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Luce Twinkle Wink - go to Romance>>>>>

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Topic Starter
RandomPrson
This beatmap was submitted using in-game submission on Sunday, March 26, 2017 at 10:55:42 AM

Artist: Luce Twinkle Wink
Title: go to Romance>>>>>
Source: うらら迷路帖
Tags: urara meirochou うらら迷路帖 ed tv size KnightC0re
BPM: 226
Filesize: 29065kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.11 stars, 70 notes)
  2. Hard (3.19 stars, 199 notes)
  3. Insane (3.88 stars, 255 notes)
  4. Knight's Miracle (4.89 stars, 364 notes)
  5. Normal (1.83 stars, 112 notes)
Download: Luce Twinkle Wink - go to Romance>>>>>
Download: Luce Twinkle Wink - go to Romance>>>>> (no video)
Information: Scores/Beatmap Listing
---------------
Easy by me
Normal by me
Hard by me
Insane by me
Knight's Miracle by KnightC0re
Special diff by -Jordan- (mapset with video and Extra diff link)
Celektus
Introduction
Hi to both - Sepia - and Knight I hope my Mod will help you and has enough reasoning and suggestions to fixes that it makes sense. The map was mostly fun to play and also I hope you don't think I'm trying to be pretentious or anything.

Easy
Overall


- Nice and clean easy diff with no major errors (except one lol) abd is probably rankable as it is now... but I think i still have some suggestions

- I think you maybe should tone down the SV at the more calm parts and keep it the same at the normal energy ones

Suggestions


- 00:01:391 (1) - "Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner."
t/517731

- these sounds are all one red tick earlier 00:04:975 (2) - 00:07:099 (2) -

- these sliders follows or should follow the Melody, but since it's starts earlier than the sliders makes less sense emphaticly 00:14:533 (3) - 00:18:781 (4) - since moving it earlier in the timeline is kind of too hard for and easy
I would suggest removing it and just have a moment of silence that emphasises the next sound even more. it's also a really calm section so why not

- maybe add if you did the above a hitcircle here 00:15:595 (1) - and here 00:19:843 (4) -

- it sounds as if these sliders are also one red tick earlier 00:21:436 (2) - 00:23:559 (2) -

- why not add a note here after the silence 00:28:073 (3) - I would say a hit circle

- the sound which the SV change seems to emphasizes is a bit later and it would be even better with a little break I guess 00:35:241 (3) - about two white ticks later.
If that's like not enough add a hitcircle maybe here 00:35:241 (3) -

- I feel like you could change this pattern up a bit since the rhythm of both repeats is a bit different 00:41:613 (1,2) - like only have the first be a repeat and maybe add one or two circles

- now comes a section with delayed notes again 00:51:701 (2) - 00:53:825 (2) - 01:00:197 (2) - 01:02:321 (2) - 01:19:312 (2) - 01:21:436 (2) -

Normal
Overall


- I would say as solid as Easy, maybe less but still rankable

- the same thing goes for the SV as said in the easy box

Suggestions


- "Spinner recovery time should be at least 2 beats. This is to ensure adequate time to hit an object following a spinner."
t/517731 00:01:391 (1) - yea one more

- why did you make these so long 00:04:444 (3) - 00:06:568 (3) - I see no reason in doing so except that they in fact land on "a" sound not a strong one you know.

- this one does fit 00:09:754 (4) -

- the Slider pattern starts at the wrong point and thus emphasizes the first strong lead sound on a slider end T_T 00:14:002 (1,2,3,4) - 00:18:250 (1,2,3,4) - the first vocal is a different sound mapped by the same sliders as the lead.
maybe make the vocal a hitcirlce and the move the rest of the sliders on white tick. I would map the time line like this:



- the sliders start one red tick earlier again 00:21:436 (2) - 00:23:559 (1) - you might wanna extend or shorten them if

- you could emphasize this Slider to a later sound so it fit the SV 00:27:807 (3) - like one white tick I think and then shorten it I would say

- lol now Sliders end one tick too early 00:51:170 (3) - 00:53:294 (3) - 01:18:781 (3) - 01:20:905 (3) - what you even did it correctly a few moments later xD 00:59:666 (3) - 01:01:790 (3) -

- I think that one is actually one a white tick... 01:07:166 (1) -

- maybe these could be shorter 01:07:099 (1,2) - since there is a Vocal in between on the white ticks

Hard
Overall


again solid Diff with maybe too fast SV in the more clam parts

Suggestions


- "Spinner recovery time should be at least 1 beat. This is to ensure adequate time to hit an object following a spinner."
t/517731 00:01:391 (1) - So close

- you could remove the first slider since it has no too apparent sound on it and maybe move the repeat Slider to it's old ending position 00:14:798 (3,4) - maybe also extend the repeat

- the spinner could end on the one sound earlier 00:26:812 (1) - cause it would emphasize at something more which is always good

- here is a special Sound without anything special to it 00:35:772 (2) - you could do something... or not

- on the red tick before this Slider is a sound you might wanna map 01:15:064 (1) - and there fore remove the slider or change the pattern up. that way it would also break the repetition and flow into the next section

- you could make 2 hitcircles out of these sliders 01:16:657 (1,2) - to emphasize the change in music even more... or not

Insane
Overall


- a really solid made diff again

- one thing that personally bugs me is something i don't really get. especially the intro has a lot less stuff going on as in the hard diff, why is that so?
I woudl really like to hear your possible reasoning for this and what you prefer or think of it overall

Suggestions


- 2 things why has this 3 white anchors after the red one 00:06:967 (4) - and why does it end on a blue tick? It sounds fine but a white one also... and white is better (best justification 2k17)

- could just be a normal long slider without repeat 00:07:630 (1) - since the sound is slightly different of the guitar and well longer hold

- the repeat slider follows this vocal line similar to one that starts between these two sliders 00:32:586 (3,1) - so I would maybe look into also mapping it.
I would say replace the Slider with a hitcircle and then add 2 or a slider before the repeat slider

- similar vocals why not similar Slider length 00:51:170 (1,2) - 00:53:294 (1,2) - 00:59:666 (1,2) - 01:01:790 (1,2) -

- maybe less sliders to emphasizes the vocals better 00:57:542 (1,2,3,4) - or a mix of hitcircles

- now this feels like it's just there for the pp (even if it isn't) 01:03:913 (1,2,1,2,1,2,1,2,1,2,1,2) - the distance doesn't quite need to go this far i think and the rhythm of the vocals gets really undermined without any breaks

- you could map this with less stuff but there fore more janky made ones 01:22:763 (2,3,4,5,1,2,3) -

- maybe add two hitcircles here 01:25:949 (4,5) -

Knight's Miracle
Overall


- hey there nice approach at mapping the diff from you too, also really good and I think rankable

- I think tho like in some of - Sepia's - diffs that the SV changes might be a bit good toned down in slower sections. change them as far as i can say after what you think fits best

Suggestions


- I think i get that you are trying to emphasize the pattern repeating in the melody but i think it's a bit overdone and leaves no room to breath (if that makes sense) 00:00:728 (1,2,3,4,5,6) -

- having the first slider end earlier sounds better 00:17:985 (4,1) -

- so the first slider clearly fits to the vocal, but the 2nd one doesn't 00:20:374 (1,2) - you just added it as far as i can say to have Symmetrie, it doesn't even have a sound i think at all but that's debatable.
I would change the first one and remove the 2nd one, but there also are other solutions especially if I'm wrong about it not having a sound at all.

- overall i think this Section has a lot of the before mentioned 00:20:374 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - I would like to hear how you think about this and what you reasoning for it might be

- you could end this slider earlier 00:36:304 (1) - it sounds better, plays better and even could end on that one clicky-ish sound on the last red tick (i think it's a cowbell lol)

- similar to the ones above i think it would fit more to end these sliders on the last red tick 00:45:994 (1,2,1) - and here 00:48:118 (1,2,1) -

- same as above but also a kick drum on the last white tick supporting my argument 01:24:357 (1,2) - for both sliders btw

Final Summary
The map has only a few rhythm Emphasis errors in my Opinion, some overdone patterns and such (...also the spinners xD)
that i can point out for now. I have a though that maybe some of the spacing Emphasis also might need some work so watch the Pishifat Video about that maybe a few times and Maybe some Modders can specifically look for this sort of stuff that know more then me
Topic Starter
RandomPrson

Celektus wrote:

Introduction
Hi to both - Sepia - and Knight I hope my Mod will help you and has enough reasoning and suggestions to fixes that it makes sense. The map was mostly fun to play and also I hope you don't think I'm trying to be pretentious or anything.

Easy
Overall


- Nice and clean easy diff with no major errors (except one lol) abd is probably rankable as it is now... but I think i still have some suggestions

- I think you maybe should tone down the SV at the more calm parts and keep it the same at the normal energy ones

Suggestions


- 00:01:391 (1) - "Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner."
t/517731 took out spinner

- these sounds are all one red tick earlier 00:04:975 (2) - 00:07:099 (2) - made the note a red tic earlier

- these sliders follows or should follow the Melody, but since it's starts earlier than the sliders makes less sense emphaticly 00:14:533 (3) - 00:18:781 (4) - since moving it earlier in the timeline is kind of too hard for and easy
I would suggest removing it and just have a moment of silence that emphasises the next sound even more. it's also a really calm section so why not did something at that part

- maybe add if you did the above a hitcircle here 00:15:595 (1) - and here 00:19:843 (4) -

- it sounds as if these sliders are also one red tick earlier 00:21:436 (2) - 00:23:559 (2) - with all the parts where the slider or circle is slightly late i moved the circle to stack the end of the slider but when it goes from slider to slider i left it as is cause i dont know a pattern that would keep the map simple and look right

- why not add a note here after the silence 00:28:073 (3) - I would say a hit circle done

- the sound which the SV change seems to emphasizes is a bit later and it would be even better with a little break I guess 00:35:241 (3) - about two white ticks later.
If that's like not enough add a hitcircle maybe here 00:35:241 (3) - changed the slider to a circle then a slider

- I feel like you could change this pattern up a bit since the rhythm of both repeats is a bit different 00:41:613 (1,2) - like only have the first be a repeat and maybe add one or two circles changed the second slider to 2 circles

- now comes a section with delayed notes again 00:51:701 (2) - 00:53:825 (2) - 01:00:197 (2) - 01:02:321 (2) - 01:19:312 (2) - 01:21:436 (2) - same as before mentioned with this problem
hopefully i dont get a mod where someone will say i should changed the notes to a white tic so it could be simpler for a easy

Normal
Overall


- I would say as solid as Easy, maybe less but still rankable

- the same thing goes for the SV as said in the easy box

Suggestions


- "Spinner recovery time should be at least 2 beats. This is to ensure adequate time to hit an object following a spinner."
t/517731 00:01:391 (1) - yea one more deleted slider (dont want it to be too short

- why did you make these so long 00:04:444 (3) - 00:06:568 (3) - I see no reason in doing so except that they in fact land on "a" sound not a strong one you know. already have ideas for that but i dont feel like remapping yet

- this one does fit 00:09:754 (4) - will change later to the same pattern at the end but will do later (pls remind me sometime)

- the Slider pattern starts at the wrong point and thus emphasizes the first strong lead sound on a slider end T_T 00:14:002 (1,2,3,4) - 00:18:250 (1,2,3,4) - the first vocal is a different sound mapped by the same sliders as the lead.
maybe make the vocal a hitcirlce and the move the rest of the sliders on white tick. I would map the time line like this:



- the sliders start one red tick earlier again 00:21:436 (2) - 00:23:559 (1) - you might wanna extend or shorten them if figure out later if i keep or change

- you could emphasize this Slider to a later sound so it fit the SV 00:27:807 (3) - like one white tick I think and then shorten it I would say sped up sv and made 1 white tic later

- lol now Sliders end one tick too early 00:51:170 (3) - 00:53:294 (3) - 01:18:781 (3) - 01:20:905 (3) - what you even did it correctly a few moments later xD 00:59:666 (3) - 01:01:790 (3) - funny story i realized when mapping that wasnt right and changed it but i forgot to change the earlier parts

- I think that one is actually one a white tick... 01:07:166 (1) - put that or kept on a red tic so it could fit the rest

- maybe these could be shorter 01:07:099 (1,2) - since there is a Vocal in between on the white ticks left as is

Hard
Overall


again solid Diff with maybe too fast SV in the more clam parts

Suggestions


- "Spinner recovery time should be at least 1 beat. This is to ensure adequate time to hit an object following a spinner."
t/517731 00:01:391 (1) - So close

- you could remove the first slider since it has no too apparent sound on it and maybe move the repeat Slider to it's old ending position 00:14:798 (3,4) - maybe also extend the repeat gonna leave as is since it fits the rest of the parts in that section

- the spinner could end on the one sound earlier 00:26:812 (1) - cause it would emphasize at something more which is always good made the spinner end on a decent sound

- here is a special Sound without anything special to it 00:35:772 (2) - you could do something... or not hitsounds after this mod

- on the red tick before this Slider is a sound you might wanna map 01:15:064 (1) - and there fore remove the slider or change the pattern up. that way it would also break the repetition and flow into the next section i might do something there later but know idk

- you could make 2 hitcircles out of these sliders 01:16:657 (1,2) - to emphasize the change in music even more... or notit might just be me but it looks wierd with only circles at that part so i might change later i might not

Insane
Overall


- a really solid made diff again

- one thing that personally bugs me is something i don't really get. especially the intro has a lot less stuff going on as in the hard diff, why is that so?
I woudl really like to hear your possible reasoning for this and what you prefer or think of it overall i might switch the beginnings of hard and insane but might not cause of how hard has a lot of sliders mostly near straight but your not the only one who has a problem with that

Suggestions


- 2 things why has this 3 white anchors after the red one 00:06:967 (4) - and why does it end on a blue tick? It sounds fine but a white one also... and white is better (best justification 2k17) didnt notice i messed up and ended it on a blue tic 2 white than a red is something i do a lot with sliders and i didnt know you were a racist :?:

- could just be a normal long slider without repeat 00:07:630 (1) - since the sound is slightly different of the guitar and well longer hold just doesnt feel right with other patterns i try

- the repeat slider follows this vocal line similar to one that starts between these two sliders 00:32:586 (3,1) - so I would maybe look into also mapping it.
I would say replace the Slider with a hitcircle and then add 2 or a slider before the repeat slider made the slider into 2 stacked notes

- similar vocals why not similar Slider length 00:51:170 (1,2) - 00:53:294 (1,2) - 00:59:666 (1,2) - 01:01:790 (1,2) - have no clue what you mean here but maybe ill find out later

- maybe less sliders to emphasizes the vocals better 00:57:542 (1,2,3,4) - or a mix of hitcircles switched to a pattern of hit circle slider hitcircle slider but doesnt feel right so i might change back

- now this feels like it's just there for the pp (even if it isn't) 01:03:913 (1,2,1,2,1,2,1,2,1,2,1,2) - the distance doesn't quite need to go this far i think and the rhythm of the vocals gets really undermined without any breaks i moved the spacing down a bit

- you could map this with less stuff but there fore more janky made ones 01:22:763 (2,3,4,5,1,2,3) - i dont really like that part myself but i dont know what to change it to

- maybe add two hitcircles here 01:25:949 (4,5) - meh maybe not (best answer 2017)

Knight's Miracle
Overall


- hey there nice approach at mapping the diff from you too, also really good and I think rankable

- I think tho like in some of - Sepia's - diffs that the SV changes might be a bit good toned down in slower sections. change them as far as i can say after what you think fits best

Suggestions


- I think i get that you are trying to emphasize the pattern repeating in the melody but i think it's a bit overdone and leaves no room to breath (if that makes sense) 00:00:728 (1,2,3,4,5,6) -

- having the first slider end earlier sounds better 00:17:985 (4,1) -

- so the first slider clearly fits to the vocal, but the 2nd one doesn't 00:20:374 (1,2) - you just added it as far as i can say to have Symmetrie, it doesn't even have a sound i think at all but that's debatable.
I would change the first one and remove the 2nd one, but there also are other solutions especially if I'm wrong about it not having a sound at all.

- overall i think this Section has a lot of the before mentioned 00:20:374 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - I would like to hear how you think about this and what you reasoning for it might be

- you could end this slider earlier 00:36:304 (1) - it sounds better, plays better and even could end on that one clicky-ish sound on the last red tick (i think it's a cowbell lol)

- similar to the ones above i think it would fit more to end these sliders on the last red tick 00:45:994 (1,2,1) - and here 00:48:118 (1,2,1) -

- same as above but also a kick drum on the last white tick supporting my argument 01:24:357 (1,2) - for both sliders btw

Final Summary
The map has only a few rhythm Emphasis errors in my Opinion, some overdone patterns and such (...also the spinners xD)
that i can point out for now. I have a though that maybe some of the spacing Emphasis also might need some work so watch the Pishifat Video about that maybe a few times and Maybe some Modders can specifically look for this sort of stuff that know more then me
that was a lot of work... now time to hitsound 20 more years of painfully hitsounding :(
_koinuri
Hi, random quick timing mod

Keep the offset consistent between difficulties; Knight's Miracle has different offset from others. I suggest aligning every offset for the one on Miracle diff because Miracle has some inherited timing points before 3383 and requires early offset. While you're at it, I suggest the offset of something around 175 because the notes are too late right now.

Majority of the song is written in beat snap divisor of 1/3, so your map will need to be resnapped accordingly for accuracy. Make sure to shift the notes the right direction by slowing down the song to 25% ~ 50% and listening to the music carefully, though most notes require shifting backwards to the nearest 1/3 tick. (in case you don't know what the beat snap divisor is, it's this thing)
Topic Starter
RandomPrson
i made a test run of the insane diff of the song with 1/3 timing but a few parts still sound wrong (you did say most of the map is in 1/3 so some parts that would be in 1/4 wouldnt fit 1/3) but i would like to see if this sounds better. and do i leave things like 00:27:254 (3) - in 1/4 (as you can see im very bad with timing)
if most of this timing is right (like 99%) ill need to remap some more parts later to fit the diffs better
_koinuri
Did you adjust the offset before making it 1/3 timing? I think it's easier to tell if the notes are off if you adjust the offset first since the song is pretty high BPM
Topic Starter
RandomPrson
the new offset makes things easier ty
the 1/3 part im gonna ask a lot of people about before fully changing the mapset cause it would take a lot of time to change
and finding out which parts exactly to change will take a bit so hopefully this timing problem will be fixed later


edit: so... after some looking sheet music up and listening to crappy 25% playback rate i find out the song is in 1/4 snap but seems very complicated cause of just how the song is. the reason it might have sounded wrong before was most likely cause of offset. its the other way around most of the song is in 1/4 and some parts are in 1/3 (i think) but this song is still a mystery
Ashton
nm from my q


[Knight's Miracle]

00:06:551 (1,2) - lower the spacing here. its pretty big for 1/4
00:08:675 (1,2) - don't overlap the sliderends like this. move them apart, also, make the shapes identical (with copy paste)
00:10:003 (1,2) - again that weird overlap thing, if you like the overlap maybe cleaning it up would be cool
00:12:525 (4,1) - same thing, these overlaps don't look very nice and can be certianly cleaned up
00:14:250 (2,3) - why is this spaced so large if it's 1/4? This is 226bpm, you don't need spaced 1/4
00:33:365 (2,1) - why is this overlapped? It should be blanket
00:36:286 (1,2) - your missing a lot of beats here, I feel like you were rushing a little, try to listen closely to what your mapping
00:45:710 (4,1) - space these out further
00:59:383 (4,2) - (2) looks like it comes after (4). Position 00:59:649 (1) - this higher and (2) lower
01:00:710 (1) - make this a 1/2 slider, it's the same as 01:00:976 (2,3,4) - all of these
01:02:038 (2) - why isn't this fully on the slider like the other one?
01:14:649 (2,3) - space these out more, it all looks 1/2
01:18:764 (1,1) - these aren't properly overlapped


aesthetics can use a lot of work in that diff, also spacing and flow seem a little meh. could use some work

[Insane]

00:11:861 (1,3) - blanket these
00:14:250 (1,2,3) - why are these spaced the same when 00:14:250 (1,2) - this is 1/1 and 00:14:516 (2,3) - this is 1/2?
00:20:887 (2,3,4) - same weird spacing, 00:21:020 (3,4) - this is 2/1 but it's spaced like 1/2
00:23:011 (4,5,6) - here again

pretty much this whole diff has weird spacing, you should try to focus on making your spacing consistent and make sure it makes sense

00:37:082 - your missing a pretty important beat here
00:42:126 (4,1) - this overlap seems sketchy
00:43:719 (1,2,1,2,3) - this is pretty misleading. The first stack is 1/2 but the second one is 1/1, so players might think the 1/1 stack is 1/2 and click too early
01:00:976 (3,1) - this spacing spike is huuuuuge
01:03:896 (1,2,1,2,1,2,1,2,1,2,1,2) - this 1/2 slider spam is pretty boring, you could add more rhythm in it
01:14:781 (2,3) - this spacing is pretty small
01:18:764 (3) - this shape can be polished, I don't think an 'S' curve looks good with your current sv


yeah, like i said earlier your spacing can be a lot more consistent and should make sense


[Hard]


00:03:365 (1,2,3,4,1,2,3,4) - these should be equally spaced. i know what you were trying to do a buildup but tbh there's no need for a buildup and the spacing should be consistent
00:20:356 (1) - add a white node/anchor in the middle of the slider to polish the shape
00:22:480 (1) - same thing, this goes for all your 'S' curved sliders
01:17:702 (1,2,3,4,1,2,3,4) - same thing as the first suggestion pretty much, I like the shape and idea of it, but there's no need for one to be spaced more then the others


[Normal]


00:06:551 (3) - this can be polished, it should be a symmetrical shape (which is what you were going for I assume, but it didn't really turn out)
00:10:799 (3,1) - these can be spaced more
00:13:188 - important beat your missing, also 00:13:454 - 00:13:719 - these
00:17:436 - same with here, 00:17:702 - here, 00:17:967 - here, and 00:18:233 - here
there's no need to miss those beats, I understand the rhythm your going for but I don't really think it's the best choice
00:28:056 (3) - this isn't that clean, there's really no reason to make such a tight 'S' curve
00:32:038 (3) - this can be polished, but a node in the middle of the slider and adjust it to make it look neat. this goes with the majority of your sliders
00:43:719 (3,4) - blanket these
00:51:153 (3) - why SV change? I don't think this is appropriate for a normal
00:53:277 (3) - same goes for this, and all the other times you've done it.
00:59:649 (3) - the hitsound volume killed my ears
01:13:454 (3) - xd this shape isn't good. slider shapes like this aren't good anywhere unless it fits the music, in this case it gives nothing to the music


[Easy]

SV is really slow for an easy, considering your normal had way faster SV and even SV spikes

okay, in the beginning up until 00:20:356 - here your missing an insane amount of beats.

When mapping low SV you want high DS, so your notes dont overlap. They should be spaced slightly. I would suggest, if you keep this current SV, 1.2x distance spacing. This is so no sliders overlap, and yes it might make the SR jump a little but having very dense overlaps like the ones you have right now, it make sit look very messy.



okay, overall opinion I think in your higher diffs what lacks the most is aesthetics and spacing, so try to focus on that.



Good luck!
Topic Starter
RandomPrson

CanadianBaka wrote:

nm from my q


[Knight's Miracle]

00:06:551 (1,2) - lower the spacing here. its pretty big for 1/4
00:08:675 (1,2) - don't overlap the sliderends like this. move them apart, also, make the shapes identical (with copy paste)
00:10:003 (1,2) - again that weird overlap thing, if you like the overlap maybe cleaning it up would be cool
00:12:525 (4,1) - same thing, these overlaps don't look very nice and can be certianly cleaned up
00:14:250 (2,3) - why is this spaced so large if it's 1/4? This is 226bpm, you don't need spaced 1/4
00:33:365 (2,1) - why is this overlapped? It should be blanket
00:36:286 (1,2) - your missing a lot of beats here, I feel like you were rushing a little, try to listen closely to what your mapping
00:45:710 (4,1) - space these out further
00:59:383 (4,2) - (2) looks like it comes after (4). Position 00:59:649 (1) - this higher and (2) lower
01:00:710 (1) - make this a 1/2 slider, it's the same as 01:00:976 (2,3,4) - all of these
01:02:038 (2) - why isn't this fully on the slider like the other one?
01:14:649 (2,3) - space these out more, it all looks 1/2
01:18:764 (1,1) - these aren't properly overlapped


aesthetics can use a lot of work in that diff, also spacing and flow seem a little meh. could use some work

[Insane]

00:11:861 (1,3) - blanket these
00:14:250 (1,2,3) - why are these spaced the same when 00:14:250 (1,2) - this is 1/1 and 00:14:516 (2,3) - this is 1/2?
00:20:887 (2,3,4) - same weird spacing, 00:21:020 (3,4) - this is 2/1 but it's spaced like 1/2
00:23:011 (4,5,6) - here again

pretty much this whole diff has weird spacing, you should try to focus on making your spacing consistent and make sure it makes sense

00:37:082 - your missing a pretty important beat here
00:42:126 (4,1) - this overlap seems sketchy
00:43:719 (1,2,1,2,3) - this is pretty misleading. The first stack is 1/2 but the second one is 1/1, so players might think the 1/1 stack is 1/2 and click too early i plan to fix this part later for now ill leave as is till i find something
01:00:976 (3,1) - this spacing spike is huuuuuge
01:03:896 (1,2,1,2,1,2,1,2,1,2,1,2) - this 1/2 slider spam is pretty boring, you could add more rhythm in it still trying to find something for that part
01:14:781 (2,3) - this spacing is pretty small chenged to something else but will change again later cause i know its a bad idea
01:18:764 (3) - this shape can be polished, I don't think an 'S' curve looks good with your current sv


yeah, like i said earlier your spacing can be a lot more consistent and should make sense ill just say i forgot the distance snap when mapping this i will fix a lot of this when the weekend comes but for now i made some changes
ill change the rest and some other spots that weren't mentioned in the mod



[Hard]


00:03:365 (1,2,3,4,1,2,3,4) - these should be equally spaced. i know what you were trying to do a buildup but tbh there's no need for a buildup and the spacing should be consistent i did change to keep the same spacing but it doesnt feel much different
00:20:356 (1) - add a white node/anchor in the middle of the slider to polish the shape
00:22:480 (1) - same thing, this goes for all your 'S' curved sliders
01:17:702 (1,2,3,4,1,2,3,4) - same thing as the first suggestion pretty much, I like the shape and idea of it, but there's no need for one to be spaced more then the others


[Normal]


00:06:551 (3) - this can be polished, it should be a symmetrical shape (which is what you were going for I assume, but it didn't really turn out)
00:10:799 (3,1) - these can be spaced more theres a lot of time in that part so having low wouldn't make much a difference
00:13:188 - important beat your missing, also 00:13:454 - 00:13:719 - these
00:17:436 - same with here, 00:17:702 - here, 00:17:967 - here, and 00:18:233 - here will probably add notes there later
there's no need to miss those beats, I understand the rhythm your going for but I don't really think it's the best choice
00:28:056 (3) - this isn't that clean, there's really no reason to make such a tight 'S' curve shhh
00:32:038 (3) - this can be polished, but a node in the middle of the slider and adjust it to make it look neat. this goes with the majority of your sliders
00:43:719 (3,4) - blanket these >.> later ill change the sliders in that part
00:51:153 (3) - why SV change? I don't think this is appropriate for a normal
00:53:277 (3) - same goes for this, and all the other times you've done it. dont see much of a problem since it goes with the song and the sv change isnt much noticable but i did lover the sv to only a .1 change
00:59:649 (3) - the hitsound volume killed my ears its the same volume hitsounds for all diffs and default hitsounds but now you ears die -_-
01:13:454 (3) - xd this shape isn't good. slider shapes like this aren't good anywhere unless it fits the music, in this case it gives nothing to the music i would want to know what drugs i, myself, was on at the time of mappnig this


[Easy]

SV is really slow for an easy, considering your normal had way faster SV and even SV spikes

okay, in the beginning up until 00:20:356 - here your missing an insane amount of beats.

When mapping low SV you want high DS, so your notes dont overlap. They should be spaced slightly. I would suggest, if you keep this current SV, 1.2x distance spacing. This is so no sliders overlap, and yes it might make the SR jump a little but having very dense overlaps like the ones you have right now, it make sit look very messy. will change so there are no overlaps later



okay, overall opinion I think in your higher diffs what lacks the most is aesthetics and spacing, so try to focus on that. i think in makings these changes some spots got worse :(



Good luck! thanks for the mod :)
aotti
Sry, but i think the Knight's Miracle feel like fail diff?
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