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Demetori - The Youkai Mountain ~ Mysterious Mountain

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Topic Starter
Bokkie
This beatmap was submitted using in-game submission on 23 February 2017 at 20:18:50

Artist: Demetori
Title: The Youkai Mountain ~ Mysterious Mountain
Source: 東方Project
Tags: touhou aya shameimaru mountain of faith youkai no yama stage 4 boss 闡提宗祀 sendaisoushi offering to the sukhavat
BPM: 185
Filesize: 16288kb
Play Time: 05:12
Difficulties Available:
  1. Ouroboros (6.4 stars, 1459 notes)
Download: Demetori - The Youkai Mountain ~ Mysterious Mountain
Information: Scores/Beatmap Listing
---------------
This map is for approval graveyard.


Any suggestions/feedback would be appreciated c:





Happy spinner at the end
Dstorv
First~ :v

General
  1. Disable Widescreen support
Map that will crush your dream because of the spinner
No kiai?
00:00:909 (3,1) - stack keep (1,2,3) straight tho
00:03:179 (1,4) - ^
00:05:287 (3) - NC cos different sv
00:11:449 (3) - (suggestion stack this to (2) ), also NC
00:19:233 (1) - why is this a repeat? The other part You use 1/1 slider
00:34:962 (2) - There's almost no sound here at all. Change 00:34:800 (1) - into slider
00:35:125 (3,4) - - why is this jump so big? And especially even bigger than 00:34:638 (6,1)
00:42:746 (1,2) - I would space this a bit. The flow this make is awkward
00:44:692 (4,5) - Dont mind me. I'm just a random jump that is bigger than 00:45:016 (6,7,1) - for some reason
00:55:232 (6,7,8) - Again you're not emphasizing the right part. This part should have more emphasis than 00:54:421 (1,2,3,4,5)
00:58:313 - Starting this part check all dem triplet to make sure they have the same DS, some of them have 0.6x, 0.7x, 0.8x, (except probably the one you intentionally make bigger like 01:00:421 (6,7,8) - which I dont know why, but ok)
01:15:340 - You might probably want to map this beat, but you know, to each his own
01:17:611 (5) - This part is almost silent so jump on 01:17:448 (4,5) - is kinda overjump imo
01:18:421 (4) - NC?
01:20:854 (3,4) - This call for a triplet, but just a suggestion
01:22:151 (3) - Imo the repeat doesnt fit well after the 01:21:665 (1,2) - I would probably remove repeat and put circle
01:28:151 (3) - This should've been the start for the pattern of 01:28:313 (1,2,3,4,5,6,7) - since the jump you mapped start there
01:41:124 (1,2,3,4,5,6,7,8) - Its kinda shame that you break the back-and-forth on 01:39:827 (1,2,3,4,5,6,7,8) - since they kinda similiar in rhythm and melody
01:51:340 (1) - same as 00:19:233 (1)
02:01:718 (1,4) - The fact that the other part You use curvy slider and this one is a sharp one, kinda feel weird for me
02:45:177 (4) - NC so its the same as 01:16:962 (1) -
02:48:582 (1) - sliderend is strong
02:51:826 (5) - guitar starts here 02:51:663 -
03:07:393 (5,7) - stack

03:14:366 - 03:20:690 - this part, you might want to consider to remap because the rhythm is just not there, There's a lot of random triplet here that doesnt make sense, let me list it for you :
03:15:177 (6,7,8,9,10,1,2,3,4,5,6) - - should have been a 1/3 beat (will end up as a stream)
03:18:582 (3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3) - ^

03:36:420 (1,2) - Make this have the same spacing as 03:36:744 (2,3,4,5) ?
03:36:744 (2,5) - stack
03:51:987 (1,2,1,2,1,2,1) - why not make this like 03:20:852 (1,2,1,2,1) ?
03:59:932 (1,2,3,4) - make this identical so 03:59:932 (1,2) - is the same as 04:00:581 (3,4)

Sometime, there's always a better approach for the song, most of this map have a lot of 1/2 jump spam, sometime you need a slider to better emphasize some part, for example like :
04:05:121 (1,2,3,4,5,6,7) - would probably be better with

04:07:229 (1) - Nothing here for a 1/8 :/
04:16:797 (1,2,3,4,5,6,7,8) - Are you mapping the guitar? It kinda doesnt fit well, especially with the obvious drum beat there
04:46:472 (1) - ctrl+g, so it kinda fit better with your other jump as of now the zig zaggy feeling of 04:45:661 (2,3,4,5,1) - is awkward compared with your other jump
04:57:013 (1) - While this with nomod is passable, this part with HR will almost always end up with a fail, except if you spin consistently 477 (even auto is almost dead on this part), therefore I might suggest to reduce the HP drain because of this

It has potential, but still need polishing

Good Luck with the map~ :)
Topic Starter
Bokkie
didn't change
might change/changed the other way
changed (same if there's no note)
i didn't know what do you mean xd

sullywally wrote:

First~ :v

General
  1. Disable Widescreen support
Map that will crush your dream because of the spinner
No kiai? KIAI SUCKS
00:00:909 (3,1) - stack keep (1,2,3) straight tho
00:03:179 (1,4) - ^
00:05:287 (3) - NC cos different sv
00:11:449 (3) - (suggestion stack this to (2) ), also NC nc done, pattern stays
00:19:233 (1) - why is this a repeat? The other part You use 1/1 slider because I mapped in parts :/ fixed~
00:34:962 (2) - There's almost no sound here at all. Change 00:34:800 (1) - into slider
00:35:125 (3,4) - - why is this jump so big? And especially even bigger than 00:34:638 (6,1)
00:42:746 (1,2) - I would space this a bit. The flow this make is awkward it's fine for me, stays .w.
00:44:692 (4,5) - Dont mind me. I'm just a random jump that is bigger than 00:45:016 (6,7,1) - for some reason slightly changed
00:55:232 (6,7,8) - Again you're not emphasizing the right part. This part should have more emphasis than 00:54:421 (1,2,3,4,5)
00:58:313 - Starting this part check all dem triplet to make sure they have the same DS, some of them have 0.6x, 0.7x, 0.8x, (except probably the one you intentionally make bigger like 01:00:421 (6,7,8) - which I dont know why, but ok)
01:15:340 - You might probably want to map this beat, but you know, to each his own hmm.. I'll think about it, for now it stays as it is
01:17:611 (5) - This part is almost silent so jump on 01:17:448 (4,5) - is kinda overjump imo
01:18:421 (4) - NC?
01:20:854 (3,4) - This call for a triplet, but just a suggestion sure, let's try it out
01:22:151 (3) - Imo the repeat doesnt fit well after the 01:21:665 (1,2) - I would probably remove repeat and put circle you're right, let's fix it
01:28:151 (3) - This should've been the start for the pattern of 01:28:313 (1,2,3,4,5,6,7) - since the jump you mapped start there I'm not sure about this one; would you mind explaining it a bit more? .w.
01:41:124 (1,2,3,4,5,6,7,8) - Its kinda shame that you break the back-and-forth on 01:39:827 (1,2,3,4,5,6,7,8) - since they kinda similiar in rhythm and melody yeah i know but I feel like it would be back-and-forth overkill
01:51:340 (1) - same as 00:19:233 (1)
02:01:718 (1,4) - The fact that the other part You use curvy slider and this one is a sharp one, kinda feel weird for me
02:45:177 (4) - NC so its the same as 01:16:962 (1) -
02:48:582 (1) - sliderend is strong
02:51:826 (5) - guitar starts here 02:51:663 -
03:07:393 (5,7) - stack

03:14:366 - 03:20:690 - this part, you might want to consider to remap because the rhythm is just not there, There's a lot of random triplet here that doesnt make sense, let me list it for you : yeah, gotta remap that part
03:15:177 (6,7,8,9,10,1,2,3,4,5,6) - - should have been a 1/3 beat (will end up as a stream)
03:18:582 (3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3) - ^

03:36:420 (1,2) - Make this have the same spacing as 03:36:744 (2,3,4,5) ? hm.. I think it's okay the way it is now
03:36:744 (2,5) - stack (5 is stacked with 03:36:420 (1) - this .w.)
03:51:987 (1,2,1,2,1,2,1) - why not make this like 03:20:852 (1,2,1,2,1) ? idk why i didn't make it like that fixxx~
03:59:932 (1,2,3,4) - make this identical so 03:59:932 (1,2) - is the same as 04:00:581 (3,4)

Sometime, there's always a better approach for the song, most of this map have a lot of 1/2 jump spam, sometime you need a slider to better emphasize some part, for example like :
04:05:121 (1,2,3,4,5,6,7) - would probably be better with :o changed

04:07:229 (1) - Nothing here for a 1/8 :/ yeah i know but if it's fun imo :c
04:16:797 (1,2,3,4,5,6,7,8) - Are you mapping the guitar? It kinda doesnt fit well, especially with the obvious drum beat there yeah it's the guitar, otherwise I'd be 1/3 stream which I'm not the fan of
04:46:472 (1) - ctrl+g, so it kinda fit better with your other jump as of now the zig zaggy feeling of 04:45:661 (2,3,4,5,1) - is awkward compared with your other jump
04:57:013 (1) - While this with nomod is passable, this part with HR will almost always end up with a fail, except if you spin consistently 477 (even auto is almost dead on this part), therefore I might suggest to reduce the HP drain because of this RIP HAPPY30 SPINNER HP changed to 4.2 for now

It has potential, but still need polishing

Good Luck with the map~ :)
Thanks for the mod c:
-Slasher
That's so good, nice work<3
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