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Natsume Chiaki - Hanairo Biyori [Taiko]

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Kimitakari

-Nicotine wrote:

Sorry for the long delay :< My time now for osu is limited and I just finished shurelia penjaga map :<

To start of there is a lot of unsnapped notes not detected by aimod. k
Just adjust them 1 by 1 in the timeline zoom. (ALL DIFF)

Overdose:
comment: nice flow <3
check aimod. widscreen support is onk
00:24:167 (5,1,2) - 2 is a strong sound and 1 isn't. I suggest to rearrange the timeline like this http://puu.sh/tUFAM/5d3172f46a.jpg Number 5 circle is a jump k
00:29:442 (9) - same reason as above. Also, I would be consistent to the timeline as above. k
00:32:244 (1) - I would make this similar to 00:26:969 (1) - for consistency k
00:36:859 (1) - full horizontal this? to be consistent with 00:26:310 (3) - , 00:31:584 (9) - , 00:42:134 (3) - Cant hear the strong parts so denied
00:40:815 (2,3,4,5) - buff this part. k
00:45:431 (1,1,1,1,1,1) - vertical sliders are annonying :/ curve pls I can say yes because I copied this part
00:48:068 (1,2,1,2,3,4,1) - I would ctrl+ h this. It feels kinda bad since 00:46:749 (3,4) - , 00:49:386 (3,4) - , 00:52:023 (3,4) - are always on the right. Also, 00:45:431 (1,1,1,1,1,1) is always starts on the right. 00:47:903 (6) - move it to x:368 to trigger a hyper k
00:50:376 (2) - if you followed my prev mod, (00:48:068) ctrl+h this aswell and move it somewhere to the left. k
00:56:144 (2,3,4,5) - I'd buff this part, since the kiai is starting. Ill let it intence
the rest are good.

rain:

I'll continue my Mod soon. soory again for the delay ;w; (I'll be out of town until feb 12)

Setomi wrote:

[Nelly's Overdose]

00:14:277 (2,3,4) - Remove (3) 'cause it's currently hitting on empty beat k
00:14:606 (4) - Add triple here for rythmic follow k
00:15:266 (2,3,4) - Remove (3) for consistent patterning and added flow k

00:16:420 (1,2,3,4) - Due to there being a lot of synth sounds here I would recommend adding more movement, a simple repeat pattern between (1,2) & (3,4) works just fine k
00:17:902 (2,3) - Add more movement to these like you did previously 00:15:595 (4,5) - (Anti flow works good here like you did previously) k
00:19:634 (3) - Remove because it's currently hitting empty beat and doesn't fit your general patterning k

00:20:540 (2,3,4,5,6,7,8) - This pattern doesn't make any sense since you mapped 00:19:716 (1,2,1,2,1) - like a stream but & you currently have some weird triple burst pattern which doesn't make any sense to what you've previously mapped. Consider remapping to follow you general patterning theme k
00:27:464 (2) - Would consider having this anti flow like you did previously 00:26:804 (4) - to create consistency in patterning which creates better flow k
00:27:958 (4) - This slider feels a bit weak compared to most in this section, consider adding more movement here k
00:28:288 (1,2,3,4,5,6,7,8) - Very strange distance and movement used here and doesn't follow what you've previously mapped and the music at all consider reworking this k
00:33:068 (4,5,6) - Remove (5) because you haven't used triples in vocals throughout this section so it doesn't make any sense having one now k
00:33:233 (5,6) - A bit strange use of distance here, (6) doesn't really feel strong enough for a HDash and considering 00:33:562 (1) - is also a HDash it would create a better emphasize if (6) wasn't one k
00:35:705 (4,5,6) - Remove (5) because this triple is never used again k
00:36:859 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Re-used pattern that doesn't really fit, consider remapping this k
00:39:661 (6) - This would fit good as 1/4 stream instead of 1/2 slider Hell no, denied
00:54:002 (5,6,7,1) - Doesn't fit as so many HDashes consider following how strong the music is and replicate that in your mapping k

In the kiai you have a few of these 00:58:123 (8,9) - patterns and I personally think you should just curve the slider sligthly 'cause they currently feel a bit weak compared to the overall difficulty of the kiai k

Since the final part of the map is a copy & paste from the beginning of the map make the same changes as I suggested then I tried[/notice]

Goodluck with ranking this
The
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56804
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 16
TimelineZoom: 2.399999

[Metadata]
Title:Hanairo Biyori
TitleUnicode:花色日和
Artist:Natsume Chiaki
ArtistUnicode:なつめ千秋
Creator:SYAHME
Version:Nelly's Overdose
Source:
Tags:thousands of gifts vocaloid2 hatsune miku niconico douga short version Aste- Aldwych Nelly Surono
BeatmapID:1182064
BeatmapSetID:557834

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:9.4
ApproachRate:9.4
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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81035,-100,4,2,0,30,0,0


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144,110,71310,1,0,0:0:0:0:
448,64,71474,1,0,0:0:0:0:
368,110,71638,1,0,0:0:0:0:
96,160,71804,5,0,0:0:0:0:
416,160,71969,1,0,0:0:0:0:
400,208,72051,1,0,0:0:0:0:
384,256,72133,1,0,0:0:0:0:
96,160,72298,1,0,0:0:0:0:
112,208,72380,1,0,0:0:0:0:
128,256,72464,1,0,0:0:0:0:
416,160,72628,1,0,0:0:0:0:
304,160,72793,1,0,0:0:0:0:
192,160,72958,1,0,0:0:0:0:
416,192,73122,5,0,0:0:0:0:
112,192,73287,1,0,0:0:0:0:
128,144,73369,1,0,0:0:0:0:
144,96,73452,1,0,0:0:0:0:
400,192,73616,1,0,0:0:0:0:
384,144,73700,1,0,0:0:0:0:
368,96,73781,1,0,0:0:0:0:
144,96,73947,2,0,L|80:192,1,95
192,224,74276,1,0,0:0:0:0:
480,224,74442,6,0,L|384:224,2,95
256,224,74936,2,0,L|448:224,1,190
352,224,75431,1,0,0:0:0:0:
464,224,75594,1,0,0:0:0:0:
176,320,75760,6,0,P|80:288|80:112,1,285
336,320,76420,2,0,P|432:288|432:112,1,285
160,80,77079,5,0,0:0:0:0:
114,93,77161,1,0,0:0:0:0:
78,123,77243,1,0,0:0:0:0:
58,166,77326,1,0,0:0:0:0:
58,213,77408,1,0,0:0:0:0:
76,257,77491,1,0,0:0:0:0:
111,288,77573,1,0,0:0:0:0:
156,303,77655,1,0,0:0:0:0:
368,288,77738,5,0,0:0:0:0:
409,268,77820,1,0,0:0:0:0:
415,223,77902,1,0,0:0:0:0:
381,193,77985,1,0,0:0:0:0:
128,320,78068,6,0,L|64:288,1,47.5
320,288,78233,2,0,L|384:256,1,47.5
128,224,78398,6,0,L|112:128,1,95
208,80,78727,2,0,L|112:80,1,95
384,224,79057,6,0,L|400:128,1,95
304,80,79386,2,0,L|400:80,1,95
80,80,79716,5,0,0:0:0:0:
192,80,79881,1,0,0:0:0:0:
432,80,80046,5,0,0:0:0:0:
320,80,80211,1,0,0:0:0:0:
80,80,80376,6,0,P|12:128|80:160,1,190
384,192,81035,6,0,L|288:192,2,95
160,192,81530,1,0,0:0:0:0:
144,240,81612,1,0,0:0:0:0:
128,288,81695,1,0,0:0:0:0:
352,192,81859,2,0,L|356:288,1,95
128,288,82189,1,0,0:0:0:0:
352,288,82354,5,0,0:0:0:0:
120,280,82519,1,0,0:0:0:0:
104,232,82601,1,0,0:0:0:0:
88,184,82684,1,0,0:0:0:0:
312,192,82848,1,0,0:0:0:0:
200,192,83013,1,0,0:0:0:0:
448,192,83178,1,0,0:0:0:0:
464,144,83260,1,0,0:0:0:0:
480,96,83343,1,0,0:0:0:0:
144,96,83508,1,0,0:0:0:0:
388,76,83673,5,0,0:0:0:0:
474,108,83837,1,0,0:0:0:0:
512,193,84002,1,0,0:0:0:0:
478,279,84167,1,0,0:0:0:0:
192,320,84332,1,0,0:0:0:0:
478,279,84497,1,0,0:0:0:0:
462,231,84579,1,0,0:0:0:0:
446,183,84662,1,0,0:0:0:0:
80,128,84826,1,0,0:0:0:0:
304,128,84991,5,0,0:0:0:0:
384,176,85155,1,0,0:0:0:0:
308,225,85320,1,0,0:0:0:0:
80,128,85486,1,0,0:0:0:0:
64,176,85569,1,0,0:0:0:0:
48,224,85651,1,0,0:0:0:0:
308,225,85815,1,0,0:0:0:0:
324,273,85898,1,0,0:0:0:0:
340,321,85980,1,0,0:0:0:0:
112,336,86145,1,0,0:0:0:0:
416,352,86310,6,0,L|432:256,1,95
320,192,86640,2,0,L|416:192,1,95
368,192,86887,1,0,0:0:0:0:
160,192,86969,6,0,L|96:160,1,47.5
320,192,87134,2,0,L|384:160,1,47.5
160,192,87299,6,0,L|96:160,1,47.5
320,192,87464,2,0,L|384:160,1,47.5
160,192,87629,5,0,0:0:0:0:
48,192,87793,1,0,0:0:0:0:
64,144,87875,1,0,0:0:0:0:
80,96,87958,1,0,0:0:0:0:
320,144,88123,1,0,0:0:0:0:
304,96,88205,1,0,0:0:0:0:
288,48,88288,1,0,0:0:0:0:
48,96,88453,1,0,0:0:0:0:
320,144,88618,2,0,L|384:112,1,47.5
176,144,88783,2,0,L|112:112,1,47.5
408,144,88947,6,0,L|504:144,1,95
272,144,89277,1,0,0:0:0:0:
304,192,89359,1,0,0:0:0:0:
336,240,89442,1,0,0:0:0:0:
104,144,89607,6,0,L|8:144,1,95
240,144,89937,1,0,0:0:0:0:
208,192,90019,1,0,0:0:0:0:
176,240,90102,1,0,0:0:0:0:
416,192,90266,6,0,L|320:192,2,95
160,192,90760,1,0,0:0:0:0:
416,192,90925,1,0,0:0:0:0:
160,192,91090,2,0,L|152:224,4,23.75
416,192,91420,1,0,0:0:0:0:
96,192,91584,6,0,L|192:192,2,95
352,192,92079,2,0,L|360:224,4,23.75
96,192,92409,1,0,0:0:0:0:
416,192,92573,6,0,L|320:192,2,95
160,192,93068,2,0,L|152:224,4,23.75
416,192,93398,1,0,0:0:0:0:
256,192,94881,12,0,98178,0:0:0:0:
Topic Starter
SYAHME
Updated, I will apply after -Nicotine finish his/her mod.

-Nicotine wrote:

Sorry for the long delay :< My time now for osu is limited and I just finished shurelia penjaga map :< - It is okay.

To start off there is a lot of unsnapped notes not detected by aimod. - ?
Just adjust them 1 by 1 in the timeline zoom. (ALL DIFF)

rain:
comment: nice. - Thanks
00:16:584 (2) - ctrl+g this - Why? It will ruin the flow for the next note.
00:20:870 (3) - ^ - It will omit the hyperdash, so no change.
00:24:496 (1) - I would emphasize this more by increasing the ds a tad bit. - I think the distance is good for me.
00:29:771 (1,2) - Move them a tad bit to the left - At what x-axis?
00:42:628 (1) - too harsh I guess for a rain. Reduce the ds until there is no hyper or pixel jump. - Nice, I reduce the distance but the hyperdash still exist.
00:44:277 (6) - ctrl+g - It will ruin the flow, make a far edge dash and omit the hyperdash.
00:44:606 (1,2,3,4,5,6,7,8,9,10,1) - I would make this the same to 00:39:661 (3,4,5,6,7,8,9) - I want to make a little variety, the first stream have too many notes, so I need to make it a little bit curve.
00:51:859 (1,2,3,4,5,6) - I would ctrl+h and put this somewhere to the left. idk what to suggest so that the flow won't break. - Actually,
I will change this pattern into a new one because of the current one lack of movement.

00:52:848 (1) - I want to increase the ds here so that the vocal would be more emphasized. - Change into a new pattern.

00:58:453 (1,2,3,4,5,6) - this is the only part of the kiai that isn't the same. I would make this similar to 01:02:738 (2,3,4,1) -
after the kiai upto to the song. 01:27:793 (2,3) and 01:29:112 (2,3) are the only ones that don't follow a left and right flow. unlike 01:21:200 (2,3) , 01:22:189 (1,2) , 01:26:145 (1,2) - First, the stream lack of movement, so I will change into a new pattern. Second, the left and right flow don't have to be same despite the music is identical.
01:33:562 (7) - remove this circle pls. no beat here. - Why? I hear a sound here.


platter:
comments: good flow, but I find the last part too hard compared to all the previous notes. I would remap 01:30:431 (1) - until the end. - Actually, I want it a little bit hard/challenging for platter players that good at the dash. This also the end of the song, so I make it like that. I will try to change it if BN or QAT ask me regarding this pattern.

01:33:563 (7) - remove note again. - Why? I hear a sound here.

goodluck!! - Thanks

SYAHME wrote:

Updated, I will apply after -Nicotine finish his/her mod.
He :^) - Haha, okay

Setomi wrote:

Stumbled across this map and saw it didn't have a lot of mods. Here you go!

[General]

Most of the difficulties are good tho I have a slight problem with Nelly's Overdose and that is an inconsistent timeline from time to time and patterns that don't really follow the music. I think it's important you focus on what theme you want to express to the players in terms of timeline and make sure to follow the music appropriately, also if you decide to copy & paste patterns make sure they have modified appropriately to the music.

SYAHME's difficulties are good in timeline and the 'issues' here are just small general 'problems' so that's no problems. - Nice
[Cup]

All good - Nice
[Salad]

00:53:013 (1,2,3,4,5,6) - Since everything is still 1/1's and there's new changes in music I'd consider changing movement in this pattern - I will try to change into a new pattern here.
01:01:255 (1,2,3,4,1) - & 01:11:804 (1,2,3,4,1) - are a bit obnoxious consider reducing distance slightly - Okay, done.
01:02:903 (2) - ctrl + g this and move appropriately - Sorry, the current pattern already good.
[Platter]

01:21:035 (1,2,3) - Feels a bit strange to play - Okay, change into a new pattern.
[Rain]

00:16:584 (2) - Direction change would fit nicely here - Sorry, it will ruin the flow like I respond to -Nicotine mod.
00:17:244 (4,1,2,3) - Feels a bit strange that all of these uses the same spacing, kinda has the same issue as 00:15:925 (4,1,2) - I like symmetrical distance so let see what other modders opinion.
00:20:870 (3) - Same as before - Same as before.
00:24:167 (7,8,1) - Some kind of linear movement to act as a break would fit here considering this is a rain and it would be appropriate - Sorry, this pattern is good now, maybe you can give me an example?
00:27:464 (3) - Would fit with a ctrl + g and move accordingly - Sorry, too many movement.
00:38:013 (3,4,1,2) - Add some new direction somewhere in here 'cause currently it's just back and forth - To me there's no problem regarding back and forth pattern here, I also want to make a symmetrical pattern.
00:40:321 (1,2,3,1) - No real emphasize here consider changing up movements - To me, the pattern is currently follow the vocal nicely.
00:50:211 (1,2,3,4) - Think these would fit good with a repeat pattern - I think the pattern have no problem.
00:51:859 (1,2,3,4,5,6,1) - I understand you want some calm and easy movements but it feels like way too many sounds are being ignored for this pattern, consider giving slightly more movement - Already change with -Nicotine mod.
00:58:453 (1,2,3,4,5,6,7) - This pattern never occurs again in the kiai, consider changing - Yes, I agree I will change into a new one.
01:08:013 (2) - since the previous 1/4 stream pattern is quite difficult for a rain I'd highly suggest not having this vertical, having it horizontal makes it slightly easier for the player - This is for challenging the players.

Goodluck with ranking this - Thanks <3
Thanks for the mod.
-Nya-
Hi, you requested. Only cup-platter since that's what I stated in my rules.

Platter:
  1. 00:13:947 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) –etc. What bothered me here is that the only object that I see repeatedly for a long time is a ½ straight slider. More variety would have been nice even if the music is monotonous here. That doesn’t mean you should use the same slider over and over again. Perhaps try sliders with curves, circles and a few 1/1 sliders. Just anything that looks different.
  2. 00:16:420 - 00:17:738 - 00:19:057 – etc. Another thing that I want to point out is that you placed the slider’s end on a downbeat (big white tick) and that’s usually not a good idea since the rhythm isn’t being followed correctly then. What would be better is to place a circle here: 00:17:573 – and start the slider on the big white tick: 00:17:738 – I demonstrate in the pic below.
    You’ll also have a bit more variety of objects then if you add the circles in.
  3. Another thing that bothered me from 00:13:782 – to 00:22:683 – is that you used hyperdashes but the music don’t really support them. The music remains consistent in the beginning part so adding hyperdashes where there are no strong sounds that stand out , don’t support the music. Also, the hyperdashes feel random and for a Platter it’s better to have consistent hyperdashes and hyperdashes that is used with a strong sound since this diff is an introduction for hyperdashes. I suggest not using any hyperdashes in the beginning of the diff. (The place that I pointed out before)
  4. 00:34:881 (1) –You add the new combo here and that’s inconsistent with your previous NC’ing patterns. I actually support the NC here because I feel that’s the strongest beat and the NC should usually be on the downbeat (big white tick) but just make sure your combo’s are consistent, so either remove the NC here and add it here instead: 00:35:211 (2) – or add NC here: 00:24:332 (3) – and remove it here: 00:24:661 (1) – I like the latter option better tbh.
  5. 00:34:059 (1,2,3,4,5,6,7,8,9,10,1) –Hmm, since you also used this kind of pattern in Rain, I think it would be better to not make a stream but a different kind of pattern just to show that Platter isn’t similar to Rain.
    Something like above. So basically follow the beat that can be heard clearly in the foreground and rather not follow the beat in the background.
  6. The kiai bothered me the most because the way you chose to follow the rhythm is a bit uncomfortable. I’m struggling to find the structure and consistency. For example: 00:58:617 (2) – here I suggest placing the first circle since the vocal change happens here (on the big white tick) and not here: 00:58:453 – So perhaps you can try something like this instead:
    Imo,the pattern above follows the music/rhythm better (not sure if you’ll agree) I think you will improve your rhythm if you try focusing on the big white tick more.
  7. This pattern/rhythm can be improved too: 00:59:442 (1,2) – You’ll hear that there’s a strong kind of beat here: 00:59:936 – but it looks like you’re ignoring it. Starting a slider on that big tick or adding a circle would be better for rhythm. This happens a lot and not only in the kiai. This is also something that you usually start learning and getting used to as you map more.
  8. I also want to add that you should be careful about where you use your hyperdashes in this diff. At most places the music don’t really suggest a hyperdash but you still add one. Examples are: 00:57:299 (1,2) - 01:00:101 (3,4) - 01:04:716 (7,1) – etc. Places that are great for hyperdashes in a Platter is the downbeats (big white ticks) and that’s why it’s important to map them out correctly otherwise you won’t really be able to get nice places for hyperdashes. Examples are: 00:58:617 - 01:03:892 - 01:05:211 – etc. These places are great for hyperdashes.

I’ll continue with the other two diffs later on. Have to sleep.

Salad:
  1. 00:24:331 (9) –A new combo should be added here instead for consistency with 00:34:880 (1) – So add new combo here: 00:24:332 (9) – and remove new combo here: 00:24:661 (1) – This kind of combo’ing happens in other places as well, like: 00:29:606 (5) - 00:40:155 (5) – etc. Just make sure your combo’s remain consistent.
  2. 00:13:782 (1,2) - 00:15:101 (1,2) - 00:21:694 (1,2) – This anti-flow feels a bit uncomfortable, especially for beginners. I like this flow: 00:19:057 (1,2) - 00:20:376 (1,2) – I suggest doing the same with the other three. It’ll then also be consistent. The same goes to the similar patterns at the end of the diff.
  3. 00:53:342 (2) –The new combo should be here instead since the beat here is stronger and it’s also on the big white tick, so add NC here and remove NC here: 00:53:013 (1) –
  4. 00:54:661 (6) –Same as above. Add NC here and remove NC here: 00:54:991 (1) –
  5. 01:01:255 (1,2,3,4,1,2) –Doublecheck the spacings here. You may not have more than two consecutive dashes, so make sure that you make some of the spacings a bit smaller. Right now I’m struggling to catch all the patterns here without using the dash-button. This applies to the other similar cases too.
  6. 01:02:573 (1,2) –Also, you can make the spacing here a bit smaller. Right now it’s a bit big and the music isn’t really intense here so smaller spacing will fit better. It’s also inconsistent with 01:13:123 (1,2) – At 01:13:123 (1,2) – the spacing is smaller which is correct.

Cup:
  1. 00:45:760 (3) – The new combo should be here instead since the strong beat is here: 00:45:431 –and also for consistency. So add NC here and remove it here: 00:46:420 (1) –

Good Luck~
Topic Starter
SYAHME
Will edit to reply for -Nya- mod.

-Nya- wrote:

Hi, you requested. Only cup-platter since that's what I stated in my rules.

Platter:
  1. 00:13:947 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) –etc. What bothered me here is that the only object that I see repeatedly for a long time is a ½ straight slider. More variety would have been nice even if the music is monotonous here. That doesn’t mean you should use the same slider over and over again. Perhaps try sliders with curves, circles and a few 1/1 sliders. Just anything that looks different.
  2. 00:16:420 - 00:17:738 - 00:19:057 – etc. Another thing that I want to point out is that you placed the slider’s end on a downbeat (big white tick) and that’s usually not a good idea since the rhythm isn’t being followed correctly then. What would be better is to place a circle here: 00:17:573 – and start the slider on the big white tick: 00:17:738 – I demonstrate in the pic below.
    You’ll also have a bit more variety of objects then if you add the circles in.
  3. Another thing that bothered me from 00:13:782 – to 00:22:683 – is that you used hyperdashes but the music don’t really support them. The music remains consistent in the beginning part so adding hyperdashes where there are no strong sounds that stand out , don’t support the music. Also, the hyperdashes feel random and for a Platter it’s better to have consistent hyperdashes and hyperdashes that is used with a strong sound since this diff is an introduction for hyperdashes. I suggest not using any hyperdashes in the beginning of the diff. (The place that I pointed out before)
  4. 00:34:881 (1) –You add the new combo here and that’s inconsistent with your previous NC’ing patterns. I actually support the NC here because I feel that’s the strongest beat and the NC should usually be on the downbeat (big white tick) but just make sure your combo’s are consistent, so either remove the NC here and add it here instead: 00:35:211 (2) – or add NC here: 00:24:332 (3) – and remove it here: 00:24:661 (1) – I like the latter option better tbh.
  5. 00:34:059 (1,2,3,4,5,6,7,8,9,10,1) –Hmm, since you also used this kind of pattern in Rain, I think it would be better to not make a stream but a different kind of pattern just to show that Platter isn’t similar to Rain.
    Something like above. So basically follow the beat that can be heard clearly in the foreground and rather not follow the beat in the background.
  6. The kiai bothered me the most because the way you chose to follow the rhythm is a bit uncomfortable. I’m struggling to find the structure and consistency. For example: 00:58:617 (2) – here I suggest placing the first circle since the vocal change happens here (on the big white tick) and not here: 00:58:453 – So perhaps you can try something like this instead:
    Imo,the pattern above follows the music/rhythm better (not sure if you’ll agree) I think you will improve your rhythm if you try focusing on the big white tick more.
  7. This pattern/rhythm can be improved too: 00:59:442 (1,2) – You’ll hear that there’s a strong kind of beat here: 00:59:936 – but it looks like you’re ignoring it. Starting a slider on that big tick or adding a circle would be better for rhythm. This happens a lot and not only in the kiai. This is also something that you usually start learning and getting used to as you map more.
  8. I also want to add that you should be careful about where you use your hyperdashes in this diff. At most places the music don’t really suggest a hyperdash but you still add one. Examples are: 00:57:299 (1,2) - 01:00:101 (3,4) - 01:04:716 (7,1) – etc. Places that are great for hyperdashes in a Platter is the downbeats (big white ticks) and that’s why it’s important to map them out correctly otherwise you won’t really be able to get nice places for hyperdashes. Examples are: 00:58:617 - 01:03:892 - 01:05:211 – etc. These places are great for hyperdashes.

I’ll continue with the other two diffs later on. Have to sleep.

Salad:
  1. 00:24:331 (9) –A new combo should be added here instead for consistency with 00:34:880 (1) – So add new combo here: 00:24:332 (9) – and remove new combo here: 00:24:661 (1) – This kind of combo’ing happens in other places as well, like: 00:29:606 (5) - 00:40:155 (5) – etc. Just make sure your combo’s remain consistent. - Okay, done.
  2. 00:13:782 (1,2) - 00:15:101 (1,2) - 00:21:694 (1,2) – This anti-flow feels a bit uncomfortable, especially for beginners. I like this flow: 00:19:057 (1,2) - 00:20:376 (1,2) – I suggest doing the same with the other three. It’ll then also be consistent. The same goes to the similar patterns at the end of the diff. - I want to make a little variety, so I need other modders opinion regarding this.
  3. 00:53:342 (2) –The new combo should be here instead since the beat here is stronger and it’s also on the big white tick, so add NC here and remove NC here: 00:53:013 (1) - I NC by follow the vocal, so I need other modders opinion again.
  4. 00:54:661 (6) –Same as above. Add NC here and remove NC here: 00:54:991 (1) - ?
  5. 01:01:255 (1,2,3,4,1,2) –Doublecheck the spacings here. You may not have more than two consecutive dashes, so make sure that you make some of the spacings a bit smaller. Right now I’m struggling to catch all the patterns here without using the dash-button. This applies to the other similar cases too. - I already reduce the distance.
  6. 01:02:573 (1,2) –Also, you can make the spacing here a bit smaller. Right now it’s a bit big and the music isn’t really intense here so smaller spacing will fit better. It’s also inconsistent with 01:13:123 (1,2) – At 01:13:123 (1,2) – the spacing is smaller which is correct. - Same as above.

Cup:
  1. 00:45:760 (3) – The new combo should be here instead since the strong beat is here: 00:45:431 –and also for consistency. So add NC here and remove it here: 00:46:420 (1) - Okay, done.

Good Luck~ - Thanks
Thanks for the mod.
Surono
u just need futsuu ye
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56804
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.9
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Hanairo Biyori
TitleUnicode:花色日和
Artist:Natsume Chiaki
ArtistUnicode:なつめ千秋
Creator:SYAHME
Version:Sur's Futsuu
Source:
Tags:thousands of gifts vocaloid2 hatsune miku niconico douga short edit version Flower Colored Weather Aste- Aldwych Nelly Surono
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

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tambah 1 HP ke Futsuu & Muzukashii
Topic Starter
SYAHME

Surono wrote:

u just need futsuu ye
osu file format v14

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[Metadata]
Title:Hanairo Biyori
TitleUnicode:花色日和
Artist:Natsume Chiaki
ArtistUnicode:なつめ千秋
Creator:SYAHME
Version:Sur's Futsuu
Source:
Tags:thousands of gifts vocaloid2 hatsune miku niconico douga short edit version Flower Colored Weather Aste- Aldwych Nelly Surono
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288,192,73122,1,0,0:0:0:0:
288,192,73782,1,8,0:0:0:0:
288,192,74111,1,0,0:0:0:0:
288,192,74441,1,8,0:0:0:0:
288,192,74936,1,8,0:0:0:0:
288,192,75430,1,0,0:0:0:0:
288,192,75760,1,0,0:0:0:0:
288,192,76089,1,8,0:0:0:0:
288,192,76419,1,8,0:0:0:0:
288,192,76749,1,0,0:0:0:0:
288,192,77079,1,8,0:0:0:0:
288,192,77244,1,8,0:0:0:0:
288,192,77408,1,8,0:0:0:0:
288,192,77738,1,0,0:0:0:0:
288,192,77903,1,0,0:0:0:0:
288,192,78068,1,0,0:0:0:0:
288,192,78398,5,4,0:0:0:0:
288,192,79057,1,12,0:0:0:0:
288,192,79716,1,4,0:0:0:0:
288,192,80376,1,8,0:0:0:0:
288,192,80705,1,8,0:0:0:0:
256,192,81035,5,4,0:0:0:0:
256,192,81365,1,8,0:0:0:0:
256,192,81695,1,0,0:0:0:0:
256,192,82024,1,0,0:0:0:0:
256,192,82354,1,8,0:0:0:0:
256,192,82684,1,8,0:0:0:0:
256,192,83013,1,0,0:0:0:0:
256,192,83673,1,8,0:0:0:0:
256,192,84002,1,0,0:0:0:0:
256,192,84332,1,8,0:0:0:0:
256,192,84661,1,8,0:0:0:0:
256,192,84991,1,0,0:0:0:0:
256,192,85321,1,0,0:0:0:0:
256,192,85651,1,8,0:0:0:0:
256,192,86310,1,8,0:0:0:0:
256,192,86640,1,0,0:0:0:0:
256,192,86969,1,0,0:0:0:0:
256,192,87299,1,0,0:0:0:0:
256,192,87629,1,8,0:0:0:0:
256,192,88288,1,0,0:0:0:0:
256,192,88618,1,8,0:0:0:0:
256,192,88947,1,0,0:0:0:0:
256,192,89607,1,8,0:0:0:0:
256,192,89936,1,8,0:0:0:0:
256,192,90266,1,0,0:0:0:0:
256,192,90595,1,8,0:0:0:0:
256,192,90925,1,8,0:0:0:0:
256,192,91090,1,8,0:0:0:0:
256,192,91255,1,0,0:0:0:0:
256,192,91584,1,8,0:0:0:0:
256,192,91914,1,8,0:0:0:0:
256,192,92079,1,8,0:0:0:0:
256,192,92244,1,0,0:0:0:0:
256,192,92573,1,8,0:0:0:0:
256,192,92903,1,8,0:0:0:0:
256,192,93068,1,8,0:0:0:0:
256,192,93398,1,4,0:0:0:0:

tambah 1 HP ke Futsuu & Muzukashii
Updated, thanks and tambah 1 HP ke Futsuu & Muzukashii
Yona
cc aldwych :3

Aldwych's Inner Oni
00:45:431 (11) - j'aurai mis un k pour accentuer la dernière syllabe de la "phrase" de la meuf, comme ce que tu as fait à chaque fois
00:47:739 (25,26) - ici j'aurai mis deux d pour accentuer à le k à 00:48:068 (27)
00:50:046 (41) - d car le ton est plutôt descendant
00:52:601 (56,57) - ctrl g?
00:55:321 (74,75,76,77,78,79,80,81,82,83,84) - personnellement je n'aurai pas mis de 1/6 mais c'est bien aussi
00:55:980 (84) - k pour être plus cohérent avec la suite
00:58:700 (12) - k?
00:28:617 (35) - k?
00:31:089 (53,54) - k?
00:45:761 (12) - k? pour le petit son derrière comme tu as fait pour 00:46:420 (16) m'enfin si on suit cette logique faudrait changer pas mal de d -> k par la suite

As' Oni
00:26:145 (89,90) - ctrl g? as at 00:31:420 (124,125)
00:53:013 (266) - k? to follow the guitar sound as you did everywhere (00:53:013 (266) - 00:51:035 (256) - 00:51:694 (259) - [...])
01:15:595 (441) - k?
01:16:749 (450) - d? to highlight the next circle
01:20:705 - I should add a k here because you follow her voice at 01:18:398 (468,469,470,471,472,473,474,475) but you forgot this sound
I will have maped like that :

Aldwych mapped the end sound as ctb difficulties, but the two other taiko difficulties are not (1min33 contrary to Aldwych + CTB 1min38)
Aldwych
Demmmmmmmmmmmmm

Yonakr wrote:

cc aldwych :3

Aldwych's Inner Oni
00:45:431 (11) - j'aurai mis un k pour accentuer la dernière syllabe de la "phrase" de la meuf, comme ce que tu as fait à chaque fois Ouais pourquoi pas
00:47:739 (25,26) - ici j'aurai mis deux d pour accentuer à le k à 00:48:068 (27) Uniquement le second alors, ca sonne mieux.
00:50:046 (41) - d car le ton est plutôt descendant Perso j'aime bien en k avec le background melody, meme dkdkd est pas top
00:52:601 (56,57) - ctrl g?
00:55:321 (74,75,76,77,78,79,80,81,82,83,84) - personnellement je n'aurai pas mis de 1/6 mais c'est bien aussi C'est un peu chiant a executer mais la musique est comme ça, et vu que c'est une Inner Oni et ca déja été utilisé sur genryuu kaiko par exemple, je m'en priverai pas
00:55:980 (84) - k pour être plus cohérent avec la suite aaaaaaaaaa je sais pas, je devrais peux-etre, mais en terme d'execution ma version est plus simple a faire (après quelques tests)
00:58:700 (12) - k? Ca sonne pas trop mal
00:28:617 (35) - k? Vu la voix, non
00:31:089 (53,54) - k? Pas fan
00:45:761 (12) - k? pour le petit son derrière comme tu as fait pour 00:46:420 (16) m'enfin si on suit cette logique faudrait changer pas mal de d -> k par la suite
Les d sont bien via la "batterie"
tyyy

https://puu.sh/uvc1u/a68bd29866.osu
Aste-

Yonakr wrote:

cc aldwych :3


As' Oni
00:26:145 (89,90) - ctrl g? as at 00:31:420 (124,125) // well that's intended since i follow the Vocal pitch there so keep
00:53:013 (266) - k? to follow the guitar sound as you did everywhere (00:53:013 (266) - 00:51:035 (256) - 00:51:694 (259) - [...])
01:15:595 (441) - k?
01:16:749 (450) - d? to highlight the next circle
01:20:705 - I should add a k here because you follow her voice at 01:18:398 (468,469,470,471,472,473,474,475) but you forgot this sound // well actualy that's intended to build up the tense before the ending *just like drummer that letting it empty to build up the tense for next part so keep for now*
I will have maped like that :

Aldwych mapped the end sound as ctb difficulties, but the two other taiko difficulties are not (1min33 contrary to Aldwych + CTB 1min38)
https://puu.sh/uvyjs/9c153e538e.rar

thanks for the mod
Topic Starter
SYAHME
Updated, thanks
Sakary
A shimmering blast of star incoming...
Good luck with the map.

i remember my diff here. lol
Topic Starter
SYAHME

Hi_Hello wrote:

A shimmering blast of star incoming...
Good luck with the map.

i remember my diff here. lol
Thank you so much, if you still have the diff I can put into the description lol.
Divine Cake
Cup
01:01:255 (1) - imo would end this one 1/1 beat erlier (01:02:244 - ) to make space for a hit at 01:02:573
01:06:529 (1) - 01:11:804 (1) - same as previous

Salad
01:21:035 - 01:33:562 - the vertical sliders are the only part i need to dash on in this diff. few dashes are fine but these notes does not strike me as strong beats in the song. with these notes being the only ones i feel like there should be a stronger beat here. i would either remove the dashes here or have dashes other places too on stronger beats.

Platter
0:13:782 - 00:24:332 - think the intensity of the intro is a bit to high. personaly i would decrease difficulty in the start to have a stronger refrain but it works as is too.

Rain
Nothing to complain about here :D
Topic Starter
SYAHME

Divine Cake wrote:

Cup
01:01:255 (1) - imo would end this one 1/1 beat erlier (01:02:244 - ) to make space for a hit at 01:02:573 - I think it is okay because the slider is relaxing to catch and distance of the next note is not far.
01:06:529 (1) - 01:11:804 (1) - same as previous - Same as before.

Salad
01:21:035 - 01:33:562 - the vertical sliders are the only part i need to dash on in this diff. few dashes are fine but these notes does not strike me as strong beats in the song. with these notes being the only ones i feel like there should be a stronger beat here. i would either remove the dashes here or have dashes other places too on stronger beats. - If you want to know why I make a dash every this beat because I want to make it consistent every diff. You can see the pattern in rain, I make every same beat a hyperdash.

Platter
0:13:782 - 00:24:332 - think the intensity of the intro is a bit to high. personaly i would decrease difficulty in the start to have a stronger refrain but it works as is too. - Yes, the intensity is high that is why I make a hyperdash consistently every same beat here, same as outro of this song. If BN or QAT ask me to reduce or omit the hyperdash because of the beginning of the song so I will do so.

Rain
Nothing to complain about here :D - Nice
Thanks for looking and trying to mod.
autofanboy


Hello there!

[ General]

  • Hitsounding
  1. Pretty sure you haven't finish hitsounding in Salad, Platter and Rain.

[ Cup]

  • Inherited Points
  1. Some of them are redundant, for example 01:18:562 - , 01:19:551 - , 01:19:881 - and suchlike. Perhaps you are still doing the hitsounding so please be reminded to remove them when you are done.

    Gameplay
  2. 00:19:057 (1,2) - , 00:21:035 (3,4) - , 00:22:354 (2,3) - They are repeating the first part 1/2 patterns, which is too boring to play with in my opinion. Maybe you can change to another pattern for these notes? One of the examples would be using reversed 1/2 sliders.
  3. 01:26:310 (1,2) - , 01:28:288 (3,4) - , 01:28:947 (1,2) - ^, try using another pattern to avoid being repetitive in patterns.
  4. 01:30:266 (1,2,3,4,1,2,3,1,2,3,4) - This is really too much for a Cup. 1/2 note patterns should be used sparingly only, but at this point it is already a stream thing. I suggest changing the patterns here, maybe focus on the rhythm more?

    Solid difficulty there, keep it up!

[ Salad]

  • Gameplay
  1. 00:13:782 (1,2) - , 00:15:101 (1,2) - , 00:17:079 (3,4) - and other notes with the same pattern in the intro and ending - I don't really understand why you put a dash to emphasize the red tick (head of each 1/2 sliders). Why not put the dash to emphasize the tail position of those sliders? i.e. Changing the sliders to circles and add dash between the circles. I don't really think that the red tick is a stronger beat, and white tick is actually the main beat with notable drum sound in the audio.
  2. 00:24:661 - 00:55:980 - This entire part can be FC'ed without dashing, and not even some difficult movements that cause players to think whether they should dash or not. It is highly recommended for you to add some dashes here, otherwise it doesn't feel like a Salad, this part is just like a Cup. Try adding dashes at 00:24:331 (9,1) - , 00:29:606 (5,1) - , 00:34:880 (9,1) - , 00:40:155 (5,1) - and 00:45:430 (9,1) - . These are the bridging between different stanzas. Yet, to be honest, these dashes should be exactly at the 1/2 distances, for instance 00:29:441 (4,5) - , 00:34:715 (8,9) - and suchlike because the notes after it are the most prominent ones.
  3. 01:01:255 (1,2,3,4,5) - These notes are too wide from each other! It is also FC'able without dashing when the players hit each fruit here at the tip of the plate, but it is not a good one! I highly suggest remapping these stream part. Would be better if you only add dashes to 01:01:584 (2,3) - and 01:02:244 (4,5) - , so the Salad doesn't feel too dense with dashes.
  4. 01:06:529 (1,2,3,4,5) - Same problem again. These distances are even much wider! Still FC'able but there are some close calls. You may do the same approach as the previously-mentioned for a better rhythm and also keep in line with the Salad difficulty. With regard to 01:07:189 (3,4,5) - , this is not a good pattern since the dash at (4,5) is not so comfortable to hit. This is because (4) is too vertical and provide no momentum to players in order to lift off. Please revise this part and make some changes to the pattern.
  5. 01:11:804 (1,2,3,4,5) - Just the same.
  6. 01:17:079 (1,2,3,4,5) - ^
  7. 01:20:046 (3,1) - Why not putting a dash here?
  8. 01:24:991 (1,2,3,4) - Oh no. This require full dashing if you have testplayed.
  9. 01:30:266 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - Not a good one to put that many dashes! First of all, I think you can simplify the note density here a little bit, that will be way too much for a Salad considering that you didn't put much dashes before. Secondly, the positions for dashing are so unclear, like they are not matching the beats. I think you should put dashes to emphasize white ticks instead so the Salad can be easily followed. Right now I know you are trying to emphasize the drum rolling sounds but Salad is still too hard for these kind of rhythms. Pretty ambiguous there.

    I am so sure that this could be improved significantly if you choose to remake the difficulty. It is plain and simple but you have missed out a lot of dashes and some are just misfit. Probably remapping is a good option as you can plan the rhythm again and better it. Yet, if you don't wish to do so, you can still change with regard to my suggestions, but I think it will be pretty hard to alter them without changing the entire mapping.

[ Platter]

  • Gameplay
  1. At first sight, I really feel that this is more like a Rain. You put way too many dashes there...
  2. 00:13:782 (1,2,3) - Okay, this kind of movement would be too advanced for Platter players, right? Why not just keep it simple? In addition, they can be FC'ed by walking with precise timing but also players will usually dash twice to catch them. This proves that you should focus more on adding a dash, the most recommended solution is to reduce some notes' distances and enlarge one of them slightly so players are expected to dash there. Currently, players will think whether they should dash or not and so the rhythm sense is not so great, because some notes are actually not emphasized by those dashes.
  3. 00:14:606 (4,1,2) - , 00:17:244 (4,1,2) - , 00:19:222 (2,3,4,1,2) - ... - ^ Just too many of these! Not really a good one for a Platter.
  4. 00:13:782 - 00:22:683 - In this period, you put so many dashes. It is just too lucky that most of them are not too wide and really require dashes to FC, so players don't have to dash every seconds sometimes but to walk precisely. However, it is also not necessary to leave these kind of sense, it would destroy the rhythm because players are not dashing at the right positions. It would be much improved if you can just use simpler 1/2 patterns and with clear dashing guidelines for players to follow. I have found myself walking sometimes because I feel that I can do it at particular parts. Besides, the HDashes are also not emphasizing important beats. You tend to focus on those starts of each drum rolls like 00:14:606 - and 00:15:925 - but they are actually not the main beats! Feels really strange to play with.
  5. 00:18:892 (1) - I don't understand here. Wouldn't it be much better if you break this into 2 circles and add HDash between them to emphasize the start of another stanza at 00:19:057 - ?
  6. 00:15:595 (3,4,1) - , 00:20:870 (3,4,1) - These kind of jumping is not recommended for a Platter. These patterns need sharp turns but Platter players are usually not advanced enough to handle them. It would be better if they can be made easier and simpler.
  7. 00:22:518 (4,1,2) - Alright, again with the same thing. From what I have heard, I think the main beat should be 00:23:013 - but you put dash earlier at 00:22:518 (4,1) - , which doesn't really fit in my opinion.
  8. 00:34:057 (1,2,3,4,5,6,7,8,9,10,1) - About the good thing, the curve here is aesthetic. Yet, for negative side, you started this stream a bit earlier. I deem it should be started at 00:34:222 - instead.
  9. 00:44:606 (1,2,3,4,5,6,7,8,9,10,1) - ^
  10. 00:57:299 (1,2,3) - A bit bizarre to start off the Kiai Time because some HDashes going on after a short break. Maybe you can just cut down one of them and focus on the another one?
  11. 00:58:123 (4,1,2) - A bit strange because you put dash earlier.
  12. 01:03:398 (4,1,2) - ^, check the parts later too.
  13. 01:05:376 (1,2,3) - Too many HDashes for a Platter. Do you agree with this?
  14. 01:06:035 (3,4,1) - Okay this is a really anti-flow pattern. It is quite easy for players to miss the start of the stream at (4) because they have to dash at (4,1) after the HDash to recover. Would be much better to change it.
  15. 01:11:804 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Why not just keep it simple and put dash every 4 or 8 circles here? Feels so complex with some 7, 5 and 5 notes.
  16. 01:13:288 (2,3,4) - Too many dashes again.

    I feel sorry but I can't keep up with it now, maybe you can change the parts after the above-suggested. Most of them have the same issues such as patterns are quite repetitive and they are not giving a strong rhythm sense. I believe it can be much better if you change them.

[ Flower Colored Weather]

  • Gameplay
  1. 00:45:431 - 00:55:156 - I don't understand what you are emphasizing... Firstly, shouldn't 00:45:347 (10,1) - be a HDash? so you may curve just 00:44:606 (1,2,3,4,5,6,7,8,9,10) - and put a HDash after that. Secondly, it is pretty much because you put all the sliders 1/2 beat late, the first 1/2 slider should be put at 00:45:431 - and then continue with these patterns. That's why it feels so messy right now with scattered patterns. Can't really follow them. Maybe remap this part?
  2. 01:02:491 (8,1,2) - It is unrankable for putting a mix of HDashes with different snaps. *Screenshot
  3. 01:07:683 (6,1,2) - ^
  4. 01:13:040 (8,1,2) - ^
  5. 01:21:035 - 01:30:266 - Again, it feels so random and not matching the rhythm at all. It is because you put all the 1/2 sliders and notes earlier! For example, 01:23:507 (1) - should start at 01:23:672 - instead. The notes now are not commensurated with the rhythm.
  6. 01:30:101 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I appreciate your creativity, but sadly it is unrankable due to the usage of 4+ consecutive HDashes. Pretty much you have to change. *Screenshot
  7. 01:33:068 (5,6,7) - Are there any reason to put a HDash at (6,7)? (7) is not a prominent beat but you emphasized it. To be honest, the beats here should end at (6) instead but every difficulty there end at 01:33:562 - which sounded a bit delay.

Good luck!
Topic Starter
SYAHME
After afb mod, I think I need to re-map salad, platter & rain.

alienflybot wrote:



Hello there! - Hey

[ General]

  • Hitsounding
  1. Pretty sure you haven't finish hitsounding in Salad, Platter and Rain. - Yeah, haha

[ Cup]

  • Inherited Points
  1. Some of them are redundant, for example 01:18:562 - , 01:19:551 - , 01:19:881 - and suchlike. Perhaps you are still doing the hitsounding so please be reminded to remove them when you are done. - Okay, done.

    Gameplay
  2. 00:19:057 (1,2) - , 00:21:035 (3,4) - , 00:22:354 (2,3) - They are repeating the first part 1/2 patterns, which is too boring to play with in my opinion. Maybe you can change to another pattern for these notes? One of the examples would be using reversed 1/2 sliders. - Okay, I will re-map later.
  3. 01:26:310 (1,2) - , 01:28:288 (3,4) - , 01:28:947 (1,2) - ^, try using another pattern to avoid being repetitive in patterns. - Okay, I will re-map later.
  4. 01:30:266 (1,2,3,4,1,2,3,1,2,3,4) - This is really too much for a Cup. 1/2 note patterns should be used sparingly only, but at this point it is already a stream thing. I suggest changing the patterns here, maybe focus on the rhythm more? - Okay, I will re-map later.

    Solid difficulty there, keep it up! - Thanks

[ Salad]

  • Gameplay
  1. 00:13:782 (1,2) - , 00:15:101 (1,2) - , 00:17:079 (3,4) - and other notes with the same pattern in the intro and ending - I don't really understand why you put a dash to emphasize the red tick (head of each 1/2 sliders). Why not put the dash to emphasize the tail position of those sliders? i.e. Changing the sliders to circles and add dash between the circles. I don't really think that the red tick is a stronger beat, and white tick is actually the main beat with notable drum sound in the audio.
  2. 00:24:661 - 00:55:980 - This entire part can be FC'ed without dashing, and not even some difficult movements that cause players to think whether they should dash or not. It is highly recommended for you to add some dashes here, otherwise it doesn't feel like a Salad, this part is just like a Cup. Try adding dashes at 00:24:331 (9,1) - , 00:29:606 (5,1) - , 00:34:880 (9,1) - , 00:40:155 (5,1) - and 00:45:430 (9,1) - . These are the bridging between different stanzas. Yet, to be honest, these dashes should be exactly at the 1/2 distances, for instance 00:29:441 (4,5) - , 00:34:715 (8,9) - and suchlike because the notes after it are the most prominent ones.
  3. 01:01:255 (1,2,3,4,5) - These notes are too wide from each other! It is also FC'able without dashing when the players hit each fruit here at the tip of the plate, but it is not a good one! I highly suggest remapping these stream part. Would be better if you only add dashes to 01:01:584 (2,3) - and 01:02:244 (4,5) - , so the Salad doesn't feel too dense with dashes.
  4. 01:06:529 (1,2,3,4,5) - Same problem again. These distances are even much wider! Still FC'able but there are some close calls. You may do the same approach as the previously-mentioned for a better rhythm and also keep in line with the Salad difficulty. With regard to 01:07:189 (3,4,5) - , this is not a good pattern since the dash at (4,5) is not so comfortable to hit. This is because (4) is too vertical and provide no momentum to players in order to lift off. Please revise this part and make some changes to the pattern.
  5. 01:11:804 (1,2,3,4,5) - Just the same.
  6. 01:17:079 (1,2,3,4,5) - ^
  7. 01:20:046 (3,1) - Why not putting a dash here?
  8. 01:24:991 (1,2,3,4) - Oh no. This require full dashing if you have testplayed.
  9. 01:30:266 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - Not a good one to put that many dashes! First of all, I think you can simplify the note density here a little bit, that will be way too much for a Salad considering that you didn't put much dashes before. Secondly, the positions for dashing are so unclear, like they are not matching the beats. I think you should put dashes to emphasize white ticks instead so the Salad can be easily followed. Right now I know you are trying to emphasize the drum rolling sounds but Salad is still too hard for these kind of rhythms. Pretty ambiguous there.

    I am so sure that this could be improved significantly if you choose to remake the difficulty. It is plain and simple but you have missed out a lot of dashes and some are just misfit. Probably remapping is a good option as you can plan the rhythm again and better it. Yet, if you don't wish to do so, you can still change with regard to my suggestions, but I think it will be pretty hard to alter them without changing the entire mapping.

[ Platter]

  • Gameplay
  1. At first sight, I really feel that this is more like a Rain. You put way too many dashes there...
  2. 00:13:782 (1,2,3) - Okay, this kind of movement would be too advanced for Platter players, right? Why not just keep it simple? In addition, they can be FC'ed by walking with precise timing but also players will usually dash twice to catch them. This proves that you should focus more on adding a dash, the most recommended solution is to reduce some notes' distances and enlarge one of them slightly so players are expected to dash there. Currently, players will think whether they should dash or not and so the rhythm sense is not so great, because some notes are actually not emphasized by those dashes.
  3. 00:14:606 (4,1,2) - , 00:17:244 (4,1,2) - , 00:19:222 (2,3,4,1,2) - ... - ^ Just too many of these! Not really a good one for a Platter.
  4. 00:13:782 - 00:22:683 - In this period, you put so many dashes. It is just too lucky that most of them are not too wide and really require dashes to FC, so players don't have to dash every seconds sometimes but to walk precisely. However, it is also not necessary to leave these kind of sense, it would destroy the rhythm because players are not dashing at the right positions. It would be much improved if you can just use simpler 1/2 patterns and with clear dashing guidelines for players to follow. I have found myself walking sometimes because I feel that I can do it at particular parts. Besides, the HDashes are also not emphasizing important beats. You tend to focus on those starts of each drum rolls like 00:14:606 - and 00:15:925 - but they are actually not the main beats! Feels really strange to play with.
  5. 00:18:892 (1) - I don't understand here. Wouldn't it be much better if you break this into 2 circles and add HDash between them to emphasize the start of another stanza at 00:19:057 - ?
  6. 00:15:595 (3,4,1) - , 00:20:870 (3,4,1) - These kind of jumping is not recommended for a Platter. These patterns need sharp turns but Platter players are usually not advanced enough to handle them. It would be better if they can be made easier and simpler.
  7. 00:22:518 (4,1,2) - Alright, again with the same thing. From what I have heard, I think the main beat should be 00:23:013 - but you put dash earlier at 00:22:518 (4,1) - , which doesn't really fit in my opinion.
  8. 00:34:057 (1,2,3,4,5,6,7,8,9,10,1) - About the good thing, the curve here is aesthetic. Yet, for negative side, you started this stream a bit earlier. I deem it should be started at 00:34:222 - instead.
  9. 00:44:606 (1,2,3,4,5,6,7,8,9,10,1) - ^
  10. 00:57:299 (1,2,3) - A bit bizarre to start off the Kiai Time because some HDashes going on after a short break. Maybe you can just cut down one of them and focus on the another one?
  11. 00:58:123 (4,1,2) - A bit strange because you put dash earlier.
  12. 01:03:398 (4,1,2) - ^, check the parts later too.
  13. 01:05:376 (1,2,3) - Too many HDashes for a Platter. Do you agree with this?
  14. 01:06:035 (3,4,1) - Okay this is a really anti-flow pattern. It is quite easy for players to miss the start of the stream at (4) because they have to dash at (4,1) after the HDash to recover. Would be much better to change it.
  15. 01:11:804 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Why not just keep it simple and put dash every 4 or 8 circles here? Feels so complex with some 7, 5 and 5 notes.
  16. 01:13:288 (2,3,4) - Too many dashes again.

    I feel sorry but I can't keep up with it now, maybe you can change the parts after the above-suggested. Most of them have the same issues such as patterns are quite repetitive and they are not giving a strong rhythm sense. I believe it can be much better if you change them.

[ Flower Colored Weather]

  • Gameplay
  1. 00:45:431 - 00:55:156 - I don't understand what you are emphasizing... Firstly, shouldn't 00:45:347 (10,1) - be a HDash? so you may curve just 00:44:606 (1,2,3,4,5,6,7,8,9,10) - and put a HDash after that. Secondly, it is pretty much because you put all the sliders 1/2 beat late, the first 1/2 slider should be put at 00:45:431 - and then continue with these patterns. That's why it feels so messy right now with scattered patterns. Can't really follow them. Maybe remap this part? - Yes, I will re-map this part.
  2. 01:02:491 (8,1,2) - It is unrankable for putting a mix of HDashes with different snaps. *Screenshot - My bad, I will re-map this pattern.
  3. 01:07:683 (6,1,2) - ^ - Same as above.
  4. 01:13:040 (8,1,2) - ^ - Same as above.
  5. 01:21:035 - 01:30:266 - Again, it feels so random and not matching the rhythm at all. It is because you put all the 1/2 sliders and notes earlier! For example, 01:23:507 (1) - should start at 01:23:672 - instead. The notes now are not commensurated with the rhythm. - Okay, I will re-map this part.
  6. 01:30:101 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I appreciate your creativity, but sadly it is unrankable due to the usage of 4+ consecutive HDashes. Pretty much you have to change. *Screenshot - Okay, I will re-map this part.
  7. 01:33:068 (5,6,7) - Are there any reason to put a HDash at (6,7)? (7) is not a prominent beat but you emphasized it. To be honest, the beats here should end at (6) instead but every difficulty there end at 01:33:562 - which sounded a bit delay. - Okay, I will remove the hyperdashes and the last hitcircle.

Good luck! - Thanks
Thanks for the mod.
Melanie
Hello :)

As' Muzukashii
00:21:365 (28) - k
00:34:881 (81) - add finish, sounds better here
00:57:299 (176) - ^
01:18:398 (265) - 01:19:057 (267,268) - ^ same as oni

As' Oni
01:18:315 (467) - delete
Aste-

Melanie wrote:

Hello :)

As' Muzukashii
00:21:365 (28) - k // may i ask the reason of this mod? because i think the curent d are still suit with the music
00:34:881 (81) - add finish, sounds better here // uhm... idk... i'll keep it like this for now
00:57:299 (176) - ^ // this too
01:18:398 (265) - 01:19:057 (267,268) - ^ same as oni // uhh... similar on what if i may ask?

As' Oni
01:18:315 (467) - delete // i dont see any reason for why this should be deleted

my apologize if most of your mod are not applied.

update for me after i make some adjustment and self fix

https://puu.sh/vHjQ0/43e232e24f.rar
Topic Starter
SYAHME

Aste- wrote:

Melanie wrote:

Hello :)

As' Muzukashii
00:21:365 (28) - k // may i ask the reason of this mod? because i think the curent d are still suit with the music
00:34:881 (81) - add finish, sounds better here // uhm... idk... i'll keep it like this for now
00:57:299 (176) - ^ // this too
01:18:398 (265) - 01:19:057 (267,268) - ^ same as oni // uhh... similar on what if i may ask?

As' Oni
01:18:315 (467) - delete // i dont see any reason for why this should be deleted

my apologize if most of your mod are not applied.

update for me after i make some adjustment and self fix

https://puu.sh/vHjQ0/43e232e24f.rar
Updated, thanks
kvgyubh
hi,let's mod
☆Inner Oni
 ・from 00:14:607 (6) - to 00:24:002 (9) - and from 01:21:859 (217) - to 01:29:772 (277) - u dont need to put these 1/6 notes
  but from 01:31:090 (6,7) - to 01:33:233 (25) - these 3 1/6 notes r good i think.in stead of 1/6 put 1/4(like ddk)
 ・00:45:761 (12,13,14) - DDD_k--->d_d_k(?)(no need big notes)
 ・00:49:057 (32,33,34) - ddd_k--->d_d_k(?)
 ・00:51:035 (45,46,47) - ddd_k--->d_k_k(?)these result from that this part of song is peaceful so i think it's bad to put many 1/4 notes
 ・01:06:530 (84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - i think its better to put more complex stream
 ・01:34:881 (27,28,29,30,31,32,33) - no need.finish the note at 01:33:398 (26) -
that's it.it's good map i think.u can improve more to be better
good luck
Aldwych

kvgyubh wrote:

hi,let's mod
☆Inner Oni
 ・from 00:14:607 (6) - to 00:24:002 (9) - and from 01:21:859 (217) - to 01:29:772 (277) - u dont need to put these 1/6 notes
  but from 01:31:090 (6,7) - to 01:33:233 (25) - these 3 1/6 notes r good i think.in stead of 1/6 put 1/4(like ddk). No, the music allows me to do 1/6 patterns, why shouldn't use it.
 ・00:45:761 (12,13,14) - DDD_k--->d_d_k(?)(no need big notes) My bad for the big notes, i just waited for a mod to correct them.
 ・00:49:057 (32,33,34) - ddd_k--->d_d_k(?)
 ・00:51:035 (45,46,47) - ddd_k--->d_k_k(?)these result from that this part of song is peaceful so i think it's bad to put many 1/4 notes The battery has 1/4 stuff. And the peace is visible by the intensity of the patterns (which is less than the whole map).
 ・01:06:530 (84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - i think its better to put more complex stream It is a complex one if you don't practice it (fun fact it gives tons of SR)
 ・01:34:881 (27,28,29,30,31,32,33) - no need.finish the note at 01:33:398 (26) - . I want to keep the same line as the author. I will change only if Surono and AS will keep as it (because RC stuff blablabla).
that's it.it's good map i think.u can improve more to be better
good luck
Thanks for the mod o/
Also changed kddd 1/6 -> kkdd 1/6
And the whole stream at 01:17:079 (181) -

https://puu.sh/vLMHG/b65f993e21.osu
Topic Starter
SYAHME

Aldwych wrote:

kvgyubh wrote:

hi,let's mod
☆Inner Oni
 ・from 00:14:607 (6) - to 00:24:002 (9) - and from 01:21:859 (217) - to 01:29:772 (277) - u dont need to put these 1/6 notes
  but from 01:31:090 (6,7) - to 01:33:233 (25) - these 3 1/6 notes r good i think.in stead of 1/6 put 1/4(like ddk). No, the music allows me to do 1/6 patterns, why shouldn't use it.
 ・00:45:761 (12,13,14) - DDD_k--->d_d_k(?)(no need big notes) My bad for the big notes, i just waited for a mod to correct them.
 ・00:49:057 (32,33,34) - ddd_k--->d_d_k(?)
 ・00:51:035 (45,46,47) - ddd_k--->d_k_k(?)these result from that this part of song is peaceful so i think it's bad to put many 1/4 notes The battery has 1/4 stuff. And the peace is visible by the intensity of the patterns (which is less than the whole map).
 ・01:06:530 (84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - i think its better to put more complex stream It is a complex one if you don't practice it (fun fact it gives tons of SR)
 ・01:34:881 (27,28,29,30,31,32,33) - no need.finish the note at 01:33:398 (26) - . I want to keep the same line as the author. I will change only if Surono and AS will keep as it (because RC stuff blablabla).
that's it.it's good map i think.u can improve more to be better
good luck
Thanks for the mod o/
Also changed kddd 1/6 -> kkdd 1/6
And the whole stream at 01:17:079 (181) -

https://puu.sh/vLMHG/b65f993e21.osu
Updated, thanks
snowball112
Heya, random taiko mod.

Aldwych's Inner Oni
  1. 00:45:761 (12,13,14) - finishes not removed from previous mod
  2. Some of the patterning feels a bit unintuitive for me in terms of vocal emphasis, for example the 5-note of 00:58:618 - . For the 4 strong vocal sounds of 00:58:618 (11,13,15,16) - , I think it would be better if you use k_ddk_k instead to highlight these. Similarly with 00:59:936 (23,24,25,26,27,28) - , I think you could have 1/4 between 01:00:101 (25,26) - instead of two triples to let the individual vocal sounds stand out. I'd suggest you try spacing your notes something like this, cursor on 00:58:947 - . I think something like this would also combine vocal and instrument better.
  3. Similar reason to ^, move 00:35:293 - to 00:35:128 - ?
  4. I think you could improve the stream at 01:01:255 - by using fewer k within the notes of 01:01:585 (39,40,41,42) - . The instrument suggests that intensity goes up at 01:01:914 - , how about you try something like changing 01:01:667 (40,41,42,43,44) - to dddkk or 01:01:750 (41,42,43,44) - ddkk?
  5. 00:46:914 - How about you try something like [url=https://puu.sh/vZrBY/08d58ae7e8.jpg]? I think it is more appropriate to this calmer section if you avoid 5-note 1/4 patterns.
  6. Cursor at 00:49:551 - , maybe try something like this for highlighting the triples in the music? The ddk_d_k_k_d at the end would go nicely with instruments+vocal imo.
  7. I'd suggest you remove 00:52:601 -, similar reason to ^.
  8. How about you remove 00:25:733 - and 00:26:062 - ? I think it would sound good if you have a bit lower note density in this part to emphasize the difference between this part and the one starting from 00:34:881 - with more 5-note patterns.
  9. Similar to ^, for the note chain from 00:26:640 - , how about you rely more on triples than on 5-note patterns? Something like this, cursor on 00:27:958 - and this, cursor on 00:29:277 - could work well here. I think the vocal emphasis benefits from this as well.
  10. I think 00:33:728 (3,4,5) - should be kkd for the drums here if you built the beginning of the stream around instruments.

As' Muzukashii & Oni

I'll just put these two together, since these diffs are a problem to the difficulty spread imo. The difference between muzu-oni is too large, oni contains some long 1/4 patterns while muzukashii contains only 1/2. I think it would be good if you nerf the oni a little and add some monocolour triples to muzukashii.

Oni
  1. 00:58:453 - remove
  2. 01:02:244 - cursor, try something like this?
  3. 01:17:573 - cursor, try something like this.
  4. For the beginning section, you could try to remove some notes like this, cursor on 00:15:760 - .
  5. 00:18:068 - try this? Would be nice for emphasis of the instrument.
Muzukashii
  1. 00:57:793 - add k?
  2. You could add some 1/4 to the kiai time in places where oni diffs have streams, for example like this,cursor on 01:01:255 - .
  3. You could try to build up towards the longer 1/2 sections instead of having a lot of 1/1 followed by a lot of 1/2, for example like this, cursor on 00:26:639 - .

Also, what happened to Kantan? I feel like futsuu could have more 1/2 but is limited by not being allowed over 2 sr.

Good luck
Aste-

snowball112 wrote:

Heya, random taiko mod.



As' Muzukashii & Oni

I'll just put these two together, since these diffs are a problem to the difficulty spread imo. The difference between muzu-oni is too large, oni contains some long 1/4 patterns while muzukashii contains only 1/2. I think it would be good if you nerf the oni a little and add some monocolour triples to muzukashii.

Oni
  1. 00:58:453 - remove // uhh.. but the vocal are there...
  2. 01:02:244 - cursor, try something like this?
  3. 01:17:573 - cursor, try something like this.
  4. For the beginning section, you could try to remove some notes like this, cursor on 00:15:760 - .
  5. 00:18:068 - try this? Would be nice for emphasis of the instrument.
Muzukashii
  1. 00:57:793 - add k?
  2. You could add some 1/4 to the kiai time in places where oni diffs have streams, for example like this,cursor on 01:01:255 - .
  3. You could try to build up towards the longer 1/2 sections instead of having a lot of 1/1 followed by a lot of 1/2, for example like this, cursor on 00:26:639 - .

Also, what happened to Kantan? I feel like futsuu could have more 1/2 but is limited by not being allowed over 2 sr.

Good luck
https://puu.sh/w1XkZ/e1463c77ad.rar

looks better now. thanks m8
Topic Starter
SYAHME

Aste- wrote:

snowball112 wrote:

Heya, random taiko mod.



As' Muzukashii & Oni

I'll just put these two together, since these diffs are a problem to the difficulty spread imo. The difference between muzu-oni is too large, oni contains some long 1/4 patterns while muzukashii contains only 1/2. I think it would be good if you nerf the oni a little and add some monocolour triples to muzukashii.

Oni
  1. 00:58:453 - remove // uhh.. but the vocal are there...
  2. 01:02:244 - cursor, try something like this?
  3. 01:17:573 - cursor, try something like this.
  4. For the beginning section, you could try to remove some notes like this, cursor on 00:15:760 - .
  5. 00:18:068 - try this? Would be nice for emphasis of the instrument.
Muzukashii
  1. 00:57:793 - add k?
  2. You could add some 1/4 to the kiai time in places where oni diffs have streams, for example like this,cursor on 01:01:255 - .
  3. You could try to build up towards the longer 1/2 sections instead of having a lot of 1/1 followed by a lot of 1/2, for example like this, cursor on 00:26:639 - .

Also, what happened to Kantan? I feel like futsuu could have more 1/2 but is limited by not being allowed over 2 sr.

Good luck
https://puu.sh/w1XkZ/e1463c77ad.rar

looks better now. thanks m8
Updated, thanks
Aldwych

snowball112 wrote:

Heya, random taiko mod.

Aldwych's Inner Oni
  1. 00:45:761 (12,13,14) - finishes not removed from previous mod It had, just fail update
  2. Some of the patterning feels a bit unintuitive for me in terms of vocal emphasis, for example the 5-note of 00:58:618 - . For the 4 strong vocal sounds of 00:58:618 (11,13,15,16) - , I think it would be better if you use k_ddk_k instead to highlight these. Similarly with 00:59:936 (23,24,25,26,27,28) - , I think you could have 1/4 between 01:00:101 (25,26) - instead of two triples to let the individual vocal sounds stand out. I'd suggest you try spacing your notes something like this, cursor on 00:58:947 - . I think something like this would also combine vocal and instrument better.
    Some of your points i dislike to your example, first of the bigstream starts before the vocals wihich is odd to hear and play, and split the quint makes the whole sectin less highlighted than 00:57:464 (2,3,4,5,6,7) -
  3. Similar reason to ^, move 00:35:293 - to 00:35:128 - ? And the next one as well
  4. I think you could improve the stream at 01:01:255 - by using fewer k within the notes of 01:01:585 (39,40,41,42) - . The instrument suggests that intensity goes up at 01:01:914 - , how about you try something like changing 01:01:667 (40,41,42,43,44) - to dddkk or 01:01:750 (41,42,43,44) - ddkk?
    Made my own way, i i think it will take more in count the melody.
  5. 00:46:914 - How about you try something like [url=https://puu.sh/vZrBY/08d58ae7e8.jpg]? I think it is more appropriate to this calmer section if you avoid 5-note 1/4 patterns.
    The calmer section is represented by these tons of 1/1. Using 2x triple instead of 1 quint is as appropriate.
  6. Cursor at 00:49:551 - , maybe try something like this for highlighting the triples in the music? The ddk_d_k_k_d at the end would go nicely with instruments+vocal imo. Using your changes would make insconsistencies with 00:49:057 (32,33,34,35,36,37,38,39,40,41) - Plus i don't understand what triple you want to highlight? MIne or your by the delete?
  7. I'd suggest you remove 00:52:601 -, similar reason to ^. ^
  8. How about you remove 00:25:733 - and 00:26:062 - ? I think it would sound good if you have a bit lower note density in this part to emphasize the difference between this part and the one starting from 00:34:881 - with more 5-note patterns.
    The breaks are enough to make the differences and i highly think with my update, there is no more 5+ patterns at the start
  9. Similar to ^, for the note chain from 00:26:640 - , how about you rely more on triples than on 5-note patterns? Something like this, cursor on 00:27:958 - and this, cursor on 00:29:277 - could work well here. I think the vocal emphasis benefits from this as well. Made some changes by making kdk where your wanted to, deleting the quint in triple. Not changing for the second suggest because you delete the break which is not good.

  10. I think 00:33:728 (3,4,5) - should be kkd for the drums here if you built the beginning of the stream around instruments. The drums are in 1/6 which is inacturate to count on, so i prefer the k on the vocal (except for 00:33:728 (3) - due to contrast).

Good luck
Ty for the mod

https://puu.sh/w3E69/210731e250.osu
Topic Starter
SYAHME

Aldwych wrote:

snowball112 wrote:

Heya, random taiko mod.

Aldwych's Inner Oni
  1. 00:45:761 (12,13,14) - finishes not removed from previous mod It had, just fail update
  2. Some of the patterning feels a bit unintuitive for me in terms of vocal emphasis, for example the 5-note of 00:58:618 - . For the 4 strong vocal sounds of 00:58:618 (11,13,15,16) - , I think it would be better if you use k_ddk_k instead to highlight these. Similarly with 00:59:936 (23,24,25,26,27,28) - , I think you could have 1/4 between 01:00:101 (25,26) - instead of two triples to let the individual vocal sounds stand out. I'd suggest you try spacing your notes something like this, cursor on 00:58:947 - . I think something like this would also combine vocal and instrument better.
    Some of your points i dislike to your example, first of the bigstream starts before the vocals wihich is odd to hear and play, and split the quint makes the whole sectin less highlighted than 00:57:464 (2,3,4,5,6,7) -
  3. Similar reason to ^, move 00:35:293 - to 00:35:128 - ? And the next one as well
  4. I think you could improve the stream at 01:01:255 - by using fewer k within the notes of 01:01:585 (39,40,41,42) - . The instrument suggests that intensity goes up at 01:01:914 - , how about you try something like changing 01:01:667 (40,41,42,43,44) - to dddkk or 01:01:750 (41,42,43,44) - ddkk?
    Made my own way, i i think it will take more in count the melody.
  5. 00:46:914 - How about you try something like [url=https://puu.sh/vZrBY/08d58ae7e8.jpg]? I think it is more appropriate to this calmer section if you avoid 5-note 1/4 patterns.
    The calmer section is represented by these tons of 1/1. Using 2x triple instead of 1 quint is as appropriate.
  6. Cursor at 00:49:551 - , maybe try something like this for highlighting the triples in the music? The ddk_d_k_k_d at the end would go nicely with instruments+vocal imo. Using your changes would make insconsistencies with 00:49:057 (32,33,34,35,36,37,38,39,40,41) - Plus i don't understand what triple you want to highlight? MIne or your by the delete?
  7. I'd suggest you remove 00:52:601 -, similar reason to ^. ^
  8. How about you remove 00:25:733 - and 00:26:062 - ? I think it would sound good if you have a bit lower note density in this part to emphasize the difference between this part and the one starting from 00:34:881 - with more 5-note patterns.
    The breaks are enough to make the differences and i highly think with my update, there is no more 5+ patterns at the start
  9. Similar to ^, for the note chain from 00:26:640 - , how about you rely more on triples than on 5-note patterns? Something like this, cursor on 00:27:958 - and this, cursor on 00:29:277 - could work well here. I think the vocal emphasis benefits from this as well. Made some changes by making kdk where your wanted to, deleting the quint in triple. Not changing for the second suggest because you delete the break which is not good.

  10. I think 00:33:728 (3,4,5) - should be kkd for the drums here if you built the beginning of the stream around instruments. The drums are in 1/6 which is inacturate to count on, so i prefer the k on the vocal (except for 00:33:728 (3) - due to contrast).

Good luck
Ty for the mod

https://puu.sh/w3E69/210731e250.osu
Updated, thanks
BanchoBot
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