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Arf - ChocoBorks

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Total Posts
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Topic Starter
Aurele
This beatmap was submitted using in-game submission on 22 novembre 2017 at 16:01:13

Artist: Arf
Title: ChocoBorks
Source: ファイナルファンタジーVII
Tags: final fantasy 7 チョコボ chocobo nobuo uematsu 植松 伸夫 square enix sony computer entertainment eidos interactive playstation Youtube dog doggo veus cosmolade marianna hobbes2 hightec hakura realazy real
BPM: 163
Filesize: 7379kb
Play Time: 00:32
Difficulties Available:
  1. Advanced (3,01 stars, 86 notes)
  2. Cosmo's Hard (2,93 stars, 91 notes)
  3. Easy (1,3 stars, 26 notes)
  4. Hakura's Insane (4,66 stars, 115 notes)
  5. Hobbes2's Light Insane (4,03 stars, 108 notes)
  6. Marianna's Light Insane (3,99 stars, 104 notes)
  7. Normal (1,76 stars, 45 notes)
  8. Real's Limit Bork (4,89 stars, 128 notes)
Download: Arf - ChocoBorks
Download: Arf - ChocoBorks (no video)
Information: Scores/Beatmap Listing
---------------
fav, like, subscribe.
Ancelysia
why
Marianna
GABE THE DOGO
Izzywing
can i make something for this
Cosmolade

Marianna wrote:

GABE THE DOGO
Bork
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9684,15574,21463,27353
DistanceSpacing: 1.3
BeatDivisor: 16
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:ChocoBorks
TitleUnicode:ChocoBorks
Artist:Arf
ArtistUnicode:Arf
Creator:Gabe
Version:Cosmo's Hard
Source:
Tags:Youtube dog doggo
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,3250,"ChocoBorks [Final Fantasy 7].avi"
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3795,368.098159509202,4,2,0,40,1,0
26985,-90.9090909090909,4,2,0,40,0,1
27353,-100,4,2,0,40,0,0


[Colours]
Combo1 : 255,224,130
Combo2 : 106,255,106
Combo3 : 138,191,255
Combo4 : 249,153,168

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Izzywing
http://pastebin.com/mKKKfKCz

Hitsounding is pretty simple atm (just claps), not sure what to do with whistles and stuff yet
Arphimigon
IRC
19:41 Arphimigon: 00:04:163 (2,3,4,5,6,7) - y u no HEXAGON
19:41 Arphimigon: TRIGGRD
19:41 HighTec: ok moving 5
19:42 Arphimigon: 00:07:475 (5,6) - lul
19:42 HighTec: but i was just lazy sso i stacked 5 with older note yankow xd
19:42 Arphimigon: no point to make on dis
19:42 Arphimigon: juzt lul
19:42 HighTec: its so i can trigger everyone
19:42 HighTec: so theyll say BLENKT PLS
19:42 Arphimigon: 00:10:052 (2,3,4,5,6,7) - plz i can even tell this isnt symettric
19:43 Arphimigon: 3-5 and 4-7 r not same ANGL
19:43 HighTec: ya i kno w
19:43 Arphimigon: SO DO EEEET
19:43 HighTec: fix d
19:43 Arphimigon: 00:14:101 (1,2,3,4,5,6) - triggrd by decreasing spacing but pitches and volume rising per bork
19:44 HighTec: oh yea
19:44 HighTec: thats me when i dont care about emphasis
19:44 Arphimigon: xdd
19:44 HighTec: moved 1 closer to triple
19:44 Arphimigon: 2015 arpi mod
19:44 Arphimigon: Like now I dont really giv a shit
19:44 Arphimigon: but meh
19:44 Arphimigon: 00:16:862 (7,2) - triggrd no blank-
19:45 HighTec: fix
19:45 Arphimigon: 00:21:463 (1) - closest to line curved slider in mep lol triggrd
19:45 Arphimigon: but idc
19:45 Arphimigon: nvrmnd
19:45 Arphimigon: more like that after
19:45 Arphimigon: iz k
19:45 HighTec: wasnt rly supposed to be curved so xd
19:45 Arphimigon: like 00:22:936 (1,2) - hnggg
19:46 Arphimigon: 00:25:880 (1,2,3,4,5) - u srs
19:46 HighTec: idk having curve doesnt feel good to me much
19:46 Arphimigon: with the spacing incrasese
19:46 HighTec: :D
19:46 HighTec: pp endign
19:46 Arphimigon: like
19:46 Arphimigon: 3 pp more
19:46 Arphimigon: hnggg
19:46 Arphimigon: it doesnt work iwht like
19:46 Arphimigon: 4 objects
19:46 HighTec: dt
19:46 Arphimigon: u hav no idea how PP work
19:46 Arphimigon: hgnh
19:46 HighTec: dud im joking xd
19:47 HighTec: i just want jump ending
19:47 Arphimigon: HNGG
19:47 Arphimigon: Ye
19:47 Arphimigon: I understand
HighTec made me
Vivyanne
Ancelysia
rest in peace gabe the dog
Weedy
im dying inside
[gabb's ez]
tick rate ; -; 1 only please
00:07:475 (1) - "prev x1.11 next x1.10" tilted
00:11:525 (2,3,1) - i suggest something like and then placing the yellow (1) at x137 y61
00:15:574 (1,2,3) - this is lopsided please fix 00:32:322 (2) - this rhythm ; -; i suggest a 1/2 slider 1/2 beat before this or deleting it altogether (u don use this beat in normal)
[gabb's nm]
00:07:475 (3) - this makes me triggered when you can do something like because blankets dont matter
00:11:156 (3) - FIX BLANKET OR I KILL U no jk but pls do and raise it a little higher so i dont get triggered by the flow to (4)
00:24:040 (1) - this note is not on strong sound ffs
[cosmo]
00:04:163 (2,3,4,5) - this rhythm feels off, it should be 1/2 slider, repeat, note
00:07:107 (2) - where what when why is this here
00:08:212 (5,6,7) - did u have a noob playtest this yet (its spooky)
00:08:948 (8) - "prev x1.78" like dude wtf
00:17:414 (7) - you may or may not want to ctrl g this but i get the emphasis
00:22:568 (5,6) - not parallel hrrrRRRRNNRNNN
00:26:248 (6,7,8) - hello ds my old friend
00:26:985 (1,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - why is the end mapped more like an insane than a hard (use ds more consistently please this is a hard)
[marinade]
00:05:267 (1,2) - these could be 1/2 to cover the background bass as well
00:06:555 (2,1,2,3,4) - might wanna change the ds order or something because that's kinda hard to read for light insane
00:07:291 (4) - this isnt in line HRRRRRRRRRRN
00:11:156 (1,2) - what i said at the start
00:12:629 (1,2,3) - fix ds please, borks are the same pitch
00:26:985 (1) - make this super slow to emphasize the really slow b o r k
00:30:298 (1) - make this two notes to accentuate the yip-yip sound
[hobbes]
00:04:531 (4) - make this less steep 00:09:316 (6,1) - rip flow
00:13:365 (5) - ctrl g
00:23:672 (3) - break this up and make the sliderend a separate note
00:25:880 (1,2,3,4,5) - ppstrata (light insane plox)
00:30:298 (1,2) - might wanna kickslider these to accentuate yip-yip
[hitec]
spacing is larger than my house
00:03:426 (1) - move closer to slider thx
00:06:739 (1,2,3,4,5) - excuse me are you even paying attention to the borks (they're the same pitch pleox)
00:17:046 (1,2) - flow ; -; rip
00:21:463 (1,2) - excuse me what is this flow ; -;
00:26:617 (5) - make single note please slider end isnt doing shit
[real steel]
00:05:083 (7,1) - do you know how weird this flow is to play xd
00:08:028 (6,1) - why stack ; -; they're different notes
00:13:917 (6,1) - ^
00:17:414 (2,3) - rip flow
00:17:782 (3) - ugly almost-overlap with 00:17:046 (1) -
00:18:887 (2,3,4,5) - spacing plaease make more consistent this is hurting my eyes stop
00:19:439 (5,6,7) - ^
00:19:623 (6,7,1,2) - this is disgusting and not even perfectly parallel
00:24:408 (1,2,3,4,5,6,7,1,2,3,4,5,6) - im sorry what in the name of all things gabe is this pile of yankee dankee doodle shit
00:26:985 (1) - ffs this is too long dont make big slider end on giant white tick
00:30:298 (1,2) - not even accentuating the yip-yip
ffs nerf jumps and this diff is semi-passable
Topic Starter
Aurele
it's back! let's aim for 'love' ~
Realazy

[[Pika]] wrote:

[real steel]
00:05:083 (7,1) - do you know how weird this flow is to play xd yes
00:08:028 (6,1) - why stack ; -; they're different notes because 00:06:555 (4,1) - are stacked and the pitch change is barely audible
00:13:917 (6,1) - ^ ^
00:17:414 (2,3) - rip flow ?
00:17:782 (3) - ugly almost-overlap with 00:17:046 (1) - yeah ok
00:18:887 (2,3,4,5) - spacing plaease make more consistent this is hurting my eyes stop pitch
00:19:439 (5,6,7) - ^ ^
00:19:623 (6,7,1,2) - this is disgusting and not even perfectly parallel whatever floats your boat
00:24:408 (1,2,3,4,5,6,7,1,2,3,4,5,6) - im sorry what in the name of all things gabe is this pile of yankee dankee doodle shit jumps
00:26:985 (1) - ffs this is too long dont make big slider end on giant white tick definitely not too long, it's following the keyboard or whatever sound that is
00:30:298 (1,2) - not even accentuating the yip-yip are you high
more effort was put into replying to this mod than making the mod itself
Vivyanne

[[Pika]] wrote:

im dying inside
[hitec]
spacing is larger than my house
00:03:426 (1) - move closer to slider thx no i want emphasis
00:06:739 (1,2,3,4,5) - excuse me are you even paying attention to the borks (they're the same pitch pleox) but the section is constantly increasing so i mean
00:17:046 (1,2) - flow ; -; rip
00:21:463 (1,2) - excuse me what is this flow ; -; flow resets for emphasis hype
00:26:617 (5) - make single note please slider end isnt doing shit yea but its keeping the same rhythm up as the rest of the map so who cares lol
holy shti my old aesthetics are ass
Pachiru
Can I GD please Gabe? :(
Izzywing
hobbes
00:04:531 (4) - make this less steep y tho
dis

00:09:316 (6,1) - rip flow on purpose
00:13:365 (5) - ctrl g y tho
00:23:672 (3) - break this up and make the sliderend a separate note i did i there too 00:17:782 (3) - i like the long slider for the long sound
00:25:880 (1,2,3,4,5) - ppstrata (light insane plox) its the climax
00:30:298 (1,2) - might wanna kickslider these to accentuate yip-yip tried it but it ends up being too intense for the ending of a light insane imo
tyty, no changes

dang my aesthetics were shit back then lol, diff is pretty meh but i think its still rankable lol
Topic Starter
Aurele
if you are not satisfied with your diff, you're free to redo it. I do not mind! :)
Vulkin
quickly noted about dat meta boi :V

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