hello, i saw a bubble
trigger alert
kiai times across difficulties is inconsistent
for the next couple of lines i'm going to complain about the highest difficulty:
following lists are only examples of a /major/ problem within the mapset
- your rhythm is questionable. no, not even questionable; it actually goes against the idea of "strong sounds get clicked, weaker sounds get passively hitsounded".
when talking about mapping, we have two type of rhythms/actions: active and passive
-active hitsounding refers to everything players click, that is circles and sliderheads (could also argue that players also click spinners, but that's for later). now, these notes are supposed to represent the most prominent beats in the music thus creating some kind of pressure for the players. unlike sliderends, for example, players get more feedback from the clicking action rather than the non-clicking one. it should be obvious by now, though.
-passive hitsounding refers to everything that have a passive functionality. examples being slidertails, reverse arrows, sliderbodies, sliderticks and spinnerends. these don’t generate any kind of pressure; these are only mapped for the purpose of emphasizing certain objects over others and/or when extending certain sounds. if you are going to silence the tails (which you should in most cases), it should sound natural to the player.
throughout the whole map, there are a lot of instances where you prioritize non-existent beats over very audible notes:
- 00:17:433 (2) - if you are following the drums or the vocals during this section, there's no way this note is being mapped. the sound this object holds is completely different from what you're following. it lands on the guitar. from here you could argue that "well, there's a guitar sound (even if it's really, really, really quiet) so i placed a circle", but it doesn't work like that. if you were to map the guitar, you would place objects like this http://i.imgur.com/XzwPgD2.jpg . but that'd be inconsistent with everything else, so let's avoid guitars.
- 00:19:211 (2) - same occurs here; this follows a different rhythm
- 00:20:988 (2) - and here, etc. etc.
- 00:29:099 (3,4,5,6) - nothing landing on 00:29:211 (4) - so it ruins the emphasis on vocals 00:29:322 (5) -
- 00:54:099 (4) - etc. etc.
you get the point, there are overmapped sounds following a complete different layer. your rhythm isn't consistent. you are /trying/ to follow pretty much everything in the song, but you are not prioritizing anything, so what are you exactly following?
i strongly suggest you to stick to vocals, they are very prominent on fhána songs
- 00:19:211 (2,3,4,5,1,2) - three different patterns for three different sounds, yet the emphasis is not executed properly;
00:20:988 (2,3,4,5,1,2) - this patterning works way better, even if the rhythm is really unclear (because as i told you above, you are following 48092 sounds at the same time) - 00:22:433 (1,2,1) - weird way of NCing, it should be placed 00:23:211 (3) - there
- 00:33:099 - this whole section as a whole doesn't feel special at all. it's the most calm section of the whole song, but it contains the same slider velocity, density and spacing that everywhere else. for calm parts, you always want to make a clear distinctiveness so there's a noticeable contrast between different sections of the song.
this section feels the exact same as the whole rest of the map - the whole map looks and plays the exact same throughout different sections. there's no build-up into the chorus, there's no calm section, there's no difference between non-kiai and kiai
- 00:41:099 (1,2,3,4) - there is no consistency whatsoever (as i said before) for stronger beats over weaker ones. if you are not planning to space them out consistently, in a way that they make sense with the song, then don't space them at all because it plays really baddd
- 00:43:988 (1,2,3,1,2,3,1,2,3) - this one is a personal one, but a build-up into the kiai would be more appreciated, spacing the notes out every triplet plays and looks better
- 01:01:544 (1,2,3,4,5) - again, you swap from vocal mapping to... whatever this rhythm is following
- 01:04:544 (1) - you are almost never supposed to start a stream on the blue tick. why not? because stronger beats tend to land on whites/reds, so the emphasis should be put there; in this case http://i.imgur.com/N1vJCaU.jpg would work better because there's a full stream starting on 01:04:211 (1) - and there's nothing landing on 01:04:988 (5) - other than extended vocals from the previous tick.
- 01:07:211 (2,3) - not spaced vs 01:08:099 (2,3) - spaced vs 01:08:544 (4,1,2,3) - spaced spaced spaced
the list goes on and on. this map contains mistakes, a lot of mistakes. issues that we, as bns, cannot allow to get through because they go against the principles of mapping: rhythm, patterning, consistency. some maps may lack of one of these aspects in one or another sense, but when these three aspects are questionable, map becomes unrankable immediately
01:13:988 - this whole section onwards is really cool though, good job!
tl;dr: you need to remap it - strongest beats land on slidertails, overmapped notes (by overmapped i mean, there's nothing in the music to support such notes), overdone calm sections
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i will come back after you have remapped/applied everything you can
for the time being, good luck!