i think its okay rhythm wise as is because if it would be a circle the other two circles would feel inconsistent
01:00:237 (1) - there be a drum beat in the middle of dis yeah but im following the song
01:09:289 (1) - this section is FKN SICK DUDE I LOVE THIS WHOLE SV INCREASE <3 thanks!!
01:37:479 (4,1) - the flow from this stream to slider is odd, i would probably ctrl h sliderno this is ok

unhinged
00:03:858 (2) - ctrl+g breaks flow its important that the clickable part is where it is
00:26:530 (1) - unNC NC is needed for readability + it is white tick
00:32:392 (1,2) - ctrl+h for a nice flow (then the antiflow here is ok because the stream is shorter 00:32:737 (1) - ) this may seem counter intuitive, but with flow like this it would be more awkward to have this not break the circular flow
01:25:582 (2,3) - ctrl+g cuz you dont do antiflow here 01:29:720 (2,3) - that is true, but these two are completely different patterns, imo making this flowy would make it 10x harder to hit
01:35:151 (1,2,3) - these are slightly not straight (just barely, move 2 a little up) fixed
01:45:410 (5) - make this into a short slider all circles until end, it would be clunky to make this slider
01:47:824 (1) - ^ this sound way too snappy and concise to make a slider

nice map, im not sure if the map is so good i could barely mod or i just suck xd

good luck on rank man :)
thank you for the mod!
revurii
I only answered for my parts of the collab :3

Halfslashed wrote:

01:07:910 (1,2,1,2,1,2,1,2,1) - "yehaj lmao" was my first thought when seeing this. Even if this is a collab, nothing up to this point has suggested something like this, and the combination of overlapping and 1/4 jumps makes this a really big difficulty spike. I'd space these out a bit more of even have the even circles stack in the center. I changed 01:08:427 (1,2) - and kept 01:07:910 (1,2,1,2,1,2) - because imo it's pretty okay.

ChronoNig wrote:

01:30:668 (1,1,1,1,1) - I dont agree with this NC spam here 01:31:186 NC spam because people might misread it as 1/4
01:31:186 (5) - shift to the left a bit? okie
01:38:255 (1) - I see that the slider end is stacked but is there any way you could do that and center it perfectly? If so that'd be cool Nah it's okay.
01:41:789 (1) - give it less of a curve and blanket better with 01:41:703 (1) - ? I changed it a bit instead.

Zel wrote:

01:01:186 (1,2) - woah :o idk if this is even rankable but its creative and cool so props uwu
01:28:599 (1,2,3) - might be pretty hard to read this triple It's fine.
01:46:703 (3) - i wouldnt stack this Players will know it's 1/2 because 01:46:530 (2,3) - is also 1/2 and stacked.

dude this map is fkn sik yo
fieryrage
on a sidenote i hope u never mod my maps again cuz ull literally hate all the overlaps i do now looking at that mod u just gave

anyway rest of the diffs i was gonna mod no kds obviously

dfa
bonzi buddy
  • honestly this should prob be ar 10 too but kaifin is mad so he wont do ar 10 on his diff smh

    00:01:186 (2) - wouldn't it make more sense to have the 1/4 here instead of 00:01:013 (1) - here?
    00:13:599 (1) - this sounds like 1/16 or 1/12 rather than 1/8 tbh
    00:36:530 (1) - ok this entire section until 00:47:220 (1) - honestly i am 100% not a fan of how you use slow sliders here, i definitely get the purpose but the rhythm is almost identical to the sections before it if not more intense and randomly adding slow sliders here doesn't really intensify it at all, it just makes it hard as hell to play; this isn't really a stop-and-go alt map introduced in the first 30 seconds but then it just suddenly turns into one and goes back to what it used to be for the next minute so like um
    00:56:875 (2) - move nc here instead of slider before?
    01:02:220 (5) - nc
    01:18:944 (1,2,3,4,1,2,3,4,1,2,3,4,5) - holy fuck
    01:20:668 (1,4) - overlap is bad xd
    01:21:703 (3,1) - this stack sorta makes this entire pattern play like hot garbage, i would just make this separate of the previous pattern instead of stacking
    01:24:461 (3,1) - ^ yea
    01:27:220 (3,1) - ^ yea u get the point or something i just dont like this stop and go out of nowhere when it wasnt in the song b4 like this
    01:32:392 (5) - nc for consistency + the following sections unless intentional then gj
    01:32:996 (2,1) - where's the claps helo
    01:35:755 (2,1) - ok no where are the CLAPS
    01:44:461 (5) - nc
    01:46:530 (5) - ^
    01:52:565 (1,1) - pretty disorienting stack considering the stuff before it, i wouldnt stack here honestly
hi speed
  • wtf happened 2 ur claps in this diff theres like none where there should be one

    00:08:083 (3,1) - at this low of an ar doing this is kinda gay as fuck
    00:12:737 (1,2,3) - holy fuck u roasted me for having gaps that werent similar in spacing then u do this - -_
    00:13:686 (4,1,2,3) - no 1/16 or 1/8 here for 6.7 star wt
    00:27:565 (1,2,3,4) - i got cancer
    00:34:806 (1) - remove nc
    00:41:186 (1) - remove nc
    01:01:186 (1,2,3) - overlap is pretty hard to read considering everything before i honestly thought this was 1/4 even in editor lol
    01:38:427 (1) - kinda useless nc here
    01:40:668 (1) - HW's Extra
    01:41:703 (1,2,1) - can't u just make these closer tbh
    01:42:048 (1) - HW's Extreme
    01:46:530 (2,3,4,5) - holy shit please just make ur distance snap consistent with the rhythm changes b4 i kill myself
    01:47:910 (2,3) - like wtf is this i thought this would be 1/4 not 1/2 God Dammite

    nice gimmick diff otherwise tho
expert is cs 3 so that means its good by default (also most of what i said in hi-speed applies here in terms of overlaps and reading and whatnot and im 2 lazy to repeat myself)
00:08:513 (4) - why add a clap here tho lmao
Topic Starter
Kaifin

fieryrage wrote:

on a sidenote i hope u never mod my maps again cuz ull literally hate all the overlaps i do now looking at that mod u just gave improve your mapping (◕◡◕✿)

anyway rest of the diffs i was gonna mod no kds obviously thank u

hi speed
  • wtf happened 2 ur claps in this diff theres like none where there should be one i dont hear it D:

    00:08:083 (3,1) - at this low of an ar doing this is kinda gay as fuck reading
    00:12:737 (1,2,3) - holy fuck u roasted me for having gaps that werent similar in spacing then u do this - -_ lol but these are different enough to be reasonable to read and make sense with the song unlike ur random ones -_ please look again and think more about the mapping idea and theory behind the use of the pattern before calling it out in mod
    00:13:686 (4,1,2,3) - no 1/16 or 1/8 here for 6.7 star wt focused more on the big sounds than the little ones, this isnt 1/8 in any other diff lol
    00:27:565 (1,2,3,4) - i got cancer wiggle
    00:34:806 (1) - remove nc truth
    00:41:186 (1) - remove nc truth
    01:01:186 (1,2,3) - overlap is pretty hard to read considering everything before i honestly thought this was 1/4 even in editor lol ehhhhhhhh it follows same logical idea as same spacing different rhythm as before: i will think about this one carefully
    01:38:427 (1) - kinda useless nc here important to keep this as couplets for reading and aes
    01:40:668 (1) - HW's Extra truth
    01:41:703 (1,2,1) - can't u just make these closer tbh that would be too easy
    01:42:048 (1) - HW's Extreme truth
    01:46:530 (2,3,4,5) - holy shit please just make ur distance snap consistent with the rhythm changes b4 i kill myself yeah i thought about changing this, going to make this a square
    01:47:910 (2,3) - like wtf is this i thought this would be 1/4 not 1/2 God Dammite below ar 10 reading

    nice gimmick diff otherwise tho
expert is cs 3 so that means its good by default (also most of what i said in hi-speed applies here in terms of overlaps and reading and whatnot and im 2 lazy to repeat myself)
00:08:513 (4) - why add a clap here tho lmao for all hitsound complaints, just listen to the hitsounds with the song and see how they compliment the songs rhythms rather than judging it purely on a set of instruments corresponding to a set of hitsounds
thank you for the follow up
Yoshimaro
this is one of those maps that makes me want to get good enough to pass it tbh but i also dont want to break my hand so instead of doing that ill just watch caffeine play it

[General]
  1. Here is a 1920x1200 for your BG https://puu.sh/uQOIA/76877483a2.png
  2. take out bg placeholder and soft-hitclap2 if you haven't already (im p sure i read you already did woops)

[Normal]
  1. 00:37:220 - 00:37:910 (4) - 00:38:599 - no white noise hitsound?
  2. 01:03:772 (1,2,3) - https://puu.sh/uQPb4/d08f3046d6.png C:
  3. 01:06:530 (1) - maybe make the first half of that slider parallel to 01:07:220 (2) - ?

[Hard]
  1. there isn't any clutter since there are a lot of stacks and the space is used well but i think AR6 might be a bit heavy on the density for a Hard diff, consider a higher AR? imo AR7-7.5 lets the player get the full effects of seeing the structure of the map and is a lot less dense. doesn't have to be AR8 lol i like being able to see the structure like you have it rn

[Insane]
  1. same for this diff imo, higher AR?
  2. 00:35:410 (1) - hey that spinner is pretty short, check that w/ someone who's not me lol
  3. 00:40:668 (3) - i felt like this was too cramped for this section, maybe you can stack this on 00:40:151 (1) - or you could make a square out of 00:41:186 (3,4) - idk, just right now i feel like the emphasis on that clap isn't enough (imo it warrants some sort of snapping) and the area is cramped
  4. 01:22:220 (3) - same for these, maybe you can stack these on the 1 for each combo? (01:21:703 (1) - )
  5. 01:24:979 (3,5,3) - ^^^

[fanzhen's Another]

Kaifin wrote:

fanzhen's Another by fanzhen0019 - inspiration

[Extra]
  1. 00:55:755 (1,2,3,4) - i had to play it thrice over in 25% to hear what it was mapped to, imo there are other more prominent elements that you could've mapped here that would be less confusing. also maybe instead of circles, use 1/8 sliders? using a different mapping element might make it more clear, also i think you should include 00:55:497 (2) - with them
    EDIT: ok that was a shitty explanation so here's this: https://puu.sh/uQRQ7/df4f23c820.jpg
  2. 01:36:186 (1,2,3,4,1,2,3,4) - is that a heart

[Lolirii's Collab Expert]
  1. 00:59:979 (1,2,3,4,5) - 01:05:496 (1,2,3,4,5) - although i dont really know what to suggest, i think something should be done about these combos to make the polygon sliders more readable. as it is now, its really easy to confuse when to tap because it looks like the slider is a continuation of the same rhythm of the first 4 notes.

bonzi diff in a nutshell
H O N E Y C O M B S B I T C H
Topic Starter
Kaifin

- Yoshimaro - wrote:

this is one of those maps that makes me want to get good enough to pass it tbh but i also dont want to break my hand so instead of doing that ill just watch caffeine play it

[General]
  1. Here is a 1920x1200 for your BG https://puu.sh/uQOIA/76877483a2.png god bless u
  2. take out bg placeholder and soft-hitclap2 if you haven't already (im p sure i read you already did woops) they are removed yes

[Normal]
  1. 00:37:220 - 00:37:910 (4) - 00:38:599 - no white noise hitsound? added
  2. 01:03:772 (1,2,3) - https://puu.sh/uQPb4/d08f3046d6.png C: blanket dog face but its like it is rn cause of the square
  3. 01:06:530 (1) - maybe make the first half of that slider parallel to 01:07:220 (2) - ? fixed the structure here

[Hard]
  1. there isn't any clutter since there are a lot of stacks and the space is used well but i think AR6 might be a bit heavy on the density for a Hard diff, consider a higher AR? imo AR7-7.5 lets the player get the full effects of seeing the structure of the map and is a lot less dense. doesn't have to be AR8 lol i like being able to see the structure like you have it rn 2 4 6 8

[Insane]
  1. same for this diff imo, higher AR? 2 4 6 8
  2. 00:35:410 (1) - hey that spinner is pretty short, check that w/ someone who's not me lol same length as in top diff, imo it is fine but if not i will literally just remove it and leave a space so will wait and see
  3. 00:40:668 (3) - i felt like this was too cramped for this section, maybe you can stack this on 00:40:151 (1) - or you could make a square out of 00:41:186 (3,4) - idk, just right now i feel like the emphasis on that clap isn't enough (imo it warrants some sort of snapping) and the area is cramped sure i like that
  4. 01:22:220 (3) - same for these, maybe you can stack these on the 1 for each combo? (01:21:703 (1) - ) here it is fine because of the sound
  5. 01:24:979 (3,5,3) - ^^^ also the whole section's flow is built around this

[fanzhen's Another]

Kaifin wrote:

fanzhen's Another by fanzhen0019 - inspiration
tru

[Extra]
  1. 00:55:755 (1,2,3,4) - i had to play it thrice over in 25% to hear what it was mapped to, imo there are other more prominent elements that you could've mapped here that would be less confusing. also maybe instead of circles, use 1/8 sliders? using a different mapping element might make it more clear, also i think you should include 00:55:497 (2) - with them no this is fine u deaf
    EDIT: ok that was a shitty explanation so here's this: https://puu.sh/uQRQ7/df4f23c820.jpg
  2. 01:36:186 (1,2,3,4,1,2,3,4) - is that a heart it is if you want it to be (◕◡◕✿)
thank you for the mod it was helpful!
Uber
Is "2 4 6 8" really a sound reason to justify the unnecessary added difficulty you'll add to the hard and insane for it having a lower AR? Like raising the ar would make the diffs more accessible to players and I don't see why you would sacrifice this for the sake of multiples of 2s and thats not even related to polygons so g
Topic Starter
Kaifin

Uber wrote:

Is "2 4 6 8" really a sound reason to justify the unnecessary added difficulty you'll add to the hard and insane for it having a lower AR? Like raising the ar would make the diffs more accessible to players and I don't see why you would sacrifice this for the sake of multiples of 2s and thats not even related to polygons so g

literally learn to read
xLolicore-
Reading practice d
VINXIS

General

  1. unfavd
  2. countdown is gay untik it thx

Ez

  1. 00:14:117 (1) - ew thes kinda sliders in ez look lik s amll intestine insid a human body and it COUld fuk up ez players Lol but yea
  2. 00:54:117 (1) - take dat nc off u hoe ass bich fam all ur othr ncs r evry 2 measurs but this 1 comin outta nowher with the One Measure New Combo HOLY Shit !

nm

  1. 00:04:461 (3,4,5) - this and all other ocrruences of this r bad for normal players cuz they wont read this properly and spam ther fuking ass off on tht stak and misread the space and shit Lol
  2. 00:15:496 (4) - this and all other occurences of this r bad for normal players cuz its a hidden object underneath a sldierend and thyr gunna misread it cuz snm players r snails Lol
  3. 00:42:392 (2) - wot happened to the hitsoudns Lol
  4. btw dont forget that stacks fuk up ur distance snap Lol
  5. 01:26:530 (2,3,4,5) - haha gud 1 me too yes thanks : ) (this is the worst occurrence of the stack pattern throughout the diff Lol)
  6. 01:32:737 (3,4,5) - i bet the pattern design of this is unintentional cuz this is my aes and u dont do this aes anywher else so it looks weird Lol
  7. 01:52:048 (1,2) - players can possibly misread this cuz the fuking sliderhead is closer to the sliderrepeat instead of the sliderhead/end/wotevr but ye it may not b a big deal

hard

  1. 00:18:944 (3,4,1) - dat movement is unnatural cuz it underemphasizes the kick thts placed wher the circle is
  2. 00:40:841 (4,5,6) - personaly i feel tht pattern is 2 complex for the Hard Diofficulty Player Mind but wotevr
  3. 00:55:496 (1,2) - y not just make it a repeat slider and a circle instead Lol thgt feels more intuitive and easier for a hard diff
  4. 01:25:496 (3) - tht repeat is almost hidden i think Lol
  5. make me hard diffs Thx

insane

  1. 00:30:324 (1,2) - unstacking these wud b cool 2 Lol
  2. 01:50:668 (1,2,3,4) - i thot u were mapping for ranked? / / / hahaLol x D

fanzhen

  1. 00:25:927 (5,6) - lol iof u ctrl g itd hav that criss cross feel to it and itd b cooler u feel wot im sayin
  2. 00:40:324 - y r the synth sounds on the sliderends and not on the sliderheads like how they are evrywher elseLol
  3. 01:39:634 (1,1) - uneven !!
  4. 01:52:953 (1) - nice buffer u sHIT : /

Extra

  1. 00:53:772 (2,2) - u sud stack these isntead of 00:53:772 (2,4) -
  2. Lol

xrevuriicore-

  1. 00:01:703 (1) - thts not even btw and it doesnt rly blanket 00:01:531 (4) -
  2. 00:02:565 (1,1) - thts not stackd btw
  3. 00:03:341 (1) - this is wot u call bad rhythm wher u start a slider thts 1/4 length on a blu tik and then u end it on a big nic juicy fine ass white tik tht is much stronger than the fuking blu tik Lol, it happens a few more times but yea itsRetard.
  4. 00:03:513 (1) - Bad blu Tick nc.
  5. 00:06:272 (1) - Bad blu Tick nc.
  6. etc blue tik ncs r fuking BAD and almost never work and they suk aestheticlly anywy which is y ther done 99% of the time Thank
  7. 00:11:358 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is the spacing for emphasizing smth or wot
  8. 00:12:996 (1,1) - btw the small slider deosnt balnket the wavy slider u sud try tht Xd
  9. 00:14:030 (4) - jokes this note is nonexistant
  10. 00:35:324 (1,1) - lol itd b more meme if they wer stackd for tht sik stop motion flow ACTION
  11. 00:48:944 (1) - y is this ncd Lol
  12. 00:50:324 (1) - Lol
  13. u go overboard with the ncing for no reason >: (
  14. 01:07:910 (1,2,1,2,1,2,1,2,1) - WOT A MESS!!!!!!!!! >:((((((((((((((
  15. 01:18:944 (1,1,1,2) - nice slider buffer u fucj ; /
  16. 01:41:789 (1) - do u think ur funny with dat Nc and lack of slider buffer,,,,
  17. 01:52:910 (2) - FUCK uA%^j76fqsc rt

expert

  1. o yea this and unhinged r the gey diffs im jus gunna skip it cuz i alrdy kno u wont fix the 1 thing ill point out cuz i pointed it out befor but yeq

hiseed

  1. 00:07:048 (4) - u giv redic emphasis to this but whers the emphasis for 00:06:875 (2) -
  2. 00:27:565 (1,2,3,4) - Fuck u.
  3. is this diff beggars 2.0 Lol
  4. 01:18:513 (1,2,1,2,1,2) - damn this is actually really cool ;0
  5. o now its hollow wings Lol

bonzi buddy

  1. 00:05:410 (2,3) - 00:07:996 (1,2) - 00:10:755 (1,2) - these play like fugggggin Cancer for no reason my dude Lol wtf!!!! y u do dis!!!!! (i can understand the buildup to 00:11:530 - but look at ur first pattern ther Lol its almost completely stackd and it doesnt hav a shity angle ; /)
  2. 00:13:772 (2) - y rhte last 2 repeats ther when theyr nonexistant
  3. 01:20:324 - this is wher i close the editor
cant rly say anythign about kaifin maps cuz thers nothing wrong with them but ther not rly GUD cuz the idea feels overboarded and idk how 2 make it feel not overboarded Lol
Girl
Hello from mod queue!

unhinged
00:02:048 (1) - Have you considered making the white points line up perpendicular to each other, not really an issue but might look better but that's just my opinion :d
00:14:117 (1) - Move to the right a little, blanket nazi
00:14:806 (1) - blanket?
00:16:875 (1) - ^
00:20:668 (1,2) - maybe space these two a little, the song isn't as intense as at 00:20:324 (1,2) - and 00:21:013 (1,2) - but i think its a bit too close
00:23:427 (1) - might look more aesthetically pleasing if you bend this slider so that it makes a pretty little round circle with 00:22:737 (1) -
00:35:237 (1,2) - preferably if this wasn't under 00:34:979 (1,2) - IMO but its fine if you want to leave it like that
00:57:737 (1,2) -
01:25:151 (1,2,3,4,1,2,3) - would play much better if ctrl G 01:25:582 (2,3) -
01:40:668 (1,2,1,2,1) -
01:52:910 (2,3,4,5) - this is probably like 1/16 or someshit doesnt matter really but please use a repeat slider instead :(

would really love to see this ranked!
Topic Starter
Kaifin

Adore wrote:

Hello from mod queue!

unhinged
00:02:048 (1) - Have you considered making the white points line up perpendicular to each other, not really an issue but might look better but that's just my opinion :d i want the tilted look not straight
00:14:117 (1) - Move to the right a little, blanket nazi this is not a blanket
00:14:806 (1) - blanket? it is?
00:16:875 (1) - ^ it is?
00:20:668 (1,2) - maybe space these two a little, the song isn't as intense as at 00:20:324 (1,2) - and 00:21:013 (1,2) - but i think its a bit too close no its fine the low spacing after the high strategas ass spacing is good for emphasis
00:23:427 (1) - might look more aesthetically pleasing if you bend this slider so that it makes a pretty little round circle with 00:22:737 (1) - ew that looks bad though
00:35:237 (1,2) - preferably if this wasn't under 00:34:979 (1,2) - IMO but its fine if you want to leave it like that it needs to be stacked this way cause its stacked like that the whole section and is one of the few ways this is fairly readable
00:57:737 (1,2) - yes
01:25:151 (1,2,3,4,1,2,3) - would play much better if ctrl G 01:25:582 (2,3) - nono if you read reply to fiery i explain why in more detail but this only will play well if its snappy because of the 1/4 flow, if you make it circular the flow is shit and its very hard to hit and awkward
01:40:668 (1,2,1,2,1) -
01:52:910 (2,3,4,5) - this is probably like 1/16 or someshit doesnt matter really but please use a repeat slider instead :( but there are 3 clear clicks on the 1/6, i will think about this

would really love to see this ranked! thank you for the mod!

VINXIS wrote:

General

  1. unfavd me too :(
  2. countdown is gay untik it thx ur write

Ez

  1. 00:14:117 (1) - ew thes kinda sliders in ez look lik s amll intestine insid a human body and it COUld fuk up ez players Lol but yea maybe let me think about it ill fix em all later if so yehaj not worth the hassle of having them b bad i just wanted variation
  2. 00:54:117 (1) - take dat nc off u hoe ass bich fam all ur othr ncs r evry 2 measurs but this 1 comin outta nowher with the One Measure New Combo HOLY Shit ! when u use my powers against me

nm

  1. 00:04:461 (3,4,5) - this and all other ocrruences of this r bad for normal players cuz they wont read this properly and spam ther fuking ass off on tht stak and misread the space and shit Lol k lemme get my roommate to test
  2. 00:15:496 (4) - this and all other occurences of this r bad for normal players cuz its a hidden object underneath a sldierend and thyr gunna misread it cuz snm players r snails Lol k lemme get my roommate to test
  3. 00:42:392 (2) - wot happened to the hitsoudns Lol fix
  4. btw dont forget that stacks fuk up ur distance snap Lol ya but its ok i think it never gets egregious
  5. 01:26:530 (2,3,4,5) - haha gud 1 me too yes thanks : ) (this is the worst occurrence of the stack pattern throughout the diff Lol) ok i fixed this one
  6. 01:32:737 (3,4,5) - i bet the pattern design of this is unintentional cuz this is my aes and u dont do this aes anywher else so it looks weird Lol its not unintentional its just the only way to make this a triangle lul
  7. 01:52:048 (1,2) - players can possibly misread this cuz the fuking sliderhead is closer to the sliderrepeat instead of the sliderhead/end/wotevr but ye it may not b a big deal i dont think this is a very big deal

hard

  1. 00:18:944 (3,4,1) - dat movement is unnatural cuz it underemphasizes the kick thts placed wher the circle is but the emphasis is on 00:19:634 - not that note so by stacking it gives it a better emphasis
  2. 00:40:841 (4,5,6) - personaly i feel tht pattern is 2 complex for the Hard Diofficulty Player Mind but wotevr maybe ill get the roommate test on this too
  3. 00:55:496 (1,2) - y not just make it a repeat slider and a circle instead Lol thgt feels more intuitive and easier for a hard diff i think i like both clickable better
  4. 01:25:496 (3) - tht repeat is almost hidden i think Lol fixed
  5. make me hard diffs Thx Ok

insane

  1. 00:30:324 (1,2) - unstacking these wud b cool 2 Lol stack for reading challenge and cool emphasis
  2. 01:50:668 (1,2,3,4) - i thot u were mapping for ranked? / / / hahaLol x D nice meme but i think its ok but if its make or break ill just change it 2 be normal lul

Extra

  1. 00:53:772 (2,2) - u sud stack these isntead of 00:53:772 (2,4) - ok i did
  2. Lol yea

expert

  1. o yea this and unhinged r the gey diffs im jus gunna skip it cuz i alrdy kno u wont fix the 1 thing ill point out cuz i pointed it out befor but yeq yae

hiseed

  1. 00:07:048 (4) - u giv redic emphasis to this but whers the emphasis for 00:06:875 (2) - throughout this segment these are heard as groups of 3 and 1 to me, this is how i interpreted the sound lol
  2. 00:27:565 (1,2,3,4) - Fuck u. please do
  3. is this diff beggars 2.0 Lol lo
  4. 01:18:513 (1,2,1,2,1,2) - damn this is actually really cool ;0 thank you i came when i made it
  5. o now its hollow wings Lol calm down. ok. i forget about it a while. i can't understand that. why? you can't explanation to me. i know. you are stupid.
cant rly say anythign about kaifin maps cuz thers nothing wrong with them but ther not rly GUD cuz the idea feels overboarded and idk how 2 make it feel not overboarded Lol overboard is only subjective i think being able 2 play it makes it feel less lik its overdone and more lik its different and good
thank you both for mod!
Topic Starter
Kaifin
okay here is my roommate sightreading my Normal: this should prove literally every overlap is completely fine he is big noob

http://puu.sh/v21Da/5a0160f9c3.osr
Xilver15
Hello! From queue o7 Apologies for short delay~

Navosu didn't point anything too interesting, so I'll leave the log out.

Nothing seemed off in General, either.

[unhinged]

00:02:737 (1) - Maybe turn this more expressive? It's emphasizing a pretty prominent sound so a simple curve makes this looks kinda weak.
00:13:599 (2) - There's a nice 1/8th here you could try mapping to, it feels pretty powerful to just ignore it and choose the 1/4 synth.
00:19:289 (4,5) - Shouldn't this be something similar to 00:16:530 (1,2,3) - ? It feels pretty weak ATM especially since you gave it so much emphasis on the first instance.
00:35:410 (1) - You could probably map this section...there's a lot to work with, having a spinner kinda makes it look out of place.
00:39:375 (4,5) - This feels like way too big of a jump...I suggest reducing the spacing a bit, since there's nothing in the music to call for such a change.
00:55:496 (1,2,1,2) - What is this mapped to? There are synths in that part which you seemingly ignored.
01:05:496 (1,2,3,1) - The jump between 3 to 1 is way too much, IMO. I think reversing direction would make more sense. There's nothing in the song to suggest such a big 1/4 jump.
01:08:513 (4) - There's also a 1/8th here you could probably map to if you wanted.
01:14:461 (1,2,3,4,1) - Pretty sure these are 1/8th synths you were trying to map to.
01:17:910 (1,2,3,4,1,1,2,1) - IMO, the spacing on 01:17:910 (1,2,3,4,1) - should be the same as 01:18:427 (1,2,1) -. The vocals seem just as intense so having them in different spacing is weird.
01:30:841 (3) - More instance of 1/8th, wouldn't make sense to ignore them especially since you didn't ignore them at 01:36:703 (3,4) -.
01:37:565 (1,2,3,4,1,2,3) - This seems pretty overkill...It's way bigger than your other streams in the kiai with no song change to suggest The spacing.
01:52:910 (2,3,4,5) - Change these to 1/8 sliders? It's pretty weird not using clickable 1/8th rhythm throughout your entire map and then introduce it at the very end.

[Bonzi]

00:24:203 (4) - Consider reducing SV a little to indicate this is a 1/8th slider better? Change for all other instances, too.
Nothing else, really @_@ This diff is really well made!!

[Hi-Speed]

Feels a bit weird to have a base SV of 1.80 on a hi-speed difficulty. Despite using high SV multipliers the SV speed still seemed a bit low to me overall. Maybe increase it a bit?

00:06:789 (1,2,3,4) - Starting streams on blue ticks is always a bit iffy...I'd try to reimplement it to start on the white tick, since I'm pretty sure you did the same thing to the top diff.
00:08:255 (1,2,3,4) - I think you should change this into a triangle rather than a square... There isn't an intense sound going on at 00:08:513 (4) - so having this massive spacing feels very out of place.
00:09:979 (1,2,3) - I think you should just make these flow in a straight motion...having antiflow here doesn't make sense much, since nothing is being emphasized in the song. Your flow shouldn't emphasize anything either.
00:14:806 (1,2,1,2,1,2) - I think this kind of goes against the theme of a hi-speed difficulty...shouldn't they be much faster?
00:19:634 (1,2) - The SV here is weird too, since the sound is the same as previous instances, yet you make this one really fast in SV.
00:34:806 (3) - I feel like this would be a good place to raise the SV to fit a hi-speed theme. Feels very slow and underwhelming.
01:08:599 (1,1,1) - This would be a good instance where antiflow would work really nicely to emphasize the sounds you were mapping. Something like this https://puu.sh/v3aDs/b1c9ffed7d.png feels way more strong and powerful compared to smooth motion, and there's also a part of a song to justify it.
01:17:910 (1,2,3,4,1) - Increase spacing here? Feels very weak with how this diff is designed, especially since you increased the spacing on instances like 01:18:513 (1,2) -.
01:41:703 (1,2,1) - 1 and 2 should probably go in the same direction...I think it's going to be very confusing for players if they go in opposite directions. IMO it looks nicer too! https://puu.sh/v3aJ1/b9d29e1a33.png

[Expert]
00:08:255 (1,2,3,4,1) - Same instance where there isn't a sound on 4 so it shouldn't be emphasized that much.

Didn't find much wrong, well done!! I like this difficulty a lot.

[Lolirii]

00:11:358 - Feels a bit weird to have a stream going on the same sounds where you didn't do a stream previously. Did that make sense? I don't really hear anything in the song to justify a stream, either.
00:23:082 (1,2,1,2,1) - These should probably be jumps, to be consistent with your theme in the previous sections. The synth gets weaker too.
00:44:979 (4,4) - You should probably overlap this, looks a bit ugly right now.
00:50:209 (2,3,1) - Don't think this is 1/6, just regular 1/4.
00:51:875 (1) - Remove NC?
00:55:726 (2,3,1) - Same here. Just 1/4
00:59:117 (4,5,6) - Consider moving 5 upward instead? You have a really wide angle here which doesn't emphasize anything since there's nothing to be emphasized in the song. You could also do a nice overlap with 00:58:513 (4) - https://puu.sh/v3bdg/4a24081ab0.png
01:08:427 (1,2,1) - I think you should move this more upward. The stream kind of looks really messy, not to mention it would fit your angle placements better. https://puu.sh/v3bhM/da99e6701d.png
01:11:703 (1) - This could probably be another 1/8th repeat, I think?
01:30:841 (1,1,1,1) - No need to NC all notes, I think the reduced spacing is a good enough indicator.
01:42:048 (1,2,3) - This is a bit too much xd. I think reducing it would work better, this seems like a huuuuuge spike at the moment, for not THAT much emphasis going on in the song.

[Extra]

01:14:461 (1,2,3,4,1) - This should probably be 1/8th.

Really nice <3

[Fanzhen]

00:58:255 - Feels a bit late to introduce this theme in your map, but it's a nice touch. I like it.
01:52:953 (1) - Recommend buffering that slider.

Looks fine.


Lower diffs look fine too! I'm guessing you needed help on the higher diffs, anyway.

Best of luck!!
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