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Yura Hatsuki - Shadows ~Kage Iro Yousei Ehon~

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Vaust XIII
Hellooo
I saw your message in #modreqs asking for NM/M4M, so here's my mod (If you mod my map in return, that would be nice)

Click me pls
Overall it's nice and fun to play. Here are some thing I would change though:

Normal difficulty

00:12:391 (5,6,7) - These objects kind of ignore what is happening in the music.
I would personally do something like this. Maybe make the reverse slider 2 times shorter/faster

00:56:962 (1) - Don't really like this slider self overlap. No big deal actually, but maybe make a spinner instead?
02:22:676 (1) - If you decide to go with a spinner, change this slider too

03:13:248 (4,5,6) - I feel like this should be a new combo, because it goes from piano to drums
03:20:105 (4,5,6) - Same here, though the drums here are not as loud so it's not really needed. And now I'm not sure about first one, maybe it's actually fine as is

04:02:105 (1,2,3,4,5,6,7) - Not sure what are you following here rhythmically.
In my opinion it would sound better like this

04:15:819 (1) - I personally don't like this slider, but at the same time it seems ok, since it's the end of the song

Hard difficulty

00:14:105 (1,2,3) - Can't see a resason why this is not just 5 circles

02:07:248 (1,2,3) - Flow here is weird, maybe it's what you was going for.
Still I'd make 2 lead into 3 kind of like this

02:39:391 (5,6) - Rhythm seems weird to me. Maybe try like this

04:08:748 (7,1,2) - Visually the gap between 7 and 1 is notably larger than between 1 and 2, this might lead to thinking that time distance is also different, which is not the case.
Move 7 and 1 a bit closer, or leave it as is, if you think the music accent is strong enough here to justify such a gap.

04:11:533 (3) - I'd turn slider end into a circle for accent

04:21:552 (1) - This circle positioning seems random
Maybe move it to the end of last slider or the center of the screen


Magical book of illustrations difficulty

Loved this one, really enjoyable

00:49:891 (5,6,1) - Looks strange. Why not make spacing equal for all 3 circles?
If you wanted to accent 1, then maybe stack 5 and 6 like this
00:52:891 (1,2,1) - Same here
01:55:033 (2,3,1) - And here
02:01:891 (2,3,1) - Here too

00:56:962 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Absolutely beautiful :з

01:20:533 (7,8,9) - Why not make slider lead into circles? Seems like a better flow to me

01:22:676 (1) - This slider is cool. I like this slider :D

01:27:176 (4,5) - It works fine as is, but maybe stack those?
01:34:462 (8,9) - Same
02:18:605 (1,2) - Same
02:39:605 (4,5) - Same
02:52:891 (4,5) - Same, maybe I missed other places where it can be changed

01:31:998 (1,2,3,4) - This 01:38:855 (1,2,3,4) - and this doesn't feel right, but I can't quite understand why :c

02:56:319 (3,4,5,6,7) - Can't see why there is a slider there. Just circles work fine

03:06:605 (1,2,3,4,5,6) - Here rhythm actually goes like this (1/12 beat snap divisor)
However I think it shouldn't be changed, because it would be confusing even for 4.5* difficulty

03:35:105 (1,2,3,4,5,6) - I don't understand why it suddenly goes to such wide spacing. Looks cool tho

Hope this was helpful c:
Good luck!
Topic Starter
Sakurauchi Riko

Vaust XIII wrote:

Hellooo
I saw your message in #modreqs asking for NM/M4M, so here's my mod (If you mod my map in return, that would be nice)

Click me pls
Overall it's nice and fun to play. Here are some thing I would change though:

Normal difficulty

00:12:391 (5,6,7) - These objects kind of ignore what is happening in the music.
I would personally do something like this. Maybe make the reverse slider 2 times shorter/faster multiple reverses are not recommended in normal diffs, i made the rhythm density at the drum part higher so it follows the music a bit better

00:56:962 (1) - Don't really like this slider self overlap. No big deal actually, but maybe make a spinner instead? personal preference. while some people dont like self-overlapping sliders, i do like self overlapping sliders in a neat way
02:22:676 (1) - If you decide to go with a spinner, change this slider too

03:13:248 (4,5,6) - I feel like this should be a new combo, because it goes from piano to drums
03:20:105 (4,5,6) - Same here, though the drums here are not as loud so it's not really needed. And now I'm not sure about first one, maybe it's actually fine as is will keep it as it is

04:02:105 (1,2,3,4,5,6,7) - Not sure what are you following here rhythmically.
In my opinion it would sound better like this dont know what i did there xD fixed it

04:15:819 (1) - I personally don't like this slider, but at the same time it seems ok, since it's the end of the song

Hard difficulty

00:14:105 (1,2,3) - Can't see a resason why this is not just 5 circles filtering. also i think its easier from 1/4 rhythm part to a 1/2 part with a repeated slider, so the player gets better introduced in the rhythm change

02:07:248 (1,2,3) - Flow here is weird, maybe it's what you was going for.
Still I'd make 2 lead into 3 kind of like this thin kthe flow is ok because 02:07:462 (2) - is rather considered as a kickslider imo. also i like the pattern here ><

02:39:391 (5,6) - Rhythm seems weird to me. Maybe try like this fix

04:08:748 (7,1,2) - Visually the gap between 7 and 1 is notably larger than between 1 and 2, this might lead to thinking that time distance is also different, which is not the case.
Move 7 and 1 a bit closer, or leave it as is, if you think the music accent is strong enough here to justify such a gap. intended, its matter of emphasis (DS increase)

04:11:533 (3) - I'd turn slider end into a circle for accent good point

04:21:552 (1) - This circle positioning seems random
Maybe move it to the end of last slider or the center of the screen its blanket'd with the slider


Magical book of illustrations difficulty

Loved this one, really enjoyable

00:49:891 (5,6,1) - Looks strange. Why not make spacing equal for all 3 circles?
If you wanted to accent 1, then maybe stack 5 and 6 like this
00:52:891 (1,2,1) - Same here
01:55:033 (2,3,1) - And here
02:01:891 (2,3,1) - Here too this is my way to make a little emphasis

00:56:962 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Absolutely beautiful :з

01:20:533 (7,8,9) - Why not make slider lead into circles? Seems like a better flow to me i want to keep the aesthetic for 01:20:533 (7,8) - (blanket)

01:22:676 (1) - This slider is cool. I like this slider :D

01:27:176 (4,5) - It works fine as is, but maybe stack those?
01:34:462 (8,9) - Same
02:18:605 (1,2) - Same
02:39:605 (4,5) - Same
02:52:891 (4,5) - Same, maybe I missed other places where it can be changed i think it flows better if i dont stack them. if i stack you kinda stop there to click both circles at same place, and i dont like that in that diff ><

01:31:998 (1,2,3,4) - This 01:38:855 (1,2,3,4) - and this doesn't feel right, but I can't quite understand why :c DS increase emphasis, it is reasonable and noticeable in the music

02:56:319 (3,4,5,6,7) - Can't see why there is a slider there. Just circles work fine emphasis for 02:56:533 - because in previous section i mapped that sound, so i want to notice it here aswell

03:06:605 (1,2,3,4,5,6) - Here rhythm actually goes like this (1/12 beat snap divisor)
However I think it shouldn't be changed, because it would be confusing even for 4.5* difficulty you are right, i changed it. and i think it must be changed as its the highest diff and should be as accurate to the music as possible

03:35:105 (1,2,3,4,5,6) - I don't understand why it suddenly goes to such wide spacing. Looks cool tho the drums get louder there

Hope this was helpful c:
Good luck!
Thank you for your mod, was really helpful! changed many things. I will mod your map in next 48h so dont worry :D
DeRandom Otaku
[General]
  1. i m not a timing expert but 04:21:552 (1) - definitely sounds off to me
[Normal]
  1. 00:01:248 (3) - Why does this slider even end at 1/8th tick lol
  2. 00:14:962 (3) - The sound at slider end , 00:15:391 - , is something that you should make clickable as its being less emphasized right now because a lot of drums sounds are going on in the background with the very strong sound at 00:15:391 - ... For the very least the sound at slider end is much more powerful than the one at slider start so thats why you should rather change the rhythm a bit to make 00:15:391 - clickable , i would recommend you change 00:14:962 (3) - into a 1/2 slider and add circle on the latter white tick as the 1/2 slider will represent the 1/6 drum sounds as well .
  3. 01:07:033 - You are ignoring these drums which feels really empty right and you are also being inconsistent right now as you mostly mapped these drums every where else in the difficulty , for instance the drums at 01:13:033 - are emphasized by dense rhtyhm so thats why you shouldnt leave 01:07:033 - unmapped as well , simple solution is to just change 01:06:819 (5) - into 1/2 slider and yes try to make the slider a bit different in shape from 01:06:391 (4) - as (4) represents vocals and (5) will represent drums . so having different shapes will distinguish between them in a better way. same for 01:20:533 (5) - and the ones in other kiais
  4. 01:11:962 (3) - The slider end lands on the downbeat , well it wouldnt bother me much if the downbeat had a faint sound but in this case the downbeat has a much louder vocal and much intenser cymbal than what you have at 01:11:962 - thats why executing that beat on the slider end is horrible .so in summary just try to make the downbeat clickable somehow ~ and same for the rest like this
  5. 03:13:248 (4,5,6) - you have done 2 1/2 circles like these very rarely in the maps and all of them are where the song is pretty intense but in this case the song is very calm thats why you shouldnt use one the most complex rhythm in this whole difficulty .. Anyway the drums here are being emphasized poorly as well because the snares start to get intenser from 03:13:676 - while the drums at 03:13:248 - are much weaker but you used two circles for the less intense sounds while you have a, much easier to play, 1/2 slider for the more intense sounds
  6. 03:20:105 (4,5,6) - For this case the two circles are somewhat fine because the song is building up but still you should use slider first then use the circles because same reason as above suggestion. the drums from 03:20:533 - are more emphasized in the song
  7. 03:38:105 - maybe add a circle here and start the break after that? the piano sound here is pretty map worthy , but up to you
[Hard]
  1. 00:13:033 (5,6,7,1) - I have had a lot of problems in my older maps because i used stuff like this on my maps and in the end i was forced to do something about them . well , basically ,the spacing between 1/4's is pretty big , even tho its because you dont to overlap them ,it will still trigger BNs and it triggered me aswell , use your default DS as its a hard difficulty , not an insane or an extra where you can double the spacing just for cuter visuals
  2. 00:16:676 (3) - 00:16:676 (3) - well if you listen to song properly here , at 25% playback rate maybe you will notice the vocal ends at 00:16:676 (3) - (1/3rd tick) instead of the blue tick so you might wanna fix this as it doesnt sound fine right now and feels a bit overmapped as there actually no sound at blue tick at all~ Same for 00:20:105 (3) - and rest like these
  3. 00:41:319 (7,1) - Bad rhythm choice lol . i mean why did you even use a kickslider at 00:41:319 (7) - ? it doesnt match the song as theres no sound at all on the blue tick at 00:41:426 - while this 00:41:533 (1) - Could be a kick slider instead because of the vocal so you need to swap some stuff here
  4. 00:56:962 (1,2,3,4) - Same thing about the 1/4 sliders as before . and it applies for the rest like these
  5. 01:13:248 (3) - 01:25:248 (3) - This should have 1.5x spacing as well like your other emphasized notes as this circle also supports a cymbal crash sound which you emphasize every where else . Like you emphasized it at 04:02:962 (3) - also ~ same goes for the rest in other kiai's
  6. 01:44:962 (1) - No idea why you jump here , theres nothing in the song that you need to emphasized and its the same thing as at 01:48:391 - But you didnt add jump for this then again , why does 01:44:962 (1) - has large spacing? makes no sense ~ pretty much same for 00:19:248 (1) - 00:32:962 (1) - 01:58:676 (1) - and the rest
  7. 03:51:391 (4,1) - Inconsistent DS . Even tho theres an SV change at 03:51:819 - you didnt break your consistency at 00:59:962 (1,1) - or 02:25:676 (1,1) -
gl
Topic Starter
Sakurauchi Riko

DeRandom Otaku wrote:

[General]
  1. i m not a timing expert but 04:21:552 (1) - definitely sounds off to me me neither so idk
[Normal]
  1. 00:01:248 (3) - Why does this slider even end at 1/8th tick lol
  2. 00:14:962 (3) - The sound at slider end , 00:15:391 - , is something that you should make clickable as its being less emphasized right now because a lot of drums sounds are going on in the background with the very strong sound at 00:15:391 - ... For the very least the sound at slider end is much more powerful than the one at slider start so thats why you should rather change the rhythm a bit to make 00:15:391 - clickable , i would recommend you change 00:14:962 (3) - into a 1/2 slider and add circle on the latter white tick as the 1/2 slider will represent the 1/6 drum sounds as well .
  3. 01:07:033 - You are ignoring these drums which feels really empty right and you are also being inconsistent right now as you mostly mapped these drums every where else in the difficulty , for instance the drums at 01:13:033 - are emphasized by dense rhtyhm so thats why you shouldnt leave 01:07:033 - unmapped as well , simple solution is to just change 01:06:819 (5) - into 1/2 slider and yes try to make the slider a bit different in shape from 01:06:391 (4) - as (4) represents vocals and (5) will represent drums . so having different shapes will distinguish between them in a better way. same for 01:20:533 (5) - and the ones in other kiais
  4. 01:11:962 (3) - The slider end lands on the downbeat , well it wouldnt bother me much if the downbeat had a faint sound but in this case the downbeat has a much louder vocal and much intenser cymbal than what you have at 01:11:962 - thats why executing that beat on the slider end is horrible .so in summary just try to make the downbeat clickable somehow ~ and same for the rest like this
  5. 03:13:248 (4,5,6) - you have done 2 1/2 circles like these very rarely in the maps and all of them are where the song is pretty intense but in this case the song is very calm thats why you shouldnt use one the most complex rhythm in this whole difficulty .. Anyway the drums here are being emphasized poorly as well because the snares start to get intenser from 03:13:676 - while the drums at 03:13:248 - are much weaker but you used two circles for the less intense sounds while you have a, much easier to play, 1/2 slider for the more intense sounds
  6. 03:20:105 (4,5,6) - For this case the two circles are somewhat fine because the song is building up but still you should use slider first then use the circles because same reason as above suggestion. the drums from 03:20:533 - are more emphasized in the song i think on 03:20:533 (6) - 's head is an important sound (apart from the drums, dunno what it is) that is kind of "fading" or decreasing in volume and i think a slider fits for that effect
  7. 03:38:105 - maybe add a circle here and start the break after that? the piano sound here is pretty map worthy , but up to you
[Hard]
  1. 00:13:033 (5,6,7,1) - I have had a lot of problems in my older maps because i used stuff like this on my maps and in the end i was forced to do something about them . well , basically ,the spacing between 1/4's is pretty big , even tho its because you dont to overlap them ,it will still trigger BNs and it triggered me aswell , use your default DS as its a hard difficulty , not an insane or an extra where you can double the spacing just for cuter visuals i didnt do that for the visuals in first place. i rather did that for a better readability. i think such overlaps in a 1/4 rhythm with repeated sliders are very hard to read because everything looks so messed up, everything overlaps everything and the reverse arrows are overlapped too.... I will keep it for now and probably will get forced to change like you got to but then i just change it later
  2. 00:16:676 (3) - 00:16:676 (3) - well if you listen to song properly here , at 25% playback rate maybe you will notice the vocal ends at 00:16:676 (3) - (1/3rd tick) instead of the blue tick so you might wanna fix this as it doesnt sound fine right now and feels a bit overmapped as there actually no sound at blue tick at all~ Same for 00:20:105 (3) - and rest like these i think the player rather would be confsed about that different snapping tbh... these extended sliders are also rather to represent the "sustained" vocal and not the vocal at a specific beat
  3. 00:41:319 (7,1) - Bad rhythm choice lol . i mean why did you even use a kickslider at 00:41:319 (7) - ? it doesnt match the song as theres no sound at all on the blue tick at 00:41:426 - while this 00:41:533 (1) - Could be a kick slider instead because of the vocal so you need to swap some stuff here
  4. 00:56:962 (1,2,3,4) - Same thing about the 1/4 sliders as before . and it applies for the rest like these
  5. 01:13:248 (3) - 01:25:248 (3) - This should have 1.5x spacing as well like your other emphasized notes as this circle also supports a cymbal crash sound which you emphasize every where else . Like you emphasized it at 04:02:962 (3) - also ~ same goes for the rest in other kiai's
  6. 01:44:962 (1) - No idea why you jump here , theres nothing in the song that you need to emphasized and its the same thing as at 01:48:391 - But you didnt add jump for this then again , why does 01:44:962 (1) - has large spacing? makes no sense ~ pretty much same for 00:19:248 (1) - 00:32:962 (1) - 01:58:676 (1) - and the rest
  7. 03:51:391 (4,1) - Inconsistent DS . Even tho theres an SV change at 03:51:819 - you didnt break your consistency at 00:59:962 (1,1) - or 02:25:676 (1,1) -
gl
everythign unmentioned got changed!
that was a really good mod, it helped me a lot!! much appreciation and thank you very much:)
DeRandom Otaku
oh an i forgot a thing
[Hard]
  1. 04:19:301 - why do you even have three timing points here lol, u will need to remove one
[Insane]
  1. 04:19:301 - in this diff you have a red timing point and a green timing point here but with different settings (volume) ~ u will need to make them the same as its inconsistent
  2. 04:19:301 (1) - Maybe remove the nc from this? you didnt nc it in other difficulties
too lazy to mod the insane tbh
gl again
Topic Starter
Sakurauchi Riko

DeRandom Otaku wrote:

oh an i forgot a thing
[Hard]
  1. 04:19:301 - why do you even have three timing points here lol, u will need to remove one copy paste issue, happened a lot and idk why. especially why 3 timing points and not only 2 xD fixed obv
[Insane]
  1. 04:19:301 - in this diff you have a red timing point and a green timing point here but with different settings (volume) ~ u will need to make them the same as its inconsistent yes sure
  2. 04:19:301 (1) - Maybe remove the nc from this? you didnt nc it in other difficulties made consistent
too lazy to mod the insane tbh :(
gl again
thank you for rechecking

edit: i changed the 1/4 spacings in Hard to 1.00x DS so its consistent now
Lumario
Hey it's me Luma, form my modding queue (^.^)/

Insane:

00:15:176 (1,2,3) - Try to get rid of the overlap for a cleaner look (http://puu.sh/tPlyi/3f1deda086.jpg)
Either do no NC here 00:14:105 (1) - or here 00:14:319 (2) - it, like feels unecessary (same with this one 00:58:676 (1) - )
00:22:033 (5) - Flip this one upside down, so it would fits the stream infront of it better and leads better into the next combo
01:02:748 (2) - ctrl+h for better flow :3
01:13:141 (6) - You should move this a bit like http://puu.sh/tPjYs/0dbde8b1c5.jpg so it looks like 01:12:391 (1,2,3) -
01:25:676 (4,5,6,7) - You probably want to emphasise the first two and the last 4 in a group, so give them a consistent spacing like here http://puu.sh/tPk5W/6137b359d2.jpg
01:31:998 (1,2,3,4) - I see that you tried to space them each a bit further apart but when you space them equally it looks better and is more confortable to play http://puu.sh/tPkhb/38f8b49d66.jpg
01:38:855 (1,2,3,4) - ^
02:13:248 (2) - red dot in the middle is not necesarry :D
03:00:391 (1) - ^
02:18:605 (1,2,1) - http://puu.sh/tPkty/2670bf528d.jpg would be better :3
move 02:20:105 (3,4,5) - under 02:19:248 (1) - looks cleaner that way

In general you should try to look at flow and visuals in this diff again these where the biggest issues ad they mostly came from spacing, sou yeah try to fix these :3

Hard Diff and Normal Diff nothing too outstanding :3

Gl with the map I liked the song (^.^)/
Topic Starter
Sakurauchi Riko

Lumario wrote:

Hey it's me Luma, form my modding queue (^.^)/

Insane:

00:15:176 (1,2,3) - Try to get rid of the overlap for a cleaner look (http://puu.sh/tPlyi/3f1deda086.jpg)
Either do no NC here 00:14:105 (1) - or here 00:14:319 (2) - it, like feels unecessary (same with this one 00:58:676 (1) - )
00:22:033 (5) - Flip this one upside down, so it would fits the stream infront of it better and leads better into the next combo
01:02:748 (2) - ctrl+h for better flow :3
01:13:141 (6) - You should move this a bit like http://puu.sh/tPjYs/0dbde8b1c5.jpg so it looks like 01:12:391 (1,2,3) - 01:11:962 (6,1,2,3) - has a curved character and 01:13:033 (5,6,1,2) - a linear character. i think this is rather a minor personal preference
01:25:676 (4,5,6,7) - You probably want to emphasise the first two and the last 4 in a group, so give them a consistent spacing like here http://puu.sh/tPk5W/6137b359d2.jpg
01:31:998 (1,2,3,4) - I see that you tried to space them each a bit further apart but when you space them equally it looks better and is more confortable to play http://puu.sh/tPkhb/38f8b49d66.jpg in fact these sounds are not the same so i dont want to treat them equally
01:38:855 (1,2,3,4) - ^
02:13:248 (2) - red dot in the middle is not necesarry :D thats just the way i do these sldiers >< there are multiple ways
03:00:391 (1) - ^
02:18:605 (1,2,1) - http://puu.sh/tPkty/2670bf528d.jpg would be better :3 02:18:712 (2,1) - has higher DS because of emphasis, this is consistent so i wanna keep it that way
move 02:20:105 (3,4,5) - under 02:19:248 (1) - looks cleaner that way

In general you should try to look at flow and visuals in this diff again these where the biggest issues ad they mostly came from spacing, sou yeah try to fix these :3 i agree that i use a spacing policy that is not really common in current ranking section. this policy is reasonable and follows the music in emphasis so there should be no problem, + i think this gives the ranked section a bit more variety from the usual stuff. visuals are mostly personal preference (i actually like the visuals here, especially when you compare it to my Hard diff because my Hards seems kinda meh to me).

Hard Diff and Normal Diff nothing too outstanding :3 thanks ><

Gl with the map I liked the song (^.^)/
unmnetioned got fixed! thank you for your mod:)
Affirmation
Q

[Highest diff]
00:10:033 (3) - 1/6
00:08:319 (3) - ^
01:27:176 (4,5,6) - weird. DS is different
01:31:462 (2,1,2,3,4) - ^
01:51:819 (1,2) - avoid overlap
02:48:605 - add a beat
03:57:391 (2,3,4) - bad flow

GL
Topic Starter
Sakurauchi Riko

Neoskylove wrote:

Q

[Highest diff]
00:10:033 (3) - 1/6 fix
00:08:319 (3) - ^
01:27:176 (4,5,6) - weird. DS is different cocnept of map
01:31:462 (2,1,2,3,4) - ^
01:51:819 (1,2) - avoid overlap personal preference
02:48:605 - add a beat vocal
03:57:391 (2,3,4) - bad flow ok

GL
ty
Izzywing
Small mod on top diff, sorry for being so late

00:14:105 (7,1,2,1,2) - not really sure the comboing fits here, because your 1-2 patterning starts on the ticks. it would probably be best to NC at 00:14:105 (7) - and remove the other NCs

01:14:748 (3,4,5,6) - not really a fan of this flow, consider something like this instead http://osu.ppy.sh/ss/7274208

01:24:819 (1) - I dont think the NC is necessary. 1-2 patterning is fine and all but i dont think it fits here. same for most of your 1-2 patterning but its up to you if you want to leave it or not.

02:30:712 - map this vocal? weird to skip it

03:21:926 - strong drum here you should probably map.
03:28:783 - ^

03:25:462 (6,7) - Should be mapped to 1/6, use a kickslider for that?

Nice map, gl
Topic Starter
Sakurauchi Riko

Hobbes2 wrote:

Small mod on top diff, sorry for being so late

00:14:105 (7,1,2,1,2) - not really sure the comboing fits here, because your 1-2 patterning starts on the ticks. it would probably be best to NC at 00:14:105 (7) - and remove the other NCs

01:14:748 (3,4,5,6) - not really a fan of this flow, consider something like this instead http://osu.ppy.sh/ss/7274208

01:24:819 (1) - I dont think the NC is necessary. 1-2 patterning is fine and all but i dont think it fits here. same for most of your 1-2 patterning but its up to you if you want to leave it or not. i think here it fits well because of the finish sounds on the NC's

02:30:712 - map this vocal? weird to skip it

03:21:926 - strong drum here you should probably map.
03:28:783 - ^

03:25:462 (6,7) - Should be mapped to 1/6, use a kickslider for that?

Nice map, gl
unmentioned is fixed, Thank you for your for mod!
SLM
Hello~ from this post


[Hitsound]

* 00:43:248 - 40% volume here is too low imo.


[Normal]

* 00:08:962 (4,5) - maybe you could rotate this a bit for a better visual.
http://puu.sh/tVnnj/4b007791d8.jpg

* 00:13:676 (8) - since this doesn't represent the continuos 1/4 rhythm unlike other diffs, adding soft clap would be nice imo.

* 00:22:676 (1,2) - kinda uncomfortable flow, maybe ctrl+g,h,j so that it can have a flow change at big white tick 00:24:391 - here, instead of 00:23:105 - .
http://puu.sh/tVnOQ/67752065b6.jpg

* 00:32:962 (1) - ^ similar as above, maybe sth like this? http://puu.sh/tVo0i/fd013a72e6.jpg

* 01:12:819 (1) - remove NC since you didn't nc at 01:26:105 (5) - , or NC 01:26:105 (5) - this.

* 02:38:533 (1) - 04:03:819 (1) - ^

* 03:58:248 (5,2) - better avoid this kind of overlaps imo, even if it's intended.

* 04:00:391 (5) - maybe flip this for better flow?
http://puu.sh/tVoIL/001f17f700.jpg

* 04:19:301 (3) - NC


[Hard]

* 00:45:819 (4) - this feels like it came out quite randomly cuz of 00:43:248 (1,2) - this, why not just use same one with 00:44:962 (3) - ?
http://puu.sh/tVpMB/7ff5f8f62b.jpg

* 00:46:676 (1) - ^same as above, it doesn't feel like it interacts with 00:47:533 (2) - .
maybe sth like this? http://puu.sh/tVq4W/6f00f85dfe.jpg

* 01:05:962 (2) - maybe ctrl+g,h,j for better flow with 01:05:533 (1) - ?
http://puu.sh/tVqfW/8a358a2c87.jpg

* 01:06:819 (1) - 01:20:533 (1) - 02:32:533 (1) - 02:46:248 (1) - 03:58:248 (1) - unnecessary NC imo?

* 01:40:676 (5) - NC for better readability?

* 01:55:462 (2,3) - kinda ugly blanket cuz of the gap difference between (2) blanketting (3)'s head and (3) blanketting (2)'s tail.
482,173,115462,2,0,P|479:212|459:247,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
404,188,116105,2,0,P|414:132|466:94,1,120
http://puu.sh/tVqGs/f7199bf3d1.jpg

* 03:22:676 (1,2,3,4,5,6) - kinda confusing to read.
The way that circle is placed after the slider looks visually same, but the rhythm (where the clickables are at) is switching between 1/2 ,1/4 and even 3/4.

( 03:22:676 - 1/2 03:22:891 - 1/2 03:23:105 - 3/4 03:23:426 - 1/4 03:23:533 - 1/2 03:23:748 - )

maybe you could make 03:22:676 (1) - 03:23:533 (5) - these into reverse sliders for a simpler rhythm.
http://puu.sh/tVriP/241a8e5891.jpg

* 03:29:533 (1,2,3,4,5,6) - ^

* 03:25:033 - add a circle?

* 03:46:676 (4) - NC

* 04:07:676 (3) - how about ctrl+g?


That's all from me, Good luck!
Topic Starter
Sakurauchi Riko

SLM wrote:

Hello~ from this post


[Hitsound]

* 00:43:248 - 40% volume here is too low imo.


[Normal]

* 00:08:962 (4,5) - maybe you could rotate this a bit for a better visual.
http://puu.sh/tVnnj/4b007791d8.jpg

* 00:13:676 (8) - since this doesn't represent the continuos 1/4 rhythm unlike other diffs, adding soft clap would be nice imo.

* 00:22:676 (1,2) - kinda uncomfortable flow, maybe ctrl+g,h,j so that it can have a flow change at big white tick 00:24:391 - here, instead of 00:23:105 - .
http://puu.sh/tVnOQ/67752065b6.jpg

* 00:32:962 (1) - ^ similar as above, maybe sth like this? http://puu.sh/tVo0i/fd013a72e6.jpg

* 01:12:819 (1) - remove NC since you didn't nc at 01:26:105 (5) - , or NC 01:26:105 (5) - this.

* 02:38:533 (1) - 04:03:819 (1) - ^

* 03:58:248 (5,2) - better avoid this kind of overlaps imo, even if it's intended.

* 04:00:391 (5) - maybe flip this for better flow?
http://puu.sh/tVoIL/001f17f700.jpg

* 04:19:301 (3) - NC


[Hard]

* 00:45:819 (4) - this feels like it came out quite randomly cuz of 00:43:248 (1,2) - this, why not just use same one with 00:44:962 (3) - ?
http://puu.sh/tVpMB/7ff5f8f62b.jpg

* 00:46:676 (1) - ^same as above, it doesn't feel like it interacts with 00:47:533 (2) - .
maybe sth like this? http://puu.sh/tVq4W/6f00f85dfe.jpg

* 01:05:962 (2) - maybe ctrl+g,h,j for better flow with 01:05:533 (1) - ?
http://puu.sh/tVqfW/8a358a2c87.jpg i think the flow into 01:06:391 (3,4,5) - is more important

* 01:06:819 (1) - 01:20:533 (1) - 02:32:533 (1) - 02:46:248 (1) - 03:58:248 (1) - unnecessary NC imo? i nc'ed them because she puts her voice really high at that point so i wanted to make this visible someway. will keep for now but change if someone says same i guess

* 01:40:676 (5) - NC for better readability?

* 01:55:462 (2,3) - kinda ugly blanket cuz of the gap difference between (2) blanketting (3)'s head and (3) blanketting (2)'s tail.
482,173,115462,2,0,P|479:212|459:247,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
404,188,116105,2,0,P|414:132|466:94,1,120
http://puu.sh/tVqGs/f7199bf3d1.jpg dont know where to put the code in the file, i polished it on my own, its better now :D

* 03:22:676 (1,2,3,4,5,6) - kinda confusing to read.
The way that circle is placed after the slider looks visually same, but the rhythm (where the clickables are at) is switching between 1/2 ,1/4 and even 3/4.

( 03:22:676 - 1/2 03:22:891 - 1/2 03:23:105 - 3/4 03:23:426 - 1/4 03:23:533 - 1/2 03:23:748 - )

maybe you could make 03:22:676 (1) - 03:23:533 (5) - these into reverse sliders for a simpler rhythm.
http://puu.sh/tVriP/241a8e5891.jpg

* 03:29:533 (1,2,3,4,5,6) - ^ fits really well!! thank you for that suggestion

* 03:25:033 - add a circle? because the flute makes a break there i want to do a break there too. it is way calmer than the section where the flute goes crazy so i want to do that with my map too

* 03:46:676 (4) - NC

* 04:07:676 (3) - how about ctrl+g? i think the flow would be really bad into 04:08:105 (4,5) -


That's all from me, Good luck!
unmentioned is fixed, really helpful mod! Thank you:)
Arutsuki
heyo nm from queue

magical illustration of books
00:06:605 (3,4,5) - pretty sure there's 1/6s here too, you can test listening at like 75%
00:13:033 (5,6) - maybe it's just me but I think a regular stream would fit the music better here :<
00:15:176 (1,2,3) - another 1/6, and there's plenty more throughout the song that shouldnt be 1/4. listen to it carefully whole and fix them pls
00:57:819 (1) - adding a sharp turn here would empathize the drum better I think, or since it's such a low bpm a streamjump wouldnt really make it all that much more difficult
01:34:676 (1) - space this section out a bit more since the pitch goes higher, would reflect it nicely
02:20:105 (3) - should be a triplet, to make it consistent with the way you mapped it before

hard
01:02:962 (3) - not sure if plebs can read or play kicksliders
01:40:676 (1,2) - let alone two in a row^
02:37:248 (3,4,5) - shouldn't really be a triplet, no sound on (4)

normal
04:15:819 (1) - shape could be confusing to plebs

great song! good luck ranking this
Topic Starter
Sakurauchi Riko

Arutsuki wrote:

heyo nm from queue

magical illustration of books
00:06:605 (3,4,5) - pretty sure there's 1/6s here too, you can test listening at like 75%
00:13:033 (5,6) - maybe it's just me but I think a regular stream would fit the music better here :< will consider for later, you the first saying that
00:15:176 (1,2,3) - another 1/6, and there's plenty more throughout the song that shouldnt be 1/4. listen to it carefully whole and fix them pls holy yea, thats disgusting...
00:57:819 (1) - adding a sharp turn here would empathize the drum better I think, or since it's such a low bpm a streamjump wouldnt really make it all that much more difficult i had that before but people said thats too much
01:34:676 (1) - space this section out a bit more since the pitch goes higher, would reflect it nicely
02:20:105 (3) - should be a triplet, to make it consistent with the way you mapped it before

hard
01:02:962 (3) - not sure if plebs can read or play kicksliders its hard after all, i guess they can (esp cuz low bpm i think its ok
01:40:676 (1,2) - let alone two in a row^
02:37:248 (3,4,5) - shouldn't really be a triplet, no sound on (4) uhh theres a sound tho, its just no drum thats why theres no drum hitsound

normal
04:15:819 (1) - shape could be confusing to plebs i guess every human being is able to follow a clear line after playing a whole map

great song! good luck ranking this
unmentioned fixed
Thanks for mod! and spotting the 1/6's.... xD
Net0
Normal mod from my queue, super late :3
[General]
  1. The metadata is correct, but I felt like giving you the link just in case you want to add in the description for quick check :D http://hatukiyura.sakura.ne.jp/shadows/
[Normal]
  1. ”would be cool if you put priority on my rhythm in normal as im not sure if its ok and consistent!”
    I'll focus on that o/
  2. This combo here 00:50:105 (1,2,3,4,5,6) - is playing based on 1/1 rhythm, which you break here 00:52:676 (4,5,6) - . As far as I can tell all this objects are really vocal based, 00:50:533 (2) - ; 00:51:819 (3) - ; 00:52:676 (4) - ; 00:53:105 (5) – having this one object here 00:52:891 (5) – mapping the drum breaks both what you’re mainly following, and the 1/1 rhythm gap. I think it’s ok in harder diffs, but on the lowest diff of your mapset, doesn’t feel like a good idea.
  3. This simplification here 00:05:533 (4,5,6) - could be more interesting since you’re mapping 1/2 gaps on the intro. I suggest mapping a circle here 00:06:391 – and a 1/2 slider here 00:06:605 - . For 3 reasons; first because it fits the consistency of 1/2 you’re doing also, second, because it’s probably a really strong part to be mapped compared to other parts you didn’t simplify, like this 00:01:033 (2,3,5,6,2,3) - . Third, because of the sound of this objects 00:05:533 (4,5) - . This sound repeats 3 times on this intro; 00:05:533 - /00:05:962 - /00:06:391 - ; so mapping all of them with the same object/rhythm choice seems like a good idea to go with.
  4. This is a really tricky part to be mapped 00:13:676 (8,1,2,3,4) - . Because there’s an irregular rhythm choice of the song. Even tho we do follow the timeline measures it’s always important to double check what’s happening to the song. Let me show you what happened; the big white tick have a really weak cymbal sound 00:14:105 - while the strong beat/melody sound starts here 00:14:319 - http://puu.sh/u7qW6.jpg . The ideal scenario would be that both of this sounds were clickable since both of them have some importance, but this is normal and that would be really hard. Personally I believe that the strongest sound here is not the cymbal one here 00:14:105 – but the snare that follow the melody instead 00:14:319 - . The way you mapped at the moment is making the cymbal active mapped and the snare passive. It’s a good rhythm for players considering the gap here 00:13:676 (8,1) – but it’s not following the song in the best way possible. After trying out some pattern on my own, I believe a good way to map this is like this https://puu.sh/u7r4y.jpg . By doing that you still map the cymbal, but make the active next click when the melody kicks in. I also recommend checking this section on the other diffs as well.
  5. The same thing happens here 00:28:248 (5,6) – where you have a strong sound 00:28:676 – mapped as a sliderend and a weak cymbal mapped with a circle 00:28:891 -
  6. This first verse can be divided into two main repetitions.
    The first one lasts from; 00:15:819 - ~00:29:533 -
    The second; 00:29:533 - ~00:43:248 -
    And each of this parts can be divided into two parts as well;
    1) 00:15:819 – 2) 00:22:676 – 3) 00:29:533 – 4) 00:36:391 –
    The rhythm inside each of this should be consistent and after taking a look at it, only the second and fourth phrases are not consistent; 00:26:105 (1,2,3,4,5,6,7) – and 00:39:819 (1,2,3,4,5,6) - . I agree that the song got really different with you compare both of this parts, but I don’t see a reason to map this differently 00:26:533 (2,2) - .
  7. Instead of this 01:12:819 (1,2,3,4) – mapped with two circles, slider, circle. I really think you should map this 01:12:819 – slider 1/2 and then two circles 01:13:248 – and 01:13:676 – or make it other wise with two circles 01:12:819 (1,2) – and them make both of this 01:13:248 (3,4) – 1/2 sliders. I’m saying that because both of this sounds 01:13:248 – and 01:13:676 – are the same and I don’t see a reason to use different objects here. It’s the same idea of this part 01:20:105 (4,5) – where you have two emphatic sounds before the start of the next measure. Of course this suggestion is mainly because this is a normal diff.
This mapset really looks good. I believe that with some other mods on the final diff you can rank this. Good luck :D
Topic Starter
Sakurauchi Riko

Net0 wrote:

Normal mod from my queue, super late :3
[General]
  1. The metadata is correct, but I felt like giving you the link just in case you want to add in the description for quick check :D http://hatukiyura.sakura.ne.jp/shadows/ yeah not a bad idea adding this link to description
[Normal]
  1. ”would be cool if you put priority on my rhythm in normal as im not sure if its ok and consistent!”
    I'll focus on that o/
  2. This combo here 00:50:105 (1,2,3,4,5,6) - is playing based on 1/1 rhythm, which you break here 00:52:676 (4,5,6) - . As far as I can tell all this objects are really vocal based, 00:50:533 (2) - ; 00:51:819 (3) - ; 00:52:676 (4) - ; 00:53:105 (5) – having this one object here 00:52:891 (5) – mapping the drum breaks both what you’re mainly following, and the 1/1 rhythm gap. I think it’s ok in harder diffs, but on the lowest diff of your mapset, doesn’t feel like a good idea. but this drum sound is sooooo strong, i think it would be rather weird to skip this sound...
  3. This simplification here 00:05:533 (4,5,6) - could be more interesting since you’re mapping 1/2 gaps on the intro. I suggest mapping a circle here 00:06:391 – and a 1/2 slider here 00:06:605 - . For 3 reasons; first because it fits the consistency of 1/2 you’re doing also, second, because it’s probably a really strong part to be mapped compared to other parts you didn’t simplify, like this 00:01:033 (2,3,5,6,2,3) - . Third, because of the sound of this objects 00:05:533 (4,5) - . This sound repeats 3 times on this intro; 00:05:533 - /00:05:962 - /00:06:391 - ; so mapping all of them with the same object/rhythm choice seems like a good idea to go with.
  4. This is a really tricky part to be mapped 00:13:676 (8,1,2,3,4) - . Because there’s an irregular rhythm choice of the song. Even tho we do follow the timeline measures it’s always important to double check what’s happening to the song. Let me show you what happened; the big white tick have a really weak cymbal sound 00:14:105 - while the strong beat/melody sound starts here 00:14:319 - http://puu.sh/u7qW6.jpg . The ideal scenario would be that both of this sounds were clickable since both of them have some importance, but this is normal and that would be really hard. Personally I believe that the strongest sound here is not the cymbal one here 00:14:105 – but the snare that follow the melody instead 00:14:319 - . The way you mapped at the moment is making the cymbal active mapped and the snare passive. It’s a good rhythm for players considering the gap here 00:13:676 (8,1) – but it’s not following the song in the best way possible. After trying out some pattern on my own, I believe a good way to map this is like this https://puu.sh/u7r4y.jpg . By doing that you still map the cymbal, but make the active next click when the melody kicks in. I also recommend checking this section on the other diffs as well.
  5. The same thing happens here 00:28:248 (5,6) – where you have a strong sound 00:28:676 – mapped as a sliderend and a weak cymbal mapped with a circle 00:28:891 -
  6. This first verse can be divided into two main repetitions.
    The first one lasts from; 00:15:819 - ~00:29:533 -
    The second; 00:29:533 - ~00:43:248 -
    And each of this parts can be divided into two parts as well;
    1) 00:15:819 – 2) 00:22:676 – 3) 00:29:533 – 4) 00:36:391 –
    The rhythm inside each of this should be consistent and after taking a look at it, only the second and fourth phrases are not consistent; 00:26:105 (1,2,3,4,5,6,7) – and 00:39:819 (1,2,3,4,5,6) - . I agree that the song got really different with you compare both of this parts, but I don’t see a reason to map this differently 00:26:533 (2,2) - .
  7. Instead of this 01:12:819 (1,2,3,4) – mapped with two circles, slider, circle. I really think you should map this 01:12:819 – slider 1/2 and then two circles 01:13:248 – and 01:13:676 – or make it other wise with two circles 01:12:819 (1,2) – and them make both of this 01:13:248 (3,4) – 1/2 sliders. I’m saying that because both of this sounds 01:13:248 – and 01:13:676 – are the same and I don’t see a reason to use different objects here. It’s the same idea of this part 01:20:105 (4,5) – where you have two emphatic sounds before the start of the next measure. Of course this suggestion is mainly because this is a normal diff. with your first solution i would skip the sound at 01:13:462 - which should not be skipped imo. with the 2 1/2 sliders i think it will be a too long 1/2 rhythm section for a normal difficulty. furthermore 01:13:248 - has an additional finish sound (not only in my hitsounding, its also in the music if you listen carefully) so technically it is different from 01:13:676 - and the emphasis would be also correct since sliderhead click > only circle click. i will keep this for now
This mapset really looks good. I believe that with some other mods on the final diff you can rank this. Good luck :D
unmentioned got changed, thank you for your mod! :)
Kyuukai
ay

Normal
00:03:819 (1,2,3) - hiddens the hp bar on a 4:3 screen, you should lower it
00:04:676 (3) - It doesn't look good tho, maybe you can try different shapes instead of a straight slider there ?
01:17:533 (1) - CTRL+H it, looks better with the blanket 01:17:533 (1,3) -
01:33:819 (6,7,1) - not really comfortable to play for a Normal player in my opinion D:
02:33:819 (3,4,5,6) - something like this would be better I guess
03:28:248 (2,3,4) - Looks really "straight" to play, maybe you can curve 03:28:248 (2) - a bit like that

That's all for me~
GL !
Topic Starter
Sakurauchi Riko

yaleufeu wrote:

ay

Normal
00:03:819 (1,2,3) - hiddens the hp bar on a 4:3 screen, you should lower it
00:04:676 (3) - It doesn't look good tho, maybe you can try different shapes instead of a straight slider there ? uhh think theres no good reason to change
01:17:533 (1) - CTRL+H it, looks better with the blanket 01:17:533 (1,3) -
01:33:819 (6,7,1) - not really comfortable to play for a Normal player in my opinion D:
02:33:819 (3,4,5,6) - something like this would be better I guess
03:28:248 (2,3,4) - Looks really "straight" to play, maybe you can curve 03:28:248 (2) - a bit like that like the aesthetic there 03:28:248 (2,4) - as a blanket and 03:28:676 (3,4) - + the sliderhead as a triangle

That's all for me~
GL !
unmentioned fixed, thank you!
Arbane
Yo! Bad mod from my queue :D

Insane Mod
To start off, just a general thing. During most instrumental sections like this 00:07:248 - or this 01:27:819 - you seem to be very inconsistent with your spacing at times. For example this pattern 00:08:962 (1,2,3,4) - has very large spacing in between the notes when this pattern 00:10:676 (1,2,3,4) - has way smaller spacing.

A lot of your sliders that come out of streams break flow while some don't. For example 00:18:391 (3,4,5) - this has good flow out of the stream 00:21:819 (3,4,5) - same with this. But then out of nowhere this appears 00:32:105 (3,4,5) - Fixing these sliders throughout the map is pretty easy and will make your map play way better.

00:35:319 (2) - Curve this slider like this instead https://puu.sh/uj8fj/3cdfdb958a.jpg

01:11:533 (4,5,6) - This flows pretty badly. Maybe do something like this instead https://puu.sh/uj9bF/9c032def54.jpg

01:25:998 (7,1) - I think the spacing between these two notes is too big.

01:31:998 (1,2,3,4) - I like what you did here but i think you need to decrease the spacing a bit.

01:38:855 (1,2,3,4) - ^

01:56:105 (4,5,6) - Wat why just make it like this instead http://puu.sh/uj9qb/0aace26380.jpg

02:51:819 (1) - Move this to x:495 y:141 for flow.

03:35:105 (1,2,3,4,5,6) - This feels like a bit too much.

03:38:105 - I would put a break here.

Sorry for my bad english :D
Zonthem
Hi ! A really great song imo, +1SP cuz i want it to be ranked !

Since i'm not so experimented and you have already a good map, it will mostly be suggestions about my feeling
[Magical]
  1. 00:26:533 (1, 2, 3) : what about adding a cricle at the end of 2 to keep the triplet repetition you have in this part ?
  2. 00:39:712 (7, 1, 2, 3) : same mapping but different sound, normal ?
  3. 01:08:105 (4, 5, 6) : there shouldn't be a triplet there according to the music. You often do this in your map, that's not a problem but this one especially grab my attention
  4. 01:20:748 (8, 9, 1) : i think it could be better if it was more curvy like that
  5. 01:27:176 (1, 2, 3) : reduce DS to notify the player it's a 1/6 triplet
  6. 03:31:676 (2, 3, 1) : this pattern is really hard to understand
[Hard]
  1. 01:32:105 (5) : a repeater would better suit the music
  2. 01:40:248 (4, 1) : putting a slider after this kind of repeater is quite hard to play, it's hardly readable
  3. 02:07:676 (3, 4) : ^ but ths time it's overlap that makes hard to read imo
  4. 03:20:319 (4, 5, 1, 2) : hard part too, especially for 1, it's hard to see that it's only a kickslider
  5. 04:06:391 (4, 5, 6) : delay the triplet by 1/2 beat to fit the music
  6. 04:08:105 (4, 5, 6) : ^
  7. 04:09:819 (4, 5, 6) : ^ i notice these because you did at 04:13:462
  8. 04:14:748 (2, 3, 4) : equalize DS ?
  9. 04:16:676 (3, 1, 2, 3, 1) : first, Last note is NC but imo it's useless.
    Second, i'm not against that stream but after 3 repeater is too hard imo, why ? (i want to write so i'll explain, even if you don't relly care^^)
    -> beginners will often have a specific finger to begin streams, put 3 sliders and the begin with the wrong finger, so it's more hard than expected
    -> after a repeater, even if you approximately guess its length with the previous, the aproximation can make you fail the stream
    -> combine both and you've got a frustrating difficulty spike (or peak ? idk)

I really wish you to rank this map, i love Magical diff
See ya
Topic Starter
Sakurauchi Riko

Arbane wrote:

Yo! Bad mod from my queue :D

Insane Mod
To start off, just a general thing. During most instrumental sections like this 00:07:248 - or this 01:27:819 - you seem to be very inconsistent with your spacing at times. For example this pattern 00:08:962 (1,2,3,4) - has very large spacing in between the notes when this pattern 00:10:676 (1,2,3,4) - has way smaller spacing.

A lot of your sliders that come out of streams break flow while some don't. For example 00:18:391 (3,4,5) - this has good flow out of the stream 00:21:819 (3,4,5) - same with this. But then out of nowhere this appears 00:32:105 (3,4,5) - Fixing these sliders throughout the map is pretty easy and will make your map play way better. i tried to make some movements more pleasant

00:35:319 (2) - Curve this slider like this instead https://puu.sh/uj8fj/3cdfdb958a.jpg i want to keep the aesthetic with 00:34:676 (1) - . in your picture both sliders would be curved in the same way which doesnt look great imo. since it is a kickslider the shape for the flow is not that important (since the slider still aims to the next object)

01:11:533 (4,5,6) - This flows pretty badly. Maybe do something like this instead https://puu.sh/uj9bF/9c032def54.jpg i acutally dont think it flows bad, first of you have a triangle at 01:11:105 (3,4,5) - which flows always good, secondly 01:11:533 (4,5,6) - is a sharp angle that doesnt flow bad either. aesthetic-wise i definetely wnat to keep the blanket for 01:11:105 (3,6) - which gives the whole pattern a lot of structure

01:25:998 (7,1) - I think the spacing between these two notes is too big.

01:31:998 (1,2,3,4) - I like what you did here but i think you need to decrease the spacing a bit. yea i think youre right

01:38:855 (1,2,3,4) - ^

01:56:105 (4,5,6) - Wat why just make it like this instead http://puu.sh/uj9qb/0aace26380.jpg

02:51:819 (1) - Move this to x:495 y:141 for flow. i want to keep the blanket with the 3 notes before and the triangle at 02:51:391 (4,1,1) - which looks all together more structured imo

03:35:105 (1,2,3,4,5,6) - This feels like a bit too much. everyone has different opinions about this, it is definetely reasonable why i space this

03:38:105 - I would put a break here. im someone who always maps everythign with no breaks in highest diff (if possible)

Sorry for my bad english :D
Thanks for your mod! was really helpful

Zonthem wrote:

Hi ! A really great song imo, +1SP cuz i want it to be ranked !

Since i'm not so experimented and you have already a good map, it will mostly be suggestions about my feeling
[Magical]
  1. 00:26:533 (1, 2, 3) : what about adding a cricle at the end of 2 to keep the triplet repetition you have in this part ?
  2. 00:39:712 (7, 1, 2, 3) : same mapping but different sound, normal ?
  3. 01:08:105 (4, 5, 6) : there shouldn't be a triplet there according to the music. You often do this in your map, that's not a problem but this one especially grab my attention huh, there are drum sounds tho ><
  4. 01:20:748 (8, 9, 1) : i think it could be better if it was more curvy like that
  5. 01:27:176 (1, 2, 3) : reduce DS to notify the player it's a 1/6 triplet technically it is 1.0x spaced like everything that is 1/4 and not emphasized so it reduces the spacing automatically if i use 1.0x DS here aswell, will still consider because maybe someone says the same
  6. 03:31:676 (2, 3, 1) : this pattern is really hard to understand dont know how to change it, stacking is no solution because it needs to be emphasized so idk ><
[Hard]
  1. 01:32:105 (5) : a repeater would better suit the music
  2. 01:40:248 (4, 1) : putting a slider after this kind of repeater is quite hard to play, it's hardly readable cant see an alternative though...
  3. 02:07:676 (3, 4) : ^ but ths time it's overlap that makes hard to read imo i think as long as you see more than 50% of the slider its readable, i dont really think players will have a problem with that. but will still consider for future opinions
  4. 03:20:319 (4, 5, 1, 2) : hard part too, especially for 1, it's hard to see that it's only a kickslider i can change here because the blue tick thast is represented with the slider is not that important like the other 1/4's before, so i just put circle instead. sadly for the points above i cant do this because the 1/4's are too important
  5. 04:06:391 (4, 5, 6) : delay the triplet by 1/2 beat to fit the music i agree that it fits better (i mapped it that way before) but sadly 04:06:676 - and 04:06:748 - are 1/6 so i cant map blue tick
  6. 04:08:105 (4, 5, 6) : ^
  7. 04:09:819 (4, 5, 6) : ^ i notice these because you did at 04:13:462 omg see, i did this before.... that is acutally wrongly mapped so i changed that like i did before xD
  8. 04:14:748 (2, 3, 4) : equalize DS ?
  9. 04:16:676 (3, 1, 2, 3, 1) : first, Last note is NC but imo it's useless.
    Second, i'm not against that stream but after 3 repeater is too hard imo, why ? (i want to write so i'll explain, even if you don't relly care^^)
    -> beginners will often have a specific finger to begin streams, put 3 sliders and the begin with the wrong finger, so it's more hard than expected
    -> after a repeater, even if you approximately guess its length with the previous, the aproximation can make you fail the stream
    -> combine both and you've got a frustrating difficulty spike (or peak ? idk) yea i guess its better to just simplify this, made reverse slider and cirlce at end

I really wish you to rank this map, i love Magical diff
See ya
unmentioned should be fixed in both mods
thank you for your support Zonthem! :)
LwL
Hi, from my queue

Magical Book of Illustrations
00:08:319 (3) - Why not make this a 1/6 repeat slider? I think the triplet here is quite prominent in the music (esp. compared to 00:08:212 (2) which is a circle but much less audible, making it a slider to not make rhythm confusing is fine imo, but the more prominent note shouldn't be skipped when a different one was mapped right before)

00:10:033 (3) - ^

04:06:605 (3) - ^ etc

00:24:391 (1) - Making this a 1/2 slider into triple like 00:20:105 (4,5,6) (or maybe into kickslider) would fit better in terms of emphasis imo since the vocals are quite strong so having vocals as a sliderend and then a drum beat directly after felt a bit confusing at first.

02:37:462 (5) - Kickslider to not skip over the vocals? You've done this in other places such as 02:42:176 (2)

02:44:319 (7) - ^

03:31:998 (1) - You shouldn't start this on the blue tick, the notes before emphasize the flute or accordeon or whatever it is, which next plays at 03:32:105 (2), so I'd suggest making 03:31:783 (3) repeat once

Hard
00:41:533 (1) - Why not make this a triple or 1/4 slider + circle? The focus here has been on the vocals for a while now, so mapping 00:41:319 (7) as a 1/4 slider but then skipping over the vocals on the next blue tick doesn't feel right

02:44:319 (5) - Similar reasoning as above, I think it'd be better as a 1/4 slider. If that might be too harsh for the diff, you could shift the triple (so, delete 02:44:212 (4) so that it's circle - 1/2 gap - 1/4 slider - 1/4 gap - circle)

03:56:319 (5) - ^ etc.

I like it overall, can't testplay it atm but top diff is probably hella fun. Good Luck! :)
Topic Starter
Sakurauchi Riko

LawL4Ever wrote:

Hi, from my queue

Magical Book of Illustrations
00:08:319 (3) - Why not make this a 1/6 repeat slider? I think the triplet here is quite prominent in the music (esp. compared to 00:08:212 (2) which is a circle but much less audible, making it a slider to not make rhythm confusing is fine imo, but the more prominent note shouldn't be skipped when a different one was mapped right before) ok let me try to explain in my bad english: first of i dont want to throw the player instantly to a weird 1/6 rhythm right at the beginning, so i think sliders here are better for the palyxer to get used to this rhythm. secondly a similar part appears at the section 01:27:819 - to 01:41:533 - where the 1/6 sound are noticeably louder than in the beginning, so i map it at the section with circles and at the beginning with slider. thirdly the drum sounds before the 1/6 rhythm is consistent in the beginning so i wanna map them with cirlces (i cant map drum with circles and 1/6 rhythm after those with circles aswell) and map the 1/6 with sliders. Hope you get my point ><

00:10:033 (3) - ^

04:06:605 (3) - ^ etc

00:24:391 (1) - Making this a 1/2 slider into triple like 00:20:105 (4,5,6) (or maybe into kickslider) would fit better in terms of emphasis imo since the vocals are quite strong so having vocals as a sliderend and then a drum beat directly after felt a bit confusing at first. yeah i agree

02:37:462 (5) - Kickslider to not skip over the vocals? You've done this in other places such as 02:42:176 (2) the instruments especially the finish sounds are in focus so i want them to stand out

02:44:319 (7) - ^

03:31:998 (1) - You shouldn't start this on the blue tick, the notes before emphasize the flute or accordeon or whatever it is, which next plays at 03:32:105 (2), so I'd suggest making 03:31:783 (3) repeat once good point

Hard
00:41:533 (1) - Why not make this a triple or 1/4 slider + circle? The focus here has been on the vocals for a while now, so mapping 00:41:319 (7) as a 1/4 slider but then skipping over the vocals on the next blue tick doesn't feel right true

02:44:319 (5) - Similar reasoning as above, I think it'd be better as a 1/4 slider. If that might be too harsh for the diff, you could shift the triple (so, delete 02:44:212 (4) so that it's circle - 1/2 gap - 1/4 slider - 1/4 gap - circle) in kiai time i dont use 1/4 rhythm for vocal purpose, i map either the drums or the flute with 1/4 so i think this simplification is appropriate for hard

03:56:319 (5) - ^ etc.

I like it overall, can't testplay it atm but top diff is probably hella fun. Good Luck! :)
really good mod, fixed some really in depth important things. much appreciation! :)
Ashton
time for rnak!!!!2!@
kwk
from my q

[Normal]
  1. Not entirely familiar with lower difficulties but i do think the rhythm usage in this difficult is a bit complicated for a normal especially since you dont have an easy diff in the set. i think it would be better if you try to simplify the rhythm a bit more. I would suggest you to just ignore the drumroll when it occurs so you can join parts like this 00:18:391 (4,5) - 00:21:819 (5,6) - to a single 1/1 slider.
[Magical]
  1. 00:25:891 (8,9,1) - personal preference but i think it would be cool if you make a small jump from 9 to 1 to match with vocal pitch change same here 01:51:605 (8,9,1) -
  2. 00:26:533 (2) - since you seem to be following the vocals, i think its better to split this into two notes instead so vocal doesnt land on something unclickable
  3. 00:36:605 (2) - move this more to the right so it doesnt look like you screwed up with dsing 00:36:391 (1,2,3) - ? I think it looks better this way too if you unstack it slightly from 00:36:605 (2,4) -
  4. 00:39:176 (7) - same thing earlier with vocals landing
  5. when i was playing i did have a bit of trouble identfying what was 1/6 and 1/4 because you have 1/4 streams with this spacing 00:41:962 (4,5,6,7) -01:25:676 (4,5,6,7) - and then you have this also 00:52:891 (1,2,3) - 01:27:176 (1,2,3) - do suggest you try to either increase ur 1/4 spacing a bit or decrease your 1/6 stream spacing so its similar to this section 01:27:926 -
  6. 01:14:105 (1) - ctrl+h? movement feels a bit forced atm especially when your coming off of 01:13:462 (2,3) - since your breaking circular flow here
  7. 02:03:391 (5,1) - since you have a jump here why not do the same for 01:49:676 (5,1) - ?
  8. 02:51:176 (2,3,4,1,2,3) - patterns fine but does it really fit with the music? not sure why this jump here even exists 02:51:391 (4,1) - when i think your suppose to be emphasizing 4 but you emphasise 1 instead?

didn't really look at hard cause your aesthetic sense varies too much from mine for me to give you anything meaningful :(
try get a bn to have a look at diff spread cause i feel like it really needs an easy diff..
glgl
Topic Starter
Sakurauchi Riko

kwk wrote:

from my q

[Normal]
  1. Not entirely familiar with lower difficulties but i do think the rhythm usage in this difficult is a bit complicated for a normal especially since you dont have an easy diff in the set. i think it would be better if you try to simplify the rhythm a bit more. I would suggest you to just ignore the drumroll when it occurs so you can join parts like this 00:18:391 (4,5) - 00:21:819 (5,6) - to a single 1/1 slider. well i map most of the drums here so idk.. i think an easy would be a pain since theres so much going on in the music and picking only one rhythm without variety uhhhh... well fruther explanation look at the end xD
[Magical]
  1. 00:25:891 (8,9,1) - personal preference but i think it would be cool if you make a small jump from 9 to 1 to match with vocal pitch change same here 01:51:605 (8,9,1) - i only use ds emphasis for instruments so it would be confusing if id emphasize this i think
  2. 00:26:533 (2) - since you seem to be following the vocals, i think its better to split this into two notes instead so vocal doesnt land on something unclickable
  3. 00:36:605 (2) - move this more to the right so it doesnt look like you screwed up with dsing 00:36:391 (1,2,3) - ? I think it looks better this way too if you unstack it slightly from 00:36:605 (2,4) -
  4. 00:39:176 (7) - same thing earlier with vocals landing
  5. when i was playing i did have a bit of trouble identfying what was 1/6 and 1/4 because you have 1/4 streams with this spacing 00:41:962 (4,5,6,7) -01:25:676 (4,5,6,7) - and then you have this also 00:52:891 (1,2,3) - 01:27:176 (1,2,3) - do suggest you try to either increase ur 1/4 spacing a bit or decrease your 1/6 stream spacing so its similar to this section 01:27:926 -
  6. 01:14:105 (1) - ctrl+h? movement feels a bit forced atm especially when your coming off of 01:13:462 (2,3) - since your breaking circular flow here it breaks the flow because its the beginning of a new section, that means new patterns/flows
  7. 02:03:391 (5,1) - since you have a jump here why not do the same for 01:49:676 (5,1) - ? adjusted a bit so they have approx. same ds
  8. 02:51:176 (2,3,4,1,2,3) - patterns fine but does it really fit with the music? not sure why this jump here even exists 02:51:391 (4,1) - when i think your suppose to be emphasizing 4 but you emphasise 1 instead? because the drum at 02:51:498 (1) - is noticeably louder than the ones before so i wanted it to be emphasized (since its the only time in the music that happens, i think)

didn't really look at hard cause your aesthetic sense varies too much from mine for me to give you anything meaningful :(
try get a bn to have a look at diff spread cause i feel like it really needs an easy diff.. i think there are different opinions on this and every opinion has its own understandable reason. Technically (so that means the ranking criteria) it is fine and rankable to have one below 2* diff, also i think because of the low bpm a more advanced rhythm is rather straightforward than if you gave 160+bpm (especially the 1/2's are really slow in my case), so i think newer players are able to play this difficulty and learn from the difficulty with no desperation. in addition to that there are some 1.94*, or smth similar to that, normal difficulties woth way higher bpm ranked so i think this "issue" (i dont think its an issue but people may think its an issue) is a individual case for an individual BN to judge, because they obviously have different opions too. So yeah... I really want to get a BN but its hard >< Seems like i really need opinions from experienced modders/BNs
glgl
unmentioned is changed
thank you for your mod! fixed some important things :)
Topic Starter
Sakurauchi Riko

Phyloukz wrote:

kwk wrote:

from my q

didn't really look at hard cause your aesthetic sense varies too much from mine for me to give you anything meaningful :(
try get a bn to have a look at diff spread cause i feel like it really needs an easy diff.. i think there are different opinions on this and every opinion has its own understandable reason. Technically (so that means the ranking criteria) it is fine and rankable to have one below 2* diff, also i think because of the low bpm a more advanced rhythm is rather straightforward than if you gave 160+bpm (especially the 1/2's are really slow in my case), so i think newer players are able to play this difficulty and learn from the difficulty with no desperation. in addition to that there are some 1.94*, or smth similar to that, normal difficulties woth way higher bpm ranked so i think this "issue" (i dont think its an issue but people may think its an issue) is a individual case for an individual BN to judge, because they obviously have different opions too. So yeah... I really want to get a BN but its hard >< Seems like i really need opinions from experienced modders/BNs
glgl
ok i just did an easy difficulty to avoid any difficulties (lol). update!
Lama Poluna
hai~ random mod
[General]
  1. Add tags: Shadows ~Shadowed, magical picture book~ fairy

[Easy]
  1. 01:02:105 (3) - off-screen
  2. 00:42:819 (6,3) - Staсk?
[Normal]
  1. 04:18:731 - ignore beats? Why you map them in easy?
  2. 04:16:998 - ^
  3. 00:06:391 (6,7) - repeat slider better?
  4. 00:36:176 - why you ignore this beat?
[Magical Book of Illustrations]
  1. 00:08:319 (3) - ingnore beats?
  2. 00:10:033 (3,4) - it looks and sounds very weird.
  3. 00:13:033 (5) - NC? 00:13:462 (1) - Remove.
  4. 00:14:105 (1,2) - swap NC?
  5. 00:28:462 (5,1) - ^
  6. 00:46:248 (1) - NC? Why is it here? 00:47:962 (1) - 00:52:891 (1) -
  7. 00:58:676 (1,2) - swap NC?
  8. 01:29:426 - overmaped.
  9. 01:30:391 (4,1) - swap NC? Okay, I'm not going to talk about NС. Think you understand what the problem is.
  10. 01:56:962 (1) - Looks terrible, can you remodel it?
  11. 02:25:676 (2) - NC, because 00:59:855 (1,1) - .
  12. 04:26:694 - I think spinner needs to end here. Further there is no sound.
okk, map rly nice, gl <3
walaowey
hi nm from my queue

Magical book of illustrations
00:10:033 (3,4) - stacks are off :P
00:32:319 (5) - this is so close to hp bar https://puu.sh/uqP9f/f9a91a03cf.jpg , consider to lower it
00:53:105 (1) - why is this space a little further? imo maybe space them evenly? :P , theres more of them in this diff too xd
Nice and clean diff, but 1 thing i want to mention is, you got alot of notes which are very close to the hp bar, u should consider to place them lower.

Hard
00:10:033 (6) - lol so close to hp bar again. why did u have so many notes close to hp bar >< , its not recommended, consider to move them for a bit
04:05:962 (3) - ^
00:18:819 (5) - stack is off
01:53:533 (1) - imo, a 1/4 reverse slider works good here, since theres a beat on the blue tick too
00:28:676 (5) - ^

Easy
01:02:105 (3) - offscreen , fix it https://puu.sh/uqTt5/4527d9ad40.jpg
01:16:676 (4) - barely, very close to offscreen xd

That's all from me, Good Luck :D
Topic Starter
Sakurauchi Riko

Lama Poluna wrote:

hai~ random mod
[General]
  1. Add tags: Shadows ~Shadowed, magical picture book~ fairy

[Easy]
  1. 01:02:105 (3) - off-screen
  2. 00:42:819 (6,3) - Staсk?
[Normal]
  1. 04:18:731 - ignore beats? Why you map them in easy?
  2. 04:16:998 - ^
  3. 00:06:391 (6,7) - repeat slider better?
  4. 00:36:176 - why you ignore this beat? because theres no possbile way to map it except 3 1/2 circles in a row which i kinda wanna avoid. at least i cant think of a different solution atm, basically you have to put a 1/2 slider there for emphasis but then a sliderend would cover the downbeat which causes miss-emphasis so idk...
[Magical Book of Illustrations]
  1. 00:08:319 (3) - ingnore beats?
  2. 00:10:033 (3,4) - it looks and sounds very weird. i want to map the drums right before that since it is really consistent (regarding to the section after first kiai where there are no consistent drums before the 1/6's, thats why i map the 1/6's there btw) and i think it would play awkwardly if i map the 1/6's with circles or reverse slider. furthermore it is kinda subjective if that spot sounds weird or not because i think it fits the music well (ofc since i map the sounds xD)
  3. 00:13:033 (5) - NC? 00:13:462 (1) - Remove.
  4. 00:14:105 (1,2) - swap NC?
  5. 00:28:462 (5,1) - ^
  6. 00:46:248 (1) - NC? Why is it here? 00:47:962 (1) - 00:52:891 (1) -
  7. 00:58:676 (1,2) - swap NC?
  8. 01:29:426 - overmaped.
  9. 01:30:391 (4,1) - swap NC? Okay, I'm not going to talk about NС. Think you understand what the problem is.
  10. 01:56:962 (1) - Looks terrible, can you remodel it? ehh lol
  11. 02:25:676 (2) - NC, because 00:59:855 (1,1) - .
  12. 04:26:694 - I think spinner needs to end here. Further there is no sound.
okk, map rly nice, gl <3
thanks for your mod! fixed some important stuff, much appreciation :)

walaowey wrote:

hi nm from my queue

Magical book of illustrations
00:10:033 (3,4) - stacks are off :P
00:32:319 (5) - this is so close to hp bar https://puu.sh/uqP9f/f9a91a03cf.jpg , consider to lower it
00:53:105 (1) - why is this space a little further? imo maybe space them evenly? :P , theres more of them in this diff too xd its slightly increased in spacing because the slider needs to be emphasized imo, also i tihnk it feels really nice if you have the sudden movement to the sliderhead and rigth after the slider slows down and after that it continues normally which fits the music pretty well imo (has a nice feeling idk xD)
Nice and clean diff, but 1 thing i want to mention is, you got alot of notes which are very close to the hp bar, u should consider to place them lower.

Hard
00:10:033 (6) - lol so close to hp bar again. why did u have so many notes close to hp bar >< , its not recommended, consider to move them for a bit i try to use all playfield area so things like that happen :/
04:05:962 (3) - ^
00:18:819 (5) - stack is off
01:53:533 (1) - imo, a 1/4 reverse slider works good here, since theres a beat on the blue tick too
00:28:676 (5) - ^

Easy
01:02:105 (3) - offscreen , fix it https://puu.sh/uqTt5/4527d9ad40.jpg
01:16:676 (4) - barely, very close to offscreen xd

That's all from me, Good Luck :D
okay unmentioned is fixed in both mods. Thank you very much :)
HabiHolic
Sorry for late T.T M4M!

[Easy]

03:20:962 (1,2) - maybe.. i think this patten Normal diff. change 1/1?
04:03:391 (3) - drum clap please. the emphasis music.

[Normal]

00:12:391 (5,6,7,8,1,2,3,4) - this is very hard. patten change for simple imo.
02:38:533 (1,2) - change for slider.
02:47:533 (3,4) - 1/1 change.

[Hard]

00:08:105 (4,5,6) - 00:09:819 (4,5,6) - beat is 1/3 here.
01:06:819 (1) - Don't understand this combo. remove plz.

[Magical Book of Illustrations]

00:01:533 (1) - Remove NC and distance far plz..

03:58:462 (8,9,1) - DS.

Good map!
Topic Starter
Sakurauchi Riko

HabiHolic wrote:

Sorry for late T.T M4M!

[Easy]

03:20:962 (1,2) - maybe.. i think this patten Normal diff. change 1/1? 03:21:605 - this sound is too strong for me to skip... will keep for now but cosnidering if someones says same
04:03:391 (3) - drum clap please. the emphasis music.

[Normal]

00:12:391 (5,6,7,8,1,2,3,4) - this is very hard. patten change for simple imo.
02:38:533 (1,2) - change for slider.
02:47:533 (3,4) - 1/1 change.

[Hard]

00:08:105 (4,5,6) - 00:09:819 (4,5,6) - beat is 1/3 here. there are drum sounds on the circles and the 1/6 are covered with slider
01:06:819 (1) - Don't understand this combo. remove plz.

[Magical Book of Illustrations]

00:01:533 (1) - Remove NC and distance far plz..

03:58:462 (8,9,1) - DS. it is consistent 1.5 ds, its just higher visual spacing because of sv increase

Good map!
unmentioned fixed, thank you very much! :)
hi-mei
Hi, I modded this map in placeholder on the first page p/5761623 here I guess.
Topic Starter
Sakurauchi Riko

-himei wrote:

Hi, I modded this map in placeholder on the first page p/5761623 here I guess.

-himei wrote:

Hello!
Sorry for anticipation.

Since I cant judge anything below 4* ill mod only the highest diff here - Magical Book of Illustrations.

So first impressions after the testplay:
I actually cant really play such a slow maps, I guess u are aiming for a DT map from what I felt not really lol. So the issues there are:
- Overall quality (the combination of emphasis+structure+flow+aesthetics) isnt really high. Ill explain why below. you just say "i cant understand xy consider remap, this is random and so on...." you dont give suggestions what do you want me to change, you basically explain nothing to me
- The structure itself seemed undeveloped, most parts felt really dull and I guess its you first/second map you ever made. nice insult, check my profile then judge if its my first map LOL
- The flow felt ok, but as you know, flow isnt that hard to make, but I guess you dont really have flow issues, it felt smooth enough. so u mean "still bad but for YOUR conditions good enough". thats what i read here
- The aesthetics felt non existent, like, it felt like you speedmapped this in 1-2 days. I dont want to insult you but you do, you dont show respect to my map at all, I just saying what i think of it.
- I guess you are inexperienced with SV manipulating. i guess you are inexperienced in modding and showing respect and being polite

Ok so lets see what I can suggest in particular:
00:00:391 - ok so u chose the 1.6 sv, its ok for such maps. bu despite this sound being super intensive by being initial in such intense song you put 1.00 sv there. It feels just underfulfilled. I would suggest to start from 1.3x or something. the sv policy in this difficulty is clearly structured
00:05:533 - this slider should be probably way slower than previous ones? right? no
00:06:248 - 00:06:319 - they should be mapped too? its Insane diff rather wanna map clear sounds and not some random 1/6 stuff you barely hear while playing. the strong sounds are really superior in this part, so you dont notice these really quiet sounds
00:08:319 (3,4,1) - this transition isnt intuitive. so u going from the top, to the bot, then suddenly flow gets reverted, and then it gets reverted again in just 3 notes. i dont see a problem with that. well you dont give me a solution either so lol
00:10:033 (3,4,1) - I guess its smother, but still, I would suggest to get rid of this (3)-(4) sliders patter, it just confusing to play. this is literally the same movement except bit more circular and in a different angle. you just personally dont like 00:08:319 (3,4) - this pattern and thats it
00:15:819 (1) - this is a strong sound which should not be stacked under previous patter, you should emphasize it with larger spacing. so i should space this more so the player thinks its 1/2 gap? no thank you. and why shouldnt it be stacked under a object? theres no reason not to do it
00:16:462 (3) - same thing, dont be scared to use overlaps in slow melodic parts, people who says that overlaps are bad - are inexperienced mappers. overlaps should be consistent and justified with flow/angles/etc thats a matter of style. you can either use overlaps really often or you just dont overlap many things and rather stack things. guess what i chose
00:20:962 (1,2,3,4,5) - this thing is very weird, so u switching between voice > bg sound here, which isnt nice to do in one combo/pattern. and also 00:21:605 (2,3,4,5) - this object choice is very questionable, i dont really understand why did u chose such rhythm here. i choose to map the vocal and the drums. 00:20:962 (1) - is to represent only the vocal since there are no drum sounds. 00:21:605 (2,3) - the sliderhead and the circle are strong vocals so i make them clickable. 00:21:605 (2,4,5) - the sliderend and circles are the drum sounds that have strong vocal sound (so these objects are not emphasized in the map since the player notices the vocal the most) and the reverse slider is "a filler" for the standard 1/2 beats. and again you are not willing to give me a solution on how you would fix "your complain"
00:25:891 (8,9,1) - nc here since its a new pattern/flow change as you might have noticed i use NC for downbeats in that section. i rarely use other ncs on specific spots that necessarely need an nc
00:27:605 (7,1,2,3,4,1,2,3,4,5,6,7,1) - uhhhh i really cant understand this structure, its so random. like, uh... I mean, Ill be honest here, this is the pure reason why this map cant be ranked. Its just way too unstructured. maybe i cant see some hidden stuff here but yea. I cant suggest too much aside from "remap plz". you dont evcen tell me if your complain is about rhythm or object placement. neither of them are unstructured like wth?
00:45:391 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - this stuff is bad because u cant really justify ur object placement and structure here, its just randomly goes on the sides of the screen without a idea behind it. also, yoiu cant really justify 00:48:283 (8) - for example. the sound here is 1/3 00:48:248 - which is here. invest at least 20 seconds and see that this is not randomly placed. it has a clear DS policy and every object represents a sound in the music, so what is random about it?? And again, it seems you dont want to give me a possible solution or an advice on how to fix your complain
00:47:855 (6,7,8,1,2,3,4,5,6,7) - ok so here u suddenly switching from random flow to straight linear without a reason behind it. oh right, i forgot!! i didnt point out yet for what reason 00:47:105 (3) - is placed on x335 y131. my bad my bad

Well i guess I should stop here of course you stop here before the kiai times where the map shows off itself, nice! thanks for the 50s mod because this map in particular cant handle any criticism question mark, what I mean is... try to map more , check already ranked maps, ask for more opinions. this is pathetic dude
Getting mods from queues of ranom people isnt really good for new mappers looks like u are a new mapper/modder too cuz u are getting deluded in most of the times.
If you have any questions you can poke me in game.
But this map should be either completely remapped or left in graveyard, I dont want to lie, so Im saying the truth. thank you for your useless mod, and thank you for insulting my map, dont even bother replying to this because in your view it would be a waste of time anyways since it belongs in graveyard:)
looks like you having a bad day or something (well i hope you do otherwise id be really concerned)
nothing changed so no kudo i guess

my last words: i reply on what i get
hi-mei
I guess you should not be that angry at criticism. The thing is I am not the only one who thinks that this map isnt polished/structured well.
I can see that its ur first attempt in Insane diffs, tho all ur ranked maps are around 2-3*, which has huge difference in comparison with current one.

gl~
Ashton
Hello!


[A Magical Book of Illustrations]

00:17:533 (1,1) - why arent these simmilar shapes? I like the first one better because it emphasizes the wavy vocals
00:26:105 (1,5) - these should be the same shape. it doesn't make sense to change the shape for no apparent reason
00:27:605 (7,1) - this is a pretty awkward angle, from the slider to the triplet
00:40:248 (3,6) - these should have simmilar flow and the sliders should be the same shape. 00:40:676 (4,5,6) - this is a lot tighter of a circular movement but 00:39:819 (1,2,3) - this is wide and broad.
00:44:426 (7,8,6,7) - these should be equally spaced so it's consistent
01:11:533 (4,6) - this should be blanket to be consistent with your previous pattern
01:13:998 (6,1) - this is difficult to tell wether this is 1/4 or 1/2. Also, this is spaced pretty largely for 1/4
01:38:855 (1,2,3,4) - nerf the spacing here a bit please... this is too intense for the music
02:59:748 (7,8) - ok, so this 1/6 jump is bigger then your 1/4?


I just wanted to mod the hardest diff, I don't know what the big contraversy is, it seems fine and structured to me. I think -himei may be looking at this too subjectively because I understood your own meaning for the map's flow/spacing/aesthetics :/



Good luck! Nice song choice btw
Topic Starter
Sakurauchi Riko

-himei wrote:

I guess you should not be that angry at criticism. The thing is I am not the only one who thinks that this map isnt polished/structured well.
I can see that its ur first attempt in Insane diffs, tho all ur ranked maps are around 2-3*, which has huge difference in comparison with current one.

gl~
your criticism has no real reasons behind it and you are obviously not trying to help me to fix any "issues"; you explain nothing so how should i work with this. "The thing is I am not the only one who thinks that this map isnt polished/structured well" so who do you mean? i doubt you ask other people what they think of my map lol.

this is not my first attempt to do something harder, stop trying to passively insult me, seriously.

Im not angry at all, im just disappointed of such worthless mods i cant even give kudosu on.. thats it



CanadianBaka wrote:

Hello!


[A Magical Book of Illustrations]

00:17:533 (1,1) - why arent these simmilar shapes? I like the first one better because it emphasizes the wavy vocals huh i dont udnerstand, in your link first object is slider and 2nd object is a circle ;_;
00:26:105 (1,5) - these should be the same shape. it doesn't make sense to change the shape for no apparent reason
00:27:605 (7,1) - this is a pretty awkward angle, from the slider to the triplet
00:40:248 (3,6) - these should have simmilar flow and the sliders should be the same shape. 00:40:676 (4,5,6) - this is a lot tighter of a circular movement but 00:39:819 (1,2,3) - this is wide and broad. really good point
00:44:426 (7,8,6,7) - these should be equally spaced so it's consistent 7 to 8 is circle + sliderhead with 1.6x DS (it has more than the other similar combinations since it has a strong sound) and 6 to 7 is sliderend + circle which is everytime same DS oO. i can imagine that you wanted to point the spacing increase for 00:44:426 (7,8) - out which is, as i already mentioned, for the strong sound. maybe that might be confusing, will cosnider it definetely if you mean that
01:11:533 (4,6) - this should be blanket to be consistent with your previous pattern the idea is to have 01:11:105 (3,6) - as a blanket and so as a structured element in the pattern. if you look at 01:10:676 (1,2,3) - and 01:11:533 (4,5,6) - you notice that they have similar movement, just the slidertail is differently placed (so that it doesnt blanket the circle) but i think that the blanket for the 2 sliders itself are structured aswell
01:13:998 (6,1) - this is difficult to tell wether this is 1/4 or 1/2. Also, this is spaced pretty largely for 1/4
01:38:855 (1,2,3,4) - nerf the spacing here a bit please... this is too intense for the music
02:59:748 (7,8) - ok, so this 1/6 jump is bigger then your 1/4?


I just wanted to mod the hardest diff, I don't know what the big contraversy is, it seems fine and structured to me. I think -himei may be looking at this too subjectively because I understood your own meaning for the map's flow/spacing/aesthetics :/



Good luck! Nice song choice btw Hatsuki Yura songs! :3
unmentioned things got changed
Thank you for your mod! :)
hi-mei
well basically:



Tho now it makes sanse, cuz:


also, i never tried to insult u
please, take care of yourself.


Oh yes you was right in regards of things that i pinpointed out but did suggest stuff that can improve it.
It just shows that u are inexperienced in such diffs yet.
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