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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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DeRandom Otaku
m4m
[Easy]
  1. 00:00:284 (1) - i dont recommend u execute 00:01:341 - this sound on a slider tail , its really bad since that sound is really loud and therefor it should be atleast clickable so simply finish 00:00:284 (1) - on 00:00:284 (1) - and add circle on downbeat
  2. 00:09:791 (1) - remove nc for consistency
[Normal]
  1. 00:00:284 (1) - same as first point in easy
[Hard]
  1. 00:09:580 (1) - even tho ur following vocals, ignoring this beat 00:09:791 - is very bad , since theres that cymbal . You even mapped this in normal
  2. 00:28:383 (1) - isnt this circle supposed to be above the repeat slider lo? or maybe its intention but the slider ends on the upper side so
[Insane]
  1. 00:00:284 (1,2) - rip stack xd
  2. 00:08:946 (1,3) - probably stack them for consistency with your other aesthetics like 00:02:186 (1,3) -
[Lasse's Insane]
  1. looks ok
clean
my map https://osu.ppy.sh/s/414034
gl
Topic Starter
lit120

DeRandom Otaku wrote:

m4m
[Normal]
  1. 00:00:284 (1) - same as first point in easy keep for a while until i get some points about this
[Hard]
  1. 00:09:580 (1) - even tho ur following vocals, ignoring this beat 00:09:791 - is very bad , since theres that cymbal . You even mapped this in normal i prefer focusing on vocal for this in a different diff or a part
  2. 00:28:383 (1) - isnt this circle supposed to be above the repeat slider lo? or maybe its intention but the slider ends on the upper side so welp, we'll see about this
clean
my map https://osu.ppy.sh/s/414034
gl
thx!
Suimya

DeRandom Otaku wrote:

m4m
[Easy]
  1. 00:00:284 (1) - i dont recommend u execute 00:01:341 - this sound on a slider tail , its really bad since that sound is really loud and therefor it should be atleast clickable so simply finish 00:00:284 (1) - on 00:00:284 (1) - and add circle on downbeat I don't think I agree with this, because I really think slider would fits more with vocal and it ended there, so yeah. I'll keep it for now :3
  2. 00:09:791 (1) - remove nc for consistency Fixed it
Thanks for modding, Fixed everything on HappyRocket's mod =w=/

osu file format v14

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[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Yui Hanasaka (CV: M A O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Sekai's Easy
Source:OneRoom
Tags:opening op tv size one room カントク kantoku -hakurei- karia lasse sekai sekai-nyan sekaii
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Topic Starter
lit120
updated sekaii's
Realazy
m4m

map: https://osu.ppy.sh/s/529729

[General]

yeah 00:01:341 - should definitely be clickable, try ending the sliders earlier on Easy and Normal

[Sekai's Easy]

g

[Normal]

00:07:045 (4) - should probably follow (3)'s body more to make it more intuitive for players
00:12:960 - i really think there should be a note here
00:17:820 (6) - same as 00:07:045 (4) -
00:18:242 (1,2,3) - very nazi but those aren't the exact same sliders
00:20:566 (4) - what about making it a straight slider?
00:21:200 (5) - same as 00:07:045 (4) -

[Hard]

i think this could use a slight decrease in ar

00:00:918 (2) - agreed with krtmelodii, it's not really worth it to keep ds consistent with the rest of the map here considering how quiet the music is
00:09:369 (4) - the vocals sound like this note should probably follow (4)'s body, or maybe make 00:08:946 (3) - a repeat slider but it would probably fuck up your pattern
00:14:439 (6) - i'd probably replace this with circles considering this diff just introduced 1/4s
00:27:960 (7) - ^
00:28:383 (1) - if you're going to keep the previous slider then this note should go above, not below

[Karia's Insane]

generally i agree with the comments on NCing, there are way too many of them imo

00:13:172 (1,2,1,2,1,2) - cmon I'm sure there are other ways to put emphasis rather than doing the same jump 3 times in a row
00:21:622 (1) - stack the tail on 00:20:355 (2) - ?

[Lasse's Insane]

this diff seems pretty hard to read for a 4*, maybe raise the AR a bit?

00:14:228 (2,3,4,5,6,7) - i guess they do make sense but they feel really hard for a 4* map, even though the map seems very underrated

solid overall, gl
Topic Starter
lit120

Realazy wrote:

m4m

map: https://osu.ppy.sh/s/529729

[General]

yeah 00:01:341 - should definitely be clickable, try ending the sliders earlier on Easy and Normal sekaii and i made the same answer from our own answers from the mods

[Normal]

00:07:045 (4) - should probably follow (3)'s body more to make it more intuitive for players this seems enough
00:12:960 - i really think there should be a note here there is, but not focusing on that sadly
00:17:820 (6) - same as 00:07:045 (4) - think of this one 00:14:862 (1) - is a starting point from 00:01:341 -
00:18:242 (1,2,3) - very nazi but those aren't the exact same sliders not a big deal though
00:20:566 (4) - what about making it a straight slider? no
00:21:200 (5) - same as 00:07:045 (4) - no

[Hard]

i think this could use a slight decrease in ar no

00:00:918 (2) - agreed with krtmelodii, it's not really worth it to keep ds consistent with the rest of the map here considering how quiet the music is like i said. i used DS like all of them, so yeah, that's what i focused on it only
00:09:369 (4) - the vocals sound like this note should probably follow (4)'s body, or maybe make 00:08:946 (3) - a repeat slider but it would probably fuck up your pattern it's fine
00:14:439 (6) - i'd probably replace this with circles considering this diff just introduced 1/4s it wouldn't be a "hard" diff then sadly .-.
00:27:960 (7) - ^ ^
00:28:383 (1) - if you're going to keep the previous slider then this note should go above, not below but isn't it that noticeable? orz. i'll change that if i have another mod points that one out

solid overall, gl
thx for mod!
[Nemesis]
M4M.
hi
Lasse's Insane


- 00:03:665 (4,5,6) - PLEASE, connect these three together, it plays really, and I mean REALLY uncomfortable atm ;-;
- 00:17:186 (3,4,5) - again, maybe it's just me?


Karia's Insane

- There's an incomfortable difference between the stacked parts, like 00:02:186 (1,3) - or 00:17:186 (3,5) - ,
and the unstacked parts, like 00:08:946 (1,3) - . This needs a fix imo to make a beatmap more consistent within its patterns.
- 00:24:791 (1,1) - both of these look identical, yet they represent a different sound, consider reshaping one of them.

Hard


- 00:21:411 (6,2,3,4) - stack (6)
- my fav diff in the mapset <3

Normal


- 00:00:284 (1) - Change the shape, looks uncreative comparing it to Easy
- 00:08:946 (2,3,1) - move 00:09:580 (3) - to x=224 y=320, or stack it on 00:09:791 (1) - .

Easy


- 00:16:552 (3,4) - blanket is a little off

Best of luck, the map looks great :3
Topic Starter
lit120

[Nemesis] wrote:

M4M.
hi
Hard


- 00:21:411 (6,2,3,4) - stack (6) #blamethestacks
- my fav diff in the mapset <3

Normal


- 00:00:284 (1) - Change the shape, looks uncreative comparing it to Easy never made any creativity slider for once, cuz i did a "simple" sliders here only, so yeah
- 00:08:946 (2,3,1) - move 00:09:580 (3) - to x=224 y=320, or stack it on 00:09:791 (1) - . but it is stacked .-.

Best of luck, the map looks great :3
A s h e m u
Hi ~ from #Modreq

Sekai's Easy
  • good .
Normal
  • good .
Hard
  1. 00:18:031 (4,5,1) - stack incomplete :3

  2. 00:28:383 (1) - change location x:327 y:120 imo X3

    very good map XD
Karia's Insane
  1. 00:18:136 (6,1) - stacking ?

I hope I can be of any help to you. and sry my poor English ;w;

good luck ~ :3
lolia

DeRandom Otaku wrote:

[Insane]
  1. 00:00:284 (1,2) - rip stack xd i know this xd
  2. 00:08:946 (1,3) - probably stack them for consistency with your other aesthetics like 00:02:186 (1,3) - This is for consistency 00:11:059 (5) - this pattern.

Realazy wrote:

[Karia's Insane]
00:13:172 (1,2,1,2,1,2) - cmon I'm sure there are other ways to put emphasis rather than doing the same jump 3 times in a row I like this pattern for emphasis
00:21:622 (1) - stack the tail on 00:20:355 (2) - ? This is too far imo

[Nemesis] wrote:

Karia's Insane

- There's an incomfortable difference between the stacked parts, like 00:02:186 (1,3) - or 00:17:186 (3,5) - ,
and the unstacked parts, like 00:08:946 (1,3) - . This needs a fix imo to make a beatmap more consistent within its patterns. well, there's no need to use only same stack pattern in the map imo

A s h e m u wrote:

Karia's Insane
  1. 00:18:136 (6,1) - stacking ? Intentianal thing
Deleted = Fixed
Thansk for moddings!

SPOILER
osu file format v14

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TitleUnicode:春待ちクローバー
Artist:Yui Hanasaka (CV: M A O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Karia's Insane
Source:OneRoom
Tags:opening op tv size one room カントク kantoku -hakurei- karia lasse sekai sekai-nyan sekaii
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Topic Starter
lit120

A s h e m u wrote:

Hi ~ from #Modreq

Normal
  • good .
Hard
  1. 00:18:031 (4,5,1) - stack incomplete :3 i hate this small error...

  2. 00:28:383 (1) - change location x:327 y:120 imo X3 did it on my own. finally, another point

    very good map XD

I hope I can be of any help to you. and sry my poor English ;w;

good luck ~ :3
thx!

updated karia's
Lasse
Realazy:
the map being "harder" to read was exactly what I was going for, higher ar would defeat the purpose of that (I originally mapped it for ar7 lol)
the 1/4 patterns fits the instruments here so well and at this bpm it's still easy to hit

Nemesis:
these things work perfectly fine with slider leniency and I use them all the time in my Insane and Extra diffs

didn't change anything but thanks for the input, I appreciate it!
Topic Starter
lit120
before another mod appears...

[sekaii]
  1. the perfect 30 sec diff
  2. 00:04:721 (1,3) - doesn't look like a symmetry for me
  3. 00:14:862 (1,2) - u might want to fix this symmetry a bit. it's a bit off pixel here
Suimya
Fixed it, hopefully it's good enough now ;w;

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ArtistUnicode:花坂結衣(CV:M・A・O)
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Topic Starter
lit120
updated sekaii's
Nitrous
M4M Time.
Sekai's Easy
  1. 00:01:341 - I prefer this to be clicked since it has a really strong downbeat
  2. 00:24:158 (3,1) - Would make this like 00:22:467 (2) - for polarity
Normal
  1. 00:04:298 (6) - Mini OCD trigger. Move this a bit down (x:299, y:353) to line up with the slider behind it yes I'm being nitpicky
  2. 00:23:735 (2) - Same here. (x:151, y:218)
Hard
  1. 00:18:665 (2) - Adjust slider body to blanket with (1) since stacking leniency made it move
  2. 00:19:087 (3) - blanket? yes so very nitpicky
  3. 00:23:101 (1,2) - blanket
Looks like the mapset is pretty polished at this point. Just threw in some suggestions.
There is a very tiny sound (had to blast volumes past 100%) but I think 00:28:489 (1) - 's end is better in 00:29:651 -
Good luck in ranking!
Topic Starter
lit120

-Nitrous wrote:

M4M Time.
Normal
  1. 00:04:298 (6) - Mini OCD trigger. Move this a bit down (x:299, y:353) to line up with the slider behind it yes I'm being nitpicky .-.
  2. 00:23:735 (2) - Same here. (x:151, y:218) keep
Hard
  1. 00:18:665 (2) - Adjust slider body to blanket with (1) since stacking leniency made it move fuk stacks
  2. 00:19:087 (3) - blanket? yes so very nitpicky ^
  3. 00:23:101 (1,2) - blanket ^
Looks like the mapset is pretty polished at this point. Just threw in some suggestions.
There is a very tiny sound (had to blast volumes past 100%) but I think 00:28:489 (1) - 's end is better in 00:29:651 - rip the 30 sec map then
Good luck in ranking!
thx!
sahuang
Can you make stack liniency higher? Makes no sense to use 0.2 imo
HP feels a bit high for insane,i think 6+6.5 is fine,7 is too much.

[Easy]
  1. 00:16:552 (3) - make shape better for blanket?
  2. 00:19:087 (2,3) - blanket

[Lasse]
  1. 00:10:636 (1,2,3) - the flow is pretty hard to follow and 00:10:848 (2) - placement of this seems a bit random
  2. 00:11:059 (3) - weird shape,can just use slider like 00:11:481 (1) -
    Interesting

should be all.
lolia
@lit120 : Could you change the HP drain to 6 instead me? Thanks
Lasse
can't use higher stack leniency cause it will break 00:07:045 (4,5) - 00:24:791 (1,2) -
^are also the only spots it matters nomod/anything except hr. so I'd rather keep it
only makes the triples harder to read with hr, but still playable

the first thing plays totally fine I think, I mean the whole map is filled with intentionally hard to follow movement so it doesn't feel unfitting to me
and the placement of 2 isn't really "random" o: 00:10:425 (3,1,2) - 00:10:214 (2,1,2) - are both making 90° angles with equal visual spacing (partial squares)

changed the shape of the slider to a more normal one, but not same as the next ones cause it represents something totally different in the song
also lowered hp to 6.5
thanks!

a
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Suimya
Fixed everything on all mods above, thanks guys :3

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Topic Starter
lit120
updated everything with fixed metadata and tags
sahuang
It's true that Lasse's diff is totally fine with SL 0.2.

But can you use at least 0.4 for Easy and Normal? In lower diffs low SL makes no sense.
Topic Starter
lit120

My Angel Azusa wrote:

It's true that Lasse's diff is totally fine with SL 0.2.

But can you use at least 0.4 for Easy and Normal? In lower diffs low SL makes no sense.
for the sake of the readability for all players about the stacks when it comes to HR mod, u're right

and for sekaii's, she didn't set any stacks there (2 notes like that), so looks like 4 will do
sahuang
o
Xinely
from m4m

Easy :
- AR 3 OD HP 2 pls. AR 3,5 is too fast for a 0.8 sv
- 00:03:031 (4,5) - at least try make a blanket, they look bad here imo
- 00:04:721 - there is no cymbal sound here so remove finish and change to whistle
- 00:16:552 - same as above
- 00:24:158 (3) - nc for consistency
- 00:28:383 (1) - end the spinner at 00:30:496 - like others do

Normal :
- OD HP 4 atau 4,5 aja biar spreadnya bagus
- 00:00:284 (1) - 1,05x spacingnya bisa dihindari
- 00:04:721 - remove finish krn ga ada cymbal
- 00:12:960 - ini harus di map imo krn lu map 00:09:580 (3,3) -
- 00:19:932 (3) - 212,124 biar simetris sama (2) awkakaw
- 00:19:932 (3,4) - flownya aneh tbh, tau sendiri lah gimana yang lebih ena

Hard :
- 00:01:763 (2,4) - better stack pls
- 00:04:721 (1) - same with normal
- 00:09:791 - wow rip ok when 00:11:481 - is mapped. inconsistency is too weird
- 00:14:862 (1) - entah jg kenapa ada jump 1/4 disini

Lasse's Insane :
- 00:03:242 (2,3) - how about ctrl+g here? so vocal for 00:03:453 - 00:03:665 - can be mapped with jumps
- 00:04:510 (1,2) - also the nc due the pattern but its weird because not nc for downbeat
- 00:04:721 (2) - also miss whistle? its so empty w/o hitsound
- 00:07:045 (4) - how about 494,134 so the tail of the slider stacked on (1) as well

tbh ga merasa satisfy banget ke map ini
Suimya
Fixed everything, thanks Xinely for your check =w=/

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Lasse

Xinely wrote:

from m4m
Lasse's Insane :
- 00:03:242 (2,3) - how about ctrl+g here? so vocal for 00:03:453 - 00:03:665 - can be mapped with jumps think current makes more sense cause clicks follow vocals but jumps follow drums, like 00:02:186 (1,2,3,4) -
- 00:04:510 (1,2) - also the nc due the pattern but its weird because not nc for downbeat nc are mainly based on vocals and 00:04:510 - is start of new vocal phrase
- 00:04:721 (2) - also miss whistle? its so empty w/o hitsound yeah I just copied hitsoundin from some diff. added somer whistles on downbeats without finishes
- 00:07:045 (4) - how about 494,134 so the tail of the slider stacked on (1) as well I'd like to keep it centered between 00:06:622 (2,3) - so I increased sv slightly instead. doesn't really change gameplay cause it's very minor
thanks!

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Topic Starter
lit120

Xinely wrote:

from m4m

Normal :
- OD HP 4 atau 4,5 aja biar spreadnya bagus 4
- 00:00:284 (1) - 1,05x spacingnya bisa dihindari lah? o.o
- 00:04:721 - remove finish krn ga ada cymbal oh iya .-.
- 00:12:960 - ini harus di map imo krn lu map 00:09:580 (3,3) - beda bgt bagian ny .-.
- 00:19:932 (3) - 212,124 biar simetris sama (2) awkakaw waduhh... kacau lah segitiga ny dri 00:18:242 (1,2,3) -
- 00:19:932 (3,4) - flownya aneh tbh, tau sendiri lah gimana yang lebih ena flow ny gpp kok

Hard :
- 00:01:763 (2,4) - better stack pls i hate stacks
- 00:04:721 (1) - same with normal okmom
- 00:09:791 - wow rip ok when 00:11:481 - is mapped. inconsistency is too weird gpp yg ini. awal ny itu mulai dari 1/2, tapi yg kedua itu agak lama sampe ntah mana selesai ny, tapi kasih triplet di ke2 dri suara gitar ny udah cukup + 1/1 slider sana
- 00:14:862 (1) - entah jg kenapa ada jump 1/4 disini coba lu ctrl+g aja. atau ga, tu dah konsisten dgn DS play gitu

tbh ga merasa satisfy banget ke map ini
thx!

updated sekaii's and lasse's
sahuang
why rebub
Topic Starter
lit120

My Angel Azusa wrote:

why rebub
Ask xinely .-.
-Atri-
I think xinely will give you a recheck, i think he said your map's quality is enough for rank
Xinely

KuranteMelodii wrote:

I think xinely will give you a recheck, i think he said your map's quality is enough for rank
^^'
Topic Starter
lit120

Xinely wrote:

KuranteMelodii wrote:

I think xinely will give you a recheck, i think he said your map's quality is enough for rank
^^'
HAHAHAHAHAHA
Nozhomi
:^)
-Atri-
Isn't xinely a male
Doyak
Oh I was going to choose this map but I guess I'm late, so I go to another map of yours~
Topic Starter
lit120

Doyak wrote:

Oh I was going to choose this map but I guess I'm late, so I go to another map of yours~
Pls don't ;w;. Stay here ;w;
-Atri-
You find BN for my map la
Topic Starter
lit120

KuranteMelodii wrote:

You find BN for my map la
Do it by urself
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