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Oku Hanako - Kimi no Hana (TV size)

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Xinying

Neoskylove wrote:

[Insane]
00:00:388 - 00:01:947 - why you ignored this rhythm part? I think you should add a beat since you add a beat in 00:03:505 - . there is no sound at the start lol
00:07:596 (4) - stacking 3 looks not so good, imo. DS feels decreased. DS is not decreased, consistent 1.21x
00:10:518 (3) - you don't need to make a jump in here, music is calm now. Build up to next slider well, keep
00:25:323 - add a beat there is no sound
00:25:908 (4,5) - Ctrl G for make flow with 00:26:297 (6) - . your flow is bad compared to mine, so keep for now
00:38:181 (3,5) - ctrl G and make a star pattern. 00:38:570 (5) - deserves more emphasis compared to 00:38:181 (3) , and there is nothing wrong with this pattern/flow playability wise
00:41:297 (2,3) - stack looks weird, too. have you tried playing it?
01:17:921 (7) - delete this beat since you didn't added a beat in 01:05:453 - . the beat here 01:05:453 - is really soft, so skipping it wouldn't be a problem. But the beat here 01:17:921 (7) is much more obvious, skipping it would be questionable.
even though no change from mod, I fixed a jump that I feel is overmapped. My new diff -> https://puu.sh/trGrr/6a02db5b42.osu
Topic Starter
Del05

-NanoRIPE- wrote:

halo

Easy
00:25:129 (1,2) - flownya disini agak kasar,coba kayak gini biar agak halus dikit http://prnt.sc/dxl7dz Consider dulu deh soalnya menurutku udah enak flownya
00:36:622 (4) - unsnapped slider tailnya Fixed
00:40:712 (1,2,3,4,1,2,3) - flow pattern (1,2,3,4) mirip dengan (1,2,3) mungkin bisa di kasih beda dikit flownya *mungkin ini nggk guna jadi di skip aja,cuma uneg2 doang Gpp sih itu
00:48:895 (4) - suara cymbalnya keras banget disini loh,nggk mau pakai finish? Fixed
01:27:661 (1) - spinnernya terlalu terburu-buru munculnya,kan ini level easy jadi mungkin di mundurin dikit spinnernya ke red tick ~ Fixed

Normal
00:02:921 (5) - ini jadi circle aja deh,masa masih awal lagu rhythmnya dah susah kayak gini lel consider dulu
00:09:155 (5) - ^
00:15:388 (5) - ^
00:21:622 (6) - ^
00:31:947 (2) - mungkin slider tailnya di red tick aja biar rhythmnya nggk terlalu dense disini Fixed
00:44:414 (2) - ^ Fixed
00:58:245 (3) - circle disini,biar enak ke vocalnya Nggak deh gini aja enak wkwkw
01:00:973 (4,5) - potong jadi 2 1/2 slider? biar enak ke drumnya Fixed

Hard
01:09:739 (4) - kalau aku sih mending stack di slider (4) aja biar agak enak flownya consider dulu
01:10:908 (2,3) - unstack? agak rada aneh sih kalau stack disini Fixed
01:23:765 (3) - stack di slider (1)? biar lebih leluasa pemain ngekliknya Fixed

ok itu aja kak GL!
Vanillas
Hi~ =w=

[Easy]
  1. 00:28:245 (1,2,3) - It seems you've folling vocal here. But 00:29:219 (2) - here you followed drum, which make me confused when test playing while 00:28:245 (1,3) - is folloing vocal. There is no need to follow every drum as there're many when it's short red line. I suggest replace it with a slider. https://puu.sh/trK4X/ff660eb0ab.png
  2. 00:40:712 (1,2,3) - ^
  3. 00:31:363 (1,2) - replace them with this ? It may sound better. https://puu.sh/trKhF/f9eab37a05.png
  4. 00:35:453 (2) - just a note here seems lost something. replace with a slider end at 00:35:843 ?
  5. 00:47:921 (2) - ^
  6. 01:00:973 (3) - finish at 01:01:752 ?
  7. 01:27:466 (1,1) - Not very sure whether it is ok to put a spinner just after a note in easy diff. remove the note ?
[Normal]
  1. 00:31:363 (1,2,3) - follow vocal ? https://puu.sh/trKKh/5d8526b7fb.png
  2. 00:43:830 (1,2,3) - ^
  3. 01:14:025 (6) - drum is soft here so just use a slider here ? And finish is also soft at 01:14:219 so I think you can ignore it and only follow vocal here.
  4. 01:27:466 (1,1) - same in easy.
Main problem is that there're some strange rhythm and I'm not sure whether you're following vocal or not. I just give suggestions in my opinion.

[Hard]
  1. 00:35:454 (3) - replace it with a slider and a note ? may sound better.
  2. 00:48:116 missing note. what about this rhythm ? https://puu.sh/trLS8/90b6407c7b.png
  3. 00:53:765 (2,3,1) - you followed drum at 00:51:622 (1,2,3) - so I suggest you still follow drum here. what about this ? https://puu.sh/trLZm/61620af856.png
  4. 00:59:414 (1,2,3) - ^ https://puu.sh/trM3L/92f523cb8f.png
  5. 01:21:817 (2,3) - Ctrl + G to change rhythm ?
  6. 01:23:375 (2,3) - ^
  7. 00:29:415 (3) - remove hitsound here ?
  8. 00:41:882 (3) - ^
  9. 00:49:869 (6,7) - ^
  10. 00:24:544 (5) - add whistle here ?
[Xinying's Insane]
  1. 00:28:830 (2,3) - Ctrl + G to change rhythm ?
  2. 00:35:453 (3,4) - ^
  3. 00:39:544 (2) - stack with end of 00:39:155 (1) - may be better.
  4. 00:53:960 (3,4) - Ctrl + G to change rhythm ?
  5. 00:58:440 (2,3,4) - note-slider-slider may be better ? https://puu.sh/trMpG/6851efdaae.png
  6. 01:20:843 (5) - seems out of screen
gl~~
Topic Starter
Del05

Moena wrote:

Hi~ =w=

[Easy]
  1. 00:28:245 (1,2,3) - It seems you've folling vocal here. But 00:29:219 (2) - here you followed drum, which make me confused when test playing while 00:28:245 (1,3) - is folloing vocal. There is no need to follow every drum as there're many when it's short red line. I suggest replace it with a slider. https://puu.sh/trK4X/ff660eb0ab.png hm.. i will consider you suggestion because your suggestion use 1/2 rhythm (slider 2 and 3 in your pic) which i want to avoid it(1/2 slider is fine to me)
  2. 00:40:712 (1,2,3) - ^
  3. 00:31:363 (1,2) - replace them with this ? It may sound better. https://puu.sh/trKhF/f9eab37a05.png hm.. i will consider you suggestion because your suggestion use 1/2 rhythm[/spoiler]
  4. 00:35:453 (2) - just a note here seems lost something. replace with a slider end at 00:35:843 ? hm.. i will consider you suggestion because your suggestion use 1/2 rhythm[/spoiler]
  5. 00:47:921 (2) - ^ hm.. i will consider you suggestion because your suggestion use 1/2 rhythm[/spoiler]
  6. 01:00:973 (3) - finish at 01:01:752 ? Nope, i follow the drum here
  7. 01:27:466 (1,1) - Not very sure whether it is ok to put a spinner just after a note in easy diff. remove the note ? it is fine, i think xD
[Normal]
  1. 00:31:363 (1,2,3) - follow vocal ? https://puu.sh/trKKh/5d8526b7fb.png Fixed
  2. 00:43:830 (1,2,3) - ^ Fixed
  3. 01:14:025 (6) - drum is soft here so just use a slider here ? And finish is also soft at 01:14:219 so I think you can ignore it and only follow vocal here. lemme consider it
  4. 01:27:466 (1,1) - same in easy.
Main problem is that there're some strange rhythm and I'm not sure whether you're following vocal or not. I just give suggestions in my opinion.

[Hard]
  1. 00:35:454 (3) - replace it with a slider and a note ? may sound better. why a note ?? i want to emphasize the drum and piano too
  2. 00:48:116 missing note. what about this rhythm ? https://puu.sh/trLS8/90b6407c7b.png consider it
  3. 00:53:765 (2,3,1) - you followed drum at 00:51:622 (1,2,3) - so I suggest you still follow drum here. what about this ? https://puu.sh/trLZm/61620af856.png i still follow the drum actually xD if you hear it again 00:53:765 (2,3,1) the drum is at 00:54:544 and for 00:51:622 (1,2,3) the drum at 00:53:181 and ofc those two are different part so it is okay
  4. 00:59:414 (1,2,3) - ^ https://puu.sh/trM3L/92f523cb8f.png
  5. 01:21:817 (2,3) - Ctrl + G to change rhythm ? why ?? i try to emphaszie the vocal that's why i use slider 2 instead use a circle
  6. 01:23:375 (2,3) - ^
  7. 00:29:415 (3) - remove hitsound here ? Fixed
  8. 00:41:882 (3) - ^ Fixed
  9. 00:49:869 (6,7) - ^ Fixed
  10. 00:24:544 (5) - add whistle here ? Fixed
Xinying

Moena wrote:

[Xinying's Insane]
  1. 00:28:830 (2,3) - Ctrl + G to change rhythm ? I want to make this beat 00:29:219 (3) - clickable
  2. 00:35:453 (3,4) - ^ Why change rhythm here? It sounds good to me
  3. 00:39:544 (2) - stack with end of 00:39:155 (1) - may be better. Good idea haha, fixed
  4. 00:53:960 (3,4) - Ctrl + G to change rhythm ? Why all these rhythm changes?
  5. 00:58:440 (2,3,4) - note-slider-slider may be better ? https://puu.sh/trMpG/6851efdaae.png Your rhythm is good because it makes 00:58:635 - clickable, but it feels really off to play if it doesn't follow the vocal here. So no fix for now
  6. 01:20:843 (5) - seems out of screen it's not off for me

https://puu.sh/trRa7/4a8cf2582e.osu
lolia
I'm not good at modding xd

  • General
  1. Easy, Normal, Hard and Insane : Disable Countdown.
  2. Easy, Normal, Insane and Flower : Disable Widescreen surpport.

  • Easy
  1. 00:36:622 (4) - Because you used 1/2 sider which is uncommon snap in Easy, it should be better if this was 1/1 slider for same piano.

  • Hard
  1. 00:11:103 (1,2) - Swap NC? It's better for empahsis of stacked notes
  2. 00:23:765 (2) - Add a whistle for drum or piano.
  3. 00:30:973 (4) - Use a Ctrl + H shape for consistant pattern?
  4. 00:49:869 (6,7) - Try to add some hitsounds? They're almost inaudiable for now x.x

  • Xinying
  1. Volume of the Kiai is too low.
  2. 00:52:401 (3) - Try to move to (70,107) or something for make same flow as 00:51:622 (1,2) - .
  3. 01:01:362 (3,4) - I'm sure that Ctrl G flow is better and emphasizes 01:01:752 (1) - this slider more cuz of DS.

GL :3
Gaia
hihi

[general]
http://puu.sh/tvrnd/44fb790016.wav maybe you can make use of this hitsound for the intro?

disable countdown and widescreen for all diffs
[easy]
00:25:129 (1,2) - copy one and ctrl+j? http://puu.sh/tvqRX/366d823492.jpg
00:34:479 (1,2,3) - try this rhythm, better polarity
00:47:921 (2,3) - make into slider to prevent 3/2 gap
00:50:064 (1) - finish on head
00:59:414 (1,2) - recommend this instead
01:14:414 (4) - maybe 1/2 slider?

[Normal]
aimod spacing issue
00:35:453 (3,4,5,6) - u can do better than this ! doesnt flow great atm
00:50:064 (1) - finish again (and the other diffs too)
01:06:232 (2) - 01:12:466 (2) - 01:15:583 (2) - (and more) u can delete this to avoid long slidertrain
01:10:323 (4) - (and others) whistle is out of place, either remove or add on others too

[Hard]
00:44:414 (2) - minor detail but move it left more would make the patttern look more balanced and nicer :3
00:49:966 (7) - jump on a triple is really hard for hard diffs, AND this is overmapped so yea :/
00:53:181 (1) - flow is really harsh here
00:56:297 (1) - ^
00:59:414 (1) - ^ try ctrl+g
01:08:765 (1) - this is better than before though o/
01:10:323 (1) - but not this, move this left more for better flow
01:16:947 (2,3,4) - use more symmetry, looks messy atm
01:27:077 (3,4,5,6,1) - ehh maybe 1/4 reverse?

[xinying]
00:05:843 (3,4,1) - weird flow
00:35:453 (3) - normal whistle for piano?
00:47:336 (2) - this lonely whistle what is it following lol
00:48:895 (2) - 00:50:064 (1) - finish
01:18:895 (3) - curved slider here looks out of place :s maybe put it straight but angle it down?
01:22:694 (6) - overmapped

[Flower]
00:09:349 (4) - move down to avoid tiny overlap
00:12:077 (5) - these jumps are so non-intuitive :/ i always think (5) should be down and (6) is above lol
00:50:064 (1,2,3) - really awkward flow imo
01:03:895 (1) - 01:07:012 (1) - (etc) whistle on head?
01:14:804 (6,7,1) - THE FC DENIER :c (if u really want pp mapu maybe change to kickslider :p something like http://puu.sh/tvske/e811295bb1.jpg)
01:14:999 (1) - finish
01:17:337 (4,5) - copy pasta symmetry would be nice here

dont really want to change much except that triple tbh cuz i want dat pp /slapped

glhf!
Topic Starter
Del05
Thank you :D

Gaia wrote:

[easy]
00:25:129 (1,2) - copy one and ctrl+j? http://puu.sh/tvqRX/366d823492.jpg Fixed
00:34:479 (1,2,3) - try this rhythm, better polarity Fixed
00:47:921 (2,3) - make into slider to prevent 3/2 gap Fixed
00:50:064 (1) - finish on head Fixed
00:59:414 (1,2) - recommend this instead Fixed
01:14:414 (4) - maybe 1/2 slider? will consider it cause i dont follow that kind of rhythm xD

[Normal]
aimod spacing issue Fixed
00:35:453 (3,4,5,6) - u can do better than this ! doesnt flow great atm Fixed
00:50:064 (1) - finish again (and the other diffs too) Fixed
01:06:232 (2) - 01:12:466 (2) - 01:15:583 (2) - (and more) u can delete this to avoid long slidertrain Fixed
01:10:323 (4) - (and others) whistle is out of place, either remove or add on others too Fixed, add other

[Hard]
00:44:414 (2) - minor detail but move it left more would make the patttern look more balanced and nicer :3 Fixed
00:49:966 (7) - jump on a triple is really hard for hard diffs, AND this is overmapped so yea :/Fixed
00:53:181 (1) - flow is really harsh here Fixed
00:56:297 (1) - ^ Will consider it because i think it is good now
00:59:414 (1) - ^ try ctrl+g Fixed
01:08:765 (1) - this is better than before though o/ :D
01:10:323 (1) - but not this, move this left more for better flow Fixed
01:16:947 (2,3,4) - use more symmetry, looks messy atm Fixed
01:27:077 (3,4,5,6,1) - ehh maybe 1/4 reverse? will consider it (this one is to make the map harder but lemme do smothing if someone said about this again)

Karia wrote:

  • Easy
  1. 00:36:622 (4) - Because you used 1/2 sider which is uncommon snap in Easy, it should be better if this was 1/1 slider for same piano. Fixed

  • Hard
  1. 00:11:103 (1,2) - Swap NC? It's better for empahsis of stacked notes Fixed
  2. 00:23:765 (2) - Add a whistle for drum or piano. Fixed
  3. 00:30:973 (4) - Use a Ctrl + H shape for consistant pattern? Fixed
  4. 00:49:869 (6,7) - Try to add some hitsounds? They're almost inaudiable for now x.x Fixed
Depths
As you requested

[Flower]
  1. 00:08:570 (2,4) - small overlap
  2. 00:13:635 (3,4) - maybe me, but stack is off some.

    [Hard]
  3. 01:27:077 (3,4,5,6,1) - maybe 1/4 reverse would be better here?
  4. 01:09:739 (3) - personally stacking on 01:09:934 (4) - feels much more natural to me
  5. 01:22:207 (3) - same as above stack 01:22:402 (4) - ^
that's all I can find, looks really good
good luck!
Xinying
Karia

Karia wrote:

  • Xinying
  1. Volume of the Kiai is too low. Changed everything
  2. 00:52:401 (3) - Try to move to (70,107) or something for make same flow as 00:51:622 (1,2) - . Sure
  3. 01:01:362 (3,4) - I'm sure that Ctrl G flow is better and emphasizes 01:01:752 (1) - this slider more cuz of DS. Jump would be too large, purpose of that slow slider is just for the vocal~

Gaia

Gaia wrote:

[xinying]
00:05:843 (3,4,1) - weird flow any better suggestions? It feels fine to me
00:35:453 (3) - normal whistle for piano? ok
00:47:336 (2) - this lonely whistle what is it following lol what?
00:48:895 (2) - 00:50:064 (1) - finish ok
01:18:895 (3) - curved slider here looks out of place :s maybe put it straight but angle it down? ok
01:22:694 (6) - overmapped the vocal is there

I did my own hitsounds and some fixes~ -> https://puu.sh/twFmT/7d38b1704a.osu
Flower
hey

[Flower (not me though)]
00:09:349 (4,1,2,3,4,1,2,3,4,5,6) - rotate by ~5 degree clockwise to make jump more natural
00:11:103 (1,2,3,4,5,6,7) - in fact I notice a hint of asymmetry. better rebuild them with ctrl+shift+d.
00:22:986 (4) - rotate this ~3 degrees clockwise to keep flow to 00:23:570 (1) -
00:32:726 (1) - adjust the white node to make better shape, i.e.:
00:34:480 (1) - same^
00:47:726 (1,2,3,4,1,2) - imo normal-hitnormal here is too heavy. suggest this:
1 - whistle, 2 - whistle, 3 - none, 4 - normal sample, 1 - none, 2 - whistle
00:49:284 - how about normal finish

[xinying's]
00:36:038 (1) - make it parallel with 00:35:064 (2) - to improve flow

[hard]
00:17:921 (2) - split it in to a 1/2 slider and a circle to let the player hit piano beat at 00:18:310 - ?
01:23:375 (2) - curve it more to let the player catch the flow to 01:23:764 (3) -

[normal]
00:44:999 - adding a note here would be good

gl~
walaowey

Gaia wrote:

hihi

[Flower]
00:09:349 (4) - move down to avoid tiny overlap Fixed
00:12:077 (5) - these jumps are so non-intuitive :/ i always think (5) should be down and (6) is above lol i'll see what others say about this, bcoz its fine for me, and i've ask few ppl to play it, they dont seem to have that problem
00:50:064 (1,2,3) - really awkward flow imo fixed, smoother flow now
01:03:895 (1) - 01:07:012 (1) - (etc) whistle on head? alright
01:14:804 (6,7,1) - THE FC DENIER :c (if u really want pp mapu maybe change to kickslider :p something like http://puu.sh/tvske/e811295bb1.jpg) maybe no xP i like triplets more :3
01:14:999 (1) - finish fixed
01:17:337 (4,5) - copy pasta symmetry would be nice here fixed

dont really want to change much except that triple tbh cuz i want dat pp /slapped Slapped

glhf!
Thanks for the mod xD

Depths wrote:

As you requested

[Flower]
  1. 00:08:570 (2,4) - small overlap fixed
  2. 00:13:635 (3,4) - maybe me, but stack is off some. color=#0000FF]fixed[/color]
that's all I can find, looks really good
good luck!
Thanks for the mod xD

Flower wrote:

hey

[Flower (not me though)] lololl
00:09:349 (4,1,2,3,4,1,2,3,4,5,6) - rotate by ~5 degree clockwise to make jump more natural the jumps looks fine tho, its in flow at least i think, i'll see what others say about this
00:11:103 (1,2,3,4,5,6,7) - in fact I notice a hint of asymmetry. better rebuild them with ctrl+shift+d. i'll think about this, bcoz it looks fine for me xP
00:22:986 (4) - rotate this ~3 degrees clockwise to keep flow to 00:23:570 (1) - fixed
00:32:726 (1) - adjust the white node to make better shape, i.e.: fixed
00:34:480 (1) - same^ fixed
00:47:726 (1,2,3,4,1,2) - imo normal-hitnormal here is too heavy. suggest this:
1 - whistle, 2 - whistle, 3 - none, 4 - normal sample, 1 - none, 2 - whistle fixed
00:49:284 - how about normal finish fixed

gl~

Thanks for the mod xD

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12661,25129,37596,47726,48505,50064,60973,61168,61362,61557,71882,74219,74999,84349
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Kimi no Hana (TV Size)
TitleUnicode:キミの花 (TV Size)
Artist:Oku Hanako
ArtistUnicode:奥華子
Creator:Del05
Version:Flower
Source:セイレン
Tags:Seiren opening Tsuneki Hikari Miyamae Tooru Touno Kyouko xinying chocox walaowey op
BeatmapID:1186443
BeatmapSetID:557856

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
194,389.61038961039,4,2,1,40,1,0
194,-133.333333333333,4,2,1,40,0,0
12661,-133.333333333333,4,2,1,50,0,0
23570,-100,4,2,1,65,0,0
25129,-100,4,2,1,60,0,0
47726,-100,4,2,1,65,0,0
48505,-100,4,2,1,70,0,0
49284,-100,4,2,1,60,0,0
50064,-133.333333333333,4,2,1,40,0,0
59414,-100,4,2,1,40,0,0
60973,-100,4,2,1,60,0,0
61362,-100,4,2,1,70,0,0
61557,-100,4,2,1,80,0,0
62531,-100,4,2,1,70,0,1
74414,-100,4,2,1,60,0,0
74999,-100,4,2,1,70,0,1
87466,-100,4,2,1,70,0,0
89025,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,128
Combo3 : 178,159,151
Combo4 : 165,196,230
Combo5 : 182,224,84
Combo6 : 255,227,210

[HitObjects]
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191,131,778,2,0,L|220:200,1,63.7500024318696
187,268,1168,1,0,0:0:0:0:
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252,311,4284,2,0,L|170:336,2,63.7500024318696,0|0|0,0:0|0:0|0:0,0:0:0:0:
358,359,4869,6,0,P|296:354|251:310,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
287,235,5453,2,0,P|349:240|393:284,1,127.500004863739
469,318,6038,2,0,P|477:283|465:243,1,63.7500024318696
384,166,6427,6,0,P|376:131|388:91,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
457,71,6817,2,0,P|465:106|453:146,1,63.7500024318696
451,215,7206,1,0,0:0:0:0:
451,215,7401,2,0,P|433:235|372:251,2,63.7500024318696
319,136,7986,6,0,B|276:129|276:129|177:152,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
151,219,8570,2,0,B|194:226|194:226|293:203,1,127.500004863739
359,210,9155,1,0,0:0:0:0:
278,288,9349,1,2,0:0:0:0:
319,136,9544,6,0,L|356:68,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
404,143,9934,2,0,L|489:135,1,63.7500024318696
444,215,10323,2,0,L|500:281,1,63.7500024318696
402,282,10713,2,0,L|401:362,1,63.7500024318696
318,280,11103,5,2,0:1:0:0:
318,280,11492,1,2,0:1:0:0:
444,215,11687,1,0,0:0:0:0:
275,207,11882,1,2,0:1:0:0:
404,143,12077,1,0,0:0:0:0:
402,282,12271,1,2,0:1:0:0:
319,136,12466,1,0,0:0:0:0:
234,278,12661,6,0,P|167:298|99:278,1,127.500004863739,4|0,0:0|0:0,0:0:0:0:
65,217,13245,2,0,P|92:204|150:213,1,63.7500024318696
208,198,13635,1,0,0:0:0:0:
207,197,13830,2,0,P|197:160|172:135,1,63.7500024318696
285,36,14219,6,0,P|311:67|399:85,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
391,169,14804,2,0,P|328:176|283:219,1,127.500004863739
207,197,15388,1,0,0:0:0:0:
211,62,15583,1,2,0:0:0:0:
127,172,15778,6,0,P|123:204|141:249,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
207,197,16168,2,0,P|239:201|284:183,1,63.7500024318696
230,119,16557,2,0,P|234:87|216:42,1,63.7500024318696
150,92,16947,2,0,P|118:88|73:106,1,63.7500024318696
131,233,17336,6,0,P|168:274|237:277,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
295,217,17920,2,0,P|276:279|311:337,1,127.500004863739
359,269,18505,2,0,L|385:191,1,63.7500024318696
427,62,18895,6,0,L|402:141,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
292,204,19284,1,0,0:0:0:0:
335,70,19479,1,0,0:0:0:0:
379,208,19674,1,0,0:0:0:0:
267,122,19869,1,0,0:0:0:0:
407,122,20064,2,0,P|443:144|462:180,1,63.7500024318696
332,278,20453,6,0,B|297:292|297:292|203:275,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
229,192,21038,2,0,L|291:203,1,63.7500024318696
379,208,21427,1,0,0:0:0:0:
336,129,21622,2,0,L|260:116,1,63.7500024318696
143,172,22011,6,0,L|97:239,1,63.7500024318696,2|0,0:1|0:0,0:0:0:0:
27,250,22401,1,0,0:0:0:0:
82,119,22596,2,0,P|113:95|160:93,1,63.7500024318696
184,243,22986,2,0,L|180:316,2,63.7500024318696
306,61,23570,5,2,0:1:0:0:
263,225,23765,1,0,0:0:0:0:
225,85,23960,1,4,0:0:0:0:
364,124,24155,1,0,0:0:0:0:
203,166,24349,1,2,0:1:0:0:
306,61,24544,1,0,0:0:0:0:
344,203,24739,1,2,0:1:0:0:
285,144,24934,1,0,0:0:0:0:
447,99,25129,6,0,P|422:177|328:199,1,170,4|8,0:0|0:0,0:0:0:0:
225,85,25714,1,0,0:0:0:0:
182,243,25908,1,0,0:0:0:0:
285,144,26103,1,2,0:0:0:0:
119,186,26297,1,0,0:0:0:0:
263,225,26492,1,8,0:0:0:0:
142,106,26688,6,0,P|63:123|40:211,1,170,2|8,0:0|0:0,0:0:0:0:
119,186,27271,1,0,0:0:0:0:
225,85,27466,2,0,L|313:65,1,85,0|2,0:0|0:0,0:0:0:0:
345,206,27856,2,0,L|244:229,1,85
364,124,28245,6,0,P|423:177|398:270,1,170,2|8,0:0|0:0,0:0:0:0:
320,286,28830,1,0,0:0:0:0:
285,145,29025,2,0,L|345:206,1,85,0|2,0:0|0:0,0:0:0:0:
203,166,29415,1,0,0:0:0:0:
307,66,29609,6,0,L|374:135,1,85,8|0,0:0|0:0,0:0:0:0:
262,224,29999,1,2,0:0:0:0:
142,106,30194,2,0,L|121:188,1,85,8|0,0:0|0:0,0:0:0:0:
193,310,30583,1,0,0:0:0:0:
203,166,30778,1,2,0:0:0:0:
110,277,30973,1,8,0:0:0:0:
251,245,31168,1,0,0:0:0:0:
120,188,31362,6,0,P|73:194|37:224,1,85,2|0,0:0|0:0,0:0:0:0:
110,277,31752,1,8,0:0:0:0:
203,166,31947,2,0,L|315:138,1,85
425,181,32336,1,2,0:0:0:0:
320,286,32532,1,0,0:0:0:0:
364,124,32726,6,0,B|427:108|470:146|470:146|402:198,1,170,8|2,0:0|0:0,0:0:0:0:
262,224,33311,1,8,0:0:0:0:
304,63,33505,2,0,L|364:124,1,85
320,286,33895,1,2,0:0:0:0:
285,145,34090,1,8,0:0:0:0:
404,264,34284,1,0,0:0:0:0:
235,302,34480,6,0,B|167:291|130:254|130:254|190:240,1,170,2|8,0:0|0:0,0:0:0:0:
320,286,35064,2,0,L|291:378,1,85
262,224,35453,2,0,L|289:139,1,85,2|0,0:0|0:0,0:0:0:0:
142,106,35843,1,8,0:0:0:0:
235,302,36038,5,2,0:0:0:0:
203,166,36232,1,0,0:0:0:0:
100,265,36427,1,8,0:0:0:0:
320,286,36622,2,0,L|423:259,1,85,2|0,0:0|0:0,0:0:0:0:
304,63,37012,1,2,0:0:0:0:
203,166,37206,2,0,L|266:227,1,85,8|0,0:0|0:0,0:0:0:0:
447,99,37596,6,0,P|391:48|299:66,1,170,4|8,0:0|0:0,0:0:0:0:
203,166,38181,1,0,0:0:0:0:
344,205,38375,1,0,0:0:0:0:
181,242,38570,1,2,0:0:0:0:
288,144,38765,1,0,0:0:0:0:
142,106,38960,1,8,0:0:0:0:
264,225,39155,6,0,P|230:313|137:316,1,170,0|8,0:0|0:0,0:0:0:0:
120,188,39739,2,0,L|207:164,1,85
363,123,40129,1,2,0:0:0:0:
223,83,40323,2,0,L|142:106,1,85,8|0,0:0|0:0,0:0:0:0:
264,225,40713,6,0,P|344:200|356:106,1,170,2|8,0:0|0:0,0:0:0:0:
202,166,41297,2,0,L|177:258,1,85
142,106,41687,1,2,0:0:0:0:
264,225,41882,1,0,0:0:0:0:
99,268,42076,6,0,L|29:201,1,85,8|0,0:0|0:0,0:0:0:0:
202,166,42466,1,2,0:0:0:0:
155,329,42661,2,0,P|111:353|66:344,1,85,8|0,0:0|0:0,0:0:0:0:
122,186,43050,1,0,0:0:0:0:
239,309,43245,1,2,0:0:0:0:
282,142,43440,1,8,0:0:0:0:
320,286,43635,1,0,0:0:0:0:
202,166,43830,6,0,P|202:118|243:67,1,85,2|0,0:0|0:0,0:0:0:0:
386,47,44219,1,8,0:0:0:0:
344,205,44414,2,0,P|305:228|238:220,1,85
362,123,44803,1,2,0:0:0:0:
404,264,44999,1,0,0:0:0:0:
282,142,45194,6,0,P|197:172|185:269,1,170,8|2,0:0|0:0,0:0:0:0:
320,286,45778,1,8,0:0:0:0:
362,123,45973,2,0,L|297:56,1,85
142,106,46362,1,2,0:0:0:0:
264,225,46557,1,8,0:0:0:0:
223,83,46751,1,0,0:0:0:0:
122,186,46947,6,0,L|192:260,1,85
282,142,47336,2,0,L|199:164,1,85,8|0,0:0|0:0,0:0:0:0:
72,350,47726,5,2,0:0:0:0:
239,309,47921,1,2,0:0:0:0:
122,186,48116,1,0,0:0:0:0:
155,329,48310,1,8,0:0:0:0:
282,142,48505,5,2,0:1:0:0:
239,309,48700,1,2,0:0:0:0:
60,126,48895,1,4,0:0:0:0:
203,166,49090,1,0,0:0:0:0:
155,329,49284,6,0,L|55:355,1,85,4|0,0:1|0:0,0:0:0:0:
180,247,49674,2,0,L|273:223,1,85
423,245,50064,6,0,P|379:289|317:288,1,127.500004863739,4|0,0:0|0:0,0:0:0:0:
348,211,50648,1,0,0:0:0:0:
415,163,50843,2,0,B|450:137|450:137|439:97|392:62,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
322,46,51427,1,0,0:0:0:0:
341,127,51622,6,0,P|276:145|214:129,1,127.500004863739,2|2,0:1|0:0,0:0:0:0:
56,95,52401,2,0,L|50:174,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
104,222,52791,2,0,L|98:285,1,63.7500024318696
155,346,53181,6,0,P|208:371|278:336,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
335,297,53765,1,0,0:0:0:0:
280,234,53960,1,8,0:0:0:0:
194,226,54155,2,0,P|197:258|213:286,1,63.7500024318696
335,297,54544,6,0,L|397:183,1,127.500004863739
311,178,55129,2,0,L|280:234,1,63.7500024318696
268,112,55518,1,8,0:0:0:0:
352,113,55713,1,0,0:0:0:0:
228,175,55908,2,0,L|169:200,1,63.7500024318696
79,126,56297,6,0,P|138:145|169:200,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
137,274,56882,1,0,0:0:0:0:
86,210,57077,1,8,0:0:0:0:
221,261,57271,2,0,L|308:248,1,63.7500024318696
366,237,57661,1,0,0:0:0:0:
283,131,57856,6,0,P|264:191|284:251,1,127.500004863739,2|0,0:1|0:0,0:0:0:0:
366,237,58440,1,0,0:0:0:0:
362,154,58635,1,8,0:0:0:0:
222,195,58830,2,0,L|149:198,1,63.7500024318696
189,122,59219,1,0,0:0:0:0:
189,278,59414,6,0,P|101:261|75:175,1,170,2|0,0:1|0:0,0:0:0:0:
189,122,59999,1,0,0:0:0:0:
277,280,60194,1,8,0:0:0:0:
326,125,60388,2,0,L|292:29,1,85
235,201,60778,1,0,0:0:0:0:
443,128,60973,5,2,0:0:0:0:
225,77,61168,1,8,0:0:0:0:
371,241,61362,1,8,0:0:0:0:
356,20,61557,1,8,0:0:0:0:
347,30,62531,5,4,0:0:0:0:
304,168,62726,1,0,0:0:0:0:
206,61,62921,1,8,0:0:0:0:
368,111,63116,1,0,0:0:0:0:
224,144,63310,2,0,L|133:115,1,85,2|2,0:0|0:0,0:0:0:0:
287,88,63700,1,8,0:0:0:0:
240,223,63895,6,0,P|296:252|381:199,1,170,2|0,0:0|0:0,0:0:0:0:
224,144,64479,1,8,0:0:0:0:
175,280,64674,1,0,0:0:0:0:
304,168,64869,2,0,L|377:102,1,85,2|2,0:0|0:0,0:0:0:0:
466,216,65258,2,0,L|396:280,1,85,8|0,0:0|0:0,0:0:0:0:
224,144,65648,5,2,0:0:0:0:
386,192,65843,1,0,0:0:0:0:
254,309,66038,1,8,0:0:0:0:
304,168,66232,1,0,0:0:0:0:
334,338,66427,2,0,L|254:309,1,85,2|2,0:0|0:0,0:0:0:0:
93,252,66817,1,8,0:0:0:0:
240,223,67012,6,0,P|250:321|180:366,1,170,2|0,0:0|0:0,0:0:0:0:
157,198,67596,1,8,0:0:0:0:
304,168,67791,1,0,0:0:0:0:
175,280,67986,2,0,L|78:248,1,85,2|2,0:0|0:0,0:0:0:0:
55,89,68375,2,0,L|78:188,1,85,8|0,0:0|0:0,0:0:0:0:
304,168,68765,6,0,P|258:140|213:143,1,85,2|0,0:0|0:0,0:0:0:0:
254,309,69155,1,8,0:0:0:0:
386,192,69349,1,0,0:0:0:0:
240,223,69544,2,0,L|152:299,1,85,2|2,0:0|0:0,0:0:0:0:
319,251,69934,1,8,0:0:0:0:
157,198,70129,1,0,0:0:0:0:
334,338,70323,6,0,P|380:315|405:271,1,85,2|0,0:0|0:0,0:0:0:0:
367,110,70713,1,8,0:0:0:0:
240,223,70908,1,0,0:0:0:0:
386,192,71103,1,2,0:0:0:0:
287,88,71297,1,2,0:0:0:0:
319,251,71492,1,8,0:0:0:0:
449,133,71687,1,0,0:0:0:0:
224,144,71882,6,0,L|146:206,1,85,2|0,0:0|0:0,0:0:0:0:
190,361,72271,1,8,0:0:0:0:
240,223,72466,1,0,0:0:0:0:
334,338,72661,1,2,0:0:0:0:
304,168,72856,1,2,0:0:0:0:
175,278,73051,1,8,0:0:0:0:
224,144,73245,1,0,0:0:0:0:
397,284,73440,6,0,L|461:228,1,85,2|0,0:0|0:0,0:0:0:0:
367,110,73830,1,8,0:0:0:0:
319,251,74025,1,0,0:0:0:0:
430,54,74219,2,0,L|331:25,1,85,4|0,0:0|0:0,0:0:0:0:
224,144,74609,1,8,0:0:0:0:
461,228,74804,1,8,0:0:0:0:
461,228,74901,1,8,0:0:0:0:
461,228,74999,5,12,0:0:0:0:
319,251,75194,1,0,0:0:0:0:
367,110,75389,1,8,0:0:0:0:
397,284,75584,1,0,0:0:0:0:
241,227,75778,2,0,L|224:144,1,85,2|2,0:0|0:0,0:0:0:0:
383,197,76168,1,8,0:0:0:0:
254,309,76363,6,0,P|174:276|169:188,1,170,2|0,0:0|0:0,0:0:0:0:
287,88,76947,1,8,0:0:0:0:
241,227,77142,1,0,0:0:0:0:
143,118,77337,2,0,P|106:89|44:88,1,85,2|2,0:0|0:0,0:0:0:0:
21,216,77726,2,0,P|58:245|120:246,1,85,8|0,0:0|0:0,0:0:0:0:
304,168,78116,5,2,0:0:0:0:
175,278,78311,1,0,0:0:0:0:
223,143,78506,1,8,0:0:0:0:
254,309,78700,1,0,0:0:0:0:
158,201,78895,2,0,L|143:118,1,85,2|2,0:0|0:0,0:0:0:0:
0,55,79284,1,8,0:0:0:0:
10,227,79479,6,0,P|88:248|161:198,1,170,2|0,0:0|0:0,0:0:0:0:
287,88,80064,1,8,0:0:0:0:
319,251,80259,1,0,0:0:0:0:
224,144,80454,2,0,L|206:59,1,85,2|2,0:0|0:0,0:0:0:0:
304,168,80843,1,8,0:0:0:0:
158,201,81038,1,0,0:0:0:0:
367,110,81232,6,0,P|391:151|379:206,1,85,2|0,0:0|0:0,0:0:0:0:
254,309,81622,1,8,0:0:0:0:
304,168,81817,1,0,0:0:0:0:
396,283,82012,2,0,L|313:248,1,85,2|2,0:0|0:0,0:0:0:0:
188,361,82402,1,8,0:0:0:0:
330,336,82597,1,0,0:0:0:0:
158,201,82791,6,0,L|94:257,1,85,2|0,0:0|0:0,0:0:0:0:
241,227,83181,1,8,0:0:0:0:
142,117,83376,1,0,0:0:0:0:
175,278,83571,2,0,P|201:301|274:303,1,85,2|2,0:0|0:0,0:0:0:0:
224,144,83960,1,8,0:0:0:0:
94,256,84155,1,0,0:0:0:0:
317,249,84349,6,0,L|388:192,1,85,2|0,0:0|0:0,0:0:0:0:
287,88,84739,1,8,0:0:0:0:
241,227,84934,1,0,0:0:0:0:
367,110,85129,1,2,0:0:0:0:
396,283,85324,1,2,0:0:0:0:
304,168,85519,1,8,0:0:0:0:
254,309,85713,1,0,0:0:0:0:
367,110,85908,6,0,P|326:84|265:91,1,85,2|0,0:0|0:0,0:0:0:0:
150,180,86298,1,8,0:0:0:0:
319,189,86493,1,0,0:0:0:0:
189,83,86687,1,2,0:0:0:0:
234,247,86882,1,2,0:0:0:0:
290,82,87077,2,8,L|316:27,1,42.5
373,97,87271,2,8,L|410:72,1,42.5
441,152,87466,5,4,0:0:0:0:
256,192,87564,12,0,89025,0:0:0:0:
Yohanes
Flower
- 00:08:570 (2,4) - unsightly overlap, better if you can avoid them
- 00:24:934 (8) - move to 306|61 (stack with 6)? it feels more natural to jump there compared to suddenly change the spacing mid-jump imo. Not to mention it will have better transition toward the next slider
- 00:27:271 (2,3) - It would be better if you swap this rhythm. Because the vocal start on 00:27:271 - and the sound on 00:27:466 - isn't as strong as 00:27:661 -. So, put a slider on 00:27:271 - is a no-brainer to me http://puu.sh/txUnG/9f2b06b78b.jpg
- 00:28:830 (2,3) - same here
- 00:31:752 (2,3,4) - & 00:33:311 (2,3,4) - is nice
I think that's it.
Oh, in your future map, Try don't confine yourself to map "only" with hexagonal pattern because that can make some pattern's movement not as fluid as it can be. for example 01:13:051 (6,7,1) -, 00:48:505 (1,2,3,4) - can be better if you "break" those hexagonal pattern
Oh, Hi Calvin lol

Xinying
- 00:05:843 (3,4,1) - try this instead? http://puu.sh/txVI5/e1dbecbcf9.jpg
- 00:23:181 (4) - place jump here because the piano is strong? probably on 459|219
- 00:24:934 (4) - Try to put it on 76|181, I think it feels nicer to play
- 00:29:414 (4) - remove clap
- 00:32:726 (4,1,2,3,4) - the song is not strong enough to justify such a jump. In fact, those are similar rhytmically with 00:45:194 (6,1,2,3) - yet you mapped it differently (by spacing). If I were you, I would go with something like this 00:32:726 (4,1,2) -
- 00:42:466 (1,2) - ctrl+g this feels more natural http://puu.sh/txVbw/589bd874ac.jpg
- 00:47:336 (2,3,4,5) - I think this spacing is way too big and it is hardly the most intense part of the song. Try to re-arrange them so it isn't as massive as it is now

Hard
- 01:09:739 (3) - Stacking notes behind the slider isn't that intuitive to play in hard difficulty. Especially when you only did it twice troughout the map. I would recommend you move it elsewhere or stack it on the next slider's head if you still want to stack it
- 01:22:207 (3) - here too
solid diff

It feels like top 2 difficulty was made by the same mapper lool
Good luck!
Log Off Now
nm from pm i guess

[Easy]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely
00:31:363 (1,2,3) - these patterns might be very hard to read, as visually they look very similar to patterns like these 00:12:661 (1,2,3) / 00:22:012 (1,2,3) - which you use earlier, but these patterns have different time between clicks, try to get a more visually different style for these patterns
00:37:012 (3) - missing hitsound on slider end?
00:48:895 (3,4) - blanket (slider end)
01:13:440 (3) - would prefer this if you went to the white tick, as there is a big crash cymbal on it thats being ignored
01:17:337 (3) - maybe have this slider as a red point instead of grey, as atm it looks a bit like a failed blanket xd

[Normal]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely
00:26:492 - any reason why this circle isn't mapped? i understand object density, but because you mapped the snare here 00:27:856 (5) - and miss out this one (and this one even has a vocal on it) i'm not so sure on your emphasis.
00:38:960 - ^
00:56:297 (1,2,3,4) - the drum patterning here is slightly different but you map the same simplified rhythm, since you're approaching a build up, i think it's ok if you increase the object density slightly to better match the rhythm. maybe try something like this?
00:59:999 - i think you're following the piano here? if so i would prefer a different rhythm here as the strong piano note is on the red tick, so having a 1/2 slider there would suit this melody better, whilst also passively hitting the snare note you're focusing on atm

[Hard]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely
00:20:064 (3,1) - fix parallel
00:53:960 (2) - i think i would prefer it if you followed the vocals here as it looks like you are for the rest of the section, a 1/2 slider 00:53:765 - here would work
01:01:557 (4) - lower this a bit to get a straight line between 01:00:973 (1,3,4) -

where are the cool cross stick hitsounds in the top 2 diffs :( :( :( :(

gl!
Topic Starter
Del05
Hi
thanks :D

Log Off Now wrote:

nm from pm i guess

[Easy]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely Fixed
00:31:363 (1,2,3) - these patterns might be very hard to read, as visually they look very similar to patterns like these 00:12:661 (1,2,3) / 00:22:012 (1,2,3) - which you use earlier, but these patterns have different time between clicks, try to get a more visually different style for these patterns No prob about this but if someone said about this again i wil change it then
00:37:012 (3) - missing hitsound on slider end? Fixed
00:48:895 (3,4) - blanket (slider end) Fixed
01:13:440 (3) - would prefer this if you went to the white tick, as there is a big crash cymbal on it thats being ignored Exactly, first time i didnt ignore that cymbal sound but after i got some mods some says to ignore it since i follow the vocal more, but if someone said about this again i will chnge it back
01:17:337 (3) - maybe have this slider as a red point instead of grey, as atm it looks a bit like a failed blanket xd Fixed

[Normal]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely Fixed
00:26:492 - any reason why this circle isn't mapped? i understand object density, but because you mapped the snare here 00:27:856 (5) - and miss out this one (and this one even has a vocal on it) i'm not so sure on your emphasis. Actually i emphasis vocal at slider 3 start lemme consider this first if someone said about this again i will change something
00:38:960 - ^
00:56:297 (1,2,3,4) - the drum patterning here is slightly different but you map the same simplified rhythm, since you're approaching a build up, i think it's ok if you increase the object density slightly to better match the rhythm. maybe try something like this? I think it is fine right now and the build is not here i think
00:59:999 - i think you're following the piano here? if so i would prefer a different rhythm here as the strong piano note is on the red tick, so having a 1/2 slider there would suit this melody better, whilst also passively hitting the snare note you're focusing on atm i use different rhythm already from the prev rhythm pattern in that part xD

[Hard]

00:12:661 (1) - any reason why you stop with the nice hitsounds that follow the cross stick snare, even if the music changes i think they fit really nicely Fixed
00:20:064 (3,1) - fix parallel Fixed
00:53:960 (2) - i think i would prefer it if you followed the vocals here as it looks like you are for the rest of the section, a 1/2 slider 00:53:765 - here would work Fixed
01:01:557 (4) - lower this a bit to get a straight line between 01:00:973 (1,3,4) - Fixed

Depths wrote:

[Hard]
[*]01:27:077 (3,4,5,6,1) - maybe 1/4 reverse would be better here? Fixed
[*]01:09:739 (3) - personally stacking on 01:09:934 (4) - feels much more natural to me Fixed
[*]01:22:207 (3) - same as above stack 01:22:402 (4) - ^ Fixed[/list]
!

Flower wrote:

[hard]
00:17:921 (2) - split it in to a 1/2 slider and a circle to let the player hit piano beat at 00:18:310 - ? Fixed
01:23:375 (2) - curve it more to let the player catch the flow to 01:23:764 (3) - I think it is flow well now

[normal]
00:44:999 - adding a note here would be good Fixed

Yohanes wrote:

Hard
- 01:09:739 (3) - Stacking notes behind the slider isn't that intuitive to play in hard difficulty. Especially when you only did it twice troughout the map. I would recommend you move it elsewhere or stack it on the next slider's head if you still want to stack it Fixed
- 01:22:207 (3) - here too Fixed
solid diff Thank you :D

It feels like top 2 difficulty was made by the same mapper lool They have some similar style :D
Good luck!
Toyosaki Aki
Hi~ :3
from PM ※I'm not good at English

Flower
  1. 00:17:336 (1,2) - this is noticeable overlap through the whole. would change it to stack, perfectly unstack, or the way like 01:06:427 (5,1) - is better imo.
  2. 01:07:012 (1) - would move to about x:237|y:230? matching 01:07:012 (1) - 's center and 01:06:427 (5) - 's end is nice to look I think. If do it, also 01:06:817 (6,4) - would move with 01:07:012 (1) - ofc.

Xinying's Insane
  1. 00:19:479 (2) - maybe Sampleset soft, Additions normal then add whistle?

Normal
  1. How about switch 01:14:025 (5) - with 01:14:219 (6) - ?

Easy
  1. 01:00:973 (3) - 2/1 slider? I felt weird a bit here

all diffs look really fine~
nice mapset & song :3
-Nya-
Hi, you requested via PM.

General:
  1. It would be a good idea if all the diffs end on the same spot. Mainly because it seems like there are different opinions on where the last spinner’s tail should be placed. If you listen to the music at 25%, you’ll hear that the music actually stops playing here: 01:29:155 – (It’s snapped to 1/6) I suggest ending all diffs here. Just talk to the GD’ers about this.

Flower:
  1. Why didn’t you put your name in this diff? Everyone will think Del05 mapped it.
  2. You can actually raise the HP and AR a bit, so that it’s not the same as the Insane.
  3. I noticed that you didn’t use any hitsounds for these sounds: 00:00:583 - 00:00:973 - 00:01:362 – etc. Del05 did use a nice hitsound for them though and I highly suggest you do the same. Leaving them empty isn’t a good idea since the sounds can be heard so clearly.
  4. 00:05:453 (2) –For strong vocals like this I suggest more spacing for more emphasis. The vocal really stands out and I feel the spacing should support that. Here are more similar places where a bit more spacing can be added to support the vocal: 00:17:921 (2) - 00:21:427 (3) –
  5. 00:21:817 –It would be better if there was a circle here instead imo. Because the vocal on the tail sound rather strong and a circle would emphasize that better.
    You can try something like above.
  6. 00:23:181 –Almost same as above. This piano beat sounds important so instead of a slider’s repeat, it would be better to have a slider’s head or a circle there instead for more emphasis. So perhaps a pattern like this:
    Also, the vocal here: 00:22:012 – is quite long so it would be a good idea to have a 1/1 slider there instead to support that. (Like I showed in the pic above)
  7. 00:24:739 (7,8) –This spacing is so small and I don’t think it’s a good idea since the beat on (8) isn’t really that calm. I suggest increasing the distance a bit.
  8. 00:27:271 (2,3) –Not the best flow. It’s a bit uncomfortable. Perhaps try something like this instead:
    Just lift the tail of the slider upwards a bit, like shown above. Or you can try a different approach; just something that flows nicely from (2)
  9. 00:28:245 (1,1) –You can stack here for aesthetic reasons. Right now it doesn’t look that good.
  10. 00:31:752 (2,3) –Same as 00:27:271 (2,3) –
  11. 00:36:622 (4,5) –This is quite a big jump. One of the biggest before the kiai. I don’t really think the beat on 00:37:012 (5) – is strong enough to support this big jump. It also looks inconsistent with the other previous jumps. Imo the spacing here: 00:37:012 (5,6) – should be bigger than the spacing here: 00:36:622 (4,5) – since the beat on the head of 00:37:206 (6) – is stronger.
  12. 00:46:947 (1,2) –I don’t really understand why this is a combo on its own. I think you should rather remove the NC here: 00:47:726 (1) – since there isn’t really anything in the music that suggests a NC there.
  13. 00:49:284 (1,2) -^, remove NC here: 00:49:284 (1) –
  14. 00:55:129 (2,3) –This is the only place where you added a jump for the beat here: 00:55:518 (3) – It’s a bit weird since you didn’t do this at the other similar patterns. I support the jump since it’s nice to emphasize the strong beat, but then you should do this for the other patterns as well for consistency. Places like: 00:50:843 (3) - 00:53:960 (3) - 00:58:635 (3) – can be emphasized more with a bit more spacing.

Xinying’s Insane:
  1. 00:10:518 (3) –The beat on this object is rather weak so I don’t really see a reason for a big spacing like this. I suggest rather nerfing the spacing here a bit: 00:10:129 (2,3) – just to support the calm beat.
  2. 00:13:245 (2) -^, rather not make jumps for beats that is not that strong. Rather placing a jump here: 00:13:830 (5) – would have made more sense than placing a jump here: 00:13:245 (2) – since the vocal on 00:13:830 (5) – supports a bit of a jump.
  3. 00:19:479 (2,3) –You can increase the spacing here a bit. Having more emphasis on 00:19:869 (3) – would be a good idea because of the piano. Also because you placed a jump here: 00:19:869 (3,4) – and the same beat is on (4)
  4. 00:22:986 (3,4) –For consistency, it would be a good idea to increase the spacing here. For consistency with 00:19:869 (3,4) –
  5. 00:49:284 (3,4,5,6) –Try keeping the spacing here similar since the music remains the same. Right now the spacing here: 00:49:479 (4,5) – is quite low, but the vocal on (5) is quite strong, so more spacing would be a good idea.
  6. 00:52:012 (2,3) –This looks like an almost-blanket and it’s not that nice. Make a blanket instead for aesthetic reasons.
  7. 00:54:934 (2,3) –The jump here looks inconsistent with the other similar patterns since you didn’t place jumps at the other similar beats. For consistency it would be a good idea to either remove this jump or add more spacing to the other similar beats.

Throughout the diff there are places where the spacings looked rather inconsistent and other places where you placed jumps on weaker notes and no jumps on strong notes. The emphasis of your spacings still requires some work.

Hard:
  1. 00:23:570 – This is an unnecessary green line. You can remove it.
  2. 00:17:336 (1,2) –The flow can be improved here. There are two possible ways to do that.
  3. 00:18:505 (4,1) –Same thing here about the flow. Making (1) a straight slider with its current placement isn’t such a good idea. You can try something like this instead:
  4. 00:29:610 (1,4) –Nazi, but for aesthetic reasons rather try to avoid this overlap. Just move (4) downwards a bit.
  5. 00:49:284 (3,4) – and 00:49:674 (5,6) – Personally I feel these two jumps don’t fit because the beats on 00:49:479 (4) – and 00:49:869 (6) – aren’t strong at all so no emphasis is really needed, especially in a Hard. Rather space these out normally. Adding a jump here: 00:50:064 (1) – would be a good idea since the finish/strong beat on the head of the slider will support it.
  6. 00:53:960 –Rather not have this strong beat as a slider’s tail. It should be emphasized more. You can try a pattern like this:
  7. 01:27:466 (1) –Rather place this circle somewhere here: X:47 Y:144 for flow purposes.

Normal:
  1. Jumping from 3 to 6 with OD is quite big. I suggest raising the OD of Normal to 4 for better spread.
  2. 00:00:194 –Remove this green line. A green line may not be placed on top of a red line, except to change the slider velocity. In this case you didn’t change the SV so the green line should be removed.
  3. 01:00:973 – Unnecessary green line. You can remove it.
  4. 00:26:492 –There’s a clear (strong) beat in the background here so I suggest placing a circle here to support that. Remember to add the clap-hitsound if you decide to add the circle.
  5. 00:38:960 -^
  6. 00:50:843 (2,3) –This pattern don’t look that appealing. I suggest changing the shape of (3). Perhaps something like this:
  7. 00:57:856 –This is a very important vocal and I highly advise you to map it out. Try a pattern like this:
    Something like that, but please just map that vocal out.

Easy:
  1. The exact same green lines that should be removed in the Normal, should be removed in this diff too.
  2. 00:07:596 (2,1) –Can’t you try to avoid this overlap? In an Easy it’s not advised at all to overlap. So perhaps try something like this:
  3. 00:10:713 (2,1) -^, to avoid this overlap you can Ctrl+G 00:11:492 (4) – and then place 00:12:661 (1) – below (4). Like this:
  4. 00:37:012 –I don’t see a reason to map this out. In an Easy it would be better to leave this empty. I suggest just placing a single circle here: 00:37:206 – So remove the slider and just place a circle.
  5. 01:03:310 (2,3) –Making this parallel to each other (almost blanket-like) would be nice for aesthetic reasons. Like this:
  6. 01:18:895 (2,3) -^

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Xinying
Flower

Flower wrote:

[xinying's]
00:36:038 (1) - make it parallel with 00:35:064 (2) - to improve flow fixed, ehh they were meant to be paralle, guess I got careless

Yohanes

Yohanes wrote:

Xinying
- 00:05:843 (3,4,1) - try this instead? http://puu.sh/txVI5/e1dbecbcf9.jpg fixed~
- 00:23:181 (4) - place jump here because the piano is strong? probably on 459|219 not really a big fan of your placement here, and I don't think the piano is that "strong" for a jump, sorry but no change for nownvm fixed~ <3
- 00:24:934 (4) - Try to put it on 76|181, I think it feels nicer to play sure
- 00:29:414 (4) - remove clap I think you have the older version, there's no clap there
- 00:32:726 (4,1,2,3,4) - the song is not strong enough to justify such a jump. In fact, those are similar rhytmically with 00:45:194 (6,1,2,3) - yet you mapped it differently (by spacing). If I were you, I would go with something like this 00:32:726 (4,1,2) - rhythm is not 100% similar, and the jump isn't that big right? and I think you didn't complete your sentence~
- 00:42:466 (1,2) - ctrl+g this feels more natural http://puu.sh/txVbw/589bd874ac.jpg fixed
- 00:47:336 (2,3,4,5) - I think this spacing is way too big and it is hardly the most intense part of the song. Try to re-arrange them so it isn't as massive as it is now oh well, even though they flow really well there, I stacked those 2 notes

[b][color=#8080FF]Thank you for the mod, that was really helpful~ :3
[/color][/b]

Toyosaki Aki

Toyosaki Aki wrote:

Xinying's Insane
  1. 00:19:479 (2) - maybe Sampleset soft, Additions normal then add whistle? sure!

-Nya-

-Nya- wrote:

Hi, you requested via PM.

General:
  1. It would be a good idea if all the diffs end on the same spot. Mainly because it seems like there are different opinions on where the last spinner’s tail should be placed. If you listen to the music at 25%, you’ll hear that the music actually stops playing here: 01:29:155 – (It’s snapped to 1/6) I suggest ending all diffs here. Just talk to the GD’ers about this. I'll go with whatever Del chooses

Xinying’s Insane:
  1. 00:10:518 (3) –The beat on this object is rather weak so I don’t really see a reason for a big spacing like this. I suggest rather nerfing the spacing here a bit: 00:10:129 (2,3) – just to support the calm beat. fixed in my own way
  2. 00:13:245 (2) -^, rather not make jumps for beats that is not that strong. Rather placing a jump here: 00:13:830 (5) – would have made more sense than placing a jump here: 00:13:245 (2) – since the vocal on 00:13:830 (5) – supports a bit of a jump. The pitch of the instrument deepens there, and it plays fine as it is - no awkwardness or really bad flow, so I don't see why I should change it for now
  3. 00:19:479 (2,3) –You can increase the spacing here a bit. Having more emphasis on 00:19:869 (3) – would be a good idea because of the piano. Also because you placed a jump here: 00:19:869 (3,4) – and the same beat is on (4) Just simply ctrl-g
  4. 00:22:986 (3,4) –For consistency, it would be a good idea to increase the spacing here. For consistency with 00:19:869 (3,4) – sure
  5. 00:49:284 (3,4,5,6) –Try keeping the spacing here similar since the music remains the same. Right now the spacing here: 00:49:479 (4,5) – is quite low, but the vocal on (5) is quite strong, so more spacing would be a good idea. Would change if I choose to follow the vocal there
  6. 00:52:012 (2,3) –This looks like an almost-blanket and it’s not that nice. Make a blanket instead for aesthetic reasons. no, it flows better as it is like this, and it's a mirror image of 00:53:181 (1) -
  7. 00:54:934 (2,3) –The jump here looks inconsistent with the other similar patterns since you didn’t place jumps at the other similar beats. For consistency it would be a good idea to either remove this jump or add more spacing to the other similar beats. fixed~

and I forgot it's a sin to start a song with a circle note, so I fixed that~ https://puu.sh/tCGtt/2a5a89db53.osu
Topic Starter
Del05

Toyosaki Aki wrote:

Normal
  1. How about switch 01:14:025 (5) - with 01:14:219 (6) - ? Fixed

Easy
  1. 01:00:973 (3) - 2/1 slider? I felt weird a bit here Lemme consider it first since i follow the stream here

-Nya- wrote:

Hard:
  1. 00:23:570 – This is an unnecessary green line. You can remove it. Fixed
  2. 00:17:336 (1,2) –The flow can be improved here. There are two possible ways to do that. Fixed choose the second one
  3. 00:18:505 (4,1) –Same thing here about the flow. Making (1) a straight slider with its current placement isn’t such a good idea. You can try something like this instead: Fixed, i make slider 4 more curve
  4. 00:29:610 (1,4) –Nazi, but for aesthetic reasons rather try to avoid this overlap. Just move (4) downwards a bit. Fixed
  5. 00:49:284 (3,4) – and 00:49:674 (5,6) – Personally I feel these two jumps don’t fit because the beats on 00:49:479 (4) – and 00:49:869 (6) – aren’t strong at all so no emphasis is really needed, especially in a Hard. Rather space these out normally. Adding a jump here: 00:50:064 (1) – would be a good idea since the finish/strong beat on the head of the slider will support it. Fixed, hope the jump is fine now xD
  6. 00:53:960 –Rather not have this strong beat as a slider’s tail. It should be emphasized more. You can try a pattern like this: Fixed
  7. 01:27:466 (1) –Rather place this circle somewhere here: X:47 Y:144 for flow purposes. Fixed

Normal:
  1. Jumping from 3 to 6 with OD is quite big. I suggest raising the OD of Normal to 4 for better spread. Fixed
  2. 00:00:194 –Remove this green line. A green line may not be placed on top of a red line, except to change the slider velocity. In this case you didn’t change the SV so the green line should be removed. Fixed
  3. 01:00:973 – Unnecessary green line. You can remove it. Fixed
  4. 00:26:492 –There’s a clear (strong) beat in the background here so I suggest placing a circle here to support that. Remember to add the clap-hitsound if you decide to add the circle. Fixed
  5. 00:38:960 -^ Fixed
  6. 00:50:843 (2,3) –This pattern don’t look that appealing. I suggest changing the shape of (3). Perhaps something like this: Fixed
  7. 00:57:856 –This is a very important vocal and I highly advise you to map it out. Try a pattern like this: Fixed
    Something like that, but please just map that vocal out.

Easy:
  1. The exact same green lines that should be removed in the Normal, should be removed in this diff too. Fixed
  2. 00:07:596 (2,1) –Can’t you try to avoid this overlap? In an Easy it’s not advised at all to overlap. So perhaps try something like this: Fixed, but i change it by my own xD
  3. 00:10:713 (2,1) -^, to avoid this overlap you can Ctrl+G 00:11:492 (4) – and then place 00:12:661 (1) – below (4). Like this: Hm.. lemme consider it cause i think it is fine like now and the overlap not clearly visible in gameplay too xD
  4. 00:37:012 –I don’t see a reason to map this out. In an Easy it would be better to leave this empty. I suggest just placing a single circle here: 00:37:206 – So remove the slider and just place a circle. Fixed
  5. 01:03:310 (2,3) –Making this parallel to each other (almost blanket-like) would be nice for aesthetic reasons. Like this: Fixed
  6. 01:18:895 (2,3) -^ Fixed
And i follow the spinner end from nya mod, change to xinying and walao diff too :D
Tenseki
hi, pm-req
i forget how 2 mod ;w ;
[Flower]
00:17:920 (2,3) - make it blanket perfectly
00:22:596 (3,4) - two suggestion
i) 1/2 slider and one circ
ii) 1/2 slider and two circs becuz there is low sound at 00:23:382
00:26:103 (4) - set to clap
00:27:856 (4) - add clap?
00:27:856 (4) - ctrl+j for making flow better with next slider
00:29:025 (3,1) - so concentrated in center
i show u one e.g about 00:29:025 (3)
http://osu.ppy.sh/ss/7172671
make them better flow
00:50:843 (3) - not fit with this time about adding angle imo

[Normal]
01:00:973 (4) -how about changing to one 1/4 repeat slider with 4 times?
01:27:077 (6,1,1) - - i heard criteria that spin has to spare time with former note (1500ms?)
change them like https://osu.ppy.sh/ss/7172800

gl!
polunochnik
Hi there! Here's my NM
Hard
  1. 00:18:895 - 00:20:258 -> This design better corresponds to the rhythm of music
  2. 00:30:486 - 00:31:265 -> The first slider looks good, but about the second and third also can not say. Here should be placed more dynamic construction because voice on background becomes dynamic.
  3. 00:49:187 - 01:00:875 (1,2,3,4) -> These parts are very difficuld for hard. If you are placing more than 3 circles in a row, should be better if you do that with the equal spacing.
Easy
  1. 00:17:142 - 00:20:258 -> This part looks boring. Give some shape to sliders.
  2. 00:34:284 - 00:37:012 -> Thy this construction here
  3. 01:25:323(2) - You should better avoid such sliders
General
Very well mapped, a specially Flower.
Irohas
as requested

flower
  1. 01:02:531 (1,2,3,4,5) - try to improve this pattern, doesn't look good tbh
  2. 00:16:557 (3,4) - try to make as you did before making 00:16:752 - clickable
  3. 00:49:284 (1) - normal-hitfinish doesn't fit with the song at all D:
  4. 01:12:856 (5,6) - what about trying ctrl+g those ? I think it'll fit the flow better
xinying
  1. 00:24:349 (1,2) - mmh you should increase the spacing between both in order to emphasize better those 00:24:544 (2,3,4) - (hope you understand)
  2. i wondered why the slider velocity is bigger than the extra diff
others diffs are fine to me
[]
sorry for this short mod, no kds if no change good luck!
Xinying

Irohas wrote:

xinying
  1. 00:24:349 (1,2) - mmh you should increase the spacing between both in order to emphasize better those 00:24:544 (2,3,4) - meant to be spaced smaller to have a "diminuendo-feeling" towards the instrument(hope you understand)
  2. i wondered why the slider velocity is bigger than the extra diff
KaedekaShizuru
just some personal advice
[Easy]
01:00:973 (3) - I wondered why you snap 01:01:557 not 01:01:752 ? other diffs all fine but only here I feel uncomfortable
01:14:414 (4) - snap vocal isn't a nice idea
01:25:323 (2) - also here

good luck
Lecana
Hi(๑•̀ㅂ•́)و✧

  • [Easy]
  1. 01:27:466 (1) - remove Clap?
  • [Normal]
  1. 01:27:466 (1) - same Easy
  • [Hard]
  1. 00:49:869 (6) - remove whistle
  2. 01:19:284 (5) - move x:107 y:255
  3. 01:23:960 (4) - finish stack 01:22:791 (1) - 's finish?
  4. 01:27:466 (1) - same Easy
  • [Xinying's]
  1. 00:27:271 (3) - move x:478 y:219
  2. 00:33:505 (4,5,6) -
  3. 00:33:505 (4) - this slider more long up to the point of 00:33:895
  4. 01:12:271 (3) - x:133 y:214 stack 01:10:908 (3) -

  • [Flower]
  1. 00:31:362 (1) - this slider more long up to the point of 00:31:752
good song good mapset :)
Fight~٩(。•ㅂ•。)و
Adol Christin
I'm coming, old friend.

General

  1. u have to remove "(TV size)" from your title. Based on the meta from KaedekaShizuru's thread. p/5757017

Flower

  1. I firstly thought the main diff is made by Del himself, until KaedekaShizuru reminded me.....
  2. 00:09:349 (4) - how about moving this to (402,282)? It looks better.
  3. 00:15:778 (1,2,3,4) - imo this pattern is quite boring, since the rhythm is quite repetitive. I tried another kind of "flower" pattern here. At least i hope u can change the rhythm.
  4. 00:45:194 (1,3) - blanket?
  5. 01:07:986 (4,5) - Try this
  6. The flow is nice, but urmap contains too many straight 1/2 sliders, which makes the general look messy. i think u need to avoid this consciously in the future.

Hard

  1. 00:30:194 (2,3,4) - try this. reverse slider can express the drum better imo.
  2. 01:14:219 (3) - Highly recommend ctrl+g. Current 1-2-3-4 plays awkward. rly

Xingying's Insane: Nice diff. Didnt find anything to mention.

That's all. Good luck!
Little
[General]
  1. End of the song seems cut off.. but I guess you're looking for better mp3?
[Easy]
  1. 00:00:194 (1,2,3) - I feel like this flow is awkward because player needs to move cursor in S-shape. I think some rounder flow would be more comfortable to play.
  2. 00:04:869 (3,2) - Maybe try to avoid overlap? Something like this: http://f.ttle.li/HkVn.jpg
  3. 00:11:103 (3,4) - Blanket can be more even.
  4. 00:35:453 (2,3,1) - Why this kind of flow? I think it feels unnatural. Something smoother would be nice.
  5. 00:50:843 (2) - I think the beat at 00:51:622 is much more important than the vocal. Consider using rhythm like this: http://f.ttle.li/ppfU.jpg Similar for places like 00:57:077 (2)
  6. Rest of the map is good.
[Normal]
  1. 00:25:908 (2,3) - Try this? http://f.ttle.li/OJ9k.jpg
  2. 00:51:427 (3) - I think this will be better: http://f.ttle.li/prwl.jpg
  3. Rhythm in this diff is good, but I think you can try to make some parts look cleaner by using more regular shapes and angles.
[Hard]
  1. 00:30:194 (2,3,4) - Current rhythm is fine, but maybe try this and see what you think: http://f.ttle.li/1Kdb.jpg I feel like this makes it a bit more interesting, and circle before 00:31:362 (1) makes it feel more impactful.
  2. 00:52:791 (3,1) - Make blanket more even.
  3. 01:27:077 (3,1) - Consider overlapping these. The current distance is not much different from your 1/2 beat, so I think overlap would make the rhythm more obvious.
[Xinying's Insane]
  1. 00:26:687 (1,2,3) - Flow here feels awkward to me because (2) is outside the curve of (3). http://f.ttle.li/wZDr.jpg This kind of movement feels uncomfortable imo.
  2. 00:27:856 (5) - Clap on head?
  3. 01:01:362 (3,4) - Maybe Ctrl+G? It might flow nicer into (1).
[Flower]
  1. 00:09:544 (1,2,3,4) - I think it would feel better if these were spaced out a bit more. The player is really only going to hit the slider head and hold instead of moving all the way through so it feels like playing 1/1. Same for 00:15:778 (1,2,3,4)
Good luck!
Topic Starter
Del05
@tenseki : all fixed

polunochnik wrote:

Hi there! Here's my NM
Hard
  1. 00:18:895 - 00:20:258 -> This design better corresponds to the rhythm of music nope i emphasis the guitar sound
  2. 00:30:486 - 00:31:265 -> The first slider looks good, but about the second and third also can not say. Here should be placed more dynamic construction because voice on background becomes dynamic. Fixed
  3. 00:49:187 - 01:00:875 (1,2,3,4) -> These parts are very difficuld for hard. If you are placing more than 3 circles in a row, should be better if you do that with the equal spacing. Fixed 00:49:187 , 01:00:875 (1,2,3,4) i think it is fine
Easy
  1. 00:17:142 - 00:20:258 -> This part looks boring. Give some shape to sliders. I think it is fine
  2. 00:34:284 - 00:37:012 -> Thy this construction here i emphasis the piano sound
  3. 01:25:323(2) - You should better avoid such sliders yeah i want to avoid this too xD but lemme consider while i'm searching for the best solution

KaedekaShizuru wrote:

just some personal advice
[Easy]
01:00:973 (3) - I wondered why you snap 01:01:557 not 01:01:752 ? other diffs all fine but only here I feel uncomfortable other diff snap at that time too actually xD because the stream end there so i end the slider at that time
01:14:414 (4) - snap vocal isn't a nice idea yeah xD it feel weird too but i still search for the best solution
01:25:323 (2) - also here

Lecana wrote:

Hi(๑•̀ㅂ•́)و✧

  • [Easy]
  1. 01:27:466 (1) - remove Clap? Fixed
  • [Normal]
  1. 01:27:466 (1) - same Easy Fixed
  • [Hard]
  1. 00:49:869 (6) - remove whistle Fixed
  2. 01:19:284 (5) - move x:107 y:255 Fixed
  3. 01:23:960 (4) - finish stack 01:22:791 (1) - 's finish? Fixed
  4. 01:27:466 (1) - same Easy Fixed
good song good mapset :) :D
Fight~٩(。•ㅂ•。)و :D

Adol Christin wrote:

I'm coming, old friend.

[notice]

General

  1. u have to remove "(TV size)" from your title. Based on the meta from KaedekaShizuru's thread. p/5757017
http://www.tbs.co.jp/anime/seiren/music/cd01.html || http://puu.sh/tof7B.png

Hard

  1. 00:30:194 (2,3,4) - try this. reverse slider can express the drum better imo. Fixed, use little suggestion
  2. 01:14:219 (3) - Highly recommend ctrl+g. Current 1-2-3-4 plays awkward. rly fixed for now, i think i want to emphasize the finish sound xD
That's all. Good luck!

Little wrote:

[General]
  1. End of the song seems cut off.. but I guess you're looking for better mp3? Lemme search it
[Easy]
  1. 00:00:194 (1,2,3) - I feel like this flow is awkward because player needs to move cursor in S-shape. I think some rounder flow would be more comfortable to play. Fixed
  2. 00:04:869 (3,2) - Maybe try to avoid overlap? Something like this: http://f.ttle.li/HkVn.jpg Fixed
  3. 00:11:103 (3,4) - Blanket can be more even. Fixed
  4. 00:35:453 (2,3,1) - Why this kind of flow? I think it feels unnatural. Something smoother would be nice. Fixed, blanket 1 with 2 hope it looks good now xD
  5. 00:50:843 (2) - I think the beat at 00:51:622 is much more important than the vocal. Consider using rhythm like this: http://f.ttle.li/ppfU.jpg Similar for places like 00:57:077 (2) will consider it, since i map the beat actually, i map the kick and snare drum sound
  6. Rest of the map is good. :D
[Normal]
  1. 00:25:908 (2,3) - Try this? http://f.ttle.li/OJ9k.jpg Fixed
  2. 00:51:427 (3) - I think this will be better: http://f.ttle.li/prwl.jpg Fixed
  3. Rhythm in this diff is good, but I think you can try to make some parts look cleaner by using more regular shapes and angles.
[Hard]
  1. 00:30:194 (2,3,4) - Current rhythm is fine, but maybe try this and see what you think: http://f.ttle.li/1Kdb.jpg I feel like this makes it a bit more interesting, and circle before 00:31:362 (1) makes it feel more impactful. Fixed
  2. 00:52:791 (3,1) - Make blanket more even. Fixed
  3. 01:27:077 (3,1) - Consider overlapping these. The current distance is not much different from your 1/2 beat, so I think overlap would make the rhythm more obvious. Fixed
Xinying
Lecana

Lecana wrote:

  • [Xinying's]
  1. 00:27:271 (3) - move x:478 y:219 flow now is fine, and your placement makes an unnecessary big jump
  2. 00:33:505 (4,5,6) -
  3. 00:33:505 (4) - this slider more long up to the point of 00:33:895 don't think your rhythm is better than the current one, no change
  4. 01:12:271 (3) - x:133 y:214 stack 01:10:908 (3) - if changed would be a distorted hexagon

Adol Christin

Adol Christin wrote:

General

  1. u have to remove "(TV size)" from your title. Based on the meta from KaedekaShizuru's thread. p/5757017
100% sure it has a TV Size from iTunes and other sources, and thank you for your kind words :D

Little

Little wrote:

[Xinying's Insane]
  1. 00:26:687 (1,2,3) - Flow here feels awkward to me because (2) is outside the curve of (3). http://f.ttle.li/wZDr.jpg This kind of movement feels uncomfortable imo. any recommendations? it feels fine to me
  2. 00:27:856 (5) - Clap on head? don't think there's a clap there
  3. 01:01:362 (3,4) - Maybe Ctrl+G? It might flow nicer into (1). ok, and I decrease the spacing of (4) too~

https://puu.sh/tJKR6/f71716bcf6.osu
Xinying
just messing around in editor and want to point a few things

Hard

  1. 01:14:609 (4,5) - spacing is actually quite short despite the next note having a cymbal sound (hitfinish)

    really good rhythm for hard diff!

Flower

  1. 00:22:986 (4) - this rhythm is much better because your current rebound doesn't follow anything.
  2. 00:27:271 (2) - turn from 00:26:688 (1) - plays very awkward, much prefer it stacked to 00:25:908 (3) - to have sort of a 90 degree curve
  3. 00:48:895 (3) - really huge unexpected jump even though there is a cymbal sound. Try placing it on 146|102 and 00:49:090 (4) - on 262|225
  4. 01:04:869 (4,5) - drum bass - drum bass - drum kick is better mapped as note-note-slider imo, to put emphasis on the bass. just take note for your future maps

pretty sure spinner ends at 1/6 because of the cut audio, I wonder where to find a better mp3?
Topic Starter
Del05
I wonder too where i can find better mp3 xD. What i think now is what for the single release

Still wait for walao to give me the update
walaowey
Yohanes

Yohanes wrote:

Flower
- 00:08:570 (2,4) - unsightly overlap, better if you can avoid them fixed from previous mod
- 00:24:934 (8) - move to 306|61 (stack with 6)? it feels more natural to jump there compared to suddenly change the spacing mid-jump imo. Not to mention it will have better transition toward the next slider i'm keeping this, imo the instruments there was slowing down on (8) then strong on (1), i think its ok here
- 00:27:271 (2,3) - It would be better if you swap this rhythm. Because the vocal start on 00:27:271 - and the sound on 00:27:466 - isn't as strong as 00:27:661 -. So, put a slider on 00:27:271 - is a no-brainer to me http://puu.sh/txUnG/9f2b06b78b.jpg yea, you're right, fixed
- 00:28:830 (2,3) - same here fixed
- 00:31:752 (2,3,4) - & 00:33:311 (2,3,4) - is nice
I think that's it.
Oh, in your future map, Try don't confine yourself to map "only" with hexagonal pattern because that can make some pattern's movement not as fluid as it can be. for example 01:13:051 (6,7,1) - for this, each of them have upward movements, resulting the sliders to move upward too, 00:48:505 (1,2,3,4) - this is flowing fine too imo :Dcan be better if you "break" those hexagonal pattern they are fluid to me tbh
Oh, Hi Calvin lol ayy

It feels like top 2 difficulty was made by the same mapper lool looooolll
Good luck!
thanks for the mod xD

Toyosaki Aki

Toyosaki Aki wrote:

Hi~ :3
from PM ※I'm not good at English

Flower
  1. 00:17:336 (1,2) - this is noticeable overlap through the whole. would change it to stack, perfectly unstack, or the way like 01:06:427 (5,1) - is better imo. this one should be ok imo, lets see what others will say about this
  2. 01:07:012 (1) - would move to about x:237|y:230? matching 01:07:012 (1) - 's center and 01:06:427 (5) - 's end is nice to look I think. If do it, also 01:06:817 (6,4) - would move with 01:07:012 (1) - ofc. alright fixed xD


all diffs look really fine~
nice mapset & song :3
thanks for the mod xD

Nya

-Nya- wrote:

Hi, you requested via PM.

General:
  1. It would be a good idea if all the diffs end on the same spot. Mainly because it seems like there are different opinions on where the last spinner’s tail should be placed. If you listen to the music at 25%, you’ll hear that the music actually stops playing here: 01:29:155 – (It’s snapped to 1/6) I suggest ending all diffs here. Just talk to the GD’ers about this.

Flower:
  1. Why didn’t you put your name in this diff? Everyone will think Del05 mapped it. LOLL ok fixed this, bcoz i think flower only will sound better :^)
  2. You can actually raise the HP and AR a bit, so that it’s not the same as the Insane. i think ar8.5 works nicely but i'll think about this
  3. I noticed that you didn’t use any hitsounds for these sounds: 00:00:583 - 00:00:973 - 00:01:362 – etc. Del05 did use a nice hitsound for them though and I highly suggest you do the same. Leaving them empty isn’t a good idea since the sounds can be heard so clearly. i dont really remember seeing that sampleset when i map >< , nvm i'll do it xd, its alot better with hitsound like u said
  4. 00:05:453 (2) –For strong vocals like this I suggest more spacing for more emphasis. The vocal really stands out and I feel the spacing should support that. Here are more similar places where a bit more spacing can be added to support the vocal: 00:17:921 (2) - 00:21:427 (3) – i'll think about this, bcoz for most slow parts i follow strong instruments only, want to keep it constant
  5. 00:21:817 –It would be better if there was a circle here instead imo. Because the vocal on the tail sound rather strong and a circle would emphasize that better. fixed

    You can try something like above.
  6. 00:23:181 –Almost same as above. This piano beat sounds important so instead of a slider’s repeat, it would be better to have a slider’s head or a circle there instead for more emphasis. So perhaps a pattern like this: i heard piano sounds on (4) only actually, so i think its ok here xP

    Also, the vocal here: 00:22:012 – is quite long so it would be a good idea to have a 1/1 slider there instead to support that. (Like I showed in the pic above) fixed
  7. 00:24:739 (7,8) –This spacing is so small and I don’t think it’s a good idea since the beat on (8) isn’t really that calm. I suggest increasing the distance a bit. i'm keeping this, imo the instruments there was slowing down on (8) then strong on (1), i think its ok here
  8. 00:27:271 (2,3) –Not the best flow. It’s a bit uncomfortable. Perhaps try something like this instead: fix it another way

    Just lift the tail of the slider upwards a bit, like shown above. Or you can try a different approach; just something that flows nicely from (2)
  9. 00:28:245 (1,1) –You can stack here for aesthetic reasons. Right now it doesn’t look that good. i've changed this from previous mod
  10. 00:31:752 (2,3) –Same as 00:27:271 (2,3) – i'll think about this, the flow looks good to me
  11. 00:36:622 (4,5) –This is quite a big jump. One of the biggest before the kiai. I don’t really think the beat on 00:37:012 (5) – is strong enough to support this big jump. It also looks inconsistent with the other previous jumps. Imo the spacing here: 00:37:012 (5,6) – should be bigger than the spacing here: 00:36:622 (4,5) – since the beat on the head of 00:37:206 (6) – is stronger. yea i'm placing jump based on the piano sounds here but you're right, it looks inconsistent, reduced jump
  12. 00:46:947 (1,2) –I don’t really understand why this is a combo on its own. I think you should rather remove the NC here: 00:47:726 (1) – since there isn’t really anything in the music that suggests a NC there. fixed
  13. 00:49:284 (1,2) -^, remove NC here: 00:49:284 (1) – fixed
  14. 00:55:129 (2,3) –This is the only place where you added a jump for the beat here: 00:55:518 (3) – It’s a bit weird since you didn’t do this at the other similar patterns. I support the jump since it’s nice to emphasize the strong beat, but then you should do this for the other patterns as well for consistency. Places like: 00:50:843 (3) - 00:53:960 (3) - 00:58:635 (3) – can be emphasized more with a bit more spacing. i've decided to remove those jump instead

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
thanks for the mod xD, nice and detail mod :D

Tenseki

Tenseki wrote:

hi, pm-req
i forget how 2 mod ;w ;
[Flower]
00:17:920 (2,3) - make it blanket perfectly its nice for me lol
00:22:596 (3,4) - two suggestion i'll keep it, since the sound is very weak, reverse slider works good imo
i) 1/2 slider and one circ
ii) 1/2 slider and two circs becuz there is low sound at 00:23:382
00:26:103 (4) - set to clap sounds good, i'll add the clap for the next part too xD
00:27:856 (4) - add clap? i didnt hear any sound there xP, this song got weird hitsound omg =3=
00:27:856 (4) - ctrl+j for making flow better with next slider changed this from previous mod
00:29:025 (3,1) - so concentrated in center changed this from previous mod
i show u one e.g about 00:29:025 (3)
http://osu.ppy.sh/ss/7172671
make them better flow
00:50:843 (3) - not fit with this time about adding angle imo fixed

gl!
thanks for the mod xD

Irohas

Irohas wrote:

as requested

flower
  1. 01:02:531 (1,2,3,4,5) - try to improve this pattern, doesn't look good tbh but it flows nice imo :P
  2. 00:16:557 (3,4) - try to make as you did before making 00:16:752 - clickable the beat is weak there, will keep it
  3. 00:49:284 (1) - normal-hitfinish doesn't fit with the song at all D: previous mod suggest me to do that D: and i think its nice tbh xD
  4. 01:12:856 (5,6) - what about trying ctrl+g those ? I think it'll fit the flow better i think the flow is ok now
[]
sorry for this short mod, no kds if no change good luck!
thanks for the mod xD

Lecana

Lecana wrote:

Hi(๑•̀ㅂ•́)و✧

  • [Flower]
  1. 00:31:362 (1) - this slider more long up to the point of 00:31:752 keeping this, 00:31:752 is clickable imo[/notice]
good song good mapset :)
Fight~٩(。•ㅂ•。)و
thanks for the mod xD

Adol Christin

Adol Christin wrote:

I'm coming, old friend.


Flower

  1. I firstly thought the main diff is made by Del himself, until KaedekaShizuru reminded me..... yup fixed it from previous mod xd
  2. 00:09:349 (4) - how about moving this to (402,282)? It looks better. flow quite sharp, anyway i've fix this through previous mod xd
  3. 00:15:778 (1,2,3,4) - imo this pattern is quite boring, since the rhythm is quite repetitive. I tried another kind of "flower" pattern here. At least i hope u can change the rhythm. i think i'll keep this for now xP, i like this pattern more and better flow imo
  4. 00:45:194 (1,3) - blanket? fixed
  5. 01:07:986 (4,5) - Try this i've fixed (4) only, bcoz it (5) is bent, the transition to (1) is not that nice imo
  6. The flow is nice, but urmap contains too many straight 1/2 sliders, which makes the general look messy. i think u need to avoid this consciously in the future. will do :D

That's all. Good luck!
Thanks for the mod xD

Little

Little wrote:

[General]


  • [Flower]
  1. 00:09:544 (1,2,3,4) - I think it would feel better if these were spaced out a bit more. The player is really only going to hit the slider head and hold instead of moving all the way through so it feels like playing 1/1. Same for 00:15:778 (1,2,3,4) i'll keep this for now, this is ok already for me, i'll see what others say bfore deciding :3
Good luck!
thanks for the mod xD

Xinying

Xinying wrote:

just messing around in editor and want to point a few things

Flower

  1. 00:22:986 (4) - this rhythm is much better because your current rebound doesn't follow anything. i'll keep this, it fits the slowing down of beats on the red ticks imo
  2. 00:27:271 (2) - turn from 00:26:688 (1) - plays very awkward, much prefer it stacked to 00:25:908 (3) - to have sort of a 90 degree curve fixed this from other mod
  3. 00:48:895 (3) - really huge unexpected jump even though there is a cymbal sound. Try placing it on 146|102 and 00:49:090 (4) - on 262|225 prefer the current jump, the cymbal was very loud, its nice to emphasize it with dem big jumps LOL
  4. 01:04:869 (4,5) - drum bass - drum bass - drum kick is better mapped as note-note-slider imo, to put emphasis on the bass. just take note for your future maps kk

pretty sure spinner ends at 1/6 because of the cut audio, I wonder where to find a better mp3?
thanks for the mod xD

updateaaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12661,25129,37596,47726,48505,50064,60973,61168,61362,61557,71882,74219,74999,84349
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Kimi no Hana (TV Size)
TitleUnicode:キミの花 (TV Size)
Artist:Oku Hanako
ArtistUnicode:奥華子
Creator:Del05
Version:Walao's Flower
Source:セイレン
Tags:Seiren opening Tsuneki Hikari Miyamae Tooru Touno Kyouko xinying chocox walaowey op
BeatmapID:1186443
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
194,389.61038961039,4,2,1,45,1,0
194,-133.333333333333,4,2,1,45,0,0
583,-133.333333333333,4,2,2,25,0,0
1752,-133.333333333333,4,2,1,45,0,0
2142,-133.333333333333,4,2,2,25,0,0
2336,-133.333333333333,4,2,1,45,0,0
3700,-133.333333333333,4,2,2,25,0,0
4869,-133.333333333333,4,2,1,45,0,0
5258,-133.333333333333,4,2,2,25,0,0
5453,-133.333333333333,4,2,1,45,0,0
6817,-133.333333333333,4,2,2,25,0,0
7986,-133.333333333333,4,2,1,45,0,0
8375,-133.333333333333,4,2,2,25,0,0
8570,-133.333333333333,4,2,1,45,0,0
9934,-133.333333333333,4,2,2,25,0,0
11492,-100,4,2,1,45,0,0
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Wow thats quite a long reply ><
del i copy your hitsound for the front part xP, its nice

sorry for the delay anyway xd
Topic Starter
Del05
Finally
time to search bn i think xD

all fix xinying mod
Sonnyc
Is this the best mp3 you've got? The fade out at the end really feels sudden.

Easy.
Quite a fine easy, I can say. The rhythms were simple enough yet reflecting this particular song effectively enough.
01:00:200 - Missing clap.
01:17:343 (3) - Why the sudden linear curve? Applying a different slider concept felt inconsistent to happen.
01:25:329 (2) - This is the only 1/2 slider in this diff. Since such short sliders are not recommended in lower diffs, do you think this is avoidable?

Normal.
00:49:290 (6) - The curve rate of this slider was too high considering the length to be short. Try using a less curve rate.

Hard.
00:06:433 (1,2) - The spacing feels a bit close with the slider path. Mind giving more space?
00:35:070 (2,3) - I'm pretty sure it is possible to keep the spacings while not making things forced. I don't see a point using a random jump here.

Insane.
00:22:992 (3,4,1,2) - I'm pretty sure this plays poorly. The spacing of (3,4,1,2) is nearly the similar while the rhythms are different in (4,1). Also there wasn't a flow change at (4,1,2) so the jump starting from (1) quite had a weird experience while the song didn't called for.
00:29:225 (3,4,5) - (4) is having a jump while there is a strong sound at (5). The jump selection felt random to be here. Compare with how you did at 00:41:693 (3,4,5).
00:46:758 (5) - Similar opinion here. No need for such a large spacing when there weren't any strong sound.
01:27:570 (1) - You'll want to end this spinner at the same spot with other difficulties for consistency.

Walao.
00:21:823 (4) - This could have a bigger spacing with the previous because you've used bigger ones before xd
00:22:602 (2,3) - I don't see much reason for a jump here.
01:22:700 - The vocal line appears here. Mind giving expressing this difference?

Fine quality afterall.
Topic Starter
Del05
All Fixed :D
Thank you Sonnyc :D

Sonnyc wrote:

00:35:070 (2,3) - I'm pretty sure it is possible to keep the spacings while not making things forced. I don't see a point using a random jump here. Actually i want to emphasis the piano sound xD. but if you said like that, i try to make the jump smaller (from 1.5 to 1.3)
Xinying

Sonnyc wrote:

Insane.
00:22:992 (3,4,1,2) - I'm pretty sure this plays poorly. The spacing of (3,4,1,2) is nearly the similar while the rhythms are different in (4,1). Also there wasn't a flow change at (4,1,2) so the jump starting from (1) quite had a weird experience while the song didn't called for. This particular pattern has been switched a few times. I've decided to put 00:23:181 (4) - back to it's original spot at 500|293, and give 00:23:570 (1,2,3,4) - and 00:24:349 (1,2,3,4) - 2 different flow and direction to symbolise the difference in the rhythm. It should be much better now
00:29:225 (3,4,5) - (4) is having a jump while there is a strong sound at (5). The jump selection felt random to be here. Compare with how you did at 00:41:693 (3,4,5). fixed
00:46:758 (5) - Similar opinion here. No need for such a large spacing when there weren't any strong sound. fixed
01:27:570 (1) - You'll want to end this spinner at the same spot with other difficulties for consistency. It is already ending on the same spot as other difficulties, but it's probably not updated yet~
besides that, I changed quite a lot of patterns which I think could interfere with quality and spacing consistency, my new diff (please update) -> https://puu.sh/u1jQ5/40040d7c17.osu
walaowey

Sonnyc wrote:

Walao.
00:21:823 (4) - This could have a bigger spacing with the previous because you've used bigger ones before xd fixed
00:22:602 (2,3) - I don't see much reason for a jump here. i'm emphasizing the piano sounds here, i've increase (2) spacing so both (2) and (3) have jumps now to emphasize the pianos
01:22:700 - The vocal line appears here. Mind giving expressing this difference? added a circle

Fine quality afterall.
thanks for the mod xD

asdads
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12661,25129,37596,47726,48505,50064,60973,61168,61362,61557,71882,74219,74999,84349
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Kimi no Hana (TV Size)
TitleUnicode:キミの花 (TV Size)
Artist:Oku Hanako
ArtistUnicode:奥華子
Creator:Del05
Version:Walao's Flower
Source:セイレン
Tags:Seiren opening Tsuneki Hikari Miyamae Tooru Touno Kyouko xinying chocox walaowey op
BeatmapID:1186443
BeatmapSetID:557856

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

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//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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193,306,30589,1,0,0:0:0:0:
205,162,30784,1,2,0:0:0:0:
112,273,30979,1,8,0:0:0:0:
251,242,31174,1,0,0:0:0:0:
121,179,31368,6,0,P|74:185|38:215,1,85,2|0,0:0|0:0,0:0:0:0:
112,273,31758,1,8,0:0:0:0:
205,162,31953,2,0,L|317:134,1,85,0|0,0:0|0:0,0:0:0:0:
425,181,32342,1,2,0:0:0:0:
320,286,32538,1,0,0:0:0:0:
364,124,32732,6,0,B|427:108|470:146|470:146|402:198,1,170,8|2,0:0|0:0,0:0:0:0:
262,224,33317,1,8,0:0:0:0:
304,63,33511,2,0,L|364:124,1,85,0|0,0:0|0:0,0:0:0:0:
320,286,33901,1,2,0:0:0:0:
285,145,34096,1,8,0:0:0:0:
404,264,34290,1,0,0:0:0:0:
235,302,34486,6,0,B|167:291|130:254|130:254|190:240,1,170,2|8,0:0|0:0,0:0:0:0:
320,286,35070,2,0,L|291:378,1,85,2|0,0:1|0:0,0:0:0:0:
262,224,35459,2,0,L|289:139,1,85,2|0,0:0|0:0,0:0:0:0:
142,106,35849,1,8,0:0:0:0:
235,302,36044,5,2,0:1:0:0:
203,166,36238,1,2,0:0:0:0:
100,265,36433,1,8,0:0:0:0:
320,286,36628,2,0,L|423:259,1,85,2|0,0:1|0:0,0:0:0:0:
362,131,37018,1,2,0:0:0:0:
203,166,37212,2,0,L|266:227,1,85,8|0,0:0|0:0,0:0:0:0:
447,99,37602,6,0,P|391:48|299:66,1,170,6|8,0:0|0:0,0:0:0:0:
203,166,38187,1,0,0:0:0:0:
344,205,38381,1,0,0:0:0:0:
181,242,38576,1,2,0:0:0:0:
288,144,38771,1,0,0:0:0:0:
142,106,38966,1,8,0:0:0:0:
264,225,39161,6,0,P|230:313|137:316,1,170,0|8,0:0|0:0,0:0:0:0:
120,188,39745,2,0,L|207:164,1,85,0|0,0:0|0:0,0:0:0:0:
363,123,40135,1,2,0:0:0:0:
223,83,40329,2,0,L|142:106,1,85,8|0,0:0|0:0,0:0:0:0:
264,225,40719,6,0,P|344:200|356:106,1,170,2|8,0:0|0:0,0:0:0:0:
202,166,41303,2,0,L|177:258,1,85,0|0,0:0|0:0,0:0:0:0:
142,106,41693,1,2,0:0:0:0:
264,225,41888,1,0,0:0:0:0:
99,268,42082,6,0,L|29:201,1,85,8|0,0:0|0:0,0:0:0:0:
202,166,42472,1,2,0:0:0:0:
155,329,42667,2,0,P|111:353|66:344,1,85,8|0,0:0|0:0,0:0:0:0:
122,186,43056,1,0,0:0:0:0:
239,309,43251,1,2,0:0:0:0:
282,142,43446,1,8,0:0:0:0:
320,286,43641,1,0,0:0:0:0:
202,166,43836,6,0,P|202:118|243:67,1,85,2|0,0:0|0:0,0:0:0:0:
386,47,44225,1,8,0:0:0:0:
344,205,44420,2,0,P|305:228|238:220,1,85,0|0,0:0|0:0,0:0:0:0:
362,123,44809,1,2,0:0:0:0:
404,264,45005,1,0,0:0:0:0:
282,142,45200,6,0,P|197:172|185:269,1,170,8|2,0:0|0:0,0:0:0:0:
320,286,45784,1,8,0:0:0:0:
362,123,45979,2,0,P|339:79|287:59,1,85,0|0,0:0|0:0,0:0:0:0:
142,106,46368,1,2,0:0:0:0:
264,225,46563,1,8,0:0:0:0:
223,83,46757,1,0,0:0:0:0:
122,186,46953,6,0,L|192:260,1,85,2|0,0:0|0:0,0:0:0:0:
282,142,47342,2,0,L|199:164,1,85,8|2,0:0|0:1,0:0:0:0:
72,350,47732,1,0,0:0:0:0:
239,309,47927,1,2,0:0:0:0:
122,186,48122,1,0,0:0:0:0:
155,329,48316,1,8,0:0:0:0:
282,142,48511,5,2,0:1:0:0:
239,309,48706,1,2,0:0:0:0:
60,126,48901,1,12,0:0:0:0:
203,166,49096,1,0,0:0:0:0:
155,329,49290,2,0,L|55:355,1,85,8|12,0:0|0:3,0:0:0:0:
180,247,49680,2,0,L|273:223,1,85,8|0,0:3|0:0,0:0:0:0:
423,245,50070,6,0,P|379:289|317:288,1,127.500004863739,6|0,0:0|0:0,0:0:0:0:
348,211,50654,1,2,0:0:0:0:
415,163,50849,2,0,P|439:100|391:72,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
322,46,51433,1,2,0:0:0:0:
341,127,51628,6,0,P|276:145|214:129,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
56,95,52407,2,0,L|50:174,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
104,222,52797,2,0,L|98:285,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
155,346,53187,6,0,P|208:371|278:336,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
335,297,53771,1,0,0:0:0:0:
280,234,53966,1,8,0:0:0:0:
194,226,54161,2,0,P|197:258|213:286,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
335,297,54550,6,0,L|397:183,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
311,178,55135,2,0,L|280:234,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
194,226,55524,1,8,0:0:0:0:
239,156,55719,1,0,0:0:0:0:
230,301,55914,2,0,P|192:309|159:303,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
99,160,56303,6,0,P|160:174|194:227,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
167,305,56888,1,2,0:0:0:0:
112,241,57083,1,8,0:0:0:0:
246,287,57277,2,0,L|333:274,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
391,263,57667,1,2,0:0:0:0:
308,158,57862,6,0,P|289:218|309:278,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
391,263,58446,1,0,0:0:0:0:
387,180,58641,1,8,0:0:0:0:
247,221,58836,2,0,L|174:224,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
214,148,59225,1,0,0:0:0:0:
214,304,59420,6,0,P|126:287|100:201,1,170,2|0,0:0|0:0,0:0:0:0:
214,148,60005,1,0,0:0:0:0:
302,306,60200,1,8,0:0:0:0:
351,151,60394,2,0,L|317:55,1,85,2|0,0:1|0:0,0:0:0:0:
260,227,60784,1,2,0:0:0:0:
468,154,60979,5,8,0:0:0:0:
250,103,61174,1,8,0:0:0:0:
396,267,61368,1,8,0:0:0:0:
381,46,61563,1,8,0:0:0:0:
347,30,62537,5,6,0:0:0:0:
304,168,62732,1,0,0:0:0:0:
206,61,62927,1,8,0:0:0:0:
368,111,63122,1,0,0:0:0:0:
224,144,63316,2,0,L|133:115,1,85,2|2,0:0|0:0,0:0:0:0:
287,88,63706,1,8,0:0:0:0:
240,223,63901,6,0,P|296:252|381:199,1,170,2|2,0:0|0:0,0:0:0:0:
224,144,64485,1,8,0:0:0:0:
175,280,64680,1,0,0:0:0:0:
304,168,64875,2,0,L|377:102,1,85,2|2,0:0|0:0,0:0:0:0:
466,216,65264,2,0,L|396:280,1,85,8|0,0:0|0:0,0:0:0:0:
224,144,65654,5,2,0:0:0:0:
386,192,65849,1,0,0:0:0:0:
254,309,66044,1,8,0:0:0:0:
304,168,66238,1,0,0:0:0:0:
334,338,66433,2,0,L|254:309,1,85,2|2,0:0|0:0,0:0:0:0:
93,252,66823,1,8,0:0:0:0:
242,228,67018,6,0,P|248:324|177:368,1,170,2|2,0:0|0:0,0:0:0:0:
157,198,67602,1,8,0:0:0:0:
304,168,67797,1,0,0:0:0:0:
173,278,67992,2,0,P|126:273|87:238,1,85,2|2,0:0|0:0,0:0:0:0:
55,89,68381,2,0,L|78:188,1,85,8|0,0:0|0:0,0:0:0:0:
304,168,68771,6,0,P|258:140|213:143,1,85,2|0,0:0|0:0,0:0:0:0:
254,309,69161,1,8,0:0:0:0:
386,192,69355,1,0,0:0:0:0:
240,223,69550,2,0,L|152:299,1,85,2|2,0:0|0:0,0:0:0:0:
319,251,69940,1,8,0:0:0:0:
157,198,70135,1,2,0:0:0:0:
334,338,70329,6,0,P|380:315|405:271,1,85,2|0,0:1|0:0,0:0:0:0:
367,110,70719,1,8,0:0:0:0:
240,223,70914,1,0,0:0:0:0:
386,192,71109,1,2,0:0:0:0:
287,88,71303,1,2,0:0:0:0:
319,251,71498,1,8,0:0:0:0:
449,133,71693,1,0,0:0:0:0:
224,144,71888,6,0,P|181:164|155:213,1,85,2|0,0:0|0:0,0:0:0:0:
190,361,72277,1,8,0:0:0:0:
240,223,72472,1,0,0:0:0:0:
334,338,72667,1,2,0:0:0:0:
304,168,72862,1,2,0:0:0:0:
175,278,73057,1,8,0:0:0:0:
224,144,73251,1,2,0:0:0:0:
397,284,73446,6,0,L|461:228,1,85,2|0,0:1|0:0,0:0:0:0:
367,110,73836,1,8,0:0:0:0:
319,251,74031,1,0,0:0:0:0:
430,54,74225,2,0,P|398:31|334:33,1,85,6|0,0:0|0:0,0:0:0:0:
224,144,74615,1,8,0:0:0:0:
461,228,74810,1,8,0:0:0:0:
461,228,74907,1,8,0:0:0:0:
461,228,75005,5,6,0:0:0:0:
319,251,75200,1,0,0:0:0:0:
367,110,75395,1,8,0:0:0:0:
397,284,75590,1,0,0:0:0:0:
241,227,75784,2,0,L|224:144,1,85,2|2,0:0|0:0,0:0:0:0:
383,197,76174,1,8,0:0:0:0:
254,309,76369,6,0,P|174:276|169:188,1,170,2|2,0:0|0:0,0:0:0:0:
287,88,76953,1,8,0:0:0:0:
241,227,77148,1,0,0:0:0:0:
143,118,77343,2,0,P|106:89|44:88,1,85,2|2,0:0|0:0,0:0:0:0:
21,216,77732,2,0,P|58:245|120:246,1,85,8|0,0:0|0:0,0:0:0:0:
304,168,78122,5,2,0:0:0:0:
175,278,78317,1,0,0:0:0:0:
223,143,78512,1,8,0:0:0:0:
254,309,78706,1,0,0:0:0:0:
158,201,78901,2,0,L|143:118,1,85,2|2,0:0|0:0,0:0:0:0:
0,55,79290,1,8,0:0:0:0:
10,227,79485,6,0,P|88:248|161:198,1,170,2|2,0:0|0:0,0:0:0:0:
287,88,80070,1,8,0:0:0:0:
319,251,80265,1,0,0:0:0:0:
224,144,80460,2,0,L|206:59,1,85,2|2,0:0|0:0,0:0:0:0:
304,168,80849,1,8,0:0:0:0:
158,201,81044,1,0,0:0:0:0:
367,110,81238,6,0,P|391:151|379:206,1,85,2|0,0:0|0:0,0:0:0:0:
254,309,81628,1,8,0:0:0:0:
304,168,81823,1,0,0:0:0:0:
396,283,82018,2,0,L|313:248,1,85,2|2,0:0|0:0,0:0:0:0:
452,134,82408,1,8,0:0:0:0:
330,334,82603,1,2,0:0:0:0:
330,334,82700,1,0,0:0:0:0:
330,334,82797,6,0,P|288:331|253:308,1,85,2|0,0:1|0:0,0:0:0:0:
158,201,83187,1,8,0:0:0:0:
304,168,83382,1,0,0:0:0:0:
175,278,83577,2,0,P|168:322|201:366,1,85,2|0,0:0|0:0,0:0:0:0:
241,227,83966,1,8,0:0:0:0:
94,256,84161,1,0,0:0:0:0:
317,249,84355,6,0,L|388:192,1,85,6|2,0:0|0:0,0:0:0:0:
287,88,84745,1,8,0:0:0:0:
241,227,84940,1,2,0:1:0:0:
367,110,85135,1,0,0:0:0:0:
396,283,85330,1,2,0:0:0:0:
304,168,85525,1,8,0:0:0:0:
254,309,85719,1,2,0:0:0:0:
367,110,85914,6,0,P|326:84|265:91,1,85,2|0,0:1|0:0,0:0:0:0:
150,180,86304,1,8,0:0:0:0:
319,189,86499,1,2,0:1:0:0:
189,83,86693,1,0,0:0:0:0:
234,247,86888,1,2,0:0:0:0:
290,82,87083,2,8,L|316:27,1,42.5,8|8,0:0|0:0,0:0:0:0:
373,97,87277,2,8,L|410:72,1,42.5,8|8,0:0|0:0,0:0:0:0:
441,152,87472,5,4,0:0:0:0:
256,192,87570,12,0,89161,0:0:0:0:
Topic Starter
Del05

All updated and change mp-3 please re-download it. thank you

walaowey
feels like the spinner should be end on 01:29:534 - try to check it :D
Topic Starter
Del05
??
I think have end it at there xD
Lemme check it again later

edit: i already end it at 01:29:437 (follow kaede mapset)
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