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BLOOD STAIN CHILD - S.O.P.H.I.A [Taiko]

posted
Total Posts
7
Topic Starter
Gemu-
This beatmap was submitted using in-game submission on domingo, 27 de agosto de 2017 at 09:41:37 p.m.

Artist: BLOOD STAIN CHILD
Title: S.O.P.H.I.A
Tags: Epsilon Death Metal
BPM: 180
Filesize: 4875kb
Play Time: 02:49
Difficulties Available:
  1. Futsuu (2,22 stars, 341 notes)
  2. Kantan (1,68 stars, 221 notes)
  3. Muzukashii (3,02 stars, 712 notes)
  4. Oni (4,37 stars, 852 notes)
Download: BLOOD STAIN CHILD - S.O.P.H.I.A
Information: Scores/Beatmap Listing
---------------


Beatmap for Rank!
Ready to Mods!




Mapset:

Kantan By: Me
Futsuu By:Me
Muzukashii By: Me
Oni By: Me




Thanks to:

DarkVortex For Mod
404 AccNotFound For Mod
AeonLust For Mod
DarkVortex
Heyho o/
Fulfilling my M4M duty here sorry for being a little late :o

[General]
00:12:604 - This beat is not properly snapped to the 190BPM part in Futsuu and above.
01:24:288 - Why is there a short kiai-break?
02:35:025 - ^

[Kantan]
00:41:656 (49) - I think this should be 1/2 beat earlier to be consistent with 00:36:446 (41) -
00:52:393 (61) - Move this to 00:51:130 - I think the 5-plet here sounds the vocals pretty well
01:11:972 (81) - Move 1/2 beat earlier like above
02:15:130 - Starting here the patterns are as dense as during the part before even though there's kiai time now. I think you should increase density here and map some 2/1 instead of 4/1 to emphasize this part.
02:22:709 (181) - A big Don would emphasize the low piano note better imo
02:35:340 - The music gets more intense but you lowered density here. Imo you should increase it a bit by adding more 2/1 to make it more interesting.

[Futsuu]
Nice one, the only thing I have to say is about the density here 02:35:340 - 02:39:130 - like in Kantan

[Muzukashii]
00:42:919 (169) - Add finisher
01:39:288 (422,423) - A triplet would fit nicely here. (Personally I'd prefer a kkk pattern but that's up to you ;) )
02:06:130 (554) - Shift it 1/2 later as here is no beat
02:11:182 (573) - ^

[Oni]
02:06:130 (584) - Like in Muzukashii shift it 1/2 later
02:11:182 (603) - ^
02:42:919 (792,793,794,795,796,797) - Why aren't you mapping 1/4 here when they are most audible? :(

Good mapset, good luck with it! :)
Topic Starter
Gemu-

DarkVortex wrote:

Heyho o/
Fulfilling my M4M duty here sorry for being a little late :o

[General]
00:12:604 - This beat is not properly snapped to the 190BPM part in Futsuu and above. I'll talk with a BN about it
01:24:288 - Why is there a short kiai-break? Change it
02:35:025 - ^ ^

[Kantan]
00:41:656 (49) - I think this should be 1/2 beat earlier to be consistent with 00:36:446 (41) - Fixed
00:52:393 (61) - Move this to 00:51:130 - I think the 5-plet here sounds the vocals pretty well Very nice! Fixed
01:11:972 (81) - Move 1/2 beat earlier like above Fixed
02:15:130 - Starting here the patterns are as dense as during the part before even though there's kiai time now. I think you should increase density here and map some 2/1 instead of 4/1 to emphasize this part. I think about it
02:22:709 (181) - A big Don would emphasize the low piano note better imo Fixed
02:35:340 - The music gets more intense but you lowered density here. Imo you should increase it a bit by adding more 2/1 to make it more interesting.
I think about it

[Futsuu]
Nice one, the only thing I have to say is about the density here 02:35:340 - 02:39:130 - like in Kantan Same

[Muzukashii]
00:42:919 (169) - Add finisher Fixed
01:39:288 (422,423) - A triplet would fit nicely here. (Personally I'd prefer a kkk pattern but that's up to you ;) ) Fixed to kkk
02:06:130 (554) - Shift it 1/2 later as here is no beat I can hear a sound here.
02:11:182 (573) - ^ ^

[Oni]
02:06:130 (584) - Like in Muzukashii shift it 1/2 later Same reply in Muzukashii
02:11:182 (603) - ^ ^
02:42:919 (792,793,794,795,796,797) - Why aren't you mapping 1/4 here when they are most audible? :( I can hear a bit drums.

Good mapset, good luck with it! :)

Thank you so much :3

Updated
Ozu
hi~ m4m via in-game chat~

[ Kantan ]

02:13:867 (171) - d?


[ Futsuu ]

woowoooww Perfect to me xD
but need some buff cause of the spread of notes. Futsuu - Muzu gap so large @p@


[ Muzukashii ]

00:22:551 (84) - delete? seems little long stream in muzu diff, even include finisher at the middle of it.

00:22:709 (85) - ~ 00:32:814 (121) - need some rest. not dense, but no rest.
00:53:025 (219) - ^

01:49:235 (469,470) - triple 1/4 kkk? just ma opinion =v=

02:14:340 (584,585) - ctrl g. both melody and drum.


[ Oni ]

00:02:679 (9) - move to 00:02:846 - ? prevent continued triple and follow the melody with drum sound like you did 00:08:179 (34) - .

00:10:846 (46,47,48) - dkk? since there's no exact drum sound, pitch of melody can decide the color imo.

01:24:604 (360) - ~ 01:32:182 (423) - so many d @p@. pattern seems really good, so i think need some various color.

01:50:814 (500,501) - ctrl g? like 01:47:814 (483,484,485,486,487) - .

02:02:972 (566,567,568,569,570) - dkddk for the consistency. 01:55:393 (526,527,528,529,530) - dkdkd 01:57:919 (539,540,541,542,543) - dkddk 02:00:446 (553,554,555,556,557) - dkdkd, so next maybe dkddk?

02:06:761 - add d? maybe fit in =v=.
02:09:288 (594) - d?
02:11:498 - add d?

02:44:182 (798) - spinner! with all diff


nice song and good map!
GL~
Topic Starter
Gemu-

404 AccNotFound wrote:

hi~ m4m via in-game chat~

[ Kantan ]

02:13:867 (171) - d? Fixed


[ Futsuu ]

woowoooww Perfect to me xD Thanks :3
but need some buff cause of the spread of notes. Futsuu - Muzu gap so large @p@ Ok :3


[ Muzukashii ]

00:22:551 (84) - delete? seems little long stream in muzu diff, even include finisher at the middle of it. Fixed

00:22:709 (85) - ~ 00:32:814 (121) - need some rest. not dense, but no rest. Fixed
00:53:025 (219) - ^ Fixed

01:49:235 (469,470) - triple 1/4 kkk? just ma opinion =v= No, this part sounds good without it

02:14:340 (584,585) - ctrl g. both melody and drum. Fixed


[ Oni ]

00:02:679 (9) - move to 00:02:846 - ? prevent continued triple and follow the melody with drum sound like you did 00:08:179 (34) - . Fixed

00:10:846 (46,47,48) - dkk? since there's no exact drum sound, pitch of melody can decide the color imo. Fixed

01:24:604 (360) - ~ 01:32:182 (423) - so many d @p@. pattern seems really good, so i think need some various color. Fixed

01:50:814 (500,501) - ctrl g? like 01:47:814 (483,484,485,486,487) - . Fixed

02:02:972 (566,567,568,569,570) - dkddk for the consistency. 01:55:393 (526,527,528,529,530) - dkdkd 01:57:919 (539,540,541,542,543) - dkddk 02:00:446 (553,554,555,556,557) - dkdkd, so next maybe dkddk? Fixed

02:06:761 - add d? maybe fit in =v=. Fixed
02:09:288 (594) - d? Fixed
02:11:498 - add d? Fixed

02:44:182 (798) - spinner! with all diff Fixed


nice song and good map!
GL~

Thank you so much :33 wait for my mod >w<


Updated
[ AeonLust ]
Hi, i hope i can help you:3 (first time modding Dx)

[ Oni ]


00:00:678 (1) - I think this would sound better with d, because there's a bass beat

00:02:346 (7,8) - k d

00:03:346 (12) - Same reason, beat on this, try d

00:05:013 (19,20,21,22,23,24,25) - k d k k d k d

00:07:679 (32,33) - k d

00:07:846 (33) - d

00:08:679 (37) - d

00:10:346 (44,45) - k d

00:27:446 (66) - k

01:14:972 (302,303) - i would put a d between these two notes

Awesome map :3 Good luck!
Topic Starter
Gemu-

[ AeonLust ] wrote:

Hi, i hope i can help you:3 (first time modding Dx)

[ Oni ]


00:00:678 (1) - I think this would sound better with d, because there's a bass beat Fixed

00:02:346 (7,8) - k d No because in the note 8 the melody is high

00:03:346 (12) - Same reason, beat on this, try d Fixed

00:05:013 (19,20,21,22,23,24,25) - k d k k d k d Fixed

00:07:679 (32,33) - k d No for the second suggestion

00:07:846 (33) - d No because the melody from this part is increases so a k is perfect for this ocassions

00:08:679 (37) - d ^

00:10:346 (44,45) - k d ^

00:27:446 (66) - k Nice, fixed

01:14:972 (302,303) - i would put a d between these two notes No

Awesome map :3 Good luck!



Thank you so much :33



Updated
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