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posted
This beatmap was submitted using in-game submission on 31 marca 2017 at 19:41:23

Artist: Minami
Title: illuminate
Source: テイルズ オブ ゼスティリア ザ クロス
Tags: Lantis 栗林みな実 Kuribayashi ufotable opening tv size Tales of Zestiria The Cross X Second Season haruto haruto_aizawa little CloudSplash16 garden doormat
BPM: 100
Filesize: 17684kb
Play Time: 01:26
Difficulties Available:
  1. Doormat's Insane (3,91 stars, 270 notes)
  2. Garden's Hard (3,03 stars, 239 notes)
  3. Haruto's Easy (1,6 stars, 89 notes)
  4. Little's Normal (2,11 stars, 153 notes)
  5. Melancholy (4,21 stars, 282 notes)


Download: Minami - illuminate
Download: Minami - illuminate (no video)
Information: Scores/Beatmap Listing
---------------


banner by Haruto!




posted
iLLUMINATee
posted
i want 5000 bucks for the copyright of the diff name pls, thx.
posted
ok
osu file format v14

[General]
AudioFilename: illuminate.mp3
AudioLeadIn: 0
PreviewTime: 47838
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.899999

[Metadata]
Title:illuminate
TitleUnicode:illuminate
Artist:Minami
ArtistUnicode:Minami
Creator:Kalibe
Version:Garden's Hard
Source:テイルズ オブ ゼスティリア ザ クロス 第2期
Tags:ufotable opening tv size Tales of Zestiria The Cross X Second Season
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"edna !!.png",0,0
Video,0,"zestiria+op2 (1).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
213,600,4,2,1,60,1,0
48213,-83.3333333333333,4,2,1,80,0,1
66513,-100,4,2,1,80,0,1
67263,-83.3333333333333,4,2,1,80,0,0
67413,-83.3333333333333,4,2,1,80,0,1
86313,-83.3333333333333,4,2,1,80,0,0


[Colours]
Combo1 : 91,171,3
Combo2 : 75,124,22
Combo3 : 50,173,90
Combo4 : 230,240,21

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309,197,65313,2,0,B|305:229|305:229|314:263,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
390,360,65613,2,0,B|388:329|388:329|396:301,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
460,230,65913,1,12,0:0:0:0:
460,230,66513,6,0,L|458:172,1,50,2|4,0:0|3:0,0:0:0:0:
444,96,66813,2,0,B|419:101|419:101|404:113|404:113|378:103|343:109,1,100,8|8,3:0|3:3,0:0:0:0:
265,155,67263,1,8,0:0:0:0:
326,245,67413,6,0,L|316:378,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
222,382,67863,1,0,0:0:0:0:
148,319,68013,2,0,P|91:309|34:336,2,119.999996337891,8|2|0,0:0|0:0|0:0,0:0:0:0:
229,266,68763,1,8,0:0:0:0:
229,266,68913,2,0,P|222:234|220:201,1,59.9999981689454,0|0,3:0|0:0,0:0:0:0:
291,142,69213,2,0,P|229:111|162:131,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
98,70,69663,1,0,0:0:0:0:
60,170,69813,6,0,L|69:298,1,119.999996337891,4|0,3:0|0:0,0:0:0:0:
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162,381,70413,2,0,P|164:341|169:307,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
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229,248,70863,2,0,P|280:285|352:288,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
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365,149,71613,1,8,0:0:0:0:
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391,59,72213,6,0,L|258:45,1,119.999996337891,2|0,0:0|0:0,0:0:0:0:
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314,331,83913,2,0,P|274:327|238:320,1,59.9999981689454,10|10,0:0|0:0,0:0:0:0:
150,250,84213,6,0,B|164:275|164:275|144:317|159:364,1,119.999996337891,6|4,0:0|0:3,0:0:0:0:
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416,92,86013,2,0,P|445:107|472:138,1,59.9999981689454,0|0,3:0|0:0,0:0:0:0:
500,215,86313,5,12,0:0:0:0:
posted
posted
just wait for gds and we're ready :3
posted
zetsubou

melancholy
  1. 00:01:563 (2,3) - what about making this sound clickable 00:01:713 -? a bit as you did at 00:05:013 (1,2,3,1) - it'll works better imo
  2. 00:20:463 (3) - it feels a bit weird that drum-hitnormal imo o:
  3. 01:07:263 (1,1) - mmh, it seems that you skipped a loud drum on 01:07:563 -, i know that you tried to make as you did in the first kiai part but i think it'll be better if you try to make a rhythm a bit as that imo
  4. 01:25:638 - unused green line i guess
  5. how to mod


garden
  1. 00:16:713 (6) - what about making the downbeat clickable?
  2. 00:25:713 (6,7) - spacing should be a bit bigger according to 00:23:313 (6,7) - 00:20:913 (6,7) - 00:18:513 (5,6) -
  3. 00:50:013 (6) - mmh, try this rhythm 00:54:813 (6,7) -? it plays very well o: o:


little
  1. 00:52:713 (5,6,1) - i don't really know if this triplets is authorized in normal diffs, even for low bpm set tbh
  2. 01:10:713 (3,4,5) - what about making as you did at 00:49:113 (3) -, you skipped drums above
  3. 01:22:713 (2,3) - 01:10:713 (3,4) - spacing

[]
that's all for me, gl dude!
posted
just fcking change the diffname!
posted

Irohas wrote:

zetsubou

melancholy
  1. 00:01:563 (2,3) - what about making this sound clickable 00:01:713 -? a bit as you did at 00:05:013 (1,2,3,1) - it'll works better imo hmm idk really D:
  2. 00:20:463 (3) - it feels a bit weird that drum-hitnormal imo o: agreed
  3. 01:07:263 (1,1) - mmh, it seems that you skipped a loud drum on 01:07:563 -, i know that you tried to make as you did in the first kiai part but i think it'll be better if you try to make a rhythm a bit as that imo uhh i had mapped this beat eariler, but it plays really weird though, wanna keep it !
  4. 01:25:638 - unused green line i guess yea
  5. how to mod

[]
that's all for me, gl dude!
thx mugihas!!!

Sotarks wrote:

just fcking change the diffname!
xd
posted
sorry for late D:

  • [general]
  1. disable widescreen support on every diff
  2. why not adding a brown color for the combos? It's just full of green, adding one more color wouldn't hurt.

    [Melancholy (<-- click it)]
  3. 00:13:563 (4) - There's not a really noticeable sound here imo. Maybe you can delete so people can prepare for the next pattern? (00:13:713 (1,1,1,1,1,1) - )
  4. 00:15:813 (1) - add whistle? feels a bit empty imo.
  5. 00:27:813 - This part feels a bit stronger in the music, but here you make use of stack which feels a bit easy... maybe you'd want to unstack 00:28:713 (6,7) - these and make a cool pattern?
  6. 00:44:613 (1,2,3,4) - maybe make the DS here more homogeneous? Right now looks a bit random tbh xD
  7. 01:00:813 (2,3) - This is the only double you use here in the kiai which feels a bit inconsistent imo. Try doing something like 00:58:413 (2,3) - etc :d
  8. 01:02:613 (1,2,3) - this remind of your absolute soul map xd
  9. 01:23:613 (1,2,2) - maybe make this a perfect triangle? After that you could stack 01:24:063 (2,3) - those

    [Doormat's]
  10. 00:15:513 - whistle?
  11. 00:37:713 (6) - this note feels like it's lacking of a hitsounds, something like drum + finish could work?
  12. 01:04:563 (2) - why you use a slider here instead of a circle? Just like what you did 01:02:763 (2,2) - before. Feels inconsistent tbh :d
  13. 01:06:363 (1) - add drum finish to the other ticks aswell?
  14. 01:10:413 - clap missing?

    [Garden's]
  15. 00:12:813 - I think this note should have same hitsound as 00:08:013 - here.
  16. 01:06:513 - is kiai section for this green line intended? I'd make it normal section
  17. 01:06:513 - maybe you can decrease the hs volume here a bit so the start of the 2nd kiai have more emphasis

    [Little's]
  18. 00:12:813 - add same hitsounds as 00:08:013 - ?
  19. 00:15:813 - missing whistle? you did for the previous white ticks.
  20. 00:48:663 (2) - I think you can make this a 1/4 slider like 00:51:063 (2) -. With that you can also add a clap 00:48:813 - which was the thing I felt was missing. 00:58:263 (2) - 01:10:263 (2) -. Well 01:17:463 (2) - here you make it a 1/4 which is consistent, recommend you to follow 1/4 for those


  21. [Haruto's]
  22. https://puu.sh/uifq7/e72cc580b5.jpg <3
  23. 00:15:513 - add whistle? feels empty compared with 00:10:713 - etc
  24. 00:38:613 (1,2) - Idk but this overlap doesn't look good at all, mainly because they're barely touching each other, it's not like 00:14:613 (1,2) - this kind of overlap which looks more structured imo.
  25. 01:17:913 - missing whistle? You added them on previous red ticks so yeah
  26. 01:25:713 (3) - Idk if you care about, but right now the slider is touching the HP bar D:
Okay that's all from me. Hope it helped! GL o/

edit: never forget
posted
As your request o/

[General]
  1. I have yet to find a source that includes "第2期" [1] [2]. I'd say move that to the tags, since it's not included in the 「」's. Please confirm.
  2. edna !!.png takes up too much space (almost 3MB), please convert to JPEG format.


[Haruto's]
  1. 00:48:213 (1,2) - Why not use the same rhythm as 00:57:813 (1,2) - ? Reflects the song ten times better & consistent while still being simple.
  2. 01:10:713 (3,1) - Add 1/2 circle here? You begin the KIAI rather dense (00:49:413 (2,3,4,5,1) - ), but you never do this again. I think it wouldn't hurt to add one here, spread still allows it.


[Garden's]
  1. 00:09:663 (6) - While it's hard to distinguish snapping here, the 1/6 beats here are more prominent. Would avoid using 1/4.
  2. 00:47:163 (3) - wrong snap, refer other diffs


[Doormat's]
  1. 00:42:363 (4,5,1) - These double stacks with different gaps can be confusing for some players (including noob like me).
  2. 00:47:163 (1) - While not unrankable in current state, could you maybe make the reverse more visible? Due to the short length of the slider, some of the arrow is still covered (can be fixed with increasing SV to 1.10x (like 01:06:363 (1) - which is better imo, lowering SL to around 4, making custom stack, or just different arrangement).
  3. 00:57:213 (7) - 01:10:263 (3) - 01:11:613 (8) - 01:15:513 (4) - 01:16:713 (9) - Missing clap on end (just your diff).
  4. lol to me this kiai is harder than kalibe's xd


[oh no please don't steal my copyrighted custom diff name!! i W I L L s-u-e you !!]
  1. 00:07:413 (1,2,3,1,2,3) - Arrangement seems questionable to me. The second combo utilizes a much bigger jump, for a weaker sound than the previous one. Perhaps switching these around is more effective.
  2. 00:11:163 (2) - Not sure what you're following with this slider here. New sound + current guitar track both reset on the red tick, which is skipped currently. Please note that the 1/4 reverse after this follows less important sounds, yet still provides more feedback.
  3. 00:12:663 (2) - Sound here is skipped, while in other parts in the intro is indeed emphasized with a clickable object.
  4. 00:13:713 (1,1,1,1,1,1,1) - cool
  5. 00:17:613 (3) - 00:31:263 - Drum sampleset instead, like 00:08:013 (3) - ?
  6. 00:17:013 (1,2,3) - Considering how you place jumps, make (1,2) small spacing, and the large jump at (2,3) instead? I don't think you really have to use slider leniency here.
  7. 00:18:213 (1) - Offbeat - I can get the held sound, but for such a loud drum, not sure if this is the best thing to do. You could make (1) a circle and add a slider on the red tick, up to you.
  8. 00:31:263 (7) - why is there a drum finish here? x_x
  9. 00:37:563 (5,6) - Strange absence of hitsounds (both snare & kick here)
  10. 00:50:613 (1,2,3,4) - 00:57:813 (1,2,3,4) - What do the spacing changes reflect here? Would back sense to me if this was either equal, or (1,2) and (2,3) have the changes. I get the increase, but not sure if this goes with what the song offers.
  11. 01:04:863 (3) - Up to you, but there's some form of cymbal crash here / could / use a finish.
  12. 01:07:413 (1,2,3,4) - Increase the spacing between the objects here? Compared to your overall style, this feels really squished in.
  13. 01:25:113 (3) - Would either end is 1/4 tick earlier for the drum, or remove that green line at the end. There are still sounds on the 1/4 & 1/8 ticks there, so silencing this is pretty deceiving.


Good luck!
posted

iYiyo wrote:

sorry for late D:

[notice]

  • [general]
  1. disable widescreen support on every diff ye
  2. why not adding a brown color for the combos? It's just full of green, adding one more color wouldn't hurt. why brown color? :d i think this will not fit with background pretty well

    [Melancholy (<-- click it)]
  3. 00:13:563 (4) - There's not a really noticeable sound here imo. Maybe you can delete so people can prepare for the next pattern? (00:13:713 (1,1,1,1,1,1) - ) nah, that sound is not that calm
  4. 00:15:813 (1) - add whistle? feels a bit empty imo. k
  5. 00:27:813 - This part feels a bit stronger in the music, but here you make use of stack which feels a bit easy... maybe you'd want to unstack 00:28:713 (6,7) - these and make a cool pattern? did something?
  6. 00:44:613 (1,2,3,4) - maybe make the DS here more homogeneous? Right now looks a bit random tbh xD alright!
  7. 01:00:813 (2,3) - This is the only double you use here in the kiai which feels a bit inconsistent imo. Try doing something like 00:58:413 (2,3) - etc :d fixed
  8. 01:02:613 (1,2,3) - this remind of your absolute soul map xd xd
  9. 01:23:613 (1,2,2) - maybe make this a perfect triangle? After that you could stack 01:24:063 (2,3) - those ya


edit: never forget =w=b

appleeaterx wrote:

As your request o/

[General]
  1. I have yet to find a source that includes "第2期" [1] [2]. I'd say move that to the tags, since it's not included in the 「」's. Please confirm.
  2. edna !!.png takes up too much space (almost 3MB), please convert to JPEG format.


[oh no please don't steal my copyrighted custom diff name!! i W I L L s-u-e you !!]
  1. 00:07:413 (1,2,3,1,2,3) - Arrangement seems questionable to me. The second combo utilizes a much bigger jump, for a weaker sound than the previous one. Perhaps switching these around is more effective. change it
  2. 00:11:163 (2) - Not sure what you're following with this slider here. New sound + current guitar track both reset on the red tick, which is skipped currently. Please note that the 1/4 reverse after this follows less important sounds, yet still provides more feedback. fixed i guess?
  3. 00:12:663 (2) - Sound here is skipped, while in other parts in the intro is indeed emphasized with a clickable object. mapped
  4. 00:13:713 (1,1,1,1,1,1,1) - cool kool :3
  5. 00:17:613 (3) - 00:31:263 - Drum sampleset instead, like 00:08:013 (3) - ? ya
  6. 00:17:013 (1,2,3) - Considering how you place jumps, make (1,2) small spacing, and the large jump at (2,3) instead? I don't think you really have to use slider leniency here. g
  7. 00:18:213 (1) - Offbeat - I can get the held sound, but for such a loud drum, not sure if this is the best thing to do. You could make (1) a circle and add a slider on the red tick, up to you. want to keep it, feels fine to me tho
  8. 00:31:263 (7) - why is there a drum finish here? x_x idk im drunk
  9. 00:37:563 (5,6) - Strange absence of hitsounds (both snare & kick here) okay
  10. 00:50:613 (1,2,3,4) - 00:57:813 (1,2,3,4) - What do the spacing changes reflect here? Would back sense to me if this was either equal, or (1,2) and (2,3) have the changes. I get the increase, but not sure if this goes with what the song offers. remapped these
  11. 01:04:863 (3) - Up to you, but there's some form of cymbal crash here / could / use a finish. alright
  12. 01:07:413 (1,2,3,4) - Increase the spacing between the objects here? Compared to your overall style, this feels really squished in. definitely
  13. 01:25:113 (3) - Would either end is 1/4 tick earlier for the drum, or remove that green line at the end. There are still sounds on the 1/4 & 1/8 ticks there, so silencing this is pretty deceiving. xd


Good luck!
thanks apple and iyiyo!!!! <3
posted
mod reply

iYiyo wrote:

sorry for late D:

[notice]


  • [Doormat's]
  1. 00:15:513 - whistle? yeah that could work
  2. 00:37:713 (6) - this note feels like it's lacking of a hitsounds, something like drum + finish could work? decided to use whistle instead, drum finish is too low-sounding
  3. 01:04:563 (2) - why you use a slider here instead of a circle? Just like what you did 01:02:763 (2,2) - before. Feels inconsistent tbh :d was originally because the vocals were slightly different but i agree that it makes it inconsistent, so chnaged
  4. 01:06:363 (1) - add drum finish to the other ticks aswell? k
  5. 01:10:413 - clap missing? yeah oops

appleeaterx wrote:

As your request o/

[Doormat's]
  1. 00:42:363 (4,5,1) - These double stacks with different gaps can be confusing for some players (including noob like me). mm i kind of like the current emphasis though s: guess i'll see if more people bring this up before i make any final decisions here
  2. 00:47:163 (1) - While not unrankable in current state, could you maybe make the reverse more visible? Due to the short length of the slider, some of the arrow is still covered (can be fixed with increasing SV to 1.10x (like 01:06:363 (1) - which is better imo, lowering SL to around 4, making custom stack, or just different arrangement). agreed, i increased the SV on both these to 1.5x so that the reverse arrow is more visible
  3. 00:57:213 (7) - 01:10:263 (3) - 01:11:613 (8) - 01:15:513 (4) - 01:16:713 (9) - Missing clap on end (just your diff). lol woops, fixed all these zzz
  4. lol to me this kiai is harder than kalibe's xd xd


thanks for the mods~

https://drmt.s-ul.eu/dr8AwEl0
posted

Irohas wrote:

garden
  1. 00:16:713 (6) - what about making the downbeat clickable? dont want rhythm too intense here
  2. 00:25:713 (6,7) - spacing should be a bit bigger according to 00:23:313 (6,7) - 00:20:913 (6,7) - 00:18:513 (5,6) - yes
  3. 00:50:013 (6) - mmh, try this rhythm 00:54:813 (6,7) -? it plays very well o: o: vocal is different i think current one is better

iYiyo wrote:

[Garden's]
[*]00:12:813 - I think this note should have same hitsound as 00:08:013 - here. yes
[*]01:06:513 - is kiai section for this green line intended? I'd make it normal section fixed
[*]01:06:513 - maybe you can decrease the hs volume here a bit so the start of the 2nd kiai have more emphasis sure

appleeaterx wrote:

[Garden's]
  1. 00:09:663 (6) - While it's hard to distinguish snapping here, the 1/6 beats here are more prominent. Would avoid using 1/4. i think it's ok to simplify with 1/4 here
  2. 00:47:163 (3) - wrong snap, refer other diffs
fixed
thanks everyone!
osu file format v14

[General]
AudioFilename: illuminate.mp3
AudioLeadIn: 0
PreviewTime: 47838
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.099999

[Metadata]
Title:illuminate
TitleUnicode:illuminate
Artist:Minami
ArtistUnicode:Minami
Creator:Kalibe
Version:Garden's Hard
Source:テイルズ オブ ゼスティリア ザ クロス 第2期
Tags:ufotable opening tv size Tales of Zestiria The Cross X Second Season haruto haruto_aizawa little CloudSplash16 garden doormat
BeatmapID:1183371
BeatmapSetID:558963

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"edna !!.jpg",0,0
Video,0,"zestiria+op2 (1).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted

IamKwan wrote:

sureee

Unicode Title: illuminate
Unicode Artist: Minami
Source: テイルズ オブ ゼスティリア ザ クロス (no 第2期 at the end)

References:
+ http://toz-thex-anime.tales-ch.jp/en/goods/
+ http://kuribayashi-minami.jp/discography/974
checked meta, please re-dl
posted
Kaleebae wanted a mod, so here I aaam :3

General


Considering that Doormat has his own BG, what about Garden/Haruto/Little as well? :3

Checked hitsound delay and stuff, didn't find anything.

Haruto's Easy


00:38:613 (1,2) - The overlap these two sliders make are kinda iffy imo - I'd advice overlapping them a bit more like on 00:14:613 (1,2) - or not overlap them at all.
00:39:513 (2,3) - Flow here is a little wonky too - You have some awesome transitions on stuff like 00:05:013 (1,2,3,4) -
00:53:013 - Is there a better choise here? xd 00:52:113 - You could technically do a 1/2 here instead, and then make a regular 1/1 slider after so that downbeat is clickable instead.
00:55:413 (3,1) - :o fancy
01:21:813 (1,3) - They're not overlapping correctly xd

Little's Normal


00:07:413 (1) - I feel like this slider looks a little funny, and also has a somewhat wonky transition from the earlier slider - Something like this? https://osu.ppy.sh/ss/7425459 (I also made something extra after if that adds to the interest :ohttps://osu.ppy.sh/ss/7425461&#41;
00:58:713 (3) - Having the sharp angles in the beginning makes it cramped with the sliders above imo. something like https://osu.ppy.sh/ss/7425495 ?

I feel a little mixed regarding the blue tick kicksliders since the sliderend is stronger, but since you're consistent with it I won't mention it too much xd

Garden's Hard


00:21:813 (1) - Moving it a little more to the right will make 7,8,1 feel a little better to play imo https://osu.ppy.sh/ss/7425522
Pretty solid :3

Doormat's Insane


00:05:013 (1) - not 100% symmetrical, which I feel like they should be when they have a shape like this https://osu.ppy.sh/ss/7425546
00:33:213 (7) - Even if it's a slow section, I still feel like it would fit a little better if it followed the zig-zag (Idea: https://osu.ppy.sh/ss/7425566 and aftermath https://osu.ppy.sh/ss/7425574 )
00:38:013 (1,2,3,4,1) - The notes feel randomly placed tbh - Just moving (2) helps a bit https://osu.ppy.sh/ss/7425585
00:50:613 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Almost all of this goes counter-clockwise which adds a lot of mouse drift - I'd suggest making the pattern after 00:53:013 (1) - turn clockwise instead.
01:15:963 (5,6) - This sound is stronger than 01:16:113 (6,7) - , so I'd add more spacing to the 5,6 jump to make them different from each other (idea could be ctrl+g on 01:16:113 (6,7) - and then moving the stuff after.)
01:18:813 (6,1) - Isn't this the first time you do an overlap like this? xd For consistency reasons I'd remove the overlap
01:21:213 (6,7,8,1) - There's a lot of linear flow here which can simply be fixed by ctrl+g'ing 01:21:213 (6,7) - . Will make stuff more intuitive to play imo :3

Melancholy


00:11:013 (1,2,3,4) - ctrl+J (2)? https://osu.ppy.sh/ss/7425653 (maybe move 2,4 a bit closer than my suggestion says lol)
00:37:563 (5) - Move a bit closer to 6 for consistency with overlaps like 00:33:663 (7,1) - and 00:29:613 (2,5) - https://osu.ppy.sh/ss/7425674
00:42:813 (5,6,7,8,1) - 1,1,1,1,1 style aesthetic like with 00:13:713 (1,1,1,1,1,1,1) - ? https://osu.ppy.sh/ss/7425685
01:05:913 (3,1) - lol xd Good thing that isn't unrankable anyone :^) Some people would think 01:06:663 (2,1) - is a reverse tho lol
01:14:013 (6,7) - I'd honestly ctrl+g them instead, 'cause the zig-zag feels a little awkward imo to play. If you ctrl+G, there'll be a nice sudden stop, which prepares a small jump
01:16:263 (5) - semi- overlap with (6) for a similar aesthetic as 01:00:813 (2,4) - ? (and like 2-3 other patterns)
01:21:213 (6,7,8,9,1) - 1,1,1,1,1? You can copy-paste the thing from 42:8 if you applied that and ctrl+H J
Good luck buddy :3
posted
As requested!

Banner here, hope you like it

http://puu.sh/uk194/aa79d95332.jpg

Please tell me if you want changes =w=)y and I'm not forcing you to use it ;)
General
  1. Add Lantis 栗林みな実 Kuribayashi on tags? She was known as Kuribayashi Minami before as she also sang "moving soul" from Fate/kaleid Prisma Illya 2wei.
  2. The yellow combo color is too bright imo. Idk maybe it's just me.
Haruto's Easy
  1. 00:02:613 (2,3) - Swap this rhythm? 00:03:513 - triggers some instrumental which is deserved to be clickable and there's no dominant sound at 00:03:813 (3) - 's head. Same for 00:07:413 (3,4) - , 00:09:813 (1,2) - ; and seems questionable that you did it at 00:14:613 (1,2) - while they are all the same instruments playing
  2. 00:17:613 (4,5) - 00:30:513 (2,3) - Fix blanket?
  3. 00:38:613 (1,2) - Idk if this is intended but it doesn't look nice imo. You should exert the overlap more to the 00:39:513 (2) - 's body or get rid of it.
  4. 00:40:413 (3) - Just a personal preference, you could put it at 243|145 for more comfortable flow and the overlap is pretty nice.
  5. 00:52:413 (1) - Ignoring the downbeat is kinda weird for me even if it's purpose is to follow those vocals. You could do sth like this http://puu.sh/ujWTh/af50f20db6.jpg
  6. Please clean up those unused green lines and diff is really nice!
Little's Normal
  1. 00:01:113 (2) - Not a fan of this kind of wave slider, maybe you could make those 2 nodes in the middle linear. (like this http://puu.sh/ujX6v/bf992d467e.jpg&#41;
  2. 00:04:413 (3) - Maybe you could curve this slightly so it would complement the shape of 00:03:513 (2) - (sth like this http://puu.sh/ujXaG/fa80ea8f2b.jpg&#41;
  3. 00:52:713 (5,6) - I think 1/4 slider would fit on this because if you consider the BPM (seems like doubled in the actual play) this is quite fast.
Garden's Hard
  1. 00:04:413 (5) - Maybe you could delete that node in the middle? The anti-flow here is kinda weird imo.
  2. 00:09:213 (5) - It would be nice if the shape can be distinguish easily.
  3. 00:44:313 (4) - NC for vocals?
Doormat's Insane
  1. Using custom combo colors according to your BG would be really nice imo.
  2. 00:24:213 (1,2) - Swap these two? for vocals, same for 00:33:813 (1,2,3) -
  3. 00:44:313 (4) - NC for vocals?
Melancholy
  1. 00:09:613 (5) - Actually that instrument is in the red and blue tick if you listen in 25% but if you insist to keep this, maybe you could to a Ctrl+G for better emphasis.
  2. 01:01:113 (4) - Shouldn't this object have more spacing? The vocal pitch is really high and strong. same for 01:20:313 (3) -
Overall it's a really nice map! goodluck Kaleebiiiii <3
posted

Irohas wrote:

little
  1. 00:52:713 (5,6,1) - i don't really know if this triplets is authorized in normal diffs, even for low bpm set tbh I did that to fit the spread. Garden's diff is very 1/4 heavy, so it's appropriate for me to use some 1/4 in Normal.
  2. 01:10:713 (3,4,5) - what about making as you did at 00:49:113 (3) -, you skipped drums above I think it's nice to use some more complex rhythm in the second iteration of the chorus.
  3. 01:22:713 (2,3) - 01:10:713 (3,4) - spacing Adjusted.

iYiyo wrote:

  • [Little's]
  1. 00:12:813 - add same hitsounds as 00:08:013 - ? Added.
  2. 00:15:813 - missing whistle? you did for the previous white ticks. Added whistle at 00:15:513 instead.
  3. 00:48:663 (2) - I think you can make this a 1/4 slider like 00:51:063 (2) -. With that you can also add a clap 00:48:813 - which was the thing I felt was missing. 00:58:263 (2) - 01:10:263 (2) -. Well 01:17:463 (2) - here you make it a 1/4 which is consistent, recommend you to follow 1/4 for those Although there is indeed drum there, my use of sliders for these parts is meant to emphasize the vocal melody. Notice that 00:49:113 is weak and 00:51:513 is strong in the melody. That is why I used 1/2 slider before the first one and 1/4 slider before the second one; to create stronger impact on 00:51:513 In the second half of the chorus, I switch to drum emphasis.

Spork Lover wrote:

Little's Normal


00:07:413 (1) - I feel like this slider looks a little funny, and also has a somewhat wonky transition from the earlier slider - Something like this? https://osu.ppy.sh/ss/7425459 (I also made something extra after if that adds to the interest :ohttps://osu.ppy.sh/ss/7425461&#41; I prefer the current shape.
00:58:713 (3) - Having the sharp angles in the beginning makes it cramped with the sliders above imo. something like https://osu.ppy.sh/ss/7425495 ? Made angles slightly less sharp.

I feel a little mixed regarding the blue tick kicksliders since the sliderend is stronger, but since you're consistent with it I won't mention it too much xd

Janpai wrote:

Little's Normal
  1. 00:01:113 (2) - Not a fan of this kind of wave slider, maybe you could make those 2 nodes in the middle linear. (like this http://puu.sh/ujX6v/bf992d467e.jpg&#41; No, current shape is smoother.
  2. 00:04:413 (3) - Maybe you could curve this slightly so it would complement the shape of 00:03:513 (2) - (sth like this http://puu.sh/ujXaG/fa80ea8f2b.jpg&#41; Curved slightly.
  3. 00:52:713 (5,6) - I think 1/4 slider would fit on this because if you consider the BPM (seems like doubled in the actual play) this is quite fast. Circles are fine imo. It fits the difficulty spread.
Thanks.
http://puu.sh/uk3Bd/7bae648e30.zip
posted

iYiyo wrote:

sorry for late D:

  • [general]
  1. disable widescreen support on every diff
  2. why not adding a brown color for the combos? It's just full of green, adding one more color wouldn't hurt.

    [Haruto's]
  3. https://puu.sh/uifq7/e72cc580b5.jpg <3 thank you for adding me back x)
  4. 00:15:513 - add whistle? feels empty compared with 00:10:713 - etc sure added!
  5. 00:38:613 (1,2) - Idk but this overlap doesn't look good at all, mainly because they're barely touching each other, it's not like 00:14:613 (1,2) - this kind of overlap which looks more structured imo. Oh yes, you are right. i was trying to make the overlap like 00:14:613 (1,2) - but meh, it doesnt looks good at all lol. Changed btw!
  6. 01:17:913 - missing whistle? You added them on previous red ticks so yeah added~
  7. 01:25:713 (3) - Idk if you care about, but right now the slider is touching the HP bar D: woops, fixed xd (even tho objects that is touching a HP bar is just a guideline, i choose to fix instead :D)
Okay that's all from me. Hope it helped! GL o/

edit: never forget
Thank you Yiyo!

appleeaterx wrote:

As your request o/

[General]
  1. I have yet to find a source that includes "第2期" [1] [2]. I'd say move that to the tags, since it's not included in the 「」's. Please confirm.
  2. edna !!.png takes up too much space (almost 3MB), please convert to JPEG format.


[Haruto's]
  1. 00:48:213 (1,2) - Why not use the same rhythm as 00:57:813 (1,2) - ? Reflects the song ten times better & consistent while still being simple. sure
  2. 01:10:713 (3,1) - Add 1/2 circle here? You begin the KIAI rather dense (00:49:413 (2,3,4,5,1) - ), but you never do this again. I think it wouldn't hurt to add one here, spread still allows it. 01:11:913 - added here instead and yeah i made the kiai a little dense now :3


Good luck!
Thank you apple o/

Spork Lover wrote:

Kaleebae wanted a mod, so here I aaam :3

Haruto's Easy


00:38:613 (1,2) - The overlap these two sliders make are kinda iffy imo - I'd advice overlapping them a bit more like on 00:14:613 (1,2) - or not overlap them at all. Yep, changed it from Yiyo's mod but unfortunately i just changed it to mirrored ver xd
00:39:513 (2,3) - Flow here is a little wonky too - You have some awesome transitions on stuff like 00:05:013 (1,2,3,4) - Changed something different, hope the changed ver is good enough o:
00:53:013 - Is there a better choise here? xd 00:52:113 - You could technically do a 1/2 here instead, and then make a regular 1/1 slider after so that downbeat is clickable instead. Sadly no xd Idk whats the better choice for this one but i'll try to figure out later~
00:55:413 (3,1) - :o fancy thank you o:
01:21:813 (1,3) - They're not overlapping correctly xd yeah fixed xd
Good luck buddy :3
Thank you Spork!

Janpai wrote:

As requested!

Banner here, hope you like it

http://puu.sh/uk194/aa79d95332.jpg

Please tell me if you want changes =w=)y and I'm not forcing you to use it ;)
General
  1. Add Lantis 栗林みな実 Kuribayashi on tags? She was known as Kuribayashi Minami before as she also sang "moving soul" from Fate/kaleid Prisma Illya 2wei.
  2. The yellow combo color is too bright imo. Idk maybe it's just me.
Haruto's Easy
  1. 00:02:613 (2,3) - Swap this rhythm? 00:03:513 - triggers some instrumental which is deserved to be clickable and there's no dominant sound at 00:03:813 (3) - 's head. Same for 00:07:413 (3,4) - , 00:09:813 (1,2) - ; and seems questionable that you did it at 00:14:613 (1,2) - while they are all the same instruments playing. Okay i remapped the whole intro to the the rhythm you've told lol i hope my changes is fine enough D:
  2. 00:17:613 (4,5) - 00:30:513 (2,3) - Fix blanket? Sure
  3. 00:38:613 (1,2) - Idk if this is intended but it doesn't look nice imo. You should exert the overlap more to the 00:39:513 (2) - 's body or get rid of it. Ye fixed already from previous mod :3
  4. 00:40:413 (3) - Just a personal preference, you could put it at 243|145 for more comfortable flow and the overlap is pretty nice. I figured it out myself but yea, fixed~
  5. 00:52:413 (1) - Ignoring the downbeat is kinda weird for me even if it's purpose is to follow those vocals. You could do sth like this. Actually doing something like this is fine for lower diff so yeah, i'll keep for now. Might change in the future tho! http://puu.sh/ujWTh/af50f20db6.jpg
  6. Please clean up those unused green lines and diff is really nice!
Overall it's a really nice map! goodluck Kaleebiiiii <3
Thanks Janpai!!

Illuminati
osu file format v14

[General]
AudioFilename: illuminate.mp3
AudioLeadIn: 0
PreviewTime: 47838
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999994

[Metadata]
Title:illuminate
TitleUnicode:illuminate
Artist:Minami
ArtistUnicode:Minami
Creator:Kalibe
Version:Haruto's Easy
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:ufotable opening tv size Tales of Zestiria The Cross X Second Season haruto haruto_aizawa little CloudSplash16 garden doormat
BeatmapID:1212443
BeatmapSetID:558963

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.5
SliderTickRate:1

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217,53,14613,6,0,P|207:127|197:209,1,150,2|0,0:0|0:0,0:0:0:0:
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468,197,17613,2,0,P|401:193|349:141,2,112.5,2|8|0,0:0|0:0|3:0,0:0:0:0:
441,110,18813,1,8,0:0:0:0:
291,9,19413,6,0,P|213:19|56:39,2,225,2|2|8,0:0|0:0|0:0,0:0:0:0:
441,110,21813,2,0,P|380:107|291:232,1,225,2|2,0:0|0:0,0:0:0:0:
163,354,23313,2,0,L|82:341,2,75,4|8|0,3:0|0:0|0:0,0:0:0:0:
226,290,24213,6,0,P|232:213|242:48,1,225,2|2,0:0|0:0,0:0:0:0:
417,30,25713,2,0,P|467:41|503:77,2,75,0|8|0,3:0|0:0|0:0,0:0:0:0:
336,69,26613,2,0,P|341:170|349:271,1,150,2|0,0:0|3:0,0:0:0:0:
356,308,27513,2,0,P|304:239|176:279,1,225,2|8,0:0|0:0,0:0:0:0:
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218,47,33513,1,0,0:0:0:0:
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394,295,36213,2,0,P|328:287|218:274,1,150,2|2,0:0|0:0,0:0:0:0:
157,256,37113,2,0,P|131:198|256:114,1,225,8|8,0:0|0:0,0:0:0:0:
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209,29,42813,1,8,0:0:0:0:
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315,173,45813,2,0,P|228:196|143:92,2,225,8|8|8,0:0|0:0|0:0,0:0:0:0:
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168,116,52113,1,0,0:0:0:0:
156,204,52413,6,0,L|134:382,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
168,116,53913,2,0,P|224:92|316:152,1,150,0|0,0:0|3:0,0:0:0:0:
296,216,54813,1,8,0:0:0:0:
468,160,55413,2,0,L|449:11,2,150,2|8|0,0:0|0:0|0:0,0:0:0:0:
296,216,57213,1,8,0:0:0:0:
449,308,57813,6,0,L|468:159,1,150,12|8,0:0|0:0,0:0:0:0:
380,152,58713,2,0,L|361:301,1,150,0|2,3:0|0:0,0:0:0:0:
280,340,59613,1,8,0:0:0:0:
100,356,60213,2,0,P|72:300|112:196,2,150,4|8|0,0:0|0:0|0:0,0:0:0:0:
244,252,62013,1,8,0:0:0:0:
192,80,62613,6,0,B|316:56|280:136|424:104,2,225,12|12|12,0:0|0:0|0:0,0:0:0:0:
20,132,65013,2,0,L|52:296,1,150,2|8,0:0|0:0,0:0:0:0:
100,356,65913,1,12,0:0:0:0:
244,252,66513,2,0,L|264:148,2,75,2|8|8,0:0|3:0|3:3,0:0:0:0:
220,340,67413,6,0,P|280:288|408:340,2,225,8|2|8,0:0|0:0|0:0,0:0:0:0:
52,280,69813,2,0,L|72:124,1,150,4|8,3:0|0:0,0:0:0:0:
36,48,70713,2,0,B|160:24|120:124|260:92,1,225,2|8,0:0|0:0,0:0:0:0:
332,68,71913,1,8,0:0:0:0:
417,40,72213,6,0,L|386:276,2,225,2|2|8,0:0|0:0|0:0,0:0:0:0:
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284,332,75513,2,0,P|248:268|120:304,1,225,2|8,0:0|0:0,0:0:0:0:
4,164,77013,6,0,P|29:119|192:140,2,225,4|2|8,0:0|3:2|0:0,0:0:0:0:
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367,99,84213,2,0,L|488:88,2,112.5,6|6|12,0:0|0:0|0:0,0:0:0:0:
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44,48,86313,1,12,0:0:0:0:
posted

Janpai wrote:

As requested!

Banner here, hope you like it

http://puu.sh/uk194/aa79d95332.jpg

Please tell me if you want changes =w=)y and I'm not forcing you to use it ;)
General
  • nice one, maybe u could do something with title to make it in one line, not separated :3
  1. Add Lantis 栗林みな実 Kuribayashi on tags? She was known as Kuribayashi Minami before as she also sang "moving soul" from Fate/kaleid Prisma Illya 2wei. okau
  2. The yellow combo color is too bright imo. Idk maybe it's just me. fine to me :d
Melancholy
  1. 00:09:613 (5) - Actually that instrument is in the red and blue tick if you listen in 25% but if you insist to keep this, maybe you could to a Ctrl+G for better emphasis. alright
  2. 01:01:113 (4) - Shouldn't this object have more spacing? The vocal pitch is really high and strong. same for 01:20:313 (3) - youre right =w=
Overall it's a really nice map! goodluck Kaleebiiiii <3 <3

Spork Lover wrote:

Kaleebae wanted a mod, so here I aaam :3

General


Considering that Doormat has his own BG, what about Garden/Haruto/Little as well? :3 doormat wanted to have a custom bg so ye

Checked hitsound delay and stuff, didn't find anything.

Melancholy


00:11:013 (1,2,3,4) - ctrl+J (2)? https://osu.ppy.sh/ss/7425653 (maybe move 2,4 a bit closer than my suggestion says lol) ok
00:37:563 (5) - Move a bit closer to 6 for consistency with overlaps like 00:33:663 (7,1) - and 00:29:613 (2,5) - https://osu.ppy.sh/ss/7425674 yeah
00:42:813 (5,6,7,8,1) - 1,1,1,1,1 style aesthetic like with 00:13:713 (1,1,1,1,1,1,1) - ? https://osu.ppy.sh/ss/7425685 nah, that one is specially cuz specially sounds are in there
01:05:913 (3,1) - lol xd Good thing that isn't unrankable anyone :^) Some people would think 01:06:663 (2,1) - is a reverse tho lol xd
01:14:013 (6,7) - I'd honestly ctrl+g them instead, 'cause the zig-zag feels a little awkward imo to play. If you ctrl+G, there'll be a nice sudden stop, which prepares a small jump prefer my current one :s
01:16:263 (5) - semi- overlap with (6) for a similar aesthetic as 01:00:813 (2,4) - ? (and like 2-3 other patterns) plays fine as it is, keep it =w=
01:21:213 (6,7,8,9,1) - 1,1,1,1,1? You can copy-paste the thing from 42:8 if you applied that and ctrl+H J same as before
Good luck buddy :3
thx for mods guys!!
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